Thank you, i'll add an edit here tomorrow or something, can't check now~
Thank you~~Moge-ko wrote:
Smol mod uwu
Extra Stage
- 00:36:084 (5,6,7,8) - uh i think that has a lack of emphasize like u doing streams with different spacing but i dont get why/when u are changing the ds of the streams like u don't do it consistently on the guitar it maybe should be more like 00:34:436 (1,5) - here until there spacing increases just a bit every stream 00:35:755 (1,5) - on these 2 they increase more noticably and then they decrease cuz its pretty much what the pitch of the guitar is doingyah i get your point, but if i change every stream distance it would be a bit messy imo, this pattern that you pointed at is empasized with some distance and with movement, i limited myself to 3 different distances on these patterns
- 00:38:062 (5,6,7,8) - looks a bit weird lol maybe do a curved stream here like 00:31:139 (1,2,3,4,1,2,3,4) - i think it's k, guitar doesn't change that much to deserve a curved shape
- 00:40:700 (1,2,3,4) - why does spacing decrease here? pitch is increasing fixed
- 00:54:656 (3,4) - spacing between these 2 and 00:54:216 (1,2,3) - seem a bit weird maybe stack it on 00:53:969 (6) - ? i think it's ok,
it's clean and represents the fade out pretty well imo- 00:55:040 (1,1,1) - nc spam on 1/6 is weird u normaly do it only on 1/3 (or not at all) u maybe should remove it 03:47:014 (4,5,6,7) - 03:06:281 (4,5,6,7,8,9) - and here for example u did 1/6 without nc spam (i once used nc spam on 1/6 and people complained about it lol) i missed these with the NC thing, there shouldn't be any problem since i use them consistently so i wont remove them
- 00:56:194 (1,2) - 00:56:853 (1,2) - 00:57:513 (1,2,1,2) - uh why are they different spacing? its kinda consistently repeated but eh... why??? Drums+HS emphasis, i kept the SV change distance modify
- 01:05:425 (1,2,3,4,5,6,7,8) - guitar is changing in pitch there pretty noticably and same spacing maybe increase the ds of that stream probably fits better lol could be great but i represented drums/rhythm guitar mostly, that spike on the middle of the stream is enough imo
- 01:10:040 (1,2,3,4,5,1) - i dont quite get what u trying to follow there 01:10:370 (3,4) - here u skipped the guitar and mapped the drum but 01:10:700 (1) - here u skipped the drum and mapped the guitar thats kinda inconsistent... 01:21:249 (1,2) - and here u didnt skipped the drums lol so i guess make 01:20:919 (4,5) - 01:10:370 (3,4) - to 1/4 slider? yyeah i get your point, but i do it consistently, i mean, i represent every long guitar sound with 1/2 sliders and add intensity with drum tripples
- 01:46:469 (4) - heres a strong sound and it has same spacing as before maybe make it more spaced and sharp angled to emphasize that? yeah, i had something weird with this pattern
- 02:11:391 (1,1,1) - well i explained it before already
- 02:55:182 (1,1) - well...
- 03:08:094 (2,2) - this 2 1/4 slider feel weird cuz u mapped 1/4 slider on that part for strong sounds but u use them for non strong sounds too so u might want to change the weaker ones to repeat sliders i kept this pattern monotone and boring in purpose, i just took it and repeated it some times
Well other than that the map looks really nice (btw i think od9 - 9.3 would fit much better to that map lol) yeah gonna lock OD into 9 i think
oh and title of the song should be "妖々跋扈 ~ Who done it!!!" lul aswell as other Demetori maps, i put the romanized title as the actual tittle, what you did suggested is on tags:P
Thank you~~Naotoshi wrote:
[extra stage]
00:22:403 (6,7,1) - wouldn't it make sense to space these too yeah it would make sense but i want this to be a jump into a triple, it doesn't have a good representation tho so im gonna move the complete triple farther
00:30:480 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - your hitsounding doesn't really suggest jumpstreams the way you divided them here imo. like if you put jumps on claps, then 00:31:304 (3) - should have a jump and 00:31:469 (1,2,3,4) - should be drastically more spaced out than the others. you're right,
should be fine now
also i don't really think the jump stream concept is that good for representing the song, like the divisions between each group of 4 are not strong enough to support jumps like you did. i think mapping them normally with spacing and angle changes that aren't as drastic as a jump stream is better.
some examples:
00:34:436 (1,2,3,4,5,6,7,8) - there isnt really a division in the melody that suggests a jump
00:35:755 (1,2,3,4,5,6,7,8) - 5678 should be emphasized, true, but since all of them are higher pitched it makes more sense to just space the group out more than to put a jump on 5 and emphasize only that.
