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DM Ashura feat. Skizzo & Hanna - Move That Body! [OsuMania]

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Allezard

Protastic101 wrote:

shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%
[Allezard's Move]
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol)

00:27:132 - Might consider adding another note here in col 3 for the crash I guess.

00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740

00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it.

00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too

00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2.

01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787

hitsounds
00:58:167 (58167|0) - missing whistle
01:14:201 (74201|0) - ^?
Thanks, d o n e)
Topic Starter
AJIekceu
Updated~
Protastic101
Uh, Allezard, am I supposed to take it as you accepted all my suggestions then?
Allezard

Protastic101 wrote:

Uh, Allezard, am I supposed to take it as you accepted all my suggestions then?
Okay, if it is difficult to check difu, will paint the points.

Protastic101 wrote:

shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45% + (40-50%)
[Allezard's Move]
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol) +++++

00:27:132 - Might consider adding another note here in col 3 for the crash I guess.

00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740 decided to do otherwise https://osu.ppy.sh/ss/8558428

00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it. +++++

00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too

00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2. +++++

01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787 +++++

hitsounds
00:58:167 (58167|0) - missing whistle +++++
01:14:201 (74201|0) - ^? add +++++
Protastic101
fam pls, i need a response to all mods so I can keep track of what's changed and what's not

recheck
[ez]
01:05:201 (65201|2) - move this to col 4 as the pattern you've set up here is a mini stack that disconnects after a jump. see how 01:06:029 (66029|1,66443|1) - isn't stacked with the previous jump. yeah, that

01:26:718 (86718|2,87132|0) - these should just be two short notes right? Cause at 00:30:443 (30443|1,30856|1) - or 00:33:753 (33753|2,34167|2) - which are identical to the sound present, you only used two stacked short notes


[nm]
cool


[hd]
00:34:167 (34167|0) - would move this to col 2 to make a shield with 00:33:753 (33753|1) - for consistency with 00:30:443 (30443|3,30856|0,30856|3,31270|0) - the first time you did it
00:37:477 (37477|3) - Same thing as above, move this to col 3, and then control J 00:37:684 (37684|2,37787|3) - to avoid a 1/2 stack in col 3 if accepted. Pretty much goes on for the rest of the section I guess. Or you could save yourself the headache of finding them all and changing it by just making the first occurrence not use shields but where's the fun in that flies away

01:20:925 (80925|0,81132|0) - Bit of an awkward timing for the LN + 1/2 stack on the same hand. I'd try to isolate the notes on both hands like this instead https://osu.ppy.sh/ss/8562314

01:30:753 (90753|1,90856|2,90960|1,91063|2,91270|2,91374|1,91581|1,91684|2) - this stair like pattern puts a lot of the weight on the inner columns but little on the outer. I'd try to make it a bit more balanced then like this https://osu.ppy.sh/ss/8562319

01:49:063 (109063|1,109167|2,109270|1,109374|2,109477|1,109581|2) - Long trill that i dont really think is necessary. I'd break it up like this https://osu.ppy.sh/ss/8562321


[allezard's move]
00:26:925 (26925|2,26925|3,27029|3,27029|2,27132|3,27132|2) - Dunno why you stacked all three of these together when you didnt use a full three note jump jack at 00:13:684 (13684|1,13684|0,13787|1,13787|0,13891|0) - . I'd try to be consistent with one or the other
Topic Starter
AJIekceu

Protastic101 wrote:

fam pls, i need a response to all mods so I can keep track of what's changed and what's not

recheck
[ez]
01:05:201 (65201|2) - move this to col 4 as the pattern you've set up here is a mini stack that disconnects after a jump. see how 01:06:029 (66029|1,66443|1) - isn't stacked with the previous jump. yeah, that | lol, wrong stack since beginning. Moved

01:26:718 (86718|2,87132|0) - these should just be two short notes right? Cause at 00:30:443 (30443|1,30856|1) - or 00:33:753 (33753|2,34167|2) - which are identical to the sound present, you only used two stacked short notes | I wanted to mark here long sound (idk how ti name this instrument), second and third point without this sound. But yes, I saw this moment many times and I think that it's looks strange. There is a strange transition between notes, LNs and then notes again. So I suppose that it must be remapped a bit. Something like this https://osu.ppy.sh/ss/8562457


