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Feint - Snake Eyes (feat. CoMa)

posted
Total Posts
67
Topic Starter
Zekks
This beatmap was submitted using in-game submission on Thursday, August 01, 2019 at 10:11:51 PM

Artist: Feint
Title: Snake Eyes (feat. CoMa)
Tags: dance drum & bass drumstep dubstep electro electronic Ohwow short edit
BPM: 174
Filesize: 3976kb
Play Time: 01:50
Difficulties Available:
  1. Hard (3.15 stars, 213 notes)
  2. Ohwow's Normal (2.45 stars, 160 notes)
  3. Perception (4.59 stars, 297 notes)
Download: Feint - Snake Eyes (feat. CoMa)
Information: Scores/Beatmap Listing
---------------


Feint - Snakes Eyes
(feat. CoMa)
Beatmap by [ - Zekks - ]
Normal: By Ohwow
Hard: By [ - Zekks - ]
Perception: By [ - Zekks - ]
coco
hi from my q
Perception
01:16:001 (1,2,3,4,5,6) - i dont see why 1 and 4 go different directions when they r playing the same sound (also applies to the other patterns like this)
01:17:380 (1) - starting from here the rhythm density drops which doesnt make sense since the music doesnt drop intensity
Hard
ure mapping 01:28:759 (2,3) at first but then 01:34:449 (2,3) when they r playing the same sounds
01:36:173 (3,4) - kinda same as above (same sound different pattern)
01:44:966 (1,2) - jump might be kinda high for hard
01:46:346 (1,2) - notes didnt change but pattern did
didnt mod normal cuz not ur diff :P not cuz im too lazy heh
Topic Starter
Zekks

cococolaco wrote:

hi from my q
Perception
01:16:001 (1,2,3,4,5,6) - i dont see why 1 and 4 go different directions when they r playing the same sound (also applies to the other patterns like this) They're mapped the same but arranged differently, if anything could be changed about this to make it rankable, please point it out.
01:17:380 (1) - starting from here the rhythm density drops which doesnt make sense since the music doesnt drop intensity I don't understand,
you're saying the music doesn't drop intensity and I understand that, but what should be changed here? I don't see anything wrong with this, so again, please point out the specific problems
Hard
ure mapping 01:28:759 (2,3) at first but then 01:34:449 (2,3) when they r playing the same sounds Fixed?
01:36:173 (3,4) - kinda same as above (same sound different pattern) Fixed?
01:44:966 (1,2) - jump might be kinda high for hard Fixed?
01:46:346 (1,2) - notes didnt change but pattern did If you actually listen closely, you'll notice that a new note begins to play at 01:46:863 but at 01:43:587 where the repeated sldiers start, you'll actually see that there is a hold note! Not a new one in the middle.
didnt mod normal cuz not ur diff :P not cuz im too lazy heh
Nikakis
very smooth mapset,wish you the best to rank it!
Topic Starter
Zekks

Nikakis wrote:

very smooth mapset,wish you the best to rank it!
thank you!
- titan
light nm from my queue :)

owo's normal

SPOILER
01:26:173 (3) - move this thing over to the left a tiny bit
01:28:070 (2,1) - blanket
01:39:449 - the rhythm change here is kinda confusing idk
01:43:932 (2,1) - blanket
01:46:690 (2,1) - ^
hard

SPOILER
i'm not a fan of od5 on hard diffs, but it's allowed. od 5.5-7 would be a lot better for the spread imo
00:20:829 (1,1) - only 1/4 of recovery time is too little for a hard diff. you're supposed to have at least 1 beat
00:23:415 (1,2) - uncomfortable imo
00:43:933 (4,1) - bad blanket
00:53:933 (1,1) - needs more recovery time too
01:28:414 - rhythms in this section vary too much imo
perception

SPOILER
00:20:829 (1,1) - 1/4 recovery time is allowed but doesn't feel like enough imo
00:53:933 (1,1) - ^
nice map gl
Topic Starter
Zekks

- titan wrote:

light nm from my queue :)

hard

SPOILER
i'm not a fan of od5 on hard diffs, but it's allowed. od 5.5-7 would be a lot better for the spread imo Fixed
00:20:829 (1,1) - only 1/4 of recovery time is too little for a hard diff. you're supposed to have at least 1 beat Fixed
00:23:415 (1,2) - uncomfortable imo Fixed
00:43:933 (4,1) - bad blanket Fixed
00:53:933 (1,1) - needs more recovery time too Fixed
01:28:414 - rhythms in this section vary too much imo Fixed
perception

SPOILER
00:20:829 (1,1) - 1/4 recovery time is allowed but doesn't feel like enough imo Fixed
00:53:933 (1,1) - ^ Fixed
nice map gl
ty for the mod!
Ohwow

- titan wrote:

light nm from my queue :)

owo's normal

01:26:173 (3) - move this thing over to the left a tiny bit ehhh ok to blanket the previous slider better i guess.
01:28:070 (2,1) - blanket ehh it already is? it may be 1 or 2 pixels off...
01:39:449 - the rhythm change here is kinda confusing idk u don't kno? xD
01:43:932 (2,1) - blanket same
01:46:690 (2,1) - ^ ^
Thx. Made some of my own little changes as well

asdf
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
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Senery
Hi! from my queue

[Normal]
  1. 00:30:484 (1,2) - align this better
  2. 01:49:794 - put a 1/2 slider here, sounds a bit nicer to me
[Hard]
  1. 00:24:622 (4) - this is a different sound than 00:23:933 (2,3) - maybe use a different slider here, same with later in the song
  2. 00:30:484 (1) - stack this with 00:29:450 (1) -
  3. 00:33:243 (1) - stack with 00:32:208 (2) -
  4. 01:29:794 (1,2) - make these the same way as 01:28:414 (1,2) -
[Perception]
  1. 00:32:036 (1) - move this towards the middle of the slider
  2. 00:39:277 (2) - move this slightly right
  3. 00:41:002 (3) - use the same slider as the other 2, a slider like that sticks out even though its the same sound as (1,2)
  4. 00:41:519 (1,2) - again use the same slider
That's it, i suggest you look at the hard again because there are a lot of overlaps in that diff

Hope it helps, good luck!
Topic Starter
Zekks

Senery wrote:

Hi! from my queue

[Hard]
  1. 00:24:622 (4) - this is a different sound than 00:23:933 (2,3) - maybe use a different slider here, same with later in the song Fixed
  2. 00:30:484 (1) - stack this with 00:29:450 (1) - Fixed
  3. 00:33:243 (1) - stack with 00:32:208 (2) - Fixed
  4. 01:29:794 (1,2) - make these the same way as 01:28:414 (1,2) - Fixed
[Perception]
  1. 00:32:036 (1) - move this towards the middle of the slider Fixed
  2. 00:39:277 (2) - move this slightly right Fixed
  3. 00:41:002 (3) - use the same slider as the other 2, a slider like that sticks out even though its the same sound as (1,2) 00:40:484 (2) -
  4. 00:41:519 (1,2) - again use the same slider 00:41:519 (1) -
That's it, i suggest you look at the hard again because there are a lot of overlaps in that diff

Hope it helps, good luck!
ty for the mod!
Ohwow

Senery wrote:

Hi! from my queue

[Normal]
  1. 00:30:484 (1,2) - align this better k
  2. 01:49:794 - put a 1/2 slider here, sounds a bit nicer to me i don't here anything to support it :(

fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
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66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


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Combo3 : 17,254,176
Combo4 : 255,88,100
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_handholding

Oh wow
  1. 00:55:312 (1) - You changed your NC lengths here after this point. I couldn't tell if it was 100% intentional I just wanted to make sure you were aware. The increased amount of NCs give you a lot of hp for the later parts of the song with it's increased object density
  2. 01:14:277 (4) - I think it might be a good idea to turn this snare into a circle like you did with 01:08:759 (4) , it would help break down the massive train of objects that you have in this pattern. same for 01:25:311 (4)
    Not really much for me to say ~

Hard

  • Imo the way you structured the diff as a whole didn't really feel like a hard, more like an Insane. Normally Hards follow a DS and break away from it here and there once in a while but you did it quite often. Hard diffs to me, feel like they should stick to a std diff for the most part as I they introduce a lot of elements to a player to get used to before they move onto a higher level. Because you've strayed away from DSing for about 50% of your objects it felt like you snapped the training wheels off a bicycle. This mostly applies to the intro but there are some places in the chorus such as 01:23:587 (3,4) - 01:10:311 (5,1) - and 01:47:380 (3) etc where it feels like it would be better to not emphasise the spacing. An example of good spacing would be from 01:28:414 (1) to 01:35:311 (1) where the times you did have increased spacing were just for emphasised beats. Ofc this is just my opinion on it, best to check this over with another experienced modder and see what they think of it. But yh it does play quite like an Insane
  1. 00:55:312 (1,2,3,4,5,6) - As you only have 1/4 clickable objects here for this section of the song this comes across as a bit of diff spike. This is mostly because you omitted 1/4 objects at places such as 01:00:484 (3) and 01:01:864 (3) -
  2. 01:27:294 (1,1) - Because these beats are so predominant in the song I don't feel they are necessary to NC for players to be able to distinguish the rhythm of these objects
  3. 01:42:208 (1,2,3,1,2,3) - The rhythm here is a bit messed up. The objects 01:42:208 (1,2,3) follow that electronic sound but the objects 01:42:897 (1,2,3) follow the drums. My guess is that you meant to follow the drums, if that's the case then you would need to change the rhythm for 01:42:208 (1,2,3) . The circles in this pic show where the drum beats land https://snag.gy/3jNdrE.jpg
[]
edit: I wrote that massive paragraph before I looked at your insane, now I don't really know what to think lol. You can just ignore it if you want tbh since it doesn't really apply spread wise

GL!
Topic Starter
Zekks

Kisses wrote:

Hard

  • Imo the way you structured the diff as a whole didn't really feel like a hard, more like an Insane. Normally Hards follow a DS and break away from it here and there once in a while but you did it quite often. Hard diffs to me, feel like they should stick to a std diff for the most part as I they introduce a lot of elements to a player to get used to before they move onto a higher level. Because you've strayed away from DSing for about 50% of your objects it felt like you snapped the training wheels off a bicycle. This mostly applies to the intro but there are some places in the chorus such as 01:23:587 (3,4) - 01:10:311 (5,1) - and 01:47:380 (3) etc where it feels like it would be better to not emphasise the spacing. An example of good spacing would be from 01:28:414 (1) to 01:35:311 (1) where the times you did have increased spacing were just for emphasised beats. Ofc this is just my opinion on it, best to check this over with another experienced modder and see what they think of it. But yh it does play quite like an Insane ok I'll just ignore bc you said to
  1. 00:55:312 (1,2,3,4,5,6) - As you only have 1/4 clickable objects here for this section of the song this comes across as a bit of diff spike. This is mostly because you omitted 1/4 objects at places such as 01:00:484 (3) and 01:01:864 (3) - Fixed
  2. 01:27:294 (1,1) - Because these beats are so predominant in the song I don't feel they are necessary to NC for players to be able to distinguish the rhythm of these objects Fixed
  3. 01:42:208 (1,2,3,1,2,3) - The rhythm here is a bit messed up. The objects 01:42:208 (1,2,3) follow that electronic sound but the objects 01:42:897 (1,2,3) follow the drums. My guess is that you meant to follow the drums, if that's the case then you would need to change the rhythm for 01:42:208 (1,2,3) . The circles in this pic show where the drum beats land https://snag.gy/3jNdrE.jpg Fixed
edit: I wrote that massive paragraph before I looked at your insane, now I don't really know what to think lol. You can just ignore it if you want tbh since it doesn't really apply spread wise

GL!
ty for the mod!
victorfernando
placeholder <3
Ohwow

Kisses wrote:

Oh wow
  1. 00:55:312 (1) - You changed your NC lengths here after this point. I couldn't tell if it was 100% intentional I just wanted to make sure you were aware. The increased amount of NCs give you a lot of hp for the later parts of the song with it's increased object density Yah it was intentional. The song gets a bit more intense while the first part of hte song is quite calm.
  2. 01:14:277 (4) - I think it might be a good idea to turn this snare into a circle like you did with 01:08:759 (4) , it would help break down the massive train of objects that you have in this pattern. same for 01:25:311 (4) fixed
    Not really much for me to say ~ Thankuuuuuu
fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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411,347,94449,2,0,P|358:326|263:338,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
235,343,94966,1,8,0:0:0:0:
282,240,95311,6,0,P|293:203|261:117,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
210,133,95828,2,0,B|168:138|168:138|125:130|125:130|85:136,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
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12,30,96690,6,0,L|136:10,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,49,97208,2,0,B|240:54|240:54|311:28,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
350,8,97725,1,8,0:0:0:0:
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367,202,98759,2,0,L|418:277,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
303,110,99449,5,2,0:0:0:0:
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368,93,103070,2,0,L|361:155,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
260,206,103587,5,2,0:0:0:0:
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24,165,104621,1,8,0:0:0:0:
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213,102,105311,2,0,B|286:69|286:69|413:90,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
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177,63,108242,1,2,0:0:0:0:
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93,139,108759,2,0,L|89:224,1,62.9999980773926,8|2,0:0|0:0,0:0:0:0:
58,249,109104,6,0,P|46:295|63:353,2,94.499997116089,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,301,110139,1,8,0:0:0:0:
256,192,110483,1,4,0:0:0:0:
UniqueBlock11
Hello, from my queue.

general

Tag inconsistency:
Hard, Perception: monstercat short edit original dnb drum and bass ohwow
Ohwow's Normal: monstercat short edit original dnb drum and bass

Kiai time inconsistency:
Ohwow's Normal is missing a Kiai that starts on 01:28:414 and ends on 01:49:104.

hard

00:22:208 - There's two inherited timing points here.
00:55:312 (1,2,3,4,5) - You start off this buildup with this epic combo but everything afterwards is the same 1/1 slider, 1/1 slider, 1/2 slider rhythm. Perhaps use this combo throughout the buildup?
01:32:552 (1) - During the testplay video below, I broke my combo here (i broke my combo everywhere lol) but I also thought that this was a circle for a moment. I suggest you make this slider more readable since some players may make the same mistake I did.

testplay video here (first time playing)

perception

00:22:208 - There's two inherited timing points here.
00:26:346 (1) - You probably placed some incorrect hitsounds as this slider contains two awkwardly sounding clap sounds. Check around this slider to see if there are any hitsound problems.
01:07:725 (1) - Why is this slider long but everything from the start of the Kiai up until 01:17:380 is short? It should be short as well to keep things consistent.
01:13:846 - Feels as if this is missing a sound. There's a short slider stream right after it, and adding a circle here would make the stream sound a lot better.
01:27:035 (1,1,1) - These three notes are each new combos, while in the hard difficulty the same three notes are the same combo. You should change these notes to the same combo or change the same notes in hard difficulty to 3 different combos.
01:49:104 (1,1,1) - ^

Sorry for this short mod, this mapset just looks well designed in general so I couldn't find much to comment on. Anyway, good luck!
Ohwow

UniqueBlock11 wrote:

Hello, from my queue.

general

Tag inconsistency:
Hard, Perception: monstercat short edit original dnb drum and bass ohwow
Ohwow's Normal: monstercat short edit original dnb drum and bass

Kiai time inconsistency:
Ohwow's Normal is missing a Kiai that starts on 01:28:414 and ends on 01:49:104.
kiai times can be different in GDs. as for the tags, can u put that in for me zekks xD
Affirmation
Q

[perception]
01:03:243 (5,1) - stack?
01:06:346 (1,2,3) - DS looks weird. 1 and 2 has too big DS, but 2 and 3 has too low DS.
01:10:225 - 01:10:397 - looks overmapping,
01:16:259 (2,3) - stack
01:16:690 (4) - ctrl G for flow with 5, set consistent DS with 01:16:001 (1,2,3) -
01:38:070 (1,2,3) - ^
01:42:208 (1,2,3) -


GL
Topic Starter
Zekks

UniqueBlock11 wrote:

Hello, from my queue.

hard

00:22:208 - There's two inherited timing points here. Fixed
00:55:312 (1,2,3,4,5) - You start off this buildup with this epic combo but everything afterwards is the same 1/1 slider, 1/1 slider, 1/2 slider rhythm. Perhaps use this combo throughout the buildup? Fixed
01:32:552 (1) - During the testplay video below, I broke my combo here (i broke my combo everywhere lol) but I also thought that this was a circle for a moment. I suggest you make this slider more readable since some players may make the same mistake I did. Fixed

testplay video here (first time playing)

perception

00:22:208 - There's two inherited timing points here. Fixed
00:26:346 (1) - You probably placed some incorrect hitsounds as this slider contains two awkwardly sounding clap sounds. Check around this slider to see if there are any hitsound problems. The song contains a snare on these two sounds, therefore I added a clap of a sliderend and sliderstart,
there is no problem here.

01:07:725 (1) - Why is this slider long but everything from the start of the Kiai up until 01:17:380 is short? It should be short as well to keep things consistent. Fixed
01:13:846 - Feels as if this is missing a sound. There's a short slider stream right after it, and adding a circle here would make the stream sound a lot better. Fixed
01:27:035 (1,1,1) - These three notes are each new combos, while in the hard difficulty the same three notes are the same combo. You should change these notes to the same combo or change the same notes in hard difficulty to 3 different combos. Fixed
01:49:104 (1,1,1) - ^ Fixed

Sorry for this short mod, this mapset just looks well designed in general so I couldn't find much to comment on. Anyway, good luck!
ty for the mod! c:
Topic Starter
Zekks

Neoskylove wrote:

Q

[perception]
01:03:243 (5,1) - stack? Fixed
01:06:346 (1,2,3) - DS looks weird. 1 and 2 has too big DS, but 2 and 3 has too low DS. Fixed
01:10:225 - 01:10:397 - looks overmapping, Fixed
01:16:259 (2,3) - stack Fixed
01:16:690 (4) - ctrl G for flow with 5, set consistent DS with 01:16:001 (1,2,3) - Fixed
01:38:070 (1,2,3) - ^ Fixed
01:42:208 (1,2,3) - also fixed c:


GL
ty for the mod! :D
Jemzuu
hello from q

[Hard]
00:22:726 (2,3) - adjust ds make sure there's follow point xd
00:34:277 (4) - adjust ds of this too it's quite far
00:34:622 (1) - ^ this touches the hp bar consider lowering it pls or just stack it wih 00:33:243 (1) -
00:37:036 (4) - yea adjust ds too
00:39:105 (2,3) - u sure of this spacing man? i would ctrl g 00:38:760 (1,2) - this tho insted
00:55:312 - lower the volume pls
01:01:691 (4,5) - place this above 01:02:208 (1) - insted
01:02:553 (2,3) - idk mayb stack 01:01:346 (3) -
01:03:071 (4,5) - ds pls
01:07:208 (3,4) - ^
01:07:725 (1) - ^
01:21:173 (4) - ^
01:23:242 (2) - ^
01:25:311 (3) - ^ place sliderend beside (2)
01:42:208 (1,2) - overlap it with 01:40:828 (1) -
01:48:587 (4,5,6) - perhaps overlap it with 01:47:725 (1) -
01:50:139 (4,1) - can get more spacing or ye

yeet
Topic Starter
Zekks

AJamez wrote:

hello from q

[Hard]
00:22:726 (2,3) - adjust ds make sure there's follow point xd I don't see how this would be a huge problem since the player should know where to click next because of the way the map flows
00:34:277 (4) - adjust ds of this too it's quite far Fixed
00:34:622 (1) - ^ this touches the hp bar consider lowering it pls or just stack it wih 00:33:243 (1) - Fixed
00:37:036 (4) - yea adjust ds too Fixed
00:39:105 (2,3) - u sure of this spacing man? i would ctrl g 00:38:760 (1,2) - this tho insted Fixed
00:55:312 - lower the volume pls Fixed
01:01:691 (4,5) - place this above 01:02:208 (1) - insted Fixed
01:02:553 (2,3) - idk mayb stack 01:01:346 (3) - Fixed
01:03:071 (4,5) - ds pls Fixed
01:07:208 (3,4) - ^ Fixed
01:07:725 (1) - ^ Fixed
01:21:173 (4) - ^ Fixed
01:23:242 (2) - ^ Fixed
01:25:311 (3) - ^ place sliderend beside (2) Fixed
01:42:208 (1,2) - overlap it with 01:40:828 (1) - Fixed
01:48:587 (4,5,6) - perhaps overlap it with 01:47:725 (1) - Fixed
01:50:139 (4,1) - can get more spacing or ye Fixed

yeet
ShinodaYuu
Hi, from my queue

[Hard]
Generally diff isn't bad but slider placement seems to be random, there's hardly any flow in them and hole diff is a bit square as there's simply no curves.
00:24:967 (1) - Blanket 00:24:277 (3) -
00:26:002 (4,1) - There's no flow
00:29:450 (1) - Blanket 00:28:933 (5) -
00:32:208 (2) - Blanket 00:31:864 (1) -
01:27:294 (2,3) - Would be easier to read if you give nc to every note
01:42:208 (1,2) - Slider here

[Insane]
Same what in hard diff
01:00:484 (5,6,7,1) - Too big jump
01:03:588 (1) - Break flow
01:10:311 (9) - Hard to read

Hope it can be helpful :)
Topic Starter
Zekks

Milar001 wrote:

Hi, from my queue

[Hard]
Generally diff isn't bad but slider placement seems to be random, there's hardly any flow in them and hole diff is a bit square as there's simply no curves.
00:24:967 (1) - Blanket 00:24:277 (3) - I don't understand how this is completely unrankable
00:26:002 (4,1) - There's no flow I've recieved multiple test plays and they say that the map's flow is fine, I also don't see how this would be extremely for anyone to play, or be unrankable, I need more of a description
00:29:450 (1) - Blanket 00:28:933 (5) - Again, I don't see how moving the slider would fix anything
00:32:208 (2) - Blanket 00:31:864 (1) - This is also completely fine, unless you can give a description as to why I should change it I might change
01:27:294 (2,3) - Would be easier to read if you give nc to every note And again, nothing is wrong here, yes it would be prettier for you to look at, but I don't see this breaking ANY criteria
01:42:208 (1,2) - Slider here As Kisses said, there is a sound coming in at 01:42:380 (2) - which makes it suitable to actually put a hitcircle there

[Insane]
Same what in hard diff
01:00:484 (5,6,7,1) - Too big jump This song is intensifying here so because of that I increased DS
01:03:588 (1) - Break flow Not everything must have to circular flow, this section is fine as long as it's uncomfortable for people to play,
other maps have actually used back and forth jumps before so it clearly shows it's rankable

01:10:311 (9) - Hard to read Fixed

Hope it can be helpful :)
I'll give you kudosu just for at least looking through the entire map and two difficulties
Jakomo73
M4:ZoomEyes:

edit: heres a shitty acc shitty choke tp on top diff https://puu.sh/xkUxe/4c8ba3a8b3.osr


General
  1. Need a diff under 2* (idk if it just isnt mapped yet or, might as well point it out tho)
  2. Hmm did u get metadata from the ranked set? I think it should be Feint - Snake Eyes (feat. CoMa) but it's weird the ranked one has it like this http://music.monstercat.com/album/monst ... 0-conquest
  3. 01:03:588 - why is there a timing point for half bpm? could just use taiko mode for sv. And idk if its allowed for getting less slider ticks


Ohwow's Normal

  1. Check AIMod DS
  2. 00:49:795 (1) - Place this halfway between 00:44:277 (6) - and 00:55:312 (1) - so there's not a large snap the player has to go to (if they hover around the previous circle)
  3. 01:06:001 - Subjective thing but maybe a circle here? I think it feels better to have the kick mapped
  4. 01:38:070 (1,2) - these angles look kinda meh imo, what about something like this?
  5. 01:41:173 (2) - can u maybe make it a tiny bit more curvy? Doesn't look the best right now imo (something like this?)


Hard

  1. Make ur breaks like Ohwow's >:( @ me if u have no clue what i mean lol
  2. 00:57:208 (2,1) - ugle overlap imo
  3. 00:59:450 (1) - broken stacks break my heart
  4. 01:01:864 (5,1) - What abt changing 5 to only one repeat and spacing 1 further away? its hard to read right now, and i think theres a bigger emphasis on just a triplet than a 5 note stream from the song
  5. 01:21:863 (2) - sliderbody should directly overlap 01:21:173 (4) - 's tail
  6. 01:27:552 (3,1) - make this a stop motion (but still slightly spaced to differenciate between 1/1 and 1/4)
  7. 01:42:208 (1,2) - since the intensity here is probably one of the highest in the whole song, I dont like these being stacked. Plus its slightly weird to read the triplet right after
  8. 01:46:863 (2,1) - stack?


Perception

  1. Same thing abt breaks
  2. 00:57:553 (4,5) - would u mind explaining why this is stacked? No other 1/2 in this section are stacked even for same general rhythm
  3. 01:03:588 (1) - think having this spaced further away from 6 would be nice for emphasis (it plays fine as is though)
  4. 01:06:001 (1) - ^
  5. 01:40:828 (1) - place down slightly so sliderbody is in line with 3's slider tail
  6. 01:50:483 (1) - more spacing pls ;)

damnn, I really like this. good luck <3
Ohwow

Jakomo73 wrote:


Ohwow's Normal

  1. Check AIMod DS
  2. 00:49:795 (1) - Place this halfway between 00:44:277 (6) - and 00:55:312 (1) - so there's not a large snap the player has to go to (if they hover around the previous circle) ok
  3. 01:06:001 - Subjective thing but maybe a circle here? I think it feels better to have the kick mapped k
  4. 01:38:070 (1,2) - these angles look kinda meh imo, what about something like this? na i like them angled like this
  5. 01:41:173 (2) - can u maybe make it a tiny bit more curvy? Doesn't look the best right now imo (something like this?) k
Thanks!

fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (feat. CoMa)
ArtistUnicode:Feint (feat. CoMa)
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:monstercat short edit original dnb drum and bass ohwow
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
140,344.827586206897,4,2,1,80,1,0
22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
63588,689.655172413793,4,2,1,80,1,0
66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100
SliderBorder : 243,222,255

[HitObjects]
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43,92,57726,2,0,L|111:66,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
155,50,58071,6,0,B|241:61|241:61|298:35,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
328,21,58588,2,0,B|413:10|413:10|470:36,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
496,59,59105,1,0,0:0:0:0:
476,170,59450,6,0,L|340:174,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
293,178,59967,2,0,B|252:147|252:147|167:152,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
121,158,60484,2,0,L|58:219,1,62.9999980773926,2|2,0:0|0:0,0:0:0:0:
87,257,60829,6,0,B|129:287|129:287|151:361,1,125.999996154785
207,355,61346,2,0,L|355:351,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
390,349,61864,1,0,0:0:0:0:
333,251,62208,6,0,B|315:190|315:190|327:120,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
285,88,62726,2,0,B|224:106|224:106|154:94,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
122,136,63243,2,0,L|141:203,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
137,260,63588,1,4,0:0:0:0:
116,16,66001,5,8,0:0:0:0:
38,115,66346,6,0,B|60:156|60:156|51:257,1,140,2|8,0:0|0:0,0:0:0:0:
49,316,66863,1,0,0:0:0:0:
49,316,67035,2,0,L|149:317,1,70,0|2,0:0|0:0,0:0:0:0:
162,362,67380,2,0,L|262:363,1,70,8|0,0:0|0:0,0:0:0:0:
274,315,67725,6,0,P|348:298|417:346,1,140,2|8,0:0|0:0,0:0:0:0:
454,371,68242,1,0,0:0:0:0:
454,371,68414,2,0,L|465:270,1,70,0|2,0:0|0:0,0:0:0:0:
468,238,68759,1,8,0:0:0:0:
501,116,69104,6,0,L|340:109,1,140,2|8,0:0|0:0,0:0:0:0:
301,110,69621,1,0,0:0:0:0:
301,110,69794,2,0,P|309:171|293:203,1,70,0|2,0:0|0:0,0:0:0:0:
270,229,70139,2,0,P|236:239|202:234,1,70,8|0,0:0|0:0,0:0:0:0:
150,198,70483,6,0,L|140:105,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
28,237,71173,2,0,L|20:306,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
126,319,71863,6,0,B|162:328|187:351|187:351|211:321|247:311,1,140,2|8,0:0|0:0,0:0:0:0:
301,280,72380,1,0,0:0:0:0:
301,280,72552,2,0,L|404:271,1,70,0|2,0:0|0:0,0:0:0:0:
420,315,72897,2,0,L|523:306,1,70,8|0,0:0|0:0,0:0:0:0:
501,246,73242,6,0,B|506:174|506:174|456:128,1,140,2|8,0:0|0:0,0:0:0:0:
407,98,73759,1,0,0:0:0:0:
407,98,73932,2,0,L|310:96,1,70,0|2,0:0|0:0,0:0:0:0:
282,127,74277,1,8,0:0:0:0:
159,98,74621,5,2,0:0:0:0:
49,159,74966,2,0,B|56:195|41:227|41:227|41:265|78:280,1,140,8|0,0:0|0:0,0:0:0:0:
143,304,75483,1,2,0:0:0:0:
143,304,75656,2,0,P|190:290|218:249,1,70,8|0,0:0|0:0,0:0:0:0:
239,223,76001,6,0,L|317:229,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
158,126,76690,2,0,L|80:132,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
265,59,77380,6,0,L|422:68,1,140,2|8,0:0|0:0,0:0:0:0:
472,75,77897,1,0,0:0:0:0:
472,75,78070,2,0,P|464:109|470:144,1,70,0|2,0:0|0:0,0:0:0:0:
492,202,78414,2,0,P|498:236|490:270,1,70,8|0,0:0|0:0,0:0:0:0:
456,323,78759,6,0,B|423:336|389:321|389:321|352:307|319:321,1,140,2|8,0:0|0:0,0:0:0:0:
262,343,79277,1,0,0:0:0:0:
262,343,79449,2,0,L|251:273,1,70,0|2,0:0|0:0,0:0:0:0:
240,211,79793,1,8,0:0:0:0:
119,248,80139,6,0,L|140:109,1,140,2|8,0:0|0:0,0:0:0:0:
155,51,80656,1,0,0:0:0:0:
154,50,80828,2,0,P|187:63|224:62,1,70,0|2,0:0|0:0,0:0:0:0:
276,31,81173,2,0,P|310:30|343:42,1,70,8|0,0:0|0:0,0:0:0:0:
394,80,81518,6,0,L|481:64,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
307,171,82208,2,0,L|220:155,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
433,168,82897,6,0,P|426:247|414:322,1,140,2|8,0:0|0:0,0:0:0:0:
381,360,83414,1,0,0:0:0:0:
381,360,83587,2,0,L|284:351,1,70,0|2,0:0|0:0,0:0:0:0:
265,311,83932,2,0,L|168:320,1,70,8|0,0:0|0:0,0:0:0:0:
132,324,84277,6,0,L|123:172,1,140,2|8,0:0|0:0,0:0:0:0:
189,203,84794,1,0,0:0:0:0:
189,203,84966,2,0,B|223:217|262:205,1,70,0|2,0:0|0:0,0:0:0:0:
313,177,85311,1,8,0:0:0:0:
439,205,85656,5,2,0:0:0:0:
429,86,86001,1,8,0:0:0:0:
429,86,86173,2,0,P|356:64|284:74,1,140,2|2,0:0|0:0,0:0:0:0:
240,105,86690,2,0,P|207:116|172:117,1,70,8|2,0:0|0:0,0:0:0:0:
109,106,87035,6,0,L|101:1,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
199,273,88070,1,8,0:0:0:0:
287,341,88414,6,0,P|309:282|298:221,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
267,173,88932,2,0,L|409:150,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
447,144,89449,1,8,0:0:0:0:
464,31,89794,6,0,L|339:51,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
283,63,90311,2,0,P|228:32|166:35,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
120,68,90828,2,0,P|88:81|52:81,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
3,87,91173,6,0,L|11:231,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
16,269,91690,2,0,B|57:256|57:256|163:268,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
195,277,92208,1,8,0:0:0:0:
180,164,92552,6,0,L|192:30,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
233,75,93070,2,0,P|289:103|350:95,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
402,70,93587,1,8,0:0:0:0:
448,173,93932,6,0,B|457:222|457:222|425:311,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
411,347,94449,2,0,P|358:326|263:338,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
235,343,94966,1,8,0:0:0:0:
282,240,95311,6,0,P|293:203|261:117,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
210,133,95828,2,0,B|168:138|168:138|125:130|125:130|85:136,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
30,149,96346,2,0,L|19:70,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
12,30,96690,6,0,L|136:10,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,49,97208,2,0,B|240:54|240:54|311:28,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
350,8,97725,1,8,0:0:0:0:
414,99,98070,6,0,L|465:174,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
367,202,98759,2,0,L|418:277,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
303,110,99449,5,2,0:0:0:0:
212,178,99794,2,0,P|119:152|22:190,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
2,227,100483,1,8,0:0:0:0:
4,340,100828,5,2,0:0:0:0:
102,283,101173,2,0,B|167:283|224:313|224:313|248:295|280:289,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
339,285,101863,1,8,0:0:0:0:
443,330,102208,5,2,0:0:0:0:
458,217,102552,2,0,L|467:126,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
368,93,103070,2,0,L|361:155,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
260,206,103587,5,2,0:0:0:0:
212,101,103932,2,0,P|127:69|45:116,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
24,165,104621,1,8,0:0:0:0:
135,184,104966,5,2,0:0:0:0:
213,102,105311,2,0,B|286:69|286:69|413:90,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
449,96,106001,1,8,0:0:0:0:
380,184,106346,5,2,0:0:0:0:
417,291,106690,2,0,B|371:308|325:284|325:284|288:316|238:313,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
185,293,107380,1,8,0:0:0:0:
248,199,107725,6,0,P|252:136|217:78,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
171,57,108242,1,2,0:0:0:0:
93,139,108587,1,2,0:0:0:0:
93,139,108759,2,0,L|89:224,1,62.9999980773926,8|2,0:0|0:0,0:0:0:0:
58,249,109104,6,0,P|46:295|63:353,2,94.499997116089,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,301,110139,1,8,0:0:0:0:
256,192,110483,1,4,0:0:0:0:
Topic Starter
Zekks

Jakomo73 wrote:

M4:ZoomEyes:

edit: heres a shitty acc shitty choke tp on top diff https://puu.sh/xkUxe/4c8ba3a8b3.osr


General
  1. Need a diff under 2* (idk if it just isnt mapped yet or, might as well point it out tho) FUCK
  2. Hmm did u get metadata from the ranked set? I think it should be Feint - Snake Eyes (feat. CoMa) but it's weird the ranked one has it like this http://music.monstercat.com/album/monst ... 0-conquest Fixed 'w'
  3. 01:03:588 - why is there a timing point for half bpm? could just use taiko mode for sv. And idk if its allowed for getting less slider ticks Timing is stolen from the ranked mapset xd


Hard

  1. Make ur breaks like Ohwow's >:( @ me if u have no clue what i mean lol Fixed
  2. 00:57:208 (2,1) - ugle overlap imo Fixed
  3. 00:59:450 (1) - broken stacks break my heart Fixed
  4. 01:01:864 (5,1) - What abt changing 5 to only one repeat and spacing 1 further away? its hard to read right now, and i think theres a bigger emphasis on just a triplet than a 5 note stream from the song Fixed
  5. 01:21:863 (2) - sliderbody should directly overlap 01:21:173 (4) - 's tail Fixed
  6. 01:27:552 (3,1) - make this a stop motion (but still slightly spaced to differenciate between 1/1 and 1/4) Fixed
  7. 01:42:208 (1,2) - since the intensity here is probably one of the highest in the whole song, I dont like these being stacked. Plus its slightly weird to read the triplet right after Fixed
  8. 01:46:863 (2,1) - stack? Fixed


Perception

  1. Same thing abt breaks Fixed
  2. 00:57:553 (4,5) - would u mind explaining why this is stacked? No other 1/2 in this section are stacked even for same general rhythm i dunno, but fixed!!
  3. 01:03:588 (1) - think having this spaced further away from 6 would be nice for emphasis (it plays fine as is though) Fixed
  4. 01:06:001 (1) - ^ Fixed
  5. 01:40:828 (1) - place down slightly so sliderbody is in line with 3's slider tail Fixed
  6. 01:50:483 (1) - more spacing pls ;) Fixed

damnn, I really like this. good luck <3
ty :ZoomEyes:
Pachiru
Hello, I was supposed to mod your map in 1940, during WW2 but I got trapped into an American trap, so I had to travel the time to get back here.

[Last diff]
  1. 01:28:932 (3) - I think you can Ctrl+G this slider, it would fit better on here: 01:28:759 (2,3) - with the "harsh" flow you're using during the map. And also invert this one 01:29:277 (4,5) - so that would be consistant if you want.
  2. 01:32:208 (7,8,1) - I don't know if it's me but I think that's quite spaced a bit much, especially on those two: 01:32:208 (7,8) - / I think moving this one 01:32:380 (8) - a bit up, so that would emphasize a way better the song, and would mark a better impact on this beat: 01:32:552 (1) -
  3. 01:49:363 (2,3) - Those two 1/4 sliders for a simple beats feel quite strange here. I think something like this would be more representative of the song https://puu.sh/xwMid/b2512d679b.png
[Hard]
  1. 00:43:588 (3) - I think a 1/1 slider + a circle would be better, because it would emphasize well the strong beat here: 00:44:277 -
  2. 01:27:035 (1,2,3) - Replace it by a 1/1 reverse slider, the player might be confused with this 01:26:518 (4,5) - that happen just before, and might click too fast and fail sadly. (+ it's a 3 circles on a 3/4 gap, I think that's pretty unpredictable for them)
  3. 01:29:794 (1) - You mark the jump here, but not here 01:31:173 (1) - I think that's weird, shouldn't have a jump here too? Cause you did it everywhere, except here.
  4. 01:42:552 (3,4,5) - Replace it by a 1/4 reverse slider to nerf it, cause it will be too hard for the player, since there is another triplet just after this (ok it's not a real triplet, but let's make this like this was a real triplet)
  5. Now, I think you'll need to nerf a bit some few jumps of the hard. Because even if there is sliders, the jumps are still too hard, some are quite like Insane diff. Some jumps are okay, like those one: 01:34:449 (2,3) - / but some looks pretty hard, like this: 01:42:208 (1,2,3,4,5) - (even if they seems easy, don't forget that's a circle jump, and also a triplet like you did will break the player flow, so he might fail after the triplet while going here: 01:42:897 (1) - )
[Easy]
  1. 00:33:243 (1) - I think you failed your slider here, end it on the white tick instead :^)
  2. 01:09:104 (1) - I'm not sure if it's reaaaaaally bothering, but I think that a overlap/stacks (idk how we call it tho) like this could bother the beginner (that's what guidelines that nobody follows says.) You can ignore this if you want boy since you're doing that stack overlap on all the map, so I think it's ok
  3. 01:17:035 (4,1,2,3) - This time, I think should be change a little bit, cause there is a lot of overlaps here, and the slider end is quite stepped of this slider: 01:18:759 (3) - is getting stepped by this slider: 01:17:380 (1) - please change it, cause this time, it can really be bothering.
  4. 01:42:208 (2,1) - Fix that overlap, cause it should be clearly visible for the new player (even if now new players are more interested into FCing Image material to be like their idols Cookiezi)
  5. 01:49:708 (2) - It seems that you broke a bit that slider here, anyway, that would be better to make something like this: https://puu.sh/xwNbk/b6ef74eacb.png cause you already used a reverse like I did previously on the map, so the player would not be surprised by a sudden rhythm change.
That's all I guess, I really like the set overall, so I think it's soon tm ranked, don't lose hope, brother
Topic Starter
Zekks

Pachiru wrote:

Hello, I was supposed to mod your map in 1940, during WW2 but I got trapped into an American trap, so I had to travel the time to get back here.

[Last diff]
  1. 01:28:932 (3) - I think you can Ctrl+G this slider, it would fit better on here: 01:28:759 (2,3) - with the "harsh" flow you're using during the map. And also invert this one 01:29:277 (4,5) - so that would be consistant if you want. Fixed
  2. 01:32:208 (7,8,1) - I don't know if it's me but I think that's quite spaced a bit much, especially on those two: 01:32:208 (7,8) - / I think moving this one 01:32:380 (8) - a bit up, so that would emphasize a way better the song, and would mark a better impact on this beat: 01:32:552 (1) - Fixed
  3. 01:49:363 (2,3) - Those two 1/4 sliders for a simple beats feel quite strange here. I think something like this would be more representative of the song https://puu.sh/xwMid/b2512d679b.png Fixed
[Hard]
  1. 00:43:588 (3) - I think a 1/1 slider + a circle would be better, because it would emphasize well the strong beat here: 00:44:277 - Fixed
  2. 01:27:035 (1,2,3) - Replace it by a 1/1 reverse slider, the player might be confused with this 01:26:518 (4,5) - that happen just before, and might click too fast and fail sadly. (+ it's a 3 circles on a 3/4 gap, I think that's pretty unpredictable for them) Fixed
  3. 01:29:794 (1) - You mark the jump here, but not here 01:31:173 (1) - I think that's weird, shouldn't have a jump here too? Cause you did it everywhere, except here. Fixed
  4. 01:42:552 (3,4,5) - Replace it by a 1/4 reverse slider to nerf it, cause it will be too hard for the player, since there is another triplet just after this (ok it's not a real triplet, but let's make this like this was a real triplet) Fixed
  5. Now, I think you'll need to nerf a bit some few jumps of the hard. Because even if there is sliders, the jumps are still too hard, some are quite like Insane diff. Some jumps are okay, like those one: 01:34:449 (2,3) - / but some looks pretty hard, like this: 01:42:208 (1,2,3,4,5) - (even if they seems easy, don't forget that's a circle jump, and also a triplet like you did will break the player flow, so he might fail after the triplet while going here: 01:42:897 (1) - ) This part I'll change a little bit, only because if I do scrap everything right here and replace it with just sliders it will ruin the flow of the mapset
[Easy]
  1. 00:33:243 (1) - I think you failed your slider here, end it on the white tick instead :^) Fixed
  2. 01:09:104 (1) - I'm not sure if it's reaaaaaally bothering, but I think that a overlap/stacks (idk how we call it tho) like this could bother the beginner (that's what guidelines that nobody follows says.) You can ignore this if you want boy since you're doing that stack overlap on all the map, so I think it's ok Oki i'll ignore it, thanks for dropping that tho
  3. 01:17:035 (4,1,2,3) - This time, I think should be change a little bit, cause there is a lot of overlaps here, and the slider end is quite stepped of this slider: 01:18:759 (3) - is getting stepped by this slider: 01:17:380 (1) - please change it, cause this time, it can really be bothering. Fixed
  4. 01:42:208 (2,1) - Fix that overlap, cause it should be clearly visible for the new player (even if now new players are more interested into FCing Image material to be like their idols Cookiezi) Fixed
  5. 01:49:708 (2) - It seems that you broke a bit that slider here, anyway, that would be better to make something like this: https://puu.sh/xwNbk/b6ef74eacb.png cause you already used a reverse like I did previously on the map, so the player would not be surprised by a sudden rhythm change. Fixed
That's all I guess, I really like the set overall, so I think it's soon tm ranked, don't lose hope, brother
udon337
Easy
00:22:208 (1) - These sliders don't really look pleasing to me. I think you should either make them straight or curved because in between is really weird
List of these sliders so you know what I'm talking about
00:23:933 (3)
00:24:967 (1)
00:25:657 (2)
00:26:346 (3)
00:29:450 (3)
00:30:484 (1)
00:31:174 (2)
00:32:208 (3)
00:37:208 (2)
00:38:071 (3)
00:40:484 (3)
00:55:312 (1)
00:56:691 (2)
00:57:726 (3)
00:58:588 (1)
00:59:450 (2)
01:00:829 (1)
01:06:346 (1)
01:07:035 (2)
01:09:104 (1)
01:09:794 (2)
01:11:863 (1)
01:12:552 (2)
01:14:277 (4)
01:14:966 (1)
01:15:656 (2)
01:17:380 (1)
01:18:070 (2)
01:20:139 (1)
01:20:828 (2)
01:22:897 (1)
01:23:587 (2)
01:24:277 (3)
01:25:656 (1)
01:27:035 (2)
01:28:414 (1)
01:31:518 (2)
01:33:932 (4)
01:36:690 (2)
01:38:070 (1)
01:38:759 (2) - This one is literally completely straight but with 3 anchor points.
01:42:208 (2)
01:43:587 (3)
01:44:277 (4)
01:47:725 (1)
01:49:104 (2)
01:50:139 (3)
00:23:415 (2) - I think you should have all notes in this difficulty on white lines because it is a lot harder for easy players to read this
00:26:346 (3,1) - Make the two slider ends end at the same point
00:27:726 (1,3) - Ugly overlap
00:56:691 (2,3) - Do what you had on the first slider that was in this part of the song
01:02:208 (2,3,4,1) - This might be too hard
01:16:346 (3) - Change this to a whole be slider
01:21:518 (3) - This slider shape came out of nowhere
01:44:966 (1,2) - Ugly overlap
00:58:071 (3) - There should be either a circle or a slider start here so you can make an nc (new combo)
01:18:759 (1) - Don't put an nc here
01:33:932 (4) - nc here
01:39:449 (3) - nc here
01:42:208 (2) - nc here

Normal
00:49:795 (1) - Why is this down here?
01:03:588 (4) - Move this a bit to the right to make better flow
01:14:966 (2) - Not sure if I agree with this slider
01:20:828 (3,4) - Make like this instead for better flow
01:25:311 (4,1,2) - Make these a perfect triangle
00:42:898 (4,5,6) - Make these a perfect triangle and also put an nc on the last note
01:50:483 (3) - nc here

Hard
00:22:208 (1) - Again with these weird sliders, I'm not going to make another list, that took too long, but just try to make them more curved
00:44:277 (1) - Why is this up here????
00:49:795 (1) - Probably should put this in middle
00:57:208 (2) - This slider is so different from the others, why is it here?
The entire kiai section would look so so so so so so much better with curved sliders that flowed nicely into each other
01:28:070 (3) - This isn't a kiai section in the easy and normal diffs, why is it here?
01:42:208 (1,2,3,4,5) - This part of the music does call for a difficulty spike but this is a little bit much for a hard map

Perception
00:26:346 (1) - I don't think this one was supposed to be hitsounded like that
00:55:312 (1,2,3) - Put these where the slider ends
00:55:829 (4,5,6) - ^^
Same thing with the Kiai section as hard difficulty
Also I notice a lot of streams in the big section and although I think some of them have the right place, most of them are unnecessarily long or hard, 01:44:104 (2,3,4,5,6,7,8,1) - here is a good example of that
00:22:208 (1) - Same thing with the sliders as all of the other levels (besides normal)
00:20:829 (1) - Why is there a spinner here, there isn't one in any of the other difficulties

I think this map is good, but it needs some more work. Ask for some more mods because I'm sure I didn't catch everything. :D

Best wishes [Miko] (From my NM Queue)
Topic Starter
Zekks

[Miko] wrote:

Easy
00:22:208 (1) - These sliders don't really look pleasing to me. I think you should either make them straight or curved because in between is really weird
List of these sliders so you know what I'm talking about
00:23:933 (3)
00:24:967 (1)
00:25:657 (2)
00:26:346 (3)
00:29:450 (3)
00:30:484 (1)
00:31:174 (2)
00:32:208 (3)
00:37:208 (2)
00:38:071 (3)
00:40:484 (3)
00:55:312 (1)
00:56:691 (2)
00:57:726 (3)
00:58:588 (1)
00:59:450 (2)
01:00:829 (1)
01:06:346 (1)
01:07:035 (2)
01:09:104 (1)
01:09:794 (2)
01:11:863 (1)
01:12:552 (2)
01:14:277 (4)
01:14:966 (1)
01:15:656 (2)
01:17:380 (1)
01:18:070 (2)
01:20:139 (1)
01:20:828 (2)
01:22:897 (1)
01:23:587 (2)
01:24:277 (3)
01:25:656 (1)
01:27:035 (2)
01:28:414 (1)
01:31:518 (2)
01:33:932 (4)
01:36:690 (2)
01:38:070 (1)
01:38:759 (2) - This one is literally completely straight but with 3 anchor points.
01:42:208 (2)
01:43:587 (3)
01:44:277 (4)
01:47:725 (1)
01:49:104 (2)
01:50:139 (3)
I literally do not see anything wrong about arranging your sliders like this, there are countless amounts of ranked maps with this kind of slider shapes, sure it bothers you but it doesn't make this difficulty absolutely unrankable
00:23:415 (2) - I think you should have all notes in this difficulty on white lines because it is a lot harder for easy players to read this This circle is evenly separated between the two sliders, this diff uses distance snapping
00:26:346 (3,1) - Make the two slider ends end at the same point Fixed
00:27:726 (1,3) - Ugly overlap Fixed (basically the same thing as this ^)
00:56:691 (2,3) - Do what you had on the first slider that was in this part of the song Fixed
01:02:208 (2,3,4,1) - This might be too hard Again, each circle before (1) is evenly snapped, the only reason why (1) is under (4) is to tell the player that it's snapped differently than the other circles
01:16:346 (3) - Change this to a whole be slider The rhythm here is different, if you listened closely, you would be able to here triplets, so of course this section is going to be mapped differently than the rest because of those triplets
01:21:518 (3) - This slider shape came out of nowhere okay, there is actually nothing wrong with this slider shape, it's perfectly fine and won't scare anyone
01:44:966 (1,2) - Ugly overlap There isn't much of way I can overlap this with distance snapping so that it looks "decent"
00:58:071 (3) - There should be either a circle or a slider start here so you can make an nc (new combo) Partly fixed bc there's already a circle there but fixed nc problem
01:18:759 (1) - Don't put an nc here Fixed
01:33:932 (4) - nc here Fixed
01:39:449 (3) - nc here Fixed
01:42:208 (2) - nc here Fixed

Hard
00:22:208 (1) - Again with these weird sliders, I'm not going to make another list, that took too long, but just try to make them more curved Again, these sliders arefine like I said earlier, COUNTLESS maps have this kind of slider design and they manage to get ranked,
I don't see anything wrong with this other than it not matching your mapping style

00:44:277 (1) - Why is this up here???? As mentioned in a previous mod, it's up there to accent the stronger beat
00:49:795 (1) - Probably should put this in middle Fixed
00:57:208 (2) - This slider is so different from the others, why is it here?
The entire kiai section would look so so so so so so much better with curved sliders that flowed nicely into each other I actually do not understand why this slider design is so scary, it's fine, and this isn't the kiai, this is the section leading up to the kiai
01:28:070 (3) - This isn't a kiai section in the easy and normal diffs, why is it here? It's here because it's a held sound, I literally cannot find any reason as to why this is a huge problem
01:42:208 (1,2,3,4,5) - This part of the music does call for a difficulty spike but this is a little bit much for a hard map Fixed

Perception
00:26:346 (1) - I don't think this one was supposed to be hitsounded like that Fixed
00:55:312 (1,2,3) - Put these where the slider ends Fixed
00:55:829 (4,5,6) - ^^ Fixed
Same thing with the Kiai section as hard difficulty wat? :thinking:
Also I notice a lot of streams in the big section and although I think some of them have the right place, most of them are unnecessarily long or hard, 01:44:104 (2,3,4,5,6,7,8,1) - here is a good example of that Fixed
00:22:208 (1) - Same thing with the sliders as all of the other levels (besides normal) This slider shape is, like, fine, I don't get what's so surprising about it, it's been seen in so many ranked maps????????
00:20:829 (1) - Why is there a spinner here, there isn't one in any of the other difficulties There is a spinner here because it's opening up to the map, and it does appear in the hard difficulty

I think this map is good, but it needs some more work. Ask for some more mods because I'm sure I didn't catch everything. :D

Best wishes [Miko] (From my NM Queue)
your mod reply from ohwow will appear in a while, please wait c:
Ohwow
@Miko

Fixed NCs.

1. 00:49:795 (1) - is there to follow the beat?
The rest are just minor adjustments that really doesn't make anything better or worse tbh. Thanks though C:
Marmorexx
I hope it's fine if i just mod the harder Difficulties, because im more familiar in that area.

Hard Difficulty ---

Wow... not much to say here.
The only thing that jumps to my mind is that having so many circles and slider overlapping feels just a little monotone. I understand if its the style of your map, but when i moved 00:27:208 (4) up a little, 00:28:933 (5) a little to the left/down, it felt much smoother. Your decision though :)
00:42:726 (4) - Make this a clap, 00:42:898 (1) - This without anything, and 00:42:898 (1) - A clap again. It sounds more consitent.
01:42:897 (1) - This is a little bit hard to read for that difficulty. maybe make this one a Circle and place another circle 01:42:897 (1) here. If you keep it is your decision though :D
01:49:966 (2) - Maybe make this a new combo since there is a break


Perception ---

Very strong beginning! Keep it as it is please *-*
01:07:035 (5) - Maybe New combo, because the connecting line looks unpleasant
01:14:104 (5) - Feels like there should just be a circle instead of a kickslider
01:20:139 (1,2,3,4,5) - Here your map slows down a little, i think noone would mind making the distances here a little higher to maintain continuity
01:29:277 (4) ; 01:32:552 (1) - Consider Turning these overlaps into jumps. The second one is more important, since you're coming from a stream and the overlap there makes it look like another triple

That's all i have :) I really like your map and would love to see it ranked soon!

Good Luck!
Topic Starter
Zekks

Marmorexx wrote:

I hope it's fine if i just mod the harder Difficulties, because im more familiar in that area.

Hard Difficulty ---

Wow... not much to say here.
The only thing that jumps to my mind is that having so many circles and slider overlapping feels just a little monotone. I understand if its the style of your map, but when i moved 00:27:208 (4) up a little, 00:28:933 (5) a little to the left/down, it felt much smoother. Your decision though :) Fixed :D I didn't move the sliders though, i moved the sliders AND the circle, i felt like if i just moved those sliders by a little bit it would mix up the style the map is going for c:
00:42:726 (4) - Make this a clap, 00:42:898 (1) - This without anything, and 00:42:898 (1) - A clap again. It sounds more consitent. Fixed
01:42:897 (1) - This is a little bit hard to read for that difficulty. maybe make this one a Circle and place another circle 01:42:897 (1) here. If you keep it is your decision though :D Fixed? I made the objects closer, i feel like the way it is now matches better with the song? idk that's what i think but i did fix this section c:
01:49:966 (2) - Maybe make this a new combo since there is a break Fixed


Perception ---

Very strong beginning! Keep it as it is please *-*
01:07:035 (5) - Maybe New combo, because the connecting line looks unpleasant Fixed
01:14:104 (5) - Feels like there should just be a circle instead of a kickslider Fixed
01:20:139 (1,2,3,4,5) - Here your map slows down a little, i think noone would mind making the distances here a little higher to maintain continuity Fixed
01:29:277 (4) ; 01:32:552 (1) - Consider Turning these overlaps into jumps. The second one is more important, since you're coming from a stream and the overlap there makes it look like another triple Fixed

That's all i have :) I really like your map and would love to see it ranked soon!

Good Luck!
Tysm for the mod! it helped a lot c:
Ultima Fox
Hey!
M4M for your queue

[General]

  1. Based on https://soundcloud.com/monstercat/feint ... -feat-coma it should be title:Snake Eyes (feat. CoMa) artist: Feint, not with feat coma in the artist like you have now
  2. Tags in hard and perception are different than easy and normal.
[Easy]

  1. A couple ds errors in AiMod
  2. You're REALLY shouldn't use sv changes in an easy, so it's best you remove them (and most likely just use 1x for the whole map)
  3. 00:34:967 (3,1) - Also you should fix the ds on this
  4. 01:14:277 (4) - Downbeat should probably be clickable, so you should make into either 2 circles or a circle and then a slider
  5. 01:44:966 (1,2) - Really weird overlap, should probably separate to make it look and play better
[Normal]

  1. Shouldn't have SV changes in normal either
  2. Not much i really want to point out
[Hard]

  1. 00:30:484 (1) - Really large gap in between these, maybe lessen the distance
  2. 00:33:243 (1) - Again, a lot of emphasis on a kind of soft part of the song (distance + movement)
  3. 00:57:208 (2) - All of the other sliders in this section are long and slightly curved except for this one which is a really tight half circle, you should probably change it to fit in with the rest of this part
  4. 01:10:483 (1) - Emphasize this downbeat like you did with the others, perhaps you could put 5 at x:190 y:331 or something along those lines
  5. 01:13:242 (1,2,3,4) - Noticeable overlap between 1 and 4, separate them to make it look better
  6. 01:23:242 (2,3) - Here you have almost as much emphasis as you do for downbeats for nothing that warrants it
  7. 01:24:104 (5,1) - And then almost none for the downbeat
  8. 01:29:449 (3) - missing hitsound

    Emphasis seems all over the place on this diff, but otherwise its good
[Perception]

  • This diff feels really overmapped, theres a lot of 1/4 rhythms in the kiai where the song really doesn't call for it seemingly to make the diff harder, for example 01:06:346 (1,2,3) - right here. I dont here anything in the song that would warrant 1/4 kickslider jumps (no cymbals drums, vocals, etc.) so its kind of weird. Don't get me wrong, there are some parts the 1/4 rhythms work fine like 01:08:242 (3,4,5) - (with the hi hat) and 01:13:587 (2,3,4,5) - (with the vocals and hi hat), but theres a lot of places where it just feels really overmapped.
  1. 01:10:656 (2) - Since this is a kick and a snare, it would be best represented with 2 circles
  2. 01:20:483 (2) - maybe try putting this at x:419 y:250 cause it feels really close to 3
  3. 01:23:587 (3,4,5,6,7) - This is the kind of thing i was talking about when i talked about overmapping, this should be (mostly) be represented with 1/2 circles and sliders, not 1/4
  4. 01:30:656 (4,5,1) - Awkward linear movement here, try making 4>5>1 more angled
  5. 01:32:725 (2) - Same thing I said before with the kick and the snare being reperesented
  6. 01:33:070 (3,4,5) - Same thing about linear movement
Good Luck! :)
Topic Starter
Zekks

Ultima Fox wrote:

Hey!
M4M for your queue

[General]

  1. Based on https://soundcloud.com/monstercat/feint ... -feat-coma it should be title:Snake Eyes (feat. CoMa) artist: Feint, not with feat coma in the artist like you have now
  2. Tags in hard and perception are different than easy and normal.
[Easy]

  1. A couple ds errors in AiMod
  2. You're REALLY shouldn't use sv changes in an easy, so it's best you remove them (and most likely just use 1x for the whole map)
  3. 00:34:967 (3,1) - Also you should fix the ds on this
  4. 01:14:277 (4) - Downbeat should probably be clickable, so you should make into either 2 circles or a circle and then a slider
  5. 01:44:966 (1,2) - Really weird overlap, should probably separate to make it look and play better
[Hard]

  1. 00:30:484 (1) - Really large gap in between these, maybe lessen the distance
  2. 00:33:243 (1) - Again, a lot of emphasis on a kind of soft part of the song (distance + movement)
  3. 00:57:208 (2) - All of the other sliders in this section are long and slightly curved except for this one which is a really tight half circle, you should probably change it to fit in with the rest of this part
  4. 01:10:483 (1) - Emphasize this downbeat like you did with the others, perhaps you could put 5 at x:190 y:331 or something along those lines
  5. 01:13:242 (1,2,3,4) - Noticeable overlap between 1 and 4, separate them to make it look better
  6. 01:23:242 (2,3) - Here you have almost as much emphasis as you do for downbeats for nothing that warrants it
  7. 01:24:104 (5,1) - And then almost none for the downbeat
  8. 01:29:449 (3) - missing hitsound

    Emphasis seems all over the place on this diff, but otherwise its good
[Perception]

  • This diff feels really overmapped, theres a lot of 1/4 rhythms in the kiai where the song really doesn't call for it seemingly to make the diff harder, for example 01:06:346 (1,2,3) - right here. I dont here anything in the song that would warrant 1/4 kickslider jumps (no cymbals drums, vocals, etc.) so its kind of weird. Don't get me wrong, there are some parts the 1/4 rhythms work fine like 01:08:242 (3,4,5) - (with the hi hat) and 01:13:587 (2,3,4,5) - (with the vocals and hi hat), but theres a lot of places where it just feels really overmapped.
  1. 01:10:656 (2) - Since this is a kick and a snare, it would be best represented with 2 circles
  2. 01:20:483 (2) - maybe try putting this at x:419 y:250 cause it feels really close to 3
  3. 01:23:587 (3,4,5,6,7) - This is the kind of thing i was talking about when i talked about overmapping, this should be (mostly) be represented with 1/2 circles and sliders, not 1/4
  4. 01:30:656 (4,5,1) - Awkward linear movement here, try making 4>5>1 more angled
  5. 01:32:725 (2) - Same thing I said before with the kick and the snare being reperesented
  6. 01:33:070 (3,4,5) - Same thing about linear movement
Good Luck! :)
Everything you pointed out has been fixed! :D TY!
nextplay
ello
nm from my q

[Easy]
  1. 00:23:933 (3) - Slidertail is unsnapped
  2. 00:23:933 (3,2) - Overlap
  3. 00:26:346 (3,1) - ^
    You need to work on your Structure I don't want to say all overlaps in this diff
  4. 00:32:898 (4,1) - The stack is inconsistent with rest of the diff because something like this is never used again and Noobs can't read that
  5. 00:59:450 (3) - on the blue tick is nothing move the reverse to the red tick
  6. 01:03:243 (4,1) - space this out
  7. 01:16:346 (3,4,1,2) - you really need to fix this movement this to hard to play for noobs
  8. 01:20:139 (5) - NC
I continue later
Topic Starter
Zekks

My Angel Kanan wrote:

ello
nm from my q

[Easy]
  1. 00:23:933 (3) - Slidertail is unsnapped Fixed
  2. 00:23:933 (3,2) - Overlap Fixed
  3. 00:26:346 (3,1) - ^ Fixed? :thinking:
    You need to work on your Structure I don't want to say all overlaps in this diff
  4. 00:32:898 (4,1) - The stack is inconsistent with rest of the diff because something like this is never used again and Noobs can't read that Fixed
  5. 00:59:450 (3) - on the blue tick is nothing move the reverse to the red tick Fixed
  6. 01:03:243 (4,1) - space this out Fixed
  7. 01:16:346 (3,4,1,2) - you really need to fix this movement this to hard to play for noobs Fixed
  8. 01:20:139 (5) - NC Fixed
I continue later
thank u 'w'
Alfarai
from modding queue

Perception




00:55:312 (1,2,3,4,5,6) - why are these mapped differently compared to 00:58:071 (1,2,3,4) and etc?

01:27:294 (2,3) - nc cuz rhythm

01:30:656 (4,5) - i knew there was something weird about this, till i checked 01:36:173 (4,5), both are mapped differently

01:31:173 (1,2,3,4,5,6) - these are also mapped differently than 01:36:690 (1,2,3,4,5,6), might wanna change that. The long slider was kinda confusing anyways since it ends on a strong beat

01:42:552 (3) - this should be a triple, listen carefully

01:42:897 (4,5) - sliderend ends on a strong beat, should be a triple aswell


I really like the map, hope to seeing this in ranked soon :D
Topic Starter
Zekks

Alfarai wrote:

from modding queue

Perception




00:55:312 (1,2,3,4,5,6) - why are these mapped differently compared to 00:58:071 (1,2,3,4) and etc? They're mapped differently because the rhythm throughout the entire buildup isn't the same from the start

01:27:294 (2,3) - nc cuz rhythm wouldn't be any different with these set as new combo's the map isnt better or worse

01:30:656 (4,5) - i knew there was something weird about this, till i checked 01:36:173 (4,5), both are mapped differently Fixed :D

01:31:173 (1,2,3,4,5,6) - these are also mapped differently than 01:36:690 (1,2,3,4,5,6), might wanna change that. The long slider was kinda confusing anyways since it ends on a strong beat Fixed c:

01:42:552 (3) - this should be a triple, listen carefully Fixed

01:42:897 (4,5) - sliderend ends on a strong beat, should be a triple aswell well, i listened at 25% and there was no triplet played here, on both sliders (4) and (6)


I really like the map, hope to seeing this in ranked soon :D
AAAAAH im so sorry for the really late response, i have early classes and when i got home i kinda forgot oof
Alfarai
what i mean was this 01:43:070 part of the timeline, right at the sliderend of 4 has a very strong beat. I do think thats a mistake i guess xd
LeQuack
NM from my Queue :)

Normal
  1. 00:26:174 (3,4) - Why not two 1/2 note sliders here instead as its the same percussion repeated twice (same applies to other instances you've used this pattern)

Hard
  1. 00:20:829 (1) - I would end this at 00:21:864 - cus there is no real sound this is ending on and the general rule of thumb is that Hard diffs should have at least a one note gap between a spinner and the next section of the song

Perception
  1. 01:06:001 (1) - Why not have this overlap the end of 01:03:588 (1) - so the placement of the note doesn't feel as random and looks nicer visually
  2. 01:27:035 (1,2,3) - NC all these to show the timing is different from other notes, you could also make them group together nicer (like in a perfect triangle)
  3. 01:36:173 - Add a note here for consistency with the rest of the map

That's all from me, the map is pretty well structured, GJ :D
Topic Starter
Zekks

LeQuack wrote:

NM from my Queue :)

Hard
  1. 00:20:829 (1) - I would end this at 00:21:864 - cus there is no real sound this is ending on and the general rule of thumb is that Hard diffs should have at least a one note gap between a spinner and the next section of the song Fixed

Perception
  1. 01:06:001 (1) - Why not have this overlap the end of 01:03:588 (1) - so the placement of the note doesn't feel as random and looks nicer visually Fixed
  2. 01:27:035 (1,2,3) - NC all these to show the timing is different from other notes, you could also make them group together nicer (like in a perfect triangle) Fixed
  3. 01:36:173 - Add a note here for consistency with the rest of the map Fixed

That's all from me, the map is pretty well structured, GJ :D
ty for the mod! c:
Ohwow
@Ultima Fox
SV changes between sections are fine

LeQuack wrote:

Normal
  1. 00:26:174 (3,4) - Why not two 1/2 note sliders here instead as its the same percussion repeated twice (same applies to other instances you've used this pattern) Because I want to emphasize the white tick and make it clickable since the vocal is also there.
Made my own minor spacing fixes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes (feat. CoMa)
TitleUnicode:Snake Eyes (feat. CoMa)
Artist:Feint
ArtistUnicode:Feint
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:dance drum & bass drumstep dubstep electro electronic Ohwow short edit
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
140,344.827586206897,4,2,1,80,1,0
22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
63588,689.655172413793,4,2,1,80,1,0
66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100
SliderBorder : 243,222,255

[HitObjects]
52,73,22208,6,0,L|165:71,1,112,6|0,0:0|0:0,0:0:0:0:
265,68,22898,2,0,P|314:43|382:51,1,112,8|0,0:0|0:0,0:0:0:0:
413,71,23415,2,0,P|438:120|430:188,1,112,8|8,0:0|0:0,0:0:0:0:
412,221,23933,1,2,0:0:0:0:
446,315,24277,2,0,L|330:327,1,112,8|0,0:0|0:0,0:0:0:0:
250,269,24967,6,0,B|202:243|202:243|85:255,1,168,2|0,0:0|0:0,0:0:0:0:
39,262,25657,1,8,0:0:0:0:
69,120,26174,1,8,0:0:0:0:
69,120,26346,2,0,L|63:41,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
167,144,27036,1,8,0:0:0:0:
167,144,27208,2,0,L|158:32,1,112,2|0,0:0|0:0,0:0:0:0:
201,58,27726,6,0,P|255:68|318:57,1,112,2|0,0:0|0:0,0:0:0:0:
407,31,28415,2,0,B|430:82|430:82|422:143,1,112,8|0,0:0|0:0,0:0:0:0:
412,187,28933,2,0,P|362:188|297:224,1,112,8|8,0:0|0:0,0:0:0:0:
282,259,29450,1,2,0:0:0:0:
189,218,29795,2,0,L|184:98,1,112,8|0,0:0|0:0,0:0:0:0:
176,7,30484,6,0,P|105:46|87:126,1,168,2|0,0:0|0:0,0:0:0:0:
102,174,31174,1,8,0:0:0:0:
55,317,31691,1,8,0:0:0:0:
55,317,31863,2,0,L|-25:322,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
155,308,32553,2,0,P|204:282|263:286,1,112,8|0,0:0|0:0,0:0:0:0:
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244,50,34967,1,2,0:0:0:0:
171,120,35312,2,0,P|128:154|74:163,1,112,8|0,0:0|0:0,0:0:0:0:
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217,256,36691,1,8,0:0:0:0:
349,328,37208,1,8,0:0:0:0:
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419,255,38071,1,8,0:0:0:0:
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127,381,40484,1,2,0:0:0:0:
211,325,40829,1,8,0:0:0:0:
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364,201,42726,1,8,0:0:0:0:
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264,217,43933,1,0,0:0:0:0:
248,117,44277,5,4,0:0:0:0:
209,307,49795,5,4,0:0:0:0:
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333,251,62208,6,0,B|315:190|315:190|327:120,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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116,16,66001,5,8,0:0:0:0:
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301,110,69621,1,0,0:0:0:0:
301,110,69794,2,0,P|309:171|293:203,1,70,0|2,0:0|0:0,0:0:0:0:
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420,315,72897,2,0,L|523:306,1,70,8|0,0:0|0:0,0:0:0:0:
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407,98,73759,1,0,0:0:0:0:
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282,127,74277,1,8,0:0:0:0:
159,98,74621,5,2,0:0:0:0:
49,159,74966,2,0,B|56:195|41:227|41:227|41:265|78:280,1,140,8|0,0:0|0:0,0:0:0:0:
143,304,75483,1,2,0:0:0:0:
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240,211,79793,1,8,0:0:0:0:
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155,51,80656,1,0,0:0:0:0:
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429,86,86001,1,8,0:0:0:0:
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Solitaire
ooo mod (from q)
Insane
01:27:035 (1,2,3) - I think players could easily confuse these as 1 beat notes. Either replace the first two circles with extended sliders or just make one repeating slider (like you did in the hard diff).

Hard
00:26:002 (4) - reduce spacing
01:31:690 (2) - ctrl+g to break flow (like you did here 01:29:449 (3) - )
01:32:552 (1) - break circular flow (it follows clockwise rotation like 01:32:208 (3) - , which is bad bc this is an important beat
01:40:828 (1) - ^

None found for the other diffs, nice job!
I really want to make a storyboard for this, if you're looking for one. (PM Maybe)
Topic Starter
Zekks

Solitaire wrote:

ooo mod (from q)
Insane
01:27:035 (1,2,3) - I think players could easily confuse these as 1 beat notes. Either replace the first two circles with extended sliders or just make one repeating slider (like you did in the hard diff). Fixed

Hard
00:26:002 (4) - reduce spacing Fixed
01:31:690 (2) - ctrl+g to break flow (like you did here 01:29:449 (3) - ) im gonna keep the clockwise circular flow here, i dont see how this is much of a problem
01:32:552 (1) - break circular flow (it follows clockwise rotation like 01:32:208 (3) - , which is bad bc this is an important beat Fixed(?)
01:40:828 (1) - ^ i dont see much importance in this downbeat since the end of the song is approaching, circular flow is okay throughout the song too

None found for the other diffs, nice job!
I really want to make a storyboard for this, if you're looking for one. (PM Maybe)
ty! im not interested in having a storyboard made for this, but thanks for the offer c:
Solitaire

[ - Zekks - ] wrote:

ty! im not interested in having a storyboard made for this, but thanks for the offer c:
thanks for the reply! be sure to message me if you change your mind
Akareh
'Sup

Easy
00:24:967 (1,2,3) - you could arrange these to flow a little better like this https://i.imgur.com/IuINuwg.jpg
00:35:657 (4) - move to x:189 y:171 so it's stacked under 00:33:243 (1) - 's tail? Makes things a bit cleaner
00:42:898 (1,2) - and 01:17:380 (1,2) - why not make these two parallel to each other?
01:09:104 (1) - curve this a bit more so it's more visually similar to 01:09:794 (2) - ?
01:29:794 (2) - not really huge, but you may want to space this at 1x instead of 0,9 to be consistent
01:40:828 (2,1) - I'm a bit concerned about the flow between these two for new players since it seems kinda stiff. Maybe try this? https://i.imgur.com/q2y82zy.jpg
01:49:104 (2,3) - seems kinda random, you could copy and control+h 2 and make something like this https://i.imgur.com/DIpmh4p.jpg


Ohwow's Normal
solid diff, couldn't really find anything.
I have my doubts with 01:42:208 (1,2,3) - since it could be confusing for new players but DS is consistent so I guess it's fine.


Hard
00:28:415 (3) - 3.36 is a really big jump for a hard, tbh. Rotate it a bit to make this a bit more similar to 00:28:933 (5) - visually and also reduce distance by a bit. https://i.imgur.com/sB16qxD.jpg
00:56:691 (1,2,3) - So, here you basically copied 00:55:312 (1,2,3) - and rotated a bit. But then at 00:59:450 (1,2,3) - you make something completely different from 00:58:071 (1,2,3) -. I'd try and make these consistent and also repeat pattern here to keep using the same concept in both scenarios. Makes for a cool build-up imo.
01:23:242 (2) - curve a bit to the left? seems cool https://i.imgur.com/zotTuHy.jpg

rest seems cool, nice diff


Perception
00:26:002 (4) - this one seems a bit closer compared to the spacing you're using for these. Try spacing it further at x:60 y:144
00:32:726 (3) - move a bit to the right so it flows a little better?
01:12:208 (2,3,4,5) - ctrl+j these? jump is really stiff right now imo
01:16:001 (1,2,3) - move these a bit to the right so the triangle between 01:15:656 (7,8,1) - 's ends has a better shape? Also you should probably make the jump between these 3 a little bit more consistent.
01:28:070 (3,1) - these two throw me off every time, I think the 1/4 could be telegraphed better tbh. Even a ctrl+j could work https://i.imgur.com/lRPoMRk.jpg
01:31:690 (3,4,5,6,7,8,9,1) - you don't use anything like this in the whole diff. The only point that could remotely come closer is 01:12:208 (2,3,4,5,6,7) - and that has a pass since the huge jump comes right at the end of the stream. If you place it at the beginning it really throws the player off, moreso in a 4* diff. I'd either reduce the jump significantly or make it have a more wide angle so the movement isn't as demanding.

In fact, those post-stream slider jumps seem pretty inconsistent throughout. 01:09:966 (7,8) - is 2.94x, 01:12:552 (6,7) - is 4,51x, 01:44:449 (6,7) - is 2.85x and so on. You don't need to be exact here since it's Insane and the highest diff, but it would probably pay off to try to go through these and tone down the higher ones a bit, tbh.

Cool set, hope something here helps.
Ohwow
@^ It's fine. Thanks tho C;
Topic Starter
Zekks

Akareh wrote:

'Sup

Easy
00:24:967 (1,2,3) - you could arrange these to flow a little better like this https://i.imgur.com/IuINuwg.jpg Fixed
00:35:657 (4) - move to x:189 y:171 so it's stacked under 00:33:243 (1) - 's tail? Makes things a bit cleaner Fixed
00:42:898 (1,2) - and 01:17:380 (1,2) - why not make these two parallel to each other? Fixed
01:09:104 (1) - curve this a bit more so it's more visually similar to 01:09:794 (2) - ? Fixed
01:29:794 (2) - not really huge, but you may want to space this at 1x instead of 0,9 to be consistent Fixed
01:40:828 (2,1) - I'm a bit concerned about the flow between these two for new players since it seems kinda stiff. Maybe try this? https://i.imgur.com/q2y82zy.jpg Fixed
01:49:104 (2,3) - seems kinda random, you could copy and control+h 2 and make something like this https://i.imgur.com/DIpmh4p.jpg Fixed


Hard
00:28:415 (3) - 3.36 is a really big jump for a hard, tbh. Rotate it a bit to make this a bit more similar to 00:28:933 (5) - visually and also reduce distance by a bit. https://i.imgur.com/sB16qxD.jpg Fixed
00:56:691 (1,2,3) - So, here you basically copied 00:55:312 (1,2,3) - and rotated a bit. But then at 00:59:450 (1,2,3) - you make something completely different from 00:58:071 (1,2,3) -. I'd try and make these consistent and also repeat pattern here to keep using the same concept in both scenarios. Makes for a cool build-up imo. Fixed
01:23:242 (2) - curve a bit to the left? seems cool https://i.imgur.com/zotTuHy.jpg Fixed

rest seems cool, nice diff


Perception
00:26:002 (4) - this one seems a bit closer compared to the spacing you're using for these. Try spacing it further at x:60 y:144 There isn't a difference at all to this other than moving it slightly to the left, this is slider is fine where it's at.
00:32:726 (3) - move a bit to the right so it flows a little better? Again, this slider is fine where it's at, the map isn't better or worse by just moving it slightly to the right.
01:12:208 (2,3,4,5) - ctrl+j these? jump is really stiff right now imo Fixed c:
01:16:001 (1,2,3) - move these a bit to the right so the triangle between 01:15:656 (7,8,1) - 's ends has a better shape? Also you should probably make the jump between these 3 a little bit more consistent. Unless it is a distance snapping issue you've been addressing so far, I'm just gonna be repeating myself, the map isn't better or worse just by moving it slightly to the left or right.
01:28:070 (3,1) - these two throw me off every time, I think the 1/4 could be telegraphed better tbh. Even a ctrl+j could work https://i.imgur.com/lRPoMRk.jpg Fixed
01:31:690 (3,4,5,6,7,8,9,1) - you don't use anything like this in the whole diff. The only point that could remotely come closer is 01:12:208 (2,3,4,5,6,7) - and that has a pass since the huge jump comes right at the end of the stream. If you place it at the beginning it really throws the player off, moreso in a 4* diff. I'd either reduce the jump significantly or make it have a more wide angle so the movement isn't as demanding. I see what you mean c: Fixed

In fact, those post-stream slider jumps seem pretty inconsistent throughout. 01:09:966 (7,8) - is 2.94x, 01:12:552 (6,7) - is 4,51x, 01:44:449 (6,7) - is 2.85x and so on. You don't need to be exact here since it's Insane and the highest diff, but it would probably pay off to try to go through these and tone down the higher ones a bit, tbh. I get it but I kinda don't, i REALLY dont know how to fix these sections in the way that you described them, but I'll keep them in mind

Cool set, hope something here helps.
ty for the mod! <3 helped a ton
Topic Starter
Zekks
update: my osu client just shit itself and deleted everything in the "easy" difficulty, remapping it now
Pachiru
idk why it isn't ranked already tho
Topic Starter
Zekks

Pachiru wrote:

idk why it isn't ranked already tho
eh idk
Chanyah
Hello! From my queue :) - Most of these is suggestions since the map looks pretty clean
but I do feel that the top difficulty may needs further modding (maybe 1 or 2+ mods from someone of experience) and the Easy needs more works as well (unfortunately I am not much help sorry :c)



  • General
  1. I do have a bit of concern over the gap between the hard and the top difficulty
    - Whilst I know sr doesn't true difficulty some times but I still can't help but feel that the top difficulty with it jumps and streams - is a challenged and quite dense when comparing to how the hard itself it a bit underwhelming on some areas and doesn't seem to exactly go good transition to the top difficulty its current state - This is more of an opinion since I don't seeing it being too much of a problem of preventing rank but keep an eye on it.
  2. Audio preview time/Countdown conflicts with Easy.
  3. I also have the same concern with your Easy (also I see that it needs more work in general) between you normal - I feel that the Normal uses 1/2 sliders a whole lot and is much more difficulty than the Easy in general - than when I look at the easy - it ignores too much of the music 01:27:380 - like here for instances where even a simple note right here 01:25:656 (1) - would be just fine or another sample 01:25:656 (1) - this long slider ignores too much even for this too be the last difficulty when changing this into 2 1 sliders would had been much better or something similar here - it just I that see that your Easy needs to be work on with those areas and other similar- Not saying you should make it too hard oh course since, afterall, it is suppose to be the easiest difficulty - just a better transition to the normal really.
  • Perception
  1. 00:23:243 (4) - I felt the spacing is a tad bit high for this note because the song is pretty calm here and it wouldn't hurt to lower it (may others similar like this in this section) to give the other faster sections more emphasis
  2. 00:23:243 (4) - I kept playing the music back and forth and even put it at 25% speed - I believe there is an actual beat here that would really hurt to map imo
  3. 00:56:691 (1) - bring this possible more to the right for slightly better flow
  4. 00:57:208 (3) - maybe bring this down for slightly more spacing to give slight emphasis on this note (just minor)
  5. 01:06:863 (3) - I believe bring this down a little to the left would help flow better into 01:07:035 (1,2,3,4) -
  6. (Nitpicking/Minor) 01:09:449 (2) - move this slightly towards the right so it wouldn't be touching 01:10:311 (9) - and possibly move this up for slightly better flow
  7. 01:12:725 (7) - whether it is intentional or not - this is pretty hard to see and you haven't really do anything like this in the kiai afterward which is pretty strange for this to be the only 1 - it just really hard to react to it and would come as a surprise and easy miss for something that really isn't that special and doesn't exactly needs to be emphasis differently - I suggest moving it into a more clear path and just adjusted your patterns in this area
  8. 01:14:966 (2) - (Minor) I feel this would better if ya move this under the slider end of 01:13:932 (4) - I just believe it looks cleaner
  9. 01:15:311 (3,4,5,6,7) - Possibly rotate this to about 10- degrees to help flow better around here? (minor adjustments to notes after this wouldn't hurt)
  10. 01:17:380 (1) - move this up onto the slider end of 01:16:346 (3) - to look cleaner - will also help flow a bit around here
  11. 01:21:001 (4) - wow such high spacing on this note :o - I mean you giving such high emphasis on this that but not giving much emphasis on the much clearer strong note here 01:21:173 (5) - which is pretty disappointing imo - I such reducing the spacing on (4) a lot more and give more spacing for (5)


  • Ohwow's Normal
  1. 00:26:174 (3) - I don't really like how long the gap is and it kind of feels a bit empty compare to the others gaps since ya ignore a important beat in the song - I felt instead of emphasizing this beat on the red tick I suggest moving this back to the white tick here 00:26:002 - lessen the gap and it plays with the music better
    - 00:37:208 (3) - same for this
  2. 01:24:794 (2,3) - bring this up a little bit for better flow
  3. 01:33:070 (2,3) - kind of the same for above ^ (adjustments will be needed but it wouldn't take much)


  • Easy
  1. 00:39:967 (2,3) - you should avoid overlaps in easies period like this - it affects new players too much and can come off more challenging than you think and also it doesn't really flow very well
    a simple solution here is too move (2) to X: 478 y: 247 (adjustments) and also rotating (3) to about -5 degrees to help the flow (would need to adjust slider after this but it won't be too much work)
    - I seen that you this again here 00:59:105 (2,1) - which is pretty much the same problem as above
  2. 00:41:519 (1,1,1) - these new combos is unnecessary and you should avoid use new like this in Easy like this since it just too short - remove all of them except the last 1
  3. 00:49:795 - every difficulty has a note here - why not add 1 here? its not hurting anything and not hurt at all for any newbie so it just a bit strange
  4. 01:03:588 (1) - Same for other time with NCs - I understand what ya doing but you still should avoid it and just keep NCs consistent through out the difficulty
  5. 01:07:725 (3,4,1) - I suggest avoiding this overlap with this difficulty with (1) and (3) (you should pretty much get the point about it from previous times I mention lol)

Id mod the Hard but this mod took me almost 2 hours to make and I need to finish other request in my queue :(

I really do hope I help you in some way and GL getting this rank :)
Topic Starter
Zekks

Hailie wrote:

Hello! From my queue :) - Most of these is suggestions since the map looks pretty clean
but I do feel that the top difficulty may needs further modding (maybe 1 or 2+ mods from someone of experience) and the Easy needs more works as well (unfortunately I am not much help sorry :c)



  • General
  1. I do have a bit of concern over the gap between the hard and the top difficulty
    - Whilst I know sr doesn't true difficulty some times but I still can't help but feel that the top difficulty with it jumps and streams - is a challenged and quite dense when comparing to how the hard itself it a bit underwhelming on some areas and doesn't seem to exactly go good transition to the top difficulty its current state - This is more of an opinion since I don't seeing it being too much of a problem of preventing rank but keep an eye on it.
  2. Audio preview time/Countdown conflicts with Easy.
  3. I also have the same concern with your Easy (also I see that it needs more work in general) between you normal - I feel that the Normal uses 1/2 sliders a whole lot and is much more difficulty than the Easy in general - than when I look at the easy - it ignores too much of the music 01:27:380 - like here for instances where even a simple note right here 01:25:656 (1) - would be just fine or another sample 01:25:656 (1) - this long slider ignores too much even for this too be the last difficulty when changing this into 2 1 sliders would had been much better or something similar here - it just I that see that your Easy needs to be work on with those areas and other similar- Not saying you should make it too hard oh course since, afterall, it is suppose to be the easiest difficulty - just a better transition to the normal really.
  • Perception
  1. 00:23:243 (4) - I felt the spacing is a tad bit high for this note because the song is pretty calm here and it wouldn't hurt to lower it (may others similar like this in this section) to give the other faster sections more emphasis Fixed
  2. 00:23:243 (4) - I kept playing the music back and forth and even put it at 25% speed - I believe there is an actual beat here that would really hurt to map imo I don't understand what you mean ;w; sorry
  3. 00:56:691 (1) - bring this possible more to the right for slightly better flow Fixed
  4. 00:57:208 (3) - maybe bring this down for slightly more spacing to give slight emphasis on this note (just minor) Fixed
  5. 01:06:863 (3) - I believe bring this down a little to the left would help flow better into 01:07:035 (1,2,3,4) - Fixed
  6. (Nitpicking/Minor) 01:09:449 (2) - move this slightly towards the right so it wouldn't be touching 01:10:311 (9) - and possibly move this up for slightly better flow Fixed
  7. 01:12:725 (7) - whether it is intentional or not - this is pretty hard to see and you haven't really do anything like this in the kiai afterward which is pretty strange for this to be the only 1 - it just really hard to react to it and would come as a surprise and easy miss for something that really isn't that special and doesn't exactly needs to be emphasis differently - I suggest moving it into a more clear path and just adjusted your patterns in this area Fixed
  8. 01:14:966 (2) - (Minor) I feel this would better if ya move this under the slider end of 01:13:932 (4) - I just believe it looks cleaner Fixed
  9. 01:15:311 (3,4,5,6,7) - Possibly rotate this to about 10- degrees to help flow better around here? (minor adjustments to notes after this wouldn't hurt) Fixed
  10. 01:17:380 (1) - move this up onto the slider end of 01:16:346 (3) - to look cleaner - will also help flow a bit around here Fixed
  11. 01:21:001 (4) - wow such high spacing on this note :o - I mean you giving such high emphasis on this that but not giving much emphasis on the much clearer strong note here 01:21:173 (5) - which is pretty disappointing imo - I such reducing the spacing on (4) a lot more and give more spacing for (5) Fixed

  • Easy
  1. 00:39:967 (2,3) - you should avoid overlaps in easies period like this - it affects new players too much and can come off more challenging than you think and also it doesn't really flow very well
    a simple solution here is too move (2) to X: 478 y: 247 (adjustments) and also rotating (3) to about -5 degrees to help the flow (would need to adjust slider after this but it won't be too much work) Fixed
    - I seen that you this again here 00:59:105 (2,1) - which is pretty much the same problem as above Fixed
  2. 00:41:519 (1,1,1) - these new combos is unnecessary and you should avoid use new like this in Easy like this since it just too short - remove all of them except the last 1 Fixed
  3. 00:49:795 - every difficulty has a note here - why not add 1 here? its not hurting anything and not hurt at all for any newbie so it just a bit strange Fixed
  4. 01:03:588 (1) - Same for other time with NCs - I understand what ya doing but you still should avoid it and just keep NCs consistent through out the difficulty Fixed
  5. 01:07:725 (3,4,1) - I suggest avoiding this overlap with this difficulty with (1) and (3) (you should pretty much get the point about it from previous times I mention lol) Fixed

Id mod the Hard but this mod took me almost 2 hours to make and I need to finish other request in my queue :(

I really do hope I help you in some way and GL getting this rank :)
Ohwow

Hailie wrote:


  • Ohwow's Normal
  1. 00:26:174 (3) - I don't really like how long the gap is and it kind of feels a bit empty compare to the others gaps since ya ignore a important beat in the song - I felt instead of emphasizing this beat on the red tick I suggest moving this back to the white tick here 00:26:002 - lessen the gap and it plays with the music better following percussions
    - 00:37:208 (3) - same for this
  2. 01:24:794 (2,3) - bring this up a little bit for better flow its fine
  3. 01:33:070 (2,3) - kind of the same for above ^ (adjustments will be needed but it wouldn't take much)nah i like doing these
sorry, no changes, but thanks.

made my own slight changes actually
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes (feat. CoMa)
TitleUnicode:Snake Eyes (feat. CoMa)
Artist:Feint
ArtistUnicode:Feint
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:dance drum & bass drumstep dubstep electro electronic Ohwow short edit
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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270,229,70139,2,0,P|236:239|202:234,1,70,8|0,0:0|0:0,0:0:0:0:
150,198,70483,6,0,L|140:105,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
28,237,71173,2,0,L|20:306,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
126,319,71863,6,0,B|162:328|187:351|187:351|211:321|247:311,1,140,2|8,0:0|0:0,0:0:0:0:
301,280,72380,1,0,0:0:0:0:
301,280,72552,2,0,L|404:271,1,70,0|2,0:0|0:0,0:0:0:0:
420,315,72897,2,0,L|523:306,1,70,8|0,0:0|0:0,0:0:0:0:
501,246,73242,6,0,B|506:174|506:174|456:128,1,140,2|8,0:0|0:0,0:0:0:0:
407,98,73759,1,0,0:0:0:0:
407,98,73932,2,0,L|310:96,1,70,0|2,0:0|0:0,0:0:0:0:
282,127,74277,1,8,0:0:0:0:
159,98,74621,5,2,0:0:0:0:
49,159,74966,2,0,B|56:195|41:227|41:227|41:265|78:280,1,140,8|0,0:0|0:0,0:0:0:0:
143,304,75483,1,2,0:0:0:0:
143,304,75656,2,0,P|190:290|218:249,1,70,8|0,0:0|0:0,0:0:0:0:
239,223,76001,6,0,L|317:229,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
158,126,76690,2,0,L|80:132,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
265,59,77380,6,0,L|422:68,1,140,2|8,0:0|0:0,0:0:0:0:
472,75,77897,1,0,0:0:0:0:
472,75,78070,2,0,P|464:109|470:144,1,70,0|2,0:0|0:0,0:0:0:0:
492,202,78414,2,0,P|498:236|490:270,1,70,8|0,0:0|0:0,0:0:0:0:
456,323,78759,6,0,B|423:336|389:321|389:321|352:307|319:321,1,140,2|8,0:0|0:0,0:0:0:0:
262,343,79277,1,0,0:0:0:0:
262,343,79449,2,0,L|251:273,1,70,0|2,0:0|0:0,0:0:0:0:
240,211,79793,1,8,0:0:0:0:
119,248,80139,6,0,L|140:109,1,140,2|8,0:0|0:0,0:0:0:0:
155,51,80656,1,0,0:0:0:0:
154,50,80828,2,0,P|187:63|224:62,1,70,0|2,0:0|0:0,0:0:0:0:
276,31,81173,2,0,P|310:30|343:42,1,70,8|0,0:0|0:0,0:0:0:0:
394,80,81518,6,0,L|481:64,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
307,171,82208,2,0,L|220:155,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
433,168,82897,6,0,P|426:247|414:322,1,140,2|8,0:0|0:0,0:0:0:0:
381,360,83414,1,0,0:0:0:0:
381,360,83587,2,0,L|284:351,1,70,0|2,0:0|0:0,0:0:0:0:
265,311,83932,2,0,L|168:320,1,70,8|0,0:0|0:0,0:0:0:0:
132,324,84277,6,0,L|123:172,1,140,2|8,0:0|0:0,0:0:0:0:
187,209,84794,1,0,0:0:0:0:
187,209,84966,2,0,B|221:217|256:205,1,70,0|2,0:0|0:0,0:0:0:0:
313,178,85311,1,8,0:0:0:0:
436,208,85656,5,2,0:0:0:0:
429,86,86001,1,8,0:0:0:0:
429,86,86173,2,0,P|356:64|284:74,1,140,2|2,0:0|0:0,0:0:0:0:
240,105,86690,2,0,P|207:116|172:117,1,70,8|2,0:0|0:0,0:0:0:0:
109,106,87035,6,0,L|101:1,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
199,273,88070,1,8,0:0:0:0:
287,341,88414,6,0,P|309:282|298:221,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
267,173,88932,2,0,L|409:150,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
447,144,89449,1,8,0:0:0:0:
464,31,89794,6,0,L|339:51,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
283,63,90311,2,0,P|228:32|166:35,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
120,68,90828,2,0,P|88:81|52:81,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
3,87,91173,6,0,L|11:231,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
16,269,91690,2,0,B|57:256|57:256|163:268,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
195,277,92208,1,8,0:0:0:0:
180,164,92552,6,0,L|192:30,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
233,75,93070,2,0,P|289:103|350:95,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
402,70,93587,1,8,0:0:0:0:
448,173,93932,6,0,B|457:222|457:222|425:311,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
411,347,94449,2,0,P|358:326|263:338,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
235,343,94966,1,8,0:0:0:0:
282,240,95311,6,0,P|293:203|261:117,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
210,133,95828,2,0,B|168:138|168:138|125:130|125:130|85:136,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
30,149,96346,2,0,L|19:70,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
12,30,96690,6,0,L|136:10,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,49,97208,2,0,B|240:54|240:54|311:28,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
350,8,97725,1,8,0:0:0:0:
414,99,98070,6,0,L|465:174,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
367,202,98759,2,0,L|418:277,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
303,110,99449,5,2,0:0:0:0:
212,178,99794,2,0,P|119:152|22:190,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
2,227,100483,1,8,0:0:0:0:
4,340,100828,5,2,0:0:0:0:
102,283,101173,2,0,B|167:283|224:313|224:313|248:295|280:289,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
339,285,101863,1,8,0:0:0:0:
443,330,102208,5,2,0:0:0:0:
458,217,102552,2,0,L|467:126,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
368,93,103070,2,0,L|361:155,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
260,206,103587,5,2,0:0:0:0:
212,101,103932,2,0,P|127:69|45:116,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
24,165,104621,1,8,0:0:0:0:
135,184,104966,5,2,0:0:0:0:
213,102,105311,2,0,B|286:69|286:69|413:90,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
449,96,106001,1,8,0:0:0:0:
380,184,106346,5,2,0:0:0:0:
417,291,106690,2,0,B|371:308|325:284|325:284|288:316|238:313,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
185,293,107380,1,8,0:0:0:0:
248,199,107725,6,0,P|252:136|217:78,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
171,57,108242,1,2,0:0:0:0:
93,139,108587,1,2,0:0:0:0:
93,139,108759,2,0,L|89:224,1,62.9999980773926,8|2,0:0|0:0,0:0:0:0:
58,249,109104,6,0,P|46:295|63:353,2,94.499997116089,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,301,110139,1,8,0:0:0:0:
256,192,110483,5,4,0:0:0:0:
Pachiru
I'll make a recheck of my previous mod since you asked me to. My previous mod can be seen here

[General]
  1. Your "soft-hitnormal.wav" file is empty. I highly recommend you to fix this, since it's an unrankable issue. As the ranking criteria says, you can't have empty/corrupted files in your hitsounds.
[Easy]
  1. 00:22:208 (1,2,3) - I'm not a big fan of the rhythm you chose here, since it's making the thing less obvious for the player and also cause it would be better to have this 00:24:277 - as a clickable beat, instead of a slider end.
    So I suggest you to try a rhythm like this one: https://i.imgur.com/JG8DI3k.png / Since you're using this rhythm later in the intro. You can also apply this here: 00:33:243 (1,2,3) -
  2. 00:29:795 (3) - Don't use a slider here, in my opinion, it would be better to keep a small break for the player to rest a bit here. Having this beat mapped 00:29:708 - as a circle is good enough.
  3. 00:59:105 (2,3) - Please fix that overlap, it's not very helpful for the beginner and it can mislead him since it's giving a flow that can be misunderstood. Don't forget to keep it simple in Easy diffs, since it's a difficulty that's made for training basics. It's highly recommended to avoid using overlaps/stacks in Easy diffs, as the Ranking Criteria says.
  4. 01:06:001 (1,1) - As I said previously, don't use stacks in Easy diffs where circles have such a low gap between each other, cause the player might click too fast since it's pretty unknown for those kind of players and also cause it's the only time in the map where there is a stack. Stacks are mostly used in Normal diff to introduce them to the player.
  5. During the kiai, I noticed that there was no break for the player. Since it's supposed to be for beginners, and they are not used to have a big stamina, that would be very nice if you could add a small break of 1 beat, where the player can rest a bit. I'll give some suggestions down there to give ideas, you're not forced to follow my suggestions tho.

    1. 01:10:483 (3,4) - During this pattern, delete this reverse slider cause it can be mapped in a better way I think. And then, you have two options, you can do like this or this
    2. 01:16:001 (3) - There is an easy opportunity to give a break to the player here. If you delete the revert, and just keep it as a slider. It will look like this if you did it well. If you want to have my opinion about this choice, I would tell you the beat that is mapped in the end of the reverse slider is not worth to be mapped in this difficulty, since it's not strong enough cause the strongest sounds of this pattern are located here: 01:16:346 - & 01:17:035 -
    3. 01:20:139 (1,2,3,4) - I'm sure that on this pattern, there is a possibility to add a little break. So here is my suggestion, it might change the rhythm, but in my opinion, it will give a better representation of the rhythm. Here is my suggestion.
  6. Same issue from here 01:28:414 - about density. I seriously think that it needs to be less dense, cause if the player get exhausted after the kiai, it will be a serious problem for the rest of the map. So now, you'll have to reduce the density of this part differently. Not too much, but quite different from what you did in the kiai tho.
    For instance, don't you think that you can reduce this chain of 1/1 sliders here 01:29:794 (3,4,1,2) - by a longer slider, like you did later in the outro? First, it will be more consistant, but then, it will be less exhausting for the player. Here is an example.
Overall, the difficulty got a lot of improvement from what I've saw in the past. The main problem of this difficulty actually is the density of the kiai, but well, it can be fixed pretty easily.
From what I noticed in the Hard, there is the same problem. You really should pay attention to add a break (not a specifically a big one, generally you adapt it from the difficulty you're mapping). It's really important to avoid getting the player exhausted after he plays your map.

Now I think we need to talk about the Insane, Hard & Normal gap of difficulty. Let's spare the Star Rating and talk about the construction of your difficulties.

- The Normal difficulty is actually very well mapped, it's fitting the standards of Normal difficulty, but the gap of difficulty between Hard and Normal is pretty high, since your Hard is based a lot on small jumps (and sometimes high jumps like this one: 01:34:966 (3,1) - ) with complicated flow sometimes.

- The Hard diff should be nerfed in terms of jumps to leave room for jumps on part that really need it, like for instance on strong sounds only. Like it, it will make a decent evolution of the difficulty from Normal to Hard. It will also introduce easy jumps to the new players, so they could be ready to play the Insane difficulty where there is a lot of jumps.

- Now, I wanna talk about the Insane. Overall, this difficulty is well constructed, it's pleasant to play, and it also respect its difficulty. But, I think that since you've got to reduce some stuffs in the Hard difficulty, the gap of difficulty between each other might be too high, and reducing stuffs on the Insane, will litterally kill the difficulty. So I would suggest you to add a difficulty between the Insane and the Hard. By adding a difficulty, you'll make a perfect spread that everyone will be able to play!

It's really important to have a decent difficulty spread into your mapset, cause if there is a difficulty peak in your set, most will be unable to play it.

Keep in mind that most of the stuffs here are suggestions, so you're free to reject them if you really don't want to (unless it's an unrankable thingy). I'm glad to see the evolution of this mapset tho, and I hope that everything will be good and ready for rank soon! If you need anything, like other opinions, making something clear or else, you're free to contact me! Good luck with your set!
Topic Starter
Zekks

Pachiru wrote:

I'll make a recheck of my previous mod since you asked me to. My previous mod can be seen here

[General]
  1. Your "soft-hitnormal.wav" file is empty. I highly recommend you to fix this, since it's an unrankable issue. As the ranking criteria says, you can't have empty/corrupted files in your hitsounds. It isn't empty, sooooooo
[Easy]
  1. 00:22:208 (1,2,3) - I'm not a big fan of the rhythm you chose here, since it's making the thing less obvious for the player and also cause it would be better to have this 00:24:277 - as a clickable beat, instead of a slider end.
    So I suggest you to try a rhythm like this one: https://i.imgur.com/JG8DI3k.png / Since you're using this rhythm later in the intro. You can also apply this here: 00:33:243 (1,2,3) - oki fixed
  2. 00:29:795 (3) - Don't use a slider here, in my opinion, it would be better to keep a small break for the player to rest a bit here. Having this beat mapped 00:29:708 - as a circle is good enough. oki fixed too
  3. 00:59:105 (2,3) - Please fix that overlap, it's not very helpful for the beginner and it can mislead him since it's giving a flow that can be misunderstood. Don't forget to keep it simple in Easy diffs, since it's a difficulty that's made for training basics. It's highly recommended to avoid using overlaps/stacks in Easy diffs, as the Ranking Criteria says. fixed
  4. 01:06:001 (1,1) - As I said previously, don't use stacks in Easy diffs where circles have such a low gap between each other, cause the player might click too fast since it's pretty unknown for those kind of players and also cause it's the only time in the map where there is a stack. Stacks are mostly used in Normal diff to introduce them to the player. fixed
  5. During the kiai, I noticed that there was no break for the player. Since it's supposed to be for beginners, and they are not used to have a big stamina, that would be very nice if you could add a small break of 1 beat, where the player can rest a bit. I'll give some suggestions down there to give ideas, you're not forced to follow my suggestions tho. fixed

    1. 01:10:483 (3,4) - During this pattern, delete this reverse slider cause it can be mapped in a better way I think. And then, you have two options, you can do like this or this fixed
    2. 01:16:001 (3) - There is an easy opportunity to give a break to the player here. If you delete the revert, and just keep it as a slider. It will look like this if you did it well. If you want to have my opinion about this choice, I would tell you the beat that is mapped in the end of the reverse slider is not worth to be mapped in this difficulty, since it's not strong enough cause the strongest sounds of this pattern are located here: 01:16:346 - & 01:17:035 - fixed
    3. 01:20:139 (1,2,3,4) - I'm sure that on this pattern, there is a possibility to add a little break. So here is my suggestion, it might change the rhythm, but in my opinion, it will give a better representation of the rhythm. Here is my suggestion. fixed
  6. Same issue from here 01:28:414 - about density. I seriously think that it needs to be less dense, cause if the player get exhausted after the kiai, it will be a serious problem for the rest of the map. So now, you'll have to reduce the density of this part differently. Not too much, but quite different from what you did in the kiai tho.
    For instance, don't you think that you can reduce this chain of 1/1 sliders here 01:29:794 (3,4,1,2) - by a longer slider, like you did later in the outro? First, it will be more consistant, but then, it will be less exhausting for the player. Here is an example. fixed
Overall, the difficulty got a lot of improvement from what I've saw in the past. The main problem of this difficulty actually is the density of the kiai, but well, it can be fixed pretty easily.
From what I noticed in the Hard, there is the same problem. You really should pay attention to add a break (not a specifically a big one, generally you adapt it from the difficulty you're mapping). It's really important to avoid getting the player exhausted after he plays your map.

Now I think we need to talk about the Insane, Hard & Normal gap of difficulty. Let's spare the Star Rating and talk about the construction of your difficulties.

- The Normal difficulty is actually very well mapped, it's fitting the standards of Normal difficulty, but the gap of difficulty between Hard and Normal is pretty high, since your Hard is based a lot on small jumps (and sometimes high jumps like this one: 01:34:966 (3,1) - ) with complicated flow sometimes.

- The Hard diff should be nerfed in terms of jumps to leave room for jumps on part that really need it, like for instance on strong sounds only. Like it, it will make a decent evolution of the difficulty from Normal to Hard. It will also introduce easy jumps to the new players, so they could be ready to play the Insane difficulty where there is a lot of jumps.

- Now, I wanna talk about the Insane. Overall, this difficulty is well constructed, it's pleasant to play, and it also respect its difficulty. But, I think that since you've got to reduce some stuffs in the Hard difficulty, the gap of difficulty between each other might be too high, and reducing stuffs on the Insane, will litterally kill the difficulty. So I would suggest you to add a difficulty between the Insane and the Hard. By adding a difficulty, you'll make a perfect spread that everyone will be able to play!

It's really important to have a decent difficulty spread into your mapset, cause if there is a difficulty peak in your set, most will be unable to play it.

Keep in mind that most of the stuffs here are suggestions, so you're free to reject them if you really don't want to (unless it's an unrankable thingy). I'm glad to see the evolution of this mapset tho, and I hope that everything will be good and ready for rank soon! If you need anything, like other opinions, making something clear or else, you're free to contact me! Good luck with your set!
emilia
wow i like this song o btw m4m here

[perception]
  1. the front part has a lot of random stacking without any form of musical emphasis. duno what to think about it since it'll play ok anyway
  2. 01:07:035 (1,2,3,4,5) - this should just be 1/2 notes, i dont hear a quint
  3. 01:12:208 (2,3,4,5,6) - this should just be 1 hitcircle and 1 triplet i think?
  4. 01:15:311 (3,4,5,6,7) - this should just be 1/2 notes, the triplet starts here? 01:15:311 (3,4,5,6,7) -

    i think theres no need to continue. seems as though you werent even really trying to pay attention to the music and just mapped what you felt like. the rhythm is pretty out of place with all the triplets/quints mapped at random. despite the fact that most of them are pretty intuitive to play anyway, they dont serve any form of musical emphasis and i would suggest a relook. a lot of rhythms were either overmapped or undermapped. i like the aesthetic choice here though, its ok
[hard]
  1. 01:08:242 (2,1) - maybe not make them touch?

    too many sliders that look the same. looks like you mapped it on a grid. this stagnates aesthetics and can bore players i guess, i really liked 01:31:690 (2) - but its sad that this is the only instance of the slider. would be nicer if you could change up the looks of some of the sliders at least, because right now its ok but its just kinda boring.
[owow]
  1. 01:27:897 - maybe make 1/2 slider?

    uh just fairly concerned about 00:56:691 (1,2,3,1,2,3) - 00:59:450 (1,2,3,1,2,3) - 01:06:346 (1,2,3,4,1,2,3,4) - 01:11:863 (1,2,3,4,1,2,3,4) - patterns that link up so much might be too high of a rhythm density(?) but the map looks ok to me. nice normal!
ok
Topic Starter
Zekks

Emilia wrote:

wow i like this song o btw m4m here

[perception]
  1. the front part has a lot of random stacking without any form of musical emphasis. duno what to think about it since it'll play ok anyway
  2. 01:07:035 (1,2,3,4,5) - this should just be 1/2 notes, i dont hear a quint Fixed
  3. 01:12:208 (2,3,4,5,6) - this should just be 1 hitcircle and 1 triplet i think? Fixed
  4. 01:15:311 (3,4,5,6,7) - this should just be 1/2 notes, the triplet starts here? 01:15:311 (3,4,5,6,7) - Fixed

    i think theres no need to continue. seems as though you werent even really trying to pay attention to the music and just mapped what you felt like. the rhythm is pretty out of place with all the triplets/quints mapped at random. despite the fact that most of them are pretty intuitive to play anyway, they dont serve any form of musical emphasis and i would suggest a relook. a lot of rhythms were either overmapped or undermapped. i like the aesthetic choice here though, its ok tysm! i looked over the kiai and fixed the issue
[hard]
  1. 01:08:242 (2,1) - maybe not make them touch? Fixed


    too many sliders that look the same. looks like you mapped it on a grid. this stagnates aesthetics and can bore players i guess, i really liked 01:31:690 (2) - but its sad that this is the only instance of the slider. would be nicer if you could change up the looks of some of the sliders at least, because right now its ok but its just kinda boring. Looked over the kiai in this difficulty as well and changed some of the sliders, ty!

ok
Ohwow

Emilia wrote:

[owow]
  1. 01:27:897 - maybe make 1/2 slider? nah i want to make that clap clickable since that's the loudest.

    uh just fairly concerned about 00:56:691 (1,2,3,1,2,3) - 00:59:450 (1,2,3,1,2,3) - 01:06:346 (1,2,3,4,1,2,3,4) - 01:11:863 (1,2,3,4,1,2,3,4) - patterns that link up so much might be too high of a rhythm density(?) but the map looks ok to me. nice normal! ehh i kinda have to increase density so it's more dense than the intro. If a BN says the same thing, then i guess i will have to remap it. but i think its fine.
thanks for the mod tho. C:
midori_wah
Perception
  1. The start has a few points where the jump between each other where the emphasis doesn't line up like 00:24:622 (5) - and 00:23:243 (4) - . Maybe just shorten the distance between these and objects before to make a better effect.
  2. The flow here a bit weird with the slider body, but they can be overlooked with the almost linear shapes. Consider this throughout the maps though.
  3. 00:42:898 (1,2,3,4,1) - isn't increasing in intensity that much, so downsize the increase in distances here, or increase the intensity along with the riser in the background.
  4. The slider body at 01:03:588 (1) - breaks flow a little, so consider changing the body to match the flow.
  5. Just opinion here, but the circle feels better if it was at the end of the slow slider here. 01:03:588 (1,1) -
  6. Strange flow here that require backwards movement. 01:11:518 (6,1) -
  7. The jump is a little off-flow, but you can overlook it. Really just my opinion. 01:14:104 (5,6) -
  8. Backwards movement flow. 01:14:621 (1,2) -
  9. 01:22:208 (4,5) - ^
  10. 01:24:621 (2,3) - Being a little too picky, but yeah, flow again.
  11. 01:28:070 (3,1) - The broken flow (if you didn't realize by now, I'm a really picky person) is uncomfortable to play, especially with the 1/4 gap.
  12. 01:49:794 (4) - This is a little off of the song and sounds a little weird.
  13. 01:50:311 - This has its own strong beat, so I think that the slider could be split into a 1/4 slider with a circle afterwards.

Hard
  1. The distance here is a little absurd considering how the song doesn't change intensity. 00:39:450 (3,4,1) -
  2. Again, flow. 00:39:967 (1,2) -
  3. 00:41:002 (3,1) - ^
  4. Slight intensity increase here, maybe increase the DS a little. 00:43:243 (2,3) -
  5. Movement here is awkward for Hard level players. 01:07:725 (1,2) -
  6. Hard players tend to still follow the slider to the full slider value before moving away, so 01:10:483 (1,2) - is a little hard considering the distance of the jump.
  7. 01:23:242 (2,3,4) - Flow. Again.
  8. The jump is a too intense for this part considering the other objects in this section. 01:32:552 (1,2) -
  9. 01:44:966 (1,2,3) - deviates from patterns prior like 01:40:828 (1,2,3) -

Ohwow's Normal
  1. 00:37:381 (4) - The slider is a little off-screen.
  2. 00:38:071 - to 00:38:760 (1) - has strange sounding. Maybe move the first slider back and put a circle between the two sliders or place a circle before the sliders as filler notes.
  3. My own opinion, but I feel like a slider would work better for a normal diff here. 00:43:933 (5,1) -
  4. This isolated circle is a little hard to click when there is more sounds before and after the circle. Maybe add a circle one tick before and after the circle to compensate for the extra sounds.
  5. The kiai here doesn't lie up with the other diffs. Just sets me off a little, but it doesn't mean much.

Easy
  1. The distance here deviates from the DS. 00:26:346 (3,1) -
  2. The lack of an object here makes it odd to play. Maybe use a filler note. 00:26:346 (3,1) -
  3. 00:26:346 (3,1) - ^
  4. 01:21:518 - to 01:21:863 - is weird with there being no objects on the strong sounds and an object on a red tick instead. Use filler notes if possible.
  5. 01:30:483 - to 01:30:828 - ^
  6. 01:34:621 - to 01:34:966 - ^
Topic Starter
Zekks

Innovation wrote:

Perception
  1. The start has a few points where the jump between each other where the emphasis doesn't line up like 00:24:622 (5) - and 00:23:243 (4) - . Maybe just shorten the distance between these and objects before to make a better effect. nah, these are fine, but i'll be adding my own personal changes since you pointed them out
  2. The flow here a bit weird with the slider body, but they can be overlooked with the almost linear shapes. Consider this throughout the maps though. where
  3. 00:42:898 (1,2,3,4,1) - isn't increasing in intensity that much, so downsize the increase in distances here, or increase the intensity along with the riser in the background. These objects are fine, the map isnt better or worse just because they're a slightly larger distance from the other objects in the beginning
  4. The slider body at 01:03:588 (1) - breaks flow a little, so consider changing the body to match the flow. This slider is fine, if I change the flow nothing will happen to the outcome of the map so changing the body is pointless
  5. Just opinion here, but the circle feels better if it was at the end of the slow slider here. 01:03:588 (1,1) - These objects are already pretty far away from the slider end so no, I'm not gonna be changing this since it'll break the flow and the how the map is set up
  6. Strange flow here that require backwards movement. 01:11:518 (6,1) - Fixed
  7. The jump is a little off-flow, but you can overlook it. Really just my opinion. 01:14:104 (5,6) -
  8. Backwards movement flow. 01:14:621 (1,2) - This is fine?? it's been like this and hasn't been a problem
  9. 01:22:208 (4,5) - ^ This is fine too, the map is not better or worse just because of a slider body
  10. 01:24:621 (2,3) - Being a little too picky, but yeah, flow again. This is fine as well, nothing bad about it since it's used commonly throughout the map and isn't new to the player
  11. 01:28:070 (3,1) - The broken flow (if you didn't realize by now, I'm a really picky person) is uncomfortable to play, especially with the 1/4 gap. This section was previously fixed so it can fit with the strange flow with the map, so no I will not be fixing it
  12. 01:49:794 (4) - This is a little off of the song and sounds a little weird. This is fine too, nothing wrong with it
  13. 01:50:311 - This has its own strong beat, so I think that the slider could be split into a 1/4 slider with a circle afterwards. I mean like,
    it's not being ignored so what's the point, the map is not better or worse without it

Hard
  1. The distance here is a little absurd considering how the song doesn't change intensity. 00:39:450 (3,4,1) - Fixed
  2. Again, flow. 00:39:967 (1,2) - Nothing wrong with it
  3. 00:41:002 (3,1) - ^ Nothing wrong with this as well, it's nothing new
  4. Slight intensity increase here, maybe increase the DS a little. 00:43:243 (2,3) - Fixed
  5. Movement here is awkward for Hard level players. 01:07:725 (1,2) - Fixed
  6. Hard players tend to still follow the slider to the full slider value before moving away, so 01:10:483 (1,2) - is a little hard considering the distance of the jump. Fixed
  7. 01:23:242 (2,3,4) - Flow. Again. This is fine
  8. The jump is a too intense for this part considering the other objects in this section. 01:32:552 (1,2) -
  9. 01:44:966 (1,2,3) - deviates from patterns prior like 01:40:828 (1,2,3) - There is literally nothing wrong here

Easy
  1. The distance here deviates from the DS. 00:26:346 (3,1) - Fixed
  2. The lack of an object here makes it odd to play. Maybe use a filler note. 00:26:346 (3,1) - there's nothing wrong here, it's an easy difficulty,
    a previous stated that the there should be breaks since new players dont have the same amount of stamina a 5 digit would have, so i chose to stick by that since it makes sense
  3. 00:26:346 (3,1) - ^ You pointed out the same thing
  4. 01:21:518 - to 01:21:863 - is weird with there being no objects on the strong sounds and an object on a red tick instead. Use filler notes if possible. Fixed
  5. 01:30:483 - to 01:30:828 - ^ Fixed
  6. 01:34:621 - to 01:34:966 - ^ Fixed
Ohwow

Innovation wrote:

Ohwow's Normal
  1. 00:37:381 (4) - The slider is a little off-screen. Nope, fits the 4:3 ratio --> https://puu.sh/yNY3v/bf9c25e6bc.jpg
  2. 00:38:071 - to 00:38:760 (1) - has strange sounding. Maybe move the first slider back and put a circle between the two sliders or place a circle before the sliders as filler notes. not sure how it's strange. I'm following the percussion. Seems perfectly fine to me.
  3. My own opinion, but I feel like a slider would work better for a normal diff here. 00:43:933 (5,1) - nah i want to make that last circle clickable
  4. This isolated circle is a little hard to click when there is more sounds before and after the circle. Maybe add a circle one tick before and after the circle to compensate for the extra sounds. I'm assuming you're talking about 00:49:795 - . I don't agree because the beat there is pretty strong compared to it's surrounding beats, and if I put extra circles around the current circle, it makes that circle less expressive, which i don't want. I'm just trying to follow the song. Plus adding 2 more circles around it doesn't make it any easier.
  5. The kiai here doesn't lie up with the other diffs. Just sets me off a little, but it doesn't mean much. Kiais of GDs can be different cause different people can have different perspective on what part of the song is strong or not.
No changes, but thanks anyways C;
Morso
Perception
00:22:898 (3,4) - In my opinion, it seems that note emphasis is a little odd here. Slider heads in comparison to slider tails carry more "weight" when being played, so I would change around some of the notes so that the slider heads fall on the sharp "KICK" sound in the music for a more accurate representation when being played.
-Since this seems to be a common occurrence within the beginning of the map, I wont be commenting on it any more :)

00:28:933 (1) - I find that it it better to change flow on the on the beginning of musical phrases and or bigger noises in the music. So what I'd recommend is to change flow direction on 00:27:726 (1) instead of 00:28:933 (1). I say this because 00:27:726 (1) is the end and beginning of music phrases so a flow change would feel more natural in comparison to 00:28:933 (1). But since I see this pattern repeating through out the beginning it may be intentional, do as you wish.

00:35:312 (3,1) - ^ Kind of the same idea, I'm only linking this pattern because it's a bit different. Where as the flow change happens on 00:35:312 (3) which is a weaker sound in comparison to 00:36:002 (1). Once again, it may be intentional, do as you wish.

00:42:898 (1,2,3,4,1) - In this pattern I see that you are representing the vocals with the sliders 00:42:898 (1,2,3,4) then you represent the kick with the note 00:44:277 (1). So in my opinion it feels a little odd to still not complete the music sentence by placing another circle on the beat where the vocalist says "eyes" at the time stamp 44:622, to fully complete the musical line. But the way you currently have it works, do as you wish.

Side Note: Over all every thing else is okay, but It could be nice to see some variations in slider shapes to represent some different sounds in both Kiai sections. Doing this would make your map feel more "alive". But it's also fine in it's current state :D

Hard
00:56:691 (1,2) - In my opinion, consistency is key when it comes to mapping. When you first map these two sounds it looks like this 00:55:829 (2,1), The second time it comes it looks like this 00:56:691 (1,2), This is a good "A, B" pattern for something as simple as this. In the mapping it seems that this is what you're gonna do with the next pattern being "A" 00:58:071 (1,2) again, but then you change up the "B" part to 00:59:450 (1,2). Everything works in context, but when looking at the bigger phrasing, to me, it would make more sense to either replace 00:56:691 (1,2) with 00:59:450 (1,2) or vice versa.

01:18:759 (1) - After this note at timestamp 1:19:621 there is a very loud kick sound in the drums which seems to be unaccompanied by any notes in the map, I'd recommend mapping this drum beat because it's a very heavy sound that players would naturally want to click either with a circle or with a slider head

01:32:552 (1) - In context this slider is perfectly fine, but the slider tail is representing a bigger sound then the slider head. Reporting back to what I said in the first part of the "Perception" difficulty mod, "Slider heads in comparison to slider tails carry more 'weight' when being played". So I would recommend changing the pattern to something that includes the more important sound at 1:32:725.
Enkrypton
From my mod queue. sorry for late reply.

Easy

01:10:483 - maybe put a circle here? pretty big sounding beat
01:12:552 (2) - rotate this -5 degrees with selection center. it will look better with: 01:13:242 (3)
01:19:794 (4,1) - try to blanket this? current design looks kinda weird
01:21:518 - the strong beat here might confuse newer players into hitting 01:21:690 (3) too early. just move 01:21:690 (3) to 01:21:518. a slider from 01:21:518 to 01:21:863 works well too, but what u have currently may confuse new players rhythm-wise.
01:30:656 (4) - ^ same logic as above, the single circle here is confusing to new players
01:24:277 (3,1) - overlap looks random. i would try to have the slider head of 01:24:277 (3) - inside the sliderbody of 01:25:656 (1) completely since it makes a less random design
01:31:863 (2) - design suggestion: maybe curve this like 01:31:173 (1). looks pretty cool tbh http://puu.sh/yOV0c/df3252d076.jpg

ohwow's Normal

01:27:897 - this beat feels kinda important, maybe make make it a short slider like u did here: 01:42:552 (2,3) -
01:50:139 (2) - ^ same here but its just suggestions

oh wow! its mapped really good can barely find anything

Hard

00:23:415 (1) - copy paste 00:22:208 (1) to make this slider. the bigger curve will also look well with 00:24:277 (3)
00:27:726 (1) - probably rotate this up a bit, 00:27:208 (4,1) - this doesn't really look too aesthetic the way it is
01:03:760 (1) - suggestion to end spinner here: 01:05:656 and just put circle to map the big bass here: 01:06:001. using spinenr end to map it makes it looks too much emphasis on that "grand beat before the kiai time"
01:14:966 (2) - if you don't reuse the red anchor bumps here probably just remove it cause it looks random by itself.

Perception

all suggestions
00:24:622 (5) - maybe move to the right a little so i get a cool symmetrical design with 00:23:588 (1,2,3,4,5)
01:33:587 (6) - curve upwards instead so u can get a blanket with 01:33:414 (5)

Good luck with set :)
[Nemesis]
Mod from my queue.
Perception
I dislike how you're using a different curvature on all your sliders (they are slightly different, I can tell that they are handmade. I suggest you copy and paste one chosen shape on to every single of those sliders, it's just gonna feel so much better to look at, these small imperfections are what makes the map way worse than it could be)
00:57:036 (2,3,4,5) - why isn't the spacing between the circle and slider equal between those? It's clearly the same intensity and nearly the same sound.
00:58:415 (2,3,4,5) - again
00:59:795 (2,3,4,5) - the best example of it, I'm just gonna stop mentioning these from now on. ALL of such cases need a reposition, some even need a remap.
01:06:001 (1,1) - how about you add a jump there? Imo the transition from the buildup would be so much better there.
01:07:380 (3) - x=349 y=339 for aesthetics
01:11:346 (5,6) - blanket those a little maybe? They just seem randomly placed, without any correlation between them
01:14:104 (5,6) - what made you use such an uncomfortable pattern to play when there's nothing supporting it? (Uncomfortable compared to the rest of the map which flows pretty smoothly)

The entire map afterwards has the same problem, objects have no correlation, they seem randomly placed, spacing is inconsistent and aesthetics are broken a couple of times. I feel like the diff needs improvement before pushing it further into the ranking process.

GL.
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