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Ito Kanako - Sky of Twilight

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on domingo, 5 de noviembre de 2017 at 13:22:38

Artist: Ito Kanako
Title: Sky of Twilight
Source: エスカ&ロジーのアトリエ~黄昏の空の錬金術士~
Tags: Shade Atelier series Escha and Logy Alchemist Dusk 大和 Yamato tasogare sora renkin jutsushi
BPM: 216
Filesize: 10164kb
Play Time: 06:11
Difficulties Available:
  1. Stairway To Heaven (6,86 stars, 2069 notes)
Download: Ito Kanako - Sky of Twilight
Information: Scores/Beatmap Listing
---------------
thanks to My Angel Kanan for recomend me this song
Enon
with in porn
-Atri-
Ayyy
Chewin
bella mappa
Topic Starter
Natsu

Chewin wrote:

bella mappa
grazie ragazzo
moph
m4m o/
[Stairway To Heaven]
  1. 00:35:693 (3) - I think it might be better to start this 1/2 earlier, the held sound starts here 00:35:554 - and the sound here 00:35:693 - is so weak, having that jump there also makes it feel weird. 02:13:471 (3) - here as well
  2. 00:44:443 (3) - small aesthetic thing, try moving to 269,128 ish so its looks more even with 00:44:582 (4,5) -. 2:22:220 (3) - here as well
  3. 00:48:819 (2) - could remove this note to differentiate the vocals more from 00:48:193 (1,2,3,4,5,6) -
  4. 01:10:554 (1,2,3,4,5,6) - this feels really weird rhythm wise as its not really following anything properly, you've got the drums 01:10:554 (1,2,3) - and the electronic 1/4s 01:10:832 (5,6,1,2) - here but neither of them are really followed properly? if that makes sense. imo try deleting these two 01:10:762 (4,6) -
  5. 01:15:694 (7) - since you prioritize vocals mostly you could emphasize this more by starting the stream here instead, imo the 1/4s here 01:15:416 (3,4,5,6) - are completely unnecessary. You could alternatively use kick sliders for the vocal parts if you want to keep the stream? same for later on
  6. 01:55:971 (1) - curve this around more so it completes the circle :> 01:55:416 (1,2,3,4,5,6,7,8) -
  7. 01:58:888 (5,7) - ctrl+g? to match the pattern earlier
  8. 02:05:416 (1,2,3,4) - could space these slight further away from 02:04:860 (1,2,3,4) - to match what you did earlier
  9. 02:44:443 (6,7,8,9,10,11) - If you're not going to do the cool kick slider thing try making the stream shape a bit more unique? You use streams so much the kick sliders emphasizes the sound so well.
  10. 03:02:082 (3,4,5,6,7,8,9,10) - ^
  11. 03:40:136 (5) - would be nice to have this match 03:39:580 (5) - like the previous pattern
  12. 03:43:747 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - might be a pain to do but you could scale up the ds to match the ascending tone?
  13. 03:46:247 (3) - a bit under mapped for a pretty intense part of the song.
  14. 03:46:664 (4) - increasing sv here could be cool
  15. 04:33:052 (4,5,6,7,8) - spacing here could use a boost since it was larger in the first kiai
  16. 04:53:191 (2,3,4,5,6,7,8,9) - same as before ya
  17. 05:05:135 (2) - I thiiiink this should be 1/4 earlier o.o or maybe put something here 05:05:066 -. Or just ignore it like here lol 05:05:969 (1) -
  18. 00:35:416 (1) - clap?
  19. 00:36:527 (1) - remove finish, add normal clap?
solid as always, gl! :)
Asuka_-
m4m~

cute BG

General
Tag: you can add "tasogare sora renkin jutsushi" (romasied sourse of "黄昏の空の錬金術士")

Stairway To Heaven
00:16:804 (3,1) - Although the rhythm is different but the length of the slider is the same, the player may be confused~.
If you change the direction of objects at 00:17:082 (1,2,3,4,5,6,7) - , the player will become easier to read imo
maybe like https://i.gyazo.com/d2cc141fecd413b5cf1 ... 9d0851.png

02:05:416 (1,2,3,4) - It might be cool if taking a distance a little wider than 02:04:860 (1,2,3,4) -
https://i.gyazo.com/beaf597fb9c3972fb2f ... cc3525.png

02:57:360 (2,3) - maybe placement ctrl+g? 02:57:638 (1) - will be able to be more emphasized if you did imo.

03:05:693 (7) - hmmm maybe NC...?? it have big sound. also 03:06:526 (6,6) - etc... xD

03:14:373 - Because there is a sound here, you can change 03:14:303 - to 1/4slider to make a difference from 03:14:234 -.

