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sak respect for Arata Iiyoshi - Reason of being

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Total Posts
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Topic Starter
CookieBite
This beatmap was submitted using in-game submission on 2018年3月4日 at 13:33:37

Artist: sak respect for Arata Iiyoshi
Title: Reason of being
Source: BMS
Tags: Pokémon Pokemon Nintendo NDS Mystery Dungeon Explorers of Darkness Time Sky PMD ポケモン不思議のダンジョン 空の探検隊 時の探検隊 闇の探検隊 とざくろ Tozakuro Portable Memories March -BMS Edition- Optie しろやぎとざくろ Gear Pikachu Chimchar Primal Dialga Final Boss Battle Theme Fight to The Finish Remix Arrange けっせん!ディアルガ! A_r_M_i_N Kenterz Shiroi Hiroshi SyraxAxoJaxco KittyAdventure
BPM: 190
Filesize: 20152kb
Play Time: 02:06
Difficulties Available:
  1. ADVANCED (2.61 stars, 292 notes)
  2. BEGINNER (1.7 stars, 157 notes)
  3. Cookie M i N's EXTREME (5.35 stars, 628 notes)
  4. FINAL DESTINATION (5.8 stars, 693 notes)
  5. Kenterz's ANOTHER (4.71 stars, 513 notes)
  6. ShiroyraxAdventure's HYPER (3.56 stars, 314 notes)
  7. STANDARD (2.32 stars, 206 notes)
Download: sak respect for Arata Iiyoshi - Reason of being
Download: sak respect for Arata Iiyoshi - Reason of being (no video)
Information: Scores/Beatmap Listing
---------------

WARNING: SPOILER AHEAD

(Arrangement of Dialga's Fight to the Finish! from Pokémon Mystery Dungeon: Explorers of Time / Darkness / Sky)

UNUSUAL SLIDER VELOCITY CHANGES IN THE EXTRA DIFFS
REMOVE .osb IN THE BEATMAP FOLDER IF YOU WANT TO DISABLE MY ROAR OF TIME!!

Difficulties
BEGINNER by me
STANDARD by me
ADVANCED by me
HYPER by Shiroi Hiroshi*, SyraxAxoJaxco and KittyAdventure*
ANOTHER by Kenterz*
EXTREME by A r M i N* and me
FINAL DESTINATION by me


*Since they decided not to reply mods so I will help them handle all the mods. (aka CookieBite edit xdd)
ezek | Hobbes2

-

Special thanks to:
all gders & modders
Monstrata, ezek, Hobbes2
Coppertine, Ongaku, dsco, and Arutsuki for timing check
Shad0w1and for encoding the video
Kenterz for letting me adding his difficulty into this mapset
[A L P H A] for participated in the mapset before

Mania mapset by Kuo Kyoka, i have taken the tags and the diffname in the mapset

Artist | BG

why are the name of the difficulties capitalized? (spoiler alert)
The answer is simple: While in-game, the word of (Primal) Dialga is capitalized, just matching what in-game is stylized.
thanks to (modders)
  1. HappyRocket88
  2. HabiHolic
  3. leo16834
  4. Neoskylove
  5. BlakeBestWaifu
  6. makisokk
  7. bite you death
  8. TheKingHenry
  9. -Nishiki-
  10. [-Crissaegrim-]
  11. newton-
  12. Ethan
  13. ShiiTsuin
  14. Reynolduh
  15. July - San
  16. DeRandom Otaku
  17. Monstrata
  18. ReFaller
  19. ailv
  20. Takekii
  21. -Unlimit-
  22. Emilia
  23. Rokkea
  24. Hobbes2
  25. ezek
  26. CrystilonZ
  27. Bonsai
do yourself a favor and play this game and finish it (one of the underrated gem out there)
Kyouren
Can I taken Insane or Hyper diff? (If hyper, i want try collab with my friend)
SyraxAxoJaxco
Kitty, aku aja yang ambil Hypernya, boleh gak?? *puppyeyes :(

May I fill the Hyper slot, Cookie? :3
Topic Starter
CookieBite

KittyAdventure wrote:

Can I taken Insane or Hyper diff? (If hyper, i want try collab with my friend)

SyraxAxoJaxco wrote:

Kitty, aku aja yang ambil Hypernya, boleh gak?? *puppyeyes :(

May I fill the Hyper slot, Cookie? :3
sure
Hikomori
di cks ,,, ,
audinor
wow rad
Hikomori
my 1st part
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75793
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13578,21475,29050,36633,44208,51791,59366,66949,72636,76425,84004,91583,99162,106741,114320
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.74

[Metadata]
Title:Reason of being
TitleUnicode:Reason of being
Artist:sak respect for Arata Iiyoshi
ArtistUnicode:sak respect for Arata Iiyoshi
Creator:CookieBite
Version:Nature's EXTREME
Source:BMS
Tags:Pokémon Pokemon Nintendo NDS Mystery Dungeon Explorers of the Darkness Time Sky ポケモン不思議のダンジョン 空の探検隊 時の探検隊 闇の探検隊 PMD とざくろ Tozakuro Portable Memories March -BMS Edition- Optie しろやぎとざくろ Pikachu Chimchar Primal Dialga Final Boss Battle Theme Fight to The Finish Remix Arrange けっせん!ディアルガ!Time Gear
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:8
ApproachRate:9.1
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4,631.578947368421,3,2,0,50,1,0
4,-181.818181818182,3,2,0,50,0,0
3793,631.578947368421,4,2,0,50,1,0
6319,631.578947368421,3,2,0,50,1,0
6319,-222.222222222222,3,2,0,50,0,0
13582,315.789473684211,3,2,0,50,1,0
13897,315.789473684211,3,2,0,50,1,0
29108,315.789473684211,3,2,0,50,1,0
29108,-200,3,2,0,50,0,0
33844,324.324324324324,3,2,0,50,1,0
33844,-200,3,2,0,50,0,0
34787,315.789473684211,3,2,0,50,1,0
36008,315.789473684211,3,2,0,50,1,0
36636,315.789473684211,3,2,0,50,1,0
44214,-125,3,2,0,50,0,0
44530,-83.3333333333333,3,2,0,50,0,0
45162,-125,3,2,0,50,0,0
46425,-83.3333333333333,3,2,0,50,0,0
49899,-100,3,2,0,50,0,0
50214,-83.3333333333333,3,2,0,50,0,0
51478,-66.6666666666667,3,2,0,50,0,0
51793,-200,3,2,0,50,0,0
52109,-83.3333333333333,3,2,0,50,0,0
53688,-100,3,2,0,50,0,0
54004,-83.3333333333333,3,2,0,50,0,0
54636,-100,3,2,0,50,0,0
55583,-83.3333333333333,3,2,0,50,0,0
57320,-166.666666666667,3,2,0,50,0,0
57478,-100,3,2,0,50,0,0
59372,-222.222222222222,3,2,0,50,0,0
66951,-181.818181818182,3,2,0,50,0,0
72636,331.491712707182,3,2,0,50,1,0
73630,300,3,2,0,50,1,0
74530,315.789473684211,3,2,0,50,1,0
75478,-500,3,2,0,50,0,0
75793,-83.3333333333333,3,2,0,50,0,0
76424,-71.4285714285714,3,2,0,50,0,1
91582,-100,3,2,0,50,0,0
102951,-66.6666666666667,3,2,0,50,0,1
103266,-90.9090909090909,3,2,0,50,0,1
103819,-90.9090909090909,3,2,0,50,0,0
103898,-66.6666666666667,3,2,0,50,0,1
104214,-90.9090909090909,3,2,0,50,0,1
104766,-90.9090909090909,3,2,0,50,0,0
104845,-66.6666666666667,3,2,0,50,0,1
105161,-90.9090909090909,3,2,0,50,0,1
105714,-90.9090909090909,3,2,0,50,0,0
105793,-66.6666666666667,3,2,0,50,0,1
106661,-90.9090909090909,3,2,0,50,0,0
106740,-90.9090909090909,3,2,0,50,0,1
111161,-111.111111111111,3,2,0,50,0,1
112424,-90.9090909090909,3,2,0,50,0,1
114319,-333.333333333334,3,2,0,50,0,0
120319,377.358490566038,3,2,0,50,1,0
120696,392.156862745098,3,2,0,50,1,0
121088,428.571428571429,3,2,0,50,1,0
121516,500,3,2,0,50,1,0
122016,833.333333333333,3,2,0,50,1,0
122849,1263.15789473684,3,2,0,50,1,0
126638,-100,3,2,0,5,0,0


