This map has been deleted on the request of its creator. It is no longer available.
Thanks for moddingBlackener wrote:
Hi, from modding queue you ask me for long time ago.I had got sick for weeks. I'm so sorry for being late! ;3
Accept my mod as you agree!General thing that you should fix-I can hear clearly that your map isn't have correct timing, My approx. offset is 810-830. Please find someone who is good at timing to help you D;
-There's a lot of notes that place in the wrong snap. Such as this is 1/3 rhythm song but you put some note in 1/2 line. So some ponit, you can here some notes inconsistent.
-There's a lots of unsnapped lines, please fix that :3
ok I changed 820 offset at all.Kantan00:17:240 (22) - D? For consistency for 00:16:526 (21). no
00:54:377 - This point has noticable sound, you should put some note in my opinion. ok
01:01:716 (83,84) - Ctrl+g? These will follow the vocal. ok
01:18:319 (103) - d, this note has the same pitch like 01:17:605 (102). ok
I think this can be harder in Kantan diff ;3FutsuuMy first hearing: OMG Too many finishers!!!
00:21:177 (42,43) - Ctrl+g? If you want to follow vocal. ok
00:26:534 (54,55,56) - Try to make variation, like k d k to reflect previous d k d. ok
00:37:962 (79,80,81) - Also this one if you agree :3 ok
00:56:534 (120) - This note doesn't need to be finisher at all D: ok
01:09:034 (147,148) - Ctrl+g? If you want to follow vocal. ok
01:14:748 (161) - k to follow vocal. okMuzukashii00:23:679 (73) - d to follow vocal and emphasize 00:23:917 (74) sound. ok
00:26:179 (82) - k for the same purpose ok
00:36:179 (117) - k, ^ ok
00:42:607 (140,141) - Ctrl+g ? to follow vocal. no
00:45:819 (148,149) - Ctrl+g for the same purpose. ok
01:03:200 (209) - Delete, I hear nothing at this point. ;3 ok
01:03:319 (209) - k, to emphasize incoming finisher at 01:03:677 (210). okOniI cannot mod this diff at all, I'm bad at 1/3-rhythmed Mapping.
I will add this part after other moddings soon, I'm sorry ;-; Don't worry it
I will recheck it after several modding!
Good luck on ranking!
Poii wrote:
sorry for the lateGeneralthe source isnt right
change to NEW GAME!!
like https://osu.ppy.sh/s/641695 ok I'll changed it.
can you find a better BG ? You don't like this image? I was can't find a better image on more than this.Futsuu00:04:748 (11) - change to k, high vocal ok
00:07:962 (17) - & 00:13:677 (28) - maybe del this, make this part more simple, and follow the vocal clearly, this is futsuu :3 ok
00:34:748 (72) - maybe del this, for a little break no
00:40:462 - ^ same, if you apply, del this, for consistency no
00:45:819 - change to k, high vocal pitch ok
00:46:534 (96,97,98) - change to ddk, for vocal pitch, kkd isnt fit at all ok
00:59:986 - what ? del pls, i dunno why you put it there ok
01:00:462 - to kat for sure, for the vocal ok
01:24:748 - to k pls same like in the first okmuzu00:04:748 - to k same like in futsuu ok
00:27:962 (87,88,89,90) - why 4plet 1/3 here ? i dunno, what sound you follow, but the vocal is clearly 1/2 not 1/3 sure, vocal is not 1/3. I was following back sound. but I changed dddd kkkk kkkk → d dd kkkk k kk
00:28:677 - this one is 1/3, yeah good ok
00:30:819 - to kat, yeah vocal pitch ok
00:33:677 (108,109,110) - maybe kkd bcus the pitch is goin down at 110 ok
all good, but not good enough, try to be consistent, bcus in some part you ignore the vocal that you follow, becareful about that
Thanks for modding at all difficulty[R] wrote:
yo
[Kantan]
00:17:248 - change don, to emphasize note in 00:17:962 -
00:21:177 - you may add note here to fill the vocal ok
[Futsuu]
00:55:462 - to make drum sound clear forward
00:55:819 - pattern not consistent with 00:57:129 - consider where you following, vocal or drum
01:01:177 - move 01:01:415 - sounds more fit ok
[Muzukashii]
00:32:367 - delete ? pattern isn't continuous ok
00:37:843 - add note consistency with 00:26:415 - ok
