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Demetori - Youyou Bakko ~ Who done it!!!

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Topic Starter
Crissa
Thank you, i'll add an edit here tomorrow or something, can't check now~
Nao Tomori
[extra stage]
00:22:403 (6,7,1) - wouldn't it make sense to space these too

00:30:480 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - your hitsounding doesn't really suggest jumpstreams the way you divided them here imo. like if you put jumps on claps, then 00:31:304 (3) - should have a jump and 00:31:469 (1,2,3,4) - should be drastically more spaced out than the others.

also i don't really think the jump stream concept is that good for representing the song, like the divisions between each group of 4 are not strong enough to support jumps like you did. i think mapping them normally with spacing and angle changes that aren't as drastic as a jump stream is better.
some examples:
00:34:436 (1,2,3,4,5,6,7,8) - there isnt really a division in the melody that suggests a jump

00:35:755 (1,2,3,4,5,6,7,8) - 5678 should be emphasized, true, but since all of them are higher pitched it makes more sense to just space the group out more than to put a jump on 5 and emphasize only that.

and then its kinda weird to abandon the entire concept during the kiai lol

00:52:897 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - imo shouldn't be as spaced as 00:51:249 (1,2,3,4,5,6,1,2,3,4,5) - which has much more intense guitars

01:00:480 (3) - red point slider would be cool so you could have a thing where you put red points on all the crashes or something

01:02:788 (1,2,3) - uhh are these snapped right

01:10:370 (3,4,5) - imo making 34 a kickslider would work better to follow the melody cuz atm the extra click kinda messes up the melody focus

consider this in other places too

02:14:852 (4,5,1,2,3,4) - seems like weirdly low spacing considering how big 02:14:523 (2,3,4) - is

02:35:787 (3,4) - eeeee the melody is so clearly on the offbeat, skipping that is weird imo

02:39:578 (2,3,4,1,2,3,1,2,3) - i dont really see why these are all nc'd (same as previous one) they are all in one musical phrase anyway

03:10:732 (2) - add clap? or make 03:10:567 (1) - a 1/2 cuz theres nothing on 03:10:732 (2) - like at 03:11:885 (1,2) - for example

03:17:490 (1,2,3,4,5,6) - i dont think this rhythm is good, the guitar is not doing anything stronger on the white ticks and doing this kinda seems weird cuz theres a constant scale going on imo

03:57:507 (6,1,2,3) - is like tiny spacing frm 6 to 1 so the movement is kinda uncomfrtable

03:58:174 (4,5,6,7,8,9,1,2,3) - would be nice to acknowledge the offbeat melody with a variation somehow

04:51:840 (1) - think a circle works better here

05:46:507 (1,2,3,4,5) - this isn't enough to introduce 1/3 imo, since there was a spaced 1/4 burst earlier people will expect this to be 1/4 ass well

05:48:729 (1,2,3,4) - seems much harder than otheer patterns cuz sharp angle in the middle of it

fuck these ending spinners dude, nobody likes spinning for 30 seconds, it's super cancer lol

anyway i think the map looks nice and stuff but needs a bit of work. good luck!
Topic Starter
Crissa
I'm sorry, i took so long to reply, personal stuff z

Moge-ko wrote:

Smol mod uwu
  • Extra Stage
  1. 00:36:084 (5,6,7,8) - uh i think that has a lack of emphasize like u doing streams with different spacing but i dont get why/when u are changing the ds of the streams like u don't do it consistently on the guitar it maybe should be more like 00:34:436 (1,5) - here until there spacing increases just a bit every stream 00:35:755 (1,5) - on these 2 they increase more noticably and then they decrease cuz its pretty much what the pitch of the guitar is doingyah i get your point, but if i change every stream distance it would be a bit messy imo, this pattern that you pointed at is empasized with some distance and with movement, i limited myself to 3 different distances on these patterns
  2. 00:38:062 (5,6,7,8) - looks a bit weird lol maybe do a curved stream here like 00:31:139 (1,2,3,4,1,2,3,4) - i think it's k, guitar doesn't change that much to deserve a curved shape
  3. 00:40:700 (1,2,3,4) - why does spacing decrease here? pitch is increasing fixed
  4. 00:54:656 (3,4) - spacing between these 2 and 00:54:216 (1,2,3) - seem a bit weird maybe stack it on 00:53:969 (6) - ? i think it's ok,
    it's clean and represents the fade out pretty well imo
  5. 00:55:040 (1,1,1) - nc spam on 1/6 is weird u normaly do it only on 1/3 (or not at all) u maybe should remove it 03:47:014 (4,5,6,7) - 03:06:281 (4,5,6,7,8,9) - and here for example u did 1/6 without nc spam (i once used nc spam on 1/6 and people complained about it lol) i missed these with the NC thing, there shouldn't be any problem since i use them consistently so i wont remove them
  6. 00:56:194 (1,2) - 00:56:853 (1,2) - 00:57:513 (1,2,1,2) - uh why are they different spacing? its kinda consistently repeated but eh... why??? Drums+HS emphasis, i kept the SV change distance modify
  7. 01:05:425 (1,2,3,4,5,6,7,8) - guitar is changing in pitch there pretty noticably and same spacing maybe increase the ds of that stream probably fits better lol could be great but i represented drums/rhythm guitar mostly, that spike on the middle of the stream is enough imo
  8. 01:10:040 (1,2,3,4,5,1) - i dont quite get what u trying to follow there 01:10:370 (3,4) - here u skipped the guitar and mapped the drum but 01:10:700 (1) - here u skipped the drum and mapped the guitar thats kinda inconsistent... 01:21:249 (1,2) - and here u didnt skipped the drums lol so i guess make 01:20:919 (4,5) - 01:10:370 (3,4) - to 1/4 slider? yyeah i get your point, but i do it consistently, i mean, i represent every long guitar sound with 1/2 sliders and add intensity with drum tripples
  9. 01:46:469 (4) - heres a strong sound and it has same spacing as before maybe make it more spaced and sharp angled to emphasize that? yeah, i had something weird with this pattern
  10. 02:11:391 (1,1,1) - well i explained it before already
  11. 02:55:182 (1,1) - well...
  12. 03:08:094 (2,2) - this 2 1/4 slider feel weird cuz u mapped 1/4 slider on that part for strong sounds but u use them for non strong sounds too so u might want to change the weaker ones to repeat sliders i kept this pattern monotone and boring in purpose, i just took it and repeated it some times

Well other than that the map looks really nice (btw i think od9 - 9.3 would fit much better to that map lol) yeah gonna lock OD into 9 i think

oh and title of the song should be "妖々跋扈 ~ Who done it!!!" lul aswell as other Demetori maps, i put the romanized title as the actual tittle, what you did suggested is on tags:P
Thank you~~
Topic Starter
Crissa

Naotoshi wrote:

[extra stage]
00:22:403 (6,7,1) - wouldn't it make sense to space these too yeah it would make sense but i want this to be a jump into a triple, it doesn't have a good representation tho so im gonna move the complete triple farther

00:30:480 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - your hitsounding doesn't really suggest jumpstreams the way you divided them here imo. like if you put jumps on claps, then 00:31:304 (3) - should have a jump and 00:31:469 (1,2,3,4) - should be drastically more spaced out than the others. you're right,
should be fine now


also i don't really think the jump stream concept is that good for representing the song, like the divisions between each group of 4 are not strong enough to support jumps like you did. i think mapping them normally with spacing and angle changes that aren't as drastic as a jump stream is better.
some examples:
00:34:436 (1,2,3,4,5,6,7,8) - there isnt really a division in the melody that suggests a jump

00:35:755 (1,2,3,4,5,6,7,8) - 5678 should be emphasized, true, but since all of them are higher pitched it makes more sense to just space the group out more than to put a jump on 5 and emphasize only that.

and then its kinda weird to abandon the entire concept during the kiai lol i agree, i though that this section was unnecessarily hard to follow and a bit messy, also that i continued the kiai with a different concept is meh, gonna remap it