[nm]
cool | :^D


[hd]
00:34:167 (34167|0) - would move this to col 2 to make a shield with 00:33:753 (33753|1) - for consistency with 00:30:443 (30443|3,30856|0,30856|3,31270|0) - the first time you did it
00:37:477 (37477|3) - Same thing as above, move this to col 3, and then control J 00:37:684 (37684|2,37787|3) - to avoid a 1/2 stack in col 3 if accepted. Pretty much goes on for the rest of the section I guess. Or you could save yourself the headache of finding them all and changing it by just making the first occurrence not use shields but where's the fun in that flies away | Well, (if I understood this problem correctly) making shields it's good idea anyway. Playability is increasing (LN's releasing is easier) and it's more fun. Maybe. Let's check them all :^)

01:20:925 (80925|0,81132|0) - Bit of an awkward timing for the LN + 1/2 stack on the same hand. I'd try to isolate the notes on both hands like this instead https://osu.ppy.sh/ss/8562314 | It's more better. I like it :D

01:30:753 (90753|1,90856|2,90960|1,91063|2,91270|2,91374|1,91581|1,91684|2) - this stair like pattern puts a lot of the weight on the inner columns but little on the outer. I'd try to make it a bit more balanced then like this https://osu.ppy.sh/ss/8562319 | Accepted too

01:49:063 (109063|1,109167|2,109270|1,109374|2,109477|1,109581|2) - Long trill that i dont really think is necessary. I'd break it up like this https://osu.ppy.sh/ss/8562321 | ..maybe it's right. On another hand final trills in Hard difficulty, why not. It's smth like a bit overmap? Or I just playing PIU for a long time and my mapping styles are mixed lol. Accepted anyway~
Thank you, all accepted. Hard repatterned a bit in the moments with shields. Trying to save hand balance
DustMoon
hi!,kind lamb didn't mod NM diff,so i moded
1|2|3|4
NM
00:26:408 (26408|2,26512|3) - Ctrl+g
00:43:270 (43270|0) - move to 4 avoid jack
01:10:167 (70167|2) - move to 2
Good luck! :)
Allezard

Protastic101 wrote:

fam pls, i need a response to all mods so I can keep track of what's changed and what's not

recheck

[allezard's move]
00:26:925 (26925|2,26925|3,27029|3,27029|2,27132|3,27132|2) - Dunno why you stacked all three of these together when you didnt use a full three note jump jack at 00:13:684 (13684|1,13684|0,13787|1,13787|0,13891|0) - . I'd try to be consistent with one or the other

I do not quite understand what you want, but do the first place is similar to the second.
Topic Starter
AJIekceu
All updated ofk :roll:

DustMoon wrote:

hi!,kind lamb didn't mod NM diff,so i moded
1|2|3|4
NM
00:26:408 (26408|2,26512|3) - Ctrl+g
00:43:270 (43270|0) - move to 4 avoid jack
01:10:167 (70167|2) - move to 2
Good luck! :)
Thanks, but I think it's a bit late for mod since there is check
Protastic101
I'd move but I'm too lazy to get up.
Topic Starter
AJIekceu

Protastic101 wrote:

I'd move but I'm too lazy to get up.

Thank you Protastic <3
Critical_Star
so late :( sorry

pattern check

EZ
00:08:305 (8305|0,8718|1,9132|2,9546|3) - try normal note? i think they are just the same as the other normal note here
00:18:443 (18443|2) - move to 2 to make a symmetry flow as 00:17:201 (17201|2,17408|3,17615|2) -
00:24:650 (24650|2,24856|0,25063|1) - same idea like above if you like ^ , mirror against 00:23:822 (23822|0,24029|1,24236|3) -
00:49:270 (49270|1,49477|2,50098|1,50305|2) - suggestion > http://puu.sh/xzDT5/43a91509bd.png , rather the repeating 2-3 here
00:57:339 (57339|2) - either move this to 2 or 4 for consistent 1/1 kick hammer
01:06:856 (66856|3,67270|0,67270|2,67684|1,68098|2,68098|0) - suggestion > http://puu.sh/xzDYu/f6100c0717.png , similiar flow concept like 01:03:546 (63546|3,63960|1,63960|3,64374|0,64787|2,64787|0) -
01:15:546 (75546|2) - move to 4? just to diffentiate the sound from 01:15:132 (75132|2) - , also like you did at 01:21:753 (81753|0,82167|1) -

NM
00:10:994 (10994|3,11822|3) - how about making double note for these sound here?
00:18:753 - sound are obvious here, you should consider to add a note.
00:19:063 (19063|2,19270|1,19270|3,19477|0,19581|2,19684|3,19684|1,19787|0,19891|2) - suggestion > http://puu.sh/xzEdY/82a0f4d078.png i think it flows better here, same concept as 00:16:167 (16167|2,16270|0,16477|0,16581|3) -
00:28:994 (28994|2) - how about delete this note, i think you can focus on drum tick sound here
01:24:236 (84236|1) - 01:27:546 (87546|3) - same concept like above, u can delete the note here like you did at 01:25:891 -