04:22:914 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Since there is no big sound at the NCs (where you changed flow),
How about changing direction by placing an NC at 04:23:051 (3, 1, 1) - where there is a big sound (vocal)?

04:40:413 (6,1) - swap NC because music changed at 04:40:413 - and you already put nc 04:42:635 (1) - 04:44:858 (1) - of same sound.

05:12:774 (1) - unsnap...? (pls touch object on timeline once lol)
https://osu.ppy.sh/ss/9401168

06:18:746 - Since there is a sound here, you can put a spinner. (but now is fine lol)
[]

that's all... >< (i could find any more xd) Nice map & song!!! :)
schoolboy
hello!

00:21:943 (3,4) - maybe increase the spacing a bit? right now it doesn't look nice visually imo
00:26:527 (1) - try to make this more careful? https://puu.sh/y7Hga/1dbd850449.png
00:27:638 (1) - 00:29:860 (1) - clap sounds cool
00:28:749 (4) - 00:30:971 (4) - here as well
00:33:679 (10) - sorry for nazi, but the end of the stream could be better a bit https://puu.sh/y7Hmq/b574747bab.png
00:43:471 (4,5) - well, this pattern is really cute, but it doesn't really follow the vocals so it's not a good idea to use it i think since you focus on the vocals in this part. maybe try a circle + 1/1 slider instead? or at least remove the whistle from 00:43:749 (5) - since you only put whistles on the instruments
00:53:332 (6) - hmmm, nc maybe?
01:18:193 (1,2) - rip blanket
01:15:694 (7,8,9,10) - well it could be a great idea to make them as 2 1/4s so you will emphasize the vocals, but that's up to you
01:25:277 (3) - tail should be clapped i think, also spacing 01:25:277 (3,4) - here could be bigger since music is getting more intense
01:43:054 (3) - same for clap
02:20:693 (3,4) - actually i think it could be better if you stack those because sounds on them are not that strong as on 02:20:416 (1,2) -, so they probably should have different spacing
same for 02:21:249 (7,8) - ^
02:40:276 (11,12,1) - the end of the stream has kinda untidy curve lol, or maybe that's just me (maybe you can copy this 03:02:082 (3,4,5,6,7,8,9,10) - shape?)
02:44:443 (6,7,8,9,10,11) - well, you might probably want to make a different shape here because there some guitar sounds appear and they're pretty noticeable. u can go for kicksliders as for 01:42:221 (3,4,5) -
02:45:416 (4) - clap?
03:05:693 (7,1) - i think you should swap ncs, since music starts changing here 03:05:693 (7) -
03:24:858 - love this part
03:33:469 (1) - maybe put a nc here, should work nicely with the music
03:45:414 (5) - delete this nc? bcs there is no such difference between sounds there as 03:45:066 (4,1) - or 03:45:622 (5,1) - here
04:04:719 - why do u skip those pretty noticeable sounds? wouldn't be a problem if you map them imo since the map is pretty hard already so players on that level should be fine with it
04:38:746 - clap too?
04:40:414 (6) - i think it should have a nc and another sv, since it kinda introduces the further part
04:50:275 (1,2) - increase the spacing slightly? the sound on 04:50:414 (2) - should have some more spacing
04:52:774 (4) - undo the nc? the sound on it is really similar to 04:51:525 (1,2,3) -, so it will be better if this pattern has 4 sliders and not 3
04:53:329 (7,8,9,10,11,12) - change to kicksliders like i suggested before?
04:54:164 (3,4) - ctrl+g those separately from each other?
04:55:552 (6,7,8) - rip curve
05:29:858 (1) - 05:30:969 (4) - 05:32:080 (1) - 05:33:191 (4) - claps?
05:33:052 (3,5) - overlap is kinda uncool here, consider rearranging the pattern?

really good song and map (wish i could play it :()
good luck!!
Yahuri
m4m from ur q
what a wild song