00:45:462 - delete, to make vocal sound more clear
01:01:415 - move 01:01:296 - and 01:01:534 - delete to follow the drum more fit
01:21:415 - | 01:21:772 - delete for a good flow like 01:22:843 - ok
[Oni]
00:01:058 - | 00:01:772 - delete ? kinda overmap at begining ok
00:02:486 - can add kat instead, for a good swing
00:05:224 - you may add note here to fill the drum sound ok
00:21:712 - delete, there is no sound, the important sound is in 00:21:891 - moved. but I think sound is like a 00:21:772
00:29:867 - move 00:30:105 - to keep gap between muzu ok
00:29:510 - or 00:29:629 - change don to give variety changed d on 00:29:510
00:41:296 - same reason in 00:29:867 - ok
00:45:343 (28,29,30) - delete, to make vocal sound more clear delete a 28 and 30. but 29 is keep
01:01:296 - move 01:01:058 - and 01:01:534 - delete to follow the drum more fit ok
maybe just that from me
kinda strange with 1/3 mapping
good luck
Thanks for great moddingThousand wrote:
Hi~ NM from hereOniWhat you reject or apply is up to you, all this are just suggestions00:05:343 add d
00:05:700 ^ ok
00:05:819 (22) - change to k ok
00:06:058 (23) - ^ ok
00:08:558 add k ok
00:09:034 (35) - change to K
00:24:272 add d ok
00:24:986 (101,102) - ctrl + g ok
00:25:462 (103) - change to k ok
00:26:415 (108) - ^ ok
00:26:891 (110) - ^
00:29:986 (127,128) - you can delete 00:29:986 (127) - or leave it like that ok
00:30:343 add d ok ok
00:30:462 add k ok
00:32:962 add d
00:33:200 add k
00:33:319 add d
00:38:319 (1) - change to k ok
delete 00:40:939 (10) - ok
00:41:177 (11) - change to d ok
00:41:415 (13) - change to k ok
00:44:629 add k ok
00:44:748 add d ok
Sorry for taking too long I also couldn't mod muzu
Good luck for ranking
Thanks for modding.Etsu wrote:
hi, m4m
[General][Kantan]
- Check adjust the image well for the game interface since is little low, is better "100":
[Futsuu]
- 00:06:891 (8,9) - etc.. think you should remove the finish for this diff in those sections since it's a bit dense for 1/1 imo ok
- 00:11:891 (15) - could change don to vary and not repeat that the next note since the sound is different. ok
- 00:16:534 (22,23,24,25) - these notes seem not to square even this close these note 00:16:177 (21,22) - that could be confused by that change of pace so change spin is better imo ok
- 00:17:962 - if you ignored the above, then change to don here, the sound is low that 00:17:248 -
- 00:22:962 - add note for voice? same in 00:24:034 - think it feels empty when you follow the vocal sound like 00:26:534 (10,11,12) -
- 00:47:248 (41) - delete for break 4/1 it's better for this part to relax there considering how 00:45:819 - ok
- 00:57:962 (55) - you should remove the finish and follow the simple note for the vowel by 00:58:677 (56) - also remove 01:00:105 - since it is not necessary because voice end in 00:59:391 (57) - ok
- 01:02:962 (87) - remove for break?
- 01:03:677 - feel that in all the kiai is a bit simple, the previous thing felt kinda dense, also this part not fit 01:06:177 (90,91) - is strange, for me it fits better here 01:06:534 - voice "me" it impacts better (same in 00:03:319 (3,4) - ), so try this:
- 01:26:534 (1) - i think you should replace it with notes instead of that spin because it is very short there are no long effects so it is better to change to notes is better for cymbal that i hear there. ok
[Muzukashii]
- Disable "widescreen". ok
- 00:04:748 (11) - you could delete this note for a rest since the pattern is long 1/1 similar like 01:07:605 - ok
- 00:05:462 - if you do not ignore the above then add note there 1/1 for complement ok
- 00:06:177 (12) - you should move it to 00:06:534 - to be consistent with the sound of the trumpet like 00:07:248 (14) - is better tracking. ok
- 00:46:891 (94) - remove? this part is not so dense you could follow the voice here. ok
- 00:55:819 (113,114) - move line 1/3 like 00:57:128 (116,117) - ? considering consistency.