00:52:897 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - imo shouldn't be as spaced as 00:51:249 (1,2,3,4,5,6,1,2,3,4,5) - which has much more intense guitars fixed

01:00:480 (3) - red point slider would be cool so you could have a thing where you put red points on all the crashes or something fixed,
i think lol


01:02:788 (1,2,3) - uhh are these snapped right uggh, mp3 change issue, fixed

01:10:370 (3,4,5) - imo making 34 a kickslider would work better to follow the melody cuz atm the extra click kinda messes up the melody focus yeah, gonna check it, seems to work pretty well

consider this in other places too

02:14:852 (4,5,1,2,3,4) - seems like weirdly low spacing considering how big 02:14:523 (2,3,4) - is should be fine now

02:35:787 (3,4) - eeeee the melody is so clearly on the offbeat, skipping that is weird imo agree, fixed

02:39:578 (2,3,4,1,2,3,1,2,3) - i dont really see why these are all nc'd (same as previous one) they are all in one musical phrase anyway i changed this according to another mod to add emphasis, but i think it's a bit unnecessary so i'll make em the same

03:10:732 (2) - add clap? or make 03:10:567 (1) - a 1/2 cuz theres nothing on 03:10:732 (2) - like at 03:11:885 (1,2) - for example i just repeated the pattern twice in this section, there are 2 emphasized pair of sliders and 2 non emphasized pair, just wanted to make it a bit monotone

03:17:490 (1,2,3,4,5,6) - i dont think this rhythm is good, the guitar is not doing anything stronger on the white ticks and doing this kinda seems weird cuz theres a constant scale going on imo i get your point, but i think this part is fine, i wanted to add some emphasis to the intro of that solo,
i think the issue is with the next stream (03:19:468 (1) - ) wich has pretty low distance, gonna move it so it fits better with the beginning


03:57:507 (6,1,2,3) - is like tiny spacing frm 6 to 1 so the movement is kinda uncomfrtable yeah, fixed

03:58:174 (4,5,6,7,8,9,1,2,3) - would be nice to acknowledge the offbeat melody with a variation somehow could be great, i'll see what can i do

04:51:840 (1) - think a circle works better here oh sure

05:46:507 (1,2,3,4,5) - this isn't enough to introduce 1/3 imo, since there was a spaced 1/4 burst earlier people will expect this to be 1/4 ass well yeah.. now that i look it, gonna do something

05:48:729 (1,2,3,4) - seems much harder than otheer patterns cuz sharp angle in the middle of it yeah.. i wanted to keep this hard part but i think it's just too difficult, gonna nerf it

fuck these ending spinners dude, nobody likes spinning for 30 seconds, it's super cancer lol but what can i doOOoOooo, i don't wanna just throw that sound off but yeah i agree on that, it's annoying, maybe i'll wait for more feedback

anyway i think the map looks nice and stuff but needs a bit of work. good luck!
Thank you~~
Asuka_-
ok nm

ex stage

01:34:930 (1,2) - swap nc?
Since the sound of 01: 35: 095 - is larger than 01: 34: 930 -, NC is suitable for 01: 35: 095 - .
01:35:919 (1,2) - ^

02:10:567 (5,1) -
If 02: 11: 061 (1) - is NC, 02: 10: 567 (5) - is also NC better

05:22:340 - add circle better imo.
There is a loud noise here, but you ignore it xd
i think it's not good that 05:22:285 - which is smaller than 05:22:340 - is mapped but 05:22:340 - is not mapped.

