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Drop - Granat

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Total Posts
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Topic Starter
Xinnoh
oh ya the set could use an easy since I need 6 icons for Expert clickbait, go ahead since you're better at those than me

@modders feel free to mod anyway since 99% of things to point out will be on the other diffs anyway
Chewin

General Stuff
  1. This is very nazi but set the BG at 1366x768, it's 1365x768 now XD
  2. Easy diff is not submitted I guess? LOL

Akitoshi's Normal
  1. 00:14:206 (1,2,3,4) - This rhythm comes in so suddenly (first time you use the 1/2 with a short 1/1 slider). Well, it's nice anyways, but removing the circles and extending the sliders by 1/2 can be an option too. Not a big issue, tho. Just a valid option to consider.
  2. Very good map, nothing to say

Advanced
  1. 00:12:217 (1,2,3,4) - Can you try to move the whole pattern, or just last two elements, a bit down? Not a big issue, but the circle is actually covered by HP bar's shadow
  2. 00:25:148 (2) - Add Clap like you did for 00:29:126 (2) and to emphasize the sound in the music
  3. Good

Hard
  1. 00:10:891 (3) - This slider is unrankable: The tail is actually going out of the screen
  2. 00:19:842 (5,1) - I do not understand this spacing reduce tbh, this should be emphasize a bit instead
  3. 00:42:058 (3) - Why did you place this circle there? XD It's not consistent with the previous sliders placements. I would just move it on the right part of the editor's grid.


Insane
  1. 00:03:596 (2,3) - Reduce the spacing, it looks a 1/2 with this one. I got confused here
  2. 00:22:661 (1) - Since this is the second one with the same rhythm, why don't you increase the spacing here moving this circle stacked with 00:23:490 (4)'s tail instead ? It is pretty nice IMO: http:// osu.ppy.sh/ss/8840827


Ascenster's Insane
  1. 00:01:938 (3) - This straight slider placed there and with tail on the left just breaks the flow you created. I would just make something like: https://osu.ppy.sh/ss/8840837 it works better imo
  2. 00:23:490 (3,4) - I would increase the spacing here, instead of decreasing it: https://osu.ppy.sh/ss/8840844 More fun to play
  3. 00:39:074 (5) - New combo for consistency?

I didn't find that much, mapset is good.

Call me back for recheck! Jk I am not BN anymore.

Good luck!
Topic Starter
Xinnoh
boxed bc it's kinda big with format
b

Chewin wrote:

General Stuff
  1. This is very nazi but set the BG at 1366x768, it's 1365x768 now XD I'll reupload with a 1080p version since it was uploaded before rule change (aaa so many rule changes for you to follow xD)
  2. Easy diff is not submitted I guess? LOL unrankable pls fix

Advanced
  1. 00:12:217 (1,2,3,4) - Can you try to move the whole pattern, or just last two elements, a bit down? Not a big issue, but the circle is actually covered by HP bar's shadow why not i guess
  2. 00:25:148 (2) - Add Clap like you did for 00:29:126 (2) and to emphasize the sound in the music woops forgot hs
  3. Good remapping better > improving an ok diff

Hard
  1. 00:10:891 (3) - This slider is unrankable: The tail is actually going out of the screen how did i do that lol
  2. 00:19:842 (5,1) - I do not understand this spacing reduce tbh, this should be emphasize a bit instead
  3. 00:42:058 (3) - Why did you place this circle there? XD It's not consistent with the previous sliders placements. I would just move it on the right part of the editor's grid. kk lol


Insane
  1. 00:03:596 (2,3) - Reduce the spacing, it looks a 1/2 with this one. I got confused here I put it here because testplaying I often hit it too early because i guessed it would be 1/4 gap, moved closer anyway
  2. 00:22:661 (1) - Since this is the second one with the same rhythm, why don't you increase the spacing here moving this circle stacked with 00:23:490 (4)'s tail instead ? It is pretty nice IMO: http:// osu.ppy.sh/ss/8840827 Too much of a diff spike + no reason to change spacing because the sound is the same as the one before

I didn't find that much, mapset is good.