[Colours]
Combo1 : 189,87,215
Combo2 : 83,175,251
Combo3 : 106,215,152
Combo4 : 189,232,79
Combo5 : 235,73,39

[HitObjects]
146,96,4,6,0,L|142:165,1,49.5000015106202
240,288,951,2,0,L|236:219,1,49.5000015106202
240,240,1898,2,0,B|345:230|345:230|396:259|396:259|520:244,1,272.250008308411
407,179,3793,5,0,0:0:0:0:
334,312,4108,1,0,0:0:0:0:
503,246,4424,1,0,0:0:0:0:
407,179,4740,1,0,0:0:0:0:
252,86,6319,6,0,L|255:35,1,40.4999987640381
179,177,7266,2,0,L|176:126,1,40.4999987640381
176,136,8213,2,0,L|201:365,1,222.74999320221
288,288,10108,5,0,0:0:0:0:
116,312,10424,1,0,0:0:0:0:
200,357,10740,1,0,0:0:0:0:
288,288,11055,1,0,0:0:0:0:
293,277,12003,5,0,0:0:0:0:
292,244,13582,5,0,0:0:0:0:
293,210,13660,1,0,0:0:0:0:
295,175,13739,1,0,0:0:0:0:
296,134,13818,1,0,0:0:0:0:
300,92,13897,6,0,P|366:99|392:105,1,90
476,152,14212,1,0,0:0:0:0:
408,244,14370,1,0,0:0:0:0:
408,244,14449,1,0,0:0:0:0:
408,244,14528,2,0,L|414:342,1,90
326,356,14844,5,0,0:0:0:0:
192,316,15002,1,0,0:0:0:0:
262,173,15160,1,0,0:0:0:0:
326,356,15318,1,0,0:0:0:0:
192,316,15475,5,0,0:0:0:0:
168,300,15554,1,0,0:0:0:0:
136,296,15633,1,0,0:0:0:0:
108,308,15712,1,0,0:0:0:0:
84,326,15791,6,0,P|90:262|101:222,1,90
156,159,16107,1,0,0:0:0:0:
168,300,16265,2,0,P|198:243|224:210,1,90
291,153,16581,1,0,0:0:0:0:
296,162,16660,1,0,0:0:0:0:
301,172,16739,6,0,L|400:176,1,90
496,80,17054,1,0,0:0:0:0:
408,284,17212,1,0,0:0:0:0:
390,175,17370,2,0,B|406:130|387:99|387:99|363:60|391:10,1,135
377,44,17686,6,0,L|288:57,1,90
200,76,18002,1,0,0:0:0:0:
23,108,18160,2,0,L|112:95,1,90
200,76,18475,1,0,0:0:0:0:
200,76,18633,5,0,0:0:0:0:
122,177,18791,1,0,0:0:0:0:
283,221,18949,1,0,0:0:0:0:
200,76,19107,1,0,0:0:0:0:
122,177,19265,1,0,0:0:0:0:
122,193,19344,1,0,0:0:0:0:
122,205,19423,1,0,0:0:0:0:
122,216,19502,1,0,0:0:0:0:
121,226,19581,6,0,P|189:236|214:247,1,90
256,312,19897,1,0,0:0:0:0:

i would edit this with my other parts when they are finished
BoatKrab
Kitty asks me for testplay on Hyper diff
Catch! https://puu.sh/xcs6l/0fe32efab3.osr
Kyouren
Thank you, BoatKrab! :3
HappyRocket88
SP FOR SP! XD
2017-10-14 21:16 CookieBite: hello
2017-10-14 21:16 HappyRocket88: Hai!
2017-10-14 21:17 CookieBite: could you check my map?
2017-10-14 21:19 HappyRocket88: D:
2017-10-14 21:19 HappyRocket88: Is it there any issue you'd like to have an opinion?
2017-10-14 21:20 CookieBite: hmm
2017-10-14 21:20 CookieBite: just wanna know opinion of the map
2017-10-14 21:21 CookieBite: like the structure
2017-10-14 21:21 HappyRocket88: o.o
2017-10-14 21:22 CookieBite: actually any opinion is fine
2017-10-14 21:22 HappyRocket88: XD!
2017-10-14 21:22 HappyRocket88: Because the structure varies from each diff
2017-10-14 21:22 CookieBite: dx!
2017-10-14 21:22 HappyRocket88: so that would be a mod instead
2017-10-14 21:22 CookieBite: oh
2017-10-14 21:22 CookieBite: hmm
2017-10-14 21:23 CookieBite: overall?
2017-10-14 21:23 CookieBite: that would be complex isn't it
2017-10-14 21:24 HappyRocket88: Yeee ;w;
2017-10-14 21:24 CookieBite: hmm
2017-10-14 21:24 CookieBite: maybe just talk what you think it's good or not
2017-10-14 21:24 HappyRocket88: Any diff in specific?
2017-10-14 21:24 CookieBite: guess thats simple
2017-10-14 21:25 CookieBite: just any any you like
2017-10-14 21:25 CookieBite: *pick
2017-10-14 21:25 HappyRocket88: Okey! \w/
2017-10-14 21:26 CookieBite: ACTION is listening to [https://osu.ppy.sh/b/1377402 sak respect for Arata Iiyoshi - Reason of being]
2017-10-14 21:30 HappyRocket88: Did you get timing confirmation?
2017-10-14 21:31 CookieBite: i did like 2 timing check
2017-10-14 21:31 CookieBite: *requested
2017-10-14 21:32 HappyRocket88: and how did it go?
2017-10-14 21:34 HappyRocket88: was it accurate or xd
2017-10-14 21:34 CookieBite: it was already done and it checked like the section 00:29:110 - to 00:36:638 -
2017-10-14 21:34 CookieBite: they help to do the timing anyway
2017-10-14 21:34 CookieBite: xd
2017-10-14 21:34 HappyRocket88: Okey.
2017-10-14 21:34 HappyRocket88: Beginner diff seems ok.
2017-10-14 21:35 CookieBite: oh yea
2017-10-14 21:35 CookieBite: one question
2017-10-14 21:35 HappyRocket88: I'm afraid people would be so picky due to the amount of overlaps and stacks
2017-10-14 21:35 CookieBite: do you think the ds ok here? 02:00:321 (1,2,3) -
2017-10-14 21:36 HappyRocket88: For me it's acceptable
2017-10-14 21:37 CookieBite: alright
2017-10-14 21:37 HappyRocket88: However taking from experiencie, beginners are likely to miss
2017-10-14 21:37 HappyRocket88: due to the sudden change of BPM
2017-10-14 21:37 CookieBite: hmm
2017-10-14 21:37 HappyRocket88: I'd space them more
2017-10-14 21:37 CookieBite: any better way to do so?
2017-10-14 21:37 CookieBite: ok
2017-10-14 21:39 HappyRocket88: 02:02:018 (3) - and reduce the distance here
2017-10-14 21:39 HappyRocket88: aaaa this part is so tricky XD
2017-10-14 21:39 HappyRocket88: is it really necessary to be mapped?
2017-10-14 21:39 CookieBite: i want to
2017-10-14 21:39 CookieBite: xd
2017-10-14 21:40 HappyRocket88: Standard diff covers that part very well
2017-10-14 21:41 CookieBite: ok
2017-10-14 21:41 CookieBite: if i just ends at 01:54:321 - i feel like it doesn't have a proper ending
2017-10-14 21:41 CookieBite: so i mapped that part as well
2017-10-14 21:41 HappyRocket88: Nice!
2017-10-14 21:42 HappyRocket88: 00:24:639 (2,1) - ay this looks clutter
2017-10-14 21:42 HappyRocket88: 00:24:639 (2,2) - stack if possible
2017-10-14 21:43 HappyRocket88: 00:13:903 - why this sections uses a different NC pattern from the others?
2017-10-14 21:43 HappyRocket88: 00:31:004 (4) - NC!
2017-10-14 21:45 CookieBite: the first two revamped the part
2017-10-14 21:45 HappyRocket88: 01:12:638 (1,1,1) - due to the hitburts covering the combo, i think it would be better if 1 and 2 were placed apart
2017-10-14 21:46 CookieBite: third: i think that it's less intense than the following part so i did change the nc pattern
2017-10-14 21:46 CookieBite: 4: nced
2017-10-14 21:46 HappyRocket88: 01:18:321 (3) - NC
2017-10-14 21:47 CookieBite: 5: applied
2017-10-14 21:47 CookieBite: nced
2017-10-14 21:48 HappyRocket88: The structure is actually fine
2017-10-14 21:48 HappyRocket88: just some patterns looking way too overlapped xd
2017-10-14 21:48 HappyRocket88: getting a blanket mod would be helpful!
2017-10-14 21:50 HappyRocket88: nice song
2017-10-14 21:50 CookieBite: ok xd
2017-10-14 21:50 CookieBite: yea ofc it's a nice song d
2017-10-14 21:50 HappyRocket88: idk what happens at the end that pikachu starts crying
2017-10-14 21:51 HappyRocket88: ToT
2017-10-14 21:51 CookieBite: if only people played mystery dungeon explorers
2017-10-14 21:51 CookieBite: they will understand d
2017-10-14 21:52 HappyRocket88: XD
2017-10-14 21:52 HappyRocket88: Good luck with the map!
2017-10-14 21:52 HappyRocket88: You have my star /o/
2017-10-14 21:53 CookieBite: alright thank you!
2017-10-14 21:53 HappyRocket88: Is this mini chat
2017-10-14 21:53 HappyRocket88: needed for sp or
2017-10-14 21:53 CookieBite: as you like
HabiHolic
Hello!

[FINAL DESTINATION]

00:01:904 (3) - This shape is be dislocated. i think better this.

00:04:746 (4) - need for this note move. i think.. 448:220?
00:08:219 (3) - same for first shape problem. 00:01:904 (3) - This.
00:11:061 (4) - same 00:04:746 (4) -this.
00:31:478 (2,3) - better for this 1/1 slider. your think?

[Cookie M i N's EXTREME]

00:31:478 (5,6) - better for this 1/1 slider.

[Kenterz's ANOTHER]

00:31:478 (2,3) - better for this 1/1 slider.
00:36:953 (2) - 00:38:532 (1,2) - 01:39:479 (2) - this overlap is very very harder patten for imo..

that all GL! annother diff is fine!
leo16834
水伊貝前來支援了xd 摸一下

能知道這款神奇寶貝不可思議迷宮是是最好的一件事情了~


BEGINNER

00:21:166 (5,2) - 這兩個要不要疊在一起呢?
00:51:164 (4,4) - 這個也要不要疊一起呢? 不過如果有改的話 這個00:53:059 (4,2) - 可能也要動一下


STANDARD

01:57:163 (3) - 這裡給我的感覺 好像變成點應該會比較好
01:58:110 (1) - 比照BEGINNER的滑條音效 這個移動的滑條聲音比較大聲耶 有什麼特殊的緣故嗎?


ShiroyraxAdventure's HYPER

01:34:742 - How about add a circle on here? I think it should be click that 01:34:742 - has heavy voice




高難度我看了一下 我不太想破壞原本的感覺 所以我覺得不要摸好了
我覺得做的真的很好xd 每次都是來學習的~

很抱歉這次我真的摸不出甚麼來

順便給一顆星好了 :)


VS Primal Dialga
Affirmation
Q

[Standard]
00:35:725 (5,1) - could you avoid overlap? You changed offset, so DS was inconsistent in here.

[Final]
00:17:376 (6,1) - I suggest using Just 1/2 sliders, since you didn't try 3/4 well and this has too big DS, so playing can be hard.
01:10:427 (1,2,3) - Could you increase DS little bit? Comparing with 01:08:533 (1,2,3,4) - , DS looks similar, so players can read it as 1/4.

well, Good map., GL
Topic Starter
CookieBite

HabiHolic wrote:

Hello!

[FINAL DESTINATION]

00:01:904 (3) - This shape is be dislocated. i think better this. // applied

00:04:746 (4) - need for this note move. i think.. 448:220? // i don't want square d
00:08:219 (3) - same for first shape problem. 00:01:904 (3) - This. // applied
00:11:061 (4) - same 00:04:746 (4) -this. // same with what i mentioned before
00:31:478 (2,3) - better for this 1/1 slider. your think? // there are 3 important notes i can see no reason of replacing it by a 1/1 slider

[Cookie M i N's EXTREME]

00:31:478 (5,6) - better for this 1/1 slider. // there are 3 important notes i can see no reason of replacing it by a 1/1 slider

[Kenterz's ANOTHER]

00:31:478 (2,3) - better for this 1/1 slider. // there are 3 important notes i can see no reason of replacing it by a 1/1 slider
00:36:953 (2) - 00:38:532 (1,2) - 01:39:479 (2) - this overlap is very very harder patten for imo.. // will consider about it in the future maybe

that all GL! annother diff is fine!
thanks for modding!

leo16834 wrote:

水伊貝前來支援了xd 摸一下

能知道這款神奇寶貝不可思議迷宮是是最好的一件事情了~


BEGINNER

00:21:166 (5,2) - 這兩個要不要疊在一起呢? //
00:51:164 (4,4) - 這個也要不要疊一起呢? 不過如果有改的話 這個00:53:059 (4,2) - 可能也要動一下 //


STANDARD

01:57:163 (3) - 這裡給我的感覺 好像變成點應該會比較好 //
01:58:110 (1) - 比照BEGINNER的滑條音效 這個移動的滑條聲音比較大聲耶 有什麼特殊的緣故嗎? // 沒有啊???




高難度我看了一下 我不太想破壞原本的感覺 所以我覺得不要摸好了
我覺得做的真的很好xd 每次都是來學習的~

很抱歉這次我真的摸不出甚麼來

順便給一顆星好了 :)


VS Primal Dialga
感謝摸圖!

Neoskylove wrote:

Q

[Standard]
00:35:725 (5,1) - could you avoid overlap? You changed offset, so DS was inconsistent in here. // applied

[Final]
00:17:376 (6,1) - I suggest using Just 1/2 sliders, since you didn't try 3/4 well and this has too big DS, so playing can be hard. // revamped
01:10:427 (1,2,3) - Could you increase DS little bit? Comparing with 01:08:533 (1,2,3,4) - , DS looks similar, so players can read it as 1/4. // hope nc can help d

well, Good map., GL
thanks for modding!
BlakeIsMyWaifu
From my modding Q

BEGINNER
Beginners are normally below an easy but yours is a normal? Weird
00:00:010 (1,1,1,1,1,1) - Do you need to spam NC?
01:01:269 (4,5) - Sliders should overlap like this on lower difficulys because it makes it hard for new players to read
01:14:532 (1) - Ctrl + H
01:23:374 (3,1) - Another maybe confusing overlap
01:54:321 (1) - That is way too confusing right before the circle it is a big mush

Sorry for only modding the one difficulty, didn't have know what to say about the others. Good luck with mapset!
Topic Starter
CookieBite

BlakeBestWaifu wrote:

From my modding Q

BEGINNER
Beginners are normally below an easy but yours is a normal? Weird // for the map spread it is the easiest diff no problem here
00:00:010 (1,1,1,1,1,1) - Do you need to spam NC? // every section is new
01:01:269 (4,5) - Sliders should overlap like this on lower difficulys because it makes it hard for new players to read // you mean shouldn't overlap? applied anyway
01:14:532 (1) - Ctrl + H // why?
01:23:374 (3,1) - Another maybe confusing overlap // not really it's clear enough
01:54:321 (1) - That is way too confusing right before the circle it is a big mush // i dont think so

Sorry for only modding the one difficulty, didn't have know what to say about the others. Good luck with mapset!
thanks for modding!
makisokk
Hello from my que

[BEGINNER]
  • 00:13:588 (1,1) - In my opinion this is a very unexpected moment, it is better to remove it 00:00:010 (1,1,1,1,1) - ?
    00:13:903 (1) - remove nc
    00:24:639 (2,1) - fix blanket
    00:25:271 (1,2,3,1) - To make the same even diamond as here? 00:21:481 (1,2,3,1) -
    01:02:216 (5) - end slider here 01:02:690 -
    01:23:374 (3,1) - i think better avoid overlap in Easy
    01:42:005 (5,2) - ^
    01:51:479 (4,2) - ^
[STANDARD]
  • 00:13:903 (1) - nc?
    00:35:073 (2) - This note here is very poor in rhythm, it is not felt when playing! can try so?
    00:50:848 (1) - hmm try this?
[ShiroyraxAdventure's HYPER]
  • 01:01:901 (2) - fix blanket
    01:19:268 (1,2,3) - It is very strange that in kiai before that you used a circular flow, and here you decided not to do it, but after that the pattern starts to do it again
    looks good for me
[Kenterz's ANOTHER]
  • 00:06:325 (1,1,1) - you can blaket it?
    00:20:850 (1) - can nc here, have new sound
    00:27:639 (4,5) - I think it's better to map so. You have already done this pattern, and in my opinion it's better to have a flow of 3 to 4
    00:28:113 (1) - nc?
    00:28:666 (1,2) - little fix blanket
    00:38:532 (1,2,3) - I do not think that this is the best pattern, it is very strange for the game! Can try so?
    00:46:111 (1,2) - blanket it?
    00:49:269 (2,3) - copypast? 00:48:795 (5,1) -
    00:50:059 (2,3) - try blanket?
    01:42:321 (5) - nc?
[Cookie M i N's EXTREME]
  • 00:32:899 (1,2) - Same music, why did you decide to make a stack? 00:29:110 (1,2) -
    00:43:901 (1,2,3,4) - Because they are stack, it's very difficult to read this moment! better to do unstack
    00:51:164 (2,3) - It is better to make a small space here, because there is not much sound, and to express this sound 00:51:480 (4) - more strongly! you can try to do so
[FINAL DESTINATION]
  • in my opinion ar 9.6 and od 8,5 better
    00:05:062 - hmm you can pute here 1 more note
    00:11:377 - ^
    00:34:915 (2,4) - Stack? And it seems, as if the stream begins where 2, and I intensively put the cursor on 2
    01:10:427 (1,1,1,1) - Something like this
    02:02:859 (1) - hmm put note x217 y173?
okay good mappset
Please next time write who what part did, so it's easier to address the mapper
bite you death
hello, from my queue