[]
that's all.
nice mapping
gl!
ShinodaYuu
Hi, from my queue

01:53:424 (5,6,7) - I can't find any reason why direction here is changed as it breaks flow
02:28:369 (3) - Better flow if put lower than 2
02:55:622 (2,1,2) - No flow here

I can't find more, good map
Hope will be helpful :)
Topic Starter
Crissa

Asuka_- wrote:

ok nm

ex stage

01:34:930 (1,2) - swap nc?
Since the sound of 01: 35: 095 - is larger than 01: 34: 930 -, NC is suitable for 01: 35: 095 - . sure
01:35:919 (1,2) - ^ i won't swap them here, hitsounds represent a pretty clear change so i'll keep this

02:10:567 (5,1) -
If 02: 11: 061 (1) - is NC, 02: 10: 567 (5) - is also NC better you're right, fixed

05:22:340 - add circle better imo.
There is a loud noise here, but you ignore it xd
i think it's not good that 05:22:285 - which is smaller than 05:22:340 - is mapped but 05:22:340 - is not mapped. actually this slider is 1/4,
not 1/3, so i fixed that but not the clickeable thing, i think it's ok for representing the guitar


[]
that's all.
nice mapping
gl!


Milar001 wrote:

Hi, from my queue

01:53:424 (5,6,7) - I can't find any reason why direction here is changed as it breaks flow there's not a "reason" other than adding some kind of variation, yeah it breaks flow a bit but it's not that strong to confuse the player
02:28:369 (3) - Better flow if put lower than 2 i like that little zig zag here, it makes the player to be more aware on what he's playing,
that helps to emphasize guitar too

02:55:622 (2,1,2) - No flow here yeah it's a bit uncomfortable, i fixed next pattern so it feels better to move to but i think 2,1,2 is ok, emphasis is pretty clear on drums there

I can't find more, good map
Hope will be helpful :)
Thank you for modding~
Underforest
m4m return, sorry for the wait

¿existe alguna razon del spam de ncs en parte donde hay 1/3?

00:33:612 (1) - esto es 1/3, puedes escuchar bien en 25% de playback
01:31:139 (5) - nc para consistencia con los 2 patrones anteriores
01:37:073 (1,2,3,1,2,3,1) - deberia hacer algo para distinguirlos, los nuevos combos y el stack actual no ayudan y puede ser dificil pasarlo con hd

tu mapa es demasiado bueno, por lo que no encontré bastante (no necesitas darme kudos), suerte
Topic Starter
Crissa
I wont be able to respond to mods this week cause internet stuff, Will still check and give kudo if i think It's useful~
O D P A D
This Map Is So Good


1 thing:
05:53:257 (1) - i think VERY SLOW SLIDER here i better than Spinner(2nd spinner is ok)

That's all this map is so good i can do nothing here xD :D
Topic Starter
Crissa

Gibcio wrote:

This Map Is So Good


1 thing:
05:53:257 (1) - i think VERY SLOW SLIDER here i better than Spinner(2nd spinner is ok) i agree, it could be cool to have, but hp kills you at the middle so it's impossible

That's all this map is so good i can do nothing here xD :D
Thank you! But i can't give you Kudo for this:(
Glad u liked it~~
Topic Starter
Crissa

Underforest wrote:

m4m return, sorry for the wait

¿existe alguna razon del spam de ncs en parte donde hay 1/3? no en realidad, solo quise separar los espacios de alguna forma, pero creo que quedarian mejor si no lo hago tan seguido

00:33:612 (1) - esto es 1/3, puedes escuchar bien en 25% de playback tienes razon, fixed
01:31:139 (5) - nc para consistencia con los 2 patrones anteriores sure
01:37:073 (1,2,3,1,2,3,1) - deberia hacer algo para distinguirlos, los nuevos combos y el stack actual no ayudan y puede ser dificil pasarlo con hd al ser la segunda vez que se ve este patron, creo que esta bien darle esos angulos, quizas con los cambios de NC mejore un poco

tu mapa es demasiado bueno, por lo que no encontré bastante (no necesitas darme kudos), suerte Gracias!
Gracias por el mod~
Xinnoh
no kudosu
Can you add a silent sliderslide for the normal sampleset, the default is too loud
05:44:507 (1,2,3,4,1,2) - This part seems like the sounds on 1/2s are much more prominent, I think using 1/4 kicksliders would map this section better.

Looks like a great map, but I've never modded anything from this genre before so it's not something I can mod well. gl
Topic Starter
Crissa

Sinnoh wrote:

no kudosu
Can you add a silent sliderslide for the normal sampleset, the default is too loud sure
05:44:507 (1,2,3,4,1,2) - This part seems like the sounds on 1/2s are much more prominent, I think using 1/4 kicksliders would map this section better. you're right, fixed

Looks like a great map, but I've never modded anything from this genre before so it's not something I can mod well. gl Thank you~
Changes were quite big so i'll give you kudo anyway o/
Raiyn
Hello! from your queue who requested a M4M!

SPOILER
  1. 00:26:194 (7,8,9) - you can make this a sharper cleaner jump by moving it to the left a little bit, so 1 is directly below it
  2. 00:36:743 (5) - NC here since the distance snap is much smaller than 1-4
  3. 00:42:018 (5) - Same here?
  4. 00:46:304 (3,4,5,6,7,8,9,10) - distance in this stream is inconsistent, increasing in each beat, though i noticed most your streams have equal distance until they reach a NC
  5. 00:46:799 (9,10,1,2,3) - Make this corner look rounder or sharper
  6. 00:50:837 (4,5,6,7,8) - Distance here becomes small with each beat, but the next stream and the stream before uses equal distance snap, (Suggestion:
    Reverse it make the first part of this combo 00:50:590 (1) - closer in distance snap, and increase in distance with time till it's equal
    with the next stream)
  7. 01:10:205 (2,3) - move this a bit farther
  8. 01:20:095 (5) - move this to where the head of 01:20:919 (4) ?
  9. 01:35:590 (4,5) - move this farther since the other kick sliders are far apart
  10. 01:42:513 (1) - just asking, can you make this into a better shape? since your map usually uses overlaps in sliders and sharp slider edges this seems out of
    place
  11. 01:42:513 (1) - make this into a perfect curve that leads into 1? since sliders are supposed to be treated like sliders?
  12. 02:47:984 (1) - just like earlier
  13. 03:19:798 (5) - NC?
  14. 03:37:600 (5) - ^?
  15. 04:28:840 (5) - ^?
  16. 05:24:840 (5) - ^?
  17. 05:27:840 (1,24) - combo is too long, try to put a NC somewhere here (imo)
  18. 05:40:673 (1) - Move this lower so that the outer circle of 05:40:173 (3) doesn't clip it
  19. 05:46:173 (1,2,3,4) - Nothings wrong here, it's just this part is nasty if you aren't prepare for it
  20. 06:15:173 (1) - End this one the red tick it feels better imo

Well maps like this that have so much streams arent much of my specialty but i tried my best
Also this is a cool map, though i cant even play it since im still a 6 digit :)
Topic Starter
Crissa

Zxozmo wrote:

Hello! from your queue who requested a M4M!