- 00:57:962 (119) - change to don since the voice goes down a bit that the next note. ok
- 01:05:105 (132,133,134) - think you do not need these finishes, it does a little dense for a long pattern. ok
[Oni]
- Disable "widescreen". ok
- 00:05:462 (16) - change to don sound is similar like 00:05:105 (15) - ok
- 00:06:058 (18) - this note feels strange to muzu could be confused here so delete? same 00:09:272 (30) -
- 00:24:748 (76) - you could delete it for a break is better also for the spread. ok
- 00:42:248 (136,137,138,139) - make control + g? fit better sound voice here imo ok
- 00:45:462 (144,148) - remove? is better follow voice this parte as i explained earlier this part is like a relax. ok
- 01:01:772 (197) - must change kat similar 01:02:129 (198) - sound voice high imo ok
- 01:14:510 (242,243) - remove for consistency in 01:02:962 (201,202) - ?
- 00:01:415 (3) - remove? it's better to simplify here, the sound does not show much and i do not think you need it too much for an oni.
- 00:05:224 (18) - remove? know you follow the drum there but you should consider the space and follow the main sound is not good to follow the 2 to the same also at least with strong instrument imo, for an inner oni would be well.
- 00:18:498 (72,73,74) - does not really fit and it's somewhat complicated to do this for this diff so make two note for 1/4: 00:18:587 - 00:18:677 - has more meaning.
- 00:21:772 (83,84,85) - why triple here? no hear sound in 00:21:772 (83,84) -
- 00:23:081 (90) - delete? is strange make this note, in 00:23:677 (93,94,95,96) - is fine imo
- 00:33:186 - i think i hear sound triple 1/8 here. ok I'll add a ddd
- 01:01:772 (104,105) - control + g? fits very well for voices. ok
- 01:14:510 (161,162) - remove? considering like 01:20:641 - you should also check in some parts not to repeat the same point.
Nifty wrote:
From that nifty queue~General ◾ This background is gross quality dude.
◽ The HP/OD spread from Kantan to Oni should be 2/8, 3/7, 4/6, 5/5. This set is relatively easy. okKantan ◾ 00:03:319 (3,4) - Move these two notes one beat backwards to land on the actual hits, this is where the emphasis is, not the beginning of the voice.
◽ Please watch pishi's video on basic rhymic theory since in the beginning of this song nothing lines up with the actual places they're supposed to be, and I'n not going to highlight and tell you to change every one because that's not actual learning.
◾ The kiai should generally be more difficult than the rest of the map, using 1/1 spacing and more 2/1 spaces will help with this.Futsuu ◾ This is better, but there are some areas that are messed up like in the kantan.Muzukashii ◾ 00:57:069 (181) - Move to the later 1/3 tick. ok. that's a forgetting to fix
◽ Some places in the kiai you map to the voice but leave it out at your leisure, it's not consistently ignored. Look over that and make sure the vocal beat you're leaving out aren't just random.
◾ It's a first kind of map, but it's not unrankable, I guess.Oni ◾ 00:10:819 - You can actually map this.
◽ You're still leaving out noises like you're holding back for the sake of the player, like it's too hard. An oni is supposed to be the top diff, technically, with everything in the song that can be represented fairly present. This means you can map to pretty much every vocal, every 1/3, drum fills, whatever. Just make sure you aren't mapping things that aren't there and don't sound good being there, like at 00:22:962 - .
It's not terrible, but you're definitely not ready to rank a map yet. I would suggest capping mods on this and looking for feedback on a new map instead of trying to grind this to rank, because in the end you'll just have something you aren't satisfied with when you grow as a player.