Stairway To Heaven
stacks
00:13:749 (1,1) - 1 down
00:25:138 (2) - 1 down 1 right
00:32:499 (1,1) -
00:39:304 (3) - 1 down
00:39:860 (5) - 2 down 1 right (after you fixed above)
01:12:221 (4) - 1 up
01:12:221 (4) - 1 up 1 right
01:14:027 (2) - 1 right (after you fixed above)
01:16:527 (3) - 1 down 1 right
01:17:221 (2) - 1 down 2 right (after you fixed above)
01:25:277 (3) - 1 up 1 left
01:25:554 (4) - 1 down 1 right
01:38:888 (4) - 1 right
01:44:304 (4) - 1 down 1 right
04:51:525 (1,2) - uh yea
05:13:469 (4,1) - ^
ok thats a lot already let me know if u want me to finish
blankets
00:24:027 (2) - 00:24:582 (8) -
00:28:610 (3,5) -
01:08:193 (1,3) -
01:08:471 (2,5) -
01:23:193 (6,8) -
01:22:916 (5,7) - could make the visual spacing a bit larger to match 01:23:193 (6,8) because it looks really close right now, you might also be able to prevent overlap here 01:22:916 (5,1).
03:48:191 (1,2) - match visual spacing of 03:50:969 (2,3)? its really close right now
03:57:636 (1,2) -
suggestion: since this 00:00:693 (2) - has the same pitch as this 00:01:110 (5) you can move the position of 5 to 2. same here 00:02:915 (3) - 00:03:332 (6)
00:18:193 (1,2) - flow into 2 could be a bit better, rotate 1 so that the sliderhead goes up more
00:20:416 (1,1) - move these so that theyre equidistant from 00:20:693 (2) - 00:21:110 (5)?
00:21:110 (5,6,7) - this is the only time you changed the flow in the middle of a hexagon-ish pattern for this section, why?
00:21:943 (3,4) - increase DS to get more emphasis on melody and cymbal crash
00:44:721 (5,1) - since the pitch is still increasing and 1 has a finish, make DS larger than 4-5
02:22:499 (5,1) - ^
00:48:819 (2) - i dont really hear anything here
01:39:582 (2) - copy/180 01:38:888 (4) and remap this
01:53:749 (1) - i think coming out of a soft section to a deathstream is a bit much, you can change some of it to reverse sliders
02:18:888 (5) - you mapped this note here but not here 00:41:110
02:20:416 (1,2,3,4,5,6,7,8,9,10) - this pattern looks a bit messy to me, you could make this 02:20:416 (1,2,4) an equilateral triangle, 02:20:693 (3,4,6), etc
02:30:554 (1,2) - could make these sliders to emphasize the guitar (especially 1)
03:46:247 (3,4) - could make the slider shapes more wacky for contrast, especially cuz 4 is the same shape as 03:48:191 (1) even though the sound is completely different
04:55:414 (4,5,6,7,8) - could flow better, 8 should curve more to the left
05:32:219 (2,4) - i dont think ive seen an overlap pattern like this in the map before, try getting them to stack so the visual isnt too jarring
05:48:191 (1,2,3) - adjust this pattern so that these 05:47:820 (3) - 05:48:932 (3) stack
06:10:691 (2,3) - these arent perfectly lined up on this 06:11:524 (1)

i cant play it but it looks really fun, nice job :)
Nikakis
~Hello Natsu, m4m

Stairway to Heaven:

  1. 00:45:554 (4,5,6) - : This is a bit overmapping in my opinion, why isn't mapped as 1/2 slider ?It doesn't really fit.
  2. 01:09:721 (1) - : Ctrl + G feels more natural movement for the upcoming SV change.
  3. 01:15:416 (3,4,5,6,7,8,9,10) - : Well, these 01:15:416 (3,4,5,6) - ruin the vocal intensity of 01:15:694 (7,8,9,10) - , im not really fan of this mix.I recommend doing that, it sounds a lot better .Same for the upcoming kiais for this specific part.
  4. 01:33:749 (1,2,3,4,5,1,2,3,4,5) - : My favorite part of the whole map lul.
  5. 02:29:721 (1) - : Same from above.I would recommend this ctrl + g on the whole map at this specific pattern, i won't mention it again.
  6. 02:53:054 (1) - : From the stacking spamming that you are doing, it results in this slider to be too damn far for a particular no reason, the vocals + instruments are very quiet for this kind of distance.
  7. 02:44:443 (6,7,8,9,10,11) - : I was expecting kick sliders like 01:24:443 (4,5,6) -
  8. 03:27:635 (2,3) - : Why you didn't map these like 03:28:190 (1,2,3,4) - ?Supposedly, your 1/1 sliders are following on this part the held synthesizer sound, what happened to these.
  9. 03:30:968 (3,4) - : Same.
  10. 03:50:414 (1) - : Stack is a bit off.
  11. 04:41:664 (1,2,3) - : Not sure if you actually wanted to stack them on the slidertail of 04:40:136 (5) - .Maybe do?
  12. 04:43:608 (1) - : Ctrl + G itself for better emphasizing for higher vocal tone?
  13. 04:52:358 (3) - : Exact same thing.
  14. 05:32:219 (2) - : Fix stack.
  15. 05:42:080 (3) - : Ctrl + G for better emphasize for higher synthesizer tone.

Very solid stream map, you will definetelly rank this soon.