  • final destination
  1. why ar 9 od 8? this is 6 stars and fast, make it atleast .5 higher on both
  2. 00:01:904 (3) - could be tweaked to blanket 00:00:957 (2) - like so, same at 00:08:219 (3) -
  3. 00:03:799 (1,2,3,4) - remake this with the polygon creator tool? same at 00:10:114 (1,2,3,4) -
  4. 00:14:376 (3) -, 00:16:271 (3) -, 00:18:166 (3) - and 00:20:060 (3) - nc like in extra?
  5. 00:16:587 (4) - shoudl be spaced less imo
  6. 00:32:583 (1,2) - swap nc
  7. 00:21:481 (1) - could space like 00:36:638 (1) -
  8. 00:42:244 (12,1) - pretty big compared to the spacing you usually use at the end of streams, at 01:31:505 (6,1) - its fine cause everything is more spaced here
  9. 00:40:349 (12,3) - blanket better :^)
  10. 00:45:480 (3) - nc to introduce different snap with this stream?
  11. 00:59:374 (1) - this should be less spaced, like 00:29:110 (1) -
  12. 00:59:374 (1) - add finish on head?
  13. 01:06:560 (5,6) - slow part and then a 1/4 jump like this?
  14. 01:12:323 (1,2,3,4,1) - sounds distorted, can make it look like that too
  15. 01:44:295 - i dont think there's a sound here

    good diff

    cookiemin extra
  16. 00:35:725 (8) - silence tail, sounds bad
  17. 00:35:725 (8) - nc
  18. 00:37:585 (5) - nc
  19. 00:43:901 (1,2,3,4) - hard to read, also 00:44:138 (4,1) - is hard to reach. flip the slider stream maybe?
  20. 00:44:295 (1) - wrong snap lmao
  21. 01:02:216 (1,4) - inconsistent nc
  22. 01:26:532 (4,5) - 4 should be spaced more than 5 to emphasise the sound better, could change to something like so
  23. 01:37:505 (2,3) - no need to space these 2, stack is just fine


    quick look through beginner, map looks good, but ncs seem kinda scattered, double check them to make sure they're consistent

    overall solid mapset, dont have time for any other diffs rn, might check later (probably not)

    gl!
im still a newbie modder, kinda, so sorry if this didnt help much
Topic Starter
CookieBite

makisokk wrote:

Hello from my que

[BEGINNER]
  • 00:13:588 (1,1) - In my opinion this is a very unexpected moment, it is better to remove it 00:00:010 (1,1,1,1,1) - ? // it's the beginning i can't remove it (for me i want to map the beginning of the song)
    00:13:903 (1) - remove nc // it's the beginning of a new section so no
    00:24:639 (2,1) - fix blanket // sure
    00:25:271 (1,2,3,1) - To make the same even diamond as here? 00:21:481 (1,2,3,1) - // that way new players may get confused, i want to make them clear
    01:02:216 (5) - end slider here 01:02:690 - // end at white tick
    01:23:374 (3,1) - i think better avoid overlap in Easy
    01:42:005 (5,2) - ^
    01:51:479 (4,2) - ^

    // These overlap aren't really hard to read i think
[STANDARD]
  • 00:13:903 (1) - nc? you mean remove nc? new section so no apply
    00:35:073 (2) - This note here is very poor in rhythm, it is not felt when playing! can tryso? // applied
    00:50:848 (1) - hmm try this? // why? it plays much smoother/comfortable when using reserve slider
[Kenterz's ANOTHER]
  • 00:06:325 (1,1,1) - you can blaket it? // sure
    00:20:850 (1) - can nc here, have new sound // applied
    00:27:639 (4,5) - I think it's better to map so. You have already done this pattern, and in my opinion it's better to have a flow of 3 to 4 // revamped
    00:28:113 (1) - nc? // applied
    00:28:666 (1,2) - little fix blanket // sure (tho no one cares)
    00:38:532 (1,2,3) - I do not think that this is the best pattern, it is very strange for the game! Can try so? // applied
    00:46:111 (1,2) - blanket it? // applied
    00:49:269 (2,3) - copypast? 00:48:795 (5,1) - // i don't want repetitive patterns
    00:50:059 (2,3) - try blanket? // applied
    01:42:321 (5) - nc? // applied
[Cookie M i N's EXTREME]
  • 00:32:899 (1,2) - Same music, why did you decide to make a stack? 00:29:110 (1,2) - // unstacked
    00:43:901 (1,2,3,4) - Because they are stack, it's very difficult to read this moment! better to do unstack // applied
[FINAL DESTINATION]
  • in my opinion ar 9.6 and od 8,5 better // ar 9.6 is too high so i adjust it to 9.1 and the od had been set to 8.5
    00:05:062 - hmm you can pute here 1 more note // applied
    00:11:377 - ^ // applied
    00:34:915 (2,4) - Stack? And it seems, as if the stream begins where 2, and I intensively put the cursor on 2 // applied
    01:10:427 (1,1,1,1) - Something like this // revamped
    02:02:859 (1) - hmm put note x217 y173? // i prefer center
okay good mappset
Please next time write who what part did, so it's easier to address the mapper // may do that some time
thanks for modding!

bite you death wrote:

hello, from my queue

  • final destination
  1. why ar 9 od 8? this is 6 stars and fast, make it atleast .5 higher on both // adjusted in previous mod
  2. 00:01:904 (3) - could be tweaked to blanket 00:00:957 (2) - like so, same at 00:08:219 (3) - // tried
  3. 00:03:799 (1,2,3,4) - remake this with the polygon creator tool? same at 00:10:114 (1,2,3,4) - // i prefer stars (i made it using polygon tool but i did some circle swap thing)
  4. 00:14:376 (3) -, 00:16:271 (3) -, 00:18:166 (3) - and 00:20:060 (3) - nc like in extra? // applied
  5. 00:16:587 (4) - shoudl be spaced less imo // adjusted
  6. 00:32:583 (1,2) - swap nc // applied
  7. 00:21:481 (1) - could space like 00:36:638 (1) - // applied
  8. 00:42:244 (12,1) - pretty big compared to the spacing you usually use at the end of streams, at 01:31:505 (6,1) - its fine cause everything is more spaced here // adjusted
  9. 00:40:349 (12,3) - blanket better :^) // applied
  10. 00:45:480 (3) - nc to introduce different snap with this stream? // applied
  11. 00:59:374 (1) - this should be less spaced, like 00:29:110 (1) - // applied
  12. 00:59:374 (1) - add finish on head? // applied
  13. 01:06:560 (5,6) - slow part and then a 1/4 jump like this? // revamped
  14. 01:12:323 (1,2,3,4,1) - sounds distorted, can make it look like that too // what that
  15. 01:44:295 - i dont think there's a sound here // there is

    good diff

    cookiemin extra
  16. 00:37:585 (5) - nc // applied
  17. 00:43:901 (1,2,3,4) - hard to read, also 00:44:138 (4,1) - is hard to reach. flip the slider stream maybe? // revamped
  18. 00:44:295 (1) - wrong snap lmao // help armin fixed d
  19. 01:02:216 (1,4) - inconsistent nc // fixed
  20. 01:37:505 (2,3) - no need to space these 2, stack is just fine // applied


    quick look through beginner, map looks good, but ncs seem kinda scattered, double check them to make sure they're consistent

    overall solid mapset, dont have time for any other diffs rn, might check later (probably not)

    gl!
im still a newbie modder, kinda, so sorry if this didnt help much
thanks for modding!
bite you death
01:06:322 - to 01:06:638 - is 1/3 btw
Topic Starter
CookieBite

bite you death wrote:

01:06:322 - to 01:06:638 - is 1/3 btw // fixed
TheKingHenry
Hello mod from my queue~
BEGINNER
  1. 00:00:010 (1) - this shape could be little smoother? Kinda similarly 00:25:271 (1) - (and probably many others too, just take note yourself. As in probably all diffs) as in how the curves look almost sharp as if there is clear turning point in the curve instead of it being the same all the way through
  2. 00:12:009 (1,1) - I think it'd make more sense to have 00:13:588 (1) - in the same combo as 00:12:009 (1) - as in not NCd, since that'd make it more clear it's not the one that begins the stuff but rather leading to it
  3. 01:12:638 (1,1) - kinda similarly I don't think there's need to NC both of these, seems like unnecessary NC spam (your usual NCing seems like every other measures too so all the more logical to do that here as well)
STANDARD
  1. 00:12:009 (1,1) - same case as in the last diff
  2. 01:12:638 (2) - NC this instead of the current one. And remove NC from 01:13:627 (1) - ?
  3. 01:46:426 (3,1) - just caught my eye, it'd be better in case of blanket that the visual distance stays the same throughout the slider. You see how in this case the head of 01:46:742 (1) - draws clearly closer to 01:46:426 (3) - than the rest of the blanket?
ShiroyraxAdventure's HYPER
  1. I think the kiai times are conflicting? I don't really know the actual "recommendations" but I don't think it's really deadly though when talking about GDs. Just mentioning in case you'd want for them to be the same.
  2. 01:06:322 (4,5) - wrong rhythms, the first beat is 1/3 and the 2nd is 1/2
  3. 01:44:216 (2) - this is 1/2 too
Kenterz's ANOTHER
  1. 00:39:480 (1,2) - the 1/4 is more like structured as groups of 4. This doesn't really work, feels weird. Same with 00:43:269 (1,2) - (and all these ones if there's more I presume). If you want to keep the current rhythms, do it with 4+2 or smth instead of 3+3
  2. 01:41:532 (3,1,2,3,4) - I think it'd be better to go for blanketing stream or smth like that instead of this stacking one since the distance is too short for them to stack properly. It looks somewhat messy
  3. 01:45:163 (2,3,4) - compare to 01:46:426 (3,4,5,6) - I think there should be more difference in spacing. Like, the 1/3 is group of 3 so it "should" make sense, but considering there was already somewhat irregular stuff like 00:58:427 (1,2,3,4,5,6) - it'd be better to make it clear with spacing too. Especially since it's like the only 1/3 with circles like this
Cookie M i N's EXTREME
  1. AiMod complaining about stack leniency. While it's not problem in and of itself, keep in mind you can create unrankable patterns with wrong stack leniencies.
  2. 00:20:534 (3,4,5,6,7,8,1,2,3,4,5,6) - this is pretty clearly emphasised as 3 groups of 4 instead. NC according to it?
  3. 01:30:637 (1,1,2,3,4,5,1,2,3,4) - true enough 2 groups this time, but I think it'd make more sense to remove NC from 01:30:795 (1,1) - and add one to 01:31:110 (5) - instead for the proper emphasis.
FINAL DESTINATION
  1. That same stack leniency thingy. Though didn't really seem problematic in the last diff.
  2. 01:08:533 (1,2,3,4) - you should keep these higher spacing since you've used 1/6 before. If you want this section to be calmer, use kickslider then. Similarly 01:14:532 (1,2,3,4,5,6,7,8,9,10,11,12) -
  3. 01:29:690 (1,2,3,4,5,6,1,2,3,4,5,6) - not bad idea with the spacing, but similarly here as well. What makes it even more problematic here is that the low spacing is combined with groups of 6. Well, all in all I guess these could work the way they are if player figures out there are only specific sections with 1/6. But you can't really presume that happens
  4. 01:34:899 (7,8,9,10,11,12) - not really smooth curve here? 01:38:768 (8,9,10,11) - on the other hand looks intentional (well, both of them probably are but the first one doesn't really seem like it). For that matter, I don't see why you'd switch between having the last 4 change direction and not.
Well, mostly some slight stuff on structure like NC. The song gave me really nostalgic feeling for some reason hm
Good luck!
Akasha-
B-but "FINAL DESTINATION" :( seems about tags too.
Standard was the way for me to name "Normal" difficulty, Normal is the original name of Normal difficulty in BMS, actually no Extreme in BMS ...

well nvm, just passing by, good luck with your map anyway!
Topic Starter
CookieBite

TheKingHenry wrote:

Hello mod from my queue~
BEGINNER
  1. 00:00:010 (1) - this shape could be little smoother? Kinda similarly 00:25:271 (1) - (and probably many others too, just take note yourself. As in probably all diffs) as in how the curves look almost sharp as if there is clear turning point in the curve instead of it being the same all the way through // revamped some of the sliders
  2. 00:12:009 (1,1) - I think it'd make more sense to have 00:13:588 (1) - in the same combo as 00:12:009 (1) - as in not NCd, since that'd make it more clear it's not the one that begins the stuff but rather leading to it // applied
  3. 01:12:638 (1,1) - kinda similarly I don't think there's need to NC both of these, seems like unnecessary NC spam (your usual NCing seems like every other measures too so all the more logical to do that here as well) // for this part i try to present like time stopping/ticking, using new combos is a way to do so
STANDARD
  1. 00:12:009 (1,1) - same case as in the last diff // sure
  2. 01:12:638 (2) - NC this instead of the current one. And remove NC from 01:13:627 (1) - ? // switch nc instead
  3. 01:46:426 (3,1) - just caught my eye, it'd be better in case of blanket that the visual distance stays the same throughout the slider. You see how in this case the head of 01:46:742 (1) - draws clearly closer to 01:46:426 (3) - than the rest of the blanket? // not sure about that, seems fine for me
Kenterz's ANOTHER
  1. 00:39:480 (1,2) - the 1/4 is more like structured as groups of 4. This doesn't really work, feels weird. Same with 00:43:269 (1,2) - (and all these ones if there's more I presume). If you want to keep the current rhythms, do it with 4+2 or smth instead of 3+3 // revamped with 4+2
  2. 01:41:532 (3,1,2,3,4) - I think it'd be better to go for blanketing stream or smth like that instead of this stacking one since the distance is too short for them to stack properly. It looks somewhat messy // blanketed
  3. 01:45:163 (2,3,4) - compare to 01:46:426 (3,4,5,6) - I think there should be more difference in spacing. Like, the 1/3 is group of 3 so it "should" make sense, but considering there was already somewhat irregular stuff like 00:58:427 (1,2,3,4,5,6) - it'd be better to make it clear with spacing too. Especially since it's like the only 1/3 with circles like this // adjusted spacing
Cookie M i N's EXTREME
  1. AiMod complaining about stack leniency. While it's not problem in and of itself, keep in mind you can create unrankable patterns with wrong stack leniencies.
  2. 00:20:534 (3,4,5,6,7,8,1,2,3,4,5,6) - this is pretty clearly emphasised as 3 groups of 4 instead. NC according to it?
  3. 01:30:637 (1,1,2,3,4,5,1,2,3,4) - true enough 2 groups this time, but I think it'd make more sense to remove NC from 01:30:795 (1,1) - and add one to 01:31:110 (5) - instead for the proper emphasis.
FINAL DESTINATION
  1. That same stack leniency thingy. Though didn't really seem problematic in the last diff. // it's alright
  2. 01:08:533 (1,2,3,4) - you should keep these higher spacing since you've used 1/6 before. If you want this section to be calmer, use kickslider then. Similarly 01:14:532 (1,2,3,4,5,6,7,8,9,10,11,12) - // the first one you pointed out had changed to kickslider but the second one didn't as i think that the player should already understand that they pass through the part which sounds messy (the part feature 1/6) which means that it's played in a normal way (1/4)
  3. 01:29:690 (1,2,3,4,5,6,1,2,3,4,5,6) - not bad idea with the spacing, but similarly here as well. What makes it even more problematic here is that the low spacing is combined with groups of 6. Well, all in all I guess these could work the way they are if player figures out there are only specific sections with 1/6. But you can't really presume that happens // One reason is that the spacing in the 1/6 part is totally different in compare to this part. As you can see, the spacing of 1/6 part is shorter than 1/4, this can be told that it's a different rhythm. Another reason I believe is that this is where the part where player get used to the 1/4 patterns. After 1/6 parts, there are several parts where it is clearly not using 1/6, this can tell it is a different pattern or not
  4. 01:34:899 (7,8,9,10,11,12) - not really smooth curve here? 01:38:768 (8,9,10,11) - on the other hand looks intentional (well, both of them probably are but the first one doesn't really seem like it). For that matter, I don't see why you'd switch between having the last 4 change direction and not. // revamped
Well, mostly some slight stuff on structure like NC. The song gave me really nostalgic feeling for some reason hm
Good luck!
thanks for modding!

(from now on, i'll use gray color on the point if the suggestions are not give to my parts (for collab ofc))

Kuo Kyoka wrote:

B-but "FINAL DESTINATION" :( seems about tags too.
Standard was the way for me to name "Normal" difficulty, Normal is the original name of Normal difficulty in BMS, actually no Extreme in BMS ...

well nvm, just passing by, good luck with your map anyway!
everyone has their own way to name things, i prefer this way
Akasha-
So you're not gonna admit it :thinking: Okay, moving on!
Topic Starter
CookieBite

Kuo Kyoka wrote:

So you're not gonna admit it :thinking: Okay, moving on!
i know that the extreme in BMS is "Black Another", but i dislike the name so i just use names in my own way.
Also, i think using the name "Standard" feels more special than "Normal" lol

(actually the difficulty naming system was inspired by this)

there is one line that i don't understand lol
B-but "FINAL DESTINATION" :( seems about tags too.
Akasha-
heh, as your pleased
Don't say it like you know nothing ;) Only checking the description of the file you used + the file from my map I can see you used some contents in there without asking anything.

Moving on.
Topic Starter
CookieBite

Kuo Kyoka wrote:

heh, as your pleased
Don't say it like you know nothing ;) Only checking the description of the file you used + the file from my map I can see you used some contents in there without asking anything.

Moving on.
i didn't say i know nothing what
the top difficulty name is inspired by your mapset since i don't have much idea of a difficulty name
also the tags are like taken from yours since most of your tags are pretty much on point

alright seriously thats all i have done
the naming spread thing really just come from that mapset
it's up to you whether you believe it or not
voynich
final destination
good map.
00:03:799 (1,2,3,4,5) - i'd let the slider end of 00:01:904 (3) go to 00:03:799 (1).
01:06:322 (1,1,1) - spread these out a bit more?
00:01:904 (3) - maybe use another slider shape. this one looks messy.

not much cause this looks polished.

i lost my kudosu for this map on another map i modded whoops
Topic Starter
CookieBite

-Nishiki- wrote:

final destination
good map.
00:03:799 (1,2,3,4,5) - i'd let the slider end of 00:01:904 (3) go to 00:03:799 (1). // want to emphasize 00:03:799 -
01:06:322 (1,1,1) - spread these out a bit more? // decided to replace this with 1/3 reverse slider
00:01:904 (3) - maybe use another slider shape. this one looks messy. // i dont think so

not much cause this looks polished.

i lost my kudosu for this map on another map i modded whoops
thanks for modding!
Crissa
Hey, from Q, short mod

00:12:009 - consider a volume change here

FINAL DESTINATION
00:16:745 (1,2,3,4) - distance here isn't very representative with the pitch sound, also distance 00:18:639 (1,2,3,4) - here is higher but melody is lower, you could switch them maybe
00:21:166 (1,2,3,4,1) - could be nice to have some distance variation

01:30:637 (1) - maybe add that little jump here too

01:34:110 (5) - you could put more 3/4 sliders into this sections, you use them just 2 times and can be missread easily imo

Cookie M I N's EXTREME
00:43:901 (1,2,3,4) - could be great to have smoother visual flow here

00:46:427 (4) - maybe 2 circles, there are 2 strong claps here

00:52:111 (1,2) - try switching them, sound better that way imo

Kenterz's ANOTHER
00:33:846 (3) - i think a curved shape would fit better here, it's too out of place visually imo

00:44:690 (3,4,5) - sound here is just too weak to deserve a triple, representing red and white ticks would fit better

00:46:743 (4,1) - try switching those, red tick is pretty weak

00:48:795 (5,1,2,3) - you could move (2) a bit closer to (3) so it's more consistent visually

00:55:585 (1,2,3,4,5,6) - consider making these straight, it doesn't look that good with that little curvy shape

01:07:585 (3,1) - same as above, you could have equal distance for these

01:44:216 (2,3,4) - distance is too low imo, they are just 1/2

ShiroyraxAdventure's HYPER
00:18:955 (2,1) - consider overlapping these a bit more, it looks odd
00:37:269 (3,1) - ^

01:02:059 (2,3,4,1) - stacking 2 on 3 and 4 on 1 would fit this section better imo

01:12:638 (1,1) - i think these deserve a lower SV

01:29:610 (4,1,2) - try to make them more consistent, add a double or delete first one

this diff has a lot of different slider shapes, they seem to be quite random sometimes
i.e: 00:21:955 (2) - 01:20:216 (1) - 01:26:847 (1) - 01:30:163 (2) -

I suck at low diffs, top diffs looks pretty good

Good Luck~
Topic Starter
CookieBite

[-Crissaegrim-] wrote:

Hey, from Q, short mod

00:12:009 - consider a volume change here // nice catch

FINAL DESTINATION
00:16:745 (1,2,3,4) - distance here isn't very representative with the pitch sound, also distance 00:18:639 (1,2,3,4) - here is higher but melody is lower, you could switch them maybe
00:21:166 (1,2,3,4,1) - could be nice to have some distance variation

// revamped all

01:30:637 (1) - maybe add that little jump here too // sure

01:34:110 (5) - you could put more 3/4 sliders into this sections, you use them just 2 times and can be missread easily imo // most of them are having a red line supported so if i do so i'd skip them

Cookie M I N's EXTREME
00:43:901 (1,2,3,4) - could be great to have smoother visual flow here // it doesn't sound right, the song is having a twist to a more badass/serious section, having smoother flow just doesn't seems right

00:46:427 (4) - maybe 2 circles, there are 2 strong claps here

00:52:111 (1,2) - try switching them, sound better that way imo

Kenterz's ANOTHER
00:33:846 (3) - i think a curved shape would fit better here, it's too out of place visually imo // changed to a curve one

00:44:690 (3,4,5) - sound here is just too weak to deserve a triple, representing red and white ticks would fit better // removed blue tick circle

00:46:743 (4,1) - try switching those, red tick is pretty weak // ok

00:48:795 (5,1,2,3) - you could move (2) a bit closer to (3) so it's more consistent visually // ok

00:55:585 (1,2,3,4,5,6) - consider making these straight, it doesn't look that good with that little curvy shape // sure

01:07:585 (3,1) - same as above, you could have equal distance for these // applied

01:44:216 (2,3,4) - distance is too low imo, they are just 1/2 // revamped

I suck at low diffs, top diffs looks pretty good

Good Luck~
thanks for modding!
Kyouren

[-Crissaegrim-] wrote:

ShiroyraxAdventure's HYPER
00:18:955 (2,1) - consider overlapping these a bit more, it looks odd
00:37:269 (3,1) - ^. I don't see any problem and I think Sryax is great to make it easier first

01:02:059 (2,3,4,1) - stacking 2 on 3 and 4 on 1 would fit this section better imo. Nope, i'm already try and it's bad flow & overlap for me

01:12:638 (1,1) - i think these deserve a lower SV. It's already lower SV

01:29:610 (4,1,2) - try to make them more consistent, add a double or delete first one. Since Hyper diff and we agree to not make it more harder, so we decided to ignore this one

this diff has a lot of different slider shapes, they seem to be quite random sometimes
i.e: 00:21:955 (2) - 01:20:216 (1) - 01:26:847 (1) - 01:30:163 (2) - I think Sryax want to make different slider shapes, but for me it's normal

Good Luck~
Thank you for mod, but sorry no change
@Fixed all from previous mod, thank you!

Update!

ShiroyraxAdventure
00:00:010 - 00:44:216 = SyraxAxoJaxco
00:44:216 - 01:16:426 = KittyAdventure
01:16:426 - 01:31:584 = SyraxAxoJaxco
01:31:584 - end = Shiroi Hiroshi (with slider shape by KittyAdventure at 01:54:321 (1)

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75479
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 44216,75795,91584
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.74

[Metadata]
Title:Reason of being
TitleUnicode:Reason of being
Artist:sak respect for Arata Iiyoshi
ArtistUnicode:sak respect for Arata Iiyoshi
Creator:CookieBite
Version:ShiroyraxAdventure's HYPER
Source:BMS
Tags:Pokémon Pokemon Nintendo NDS Mystery Dungeon Explorers of the Darkness Time Sky PMD ポケモン不思議のダンジョン 空の探検隊 時の探検隊 闇の探検隊 とざくろ Tozakuro Portable Memories March -BMS Edition- Optie しろやぎとざくろ Time Gear Pikachu Chimchar Primal Dialga Final Boss Battle Theme Fight to The Finish Remix Arrange けっせん!ディアルガ! A_r_M_i_N Kenterz Shiroi Hiroshi SyraxAxoJaxco KittyAdventure
BeatmapID:1377402
BeatmapSetID:640558

[Difficulty]
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CircleSize:3.8
OverallDifficulty:6.5
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SliderMultiplier:1.4
SliderTickRate:1

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8,56,113689,2,0,L|40:24,3,35,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
72,4,114005,2,0,L|80:48,3,35,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
84,84,114321,22,0,B|128:56|184:48|240:100|236:168|176:224|136:216|100:196|100:196|136:216|152:276|128:324|128:324|152:308|200:304|200:304|244:348|304:324,2,630.000024032594,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,118189,12,0,120005,0:0:0:0:
192,236,120321,69,2,0:0:0:0:
276,132,120698,1,2,0:0:0:0:
188,44,121090,5,2,0:0:0:0:
80,88,121518,1,2,0:0:0:0:
76,196,122018,5,2,0:0:0:0:
68,316,122859,5,2,0:0:0:0:
256,192,123016,12,0,126648,0:0:0:0:
Diancis
I should say the 3.67* Hard diff is just perfect!
I love Pokemon and dungeon,and the map just expressed all that I want to see!
If I had a Kudosu I would shoot it immediately!
Hope it be ranked!Good Luck!
Kyouren

Diancis wrote:

I should say the 3.67* Hard diff is just perfect!
I love Pokemon and dungeon,and the map just expressed all that I want to see!
If I had a Kudosu I would shoot it immediately!
Hope it be ranked!Good Luck!
Actually it's 3.66 but thank you :3
Topic Starter
CookieBite

Diancis wrote:

I should say the 3.67* Hard diff is just perfect!
I love Pokemon and dungeon,and the map just expressed all that I want to see!
If I had a Kudosu I would shoot it immediately!
Hope it be ranked!Good Luck!
favourite is a way to show how much you love the map d
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