Hitsounds play starting on 10ms ticks, even when the timing of the object or the click were not.
I discovered this while trying to match hitsounds with audio by recording auto play the map.
I found that my hitsounds were 2ms late, pushed the objects up, and tested again. still 2ms late. This prompted some more tests, and my conclusion is that hitsounds will only play starting on 10ms intervals, regardless of object placement or click timing. Variance in the audio feedback by half the hit error margin makes me think it should be fixed, in addition to adding 5ms average hitsound latency.
Of course the first thing to be done is other people confirm that it isnt just my setup. I will provide relevant details if other people don't have this issue.
osu! version: 20170731.2 (latest)
I discovered this while trying to match hitsounds with audio by recording auto play the map.
I found that my hitsounds were 2ms late, pushed the objects up, and tested again. still 2ms late. This prompted some more tests, and my conclusion is that hitsounds will only play starting on 10ms intervals, regardless of object placement or click timing. Variance in the audio feedback by half the hit error margin makes me think it should be fixed, in addition to adding 5ms average hitsound latency.
Of course the first thing to be done is other people confirm that it isnt just my setup. I will provide relevant details if other people don't have this issue.
osu! version: 20170731.2 (latest)