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Marina and the Diamonds - Bubblegum Bitch

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schoolboy
im poppy
Krfawy
General
  1. I am sure you could use claps during kiais on circles in moments like 00:39:250 - 00:40:009 - 00:40:769 - etc. Come on, they need some clappy LVUing! Especially when there still is that outcast one here in the highest difficulty 00:44:566 - :C
Queen
  1. 01:05:452 (1,2) - and 01:05:832 (3) - I am sure that CTRL+G'ing these would improve the movement of the pattern as well as the progression from the previous triangle to another one and the sounds that are audible here 01:05:642 (2,3) - the percussion. Right now the pattern looks good but it plays just meh. :v
  2. Because of the custom stacking overlaps on moments like 00:16:465 (2,3) - 00:23:680 (1,2,3,4) - and so on I am sure it would be wise to make 01:21:402 (1,2,3,4) - these customly stacked too.
  3. 01:49:123 (2) - I am sure you can make it a bit more symmetrical, aga. o3o
  4. 02:33:555 (1) - TBH the movement is a little bit jerky so I would recommend you put it somewhere like X470 Y232 so the it's straighter and nicer to catch I guess.
Challenging
  1. Maaaaaaybe I would set AR6.5 because of 00:40:389 (1,2,3,4,5) - because AR7 is not needed imo but just a half more would be nice. o/
  2. 00:41:908 (1,2) - TBH this one needs a triple sounding pattern imo as the sounds just call for the stress when 00:42:668 (3,4) - the vocals here are centred on the particular sounds more than on the moment described above, imo. And tbh I would use two short sliders here 00:43:427 (1,2) - too because of the vocals that are quite significant imo. Similar situations would occur on 01:27:478 (1,2) - 01:28:997 (1,2) - 02:06:971 (1,2) - 02:08:490 (1,2) - 02:22:161 (1,2) - 02:23:680 (1,2) -
Lower diffs are totally fine imo.

Nice mapset! Good luck with the ranking process guys! o3o/
Marmowka
Милота :3 На репите ~
Topic Starter
riffy

Krfawy wrote:

General
  1. I am sure you could use claps during kiais on circles in moments like 00:39:250 - 00:40:009 - 00:40:769 - etc. Come on, they need some clappy LVUing! Especially when there still is that outcast one here in the highest difficulty 00:44:566 - :C Sure!
Queen
  1. 01:05:452 (1,2) - and 01:05:832 (3) - I am sure that CTRL+G'ing these would improve the movement of the pattern as well as the progression from the previous triangle to another one and the sounds that are audible here 01:05:642 (2,3) - the percussion. Right now the pattern looks good but it plays just meh. :v true
  2. Because of the custom stacking overlaps on moments like 00:16:465 (2,3) - 00:23:680 (1,2,3,4) - and so on I am sure it would be wise to make 01:21:402 (1,2,3,4) - these customly stacked too.Sure
  3. 01:49:123 (2) - I am sure you can make it a bit more symmetrical, aga. o3o can't really find a way to. moved it very slightly, but saw no result :v
  4. 02:33:555 (1) - TBH the movement is a little bit jerky so I would recommend you put it somewhere like X470 Y232 so the it's straighter and nicer to catch I guess. It's kind of an arc/angle thingy, so I'd rather keep it the way it is
Challenging
  1. Maaaaaaybe I would set AR6.5 because of 00:40:389 (1,2,3,4,5) - because AR7 is not needed imo but just a half more would be nice. o/ I'd keep it 6, after all it's more like a Normal+, rather than an actual hard. kind of a playability thing
  2. 00:41:908 (1,2) - TBH this one needs a triple sounding pattern imo as the sounds just call for the stress when 00:42:668 (3,4) - the vocals here are centred on the particular sounds more than on the moment described above, imo. And tbh I would use two short sliders here 00:43:427 (1,2) - too because of the vocals that are quite significant imo. Similar situations would occur on 01:27:478 (1,2) - 01:28:997 (1,2) - 02:06:971 (1,2) - 02:08:490 (1,2) - 02:22:161 (1,2) - 02:23:680 (1,2) - I feel like circles highlight the main peaks and add an extra layer of contrast to the thing, it feels more natural to have it mapped this way to me
Lower diffs are totally fine imo.