Gl~!
Topic Starter
Natsu

moph wrote:

m4m o/
[Stairway To Heaven]
  1. 00:35:693 (3) - I think it might be better to start this 1/2 earlier, the held sound starts here 00:35:554 - and the sound here 00:35:693 - is so weak, having that jump there also makes it feel weird. 02:13:471 (3) - here as well I'm really sure that the melody has 3 hits there
  2. 00:44:443 (3) - small aesthetic thing, try moving to 269,128 ish so its looks more even with 00:44:582 (4,5) -. 2:22:220 (3) - here as well ok
  3. 00:48:819 (2) - could remove this note to differentiate the vocals more from 00:48:193 (1,2,3,4,5,6) - I'm not really following the vocals,
    you can notice it at the next objects
  4. 01:10:554 (1,2,3,4,5,6) - this feels really weird rhythm wise as its not really following anything properly, you've got the drums 01:10:554 (1,2,3) - and the electronic 1/4s 01:10:832 (5,6,1,2) - here but neither of them are really followed properly? if that makes sense. imo try deleting these two 01:10:762 (4,6) - I added clap to all of them it should sounds better now
  5. 01:15:694 (7) - since you prioritize vocals mostly you could emphasize this more by starting the stream here instead, imo the 1/4s here 01:15:416 (3,4,5,6) - are completely unnecessary. You could alternatively use kick sliders for the vocal parts if you want to keep the stream? same for later on I'm really not a fan of kick sliders and I prefer to keep streams at circles, also the drums sounds better as a full stream
  6. 01:55:971 (1) - curve this around more so it completes the circle :> 01:55:416 (1,2,3,4,5,6,7,8) - ok
  7. 01:58:888 (5,7) - ctrl+g? to match the pattern earlier it would make 5 too big compared to 6
  8. 02:05:416 (1,2,3,4) - could space these slight further away from 02:04:860 (1,2,3,4) - to match what you did earlier ok
  9. 02:44:443 (6,7,8,9,10,11) - If you're not going to do the cool kick slider thing try making the stream shape a bit more unique? You use streams so much the kick sliders emphasizes the sound so well. same as before, I prefer the circlestream
  10. 03:02:082 (3,4,5,6,7,8,9,10) - ^
  11. 03:40:136 (5) - would be nice to have this match 03:39:580 (5) - like the previous pattern ok
  12. 03:43:747 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - might be a pain to do but you could scale up the ds to match the ascending tone? yeah maybe, I really need to think more about this
  13. 03:46:247 (3) - a bit under mapped for a pretty intense part of the song. ok
  14. 03:46:664 (4) - increasing sv here could be cool ok
  15. 04:33:052 (4,5,6,7,8) - spacing here could use a boost since it was larger in the first kiai ok
  16. 04:53:191 (2,3,4,5,6,7,8,9) - same as before ya same
  17. 05:05:135 (2) - I thiiiink this should be 1/4 earlier o.o or maybe put something here 05:05:066 -. Or just ignore it like here lol 05:05:969 (1) - added a circle
  18. 00:35:416 (1) - clap? ok
  19. 00:36:527 (1) - remove finish, add normal clap? calp sounds too strong imo
solid as always, gl! :)

Asuka_- wrote:

m4m~

cute BG

General
Tag: you can add "tasogare sora renkin jutsushi" (romasied sourse of "黄昏の空の錬金術士") ok

Stairway To Heaven
00:16:804 (3,1) - Although the rhythm is different but the length of the slider is the same, the player may be confused~.
If you change the direction of objects at 00:17:082 (1,2,3,4,5,6,7) - , the player will become easier to read imo
maybe like https://i.gyazo.com/d2cc141fecd413b5cf1 ... 9d0851.png nah, players are going to be fine reading it, if someone missread they can still retry, since it's just the start of the map, also it's like that to show the rest of drastic section changes in the music

02:05:416 (1,2,3,4) - It might be cool if taking a distance a little wider than 02:04:860 (1,2,3,4) - ok


02:57:360 (2,3) - maybe placement ctrl+g? 02:57:638 (1) - will be able to be more emphasized if you did imo. my current one plays better imo

03:05:693 (7) - hmmm maybe NC...?? it have big sound. also 03:06:526 (6,6) - etc... xD if you notice the melody starts at the next red tick and not at the stanza

03:14:373 - Because there is a sound here, you can change 03:14:303 - to 1/4slider to make a difference from 03:14:234 -. i really can't here anything there

04:22:914 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Since there is no big sound at the NCs (where you changed flow),
How about changing direction by placing an NC at 04:23:051 (3, 1, 1) - where there is a big sound (vocal)? it would make the rest inconsistent

04:40:413 (6,1) - swap NC because music changed at 04:40:413 - and you already put nc 04:42:635 (1) - 04:44:858 (1) - of same sound. I understand it in the other way, just hear the vocals changes

05:12:774 (1) - unsnap...? (pls touch object on timeline once lol) ok

06:18:746 - Since there is a sound here, you can put a spinner. (but now is fine lol) I'm not really a fan of spinners tbh

that's all... >< (i could find any more xd) Nice map & song!!! :)

Komore wrote:

hello!