and then its kinda weird to abandon the entire concept during the kiai lol i agree, i though that this section was unnecessarily hard to follow and a bit messy, also that i continued the kiai with a different concept is meh, gonna remap it
00:52:897 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - imo shouldn't be as spaced as 00:51:249 (1,2,3,4,5,6,1,2,3,4,5) - which has much more intense guitars fixed
01:00:480 (3) - red point slider would be cool so you could have a thing where you put red points on all the crashes or something fixed,
i think lol
01:02:788 (1,2,3) - uhh are these snapped right uggh, mp3 change issue, fixed
01:10:370 (3,4,5) - imo making 34 a kickslider would work better to follow the melody cuz atm the extra click kinda messes up the melody focus yeah, gonna check it, seems to work pretty well
consider this in other places too
02:14:852 (4,5,1,2,3,4) - seems like weirdly low spacing considering how big 02:14:523 (2,3,4) - is should be fine now
02:35:787 (3,4) - eeeee the melody is so clearly on the offbeat, skipping that is weird imo agree, fixed
02:39:578 (2,3,4,1,2,3,1,2,3) - i dont really see why these are all nc'd (same as previous one) they are all in one musical phrase anyway i changed this according to another mod to add emphasis, but i think it's a bit unnecessary so i'll make em the same
03:10:732 (2) - add clap? or make 03:10:567 (1) - a 1/2 cuz theres nothing on 03:10:732 (2) - like at 03:11:885 (1,2) - for example i just repeated the pattern twice in this section, there are 2 emphasized pair of sliders and 2 non emphasized pair, just wanted to make it a bit monotone
03:17:490 (1,2,3,4,5,6) - i dont think this rhythm is good, the guitar is not doing anything stronger on the white ticks and doing this kinda seems weird cuz theres a constant scale going on imo i get your point, but i think this part is fine, i wanted to add some emphasis to the intro of that solo,
i think the issue is with the next stream (03:19:468 (1) - ) wich has pretty low distance, gonna move it so it fits better with the beginning
03:57:507 (6,1,2,3) - is like tiny spacing frm 6 to 1 so the movement is kinda uncomfrtable yeah, fixed
03:58:174 (4,5,6,7,8,9,1,2,3) - would be nice to acknowledge the offbeat melody with a variation somehow could be great, i'll see what can i do
04:51:840 (1) - think a circle works better here oh sure
05:46:507 (1,2,3,4,5) - this isn't enough to introduce 1/3 imo, since there was a spaced 1/4 burst earlier people will expect this to be 1/4 ass well yeah.. now that i look it, gonna do something
05:48:729 (1,2,3,4) - seems much harder than otheer patterns cuz sharp angle in the middle of it yeah.. i wanted to keep this hard part but i think it's just too difficult, gonna nerf it
fuck these ending spinners dude, nobody likes spinning for 30 seconds, it's super cancer lol but what can i doOOoOooo, i don't wanna just throw that sound off but yeah i agree on that, it's annoying, maybe i'll wait for more feedback
anyway i think the map looks nice and stuff but needs a bit of work. good luck!
Asuka_- wrote:
ok nm
ex stage
01:34:930 (1,2) - swap nc?
Since the sound of 01: 35: 095 - is larger than 01: 34: 930 -, NC is suitable for 01: 35: 095 - . sure
01:35:919 (1,2) - ^ i won't swap them here, hitsounds represent a pretty clear change so i'll keep this
02:10:567 (5,1) -
If 02: 11: 061 (1) - is NC, 02: 10: 567 (5) - is also NC better you're right, fixed
05:22:340 - add circle better imo.
There is a loud noise here, but you ignore it xd
i think it's not good that 05:22:285 - which is smaller than 05:22:340 - is mapped but 05:22:340 - is not mapped. actually this slider is 1/4,
not 1/3, so i fixed that but not the clickeable thing, i think it's ok for representing the guitar
[]
that's all.
nice mapping
gl!