Call me back for recheck! Jk I am not BN anymore. :'(

Good luck! many thanks :)
Jonis221
Hello, just mod.

  • [Normal]
  1. 00:29:127 (2,1) - Sliderbow isn't symmetrical. Sliderbows should look something like this imo http://i.imgur.com/bWSfUfz.png
  2. 00:15:201 (3,4) - objects not even in a single line. Pretty sure you can move circle on x:432 y:110
  3. 00:16:196 (1,3) - If you move sliders closer you can see that slidertail doesn't even reaching the slider http://i.imgur.com/OkfW4uk.png I can suggest to rotate curved slider -4 degrees.


    [Advanced]
  4. 00:18:848 (2,3) - It looks a bit odd to see that sliderbody is overlaping next slider a bit.
  5. 00:40:068 (1,2) - Parallel isn't pixel perfect.

    [Hard]
  6. 00:08:901 (3) - I'm pretty sure you can rotate this -2 degrees to create more perfect blanket with this slider 00:08:238 (1) -
  7. 00:24:153 (1) - 00:28:132 (1) - Sounds like you can do some 1/2 rhythm here.
  8. 00:42:058 (3) - I can suggest to move this circle on x:346 Y:171 to create more perfect triangle pattern with sliders.

    [Insane]
  9. 00:04:259 (1) - You can press 2 times ctrl+g to make slider points rearranged and then make blanket more pixel perfect.
Some minor things.
Electoz
[General]

  1. Unused hitsounds:
    1. soft-sliderslide.wav
  2. Hitsounds with possible delay >5 ms:
    1. soft-hitwhistle2.wav << don't have audacity atm but I just copy pasted it from MA anyways
[Akitoshi's Normal]

  1. 00:06:249 (1,2,3,4) - Rhythm here is accidentally the same as other measures 00:08:238 - 00:10:227 - 00:12:217 - but the song doesn't do the same, so maybe should differentiate the rhythm here from those other measures a little, either Ctrl+G 00:06:249 (1,2) or make them a repeat slider could work.
  2. 00:21:169 (3) - Any reason for not ending this at 00:21:666 like what you did previously?
  3. 00:37:084 (2,1,2,3) - aa why are you forcing yourself back to where you came from, now it looks messier than everything else cuz now 00:37:084 (2,3) look almost like an unintentional overlap.
[Advanced]

  1. 00:14:704 (2,3) - 00:18:848 (2,3) - 00:25:148 (2,3) - 00:30:784 (2,3,1) - 00:41:063 (2,3) - Can you like be more detailed with your DS
  2. 00:22:660 (2) - Unsnapped according to mr aimod
[Hard]

  1. 00:10:891 (3) - Slightly off-screen hello
  2. 00:32:111 (1,2,3) - Any reason for making these different from 00:34:100 (1,2,3) - 00:36:090 (1,2,3) - 00:38:079 (1,2,3) ?
[Insane]

  1. 00:05:254 (1,2,3) - Your aesthetics here gave me an impression like you didn't make this consistent with other interlocking ideas like 00:00:281 (1,2,3) - 00:01:275 (1,2,3) - 00:05:254 (1,2,3) because you're going off-screen or something zz
  2. 00:37:084 (1,2,3) - Is this intentional for having different direction changes from 00:33:105 (1,2,3) - 00:35:095 (1,2,3) ?
  3. 00:40:067 (1,1,1,1,1,1,1) - The decrease in spacings are ok but aesthetics can be polished by not making them overlapped or something
[Ascenster's Insane]

  1. 00:08:901 (4,5,1) - Is too inconsistent/stand out compared to other places with the same/similar rhythm like 00:10:891 (4,1) - 00:12:880 (3,1) - etc cuz you suddenly pulled out a back-and-forth jump which you didn't do that in most of other places zz
  2. 00:13:212 (1,2) - Any reason for this being a 1/1 pause? You just did 1/1 sliders on other places most of the time like 00:11:222 (1) - 00:17:190 (1) - etc and 00:13:543 (2) isn't worth making it clickable anyways.
gl gl
Topic Starter
Xinnoh
summoning time owo

EggsGone wrote:

Hello, just mod.