00:21:943 (3,4) - maybe increase the spacing a bit? right now it doesn't look nice visually imo ok
00:26:527 (1) - try to make this more careful? https://puu.sh/y7Hga/1dbd850449.png ok
00:27:638 (1) - 00:29:860 (1) - clap sounds cool ok
00:28:749 (4) - 00:30:971 (4) - here as well ok
00:33:679 (10) - sorry for nazi, but the end of the stream could be better a bit https://puu.sh/y7Hmq/b574747bab.png ok
00:43:471 (4,5) - well, this pattern is really cute, but it doesn't really follow the vocals so it's not a good idea to use it i think since you focus on the vocals in this part. maybe try a circle + 1/1 slider instead? or at least remove the whistle from 00:43:749 (5) - since you only put whistles on the instrumentstbh it's following the white ticks more than the vocals
00:53:332 (6) - hmmm, nc maybe? I don't think it's needed
01:18:193 (1,2) - rip blanket ok
01:15:694 (7,8,9,10) - well it could be a great idea to make them as 2 1/4s so you will emphasize the vocals, but that's up to you explained at previous mod
01:25:277 (3) - tail should be clapped i think, also spacing 01:25:277 (3,4) - here could be bigger since music is getting more intense ok
01:43:054 (3) - same for clap ok
02:20:693 (3,4) - actually i think it could be better if you stack those because sounds on them are not that strong as on 02:20:416 (1,2) -, so they probably should have different spacing that would kill the movement
same for 02:21:249 (7,8) - ^
02:40:276 (11,12,1) - the end of the stream has kinda untidy curve lol, or maybe that's just me (maybe you can copy this 03:02:082 (3,4,5,6,7,8,9,10) - shape?) i like it
02:44:443 (6,7,8,9,10,11) - well, you might probably want to make a different shape here because there some guitar sounds appear and they're pretty noticeable. u can go for kicksliders as for 01:42:221 (3,4,5) - same as before
02:45:416 (4) - clap? ok
03:05:693 (7,1) - i think you should swap ncs, since music starts changing here 03:05:693 (7) - it's basically the same as 03:06:666 (1) -
03:24:858 - love this part ;)
03:33:469 (1) - maybe put a nc here, should work nicely with the music it would be inconsistent in numbers with the rest
03:45:414 (5) - delete this nc? bcs there is no such difference between sounds there as 03:45:066 (4,1) - or 03:45:622 (5,1) - here the downbeat sounds a lot stronger than the before part
04:04:719 - why do u skip those pretty noticeable sounds? wouldn't be a problem if you map them imo since the map is pretty hard already so players on that level should be fine with it I prefer to have the tiny break and also I'm mostly following the vocals at the slow part
04:38:746 - clap too? ok
04:40:414 (6) - i think it should have a nc and another sv, since it kinda introduces the further part i think the music doesn't changes until the next object, talking about the vocals lines
04:50:275 (1,2) - increase the spacing slightly? the sound on 04:50:414 (2) - should have some more spacing ok
04:52:774 (4) - undo the nc? the sound on it is really similar to 04:51:525 (1,2,3) -, so it will be better if this pattern has 4 sliders and not 3 ok
04:53:329 (7,8,9,10,11,12) - change to kicksliders like i suggested before? same as before
04:54:164 (3,4) - ctrl+g those separately from each other? I like the current way more
04:55:552 (6,7,8) - rip curve ok
05:29:858 (1) - 05:30:969 (4) - 05:32:080 (1) - 05:33:191 (4) - claps? ok
05:33:052 (3,5) - overlap is kinda uncool here, consider rearranging the pattern? ok

really good song and map (wish i could play it :()
good luck!!