SPOILER
  1. 00:26:194 (7,8,9) - you can make this a sharper cleaner jump by moving it to the left a little bit, so 1 is directly below it hm i don't think it would make a big difference, the pattern flows well as i noticed
  2. 00:36:743 (5) - NC here since the distance snap is much smaller than 1-4
  3. 00:42:018 (5) - Same here? it would break my NC pattern here, as it is, i always change it every 2/1
  4. 00:46:304 (3,4,5,6,7,8,9,10) - distance in this stream is inconsistent, increasing in each beat, though i noticed most your streams have equal distance until they reach a NC
  5. 00:46:799 (9,10,1,2,3) - Make this corner look rounder or sharper fixed
  6. 00:50:837 (4,5,6,7,8) - Distance here becomes small with each beat, but the next stream and the stream before uses equal distance snap, (Suggestion:
    Reverse it make the first part of this combo 00:50:590 (1) - closer in distance snap, and increase in distance with time till it's equal
    with the next stream) it changes as the guitar pitch does, on the first stream there is a distance difference 00:50:919 (5) - here, all 5 of these have the same distance following the same rule
  7. 01:10:205 (2,3) - move this a bit farther i think they're fine, guitar has a little fade out so distance is ok here
  8. 01:20:095 (5) - move this to where the head of 01:20:919 (4) ? i think it's fine, i wanted to remark the 5 to 6 as a little fadeout and represent a jump from 4 to 5, stacking isn't necessary either, it isn't noticeable when playing
  9. 01:35:590 (4,5) - move this farther since the other kick sliders are far apart they're attached to intensity, 01:35:919 (1) - this gets emphasized by finish, it isn't a problem because of the flow from 5
  10. 01:42:513 (1) - just asking, can you make this into a better shape? since your map usually uses overlaps in sliders and sharp slider edges this seems out of
    place sure
  11. 01:42:513 (1) - make this into a perfect curve that leads into 1? since sliders are supposed to be treated like sliders? made a red anchor shape to keep consistency with others of the same type
  12. 02:47:984 (1) - just like earlier same
  13. 03:19:798 (5) - NC?
  14. 03:37:600 (5) - ^?
  15. 04:28:840 (5) - ^?
  16. 05:24:840 (5) - ^? applied the rule of the beginning o/
  17. 05:27:840 (1,24) - combo is too long, try to put a NC somewhere here (imo) it's a raw representation of kicks, i like how it is
  18. 05:40:673 (1) - Move this lower so that the outer circle of 05:40:173 (3) doesn't clip it sure
  19. 05:46:173 (1,2,3,4) - Nothings wrong here, it's just this part is nasty if you aren't prepare for it yeah transition is pretty hard to get,
    but if you payed attention before you could assimilate it well

  20. 06:15:173 (1) - End this one the red tick it feels better imo

Well maps like this that have so much streams arent much of my specialty but i tried my best
Also this is a cool map, though i cant even play it since im still a 6 digit :)
Thank you for modding~

I'll get to your map later o/
Lasse
source should be
東方妖々夢 ~ Perfect Cherry Blossom.
(the dot at the end is necessary lol)

unicode title
妖々跋扈 ~ Who done it!!!
refer to: http://demetori.xii.jp/products.html

not really sure about how 妖々跋扈 is supposed to be romanized though :/


soft-hitwhistle3/drum-hitwhistle3 are really focused on one channel which makes them sound really weird and irritating
=> http://puu.sh/ygXJu/5ac55983cb.wav

00:11:853 - should put 5% and soft default sampleset imo since it doesn't end on any beat
00:31:139 (1) - finish?

would mute normal sliderslide since parts like 01:48:282 - sound pretty weird with it (or change the sliders in this part to soft sampleset on the sliderbody)

00:16:881 (2,3) - 00:21:496 (2,3) - think it would be nice to space this a bit to make the cymbal on downbeat stand out more, like https://i.imgur.com/uIhrEDF.jpg

00:22:403 (6,7,1) - why not keep the 1/4 spacing from before? not like the drums become less intense, something like https://i.imgur.com/4k4HpZ3.jpg could be nice. would differentiate if better from all the weaker triples

00:39:381 (2) - this one is kinda weird as 3/4 since guitar starts on the red tick already. could probably just do https://i.imgur.com/V0Wqktv.jpg

01:00:810 (1,2,3,4) - can you start with the repeat instead? would make transition to 1/3 rhythm so much nicer.

01:39:875 (1) - extended slider over snare is so weird here, either end it on red tick and map a double after or just use a 1/1 slider

02:13:699 (6) - sudden overlap looks out of place with your other visuals here, why not stack on 02:13:204 (4) - head?

02:20:787 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why not 4 note combos to match guitar and your patterns?