  • [Advanced]
  1. 00:18:848 (2,3) - It looks a bit odd to see that sliderbody is overlaping next slider a bit. modified a little
  2. 00:40:068 (1,2) - Parallel isn't pixel perfect. kk bb

    [Hard]
  3. 00:08:901 (3) - I'm pretty sure you can rotate this -2 degrees to create more perfect blanket with this slider 00:08:238 (1) - I think you meant +2, did that
  4. 00:24:153 (1) - 00:28:132 (1) - Sounds like you can do some 1/2 rhythm here. I want to keep the rhythm less dense than the stronger parts of the music
  5. 00:42:058 (3) - I can suggest to move this circle on x:346 Y:171 to create more perfect triangle pattern with sliders. k

    [Insane]
  6. 00:04:259 (1) - You can press 2 times ctrl+g to make slider points rearranged and then make blanket more pixel perfect. thanks, also did ctrl-h four times, pressed q 64 times and mashed ctrl-s for twenty minutes (ok but it doesn't actually change anything)
Some minor things.

Electoz wrote:

[General]

oops fixed
  1. Unused hitsounds:
    1. soft-sliderslide.wav
  2. Hitsounds with possible delay >5 ms:
    1. soft-hitwhistle2.wav << don't have audacity atm but I just copy pasted it from MA anyways

[Advanced]

  1. 00:14:704 (2,3) - 00:18:848 (2,3) - 00:25:148 (2,3) - 00:30:784 (2,3,1) - 00:41:063 (2,3) - Can you like be more detailed with your DS fix all
  2. 00:22:660 (2) - Unsnapped according to mr aimod the head was unsnapped so mr aimod can go suck a banana
[Hard]

  1. 00:10:891 (3) - Slightly off-screen hello I THOUGHT I FIXED THAT FROM THE LAST MOD
  2. 00:32:111 (1,2,3) - Any reason for making these different from 00:34:100 (1,2,3) - 00:36:090 (1,2,3) - 00:38:079 (1,2,3) ? cuz i didn't know what pattern i was going to use yet xP
    I did a temporary fix but i might need to change that
[Insane]

  1. 00:05:254 (1,2,3) - Your aesthetics here gave me an impression like you didn't make this consistent with other interlocking ideas like 00:00:281 (1,2,3) - 00:01:275 (1,2,3) - 00:05:254 (1,2,3) because you're going off-screen or something zz Made pattern 00:00:281 (1,2,3) - identical to 00:04:259 (1,2,3) -. Should be fine to remove just the obvious outlier
    Side note, to explain why I take flow offscreen, it makes the player know "the next object is 100% not going to be where it would be". It makes unorthodox flow easier to manage. I usually do this in ctb too
  2. 00:37:084 (1,2,3) - Is this intentional for having different direction changes from 00:33:105 (1,2,3) - 00:35:095 (1,2,3) ? Yup, the 3x 1/2 sliders map guitar sounds, guitar descended pitch last two times but goes up here.
  3. 00:40:067 (1,1,1,1,1,1,1) - The decrease in spacings are ok but aesthetics can be polished by not making them overlapped or something spaced and polished
gl gl ty ty
Akitoshi
Reply boxxx

Doormat wrote:

[Aki]
  1. 00:15:035 - if you're following drums you shouldn't ignore this drum note on the red tick here picking this rhythm ruins my general placement (which is i don't use circle > slider pattern at all) and also 3/2 rhythm gaps were for piano w
  2. 00:16:030 - i'd consider putting a circle here to help with polarity ^
  3. 00:22:164 (1) - honestly i don't think a 2/1 slider is the best choice for rhythm here seeing as how you skipped over the drum at 00:22:330 - . i'd try a circle + 3/2 slider violin's held sound
  4. 00:23:158 (7,8) - this would be more effective if it were three circles. the musical sounds aren't being held so a slider doesn't feel appropriate yes
  5. 00:40:068 (1,2) - both sliders should have the same design, like 00:32:111 (1,2) - 00:34:100 (1,2) - or 00:38:079 (1,3) - . i recommend giving 00:41:063 (2) - the same curve as 00:40:068 (1) - yes

Error- wrote:

[Akitoshi]
00:15:201 (3,4) - they seems not a straight line, not like you do before and after tried

MasterHerobrine wrote:

[Akitoshi's Normal]
00:05:254 (3) - move the end shape from X258 Y333 to X256 Y336 and then move a circle to make a "line" from X217 Y322 to X216 Y328 not that exact but i tried
00:06:249 (1,2,3) - maybe better to make a round. 1 k
00:15:201 (3,4) - maybe move it down? nah
00:17:853 (4) - move to X390 Y195 to X392 Y196 ruins ds but fixed in other placement
00:42:141 (1) - maybe do here a spinner to 00:44:379 ? no

Chewin wrote:

Akitoshi's Normal
  1. 00:14:206 (1,2,3,4) - This rhythm comes in so suddenly (first time you use the 1/2 with a short 1/1 slider). Well, it's nice anyways, but removing the circles and extending the sliders by 1/2 can be an option too. Not a big issue, tho. Just a valid option to consider. oh yeah, fixed
  2. Very good map, nothing to say

EggsGone wrote:

  • [Normal]
  1. 00:29:127 (2,1) - Sliderbow isn't symmetrical. Sliderbows should look something like this imo http://i.imgur.com/bWSfUfz.png its symmetrical already tho, who notices on 1px off in play anyway lu
  2. 00:15:201 (3,4) - 00:15:201 (3,4) - objects not even in a single line. Pretty sure you can move circle on x:432 y:110 no more prob here cuz i extended
  3. 00:16:196 (1,3) - If you move sliders closer you can see that slidertail doesn't even reaching the slider http://i.imgur.com/OkfW4uk.png I can suggest to rotate curved slider -4 degrees. it flows fineeeeeee

Electoz wrote:

[Akitoshi's Normal]

  1. 00:06:249 (1,2,3,4) - Rhythm here is accidentally the same as other measures 00:08:238 - 00:10:227 - 00:12:217 - but the song doesn't do the same, so maybe should differentiate the rhythm here from those other measures a little, either Ctrl+G 00:06:249 (1,2) or make them a repeat slider could work. did reverse
  2. 00:21:169 (3) - Any reason for not ending this at 00:21:666 like what you did previously? violin's rhythm
  3. 00:37:084 (2,1,2,3) - aa why are you forcing yourself back to where you came from, now it looks messier than everything else cuz now 00:37:084 (2,3) look almost like an unintentional overlap. remap w

thank you bois

c
osu file format v14

[General]
AudioFilename: granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Sinnoh
Version:Akitoshi's Normal
Source:
Tags:Akitoshi Corinn Ascendance ktgster 竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame
BeatmapID:1246373
BeatmapSetID:572387

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.09999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2hou works with anything.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
281,331.5649867374,3,2,2,50,1,0
24152,-100,3,2,3,40,0,0
32111,-100,3,2,3,15,0,0
32152,-100,3,2,3,25,0,0
36090,-100,3,2,3,15,0,0
36131,-100,3,2,3,25,0,0
38079,-100,3,2,3,30,0,0
38576,-100,3,2,3,25,0,0
39074,-100,3,2,3,20,0,0
40068,-100,3,2,3,15,0,0


[Colours]
Combo1 : 0,183,91
Combo2 : 217,217,217
Combo3 : 248,58,58

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Ascendance

Chewin wrote:

Ascenster's Insane
  1. 00:01:938 (3) - This straight slider placed there and with tail on the left just breaks the flow you created. I would just make something like: https://osu.ppy.sh/ss/8840837 it works better imo Agreed
  2. 00:23:490 (3,4) - I would increase the spacing here, instead of decreasing it: https://osu.ppy.sh/ss/8840844 More fun to play Sure thing!
  3. 00:39:074 (5) - New combo for consistency? Did it!

Good luck!

Electoz wrote:

[Ascenster's Insane]

  1. 00:08:901 (4,5,1) - Is too inconsistent/stand out compared to other places with the same/similar rhythm like 00:10:891 (4,1) - 00:12:880 (3,1) - etc cuz you suddenly pulled out a back-and-forth jump which you didn't do that in most of other places zz decreased the spacing of the jump but kept it overall
  2. 00:13:212 (1,2) - Any reason for this being a 1/1 pause? You just did 1/1 sliders on other places most of the time like 00:11:222 (1) - 00:17:190 (1) - etc and 00:13:543 (2) isn't worth making it clickable anyways. There's other places where it's done (i.e. 00:17:853 (3,1) - ) but it's mostly because variety in such a repetitive song lol
gl gl
Thanks for modding!

Easy
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Ascenster's Insane
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Topic Starter
Xinnoh
quickmod

easy
rc suggested spacing to be between 0.8 and 1.2x and you have 1.5x. But your sv is really low and would look ugly if they were that close, so seems to be the better choice to use here.
00:19:180 (5,1) - these slider bodies are kinda close, either move 00:17:854 (3,4,5) - upwards or 00:20:174 (1) - and stuff after downwards
00:20:174 (1,4,5) - these overlaps are really ugly. Can avoid with something like this? https://puu.sh/xbgdp/2a218f192f.png
00:40:068 (1,2) - wat is this rhythm the slider end is on downbeat and doesn't really work. use this idea since you're cramped in the corner https://puu.sh/xbgh1/5b05d924d4.png
Ascendance
fixed all except the last one, i think it's fine. also yea fuck the rc, 1.5x seems okay to me to use tbhhh

thank

osu file format v14

[General]
AudioFilename: granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
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TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Sinnoh
Version:Ascendance's Easy
Source:
Tags:Akitoshi Corinn Ascendance ktgster 竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame
BeatmapID:0
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Underforest
m4m return, delay cause school return sucks

[general]
some diff has no hitsounds at all lol
combo colors are really similar to ones on my country flag, such a coincidence

[ez]
ok

[n]
ok

[a]
00:15:698 (4) - this causes inconsistency with rhythm from 00:14:206 (1,2,3) - you can copy rhythm from there instead of a 1/3 slider

[h]
00:15:201 (3,4) - blanket if intended can be improved
00:36:420 (2) - end is unsnapped by 2ms
00:37:746 (6) - ^

[i]
00:02:601 (2) - ctrl+j?
00:11:884 (3) - end is unsnapped by 2ms
00:13:542 (2) - ^
00:38:246 (2,3) - this kind of flow is a bad idea because the confusion can be done with HD mod

[ascenter's i]
00:15:699 (2) - converting this into circles would give emphasis imo
00:38:079 (1,2,3) - any reason for this jump?

sorry for short mod, map looks well polished in my point of view
gl
Topic Starter
Xinnoh
i fixed the bg finally

Underforest wrote:

m4m return, delay cause school return sucks me soon D:

[general]
some diff has no hitsounds at all lol ffs ascendance did not update

[a]
00:15:698 (4) - this causes inconsistency with rhythm from 00:14:206 (1,2,3) - you can copy rhythm from there instead of a 1/3 slider following percussion change, i'll assume typo as 1/2 slider but same thing

[h]
00:15:201 (3,4) - blanket if intended can be improved i was just randomly placing objects here so ya
00:36:420 (2) - end is unsnapped by 2ms how does this shit even appear
00:37:746 (6) - ^ where is triangle man

[i]
00:02:601 (2) - ctrl+j? Fine as is
00:11:884 (3) - end is unsnapped by 2ms phuk this gay earth
00:13:542 (2) - ^
00:38:246 (2,3) - this kind of flow is a bad idea because the confusion can be done with HD mod it's not meant to be easy flow + mods don't matter

[ascenter's i]
hey look i'm doing an ascendance
00:15:699 (2) - converting this into circles would give emphasis imo kinda breaks the pattern so no need to change
00:38:079 (1,2,3) - any reason for this jump? piano changes pitch by large amount so this pattern needs to be different

sorry for short mod, map looks well polished in my point of view many thanks, you pointed out quite a few unrankable issues so ty for that
gl
-Mo-
General
- Widescreen storyboard is inconsistent, turn them either all on or all off.
- soft-hitwhistle2.wav has a ~4.5ms delay at the start. While barely acceptable, you might as well remove it. I fixed it here, or you could do it yourself.
- Advanced and Insane have different ending times because the final note is unsnapped by 1ms /shrug

Akitoshi's Normal
- 00:21:169 (3) - Would you consider making this 2/1? I feel like there's not really a need to keep 00:21:832 (4) as an active beat given the music.

Hard
- 00:24:153 (1,2,3,4) - This combo doesn't have consistent spacing, so it could be neater if you fixed that (or make 3-4 larger).
- 00:27:137 (4) - Placing this at around (385, 282) would make this pattern neater so that 3-2-4 are evenly spaced.
- 00:28:132 (1,2,3,4) - Similar to the first point.
- 00:29:790 (5,1) - 00:30:619 (2,3) - The circles are two similar sounds using different spacings, which I would rather keep consistent.

Insane
- 00:03:928 (3,4) - I think reducing this spacing so that there's more contrast between this and 4-1 would be better.
- 00:38:742 (4) - Still not really happy about how this combo looks. My quick fix would be to put this slider at (69, 147) so that visually, 4-2-3 have the same gap between them, andideally the spacing between each note should be reducing to match with the scale in the music.
- 00:40:067 (1,1,1,1,1,1,1) - I don't really see the NC spam being necessary in my opinion.

Ascenster's Insane
- 00:09:730 (2,3) - This jump isn't really supported by anything apart from a hitsound, so I would find some way to reduce it.
- 00:12:714 (2,3,1) - 00:16:693 (2,3,1) - 00:18:682 (2,3,1) etc - So I feel like there's too much emphasis being placed on these slider 3s where you have larger spacing and sharper angles, where in the music there isn't much to support them. Comparatively, the start of the next combo has a stronger beat, but uses equal or smaller emphasis to these sliders. I didn't list all of them, but personally I'd like to see something changed with most of these.
- 00:21:832 (3,4,1) - This is a more extreme case of what I just said.

I'll can recheck this.
Topic Starter
Xinnoh

-Mo- wrote:

General
- Widescreen storyboard is inconsistent, turn them either all on or all off. no it's my style
- soft-hitwhistle2.wav has a ~4.5ms delay at the start. While barely acceptable, you might as well remove it. I fixed it here, or you could do it yourself. added
- Advanced and Insane have different ending times because the final note is unsnapped by 1ms /shrug why not

Hard
- 00:24:153 (1,2,3,4) - This combo doesn't have consistent spacing, so it could be neater if you fixed that (or make 3-4 larger). spacing emphasis but it looks stupid so applied
- 00:27:137 (4) - Placing this at around (385, 282) would make this pattern neater so that 3-2-4 are evenly spaced. yes this good
- 00:28:132 (1,2,3,4) - Similar to the first point.
- 00:29:790 (5,1) - 00:30:619 (2,3) - The circles are two similar sounds using different spacings, which I would rather keep consistent. ok

Insane
- 00:03:928 (3,4) - I think reducing this spacing so that there's more contrast between this and 4-1 would be better. moved left, should also be arranged a bit neater
- 00:38:742 (4) - Still not really happy about how this combo looks. My quick fix would be to put this slider at (69, 147) so that visually, 4-2-3 have the same gap between them, and ideally the spacing between each note should be reducing to match with the scale in the music. fixed with a blanket
- 00:40:067 (1,1,1,1,1,1,1) - I don't really see the NC spam being necessary in my opinion. ok

I'll can recheck this. I'll will can call you back
Akitoshi

-Mo- wrote:

Akitoshi's Normal
- 00:21:169 (3) - Would you consider making this 2/1? I feel like there's not really a need to keep 00:21:832 (4) as an active beat given the music.
fixed, thank you! :)

a
osu file format v14

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Ascendance

-Mo- wrote:

Ascenster's Insane
- 00:09:730 (2,3) - This jump isn't really supported by anything apart from a hitsound, so I would find some way to reduce it. Reduced
- 00:12:714 (2,3,1) - 00:16:693 (2,3,1) - 00:18:682 (2,3,1) etc - So I feel like there's too much emphasis being placed on these slider 3s where you have larger spacing and sharper angles, where in the music there isn't much to support them. Comparatively, the start of the next combo has a stronger beat, but uses equal or smaller emphasis to these sliders. I didn't list all of them, but personally I'd like to see something changed with most of these. The important ones I've changed to fully circle-based patterns to give out more emphasis, the others I've left as sliders but adjusted emphasis more appropriately.
- 00:21:832 (3,4,1) - This is a more extreme case of what I just said. This mainly is for backing the piano though and matching it's pitch, so no change here.

I'll can recheck this.
Thanks!

osu file format v14

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PreviewTime: 281
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ArtistUnicode:Drop
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Version:Ascenster's Insane
Source:
Tags:Akitoshi Corinn Ascendance ktgster 竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame
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Topic Starter
Xinnoh
enabled widescreen support on all diffs for consistency

Ascendance wrote:

-Mo- wrote:

Ascenster's Insane
- 00:21:832 (3,4,1) - This is a more extreme case of what I just said. This mainly is for backing the piano though and matching it's pitch, so no change here.
Was asked to apply this by mo/ascendance. Flipped 00:21:169 (1) - vertically and move the general pattern upwards to reduce distance.
Updated again, everything from mo's mod is now applied
Ascendance
Did a pretty small IRC with Mo about the part I declined and we came to an agreement on a new pattern. Also I fixed a stack error.

osu file format v14

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Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Sinnoh
Version:Ascenster's Insane
Source:
Tags:Akitoshi Corinn Ascendance ktgster 竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame
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290,288,19180,6,0,P|209:288|223:201,1,179.999990463257,8|0,0:0|0:0,0:0:0:0:
304,178,19677,1,2,0:0:0:0:
381,279,19843,2,0,P|372:330|348:363,1,89.9999952316285,0|2,0:0|0:0,0:0:0:0:
127,207,20174,6,0,P|154:159|190:136,1,89.9999952316285,6|0,0:0|0:0,0:0:0:0:
148,286,20506,2,0,P|89:279|59:250,1,89.9999952316285,2|0,0:0|0:0,0:0:0:0:
6,187,20838,1,0,0:0:0:0:
25,348,21003,1,2,0:0:0:0:
223,228,21169,6,0,L|404:215,1,179.999990463257,8|0,0:0|0:0,0:0:0:0:
321,314,21666,1,2,0:0:0:0:
402,116,21832,1,0,0:0:0:0:
463,277,21998,1,2,0:0:0:0:
245,160,22164,5,6,0:0:0:0:
485,72,22330,1,8,0:0:0:0:
234,192,22661,5,2,0:0:0:0:
474,104,22827,1,8,0:0:0:0:
224,227,23158,5,2,0:0:0:0:
373,153,23324,1,2,0:0:0:0:
244,27,23490,1,2,0:0:0:0:
244,27,23822,1,0,0:0:0:0:
456,294,24153,5,2,0:0:0:0:
362,256,24319,1,0,0:0:0:0:
270,298,24485,1,0,0:0:0:0:
176,260,24651,1,0,0:0:0:0:
49,351,24816,2,0,P|83:365|138:361,1,71.9999961853028
280,164,25148,6,0,B|204:120|176:152|136:196|56:132,1,215.999988555908,8|0,0:0|0:0,0:0:0:0:
133,63,25811,1,0,0:0:0:0:
133,63,25977,1,0,0:0:0:0:
35,266,26143,6,0,P|94:253|206:348,1,215.999988555908,2|0,0:0|0:0,0:0:0:0:
327,204,26806,2,0,P|322:252|335:292,1,71.9999961853028
442,109,27137,2,0,P|447:61|434:21,1,71.9999961853028,8|0,0:0|0:0,0:0:0:0:
275,83,27469,2,0,L|345:75,2,47.9999974568685
214,22,27800,2,0,P|191:58|197:118,1,71.9999961853028
56,294,28132,5,2,0:0:0:0:
150,256,28298,1,0,0:0:0:0:
242,298,28464,1,0,0:0:0:0:
336,260,28630,1,0,0:0:0:0:
463,351,28795,2,0,P|429:365|374:361,1,71.9999961853028
