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Imperial Circus Dead Decadence - Hai shita Shoujo wa, Hai Yo

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Topic Starter
Bokkie
This beatmap was submitted using in-game submission on 26 October 2017 at 01:45:34

Artist: Imperial Circus Dead Decadence
Title: Hai shita Shoujo wa, Hai Yoru Konton to Kaikousu
Tags: インペリアルサーカス・デッド・デカダンス Inperiaru Saakasu Deddo Dekadansu icdd doujin melodic death metal symphonic nanomortis
BPM: 224
Filesize: 25575kb
Play Time: 06:04
Difficulties Available:
  1. Decadenscene (7.07 stars, 2150 notes)
Download: Imperial Circus Dead Decadence - Hai shita Shoujo wa, Hai Yoru Konton to Kaikousu
Information: Scores/Beatmap Listing
---------------
C'mon drop a mod here :c
♬♫♬
99 issues with the map
99 issues with the map
Take one down, patch it around
101 issues with the map

♬♫♬

NEW AUDIO 10/10 RE-DOWNLOAD PLEASE









Diff name
All stories in ICDD's albums take place in so called Decadenscene
Meta Data

change log
  1. Sep 30: Submitted
  2. Sep 30: quick fix for mp3 file and meta data
  3. Oct 1: hitsounds added
  4. Oct 2: streams fixed; offset moved to 525
  5. Oct 3: deleted delay on finish hitsounds; offset back to 535
  6. Oct 4: increased AR from 9.5 to 9.7; added nanomortis to tags
  7. Oct 5: 12 shameless stars shooted
  8. Oct 7: applied UnNVus's mod; fixed minor issues mentioned by playtesters
  9. Oct 8: applied FoxFiire and Senery's mods; applied various selfmods
  10. Oct 9: applied mulraf's mod
  11. Oct 10: applied Neoskylove's mod
  12. Oct 10: new mp3 file added (orginal file from bandcamp); adjusted offset
  13. Oct 11: quick blanket fix
  14. Oct 11: applied TheKingHenry and Miko] mods
  15. Oct 11: streams fix (?)
  16. Oct 11: applied dsco's BIG ASS mod
  17. Oct 15: applied Hey lululu and AMX's mods; added diffname explanation and metadata source to the description
  18. Oct 17: applied Wishkey's mod
  19. Oct 21: applied pimpG, Yusomi and Ringer's mods; AR changed from 9.7 to 9.8
  20. OCT 26: another offset quick fix
Axaptice
hi i mod from my q
00:28:124 (9) - I can't say I understand why you put these sliders at the end of the streams. I don't hear any special sound warranting them although I understand it sort of breaks up the streams. In terms of consistency, I don't feel that its the best as you could make them jumpstreams to achieve the same effect.
00:51:963 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - these are two totally different ways of mapping the same sounds. your map already has tons of variety so i dont really get why you felt like it needed more here
00:57:856 (1,2,3,4) - the spacing on these could get larger as the music goes on to better reflect the sound maybe?
01:11:115 (1) - the other two sliders on these sort of sound immediately before it were super weird but this one is relatively normal, imo just make it weirder and it'll fit better

So I guess my primary concern for this section is slider consistency. You map a lot of the same sounds with different sliders for no reason (that I can blatantly see). For example, 01:11:517 (2,2) - and 01:11:115 (1,1) - and 01:12:186 (1,1) - etc. I think it would be much better if you tightened up your usage of special slider shapes on only made them weird on specific sounds. Like 01:12:186 (1) - has a really interesting cymbal crash on it and imo you mapped it appropriately with the jagged slider but thats effect is kinda ruined because you mapped 01:11:517 (2) - which has no special sound with the same slider. This problem is present throughout the majority of the map tl;dr - make sliders on different sounds different and keep the other ones the same

01:11:784 (3,4,5,6,7,1,2,3,4,5) - same sounds, different emphasis
02:42:588 (2,3,4,5,6,7) - why do these expand spacing? the music isn't really doing anything to warrant it
03:20:624 - i feel that there should be a click here
04:02:361 - ^
04:16:519 (1,1,1,1,1) - why nc?
04:18:203 (1) - yo this slider is sexy
06:01:815 (1,2) - same as earlier, i cant see the logic behind not continuously mapping a stream

That's all I got. You're a beast for finishing this map, that's pretty impressive in it of itself. Gl on this!
Topic Starter
Bokkie
Hello!
changed
no change for now; might change when someone else point it out in their mod
no change
other comments

UnNVus wrote:

hi i mod from my q
00:28:124 (9) - I can't say I understand why you put these sliders at the end of the streams. I don't hear any special sound warranting them although I understand it sort of breaks up the streams. In terms of consistency, I don't feel that its the best as you could make them jumpstreams to achieve the same effect. I just wanted to give some rest to already dying fingers of the player; changed 00:28:392 (1,2,3,4) - to reverse slider, should make more sense now
00:51:963 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - these are two totally different ways of mapping the same sounds. your map already has tons of variety so i dont really get why you felt like it needed more here ahhh.. by the time I was mapping this part I wasn't quite sure how I want to make it and totally forgot about changing those triples to match the rest; fixed
00:57:856 (1,2,3,4) - the spacing on these could get larger as the music goes on to better reflect the sound maybe? good idea
01:11:115 (1) - the other two sliders on these sort of sound immediately before it were super weird but this one is relatively normal, imo just make it weirder and it'll fit better I don't feel like it's necessary, the reason for those two "weird shaped" sliders is purely aesthetical

So I guess my primary concern for this section is slider consistency. You map a lot of the same sounds with different sliders for no reason (that I can blatantly see). For example, 01:11:517 (2,2) - and 01:11:115 (1,1) - and 01:12:186 (1,1) - etc. I think it would be much better if you tightened up your usage of special slider shapes on only made them weird on specific sounds. Like 01:12:186 (1) - has a really interesting cymbal crash on it and imo you mapped it appropriately with the jagged slider but thats effect is kinda ruined because you mapped 01:11:517 (2) - which has no special sound with the same slider. This problem is present throughout the majority of the map tl;dr - make sliders on different sounds different and keep the other ones the same interesting, I actually didnt think about that while mapping this part; I'm gonna keep it as it is for now, might change later

01:11:784 (3,4,5,6,7,1,2,3,4,5) - same sounds, different emphasis 01:11:775 (3,4,5,6,7) - is only kicks while 01:12:846 (1,2,3,4,5) - got toms as well (hope you're somewhat familiar with drumset); on top of that, 01:12:846 (1,2,3,4,5) - are where the riff ends (and repeats itself right after) so I decided to put emphasis on that part
02:42:588 (2,3,4,5,6,7) - why do these expand spacing? the music isn't really doing anything to warrant it while the music itself doesn't change a bit, the vocals pitch get slightly higher over time
03:20:624 - i feel that there should be a click here
04:02:361 - ^ added
04:16:519 (1,1,1,1,1) - why nc? to make it clear for the player that something is different here (rhythm)
04:18:203 (1) - yo this slider is sexy OwO?
06:01:815 (1,2) - same as earlier, i cant see the logic behind not continuously mapping a stream to make it easier to hit those next jumps;
+most of the people strugle with longer high bpm streams :thonkang:


That's all I got. You're a beast for finishing this map, that's pretty impressive in it of itself. Gl on this! Thanks c:
L u m ii n a
From my modding Queue~

[General]
  1. The mp3 that you used it pretty weird. It randomly becomes quieter and louder after like 30 seconds?
  2. OFFBEAT Your timing is off by at least 15ms! Use 510 as your first offset
[Decadenscene]
  1. 00:05:078 (6,1) - You should increase the DS between these notes since 00:05:212 (1) - is placed on a pretty dominant note and every jump before this between less dominant notes is smaller than this one (to emphasize it more..)
  2. 00:07:891 (2,1,2,3,4) - Awful overlapp..
  3. 00:11:775 (4,5) - Overmapped. Even though you want to follow the guitar
  4. 00:12:109 - Missing note
  5. 00:12:846 (5,6) - Overmapped - Same as before
  6. 00:13:181 - Missing note again
  7. 00:13:917 (3,4) - Overmapped - Same as before
  8. 00:13:716 - Missing note
  9. 00:14:252 - ^
  10. 00:14:989 (4) - Doesn't fit at all. You miss so many notes with this slider. It's a nice touch to break the 1/2 but it destroys the consistancy of your map.
  11. I would try something like this https://puu.sh/xSzvx/cf59d07c0a.jpg @00:15:926 - It fits the rythm better in my opinion
  12. 00:22:890 (7) - A slider here to follow the guitar
  13. 00:24:029 - 00:24:364 - 00:24:565 - Missing notes. This should be a single stream
  14. 00:28:382 (1,2) - Very awkward to play and it looks odd as well. If you play this part you will never follow the slider's path and stack at the first hitcirlce.. even though the Distance Snap tool shows you something different.
  15. 00:42:310 (1) -
  16. 00:27:310 (1,2,3,4) - // 00:32:934 (1,2,3,4) - 00:35:882 (1,2,3,4) - These are huge DS spikes in a 220+ BPM map.. it's fine to use a veriaty of DS in a stream to emphasize certain parts but this is a little too much in my opinion.
  17. 00:38:561 (3,7,5,1,5,5) - You should make add "turns" or DS changes here since you did it all the time before for c
  18. 00:42:042 (5) - I'd add a slider here to follow the guitar
  19. 00:43:382 (1) - Replace this with a cirlce and add a break up to 00:47:667 (1) - ?
  20. 00:58:382 (1,1) - Pretty dominant parts. I would replace these with a stack of 3 notes each.
  21. 00:59:721 (5) - NC
  22. 01:07:757 (4,1) - Slider?
  23. 01:17:132 (1) - NC?
  24. 01:29:721 (1,2,1,2,1,2) - Very odd to play.. either stack 3 circles or use kicksliders.
  25. 01:35:078 (1) - Remove this note
  26. 02:13:181 (6,7) - x=275 | y=125 looks better
  27. Stack 02:16:998 (2) - on top of 02:17:667 (1) -
  28. 02:27:310 (2,3) - Unstack these.
  29. 02:37:489 (2,3) - Overmapped
  30. 02:38:895 - Missing note
  31. 02:47:266 (2,3,4) - If you do something like this don't forget 02:47:132 (1) -
  32. 02:53:292 (2,3,4,5,6,7) - Very odd to play, change this pattern
  33. 03:10:167 (1) - Weird place for this. It doesn't fit to the rythm at all. Change it to 1/2
  34. 03:13:382 (1,2) - Unreadable change to 1/3.
  35. 03:25:971 (3) - x=233 | y=317 looks better
  36. 03:27:310 (3) - x=330 | y=331 ^
  37. https://puu.sh/xSANA/63e71d9234.jpg fits better @03:40:435 -
  38. 03:47:132 (1,2,3,4,5,6,7) - You should change this to a slider. No one expects a BSD change here..
  39. 03:47:745 (1,1,1,1) - Remove the spinners and add circles at the end of them.
  40. 04:31:805 (1,2,3,4) - unreadable.
  41. 04:56:180 (1) - up to 05:11:984 (1) - Should not be mapped. There is literally no beat to map in this part. It's simply overmapped.
  42. 05:57:250 (5) - NC
  43. 05:59:662 (9) - ^
  44. 06:00:732 (5) - ^
  45. 06:02:608 (3,1,2) - Very odd flow
[Conclusion]
Overall a pretty solid map. You should prevent overmapping in future maps and keep an eye out for sudden BSD changes since these are unpredictable by players.. Good luck on getting it ranked. If you have any questions concerning this mod PN me in game or in the forum

Fox~
Senery
Hi! NM from my queue

[Decadenscene]
  1. 00:05:212 (1,2,3) - you should space these apart more, because of the stronger sound on them for emphasis
  2. 00:26:239 - in still whole stream section you have a lot of spacing changes and angle changes even though the drum doesnt change, you can follow the singer for spacing changes and imo you should start the stream 00:26:239 (1) - instead of using reverse sliders
  3. 00:42:778 (8,1,2) - same here angle change even though there are no changes in the drum
    im going to stop listing them but they are throughout the map
  4. 01:29:721 (1,2,1,2,1,2) - any reason for these to be 1/4th sliders? there is nothing really special going on so having them like that is weird
  5. 01:33:739 (1,2,3,4,5,6,7,8) - this part of the stream looks messy
  6. 01:34:810 (1,1,1,1) - NC'ing them all isnt really necessary, these are just normal 1/1 gabs
  7. 01:53:025 (1,1,1) - ^
  8. 02:03:739 (3) - space this out more for emphasis
  9. 02:47:266 (2,3,4) - again nothing special going so why the 1/4th sliders
  10. 03:18:739 (3) - space this for emphasis
  11. 03:22:757 (1,2,3,4) - you should put this the same as 03:23:292 (1,2,3,4) - but mirrored looks better and doesnt overlap with the reverse sliders
  12. 05:55:912 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - try to space this stream out a bit it overlaps a lot with eachother
The map looks pretty good you just need to focus on the streams and put the angles and spacing changes on the appropriate spots where the drum actually changes not just randomly placing them because it feels like it

Aesthetics are pretty good just some emphasis you need to fix

And like the other person said, the mp3 its pretty weird

Good luck!
Topic Starter
Bokkie
Hello guys!

changed
no change for now; might change when someone else point it out in their mod
no change
other comments

FoxFire

FoxFiire wrote:

From my modding Queue~

[General]
  1. The mp3 that you used it pretty weird. It randomly becomes quieter and louder after like 30 seconds? see afterword
  2. OFFBEAT Your timing is off by at least 15ms! Use 510 as your first offset after closer inspections I think it's 515 actually
[Decadenscene]
  1. 00:05:078 (6,1) - You should increase the DS between these notes since 00:05:212 (1) - is placed on a pretty dominant note and every jump before this between less dominant notes is smaller than this one (to emphasize it more..) fair point; I really liked that blanket with 00:05:202 (1) - but oh well..
  2. 00:07:891 (2,1,2,3,4) - Awful overlapp.. awful indeed; fixed
  3. 00:11:775 (4,5) - Overmapped. Even though you want to follow the guitar I don't think it's overmapped;compliments the guitar and it plays well
  4. 00:12:109 - Missing note added
  5. 00:12:846 (5,6) - Overmapped - Same as before
  6. 00:13:181 - Missing note again
  7. 00:13:917 (3,4) - Overmapped - Same as before
  8. 00:13:716 - Missing note
  9. 00:14:252 - ^ added missing notes
  10. 00:14:989 (4) - Doesn't fit at all. You miss so many notes with this slider. It's a nice touch to break the 1/2 but it destroys the consistancy of your map. yeah, I know... changed :c
  11. I would try something like this https://puu.sh/xSzvx/cf59d07c0a.jpg @00:15:926 - It fits the rythm better in my opinion I like your suggestion too but I feel like my rhythm fits better
  12. 00:22:890 (7) - A slider here to follow the guitar sure
  13. 00:24:029 - 00:24:364 - 00:24:565 - Missing notes. This should be a single stream fixed
  14. 00:28:382 (1,2) - Very awkward to play and it looks odd as well. If you play this part you will never follow the slider's path and stack at the first hitcirlce.. even though the Distance Snap tool shows you something different. hmm.. none of playtesters had issues with that and I don't think it's a problem either
  15. 00:42:310 (1) -
  16. 00:27:310 (1,2,3,4) - // 00:32:934 (1,2,3,4) - 00:35:882 (1,2,3,4) - These are huge DS spikes in a 220+ BPM map.. it's fine to use a veriaty of DS in a stream to emphasize certain parts but this is a little too much in my opinion. tbf I think streams are the only difficult part of this map and I like it that way
  17. 00:38:561 (3,7,5,1,5,5) - You should make add "turns" or DS changes here since you did it all the time before for c added small curves to keep this stream "vanilla"
  18. 00:42:042 (5) - I'd add a slider here to follow the guitar I like 2 circles more
  19. 00:43:382 (1) - Replace this with a cirlce and add a break up to 00:47:667 (1) - ? I want to keep this part mapped
  20. 00:58:382 (1,1) - Pretty dominant parts. I would replace these with a stack of 3 notes each. sure
  21. 00:59:721 (5) - NC k
  22. 01:07:757 (4,1) - Slider? good idea
  23. 01:17:132 (1) - NC? added
  24. 01:29:721 (1,2,1,2,1,2) - Very odd to play.. either stack 3 circles or use kicksliders. I don't find it odd to play
  25. 01:35:078 (1) - Remove this note why? there's a hihat sound (quiet but still there)
  26. 02:13:181 (6,7) - x=275 | y=125 looks better I changed this part a bit while doing selfmod
  27. Stack 02:16:998 (2) - on top of 02:17:667 (1) - stacked
  28. 02:27:310 (2,3) - Unstack these. done
  29. 02:37:489 (2,3) - Overmapped
  30. 02:38:895 - Missing note added reverse slider instead
  31. 02:47:266 (2,3,4) - If you do something like this don't forget 02:47:132 (1) - woops, fixed
  32. 02:53:292 (2,3,4,5,6,7) - Very odd to play, change this pattern
  33. 03:10:167 (1) - Weird place for this. It doesn't fit to the rythm at all. Change it to 1/2 chaged to match 03:09:086 (1,2) -
  34. 03:13:382 (1,2) - Unreadable change to 1/3. I don't see anything unreadable here
  35. 03:25:971 (3) - x=233 | y=317 looks better sure
  36. 03:27:310 (3) - x=330 | y=331 ^
  37. https://puu.sh/xSANA/63e71d9234.jpg fits better @03:40:435 - I did something similar
  38. 03:47:132 (1,2,3,4,5,6,7) - You should change this to a slider. No one expects a BSD change here.. acording to playtests, people able to play 7* maps actualy were aware of bsd change;
  39. 03:47:745 (1,1,1,1) - Remove the spinners and add circles at the end of them. why? they make a nice break here
  40. 04:31:805 (1,2,3,4) - unreadable. how so?
  41. 04:56:180 (1) - up to 05:11:984 (1) - Should not be mapped. There is literally no beat to map in this part. It's simply overmapped. 1. that'd make it 30s break which is kinda lame; 2. I'm mapping to vocals here which allows me to make improvised beat
  42. 05:57:250 (5) - NC
  43. 05:59:662 (9) - ^
  44. 06:00:732 (5) - ^ fixed
  45. 06:02:608 (3,1,2) - Very odd flow I can't see whats' odd here
[Conclusion]
Overall a pretty solid map. You should prevent overmapping in future maps and keep an eye out for sudden BSD changes since these are unpredictable by players.. Good luck on getting it ranked. If you have any questions concerning this mod PN me in game or in the forum

Fox~


Senery

Senery wrote:

Hi! NM from my queue

[Decadenscene]
  1. 00:05:212 (1,2,3) - you should space these apart more, because of the stronger sound on them for emphasis slightly spaced
  2. 00:26:239 - in still whole stream section you have a lot of spacing changes and angle changes even though the drum doesnt change, you can follow the singer for spacing changes while drums doesn't change much, the guitar goes wild; making turns only on drum changes would be boring af and imo you should start the stream 00:26:239 (1) - instead of using reverse sliders from my own expirience I can tell it's easier to start a stream from reverse sliders rather than 3/4 slider
  3. 00:42:778 (8,1,2) - same here angle change even though there are no changes in the drum guitar tho
    im going to stop listing them but they are throughout the map
  4. 01:29:721 (1,2,1,2,1,2) - any reason for these to be 1/4th sliders? there is nothing really special going on so having them like that is weird would you kindly stop ignoring the guitar? >:C I could make those sliders as circles instead but I decided to resemble going through higher frets with rising SV
  5. 01:33:739 (1,2,3,4,5,6,7,8) - this part of the stream looks messy so are the vocals
  6. 01:34:810 (1,1,1,1) - NC'ing them all isnt really necessary, these are just normal 1/1 gabs unecessary indeed
  7. 01:53:025 (1,1,1) - ^I want to point out it's 2/1
  8. 02:03:739 (3) - space this out more for emphasis sure
  9. 02:47:266 (2,3,4) - again nothing special going so why the 1/4th sliders guitar REEEEEE
  10. 03:18:739 (3) - space this for emphasis ok
  11. 03:22:757 (1,2,3,4) - you should put this the same as 03:23:292 (1,2,3,4) - but mirrored looks better and doesnt overlap with the reverse sliders good idea
  12. 05:55:912 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - try to space this stream out a bit it overlaps a lot with eachother it might look messy in editor, while playing it's not an issue
The map looks pretty good you just need to focus on the streams and put the angles and spacing changes on the appropriate spots where the drum actually changes not just randomly placing them because it feels like it as I said earlier, most of turns/spacing changess are because of guitar; mapping them to match drums would end up streams being boring piece of shit and I'd rather avoid that

Aesthetics are pretty good just some emphasis you need to fix

And like the other person said, the mp3 its pretty weird

Good luck!

About that mp3 issue, I can't really hear anything about the random volume changes. Are you sure it's mp3 issue and not hitsounds? The place you guys pointed out (about 30s in) is where I lowered HS' volume by 15% to make snare and finish spam less obnoxious.

Anyway, thanks both of you for mods c:
mulraf
o/ from my queue

General:
  1. Are you sure this is the section you see most fit for kiai? To me it sounds a bit to calm and relaxing for kiai. Admittedly it's a bit tricky for this song but i think the section right after your kiai ends sounds more like it than the actual section e.g. :x
    imho kiai for: 00:26:229 (1) - until 00:43:372 (1) - , and 05:47:331 (1) - until 06:04:473 (1) -
Decadenscene:
  1. 00:04:666 (5) - NC?
  2. 01:49:532 (7,8) - it sounds exactly like the part before, why not continue the scheme :?
  3. 02:09:890 (5,6) - make this into a triplet or a slider. bit hard to hear but at 25%/50% speed you hear there's a sound which you also mapped in parts like 02:12:032 (6,7,8) -
  4. 02:10:961 (5) - ^ 02:24:354 (2) - ^ 02:13:640 (2) - ^ 02:25:961 (3) - ^ 02:30:247 (4) - ^ 02:44:577 (2) - ^ 03:06:541 (4) - ^ i guess you see what i mean. there are more after 03:32:657 (1) - but you should be able to find them if you want to change them.
  5. 04:14:183 (1,2,1,2) - i think they should be spaced the same since they sound the same. if you just change the order from 1-2-3-4 to 3-1-2-4 (similar to this one 04:31:795 (1,2,3,4) - ) it should be fine too + you could stack the first note to the sliderstart and the last note to the sliderhead of 04:15:867 (1) - to make it look nice.
  6. i also don't really understand your nc's and stream spacings either. for example: 05:47:866 (1,2,3,4,5,6,7,8) - sounds the same as 05:51:884 (1,2,3,4,5,6,7,8) - so why is the spacing sooo extremely tight while the other one is the exact opposite :? you could argue that you arrange it in 2 patterns that always alternate since after that it's also going dense - far - dense - far. but if you look at the beginning like 00:26:765 (1,2,3,4,1,2,3,4) - dense, 00:31:050 (1,2,3,4,5,6,7,8) - dense again. so you'd have to do it in the beginning too. i think you probably want to have a little of a change to keep it interesting, and i think you can definitely do something along those lines. but i don't see the link to the song.
sorry for keeping it rather short. but this is a really, really good map in my opinion and i'm rather 'new' to modding. i hope i could still help out a little :3
good luck with your map, would definitely like to see it ranked :3
Topic Starter
Bokkie
Hi!

changed
no change for now; might change when someone else point it out in their mod
no change
other comments

mulraf wrote:

o/ from my queue
General:
  1. Are you sure this is the section you see most fit for kiai? To me it sounds a bit to calm and relaxing for kiai. Admittedly it's a bit tricky for this song but i think the section right after your kiai ends sounds more like it than the actual section e.g. :x
    imho kiai for: 00:26:229 (1) - until 00:43:372 (1) - , and 05:47:331 (1) - until 06:04:473 (1) - while it'd make perfect sense to have kiai mode in sections you've mentioned, the way kiai works in osu! would make streams painful + all that flashing might result in epilepsy; I'd rather avoid that.
    That part of the song (current kiai) is pretty cool too so I don't think it's that much of an issue. I can always just ignore whole kiai mode and not turn it on at all
Decadenscene:
  1. 00:04:666 (5) - NC? right
  2. 01:49:532 (7,8) - it sounds exactly like the part before, why not continue the scheme :? yeah, wtf me? fixed
  3. 02:09:890 (5,6) - make this into a triplet or a slider. bit hard to hear but at 25%/50% speed you hear there's a sound which you also mapped in parts like 02:12:032 (6,7,8) - I agree on that (fixed) but
  4. 02:10:961 (5) - ^ 02:24:354 (2) - ^ 02:13:640 (2) - ^ 02:25:961 (3) - ^ 02:30:247 (4) - ^ 02:44:577 (2) - ^ 03:06:541 (4) - ^ i guess you see what i mean. there are more after 03:32:657 (1) - but you should be able to find them if you want to change them. here I'm focusing more on guitar rather than drums; that's why there isn't many triples
  5. 04:14:183 (1,2,1,2) - i think they should be spaced the same since they sound the same. if you just change the order from 1-2-3-4 to 3-1-2-4 (similar to this one 04:31:795 (1,2,3,4) - ) it should be fine too + you could stack the first note to the sliderstart and the last note to the sliderhead of 04:15:867 (1) - to make it look nice. they aren't exacly the same; while first two are just simple kicks, the other pair gets additional snare sound
  6. i also don't really understand your nc's and stream spacings either. for example: 05:47:866 (1,2,3,4,5,6,7,8) - sounds the same as 05:51:884 (1,2,3,4,5,6,7,8) - so why is the spacing sooo extremely tight while the other one is the exact opposite :? you could argue that you arrange it in 2 patterns that always alternate since after that it's also going dense - far - dense - far. but if you look at the beginning like 00:26:765 (1,2,3,4,1,2,3,4) - dense, 00:31:050 (1,2,3,4,5,6,7,8) - dense again. so you'd have to do it in the beginning too. i think you probably want to have a little of a change to keep it interesting, and i think you can definitely do something along those lines. but i don't see the link to the song. I've decided to make a change to 05:47:866 (1,2,3,4,5,6,7,8) - and probably will change more; it's pain in the ass x,x
sorry for keeping it rather short. but this is a really, really good map in my opinion and i'm rather 'new' to modding. i hope i could still help out a little :3
good luck with your map, would definitely like to see it ranked :3

Thanks a bunch c:
Affirmation
Q

[asdf]
00:08:148 - I think adding beat can be helpful for reading
01:21:140 (2,3) - why you reduced DS suddenly? it looks weird for seeing
01:21:675 (5,6,1) - strange flow
01:27:568 (1) - Unncessary NC here
05:13:313 (2) - How about copy 05:13:045 (1) - for better visual?

GL
Topic Starter
Bokkie
Hi!

changed
no change for now; might change when someone else point it out in their mod
no change
other comments

Neoskylove wrote:

Q
[asdf]
00:08:148 - I think adding beat can be helpful for reading there's nothing here tho
01:21:140 (2,3) - why you reduced DS suddenly? it looks weird for seeing I wanted to make an emphasis but I guess you're right, that's a bit too much; spaced a bit
01:21:675 (5,6,1) - strange flow strange flow indeed but it works well here imo
01:27:568 (1) - Unncessary NC here fixed
05:13:313 (2) - How about copy 05:13:045 (1) - for better visual? sure

GL
Thanks!
udon337
haha lmao this was a song I was going to map a long time ago... but I sucked at mapping and couldn't finish it.
from my quueueueueueueueueueueue

Decadenscene
  1. You start with this, 00:01:050 (3,4,5) - but then you have another thing on the same type of section like this, 00:03:193 (3) I think you should change the second example to the first example
  2. So, for like pretty much all streams, you have accelerator/decelerator streams. While these are perfectly fine, the problem is that the time that you accelerate/decelerate the stream doesn't seem to reflect the music except on a few occasions (yes "few occasions" includes the first stream, that one was nice).
  3. 00:45:782 (3,4,5) - Niiice
  4. 03:09:086 (1,2) - You weren't doing this earlier for the same sound but now you are changing it
  5. 03:22:479 (3,1) - big jump if we are jumping to a stream that isn't going the same way as the jump
  6. 06:04:473 (1) - Too much of a jump from fast to slow
    Jesus why you make your map so good and hard to mod
    idk if this is good or I just can't find the problems.
    sorry for short mod
TheKingHenry
Hello mod from my queue~
Decadenscene
  1. I know what that diff name is about, (but in case it's typoed, fix it), but I don't know if it's really that great for diff name like this. Not only does it have no "actual" meaning which could portray the difficulty, the meaning it has isn't actually too relevant to our game here, even tho it's cool in its own way. And it won't even have that meaning for many ppl just stumbling upon this map to play this. Basically you could change it for something with more clarity in case of osu! beatmap diffname.
  2. Tackling on that kiai time thingy someone already mentioned before me, I don't see any problem making low intensity or slow or whatever sections kiai time, if it fits. Usually you would use kiai for chorus parts, if there are such things (smth smth Opeth and so on). And if there are no choruses, well in that case mapping the most intense parts in kiai would make most sense, if they fit. Usually. Now in case of this map, I don't think your kiai is the greatest use of it, albeit it's not really bad choice either. It can be taken as the thematic climax of the song, even though it's not intense by any means. Especially if you think of it using the album as context, considering this particular section is actually repeated couple times in other songs too (Uta for example). All that aside though, as a single beatmap these aren't enough to dismiss the fact that there are clear chorus sections and such. See from either 01:51:923 - to 02:24:066 - or from 02:09:066 - 02:24:066 - depending on how you like it. In fact, the section before isn't that bad either, although it's kinda lacking in the sound that these later sections have. And you can't really kiai everything anyways. So these sections are then repeated from 03:15:495 - (or 03:32:637 - ) onwards. And then last repeat from 05:13:030 - on, having even the typical build-up version before it. You could still keep the current kiai too in case you wanted since it works like the continuation of the last chorus sort of. All in all it'd be 3 kiai parts each about 30 seconds resulting in about minute and half of kiai which would be healthy percent for song of this lenght. Now as additional concern there are those intense af sections early on and then almost in the end (00:26:209 to 00:43:352 - and 05:47:315 to 06:04:458 - ) which would be pretty solid kiai sections as well (little less than 20 seconds each). In the end it's all up to you anyways though.
  3. 04:22:674 - what has happened here with the timing? After this green points until the next timing point are all unsnapped for some reason. Also the timing point at 04:23:745 - is unnecessary because the last one lines up to that point as well, so remove.
  4. 04:38:745 - is also unnecessary timing point, 224 covers it all. Tho I see 112 seems kinda fitting for the song intensity, but why are you then mapping it more like 224 would be during the build-up section 04:56:155 - ; using a lot of 1/4 as jump kinda, especially as most of those rhythms don't even exist. I'm fine with keeping the lower bpm here, but tune this down a lot, map it according to the song's rhythms. That way the contrast to the actual intense section is larger and the impact greater as well. (basically, almost only sliders for this section, according to the vocals or smth)
  5. 00:18:508 (1) - if there's more stuff like this, apply the same. So move the NC to the slider. NCs on the blue ticks just don't make sense most of the time. Actually maybe almost all of the time.
  6. 00:26:209 - tfw trying to listen with lower speed to hear how the guitar pitch goes but it gets basically inaudible when not 100% speed GG
  7. 00:44:423 (1,2,3,4,5,6) - I think you could express the guitar more than stuff like this, since you can hear different things going on (as in things that sound like slider would fit and things that sound like circles would fit) It's not really doing straight chuk-chuk that'd transform into this. As in, you are already doing it when you are using the sliders in this section, so might as well do it all the way?
  8. 01:34:780 (1,2,3,4) - doing smth like almost stacking these would work better imo, especially since these look kinda like your jumps do now.
  9. 01:59:423 (1,2,3,4,1) - needs some tuning, 01:59:825 (4,1) - doesn't work at all, the spacing is non-existent compared to the jumps before and it doesn't work. You could for example move 01:59:155 (1,2,3,4,1,1,2,3,4,5,6,7,8,1) - so that 01:59:423 (1) - is in the middle of the circle. That way you could make the jumps before the circle stream flow well while still having the cool visual aspect for the pattern.
  10. 02:01:566 (1) - shouldn't this repeat be 1/2 shorter for the vocals? Then additional object at 02:02:637 - (you can't really use the current since there are no other sounds except the vocals)
  11. 02:03:709 (3) - NC this and leave the couple before to the last combo?
  12. 02:23:530 (1,2) - listening to the sounds, there are actually only 5 notes for these 2. Only 2 for the first one, and 1/3 for the second one. I think you could map the first one with normal 1/2 slider and then spaced out 1/3 for the seconds one, (see spacing like 03:22:727 (1,2,3,4) - for example, so that it's clearly not 1/4). It's actually the same drill later on 03:47:102 - so 1/2 for first beat and 1/3 for second beat
  13. 04:16:479 (1,1) - 1/6 here, same with 04:16:900 (1,1,1) - so could do those if you want
  14. 04:18:163 - the reason why the timing had smth stuff might be because you haven't timed this rit. here. So perhaps smth like 70bpm red point at the sound at 04:18:178 - (the sounds of that beat, beginning at the 5th tick (2nd purple tick) are somewhat nicely lined up to be 1/12, could map those with sliders then). Then smth like 53,380bpm one at 04:18:178 - will line it up at 04:22:674 - where if you put 224 bpm one it will line up with the one at 04:23:745 - thus making it unnecessary. Rest of the map works with the 224. (I have slightly different timing for this section on my own mp3, as in, are there different versions of this song or smth, similarly to that one 8 min piece by them that's on like 3 different releases :thinking:)
  15. I guess that's about it for me, I'll leave the rest for others.
Good luck!
Topic Starter
Bokkie
Hello there!