Thank you for modding~Milar001 wrote:
Hi, from my queue
01:53:424 (5,6,7) - I can't find any reason why direction here is changed as it breaks flow there's not a "reason" other than adding some kind of variation, yeah it breaks flow a bit but it's not that strong to confuse the player
02:28:369 (3) - Better flow if put lower than 2 i like that little zig zag here, it makes the player to be more aware on what he's playing,
that helps to emphasize guitar too
02:55:622 (2,1,2) - No flow here yeah it's a bit uncomfortable, i fixed next pattern so it feels better to move to but i think 2,1,2 is ok, emphasis is pretty clear on drums there
I can't find more, good map
Hope will be helpful
Thank you! But i can't give you Kudo for this:(Gibcio wrote:
This Map Is So Good
1 thing:
05:53:257 (1) - i think VERY SLOW SLIDER here i better than Spinner(2nd spinner is ok) i agree, it could be cool to have, but hp kills you at the middle so it's impossible
That's all this map is so good i can do nothing here xD
Gracias por el mod~Underforest wrote:
m4m return, sorry for the wait
¿existe alguna razon del spam de ncs en parte donde hay 1/3? no en realidad, solo quise separar los espacios de alguna forma, pero creo que quedarian mejor si no lo hago tan seguido
00:33:612 (1) - esto es 1/3, puedes escuchar bien en 25% de playback tienes razon, fixed
01:31:139 (5) - nc para consistencia con los 2 patrones anteriores sure
01:37:073 (1,2,3,1,2,3,1) - deberia hacer algo para distinguirlos, los nuevos combos y el stack actual no ayudan y puede ser dificil pasarlo con hd al ser la segunda vez que se ve este patron, creo que esta bien darle esos angulos, quizas con los cambios de NC mejore un poco
tu mapa es demasiado bueno, por lo que no encontré bastante (no necesitas darme kudos), suerte Gracias!
Changes were quite big so i'll give you kudo anyway o/Sinnoh wrote:
no kudosu
Can you add a silent sliderslide for the normal sampleset, the default is too loud sure
05:44:507 (1,2,3,4,1,2) - This part seems like the sounds on 1/2s are much more prominent, I think using 1/4 kicksliders would map this section better. you're right, fixed
Looks like a great map, but I've never modded anything from this genre before so it's not something I can mod well. gl Thank you~
Thank you for modding~Zxozmo wrote:
Hello! from your queue who requested a M4M!SPOILER
- 00:26:194 (7,8,9) - you can make this a sharper cleaner jump by moving it to the left a little bit, so 1 is directly below it hm i don't think it would make a big difference, the pattern flows well as i noticed
- 00:36:743 (5) - NC here since the distance snap is much smaller than 1-4
- 00:42:018 (5) - Same here? it would break my NC pattern here, as it is, i always change it every 2/1
- 00:46:304 (3,4,5,6,7,8,9,10) - distance in this stream is inconsistent, increasing in each beat, though i noticed most your streams have equal distance until they reach a NC
- 00:46:799 (9,10,1,2,3) - Make this corner look rounder or sharper fixed
- 00:50:837 (4,5,6,7,8) - Distance here becomes small with each beat, but the next stream and the stream before uses equal distance snap, (Suggestion:
Reverse it make the first part of this combo 00:50:590 (1) - closer in distance snap, and increase in distance with time till it's equal
with the next stream) it changes as the guitar pitch does, on the first stream there is a distance difference 00:50:919 (5) - here, all 5 of these have the same distance following the same rule- 01:10:205 (2,3) - move this a bit farther i think they're fine, guitar has a little fade out so distance is ok here
- 01:20:095 (5) - move this to where the head of 01:20:919 (4) ? i think it's fine, i wanted to remark the 5 to 6 as a little fadeout and represent a jump from 4 to 5, stacking isn't necessary either, it isn't noticeable when playing
- 01:35:590 (4,5) - move this farther since the other kick sliders are far apart they're attached to intensity, 01:35:919 (1) - this gets emphasized by finish, it isn't a problem because of the flow from 5
- 01:42:513 (1) - just asking, can you make this into a better shape? since your map usually uses overlaps in sliders and sharp slider edges this seems out of
place sure- 01:42:513 (1) - make this into a perfect curve that leads into 1? since sliders are supposed to be treated like sliders? made a red anchor shape to keep consistency with others of the same type
- 02:47:984 (1) - just like earlier same
- 03:19:798 (5) - NC?
- 03:37:600 (5) - ^?
- 04:28:840 (5) - ^?