274,184,29127,6,0,B|350:140|378:172|418:216|498:152,1,215.999988555908,8|0,0:0|0:0,0:0:0:0:
499,65,29790,1,0,0:0:0:0:
398,78,29956,1,0,0:0:0:0:
477,278,30121,6,0,P|418:265|306:360,1,215.999988555908,2|0,0:0|0:0,0:0:0:0:
185,206,30784,2,0,P|188:240|169:289,1,71.9999961853028
327,157,31116,1,8,0:0:0:0:
327,157,31448,2,0,P|333:129|348:101,2,47.9999974568685
369,226,31779,2,0,P|406:228|451:213,1,71.9999961853028
413,367,32111,5,4,0:0:0:0:
339,315,32277,1,0,0:0:0:0:
250,329,32442,1,0,0:0:0:0:
368,137,32608,2,0,P|376:184|357:249,2,89.9999952316285
119,282,33106,5,8,0:0:0:0:
193,230,33272,1,0,0:0:0:0:
282,244,33437,1,0,0:0:0:0:
164,52,33603,2,0,P|156:99|175:164,2,89.9999952316285
19,336,34100,6,0,P|27:289|8:224,1,89.9999952316285,4|0,0:0|0:0,0:0:0:0:
0,159,34432,1,0,0:0:0:0:
0,159,34597,1,0,0:0:0:0:
166,183,34764,2,0,P|158:138|166:94,1,89.9999952316285
339,0,35095,6,0,P|347:47|328:112,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
320,177,35427,1,0,0:0:0:0:
320,177,35592,1,0,0:0:0:0:
486,153,35758,2,0,P|478:198|486:242,1,89.9999952316285
301,365,36090,5,4,0:0:0:0:
218,331,36255,1,0,0:0:0:0:
288,276,36421,1,0,0:0:0:0:
205,242,36587,1,0,0:0:0:0:
301,365,36753,2,0,P|349:367|398:351,1,89.9999952316285
384,153,37084,5,8,0:0:0:0:
301,187,37249,1,0,0:0:0:0:
371,242,37415,1,0,0:0:0:0:
288,276,37581,1,0,0:0:0:0:
384,153,37747,2,0,P|432:151|481:167,1,89.9999952316285
507,336,38079,5,4,0:0:0:0:
288,276,38245,1,0,0:0:0:0:
143,381,38410,2,0,L|246:371,1,89.9999952316285
87,192,38742,2,0,P|66:236|77:297,1,89.9999952316285
307,188,39074,5,8,0:0:0:0:
307,188,39239,1,0,0:0:0:0:
241,128,39405,1,0,0:0:0:0:
288,276,39571,1,0,0:0:0:0:
393,161,39737,1,0,0:0:0:0:
36,251,40068,5,8,0:0:0:0:
212,214,40400,1,0,0:0:0:0:
4,119,40731,5,0,0:0:0:0:
185,129,41063,1,0,0:0:0:0:
26,349,41395,5,0,0:0:0:0:
201,299,41727,1,0,0:0:0:0:
324,59,42058,5,2,0:0:0:0:
-Mo-
osu! needs less
Ascendance

-Mo- wrote:

osu! needs less
ascendance
pundice
AMAZING MAP :D
pishifat
00:32:111 - 00:36:090 - not sure why volume is lowered for these dings while 00:34:100 - 00:38:079 - these ones are kept the same. if anything it's weird to have the start of new section relatively lower volume

insaen
00:07:243 (1) - would go with straight stuff to match the earlier weird slider 00:03:264 (1) - (and to better point at 00:07:742 (2) - because your hook right now suck s)


cakll me back!!
Topic Starter
Xinnoh

pishifat wrote:

00:32:111 - 00:36:090 - not sure why volume is lowered for these dings while 00:34:100 - 00:38:079 - these ones are kept the same. if anything it's weird to have the start of new section relatively lower volume idk i was just copying lanwings lol

insaen
00:07:243 (1) - would go with straight stuff to match the earlier weird slider 00:03:264 (1) - (and to better point at 00:07:742 (2) - because your hook right now suck s) ya


cakll me back!!
pishifat
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