Nice mapset! Good luck with the ranking process guys! o3o/
Thank you!
Namki
00:30:136 (3,4,5) - привет я бакари, и мне плевать на спейсинг емпхазис. Вокал говорит о том, что стакать тут точно не стоит, диффка идет очень такая интенсивная энергичная, а тут такое. зря-зря. это хайдиффа офк

ну и по мне, хсов маловато, я б вне киай секций еще финишев поставил бы на какие-то нибудь большие белые тики
и стандарт хсы сак

гл
Topic Starter
riffy

Namki wrote:

00:30:136 (3,4,5) - привет я бакари, и мне плевать на спейсинг емпхазис. Вокал говорит о том, что стакать тут точно не стоит, диффка идет очень такая интенсивная энергичная, а тут такое. зря-зря. это хайдиффа офк а мне кажется, там оно не надо. там весь парт про микс джампов и стаков во всех их вариациях, да и стак сам по себе можно воспринять как очень хардкорный антиджамп, а это - как раз таки выделение спейсингом!

ну и по мне, хсов маловато, я б вне киай секций еще финишев поставил бы на какие-то нибудь большие белые тики я думал, но я хочу сильный контраст киаев и не-киаев, так что пока наверно так оставлю, не знаю, что там можно придумать
и стандарт хсы сак cтандартовые свистки как смысл жизни :c
гл

Спасибо, что заглянул o/
Plaudible
Marina and the Diamonds - Bubblegum Bitch

General
  1. 00:20:073 -, 00:26:149 - , 00:44:377 -, 00:53:490 - , 01:05:642 - , 01:11:718 - , 01:29:946 - , 01:39:060 -, 02:09:440 -, 02:24:630 - stick a clap at these points maybe?
  2. Could raise HS volume a bit for kiais, song kinda overpowers the hitsounds at times. 75% or 80% maybe


Basic

  1. 00:47:984 (1,2,3,4,5) - vs 01:33:554 (1,2,3,4,5) - vs 02:31:275 (1,2,3,4,5) - first rhythm set in the first kiai is a bit different from the rest of the map
  2. 01:50:263 (3,4,5) - This rhythm kinda undercuts this drum rhythm imo, maybe a circle --> reverse slider --> circle could fit here


Liuth's Average

  1. Re-DS these: 01:04:693 (4,5) - 01:32:415 (4,5) - 01:38:870 (5) - 02:22:921 (3) - 02:22:921 (3) -
  2. Feels weird that you don't map out the drum hits after 00:19:123 (4,5,6) - but at 00:16:845 (7) - you do, imo since there's extra drums in the 2nd instance you should have that be more dense comparably.
  3. 00:47:984 (1) - This part of the kiai just feels undermapped, definitely could beef up the 1/2 rhythms more here
  4. 02:11:908 (4) -, 02:15:326 (4) -, 01:20:263 (4) -, 02:33:554 (1) - goes into hp bar/feels a bit high in playfield


Challenging

  1. AIMod unsnapped objects
  2. This difficulty has a lot of less dense rhythms than the difficulty below it. The problem imo is that the rhythm is oversimplified, focusing too much on the 1/1 drums instead of including some extra rhythms for vocal 1/2s. I think if you resolve this it could definitely improve spread - instead of spacing out sparse 1/1 rhythms, I think the rhythm density could match the top diff more but with some more simplified rhythms and less spacing. Right now imo there's too many gaps in rhythms that could be mapped, coupled with large spacing making the diff feel a bit underwhelming. Further you could maybe avoid DS to make it more interesting and fun since it's basically the hard diff of the set, variation could be fun
  3. 00:22:161 (3), 00:58:617 (5) - NC
  4. 00:26:718 (1) - This section feels like it ignores a lot of the fun 1/2 vocal rhythms :<
  5. Going on, kiai could have more 1/2 sliders for vocals and such.
  6. 01:59:377 (1,2,3,4) - sliders like at 01:53:301 (1,2) - ?
  7. 02:18:364 (1) - NC feels unnecessary here. You don't NC the "bitch" vocals in the other kiais at this point
  8. 02:26:718 (1,3,5) - Inconsistent spacing


Queen

  1. Some of the rhythms across kiais feel a little too inconsistent, take 00:44:187 (4) - vs 01:29:756 (4,5,6) - or 00:51:022 (1,2,3,4,5,1,2,3,4,5,6) - vs 01:36:592 (1,2,3,4,5,1,2,3) - . It'd be better imo to make these more similar so the density feels familiar while playing instead of having big differences as it does now
  2. Furthermore emphasis across the map feels weird to me. The verse sections like 00:14:187 (1) - and 01:03:174 (1) - have much stronger 1/2 density than the choruses. In fact, your biggest difficulty spikes don't even fall in the chorus: http://puu.sh/xBfYm/846335597a.png. I think you need to either beef up spacing in the choruses and give some extra 1/2 rhythms here and there, or nerf the rhythm/spacing of the verses. You could definitely add more sliders or circles to places like 00:44:756 with the kicks that you don't map out much throughout the map.
  3. Also some little 1/4s that I feel you could make triples into this map with to add some more rhythm diversity, tried mentioning a few but I might miss some
  4. 00:14:566 (1,2,3,4,5,6) - This circle stacking gimmick kinda dies out later in the map, places like 01:03:174 (1,2,3,4,5) - where you would use it in the verse again it doesn't happen. I think you should re-use it through this verse of the song to improve consistency some
  5. 00:30:516 (5,6) - Maybe just do one 1/1 slider here? Like at 00:16:845 (3) - or 00:35:073 (4) -
  6. 00:44:187 (4) - make the rhythm more like 01:29:756 (4,5,6) - so you can plop the clap down on the red tick. Same at 02:08:870 (3,4,5) - ?
  7. 01:05:452 (1,2,3) - This is the largest spacing in your entire map. Compare to 00:19:883 (4,5,6) - , too. Also no nc necessary here
  8. 01:12:288 (1) - This section could maybe use some 1/1 sliders for breaks like in the first instance of this section at 00:35:073 (4) - .
  9. 01:21:402 (1,2,3,4,5,6,1,2,3,4,5,6) - Compare buildup to 00:35:832 (1,2,3,4,1,2,3,4,5) - , maybe buff the first one a bit so the intense rhythm leads into the chorus more
  10. 01:42:668 (4) - NC?
  11. 1/4 rhythm you could incorporate at 01:50:927 - , imo maybe following drums here would work nicer so you could get the hitsounds in as well on the 1/1
  12. Note for kick at 01:54:630 - and 01:57:668 - ? same at repetitions.
  13. 02:03:174 (4) - There's 4 1/2 drums here that I think you could make a few jumps for leading into the chorus if you'd like, but also a 1/4 at 02:03:459 -
  14. 02:22:921 (1) - NC doesn't feel necessary here
  15. 02:33:554 (1) - All other instances of the "bitch" vocals aren't nc'd for the distant object, Un-NC this so it doesn't get too confusing in comparison

call me bek woo
Topic Starter
riffy

Plaudible wrote:

Marina and the Diamonds - Bubblegum Bitch

General
  1. 00:20:073 -, 00:26:149 - , 00:44:377 -, 00:53:490 - , 01:05:642 - , 01:11:718 - , 01:29:946 - , 01:39:060 -, 02:09:440 -, 02:24:630 - stick a clap at these points maybe? applied where possible
  2. Could raise HS volume a bit for kiais, song kinda overpowers the hitsounds at times. 75% or 80% maybe


Basic

  1. 00:47:984 (1,2,3,4,5) - vs 01:33:554 (1,2,3,4,5) - vs 02:31:275 (1,2,3,4,5) - first rhythm set in the first kiai is a bit different from the rest of the map changed that!
  2. 01:50:263 (3,4,5) - This rhythm kinda undercuts this drum rhythm imo, maybe a circle --> reverse slider --> circle could fit here I just went all the way and ignored the drum completely, should make more sense in the context given


Liuth's Average

  1. Re-DS these: 01:04:693 (4,5) - 01:32:415 (4,5) - 01:38:870 (5) - 02:22:921 (3) - 02:22:921 (3) - this got changed
  2. Feels weird that you don't map out the drum hits after 00:19:123 (4,5,6) - but at 00:16:845 (7) - you do, imo since there's extra drums in the 2nd instance you should have that be more dense comparably.
  3. 00:47:984 (1) - This part of the kiai just feels undermapped, definitely could beef up the 1/2 rhythms more here I agree with both of these points, will get Liuth to consider changing these or get a permission to alter the rhythm
  4. 02:11:908 (4) -, 02:15:326 (4) -, 01:20:263 (4) -, 02:33:554 (1) - goes into hp bar/feels a bit high in playfield changed this


Challenging

  1. AIMod unsnapped objects whoa
  2. This difficulty has a lot of less dense rhythms than the difficulty below it. The problem imo is that the rhythm is oversimplified, focusing too much on the 1/1 drums instead of including some extra rhythms for vocal 1/2s. I think if you resolve this it could definitely improve spread - instead of spacing out sparse 1/1 rhythms, I think the rhythm density could match the top diff more but with some more simplified rhythms and less spacing. Right now imo there's too many gaps in rhythms that could be mapped, coupled with large spacing making the diff feel a bit underwhelming. Further you could maybe avoid DS to make it more interesting and fun since it's basically the hard diff of the set, variation could be fun It is not a hard difficulty, though, it's named differently and meant to be played differently. This is meant to contrast with a generic 1/2 overloaded kind of mapping meta while still focusing on vocals in some way. I'd rather say that it just uses a different logic to highlight vocals. In comparison with what Liuth does, this is a lot more accuracy-heavy and aim-requiring. Players will have to aim and hit things, which, at this levvel of skill works wekk as a means of emphasis. and while I do neglect some 1/2s, I'd say that the ones that do get mapped seem to create a pretty consistent rhythm.
  3. 00:22:161 (3), 00:58:617 (5) - NC oh, right
  4. 00:26:718 (1) - This section feels like it ignores a lot of the fun 1/2 vocal rhythms :< 1/2 sliders are petty much equal to 1/1 circles to me, except circles actually give a clear stress to a single specific beat, while a 1/2 slider makes it a little easier to hit and even takes away some emphasis.
  5. Going on, kiai could have more 1/2 sliders for vocals and such. same as above, perhaps?
  6. 01:59:377 (1,2,3,4) - sliders like at 01:53:301 (1,2) - ? isn't it kind of revolves around switching circles and vocals. I thought it'd be a pretty good thing to alternate between these two as otherwise we'd end up with just a massive 1/1 circles or 1/1 sliders part, neither of which would be fun, I think
  7. 02:18:364 (1) - NC feels unnecessary here. You don't NC the "bitch" vocals in the other kiais at this point whoops
  8. 02:26:718 (1,3,5) - Inconsistent spacing whoops (2)


Queen

  1. Some of the rhythms across kiais feel a little too inconsistent, take 00:44:187 (4) - vs 01:29:756 (4,5,6) - I'd just throw in a 1/1 slider instead, it seems to make more sense with the vocal-driven rhythm or 00:51:022 (1,2,3,4,5,1,2,3,4,5,6) - vs 01:36:592 (1,2,3,4,5,1,2,3) - . It'd be better imo to make these more similar so the density feels familiar while playing instead of having big differences as it does now it's literally the same rhythm. we neglect the slidertails as they require very little effort, and the whole thing plays in a very siliar way. That's a kind of variety thing as well as a transitional thing to bridge parts of the song
  2. Furthermore emphasis across the map feels weird to me. The verse sections like 00:14:187 (1) - and 01:03:174 (1) - have much stronger 1/2 density than the choruses. In fact, your biggest difficulty spikes don't even fall in the chorus: http://puu.sh/xBfYm/846335597a.png. I think you need to either beef up spacing in the choruses and give some extra 1/2 rhythms here and there, or nerf the rhythm/spacing of the verses. You could definitely add more sliders or circles to places like 00:44:756 with the kicks that you don't map out much throughout the map. Then, the thing wouldn't work that well as the more dense parts are balanced out with easier spacings and less variety, as they generally revolve around the same ideas. The kiai generally is more tense in terms of spacing and it shifts the rhythm towards something less 1/2ish, which at this rate is harder to hit. I'd say that the kiais are harder from a player's point of view. tl;dr, https://bakarisu.s-ul.eu/BKAMNVrj.jpg aim balances stuff out and actually even makes the kais harder, which is the initial intention
  3. Also some little 1/4s that I feel you could make triples into this map with to add some more rhythm diversity, tried mentioning a few but I might miss some I don't really hear any 1/4 vocals in the kiais, though. I really don't feel like we need to throw in any.
  4. 00:14:566 (1,2,3,4,5,6) - This circle stacking gimmick kinda dies out later in the map, places like 01:03:174 (1,2,3,4,5) - where you would use it in the verse again it doesn't happen. I think you should re-use it through this verse of the song to improve consistency some Sure!
  5. 00:30:516 (5,6) - Maybe just do one 1/1 slider here? Like at 00:16:845 (3) - or 00:35:073 (4) - that'd mean leaving 00:30:896 - unclickable, though and I really don't want to do it as there are vocals.
  6. 00:44:187 (4) - make the rhythm more like 01:29:756 (4,5,6) - so you can plop the clap down on the red tick. Same at 02:08:870 (3,4,5) - ? I've chaned this one the opposite way, so I guess we should keep the rest of the patterns as they are?
  7. 01:05:452 (1,2,3) - This is the largest spacing in your entire map. Compare to 00:19:883 (4,5,6) - , too. Also no nc necessary here it goes with the drums, I decreased the spacing, yet kept the new combo as it separates vocals/drums
  8. 01:12:288 (1) - This section could maybe use some 1/1 sliders for breaks like in the first instance of this section at 00:35:073 (4) - . I added some 1/1 gaps instead as it felt like a more fitting thing. should work the same way
  9. 01:21:402 (1,2,3,4,5,6,1,2,3,4,5,6) - Compare buildup to 00:35:832 (1,2,3,4,1,2,3,4,5) - , maybe buff the first one a bit so the intense rhythm leads into the chorus more the only thing I can do is to increase/decrease the spacing here, but they sound and work differently, so I'd probably prefer to avoid changes, though I did a very sight spacing change for the second pattern
  10. 01:42:668 (4) - NC? sure
  11. 1/4 rhythm you could incorporate at 01:50:927 - , imo maybe following drums here would work nicer so you could get the hitsounds in as well on the 1/1
  12. Note for kick at 01:54:630 - and 01:57:668 - ? same at repetitions. since there are no 1/4s, adding them right before the least intense part wouldn't make much sense and feel misleading. as for the kicks like 01:57:668 - I'd probably avoid them to keep the density down and keep this part as a sort of a break-like thing.
  13. 02:03:174 (4) - There's 4 1/2 drums here that I think you could make a few jumps for leading into the chorus if you'd like, but also a 1/4 at 02:03:459 - same?, it sort of functions as a break time and at the same times brings some variety with the focus on the main line through some very simplified rhythm.
  14. 02:22:921 (1) - NC doesn't feel necessary here yeah
  15. 02:33:554 (1) - All other instances of the "bitch" vocals aren't nc'd for the distant object, Un-NC this so it doesn't get too confusing in comparison sure
The thing is, that it was rhythmically meant to be very close to a Hard, maybe even a light Hard, with the spacing of kiais pushing the difficulty to a Hard/Hyper-ish level. 1/4 triplets wouldn't work that well with the concepts, and I generally try to make a harder difficulty by means of patterning/emphasis that are generally more common for n/adv/hard difficulties. Hopefully that makes sense to you.

call me bek woo
applied all the things from general, will try to get Liuth to consider the changes asap

Thank you very much!
Liuth
Hey, found a bit of free time during travel, also took a look on those things since Bakari asked me to see them personally.

Plaudible wrote:


Liuth's Average

  1. Feels weird that you don't map out the drum hits after 00:19:123 (4,5,6) - but at 00:16:845 (7) - you do, imo since there's extra drums in the 2nd instance you should have that be more dense comparably. I was also thinking a lot about that beat to be honest, but I decided to leave it for one simple reason. I mapped this part to the vocals only, and on that beat you can't hear anything or barely hear her voice, that's why I decided to leave it and go for anti-jump.
  2. 00:47:984 (1) - This part of the kiai just feels undermapped, definitely could beef up the 1/2 rhythms more here That was also an idea - each 2 kiais are kind of "harder" when the song goes on. First kiai is kind of easy for accuracy/density-wise, second one is harder to play while third, last one is basically 1/2 spam with more difficult patterns. If my explaination isn't enough or correct, I can remap it (or ask Bakari for help) of course, just letting you know what the idea behind the "kiai-spread" was.
Please let Bakari know of this explaination behind the idea is okay, if not I'll try to remap it asap. Cheers!
Gero
Nice.
Plaudible
im gonna be your bubble bitch
Gero
I'm gonna be your qualify bitch (in 24 hours).
ZekeyHache
holy moly when did u map this and y u didn't tell me :c

maybe poke me if Gero takes long to qualify ?)
Topic Starter
riffy
https://osu.ppy.sh/s/625924
https://osu.ppy.sh/s/551863
https://osu.ppy.sh/s/506553

please acknowledge the existence of these three as well!
Gero
~ Qualified ~
Topic Starter
riffy
Gracias, mi amigo!
Aurele
wooo!
ZekeyHache

Gabe wrote:

wooo!
hooo!
Namki
поздравляю!
schoolboy
grats 8-)
Sieg

Namki wrote:

поздравляю!
Gordon123
ну,а шо,гц :D
Azinlen
Congratulations,
я тут был.
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