- 05:24:840 (5) - ^? applied the rule of the beginning o/
- 05:27:840 (1,24) - combo is too long, try to put a NC somewhere here (imo) it's a raw representation of kicks, i like how it is
- 05:40:673 (1) - Move this lower so that the outer circle of 05:40:173 (3) doesn't clip it sure
- 05:46:173 (1,2,3,4) - Nothings wrong here, it's just this part is nasty if you aren't prepare for it yeah transition is pretty hard to get,
but if you payed attention before you could assimilate it well- 06:15:173 (1) - End this one the red tick it feels better imo
Well maps like this that have so much streams arent much of my specialty but i tried my best
Also this is a cool map, though i cant even play it since im still a 6 digit
東方妖々夢 ~ Perfect Cherry Blossom.(the dot at the end is necessary lol)
妖々跋扈 ~ Who done it!!!refer to: http://demetori.xii.jp/products.html
Thank you~Lasse wrote:
source should be東方妖々夢 ~ Perfect Cherry Blossom.(the dot at the end is necessary lol) oops, okay then
unicode title妖々跋扈 ~ Who done it!!!refer to: http://demetori.xii.jp/products.html
not really sure about how 妖々跋扈 is supposed to be romanized though :/ changed, will search for someone to confirm the romanized title, will keep current for now
soft-hitwhistle3/drum-hitwhistle3 are really focused on one channel which makes them sound really weird and irritating
=> http://puu.sh/ygXJu/5ac55983cb.wav changed
00:11:853 - should put 5% and soft default sampleset imo since it doesn't end on any beat sure
00:31:139 (1) - finish? missed it, done
would mute normal sliderslide since parts like 01:48:282 - sound pretty weird with it (or change the sliders in this part to soft sampleset on the sliderbody) i already added a muted sliderslide from a suggestion before
00:16:881 (2,3) - 00:21:496 (2,3) - think it would be nice to space this a bit to make the cymbal on downbeat stand out more, like https://i.imgur.com/uIhrEDF.jpg looks nice, added
00:22:403 (6,7,1) - why not keep the 1/4 spacing from before? not like the drums become less intense, something like https://i.imgur.com/4k4HpZ3.jpg could be nice. would differentiate if better from all the weaker triples yeah, i used more distance to remark that little pause but this seems to fit better
00:39:381 (2) - this one is kinda weird as 3/4 since guitar starts on the red tick already. could probably just do https://i.imgur.com/V0Wqktv.jpg i had my doubts about this, seems to be more clean now
01:00:810 (1,2,3,4) - can you start with the repeat instead? would make transition to 1/3 rhythm so much nicer. sure
01:39:875 (1) - extended slider over snare is so weird here, either end it on red tick and map a double after or just use a 1/1 slider took the double
02:13:699 (6) - sudden overlap looks out of place with your other visuals here, why not stack on 02:13:204 (4) - head? it was ok for me but yeah, helps with visuals overall
02:20:787 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why not 4 note combos to match guitar and your patterns? seems good here
02:55:072 (1,1,1,1) - this is such an unexpectable rhythm, the sudden combination of 1/3 and 1/6. how about https://i.imgur.com/aO95IXY.jpg ? (or more sliders for the 1/6)i'll take the repeat
04:41:173 (1,2) - can you space the 1/3 here not so close to the 1/2 jumps before lol https://i.imgur.com/kMxioTW.jpg done
actually wondering if the ending spinners are really needed, you have way over 5 min drain anyways and spinners of this length are just really annoying lol
and it's only a fade out well they aren't really needed, but i just felt to map that section with something, i agree with they being annoying and because of the same opinion from a lot of people i think it's time to say goodbye:(
[]
map looks alright for someone with no ranked maps, so I'm fine with giving this a chance.
(also the hitsounds are really cute)
just need metadata stuff confirmed going!
Fixed timing according to IRC, should've taken a look before ripHobbes2 wrote:
Did an IRC, the map has timing issues so I'm forced to pop here. I can rebub after everything is fixed and perhaps get a second timing check to confirm that it is correct.
https://pastebin.com/raw/uRKN5LUn
Fixed all timing issues according to this diffBonsai wrote:
I've been clickbaited
numbers are kinda "wrong" from 03:38:600 on and generally just a giant mess from 03:43:436 until 03:45:773 -, also wrong at the ending 05:46:518 -, here's a fixed timing-diff featuring:glhf
- no random slidertick at 03:45:526 -
- this important beat being snapped 06:21:629 -
UpdatedLasse wrote:
just update with the new timing then
timing changes require a rebubble anyways
I can check after getting some sleep since I'm in bed already
Done, fixed two early Drum sampleset from Bonsai's diff tooLasse wrote:
04:18:519 - add kiai on this red line
if you put a red and green line on the same spot they have to use same kiai/volume/sampleset settings
Lasse wrote:
b
T h a n k Y o u u u~Hobbes2 wrote:
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You're totally right, thank you a lot for the new mp3~GoldenWolf wrote:
Man that mp3 quality is kinda poop tbh, it sounds like a ~128kbps reencoded into 192 xd
While it's still rankable, you can easily notice the difference and net loss on the high pitched guitar notes and cymbals, which this song has a lot of.
If you care enough, here's a decent quality mp3, straight from the CD.
Also here are some frequencies comparison: