open AImod, you have 3 unsnapped objects ~39s
lolreduce stack leniency to 5 so full beat gaps like 00:51:655 (10,1) - do not stack.
doneoverall you have a pretty good grasp of visual mapping and aesthetics, but your rhythm and NC structure are severely lacking. the same sounds are often mapped in different ways and it makes for a conflicting map, if you clean up your rhythm choices and make them consistent from section to section the map would be greatly improved.
00:05:852 (3) - NC and 00:06:387 (1) - remove NC, follows pattern in previous measures
00:11:745 (1,2) - these kicksliders confuse me, they seem really random and don't seem to have any more purpose than circles would have. (see also 00:13:887 (3,4) - and 00:12:816 (1,2) -
changed to circles00:09:869 (1) - 00:10:673 (1) - remove NC and add 00:10:271 (4) - here
00:11:745 (1) - remove NC
00:12:816 (1) - ^
00:16:566 (1) - remove NC and NC here 00:16:834 (2) -
this next stream section has really random NCs. set a NC every 4 beats or every time the guitar note changes or something
every spacing change but yeah, random00:28:352 (1,2) - you continue the stream from the end circle here, but everywhere else in the section there is a jump after these sliders
fixed00:41:745 (3,4,5,6) - would fit better as kicksliders
looks good01:02:637 (1,2) - 01:03:173 (3,4) - you could make it so these blanket each other (it doesn't currently though its close)
01:11:075 (1,2) - this blanket makes these sliders look like they have a 1/4 gap since its visually similar to 01:09:066 (1,2) - and the player is anticipating 1/4 gaps after sliders because of the last measure
made the distance slightly bigger01:13:486 (1,2) - personally don't like the 1/2 stack here since its fairly non-energetic and you don't use it elsewhere in this section
no more stack here01:12:146 (1,2) - shouldn't this be a 1/4 gap like 01:10:003 (1,2) - 01:10:539 (4,5) - ? its the same guitar emphasis. seems to be the same sound 01:13:352 (7) - here too.
true; fixed01:14:289 (1,2,3,4) - compare to 01:10:003 (1,2) - 01:10:539 (4,5) - . these should be consistently mapped.
fixed01:17:905 (2) - (and other of the same slider shape) personally not a fan but u can claim its ur style. i think something like
https://i.imgur.com/ii9k7zm.png would be cooler and fit the map style more but your choice of course.
to claim it's my style I'd have to got one in first place lmao01:20:852 (1) - this would be better emphasized with a triple since it plays no different than a 1/2 slider
fair enough01:21:387 (3,4) - don't like this stack
uhh.. since it was pointed out before I guess it's time for a change01:23:664 (4,6) - this slight stack looks ugly, if you are going to slight stack i think they should also slight stack with 01:23:262 (2) - since the jump pattern starts after exiting that slider
sure01:24:066 (1) - 01:24:602 (1) - the tail has a fairly prominent guitar note (this might actually be a 1/4 rhythm on the guitar but its nearly impossible to tell).. either way i recommend making these red ticks clickable for emphasis and contrast to the previous slider section
changed to circles01:25:137 (4) - should repeat another time
done01:27:548 (4,5,6,7,8,9) - random jump spam that previously was 1/2 sliders. its a nice pattern but i dont think it fits and its even more energetic / straining than 01:24:066 (1,2,3,1,2,3,4,1) - which deserves more emphasis comparatively
01:29:423 (1,2,3,1,2,1,2,1,2) - no need for NC spam, and the kicksliders are random when the last time this part occured in the music it was 1/2 sliders. don't see the reason for the pattern change
01:32:370 (3,4,1,2,3,4,5,6,7) - compare rhythm and NC structure to 01:23:798 (5,6,1,2,3,1,2) - and you should see a bit of inconsistency / problem
previous change fixed this01:42:146 (1) - this emphasizes the vocal well but i think the tail should also be clickable since there is a very important sound there as well.
true, changed to circles01:44:021 (5,2) - ugly slight overlap
fixed01:53:530 (1) - remove NC
01:54:870 (1) - ^
02:01:566 (1) - i think this slider should repeat on 02:01:968 - to emphasize the vocals
not focusing on vocals here and change to them just for this slider would be weird imo02:04:780 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i think this is overspaced, just in context of the map/song and the difficulty of the sections previous.
overspaced? are you sure you hl'ed correct stream?02:16:431 (5) - this should be NC'd and i think the stream shape should change in some way to emphasize the 3 beat pattern (02:16:431 (5,6,7,8,1,2) - ) in the music
02:16:700 (1,2) - these would be better as triples with a 1/4 slider on the end imo.
sorry i don't like that02:23:530 (1) - this shouldnt be a 1/3 slider, the 1/3 rhythm doesn't start until the red tick after this, the accurate rhythm for this stream is:
https://i.imgur.com/ulNXVAV.png I had troubles with that; hope your rhythm's right02:27:280 (2,3) - stack like you did here? : 02:26:209 (1,2) -
sure02:26:745 (4,1) - swap NC (for consistent 2 beat NCs)
02:27:280 (2,1) - ^
02:28:084 (4) - NC
02:28:218 (6) - the tail of this slider is the start of the repeat of this guitar part, it definitely deserves to be clickable.
circle that is02:28:620 (1,2) - swap NC
02:29:423 (2,1) - ^
02:29:959 (2) - NC
(there are a lot more NC errors here in this section, the ones pointed out above should help you see. count 1 - 2, 1 - 2, along to the musics beat and add a NC on every "1" (or 1 - 2 - 3 - 4, whichever structure you prefer)
02:47:102 (6,7,8,9) - unnecessary to mute the ends of these sliders, you don't do this hitsounding technique previously in the map and it feels weird as a result.
got rid of them03:00:495 (1,2) - space more so it doesnt look like a 1/4 gap
done03:09:066 (1,2) - 03:10:137 (1,2) - random 1/4 gaps, you don't do this the last time these sounds occur (03:00:495 (1,2) - 03:01:566 (1,2,3) -)
they are two different sections; this one is a bit "slower"03:14:289 (4,1) - make 4 into a kickslider? or make this a triple. there is a 1/4 sound in between these objects
hmm.. sure it's here and not there 03:14:222 - ?03:12:280 (1,2) - would fit better as circles i think
I like the sliders more03:22:727 (1,2,3,4,1,2,3,4) - overspaced for such a calm section
the spacing stands out to mark 1/3 rhythm03:47:034 (5,1,1,1,1,1,1,1) - having this stream overlap itself looks ugly and confuses the player, if you change rotation when you reach the 1/3 part i think it will be cleaner and cooler
not sure how to make it look decent; would you mind a screenshot or something?03:57:110 (3,4) - i think the slider should start on 3
it should04:11:005 (1) - this rhythm feels out of place since you aren't really following the vocals previously
04:14:163 (1,2,1,2) - this rhythm is far too different from what you used previously
04:12:426 (6,1) - unnecessary 1/8 gap
there's no real beat on blue tick so I decided to make it 1/8 (the distance here checks out)04:15:426 (1,1) - the first slier should repeat and the second should be two circles imo.
yeah, that fits better 04:53:741 (1) - the section after this slider is unnecessarily spaced imo. if you tighten it up and make it smaller and have a slower SV, the part after will seem even more intense and interesting by contrast. (also it has wayyy too many NCs)
should be better now (?)05:03:383 (1,2) - why on earth is this 2 sliders (and with a 1/8 gap)
uh let's not talk about it; made a "cool" slider "art" instead05:32:315 (1,2) - this 1/4 gap plays really poorly, especially with the muted slider end. also the shapes clash a bit, why not have 2 blanket 1's tail?
done05:32:717 (2,3) - this small gap makes this read like 1/4 when its a 1/2 gap
fixed i guess?05:34:324 (4,1) - ugly slight overlap
fixed05:37:137 (2) - the red tick under this slider has a pretty important sound thats being missed
rip first decent looking Z shape slider05:41:824 (1) - the tail of this slider has a very important sound that should be clickable
there should be a triple actuallyits also worth noting that unless you hit nearly every single one of the last jumps before the final slider on HR you will fail. this is cause there are far too many NCs in the map, if you clean it up a bit then the HP wont drain as high.
shouldn't be a problem now (right?)fixed all (I hope so) NC issuesgood luck!