Yahuri wrote:

m4m from ur q
what a wild song

Stairway To Heaven
stacks
00:13:749 (1,1) - 1 down
00:25:138 (2) - 1 down 1 right
00:32:499 (1,1) -
00:39:304 (3) - 1 down
00:39:860 (5) - 2 down 1 right (after you fixed above)
01:12:221 (4) - 1 up
01:12:221 (4) - 1 up 1 right
01:14:027 (2) - 1 right (after you fixed above)
01:16:527 (3) - 1 down 1 right
01:17:221 (2) - 1 down 2 right (after you fixed above)
01:25:277 (3) - 1 up 1 left
01:25:554 (4) - 1 down 1 right
01:38:888 (4) - 1 right
01:44:304 (4) - 1 down 1 right
04:51:525 (1,2) - uh yea
05:13:469 (4,1) - ^
ok thats a lot already let me know if u want me to finish

those are cause by the game

blankets
00:24:027 (2) - 00:24:582 (8) -
00:28:610 (3,5) -
01:08:193 (1,3) -
01:08:471 (2,5) -
01:23:193 (6,8) -
01:22:916 (5,7) - could make the visual spacing a bit larger to match 01:23:193 (6,8) because it looks really close right now, you might also be able to prevent overlap here 01:22:916 (5,1).
03:48:191 (1,2) - match visual spacing of 03:50:969 (2,3)? its really close right now
03:57:636 (1,2) -

tried to improve some

suggestion: since this 00:00:693 (2) - has the same pitch as this 00:01:110 (5) you can move the position of 5 to 2. same here 00:02:915 (3) - 00:03:332 (6) I prefer to keep it like it is, since the pitch isn't that important at this part and my way introduce the map better
00:18:193 (1,2) - flow into 2 could be a bit better, rotate 1 so that the sliderhead goes up more it's fine o.O
00:20:416 (1,1) - move these so that theyre equidistant from 00:20:693 (2) - 00:21:110 (5)? OK
00:21:110 (5,6,7) - this is the only time you changed the flow in the middle of a hexagon-ish pattern for this section, why? it's not really an hexagon, also the flow become vertical since the previous pattern
00:21:943 (3,4) - increase DS to get more emphasis on melody and cymbal crash ok
00:44:721 (5,1) - since the pitch is still increasing and 1 has a finish, make DS larger than 4-5 ok
02:22:499 (5,1) - ^ mmm no, pitch isn't always all and this part follows my pattern better :l
00:48:819 (2) - i dont really hear anything here the sound is clear to me tho
01:39:582 (2) - copy/180 01:38:888 (4) and remap this i didn't get what you mean tbh
01:53:749 (1) - i think coming out of a soft section to a deathstream is a bit much, you can change some of it to reverse sliders i really don't like 1/4 sliders tbh
02:18:888 (5) - you mapped this note here but not here 00:41:110 ok
02:20:416 (1,2,3,4,5,6,7,8,9,10) - this pattern looks a bit messy to me, you could make this 02:20:416 (1,2,4) an equilateral triangle, 02:20:693 (3,4,6), etc it's one of the more organized patterns in the map tho
02:30:554 (1,2) - could make these sliders to emphasize the guitar (especially 1) circles bring some rest to the players
03:46:247 (3,4) - could make the slider shapes more wacky for contrast, especially cuz 4 is the same shape as 03:48:191 (1) even though the sound is completely different this part got changed from a previous mod
04:55:414 (4,5,6,7,8) - could flow better, 8 should curve more to the left ok
05:32:219 (2,4) - i dont think ive seen an overlap pattern like this in the map before, try getting them to stack so the visual isnt too jarring ok
05:48:191 (1,2,3) - adjust this pattern so that these 05:47:820 (3) - 05:48:932 (3) stack ok
06:10:691 (2,3) - these arent perfectly lined up on this 06:11:524 (1) ok

i cant play it but it looks really fun, nice job :)

Nikakis wrote:

~Hello Natsu, m4m

Stairway to Heaven:

  1. 00:45:554 (4,5,6) - : This is a bit overmapping in my opinion, why isn't mapped as 1/2 slider ?It doesn't really fit. if you notice the vocals do something fun there, like a vibration
  2. 01:09:721 (1) - : Ctrl + G feels more natural movement for the upcoming SV change. ok
  3. 01:15:416 (3,4,5,6,7,8,9,10) - : Well, these 01:15:416 (3,4,5,6) - ruin the vocal intensity of 01:15:694 (7,8,9,10) - , im not really fan of this mix.I recommend doing that, it sounds a lot better .Same for the upcoming kiais for this specific part. ah i really need to think more about this, tbh I really like the circles
  4. 01:33:749 (1,2,3,4,5,1,2,3,4,5) - : My favorite part of the whole map lul. :p
  5. 02:29:721 (1) - : Same from above.I would recommend this ctrl + g on the whole map at this specific pattern, i won't mention it again. ok
  6. 02:53:054 (1) - : From the stacking spamming that you are doing, it results in this slider to be too damn far for a particular no reason, the vocals + instruments are very quiet for this kind of distance. ok
  7. 02:44:443 (6,7,8,9,10,11) - : I was expecting kick sliders like 01:24:443 (4,5,6) - same as the before mods
  8. 03:27:635 (2,3) - : Why you didn't map these like 03:28:190 (1,2,3,4) - ?Supposedly, your 1/1 sliders are following on this part the held synthesizer sound, what happened to these. ok
  9. 03:30:968 (3,4) - : Same. ok
  10. 03:50:414 (1) - : Stack is a bit off. ok
  11. 04:41:664 (1,2,3) - : Not sure if you actually wanted to stack them on the slidertail of 04:40:136 (5) - .Maybe do? i prefer the blanket
  12. 04:43:608 (1) - : Ctrl + G itself for better emphasizing for higher vocal tone? i think this part is overally calm
  13. 04:52:358 (3) - : Exact same thing.
  14. 05:32:219 (2) - : Fix stack. ok
  15. 05:42:080 (3) - : Ctrl + G for better emphasize for higher synthesizer tone. too much work for a tiny change imo