changed
no change for now; might change when someone else point it out in their mod
no change
other comments

[Miko] wrote:

haha lmao this was a song I was going to map a long time ago... but I sucked at mapping and couldn't finish it.
from my quueueueueueueueueueueue
Decadenscene
  1. You start with this, 00:01:050 (3,4,5) - but then you have another thing on the same type of section like this, 00:03:193 (3) I think you should change the second example to the first example I don't quite get what do you mean here; could you put it in some other words?
  2. So, for like pretty much all streams, you have accelerator/decelerator streams. While these are perfectly fine, the problem is that the time that you accelerate/decelerate the stream doesn't seem to reflect the music except on a few occasions (yes "few occasions" includes the first stream, that one was nice). I'll see what can be done
  3. 00:45:782 (3,4,5) - Niiice
  4. 03:09:086 (1,2) - You weren't doing this earlier for the same sound but now you are changing it yeah, for variety; I feel like it slows down the tempo quite well, especially after more aggresive and fast paced section and there's really slow and "calm" part right after this riff
  5. 03:22:479 (3,1) - big jump if we are jumping to a stream that isn't going the same way as the jump of all big jumps you pointed out this?
    like, really? XD since the jump goes from reverse slider and has a gap equal to 1/3 of a beat I'm pretty sure there won't be any problems with hitting this stream (that goes for people able to play 7* 224bpm maps of course)
  6. 06:04:473 (1) - Too much of a jump from fast to slow funny enough it was way closer to previous object but one of top players I asked for playtests pointed out this should be spaced more (I think it was Elysion but I'm not 100% sure)
    Jesus why you make your map so good and hard to mod
    idk if this is good or I just can't find the problems. probably the 2nd option but thanks :D
    sorry for short mod


TheKingHenry wrote:

Hello mod from my queue~
Decadenscene
  1. I know what that diff name is about, (but in case it's typoed, fix it), but I don't know if it's really that great for diff name like this. Not only does it have no "actual" meaning which could portray the difficulty, the meaning it has isn't actually too relevant to our game here, even tho it's cool in its own way. And it won't even have that meaning for many ppl just stumbling upon this map to play this. Basically you could change it for something with more clarity in case of osu! beatmap diffname. Well, acording to their wiki site, everything from their songs "takes place" in so called Decadenscene and this name is much better than Extra or Marathon; I'm okay with changing the diff name, I just don't know what to; Should I hire some weeaboo to find me a cool japanese word that'd fit this song? :thinking:
  2. Tackling on that kiai time thingy someone already mentioned before me, I don't see any problem making low intensity or slow or whatever sections kiai time, if it fits. Usually you would use kiai for chorus parts, if there are such things (smth smth Opeth and so on). And if there are no choruses, well in that case mapping the most intense parts in kiai would make most sense, if they fit. Usually. Now in case of this map, I don't think your kiai is the greatest use of it, albeit it's not really bad choice either. It can be taken as the thematic climax of the song, even though it's not intense by any means. Especially if you think of it using the album as context, considering this particular section is actually repeated couple times in other songs too (Uta for example). All that aside though, as a single beatmap these aren't enough to dismiss the fact that there are clear chorus sections and such. See from either 01:51:923 - to 02:24:066 - or from 02:09:066 - 02:24:066 - depending on how you like it. In fact, the section before isn't that bad either, although it's kinda lacking in the sound that these later sections have. And you can't really kiai everything anyways. So these sections are then repeated from 03:15:495 - (or 03:32:637 - ) onwards. And then last repeat from 05:13:030 - on, having even the typical build-up version before it. You could still keep the current kiai too in case you wanted since it works like the continuation of the last chorus sort of. All in all it'd be 3 kiai parts each about 30 seconds resulting in about minute and half of kiai which would be healthy percent for song of this lenght. Now as additional concern there are those intense af sections early on and then almost in the end (00:26:209 to 00:43:352 - and 05:47:315 to 06:04:458 - ) which would be pretty solid kiai sections as well (little less than 20 seconds each). In the end it's all up to you anyways though. I hate when you're right and counter every single reasoning I use for not changing something in my map;
    Kiai moved to 02:09:066 - 02:24:066 etc; those "intense af sections" would be cool too but KIAI ON STREAMS IS FUCKING CANCER PEPPY PLEASE
  3. 04:22:674 - what has happened here with the timing? After this green points until the next timing point are all unsnapped for some reason. Also the timing point at 04:23:745 - is unnecessary because the last one lines up to that point as well, so remove. the unsnapped green lines are the result of mp3 change and my incompetence; Idk how 04:23:745 - became a timing point, I just wanted to change hitsounds' sampleset; both issues fixed
  4. 04:38:745 - is also unnecessary timing point, 224 covers it all. Tho I see 112 seems kinda fitting for the song intensity, but why are you then mapping it more like 224 would be during the build-up section 04:56:155 - ; using a lot of 1/4 as jump kinda, especially as most of those rhythms don't even exist. I'm fine with keeping the lower bpm here, but tune this down a lot, map it according to the song's rhythms. That way the contrast to the actual intense section is larger and the impact greater as well. (basically, almost only sliders for this section, according to the vocals or smth) I really like this part tho :c the only change I can make here is to tune down jumps and rearrange 05:05:932 (2,3,4,5,6) - to make it softer
  5. 00:18:508 (1) - if there's more stuff like this, apply the same. So move the NC to the slider. NCs on the blue ticks just don't make sense most of the time. Actually maybe almost all of the time. NCs on blue ticks fainted! they make sense on SV changes
  6. 00:26:209 - tfw trying to listen with lower speed to hear how the guitar pitch goes but it gets basically inaudible when not 100% speed GG that's the reason why my stream spacings might feel a bit random; ppy, .flac for mapping when?
  7. 00:44:423 (1,2,3,4,5,6) - I think you could express the guitar more than stuff like this, since you can hear different things going on (as in things that sound like slider would fit and things that sound like circles would fit) It's not really doing straight chuk-chuk that'd transform into this. As in, you are already doing it when you are using the sliders in this section, so might as well do it all the way? 00:44:691 (3,4) - changed to a slider
  8. 01:34:780 (1,2,3,4) - doing smth like almost stacking these would work better imo, especially since these look kinda like your jumps do now.fair point
  9. 01:59:423 (1,2,3,4,1) - needs some tuning, 01:59:825 (4,1) - doesn't work at all, the spacing is non-existent compared to the jumps before and it doesn't work. You could for example move 01:59:155 (1,2,3,4,1,1,2,3,4,5,6,7,8,1) - so that 01:59:423 (1) - is in the middle of the circle. That way you could make the jumps before the circle stream flow well while still having the cool visual aspect for the pattern. now with reasonable distance spacing
  10. 02:01:566 (1) - shouldn't this repeat be 1/2 shorter for the vocals? Then additional object at 02:02:637 - (you can't really use the current since there are no other sounds except the vocals) but there's a hihat sound (at least in new mp3 file)
  11. 02:03:709 (3) - NC this and leave the couple before to the last combo? I want to make it clear with NC there's a bigger gap on 02:02:905 (2,1) - and 1,2,1 doesn't look nice imo
  12. 02:23:530 (1,2) - listening to the sounds, there are actually only 5 notes for these 2. Only 2 for the first one, and 1/3 for the second one. I think you could map the first one with normal 1/2 slider and then spaced out 1/3 for the seconds one, (see spacing like 03:22:727 (1,2,3,4) - for example, so that it's clearly not 1/4). It's actually the same drill later on 03:47:102 - so 1/2 for first beat and 1/3 for second beat I listened to it like 20 times and still don't think I'm overhearing those notes; maybe in old mp3 they weren't audiable (are you sure you got the new one from yesterday's evening?)
  13. 04:16:479 (1,1) - 1/6 here, same with 04:16:900 (1,1,1) - so could do those if you want added circles; I might change 04:16:479 (1) -
    and 04:17:110 (1) - to 1/6 sliders if triples are too much
  14. 04:18:163 - the reason why the timing had smth stuff might be because you haven't timed this rit. here. So perhaps smth like 70bpm red point at the sound at 04:18:178 - (the sounds of that beat, beginning at the 5th tick (2nd purple tick) are somewhat nicely lined up to be 1/12, could map those with sliders then). Then smth like 53,380bpm one at 04:18:178 - will line it up at 04:22:674 - where if you put 224 bpm one it will line up with the one at 04:23:745 - thus making it unnecessary. Rest of the map works with the 224. I tried to work around that but I suck x.x(I have slightly different timing for this section on my own mp3, as in, are there different versions of this song or smth, similarly to that one 8 min piece by them that's on like 3 different releases :thinking:) again, this might be an issue cuz of old mp3 file; I just ripped off mp3 from youtube video, the current one is directly from ICDD's bandcamp site (1000 yens for both physical CD and digital copy of this album with every possible filetype and quality. That's a steal!) I don't think there are other versions of this track but youtube likes to fuck offsets up
  15. I guess that's about it for me, I'll leave the rest for others. noo, don't stop now kyaa~ >///<
Good luck!
This is why I love your mods. Straight forward "you suck at mapping", all the suggestions on point and everything with a reason why something should be changed AND how to fix it. Thank you so much for modding my map <3

Thank you muh dudes c:
TheKingHenry

Catshy wrote:

TheKingHenry wrote:

Hello mod from my queue~
Decadenscene
  1. I know what that diff name is about, (but in case it's typoed, fix it), but I don't know if it's really that great for diff name like this. Not only does it have no "actual" meaning which could portray the difficulty, the meaning it has isn't actually too relevant to our game here, even tho it's cool in its own way. And it won't even have that meaning for many ppl just stumbling upon this map to play this. Basically you could change it for something with more clarity in case of osu! beatmap diffname. Well, acording to their wiki site, everything from their songs "takes place" in so called Decadenscene and this name is much better than Extra or Marathon; I'm okay with changing the diff name, I just don't know what to; Should I hire some weeaboo to find me a cool japanese word that'd fit this song? :thinking: Seems like a great idea lul; srsly though, I know what this Decadenscene is about and agree it's a lot better than lame ass Extra or Marathon, was just kinda pondering that what it's about is probably not clear to many ppl. I guess adding that description you just gave me to the map description will help for it to make sense to more ppl? Seems like a somewhat easy solution. Not like this is really anything grave anyways I think
  2. (are you sure you got the new one from yesterday's evening?) No I'm not and I'm getting less and less sure by the minute lul
  3. 04:18:163 - the reason why the timing had smth stuff might be because you haven't timed this rit. here. So perhaps smth like 70bpm red point at the sound at 04:18:178 - (the sounds of that beat, beginning at the 5th tick (2nd purple tick) are somewhat nicely lined up to be 1/12, could map those with sliders then). Then smth like 53,380bpm one at 04:18:178 - will line it up at 04:22:674 - where if you put 224 bpm one it will line up with the one at 04:23:745 - thus making it unnecessary. Rest of the map works with the 224. I tried to work around that but I suck x.x I think it should be fine as long as you went step by step what I said ^^(I have slightly different timing for this section on my own mp3, as in, are there different versions of this song or smth, similarly to that one 8 min piece by them that's on like 3 different releases :thinking:) again, this might be an issue cuz of old mp3 file; I just ripped off mp3 from youtube video, the current one is directly from ICDD's bandcamp site (1000 yens for both physical CD and digital copy of this album with every possible filetype and quality. That's a steal!) I don't think there are other versions of this track but youtube likes to fuck offsets up Yeah figured. Audio quality (and stable versus varied bitrate and whatnot) can effect stuff unexceptedly much in some cases
Good luck!
Just short response to your concern about the diff name and then that mp3 thing. I might have the old one, so that'd explain some things. I think the timing part is still going to be relevant though, so good if you tried applying that.
dsco
NM
open AImod, you have 3 unsnapped objects ~39s
reduce stack leniency to 5 so full beat gaps like 00:51:655 (10,1) - do not stack.
overall you have a pretty good grasp of visual mapping and aesthetics, but your rhythm and NC structure are severely lacking. the same sounds are often mapped in different ways and it makes for a conflicting map, if you clean up your rhythm choices and make them consistent from section to section the map would be greatly improved.

00:05:852 (3) - NC and 00:06:387 (1) - remove NC, follows pattern in previous measures
00:11:745 (1,2) - these kicksliders confuse me, they seem really random and don't seem to have any more purpose than circles would have. (see also 00:13:887 (3,4) - and 00:12:816 (1,2) -
00:09:869 (1) - 00:10:673 (1) - remove NC and add 00:10:271 (4) - here
00:11:745 (1) - remove NC
00:12:816 (1) - ^
00:16:566 (1) - remove NC and NC here 00:16:834 (2) -
this next stream section has really random NCs. set a NC every 4 beats or every time the guitar note changes or something
00:28:352 (1,2) - you continue the stream from the end circle here, but everywhere else in the section there is a jump after these sliders
00:41:745 (3,4,5,6) - would fit better as kicksliders
01:02:637 (1,2) - 01:03:173 (3,4) - you could make it so these blanket each other (it doesn't currently though its close)
01:11:075 (1,2) - this blanket makes these sliders look like they have a 1/4 gap since its visually similar to 01:09:066 (1,2) - and the player is anticipating 1/4 gaps after sliders because of the last measure
01:13:486 (1,2) - personally don't like the 1/2 stack here since its fairly non-energetic and you don't use it elsewhere in this section
01:12:146 (1,2) - shouldn't this be a 1/4 gap like 01:10:003 (1,2) - 01:10:539 (4,5) - ? its the same guitar emphasis. seems to be the same sound 01:13:352 (7) - here too.
01:14:289 (1,2,3,4) - compare to 01:10:003 (1,2) - 01:10:539 (4,5) - . these should be consistently mapped.
01:17:905 (2) - (and other of the same slider shape) personally not a fan but u can claim its ur style. i think something like https://i.imgur.com/ii9k7zm.png would be cooler and fit the map style more but your choice of course.
01:20:852 (1) - this would be better emphasized with a triple since it plays no different than a 1/2 slider
01:21:387 (3,4) - don't like this stack
01:23:664 (4,6) - this slight stack looks ugly, if you are going to slight stack i think they should also slight stack with 01:23:262 (2) - since the jump pattern starts after exiting that slider
01:24:066 (1) - 01:24:602 (1) - the tail has a fairly prominent guitar note (this might actually be a 1/4 rhythm on the guitar but its nearly impossible to tell).. either way i recommend making these red ticks clickable for emphasis and contrast to the previous slider section
01:25:137 (4) - should repeat another time
01:27:548 (4,5,6,7,8,9) - random jump spam that previously was 1/2 sliders. its a nice pattern but i dont think it fits and its even more energetic / straining than 01:24:066 (1,2,3,1,2,3,4,1) - which deserves more emphasis comparatively
01:29:423 (1,2,3,1,2,1,2,1,2) - no need for NC spam, and the kicksliders are random when the last time this part occured in the music it was 1/2 sliders. don't see the reason for the pattern change
01:32:370 (3,4,1,2,3,4,5,6,7) - compare rhythm and NC structure to 01:23:798 (5,6,1,2,3,1,2) - and you should see a bit of inconsistency / problem
01:42:146 (1) - this emphasizes the vocal well but i think the tail should also be clickable since there is a very important sound there as well.
01:44:021 (5,2) - ugly slight overlap
01:53:530 (1) - remove NC
01:54:870 (1) - ^
02:01:566 (1) - i think this slider should repeat on 02:01:968 - to emphasize the vocals
02:04:780 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i think this is overspaced, just in context of the map/song and the difficulty of the sections previous.
02:16:431 (5) - this should be NC'd and i think the stream shape should change in some way to emphasize the 3 beat pattern (02:16:431 (5,6,7,8,1,2) - ) in the music
02:16:700 (1,2) - these would be better as triples with a 1/4 slider on the end imo.
02:23:530 (1) - this shouldnt be a 1/3 slider, the 1/3 rhythm doesn't start until the red tick after this, the accurate rhythm for this stream is: https://i.imgur.com/ulNXVAV.png
02:27:280 (2,3) - stack like you did here? : 02:26:209 (1,2) -
02:26:745 (4,1) - swap NC (for consistent 2 beat NCs)
02:27:280 (2,1) - ^
02:28:084 (4) - NC
02:28:218 (6) - the tail of this slider is the start of the repeat of this guitar part, it definitely deserves to be clickable.
02:28:620 (1,2) - swap NC
02:29:423 (2,1) - ^
02:29:959 (2) - NC
(there are a lot more NC errors here in this section, the ones pointed out above should help you see. count 1 - 2, 1 - 2, along to the musics beat and add a NC on every "1" (or 1 - 2 - 3 - 4, whichever structure you prefer)
02:47:102 (6,7,8,9) - unnecessary to mute the ends of these sliders, you don't do this hitsounding technique previously in the map and it feels weird as a result.
03:00:495 (1,2) - space more so it doesnt look like a 1/4 gap
03:09:066 (1,2) - 03:10:137 (1,2) - random 1/4 gaps, you don't do this the last time these sounds occur (03:00:495 (1,2) - 03:01:566 (1,2,3) -)
03:14:289 (4,1) - make 4 into a kickslider? or make this a triple. there is a 1/4 sound in between these objects
03:12:280 (1,2) - would fit better as circles i think
03:22:727 (1,2,3,4,1,2,3,4) - overspaced for such a calm section
03:47:034 (5,1,1,1,1,1,1,1) - having this stream overlap itself looks ugly and confuses the player, if you change rotation when you reach the 1/3 part i think it will be cleaner and cooler
03:57:110 (3,4) - i think the slider should start on 3
04:11:005 (1) - this rhythm feels out of place since you aren't really following the vocals previously
04:14:163 (1,2,1,2) - this rhythm is far too different from what you used previously
04:12:426 (6,1) - unnecessary 1/8 gap
04:15:426 (1,1) - the first slier should repeat and the second should be two circles imo.
04:53:741 (1) - the section after this slider is unnecessarily spaced imo. if you tighten it up and make it smaller and have a slower SV, the part after will seem even more intense and interesting by contrast. (also it has wayyy too many NCs)
05:03:383 (1,2) - why on earth is this 2 sliders (and with a 1/8 gap)
05:32:315 (1,2) - this 1/4 gap plays really poorly, especially with the muted slider end. also the shapes clash a bit, why not have 2 blanket 1's tail?
05:32:717 (2,3) - this small gap makes this read like 1/4 when its a 1/2 gap
05:34:324 (4,1) - ugly slight overlap
05:37:137 (2) - the red tick under this slider has a pretty important sound thats being missed
05:41:824 (1) - the tail of this slider has a very important sound that should be clickable
its also worth noting that unless you hit nearly every single one of the last jumps before the final slider on HR you will fail. this is cause there are far too many NCs in the map, if you clean it up a bit then the HP wont drain as high.

good luck! :)
Topic Starter
Bokkie
Hi!

dsco wrote:

NM
open AImod, you have 3 unsnapped objects ~39s lol
reduce stack leniency to 5 so full beat gaps like 00:51:655 (10,1) - do not stack. done
overall you have a pretty good grasp of visual mapping and aesthetics, but your rhythm and NC structure are severely lacking. the same sounds are often mapped in different ways and it makes for a conflicting map, if you clean up your rhythm choices and make them consistent from section to section the map would be greatly improved.

00:05:852 (3) - NC and 00:06:387 (1) - remove NC, follows pattern in previous measures
00:11:745 (1,2) - these kicksliders confuse me, they seem really random and don't seem to have any more purpose than circles would have. (see also 00:13:887 (3,4) - and 00:12:816 (1,2) - changed to circles
00:09:869 (1) - 00:10:673 (1) - remove NC and add 00:10:271 (4) - here
00:11:745 (1) - remove NC
00:12:816 (1) - ^
00:16:566 (1) - remove NC and NC here 00:16:834 (2) -
this next stream section has really random NCs. set a NC every 4 beats or every time the guitar note changes or something every spacing change but yeah, random
00:28:352 (1,2) - you continue the stream from the end circle here, but everywhere else in the section there is a jump after these sliders fixed
00:41:745 (3,4,5,6) - would fit better as kicksliders looks good
01:02:637 (1,2) - 01:03:173 (3,4) - you could make it so these blanket each other (it doesn't currently though its close)
01:11:075 (1,2) - this blanket makes these sliders look like they have a 1/4 gap since its visually similar to 01:09:066 (1,2) - and the player is anticipating 1/4 gaps after sliders because of the last measure made the distance slightly bigger
01:13:486 (1,2) - personally don't like the 1/2 stack here since its fairly non-energetic and you don't use it elsewhere in this section no more stack here
01:12:146 (1,2) - shouldn't this be a 1/4 gap like 01:10:003 (1,2) - 01:10:539 (4,5) - ? its the same guitar emphasis. seems to be the same sound 01:13:352 (7) - here too. true; fixed
01:14:289 (1,2,3,4) - compare to 01:10:003 (1,2) - 01:10:539 (4,5) - . these should be consistently mapped. fixed
01:17:905 (2) - (and other of the same slider shape) personally not a fan but u can claim its ur style. i think something like https://i.imgur.com/ii9k7zm.png would be cooler and fit the map style more but your choice of course. to claim it's my style I'd have to got one in first place lmao
01:20:852 (1) - this would be better emphasized with a triple since it plays no different than a 1/2 slider fair enough
01:21:387 (3,4) - don't like this stack uhh.. since it was pointed out before I guess it's time for a change
01:23:664 (4,6) - this slight stack looks ugly, if you are going to slight stack i think they should also slight stack with 01:23:262 (2) - since the jump pattern starts after exiting that slider sure
01:24:066 (1) - 01:24:602 (1) - the tail has a fairly prominent guitar note (this might actually be a 1/4 rhythm on the guitar but its nearly impossible to tell).. either way i recommend making these red ticks clickable for emphasis and contrast to the previous slider section changed to circles
01:25:137 (4) - should repeat another time done
01:27:548 (4,5,6,7,8,9) - random jump spam that previously was 1/2 sliders. its a nice pattern but i dont think it fits and its even more energetic / straining than 01:24:066 (1,2,3,1,2,3,4,1) - which deserves more emphasis comparatively
01:29:423 (1,2,3,1,2,1,2,1,2) - no need for NC spam, and the kicksliders are random when the last time this part occured in the music it was 1/2 sliders. don't see the reason for the pattern change
01:32:370 (3,4,1,2,3,4,5,6,7) - compare rhythm and NC structure to 01:23:798 (5,6,1,2,3,1,2) - and you should see a bit of inconsistency / problem previous change fixed this
01:42:146 (1) - this emphasizes the vocal well but i think the tail should also be clickable since there is a very important sound there as well. true, changed to circles
01:44:021 (5,2) - ugly slight overlap fixed
01:53:530 (1) - remove NC
01:54:870 (1) - ^
02:01:566 (1) - i think this slider should repeat on 02:01:968 - to emphasize the vocals not focusing on vocals here and change to them just for this slider would be weird imo
02:04:780 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i think this is overspaced, just in context of the map/song and the difficulty of the sections previous. overspaced? are you sure you hl'ed correct stream?
02:16:431 (5) - this should be NC'd and i think the stream shape should change in some way to emphasize the 3 beat pattern (02:16:431 (5,6,7,8,1,2) - ) in the music
02:16:700 (1,2) - these would be better as triples with a 1/4 slider on the end imo.sorry i don't like that
02:23:530 (1) - this shouldnt be a 1/3 slider, the 1/3 rhythm doesn't start until the red tick after this, the accurate rhythm for this stream is: https://i.imgur.com/ulNXVAV.png I had troubles with that; hope your rhythm's right
02:27:280 (2,3) - stack like you did here? : 02:26:209 (1,2) - sure
02:26:745 (4,1) - swap NC (for consistent 2 beat NCs)
02:27:280 (2,1) - ^
02:28:084 (4) - NC
02:28:218 (6) - the tail of this slider is the start of the repeat of this guitar part, it definitely deserves to be clickable. circle that is
02:28:620 (1,2) - swap NC
02:29:423 (2,1) - ^
02:29:959 (2) - NC
(there are a lot more NC errors here in this section, the ones pointed out above should help you see. count 1 - 2, 1 - 2, along to the musics beat and add a NC on every "1" (or 1 - 2 - 3 - 4, whichever structure you prefer)
02:47:102 (6,7,8,9) - unnecessary to mute the ends of these sliders, you don't do this hitsounding technique previously in the map and it feels weird as a result. got rid of them
03:00:495 (1,2) - space more so it doesnt look like a 1/4 gap done
03:09:066 (1,2) - 03:10:137 (1,2) - random 1/4 gaps, you don't do this the last time these sounds occur (03:00:495 (1,2) - 03:01:566 (1,2,3) -) they are two different sections; this one is a bit "slower"
03:14:289 (4,1) - make 4 into a kickslider? or make this a triple. there is a 1/4 sound in between these objects hmm.. sure it's here and not there 03:14:222 - ?
03:12:280 (1,2) - would fit better as circles i think I like the sliders more
03:22:727 (1,2,3,4,1,2,3,4) - overspaced for such a calm section the spacing stands out to mark 1/3 rhythm
03:47:034 (5,1,1,1,1,1,1,1) - having this stream overlap itself looks ugly and confuses the player, if you change rotation when you reach the 1/3 part i think it will be cleaner and cooler not sure how to make it look decent; would you mind a screenshot or something?
03:57:110 (3,4) - i think the slider should start on 3 it should
04:11:005 (1) - this rhythm feels out of place since you aren't really following the vocals previously
04:14:163 (1,2,1,2) - this rhythm is far too different from what you used previously
04:12:426 (6,1) - unnecessary 1/8 gap there's no real beat on blue tick so I decided to make it 1/8 (the distance here checks out)
04:15:426 (1,1) - the first slier should repeat and the second should be two circles imo. yeah, that fits better
04:53:741 (1) - the section after this slider is unnecessarily spaced imo. if you tighten it up and make it smaller and have a slower SV, the part after will seem even more intense and interesting by contrast. (also it has wayyy too many NCs) should be better now (?)
05:03:383 (1,2) - why on earth is this 2 sliders (and with a 1/8 gap) uh let's not talk about it; made a "cool" slider "art" instead
05:32:315 (1,2) - this 1/4 gap plays really poorly, especially with the muted slider end. also the shapes clash a bit, why not have 2 blanket 1's tail? done
05:32:717 (2,3) - this small gap makes this read like 1/4 when its a 1/2 gap fixed i guess?
05:34:324 (4,1) - ugly slight overlap fixed
05:37:137 (2) - the red tick under this slider has a pretty important sound thats being missed rip first decent looking Z shape slider
05:41:824 (1) - the tail of this slider has a very important sound that should be clickable there should be a triple actually
its also worth noting that unless you hit nearly every single one of the last jumps before the final slider on HR you will fail. this is cause there are far too many NCs in the map, if you clean it up a bit then the HP wont drain as high. shouldn't be a problem now (right?)

fixed all (I hope so) NC issues
good luck! :)

Wow, that was quite a mod. Thanks a bunch <3
dsco
https://i.imgur.com/YmlQs24.png something like this for that stream i was talking about

also at 04:38:741 this section is 224bpm and not 112bpm so you can delete this timing point, and also at 05:13:030 - you don't need the red tick here
Hey lululu
Hello M4M

00:21:655 (1,2) - blanket?
01:00:495 (1) - why there not use 1.1 SV like00:51:923 (1) - because same music
01:07:727 (4) - NC SV change
01:17:503 (4,1) - DS too far,they should be close because weak music
01:21:655 (7,8,1) - put a far DS to emphasize the beat like 01:23:664 (4,5,6,1) -
01:33:173 (5,6) - change to slider? there is a long guitar
01:48:709 (1,2,3,4,5,6,7,8) - I think this should be a jump not getting smaller and smaller
01:50:315 (1,2,3,4) - there rythem are 1/3
01:54:870 (3,4) - stack?because beat
01:58:352 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I feel this follow is kinda...awkward
02:07:459 (9,10) - change to a fast stream? music is very strong
02:17:503 (5,6,1) - suggest that you stack this
02:24:066 (1) - weird combo color started here02:24:602 (1) - 02:25:673 (1) - 02:26:745 (1) - 02:28:084 (1) - remove NC02:28:084 (1) - NC and whyyyyyy 02:29:288 (1) - you NC this
02:32:637 (1) - ~ same
02:25:941 (3,4,1) - there is a 1/4 stream
02:26:477 (3) - this is a triple stream rythem
02:40:941 (6) - change to 2 short slider? there are 2 beat
02:53:664 (5,6,7,1) - put a far DS too
03:12:280 (1,2,3,4,5,6) - strong music how about make a big jump?
03:47:102 (1,1,1,1,1,1,1) - not well follow tbh..make a heptagon?
04:04:058 (1) - remove NC
04:08:479 (1) - ^
04:11:637 (1) - ^
04:28:696 (4,5) - triple stream
04:35:795 (2,3,4) - make a jump?
04:37:134 (3) - this is a 1/3
04:38:607 (1) - move the break to 04:40:883
05:11:955 (1) - add a 224BPM here
05:13:297 (2) - triple stream
05:16:111 (1) - why NC
05:36:601 (1) - add stream like 05:37:538 (1,2,3) -
05:37:405 (4) - remove this note,there are not have sound
05:37:538 (1) - remove NC and 05:37:672 (3) - NC
05:41:824 (1) - ^05:41:958 (3) - ^
06:04:458 (1) - so cool lol
AMX
Hi! returning the M4M from your queue

Before anything I just have to say that I love ICDD, shit's like a drug for me.

Decadenscene


  1. First of all, I have to agree with TheKingHenry here about the diffname. The diffname is very clever but most of the people will just think it's some lazy shenanigans from their band name. Just add alittle spoilerbox in the map description as to why you chose that diffname.
  2. Metadata source would be good too as I see you've collected some stars and when BN's check this out they will ask for metadata source, would be good to add that somewhere too.
  3. 00:01:030 (3,4,5) - Large spacing compared to the rest of the section, just see 00:06:387 (3,4,5,6) -
  4. 00:06:387 (3,4,5,6) - Speaking of the devil, where does these come from? You've done 00:02:102 (3) - 00:03:173 (3) - 00:03:977 (2,3,4) - before, i'd add the same rythm as you've done before.
  5. 00:07:593 (1,2) - These are held sounds, creates much better effect if you do them 3/4's (maybe make the sliderends muted idk)
  6. 00:19:780 (1,2) - Why are there copypasted sliders here? Vocals doesn't really support those, he's not even singing on 00:19:780 (1) - i'd just make 1 a normal slider.
  7. 00:24:534 (8,1) - Inconsistent spacing
  8. 00:29:423 (1,2) - Wtf is this 1/4 jump
  9. 00:30:093 (8) - This case I think mapping to the vocals is highly recommended, they're kinda taking over the song, i'd start the kickslider on 00:30:093 (8) - and end it on 00:30:561 (2) - so that 00:30:628 (3) - gets emphesized.
  10. 00:35:852 (1,2,3,4) - compared to 00:27:280 (1,2,3,4) - 00:28:620 (2,3,4,5) - I'd space them evenly as they're representing the same sound.
  11. 01:29:691 (1,2,1,2,1,2) - Make this pattern better, either make them straight lines or have them inbetween eachother like https://osu.ppy.sh/ss/9305860 (you'd have to move the pattern a bit down for this tho)
  12. 02:03:441 (1,2,3) - Space lower, feels wierd for this slow part
  13. 02:26:209 (1,2) - Why begin with the random stacking here? 00:09:066 (1) - Can't find any in this part (other examples 02:27:280 (1,2) - and 02:29:959 (1,2,3,4) - )
  14. 03:16:432 (2,1) - Why not swap places of these and Ctrl+G the slider? Something like this https://osu.ppy.sh/ss/9305920
  15. 03:47:102 (1,1,1,1,1,1,1) - Make into a perfect circle instead, just use the polygon tool (Ctrl+Shift+D)
  16. 03:50:242 (1,1,1) - I'd remove these, the player probably needs a break somewhere, your only break is at 4:40.
  17. 04:35:124 (3,4,5) - Spacing
  18. 04:53:741 (1) - Start the spinner on 4:54:812 instead
  19. 05:09:142 (2,3,4,5,6,1) - Spacing
  20. 05:11:955 (1,2,3,4,5,6,7,8,9) - I'd make this pattern more gradual in spacing, maybe something like https://osu.ppy.sh/ss/9305979 maybe?
  21. 06:02:315 (1,2,4) - Put 4 so that it creates a little triangle, looks good af.


  22. Sometimes during the map it felt like you just put in jumps cause you heard a snaredrum playing (examples: 02:13:620 (2,3,4,5,6,7) - and 02:18:709 (1,2,3,4,5,6) - and 02:46:834 (4,5,6,7,8,9) - I mean, you can hear the guitar riffs on 02:47:236 (7) - but before that I have no clue why u mapped jumps there.) Anyways, I didn't really include it in my mod since there was so many examples I felt like making a little section for that issue is better. I'd go through the map carefully and think like: Should there be halfscreen jumps here? Is it justified? etc etc.

Sorry for the short mod :( I ain't the best modder out there and I try to understand the mappers logic before I spout out some personal suggestions etc.

A aesthetic thing that I saw really much in the map that I kinda didn't like was the cramped space, almost all the patterns were really cramped together. This mostly comes from u putting circles and sliderends where previous circles are to not make them overlap (like 02:46:834 (4,1) - ) spread out your patterns more and don't be afraid to overlap stuff.

Last words: Sick map, I LOVE the streams, they look awesome and is really fun to play! Definently keep pushing this map man!
Topic Starter
Bokkie
Hey!

changed
no change for now; might change when someone else point it out in their mod
no change
other comments

Hey lululu wrote:

Hello M4M
00:21:655 (1,2) - blanket? fixed
01:00:495 (1) - why there not use 1.1 SV like00:51:923 (1) - because same music right, fixed
01:07:727 (4) - NC SV change the SV change is barely noticeable there so I don't think it's necessary to NC it
01:17:503 (4,1) - DS too far,they should be close because weak music I think it's okay to emphasize that crash cymbal sound
01:21:655 (7,8,1) - put a far DS to emphasize the beat like 01:23:664 (4,5,6,1) - I prefer the way it is rn
01:33:173 (5,6) - change to slider? there is a long guitar I like the circles more
01:48:709 (1,2,3,4,5,6,7,8) - I think this should be a jump not getting smaller and smaller it's getting smaller to resemble the guitar here
01:50:315 (1,2,3,4) - there rythem are 1/3 sure
01:54:870 (3,4) - stack?because beat I wanted to make this stand out and emphasize the 01:55:137 (5) -
01:58:352 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I feel this follow is kinda...awkward uhh could you elaborate?
02:07:459 (9,10) - change to a fast stream? music is very strong I want to break the stream here and reverse sliders do the job just right
02:17:503 (5,6,1) - suggest that you stack this previous stream is pretty fast and stacking would be too much of a slowdown
02:24:066 (1) - weird combo color started here02:24:602 (1) - 02:25:673 (1) - 02:26:745 (1) - 02:28:084 (1) - remove NC02:28:084 (1) - NC and whyyyyyy 02:29:288 (1) - you NC this
02:32:637 (1) - ~ same NCs fixed
02:25:941 (3,4,1) - there is a 1/4 stream fixed
02:26:477 (3) - this is a triple stream rythem
02:40:941 (6) - change to 2 short slider? there are 2 beat done
02:53:664 (5,6,7,1) - put a far DS too
03:12:280 (1,2,3,4,5,6) - strong music how about make a big jump? I like the sliders more here and small jumps make nice job of slowing down the pace
03:47:102 (1,1,1,1,1,1,1) - not well follow tbh..make a heptagon? changed with dsco mod quickfix
04:04:058 (1) - remove NC ok
04:08:479 (1) - ^ disagree on that; here's where next riff starts so it should be natural to have a NC there
04:11:637 (1) - ^
04:28:696 (4,5) - triple stream that note inbetween is barely audiable even in 0.5 and 0.25x; I don't think its necessary
04:35:795 (2,3,4) - make a jump? the point of those sliders was to slow down the pace
04:37:134 (3) - this is a 1/3 fixed
04:38:607 (1) - move the break to 04:40:883 sure
05:11:955 (1) - add a 224BPM here no need for it since it's 112BPM so it's basically half of that and doesn't change anything
05:13:297 (2) - triple stream done
05:16:111 (1) - why NC missclicked i guess; fixed
05:36:601 (1) - add stream like 05:37:538 (1,2,3) - I can't hear anything that'd need a triple here
05:37:405 (4) - remove this note,there are not have sound deleted
05:37:538 (1) - remove NC and 05:37:672 (3) - NC fixed
05:41:824 (1) - ^05:41:958 (3) - ^
06:04:458 (1) - so cool lol thanks!

AMX wrote:

Hi! returning the M4M from your queue

Before anything I just have to say that I love ICDD, shit's like a drug for me. ikr, last week I bought their album; now just waiting 'til it gets shiped so I could listen to it while driving lol

Decadenscene


  1. First of all, I have to agree with TheKingHenry here about the diffname. The diffname is very clever but most of the people will just think it's some lazy shenanigans from their band name. Just add alittle spoilerbox in the map description as to why you chose that diffname. right, I forgot to put it in description with last update x.x
  2. Metadata source would be good too as I see you've collected some stars and when BN's check this out they will ask for metadata source, would be good to add that somewhere too. should I just link it in one of the posts or do I have to put it in description too?
  3. 00:01:030 (3,4,5) - Large spacing compared to the rest of the section, just see 00:06:387 (3,4,5,6) - shrinked a bit; still spaced more than 00:06:387 (3,4,5,6) - tho
  4. 00:06:387 (3,4,5,6) - Speaking of the devil, where does these come from? You've done 00:02:102 (3) - 00:03:173 (3) - 00:03:977 (2,3,4) - before, i'd add the same rythm as you've done before.it's not the same rhythm here tho; it has 4 beats while the others have 3, reverse slider with 2 reverses would be lame imo; on top of that, I wanted to make an emphasis on 00:06:923 (1) - which those circles do nicely
  5. 00:07:593 (1,2) - These are held sounds, creates much better effect if you do them 3/4's (maybe make the sliderends muted idk) it's hard to make 3/4 sliders here especially if I have 1/2 to work with each XD; 1/4 + circle would be too much imo thus stays as 1/2 slider
  6. 00:19:780 (1,2) - Why are there copypasted sliders here? Vocals doesn't really support those, he's not even singing on 00:19:780 (1) - i'd just make 1 a normal slider. I agree; they just ended up looking nicely and I had no heart to delete them :c; changed to 2 jumps into a triple
  7. 00:24:534 (8,1) - Inconsistent spacing the distance is the same, the difference in what DS's saying is the SV change
  8. 00:29:423 (1,2) - Wtf is this 1/4 jump it's definitely playable if that's what you're concerned about
  9. 00:30:093 (8) - This case I think mapping to the vocals is highly recommended, they're kinda taking over the song, i'd start the kickslider on 00:30:093 (8) - and end it on 00:30:561 (2) - so that 00:30:628 (3) - gets emphesized. I'm not a fan of this idea. Stream (spacings mostly) are based on guitar and they shouldn't change the focus to vocals just for that one moment
  10. 00:35:852 (1,2,3,4) - compared to 00:27:280 (1,2,3,4) - 00:28:620 (2,3,4,5) - I'd space them evenly as they're representing the same sound.should be about the same now
  11. 01:29:691 (1,2,1,2,1,2) - Make this pattern better, either make them straight lines or have them inbetween eachother like https://osu.ppy.sh/ss/9305860 (you'd have to move the pattern a bit down for this tho) they are inbetween each other tho
  12. 02:03:441 (1,2,3) - Space lower, feels wierd for this slow part distance spacing slightly reduced
  13. 02:26:209 (1,2) - Why begin with the random stacking here? 00:09:066 (1) - Can't find any in this part (other examples 02:27:280 (1,2) - and 02:29:959 (1,2,3,4) - )fair enough; unstacked
  14. 03:16:432 (2,1) - Why not swap places of these and Ctrl+G the slider? Something like this https://osu.ppy.sh/ss/9305920did something similar
  15. 03:47:102 (1,1,1,1,1,1,1) - Make into a perfect circle instead, just use the polygon tool (Ctrl+Shift+D) fixed
  16. 03:50:242 (1,1,1) - I'd remove these, the player probably needs a break somewhere, your only break is at 4:40. this map requires decent stamina. If you need more breaks, you probably don't have it
  17. 04:35:124 (3,4,5) - Spacing reduced
  18. 04:53:741 (1) - Start the spinner on 4:54:812 instead ok
  19. 05:09:142 (2,3,4,5,6,1) - Spacing huh?
  20. 05:11:955 (1,2,3,4,5,6,7,8,9) - I'd make this pattern more gradual in spacing, maybe something like https://osu.ppy.sh/ss/9305979 maybe? sure
  21. 06:02:315 (1,2,4) - Put 4 so that it creates a little triangle, looks good af. looking good


  22. Sometimes during the map it felt like you just put in jumps cause you heard a snaredrum playing (examples: 02:13:620 (2,3,4,5,6,7) - and 02:18:709 (1,2,3,4,5,6) - and 02:46:834 (4,5,6,7,8,9) - I mean, you can hear the guitar riffs on 02:47:236 (7) - but before that I have no clue why u mapped jumps there.) Anyways, I didn't really include it in my mod since there was so many examples I felt like making a little section for that issue is better. I'd go through the map carefully and think like: Should there be halfscreen jumps here? Is it justified? etc etc.can they actually be called halfscreen jumps if they're vertical? they aren't random tbh; on 02:47:236 (7) - the jump on 02:46:834 (4,5) - is big because of the snare, then shrinks on 02:46:968 (5,6) -; what would you put here instead?

Sorry for the short mod :( I ain't the best modder out there and I try to understand the mappers logic before I spout out some personal suggestions etc.

A aesthetic thing that I saw really much in the map that I kinda didn't like was the cramped space, almost all the patterns were really cramped together. This mostly comes from u putting circles and sliderends where previous circles are to not make them overlap (like 02:46:834 (4,1) - ) spread out your patterns more and don't be afraid to overlap stuff. I hate overlaps tho

Last words: Sick map, I LOVE the streams, they look awesome and is really fun to play! Definently keep pushing this map man! Thanks a lot!



Quick reply, I just got back from a party; tired and shit. I'll write the rest in the morning. Responding to mods while having hangover should be fun riiight
I'll give kds when I finish replying
Yeah wasn't fun at all
Wishkey
Heyo!

Unused stuff
drum-hitclap3.wav
drum-hitfinish5.wav

Decadenscene
  1. 00:00:495 (1) - red/green timing custom setting inconsistent
  2. 00:00:495 (1) - 00:06:923 (1,1,2) - could maybe use a clap too since you do it for these similar sounds aswell 00:05:182 (1,2,1) - gives that extra powerful feedback which seems fitting
  3. 00:18:843 (2) - could you space this a bit more like the rest so visual distance isnt the same like all your 1/4s, bit awkward antijump compared to the rest of the section
  4. 00:21:655 (1,3) - NC on 3 instead of (1) to keep this section NC wise consistent with the red to downbeat like 00:18:307 (7,8,1) -
  5. 00:22:727 (1,3) - ^
  6. 00:41:745 (3,4) - could consider making this into a return instead, guitar shift is at 00:42:012 (5,6) - which you seemed to go for judging from the green lines, can place that return at the bottom of the y-axis for instance for good flow
  7. 01:09:736 (5,6,7,1) - kinda stop and go lineair flowhere that really didnt feel that confortable to play, try control h+j 01:09:736 (5,6,7) - on the spot so you have a lot more momentum in(1)
  8. 01:10:003 (1,2) - 01:10:539 (3,4) - visually identical gaps but one is 1/2 and one is 1/4 pls make this stand out a bit more that the rhythm is a different for these, or maybe make 01:10:003 (1,2,3,4,5) - 2 times the same rhythm, feels odd to make one end clickable and one end not when the music just repeats the first half like you did at 01:14:289 (1,2,3,4) -
  9. 01:21:655 (7,8,1) - could use some more impact on (1) and play a bit less linear (minor stuff 01:21:655 (7,8) - same ds as 01:21:387 (5,6) - would look nice too), could rearrange the flow here a bit to something like this for example which is more similar like the 2:50 ish section too
  10. 01:24:870 (7,8,1) - these different overlaps make this visually look kinda off, would do something like you did at 01:07:928 (5,6) - looks more polished that way
  11. 01:29:155 (4) - control + g and then put the head backon that stack would make for more interesting flow here and more similar to what you did at 01:28:352 (1,2) - so this combo feels a bit more connected too
  12. 02:06:923 (1,2,3,4,5,6,7,8) - would be nice if these stood out a bit more from the other 2 8streams since heres the major shift in the music, like keep the 1.0ds stream here but maybe reduce the this 02:05:852 (1,2,3,4,5,6,7,8) - to 0.8 for example
  13. 02:07:190 (5) - border goes offscreen here (might be fixed if you changed ^)
  14. 02:17:503 (5) - could use an NC for the ds change, kinda weird you didn't do a ds change here 02:23:530 (1,2) - but NC'd them instead would check this out too since these rhythms are basicly indentical so I'd either do or don't do the ds changes for both
  15. 02:24:401 - skipping a pretty strong trip here, would consider mapping it like you did at 02:28:620 (3) -
  16. 02:32:369 (5) - NC for the ds change since you kinda esthablised this with the intro streams with your NC pattern so best keep it consistent
  17. 02:59:423 (1,2,3,4,1,2,3,4,5,6) - would check the hitsounds here, drums is basicly 12121212 and your current clap usage is kinda doing its own thing atm like 02:59:959 (5) - nothing on the latest returns, odd claps on 02:59:691 (1,2) - while doing the 1212 here 02:59:423 (1,2) -
  18. 03:06:789 (1,2) - make this visually look more like a 1/2 gap or extend 03:06:789 (1) - to blue tick, really had to correct there while playing since it looked like you were going for the extended vocals here, this visually vs actual rhythm is really off unneccesary off throwing atm 03:06:789 (1,2,3) -
  19. 03:11:745 (3,4) - control + g the rhythm would fit nice here for the guitar and vocals
  20. 03:23:798 (5) - sounds like the drum is still part of of the 1/3 section so would end the slider on 1/3 instead of 1/4 too or jsut a circle on 1/3 could fit too
  21. 03:47:637 (7) - adding a finish would be nice
  22. 03:57:110 (3) - 2 sliders would be nice here since these drum pitches kinda stand out here due to the section being so slow so you don't have to hold that long
  23. 04:00:110 (4) - bit odd to do the pattern switch here right before the next major stanza in the music, why not make this still the same 1/2 like the prev ones and start the shift at 04:00:742 (2,3) - ? fits the music better
  24. 04:02:163 (3,4,5) - sounds overmapped, dunno if its a bit random vocal following here, would follow the drum here instead which as these 3 major beats between here 04:01:531 (1,2,3,4,5) - so try deleting 3 and 5 and see if it sounds better
  25. 04:06:900 (5) - finish would fit here for those cymbals
  26. 04:07:531 (3) - ^
  27. 04:07:847 (1) - clap here instead since the cymbals are on the prev note
  28. 04:17:005 - sounds like theres a drum here (12123 quint)
  29. 04:57:357 (2,3) - slider would fit better here for the vocal and synergizes well with the lower note density for such a calm section
  30. 05:19:727 (2) - 05:20:797 (1) - etc I think you had this cool whisle hitsounds thats similar to the background instruments here, might be nice to use it here for additional feedback while playing
  31. 05:34:458 (1,2,3,1) - spacing vs rhythm 1/2 and 1/4 again, distuingish this a bit more if you can. Like 05:34:458 (1,2) - 05:35:262 (3,1) - expected to be the same rhythm gap which made this easy less intense section play a bit frustrating :/
  32. 05:36:065 (3,1) - avoid this overlap by rotating the stack a bit, or make this blanket 05:35:797 (2,1) - same ds as 05:35:262 (3,1) - to avoid it
  33. 05:41:958 (1,2) - control + g the rhythm here would fit a lot better with the extended sounds and currently being 05:42:092 (2) - starting on a really weak red but ending on a pretty unique tail
Good luck dude! Bring more symphonic metal! :D
Topic Starter
Bokkie
Yo!

changed
no change for now; might change when someone else point it out in their mod
no change
other comments

Wishkey wrote:

Heyo!

Unused stuff
drum-hitclap3.wav
drum-hitfinish5.wav both deleted

Decadenscene
  1. 00:00:495 (1) - red/green timing custom setting inconsistent fixed
  2. 00:00:495 (1) - 00:06:923 (1,1,2) - could maybe use a clap too since you do it for these similar sounds aswell 00:05:182 (1,2,1) - gives that extra powerful feedback which seems fitting added claps on 00:06:923 (1,1,2) - ; no change to 00:00:495 (1) - tho
  3. 00:18:843 (2) - could you space this a bit more like the rest so visual distance isnt the same like all your 1/4s, bit awkward antijump compared to the rest of the section slightly bigger jump; still small since the sound on that note isn't that important
  4. 00:21:655 (1,3) - NC on 3 instead of (1) to keep this section NC wise consistent with the red to downbeat like 00:18:307 (7,8,1) - fixed
  5. 00:22:727 (1,3) - ^
  6. 00:41:745 (3,4) - could consider making this into a return instead, guitar shift is at 00:42:012 (5,6) - which you seemed to go for judging from the green lines, can place that return at the bottom of the y-axis for instance for good flow I like the kicksliders more; reverse slider would result in weak end of the riff; I want to emphasize it before the calm part comes
  7. 01:09:736 (5,6,7,1) - kinda stop and go lineair flowhere that really didnt feel that confortable to play, try control h+j 01:09:736 (5,6,7) - on the spot so you have a lot more momentum in(1) ctrl+h+j'ed the slider by mistake and it ended up even better lol
  8. 01:10:003 (1,2) - 01:10:539 (3,4) - visually identical gaps but one is 1/2 and one is 1/4 pls make this stand out a bit more that the rhythm is a different for these, or maybe make 01:10:003 (1,2,3,4,5) - 2 times the same rhythm, feels odd to make one end clickable and one end not when the music just repeats the first half like you did at 01:14:289 (1,2,3,4) - now with more consistent rhythm!
  9. 01:21:655 (7,8,1) - could use some more impact on (1) and play a bit less linear (minor stuff 01:21:655 (7,8) - same ds as 01:21:387 (5,6) - would look nice too), could rearrange the flow here a bit to something like this for example which is more similar like the 2:50 ish section too should be better now
  10. 01:24:870 (7,8,1) - these different overlaps make this visually look kinda off, would do something like you did at 01:07:928 (5,6) - looks more polished that way fixed(?)
  11. 01:29:155 (4) - control + g and then put the head backon that stack would make for more interesting flow here and more similar to what you did at 01:28:352 (1,2) - so this combo feels a bit more connected too agree
  12. 02:06:923 (1,2,3,4,5,6,7,8) - would be nice if these stood out a bit more from the other 2 8streams since heres the major shift in the music, like keep the 1.0ds stream here but maybe reduce the this 02:05:852 (1,2,3,4,5,6,7,8) - to 0.8 for example sure
  13. 02:07:190 (5) - border goes offscreen here (might be fixed if you changed ^)
  14. 02:17:503 (5) - could use an NC for the ds change, kinda weird you didn't do a ds change here 02:23:530 (1,2) - but NC'd them instead would check this out too since these rhythms are basicly indentical so I'd either do or don't do the ds changes for both fixed both NC and DS issues
  15. 02:24:401 - skipping a pretty strong trip here, would consider mapping it like you did at 02:28:620 (3) - added a note
  16. 02:32:369 (5) - NC for the ds change since you kinda esthablised this with the intro streams with your NC pattern so best keep it consistent I swear, there WAS a NC here
  17. 02:59:423 (1,2,3,4,1,2,3,4,5,6) - would check the hitsounds here, drums is basicly 12121212 and your current clap usage is kinda doing its own thing atm like 02:59:959 (5) - nothing on the latest returns, odd claps on 02:59:691 (1,2) - while doing the 1212 here 02:59:423 (1,2) - that ELI5 on how the hitsounds go there made me laugh; fixed
  18. 03:06:789 (1,2) - make this visually look more like a 1/2 gap or extend 03:06:789 (1) - to blue tick, really had to correct there while playing since it looked like you were going for the extended vocals here, this visually vs actual rhythm is really off unneccesary off throwing atm 03:06:789 (1,2,3) - extended to blue tick + reshaped 03:07:191 (2) - and made it 1/2
  19. 03:11:745 (3,4) - control + g the rhythm would fit nice here for the guitar and vocals yeah, nice
  20. 03:23:798 (5) - sounds like the drum is still part of of the 1/3 section so would end the slider on 1/3 instead of 1/4 too or jsut a circle on 1/3 could fit too I thought about it but it sounded kinda weird to me; since you suggested that too, I'll make it 1/3
  21. 03:47:637 (7) - adding a finish would be nice certainly
  22. 03:57:110 (3) - 2 sliders would be nice here since these drum pitches kinda stand out here due to the section being so slow so you don't have to hold that long indeed
  23. 04:00:110 (4) - bit odd to do the pattern switch here right before the next major stanza in the music, why not make this still the same 1/2 like the prev ones and start the shift at 04:00:742 (2,3) - ? fits the music better idk, it feels more natural for me to keep it that way, I will change this if someone else points that out too
  24. 04:02:163 (3,4,5) - sounds overmapped, dunno if its a bit random vocal following here, would follow the drum here instead which as these 3 major beats between here 04:01:531 (1,2,3,4,5) - so try deleting 3 and 5 and see if it sounds better I know it's overmapped but having just one circle on blue tick would be weird, wouldn't it? I'll try sliders instead so it's easier to catch the rhythm here
  25. 04:06:900 (5) - finish would fit here for those cymbals yup, forgot to add them after changing this with last mod
  26. 04:07:531 (3) - ^
  27. 04:07:847 (1) - clap here instead since the cymbals are on the prev note dunno if I should put any hitsound at all; the only drum sound here is the kick but I'm already using them for normalhit
  28. 04:17:005 - sounds like theres a drum here (12123 quint) really? I can't hear a thing
  29. 04:57:357 (2,3) - slider would fit better here for the vocal and synergizes well with the lower note density for such a calm section alright
  30. 05:19:727 (2) - 05:20:797 (1) - etc I think you had this cool whisle hitsounds thats similar to the background instruments here, might be nice to use it here for additional feedback while playing are you sure it was a whistle? imo ithe only one that'd fit here would be that bell sound but I'm not 100% sure if I want it there
  31. 05:34:458 (1,2,3,1) - spacing vs rhythm 1/2 and 1/4 again, distuingish this a bit more if you can. Like 05:34:458 (1,2) - 05:35:262 (3,1) - expected to be the same rhythm gap which made this easy less intense section play a bit frustrating :/ fixed
  32. 05:36:065 (3,1) - avoid this overlap by rotating the stack a bit, or make this blanket 05:35:797 (2,1) - same ds as 05:35:262 (3,1) - to avoid it no more overlaping
  33. 05:41:958 (1,2) - control + g the rhythm here would fit a lot better with the extended sounds and currently being 05:42:092 (2) - starting on a really weak red but ending on a pretty unique tail thanks for calling it unique rather than just autistic; fixed

Good luck dude! Bring more symphonic metal! :D Thanks a lot!
pimp
7 star difficulty, i should pay attention next time i ask for m4m. i hate to mod stuff like this but a deal is a deal.


00:04:646 (1,2) - because of how the pace changes unusually in the music in the next part, i think it makes more sense to make this notes to be part of the previous combo as they are the same instrument and stuff. new combo every x beats is pointless if the song does not supports those patterns.

00:05:182 (1,2,1) - so far you been using spacing differences according to the music changes in intensity/pitch but i think you are doing it wrong here. the jump between 00:05:182 (1) - and 00:05:584 (2) - should be bigger than 00:05:048 (6,1) - and 00:05:584 (2,1) -
also i don't agree with the way you are separating the combos. 00:05:584 (2) - this should have a new combo too or you should remove the new combo at 00:05:852 (1) - and add new combo to 00:06:120 (2) - as this is the note that goes back to the main instruments and intensity.

00:06:923 (1,1,2) - similar as before, the jumps are not representing the intensity of the song very well, i think 00:07:861 (2) - is not far enough for the previous note but the jump shouldn't be bigger than 00:06:923 (1,1) - .

00:08:262 (1) - this feels kinda out of place, this stream should definely start somewhere much more far from the previous note, i think making 00:07:861 (2) - slider end on the red tick would help a bit.

00:17:101 (1,2,3,4,1,2,3,4) - i don't know if you noticed but this part of the song is actually 1/3 not 1/4, listen to the song with 25% playback rate without your notes. if you noticed but still decided to map this as 1/4 then you are missing the point of picking a song to map, we are mapping songs not composing them : /

00:27:012 (1,2,3,4,1) - those huge ds changes during streams are bothering me a bit. if you could at least make the distance changes smoother with a transition distance between the last note in a combo and the 1st of the next combo thats exactly halfway the distance used in the individual combos would help. for example combo 1 uses ds 1.0 combo 2 uses 0.6 then you use 0.8 between the last note of 1st combo and the 1st note of 2nd combo.

00:43:753 (2,3,1,2,3,4,5,6) - don't map if there is nothing relevant to map, as i said before, map the song don't try to compose it.

00:45:495 (1,2,3,4,5) - ^

00:46:566 (1,2,3,4,5,6,7,8) - ^

01:02:637 (1,2,3,4) - this spacing don't make sense imo. why this is so much easier than the other combos around if the song didn't hint any kind of slow down? this part is basically the same as 01:00:495 (1,2,3,4) -

01:28:620 (2,3) - same as before, too easy

01:35:048 (2) - looks like this combo was supposed to follow vocal? then this note definitely should not exist. there is no relevant sound in that tick at all, to be honest.

02:23:530 (1,2,3) - you tried to map the 1/3's here, that's nice. but the pattern is not correct yet. get rid of the 1/4's and the slider is supposed to start in the 1/3 tick not the 1/2 tick.

02:32:102 (1,2,3,4,1,2,3,4) - those are actually 1/3's too. i will stop mentioning 1/3's because i probably missed a lot of them already, and you should be able to find them on your own.

04:07:531 (3,1) - i know you wanted to have a lot of notes to go on the same direction and stuff but this overlap seems pointless to me. just make the notes go slightly more to the right to avoid that.

04:56:151 (1) - i know i said i would not mention 1/3 anymore but this one is different that the others, fix it too

05:36:534 - this sound stands out too much to be ignored imo. find a way map it please

06:04:458 (1) - the song's volume is fading but the slider is doing literally the opposite. as the song's volume decreases, both sliderslide and slidertick becomes more audible.

06:15:976 - the slider should end here where the guitar stops.

most of what i suggested is what i consider fundamentals, sorry if my mod is not that great, i just can't stand maps like this one, you are doing well tho, i'm sure it will be enjoyable to a lot of people, way more than my old style easy stuff.

btw your timing is a bit off, especially the 1st section. use it after applying the mods you already received.

offset - bpm
480 - 224
227622 - 95
258166 - 53,360
262663 - 224
278743 - 112
313030 - 224

good luck with your map.
Yusomi
hii delivering m4m~

Decadenscene
00:06:521 (4,1) - maybe stack the sliderend on 00:06:387 (3) - while still blanketing 00:06:521 (4) - like
00:07:861 (2) - i think slider should end on red tick here? idk it's up to you
00:21:789 (1,1) - are you sure about these NCs?
i think 00:40:137 (1,2,3,4,5,6,7,8) - and 00:35:852 (1,2,3,4,1,2,3,4) - are similar in sound, so maybe make them more consistent?
01:21:120 (4,1) - i think you should try to avoid this overlap, it's not very pretty
01:24:334 (3,4) - why the stack? looks out of place since there's no others like it
01:44:959 (5,6,7,8,1) - flows pretty awkward here. maybe move 7 to x:108 y:199 and 8 to x:223 y:119. or maybe you can think of something better than me.
01:54:334 (2,5,6) - this overlap isn't very pretty. maybe move 01:55:003 (4) - a little further from 01:54:870 (3) - then move 01:55:137 (5) - down a little to make a triangle like
02:34:780 (1,2) - same here, you mapped the same sound without a stack here 02:26:209 (1,2) -
02:47:637 (1,2,3,4,5) - music gets really intense here but i don't think the mapping doesn't really reflect that
02:53:396 (3,4,5,6,7) - flow is super awkward here. i get that you wanna follow the new rhythm so maybe do something like 02:53:530 (4,5) - ctrl+g , and 02:53:798 (6,7) - rotate 60 ?
02:56:209 (1,2,3,4,5) - like i previously mentioned i think this should be more intense
03:59:005 (1,2) - maybe make this overlap the same as 03:58:373 (3,4) - to make it more pretty? but new SV can justify different spacing, so it's up to you
04:16:847 (1) - maybe move this to x:318 y:353?
04:22:670 (1,2,3,4,5,1,2) - i really like this pattern ! :)
04:31:375 (1) - i don't think you need this NC
05:05:928 (2,3,4,5,6) - i don't think i agree with the increase in object density here, music doesn't change enough for this imo
05:19:458 (1) - i'd increase the SV even more here, i don't think the current speeds represent the intensity enough
05:48:387 (1,2,3,4,5,6,7,8) - these are the same sound as 05:52:672 (1,2,3,4,5,6,7,8) - yet spacing is very different, suggest making these consistent.
05:56:958 (1,2,3,4,1,2,3,4) - and here you mapped the same sounds even more differently, i think all ideas are ok, but it should be consistent imo

good luck ! c:
Ringer
hi, fast NM from my queue

Decadenscene


00:03:977 (2) - Curve it a bit more upper to blanket better with 00:04:378 (4) -
00:35:852 (1,2,3,4) - theses seems hard to take imo, nerf it a bit ?
01:41:745 (5,7) - triplet here instead of jump?
04:10:847 (2,3) - blanket being the same than 04:10:058 (4,1) - would be visually better
04:17:110 (1,2,3) - same spacing than 04:16:479 (1,2,3) - ? it seems strange other way
05:43:030 (1) - curve it a bit more to have a better blanket on 05:43:565 (2) -
05:47:316 (1) - start a kiai ? and end it at 06:04:458
06:04:458 (1) - nice slider art

little mod bc no time (sorry about it, didn't planned well :x) + main problems may be flow problems and I'm not really familliar with it :/ hope it helps tho and your map is super nice so gl o/ faved it
Topic Starter
Bokkie

pimpG wrote:

7 star difficulty, i should pay attention next time i ask for m4m. i hate to mod stuff like this but a deal is a deal.


00:04:646 (1,2) - because of how the pace changes unusually in the music in the next part, i think it makes more sense to make this notes to be part of the previous combo as they are the same instrument and stuff. new combo every x beats is pointless if the song does not supports those patterns. finally someone who agrees; I changed combos to as they are rn because I consider myself inferior to dsco in terms of mapping but I didn't really like the idea of NC every big white tick

00:05:182 (1,2,1) - so far you been using spacing differences according to the music changes in intensity/pitch but i think you are doing it wrong here. the jump between 00:05:182 (1) - and 00:05:584 (2) - should be bigger than 00:05:048 (6,1) - and 00:05:584 (2,1) -
also i don't agree with the way you are separating the combos. 00:05:584 (2) - this should have a new combo too or you should remove the new combo at 00:05:852 (1) - and add new combo to 00:06:120 (2) - as this is the note that goes back to the main instruments and intensity. bigger jump,
different NCs


00:06:923 (1,1,2) - similar as before, the jumps are not representing the intensity of the song very well, i think 00:07:861 (2) - is not far enough for the previous note but the jump shouldn't be bigger than 00:06:923 (1,1) - . slightly bigger jump

00:08:262 (1) - this feels kinda out of place, this stream should definely start somewhere much more far from the previous note, i think making 00:07:861 (2) - slider end on the red tick would help a bit. the thing is, music doesn't really support this idea; as for it is now, it makes movement circlular and it should be rather intuitive to play

00:17:101 (1,2,3,4,1,2,3,4) - i don't know if you noticed but this part of the song is actually 1/3 not 1/4, listen to the song with 25% playback rate without your notes. if you noticed but still decided to map this as 1/4 then you are missing the point of picking a song to map, we are mapping songs not composing them : / oops, I missed that; nice catch

00:27:012 (1,2,3,4,1) - those huge ds changes during streams are bothering me a bit. if you could at least make the distance changes smoother with a transition distance between the last note in a combo and the 1st of the next combo thats exactly halfway the distance used in the individual combos would help. for example combo 1 uses ds 1.0 combo 2 uses 0.6 then you use 0.8 between the last note of 1st combo and the 1st note of 2nd combo. this sounds like a good idea but how it looks isn't very pleasing imo (unless I'm doing something wrong)

00:43:753 (2,3,1,2,3,4,5,6) - don't map if there is nothing relevant to map, as i said before, map the song don't try to compose it. I guess that guitar is just my imagination

00:45:495 (1,2,3,4,5) - ^

00:46:566 (1,2,3,4,5,6,7,8) - ^

01:02:637 (1,2,3,4) - this spacing don't make sense imo. why this is so much easier than the other combos around if the song didn't hint any kind of slow down? this part is basically the same as 01:00:495 (1,2,3,4) - they're both equally easy; I just wanted to break the monotonous pattern with less comfortable movements

01:28:620 (2,3) - same as before, too easy I'm fine with that

01:35:048 (2) - looks like this combo was supposed to follow vocal? then this note definitely should not exist. there is no relevant sound in that tick at all, to be honest. It follows hihats of the drums not vocals

02:23:530 (1,2,3) - you tried to map the 1/3's here, that's nice. but the pattern is not correct yet. get rid of the 1/4's and the slider is supposed to start in the 1/3 tick not the 1/2 tick. fixed

02:32:102 (1,2,3,4,1,2,3,4) - those are actually 1/3's too. i will stop mentioning 1/3's because i probably missed a lot of them already, and you should be able to find them on your own.

04:07:531 (3,1) - i know you wanted to have a lot of notes to go on the same direction and stuff but this overlap seems pointless to me. just make the notes go slightly more to the right to avoid that. fixed

04:56:151 (1) - i know i said i would not mention 1/3 anymore but this one is different that the others, fix it too yeah

05:36:534 - this sound stands out too much to be ignored imo. find a way map it please found a way

06:04:458 (1) - the song's volume is fading but the slider is doing literally the opposite. as the song's volume decreases, both sliderslide and slidertick becomes more audible. yeah I forgot to add muted sliderticks

06:15:976 - the slider should end here where the guitar stops. fixed

most of what i suggested is what i consider fundamentals, sorry if my mod is not that great, i just can't stand maps like this one, you are doing well tho, i'm sure it will be enjoyable to a lot of people, way more than my old style easy stuff.

btw your timing is a bit off, especially the 1st section. use it after applying the mods you already received. I did some tweak to offset

offset - bpm
480 - 224
227622 - 95
258166 - 53,360
262663 - 224
278743 - 112
313030 - 224

good luck with your map.

Yusomi wrote:

hii delivering m4m~

00:06:521 (4,1) - maybe stack the sliderend on 00:06:387 (3) - while still blanketing 00:06:521 (4) - like [ss here] looks cool but I need a bigger jump here to emphasize that note
00:07:861 (2) - i think slider should end on red tick here? idk it's up to you I feel like it's better as it is; the sound on red tick is barely audiable
00:21:789 (1,1) - are you sure about these NCs? woops, fixed
i think 00:40:137 (1,2,3,4,5,6,7,8) - and 00:35:852 (1,2,3,4,1,2,3,4) - are similar in sound, so maybe make them more consistent? fixed
01:21:120 (4,1) - i think you should try to avoid this overlap, it's not very pretty moved (1)
01:24:334 (3,4) - why the stack? looks out of place since there's no others like it fair enough; changed to sldier to match better
01:44:959 (5,6,7,8,1) - flows pretty awkward here. maybe move 7 to x:108 y:199 and 8 to x:223 y:119. or maybe you can think of something better than me. that's nice; I'll use that
01:54:334 (2,5,6) - this overlap isn't very pretty. maybe move 01:55:003 (4) - a little further from 01:54:870 (3) - then move 01:55:137 (5) - down a little to make a triangle like jump this big would be too much imo but I changed a bit so objects don't overlap
02:34:780 (1,2) - same here, you mapped the same sound without a stack here 02:26:209 (1,2) - consistent now
02:47:637 (1,2,3,4,5) - music gets really intense here but i don't think the mapping doesn't really reflect that spiced up
02:53:396 (3,4,5,6,7) - flow is super awkward here. i get that you wanna follow the new rhythm so maybe do something like 02:53:530 (4,5) - ctrl+g , and 02:53:798 (6,7) - rotate 60 ? since it was pointed out before, I guess it's time for a change
02:56:209 (1,2,3,4,5) - like i previously mentioned i think this should be more intense intensity up
03:59:005 (1,2) - maybe make this overlap the same as 03:58:373 (3,4) - to make it more pretty? but new SV can justify different spacing, so it's up to you I hope I got that right and fixed it properly
04:16:847 (1) - maybe move this to x:318 y:353? I liked the stack but since it might cause some reading issues I guess I'll move it there
04:22:670 (1,2,3,4,5,1,2) - i really like this pattern ! :) I call it "dragonfly"
04:31:375 (1) - i don't think you need this NC right, fixed
05:05:928 (2,3,4,5,6) - i don't think i agree with the increase in object density here, music doesn't change enough for this imo it's so the player doesn't fall asleep durring slowpart :D I like it that way but I'm willing to change it if someone else points that out
05:19:458 (1) - i'd increase the SV even more here, i don't think the current speeds represent the intensity enough
05:48:387 (1,2,3,4,5,6,7,8) - these are the same sound as 05:52:672 (1,2,3,4,5,6,7,8) - yet spacing is very different, suggest making these consistent.
05:56:958 (1,2,3,4,1,2,3,4) - and here you mapped the same sounds even more differently, i think all ideas are ok, but it should be consistent imo consistent now

good luck ! c:

Ringer wrote:

hi, fast NM from my queue

Decadenscene


00:03:977 (2) - Curve it a bit more upper to blanket better with 00:04:378 (4) - fjxed
00:35:852 (1,2,3,4) - theses seems hard to take imo, nerf it a bit ? it matches the guitar's intesity
01:41:745 (5,7) - triplet here instead of jump? huh? triplet?
04:10:847 (2,3) - blanket being the same than 04:10:058 (4,1) - would be visually better fxd
04:17:110 (1,2,3) - same spacing than 04:16:479 (1,2,3) - ? it seems strange other way yeah that makes sense
05:43:030 (1) - curve it a bit more to have a better blanket on 05:43:565 (2) - I tried to work with it a little; I hope it's better now
05:47:316 (1) - start a kiai ? and end it at 06:04:458 I've already said, kiai on streams is cancerous and I won't use it here
06:04:458 (1) - nice slider art thanks

little mod bc no time (sorry about it, didn't planned well :x) + main problems may be flow problems and I'm not really familliar with it :/ hope it helps tho and your map is super nice so gl o/ faved it

Thanks for the mods guys!
pimp
get opinions on the parts i said that are not worth mapping. i noticed the very low guitar that sounds like tube tv static but the sounds are irrelevant to me.

i don't agree with the tweaks in the timing but most of them are small, the 1st and 2nd timeline are still off. you will have to fix them sooner or later
mithew
helo!

[Decadenscene]
  1. 00:00:495 (1) - despite this being a strong sound in the song it has lower sv and flows into the next slider as if its nothing important. idk, i think it'd be better for the song if you were to give more attention to it with a circle, sv change, flow, etc
  2. 00:05:852 (3) - same goes for here except its a little more justifiable as just a slider, ctrl + g would help giving it attention

  3. 00:06:387 (2,3,4,5) - i don't like how this pattern is treated as if its mapped to a single instrument or sound in the song. its a unique pattern introduced for a reason i can't seem to find. stacking (5) on the head of the next slider would compliment the song better imo
  4. 00:07:861 (2) - same problem as the first object in the map, having this as a slider doesn't feel nearly as powerful as it should be. you can replace it with a circle and stack it on 00:08:262 (1) - instead, gives it more power, and makes the stream not feel as out of place. though you should probably increase the distance between 1 & 2 if you do that
  5. 00:11:209 (1,2,3,4,5,6,7,8,9,10) - lack of slider usage here probably isn't the best choice. 00:12:280 (1,2,3,4,5,6,7) - having this as all circles fits well because of the kick snare pattern in the song, but it isn't as effective due to the fact that the previous combo is all circles as well
  6. 00:15:762 (2,3) - pretty weak distance, you can stack it on 00:14:959 (4) - instead
  7. 00:17:771 (2) - it'd be pretty cool if you gave attention to the vocals here with a kick slider or something
  8. 00:27:816 (5) - how come the spacing change pattern stopped here?
  9. 00:43:753 (2) - yeah mapping this section feels really off, especially because of the rhythm you used. its really hard to tell what the guitar is doing and stuff like 00:45:762 (3,4,5) - just feels like its mapped to nothing.
  10. 00:51:923 i don't want to use the word random but its the only thing i can think of when playing this section. stuff like 00:51:923 (1,2,3,4) - is only introduced once, and then the spacing increases 00:53:128 (3,4,5) - here without a real significant change in the song, 01:00:495 (1,2,3,4) - this pattern is dramatically higher spaced compared to 00:51:923 (1) - ... 01:02:637 (1,2,3,4) - is pretty tightly close compared to the rest of the section (yea i saw that you said its as easy as the rest but its very obvious while playing that this is easier and plays weirder than the rest).. on top of that, its really hard to tell what the guitars rhythm is, and while your rhythm choices and spacing don't feel exactly random, its really hard to tell what you're trying to map here. an easy solution is to follow the vocals and drums rather than the barely audible guitar.
  11. 01:09:870 (7,1) - this spacing is really out of place especially since 01:14:155 (7,1) - is considerably lower
  12. 01:13:218 (6,1) - stuff like this being higher spaced than 01:14:155 (7,1) - also doesn't make much sense to me
  13. 01:41:209 (1,2,3,4,5,6,7,8,1,2) - having these as all jumps as well kind of defeats the purpose of having 01:40:003 (1,2,3,4,5,6,7,8) - as all jumps
  14. 01:43:218 (1) - should definitely make this a 1/1 slider instead
  15. 01:49:780 (1,2,3,4,5,6,7,8,1) - drum uses this rhythm, not 1/4
  16. 01:50:852 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is most definitely overmapped
  17. 02:12:414 (2,3) - strong guitar sound on 3 but its lower spacing than 02:12:280 (1,2) - , pretty weird to see especially since you like to focus on the guitar a lot
  18. 02:16:164 (1,2,3,4,1,2,3,4,5,6) - man this rhythm kills me, it doesn't do the drums justice at all. not only does it play weird but ignoring the vocals and snare on 02:17:102 is such a bad choice, don't start repeats on red ticks. the 1/4 also stops on 02:17:102 so yeah, not a good overmap as well. use something like this or find some other way to give attention to the significant sounds on 02:16:432 - , 02:16:834 - , 02:17:102 and 02:17:369 (3) -
  19. 02:22:995 (1) - should make this a kick slider
  20. 03:21:923 (1,2,3) - the song is not using this rhythm
  21. 03:22:727 (1,2,3,4,1,2,3,4) - can just make these repeat sliders, or two 1/3 sliders to compensate for the change in the previous sliders
  22. 03:47:102 (1,1,1,1,1,2,3) - this can easily be read as a 1/4 spaced stream, even just looking at the editor i misread it lol. 03:46:834 (2) - make this into a repeat slider instead and that'll give more time to differentiate it
  23. 04:23:741 (1,2,3,4,5,6,7,8) - these look cool but it feels so out of place. doesn't fit the overall theme of the map and there's isn't really anything unique in the song that would call for such a change in patterning
  24. 04:32:312 i didn't mention it before but the vocals in this section are great, so it kind of sucks that you didn't give enough attention to them. the 1/1 sliders you use here 04:32:312 (1,2,3,4,1,2,3,4) - also don't really reflect anything well, so it'd definitely be an improvement to change it up a bit, more to vocals or guitar your choice
  25. everything after that is pretty nicely mapped, so gj!
Cerulean Veyron
Hello~ From feedback queue long time ago xd

[ Playability]
  • Rating: [ 6 / 10 ]
______________________________________________________________________________________
  • Feedback:
Plays alright and quite challenging for a 7* difficulty, but literally nothing stood out to be something special here. Doesn't seem that it's distinguishable wise in terms of pattern visuals, but actually it was quite okay to watch patterns switching from one form to another and better than the generic ones. But I can tell about the aesthetics overall that I could hardly find it appealing at some point. Most of the proportion of the difficulty used quite a lot of solid slidershapes and placements, only a few seems great enough honestly. They still do look good and sufficient at times, but commonly it isn't aesthetically placed or made for creating such impact of the song track's parts. Let's say, these sections; 00:56:201 -, 01:36:915 -, 02:43:344 - and so on. You can even see the distance spacing and objects' placements went significantly random just for the sake of jumps and density. Therefore, the execution wasn't very good enough when it comes to structuring such flows and some of the aesthetics. Lastly, I'm pretty much fine with the deathstreams following those continuous drums over the whole difficulty.

Speaking about the usages of most slidershapes and patterning, they kinda looked seriously forced out than intuitive in gameplay. It is some rough 7* map, but sometimes fast movements are involved and they did not fit very well in some of the portion of the difficulty in my opinion. As far as the overlay of the map outlook, I guess giving more attention of the bent sliders over the whole thing and redo it properly would be best than forcing it out. At least you have some good concept throughout the difficulty, but it did not execute well the way it is supposed to be.

[ Rhythm]
  • Rating: [ 5 / 10 ]
______________________________________________________________________________________
  • Feedback:
Has some different interpretations on rhythm compositions, I see. It's not really like you covered some downbeats with a slider tail, but rhythms I've heard were like... not accurately following the melody or some ride sounds in the song track as it should be, which can probably be misleading. There's this one section that kinda feels a bit iffy where there are some slider heads that were added the other way around over the loud drums with their tails. Like this one part for example; 01:17:629 (1,2,3,4,1,2,3,4,1,2,3,4) - . Whereas the sliders were suppose to land on the 1/2 red ticks because the drums' snares is even louder than the white ticks 1/1. Currently, the slider tails did not amplify those drums properly. In fact, the difficulty feels too bland towards consistency in many verses of the song track due to emphasis, or it's just being completely made up. But it's not like the difficulty itself barely follows the music, it's just that the relevancy of the compositions kinda disragards it with the way it's mapped out. Although, your rhythm choices are technically okay based on the correspondence of the note density.

[ Hitsounds]
  • Rating: [ 3 / 5 ]
______________________________________________________________________________________
  • Feedback:
Well yeah, obviously casual hitsounding with various customs in many parts of the section. But first of all, I don't really think the volume control setup is absolutely the best with just the majority of the difficulty sections are 45% while a few couple of parts are lowered for silencing notes, slider tails, or anything out of it. There wasn't a variety of differential samplesets being used somehow, only drums and customs. It doesn't mean that it's bad afterwards. The soundwaves of the snares and percussion were definitely okay as usual, there's nothing special that makes the audibility of the hitsounds stood up as well. But it's most likely more than average hitsounding by the looks of the effort made here. The only thing I'm concerned with is the volume control that needs a bit more of manipulation to correctly amplify the intensity of the song track's parts accurately. Nevertheless, you did made every custom drum hitsounds quite a really good use of them. Generally, you've done it well.

Wew, 7* map. It wasn't easy trying to give a proper feedback for it. Map is overall okay, it just needs a little more refinement to be a good 7* difficulty. I hope you'll manage!
Topic Starter
Bokkie
I'm not sure why I didn't get any email notification about this but there we go.

mithew wrote:

helo!

[Decadenscene]
  1. 00:00:495 (1) - despite this being a strong sound in the song it has lower sv and flows into the next slider as if its nothing important. idk, i think it'd be better for the song if you were to give more attention to it with a circle, sv change, flow, etc right, changed to circles
  2. 00:05:852 (3) - same goes for here except its a little more justifiable as just a slider, ctrl + g would help giving it attention fair enough, fixed

  3. 00:06:387 (2,3,4,5) - i don't like how this pattern is treated as if its mapped to a single instrument or sound in the song. its a unique pattern introduced for a reason i can't seem to find. stacking (5) on the head of the next slider would compliment the song better imo but then there would be no emphasis whatsoever
  4. 00:07:861 (2) - same problem as the first object in the map, having this as a slider doesn't feel nearly as powerful as it should be. you can replace it with a circle and stack it on 00:08:262 (1) - instead, gives it more power, and makes the stream not feel as out of place. though you should probably increase the distance between 1 & 2 if you do that I agree
  5. 00:11:209 (1,2,3,4,5,6,7,8,9,10) - lack of slider usage here probably isn't the best choice. 00:12:280 (1,2,3,4,5,6,7) - having this as all circles fits well because of the kick snare pattern in the song, but it isn't as effective due to the fact that the previous combo is all circles as well I'm not sure how's that a bad thing
  6. 00:15:762 (2,3) - pretty weak distance, you can stack it on 00:14:959 (4) - instead sure
  7. 00:17:771 (2) - it'd be pretty cool if you gave attention to the vocals here with a kick slider or something kick slider would feel out of the place imo
  8. 00:27:816 (5) - how come the spacing change pattern stopped here? fixed
  9. 00:43:753 (2) - yeah mapping this section feels really off, especially because of the rhythm you used. its really hard to tell what the guitar is doing and stuff like 00:45:762 (3,4,5) - just feels like its mapped to nothing. excuse me? the rhythm's pretty clear lol
  10. 00:51:923 i don't want to use the word random but its the only thing i can think of when playing this section. stuff like 00:51:923 (1,2,3,4) - is only introduced once, and then the spacing increases 00:53:128 (3,4,5) - here without a real significant change in the song, 01:00:495 (1,2,3,4) - this pattern is dramatically higher spaced compared to 00:51:923 (1) - ... 01:02:637 (1,2,3,4) - is pretty tightly close compared to the rest of the section (yea i saw that you said its as easy as the rest but its very obvious while playing that this is easier and plays weirder than the rest).. on top of that, its really hard to tell what the guitars rhythm is, and while your rhythm choices and spacing don't feel exactly random, its really hard to tell what you're trying to map here. an easy solution is to follow the vocals and drums rather than the barely audible guitar. well, pretty much remapped this crap
  11. 01:09:870 (7,1) - this spacing is really out of place especially since 01:14:155 (7,1) - is considerably lower fixed
  12. 01:13:218 (6,1) - stuff like this being higher spaced than 01:14:155 (7,1) - also doesn't make much sense to me it makes more sense now
  13. 01:41:209 (1,2,3,4,5,6,7,8,1,2) - having these as all jumps as well kind of defeats the purpose of having 01:40:003 (1,2,3,4,5,6,7,8) - as all jumps good point, added some sliders
  14. 01:43:218 (1) - should definitely make this a 1/1 slider instead right
  15. 01:49:780 (1,2,3,4,5,6,7,8,1) - drum uses this rhythm, not 1/4 fixed
  16. 01:50:852 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is most definitely overmapped lol, what did I think mapping this and why the fuck noone pointed that out yet?
  17. 02:12:414 (2,3) - strong guitar sound on 3 but its lower spacing than 02:12:280 (1,2) - , pretty weird to see especially since you like to focus on the guitar a lot swapped with 02:12:942 (5) -
  18. 02:16:164 (1,2,3,4,1,2,3,4,5,6) - man this rhythm kills me, it doesn't do the drums justice at all. not only does it play weird but ignoring the vocals and snare on 02:17:102 is such a bad choice, don't start repeats on red ticks. the 1/4 also stops on 02:17:102 so yeah, not a good overmap as well. use something like this or find some other way to give attention to the significant sounds on 02:16:432 - , 02:16:834 - , 02:17:102 and 02:17:369 (3) - fixed(i guess)
  19. 02:22:995 (1) - should make this a kick slider sure
  20. 03:21:923 (1,2,3) - the song is not using this rhythm fixed
  21. 03:22:727 (1,2,3,4,1,2,3,4) - can just make these repeat sliders, or two 1/3 sliders to compensate for the change in the previous sliders I like the circles tho, they're more challanging
  22. 03:47:102 (1,1,1,1,1,2,3) - this can easily be read as a 1/4 spaced stream, even just looking at the editor i misread it lol. 03:46:834 (2) - make this into a repeat slider instead and that'll give more time to differentiate it hmm.. I asked quite a lot of topplayers for playtests and they had no issues reading it as 1/3s
  23. 04:23:741 (1,2,3,4,5,6,7,8) - these look cool but it feels so out of place. doesn't fit the overall theme of the map and there's isn't really anything unique in the song that would call for such a change in patterning okay..
  24. 04:32:312 i didn't mention it before but the vocals in this section are great, so it kind of sucks that you didn't give enough attention to them. the 1/1 sliders you use here 04:32:312 (1,2,3,4,1,2,3,4) - also don't really reflect anything well, so it'd definitely be an improvement to change it up a bit, more to vocals or guitar your choice good idea
  25. everything after that is pretty nicely mapped, so gj!

Cerulean Veyron wrote:

Hello~ From feedback queue long time ago xd

[ Playability]
  • Rating: [ 6 / 10 ]
______________________________________________________________________________________
  • Feedback:
Plays alright and quite challenging for a 7* difficulty, but literally nothing stood out to be something special here. Doesn't seem that it's distinguishable wise in terms of pattern visuals, but actually it was quite okay to watch patterns switching from one form to another and better than the generic ones. But I can tell about the aesthetics overall that I could hardly find it appealing at some point. Most of the proportion of the difficulty used quite a lot of solid slidershapes and placements, only a few seems great enough honestly. They still do look good and sufficient at times, but commonly it isn't aesthetically placed or made for creating such impact of the song track's parts. Let's say, these sections; 00:56:201 -, 01:36:915 -, 02:43:344 - and so on. You can even see the distance spacing and objects' placements went significantly random just for the sake of jumps and density. Therefore, the execution wasn't very good enough when it comes to structuring such flows and some of the aesthetics. Lastly, I'm pretty much fine with the deathstreams following those continuous drums over the whole difficulty.

Speaking about the usages of most slidershapes and patterning, they kinda looked seriously forced out than intuitive in gameplay. It is some rough 7* map, but sometimes fast movements are involved and they did not fit very well in some of the portion of the difficulty in my opinion. As far as the overlay of the map outlook, I guess giving more attention of the bent sliders over the whole thing and redo it properly would be best than forcing it out. At least you have some good concept throughout the difficulty, but it did not execute well the way it is supposed to be.
It's hard to make something that stands out and looks kinda special when you barelly know the basics of mapping lol. I'll try to track down those unclean sliders and make aesthetics great again.

[ Rhythm]
  • Rating: [ 5 / 10 ]
______________________________________________________________________________________
  • Feedback:
Has some different interpretations on rhythm compositions, I see. It's not really like you covered some downbeats with a slider tail, but rhythms I've heard were like... not accurately following the melody or some ride sounds in the song track as it should be, which can probably be misleading. There's this one section that kinda feels a bit iffy where there are some slider heads that were added the other way around over the loud drums with their tails. Like this one part for example; 01:17:629 (1,2,3,4,1,2,3,4,1,2,3,4) - . Whereas the sliders were suppose to land on the 1/2 red ticks because the drums' snares is even louder than the white ticks 1/1. Currently, the slider tails did not amplify those drums properly. In fact, the difficulty feels too bland towards consistency in many verses of the song track due to emphasis, or it's just being completely made up. But it's not like the difficulty itself barely follows the music, it's just that the relevancy of the compositions kinda disragards it with the way it's mapped out. Although, your rhythm choices are technically okay based on the correspondence of the note density. With last mod I fixed some of the rhythm issues. Hopefuly it's better now.

[ Hitsounds]
  • Rating: [ 3 / 5 ]
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  • Feedback:
Well yeah, obviously casual hitsounding with various customs in many parts of the section. But first of all, I don't really think the volume control setup is absolutely the best with just the majority of the difficulty sections are 45% while a few couple of parts are lowered for silencing notes, slider tails, or anything out of it. There wasn't a variety of differential samplesets being used somehow, only drums and customs. It doesn't mean that it's bad afterwards. The soundwaves of the snares and percussion were definitely okay as usual, there's nothing special that makes the audibility of the hitsounds stood up as well. But it's most likely more than average hitsounding by the looks of the effort made here. The only thing I'm concerned with is the volume control that needs a bit more of manipulation to correctly amplify the intensity of the song track's parts accurately. Nevertheless, you did made every custom drum hitsounds quite a really good use of them. Generally, you've done it well. Yeah, we talked about that; I'll rise overall volume to 75%

Wew, 7* map. It wasn't easy trying to give a proper feedback for it. Map is overall okay, it just needs a little more refinement to be a good 7* difficulty. I hope you'll manage I hope so too. Thanks for the feedback~!

Thank you guys c:
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