02:55:072 (1,1,1,1) - this is such an unexpectable rhythm, the sudden combination of 1/3 and 1/6. how about https://i.imgur.com/aO95IXY.jpg ? (or more sliders for the 1/6)

04:41:173 (1,2) - can you space the 1/3 here not so close to the 1/2 jumps before lol https://i.imgur.com/kMxioTW.jpg

actually wondering if the ending spinners are really needed, you have way over 5 min drain anyways and spinners of this length are just really annoying lol
and it's only a fade out
[]


map looks alright for someone with no ranked maps, so I'm fine with giving this a chance.
(also the hitsounds are really cute)
just need metadata stuff confirmed
Topic Starter
Crissa

Lasse wrote:

source should be
東方妖々夢 ~ Perfect Cherry Blossom.
(the dot at the end is necessary lol) oops, okay then

unicode title
妖々跋扈 ~ Who done it!!!
refer to: http://demetori.xii.jp/products.html

not really sure about how 妖々跋扈 is supposed to be romanized though :/ changed, will search for someone to confirm the romanized title, will keep current for now

soft-hitwhistle3/drum-hitwhistle3 are really focused on one channel which makes them sound really weird and irritating
=> http://puu.sh/ygXJu/5ac55983cb.wav changed

00:11:853 - should put 5% and soft default sampleset imo since it doesn't end on any beat sure
00:31:139 (1) - finish? missed it, done

would mute normal sliderslide since parts like 01:48:282 - sound pretty weird with it (or change the sliders in this part to soft sampleset on the sliderbody) i already added a muted sliderslide from a suggestion before

00:16:881 (2,3) - 00:21:496 (2,3) - think it would be nice to space this a bit to make the cymbal on downbeat stand out more, like https://i.imgur.com/uIhrEDF.jpg looks nice, added

00:22:403 (6,7,1) - why not keep the 1/4 spacing from before? not like the drums become less intense, something like https://i.imgur.com/4k4HpZ3.jpg could be nice. would differentiate if better from all the weaker triples yeah, i used more distance to remark that little pause but this seems to fit better

00:39:381 (2) - this one is kinda weird as 3/4 since guitar starts on the red tick already. could probably just do https://i.imgur.com/V0Wqktv.jpg i had my doubts about this, seems to be more clean now

01:00:810 (1,2,3,4) - can you start with the repeat instead? would make transition to 1/3 rhythm so much nicer. sure

01:39:875 (1) - extended slider over snare is so weird here, either end it on red tick and map a double after or just use a 1/1 slider took the double

02:13:699 (6) - sudden overlap looks out of place with your other visuals here, why not stack on 02:13:204 (4) - head? it was ok for me but yeah, helps with visuals overall

02:20:787 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why not 4 note combos to match guitar and your patterns? seems good here

02:55:072 (1,1,1,1) - this is such an unexpectable rhythm, the sudden combination of 1/3 and 1/6. how about https://i.imgur.com/aO95IXY.jpg ? (or more sliders for the 1/6)i'll take the repeat

04:41:173 (1,2) - can you space the 1/3 here not so close to the 1/2 jumps before lol https://i.imgur.com/kMxioTW.jpg done

actually wondering if the ending spinners are really needed, you have way over 5 min drain anyways and spinners of this length are just really annoying lol
and it's only a fade out well they aren't really needed, but i just felt to map that section with something, i agree with they being annoying and because of the same opinion from a lot of people i think it's time to say goodbye:(
[]


map looks alright for someone with no ranked maps, so I'm fine with giving this a chance.
(also the hitsounds are really cute)
just need metadata stuff confirmed going!
Thank you~

*According to Touhou Wiki the literal romanized title is "Youkai Domination ~ Who done it!" so it should be fine how it is now
from: https://en.touhouwiki.net/wiki/List_by_ ... tage_theme

**Nvm, talking with Silent Spica we came to the conclussion that "Youyou Bakko" is a more accurate taking in count the context behind it, everything from a discussion from touhou wiki:
https://en.touhouwiki.net/wiki/Talk:Per ... B.E6.89.88
Lasse
b
Topic Starter
Crissa

Lasse wrote:

b
ooh man, thank you a lot!
Aisha
gogogo <3 <3
Izzywing
Did an IRC, the map has timing issues so I'm forced to pop here. I can rebub after everything is fixed and perhaps get a second timing check to confirm that it is correct.

https://pastebin.com/raw/uRKN5LUn
Topic Starter
Crissa

Hobbes2 wrote:

Did an IRC, the map has timing issues so I'm forced to pop here. I can rebub after everything is fixed and perhaps get a second timing check to confirm that it is correct.

https://pastebin.com/raw/uRKN5LUn
Fixed timing according to IRC, should've taken a look before rip :(
Izzywing
rebub @lasse double check the timing before heart i guess
Bonsai
I've been clickbaited

numbers are kinda "wrong" from 03:38:600 on and generally just a giant mess from 03:43:436 until 03:45:773 -, also wrong at the ending 05:46:518 -, here's a fixed timing-diff featuring:
  1. no random slidertick at 03:45:526 -
  2. this important beat being snapped 06:21:629 -
glhf
Topic Starter
Crissa

Bonsai wrote:

I've been clickbaited

numbers are kinda "wrong" from 03:38:600 on and generally just a giant mess from 03:43:436 until 03:45:773 -, also wrong at the ending 05:46:518 -, here's a fixed timing-diff featuring:
  1. no random slidertick at 03:45:526 -
  2. this important beat being snapped 06:21:629 -
glhf
Fixed all timing issues according to this diff
Thank you a lot Bonsai~
Lasse
just update with the new timing then
timing changes require a rebubble anyways
I can check after getting some sleep since I'm in bed already
Topic Starter
Crissa

Lasse wrote:

just update with the new timing then
timing changes require a rebubble anyways
I can check after getting some sleep since I'm in bed already
Updated
Lasse
04:18:519 - add kiai on this red line
if you put a red and green line on the same spot they have to use same kiai/volume/sampleset settings
Topic Starter
Crissa

Lasse wrote:

04:18:519 - add kiai on this red line
if you put a red and green line on the same spot they have to use same kiai/volume/sampleset settings
Done, fixed two early Drum sampleset from Bonsai's diff too
Lasse

Lasse wrote:

b
Topic Starter
Crissa

Lasse wrote:

Lasse wrote:

b
Thank youu~
Izzywing
dont click
The intent is to provide internet users with a sense of pride and accomplishment for purchasing access to different websites. As for cost, we selected initial values based upon data from your search history and other info from recently signed terms and conditions. Among other things, we're looking at average per-user internet traffic rates on a daily basis, and we'll be making constant adjustments to ensure that users have domain blocks that are compelling, rewarding, and of course attainable via small payment. We appreciate the candid feedback, and the passion the internet has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. Your ISPs will continue to make changes and monitor your internet activity to update everyone as soon and as often as we can.
Topic Starter
Crissa

Hobbes2 wrote:

dont click
The intent is to provide internet users with a sense of pride and accomplishment for purchasing access to different websites. As for cost, we selected initial values based upon data from your search history and other info from recently signed terms and conditions. Among other things, we're looking at average per-user internet traffic rates on a daily basis, and we'll be making constant adjustments to ensure that users have domain blocks that are compelling, rewarding, and of course attainable via small payment. We appreciate the candid feedback, and the passion the internet has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. Your ISPs will continue to make changes and monitor your internet activity to update everyone as soon and as often as we can.
T h a n k Y o u u u~
Kilabarus
Nice song, gratz!
GoldenWolf
Man that mp3 quality is kinda poop tbh, it sounds like a ~128kbps reencoded into 192 xd
While it's still rankable, you can easily notice the difference and net loss on the high pitched guitar notes and cymbals, which this song has a lot of.
If you care enough, here's a decent quality mp3, straight from the CD.

Also here are some frequencies comparison:

Naxess
as requested
Topic Starter
Crissa

GoldenWolf wrote:

Man that mp3 quality is kinda poop tbh, it sounds like a ~128kbps reencoded into 192 xd
While it's still rankable, you can easily notice the difference and net loss on the high pitched guitar notes and cymbals, which this song has a lot of.
If you care enough, here's a decent quality mp3, straight from the CD.

Also here are some frequencies comparison:

You're totally right, thank you a lot for the new mp3~
Fixed offset and changed mp3
Lasse
re
Izzywing
q
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