Very solid stream map, you will definetelly rank this soon.

Gl~!
thanks
nextplay
cool song and map owo
Chromoxx
map is very clean in total, did some irc regarding some snapping and rhythm stuff since the aesthetics and emphasis are pretty much on point!

irc
2017-10-28 00:07 Chromoxx: time for some quick irc points?
2017-10-28 00:07 Natsu: yeah sure
2017-10-28 00:08 Chromoxx: 00:31:943 (1,2,3,4,5,6,1,2,3,4,5,6) - i don't really hear the 1/4 here
2017-10-28 00:08 Chromoxx: the first 2 are pretty audible but the rest of the triplets seems kinda overmapped and the pattern kinda strains a lot too
2017-10-28 00:10 Natsu: yeah i can copy paste the other 1/2 jumps instead
2017-10-28 00:10 Chromoxx: cool
2017-10-28 00:11 Chromoxx: 00:48:193 (1,2,3,4,5,6,1,2,3) - don't hear any 1/4 here either
2017-10-28 00:14 Natsu: they are there but yeah too small sounds i can do 1/2s if u want
2017-10-28 00:14 Chromoxx: would be cool :D
2017-10-28 00:16 Chromoxx: 01:53:749 - the stream is kinda too straining imo for how quiet the 1/4 sounds are, you could also emphasize the progressive increase in strength more
2017-10-28 00:16 Chromoxx: 01:55:416 - also this sounds more like 1/3
2017-10-28 00:19 Natsu: fixed the 1/3 thing
2017-10-28 00:19 Natsu: the spacing is fine, tbh if i make it lower gonna be a pain to read
2017-10-28 00:19 Chromoxx: not talking about spacing, i feel like you could make repeat sliders or something
2017-10-28 00:20 Chromoxx: since the stamina required to click that many notes at 216bpm is pretty rip when comparing to how strong they are
2017-10-28 00:21 Natsu: circles, i really dislike 1/4 sliders T-T
2017-10-28 00:21 Chromoxx: ;w;
2017-10-28 00:21 Chromoxx: i mean it's ok if you don't want to change, since it does reflect the song but i just feel like its a bit too straining
2017-10-28 00:23 Natsu: well it's basically a stream map, i really prefer to have circle streams and not sliders, slider break combos and are gay
2017-10-28 00:23 Chromoxx: okay :D
2017-10-28 00:24 Chromoxx: 03:04:860 - can you explain the NCs in this part to me? since they seem pretty confusing
2017-10-28 00:24 Chromoxx: but i'm guessing there's some logic behind them
2017-10-28 00:25 Natsu: 03:06:666 (1,2,3,4,5,6,1,2,3,4,5) - at this part is more noticeable, the melody ends at the downbeat and it starts again at the upbeat
2017-10-28 00:26 Chromoxx: hm, i feel like the strongest notes always land on the big white tick
2017-10-28 00:26 Chromoxx: since it's the lowest pitch
2017-10-28 00:27 Chromoxx: if you wanna keep the current ncing though i'd suggest moving the first NC to 03:04:998 (2) -
2017-10-28 00:28 Chromoxx: atm it's like 03:04:860 - du di du di di di (repeated) where the strongest hit lands on the du (03:04:860 - 03:05:693 - 03:06:526 - 03:07:360 - 03:08:193 - )
2017-10-28 00:28 Chromoxx: the rhythm being kept is still pretty normal so i don't feel like ncing on red ticks is a good idea
2017-10-28 00:29 Natsu: mmmmmm i movedd it to the downbwat
2017-10-28 00:30 Natsu: downbeat
2017-10-28 00:30 Natsu: lol
2017-10-28 00:30 Chromoxx: cool
2017-10-28 00:31 Chromoxx: 05:02:080 (1,2,3,4,5,6,7,8) - sounds more like 1/3 again
2017-10-28 00:34 Natsu: mmm it sounds like 1/4 oO, it's the same as 01:33:193 (1,2,3,4,5,6,7,8) -
2017-10-28 00:34 Chromoxx: hm ok
2017-10-28 00:35 Chromoxx: 05:47:080 (1,2,3) - not a fan of how these overlap
2017-10-28 00:35 Chromoxx: either overlapping them a bit more or not overlapping them at all would look better imo
2017-10-28 00:35 Chromoxx: the very slight overlap doesn't really look aesthetically pleasing when comparing it to the other patterns around it for me
2017-10-28 00:35 Natsu: ok moved them
2017-10-28 00:36 Chromoxx: cool
2017-10-28 00:36 Chromoxx: 05:58:191 (2) - i feel like you could have put some more emphasis on this vocal here
2017-10-28 00:36 Chromoxx: like using a 2/1 slider and single note on 05:59:024 -
2017-10-28 00:37 Natsu: i want to end it relax i think the 1/1 fits the peace of the song at thee end
2017-10-28 00:37 Chromoxx: ok
2017-10-28 00:38 Chromoxx: that was the last point
2017-10-28 00:38 Chromoxx: can u update so i can look at the stuff you changed again before iconing?
2017-10-28 00:41 Natsu: done
2017-10-28 00:42 Chromoxx: ok 1sec checking the timestamps
2017-10-28 00:43 Chromoxx: ok looks good
bubbled :p
AngeLNarancia
great map, great song <3
Enon
Too quick
Monstrata
General

Combo color 1 is maybe a bit too light. Can you make it a bit darker, just a bit? D:
We're getting rid of the rule that says you can't have lum. higher than 220, but until its gone, we should still try to follow it.

Metadata

Artist should be ITO KANAKO in all caps I think. http://kanataro.com/ Her official youtube is in all caps too, and I can't find an official source that shows her name in lower case like that.

Source should be エスカ&ロジーのアトリエ黄昏の空の錬金術士 I think... Without the ~. This song is from the game, so here's the game's official site: http://atelier-ps3.jp/escha-logy/

As you can see, there are no waves on the title. The anime has the waves, probably to create a distinction? I don't really know, but you can see the ~ on the anime's official site: http://atelier-ps3.jp/escha-logy/anime/music.html

Rest of the metadata looks good.


(Also if you look at the top-left corner, you can see the source, without the ~ as well) First line:


Actual mod:

00:48:888 (2,3) - Ctrl+G flows like heaven. Right now flows like falling down a staircase. (jk its still okay i guess)
01:13:471 (7) - stacks
01:32:082 (6,7,8) - Visual structure looked a bit off here. Maybe triangle? Could just move the earler part down a bit since theres a gap.
03:24:302 (1) - Would be kinda cool if after the white tick on 03:24:580 - the slider wiggled upwards or something.
03:57:635 (1,2) - Just looks off blanket-wise
05:38:469 (2,3) - I think 3 could be emphasized better

[]

Won't pop since you might have a different metadata source. Feel free to link it etc... If we end up changing anything just poke chromoxx for rebub.
Topic Starter
Natsu

Monstrata wrote:

General



Actual mod:

03:24:302 (1) - Would be kinda cool if after the white tick on 03:24:580 - the slider wiggled upwards or something. i think looks better like it is
05:38:469 (2,3) - I think 3 could be emphasized better i want to keep the current way, there are too many stacks and stuff and will be super hard to change

[]

Won't pop since you might have a different metadata source. Feel free to link it etc... If we end up changing anything just poke chromoxx for rebub.
About the caps I think it's more an style thing? because some times is without caps like:

https://solarblade.files.wordpress.com/2012/08/soranoshitanosokanzu.jpg?w=300&h=300
http://i1.jpopasia.com/albums/3/36749-andltahrefhttpwwwjpo-sdxo.jpg
http://3.bp.blogspot.com/-sowjZEQ41ZM/VfSgc2iLt8I/AAAAAAAAFEM/NcIDIbi2Mz4/s1600/hacking%2Bto%2Bthe%2Bgate.jpg
http://nekopop.com/wp-content/uploads/2013/10/NekoPOP-Kanako-Ito-Promic-J-Pop-News-Hacking-to-the-Gate-2.jpg

About the rest of metadata I took it from the taiko ranked version, it was checked by KwaN, I searched at the metadata server and I found this:

http://atelier-ps3.jp/escha-logy/music/
Mafumafu
you've got two bns ;w;
Monstrata
Since we didn't end up fixing any metadata related issues, there is no need to rebubble. Qualified!
Chewin
Topic Starter
Natsu
grazie bambina
HabiHolic
축하해 바보야!
Doggo-Sama
Hermoso este map Natsu <3
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