HD
00:13:787 (13787|3) - move up by 1 to make above triple for crash seems nice
00:26:925 (26925|2,26925|3,27029|0,27029|1,27132|2,27132|3,27236|1,27339|0,27443|3,27546|2,27546|1) - suggestion > http://puu.sh/xzEAx/50ccc6ca43.png
00:50:615 - missing a note here i assume
00:56:822 (56822|2) - like my suggestion before to move up by 1

Allezard's Move
00:38:098 (38098|2,38201|3) - CTRL+G? a little twist of variation here instead the same stair flows
00:39:650 (39650|3,39753|2,39856|1,39960|3,39960|0,40063|2,40167|0,40270|1) - suggestion > http://puu.sh/xzEVH/01d591eaff.png , just a different pattern flow for the vocal sync
01:03:546 - till 01:08:512 - suggest double on each red tick here for snare as the sound density are slightly stronger compare to the first one
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2,69546|1,69546|0,69650|3,69650|2,69753|1,69753|0,69856|3,69856|2,69960|1,69960|0,70063|3,70063|2,70167|3,70167|1,70167|0) - suggestion > http://puu.sh/xzF7S/79104cffd1.png , i thought if it would be nice to differentiate the sound impact after 01:08:925 - also to variate it
01:30:443 - 01:32:925 - don't see if any reason why u skip this as double, you can just add it here too
Allezard

Critical_Star wrote:

so late :( sorry

pattern check

Allezard's Move
00:38:098 (38098|2,38201|3) - CTRL+G? a little twist of variation here instead the same stair flows
00:39:650 (39650|3,39753|2,39856|1,39960|3,39960|0,40063|2,40167|0,40270|1) - suggestion > http://puu.sh/xzEVH/01d591eaff.png , just a different pattern flow for the vocal sync
01:03:546 - till 01:08:512 - suggest double on each red tick here for snare as the sound density are slightly stronger compare to the first one
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2,69546|1,69546|0,69650|3,69650|2,69753|1,69753|0,69856|3,69856|2,69960|1,69960|0,70063|3,70063|2,70167|3,70167|1,70167|0) - suggestion > http://puu.sh/xzF7S/79104cffd1.png , i thought if it would be nice to differentiate the sound impact after 01:08:925 - also to variate it
01:30:443 - 01:32:925 - don't see if any reason why u skip this as double, you can just add it here too
Thank you CS:)
All done!
Topic Starter
AJIekceu

Critical_Star wrote:

so late :( sorry

pattern check

EZ
00:08:305 (8305|0,8718|1,9132|2,9546|3) - try normal note? i think they are just the same as the other normal note here | Why not. I followed sound which in not enough long to follow it (and understood only now :roll: )
00:18:443 (18443|2) - move to 2 to make a symmetry flow as 00:17:201 (17201|2,17408|3,17615|2) - | ~
00:24:650 (24650|2,24856|0,25063|1) - same idea like above if you like ^ , mirror against 00:23:822 (23822|0,24029|1,24236|3) - | Correct mirror I put there now or not.. :thinking: Btw seems legit :D
00:49:270 (49270|1,49477|2,50098|1,50305|2) - suggestion > http://puu.sh/xzDT5/43a91509bd.png , rather the repeating 2-3 here
00:57:339 (57339|2) - either move this to 2 or 4 for consistent 1/1 kick hammer | Oh lol. I repatterned this part now and put note to 3rd column for hand balance
01:06:856 (66856|3,67270|0,67270|2,67684|1,68098|2,68098|0) - suggestion > http://puu.sh/xzDYu/f6100c0717.png , similiar flow concept like 01:03:546 (63546|3,63960|1,63960|3,64374|0,64787|2,64787|0) - | I like it :D
01:15:546 (75546|2) - move to 4? just to diffentiate the sound from 01:15:132 (75132|2) - , also like you did at 01:21:753 (81753|0,82167|1) - | ofk

NM
00:10:994 (10994|3,11822|3) - how about making double note for these sound here? | Sure
00:18:753 - sound are obvious here, you should consider to add a note. | Accepted
00:19:063 (19063|2,19270|1,19270|3,19477|0,19581|2,19684|3,19684|1,19787|0,19891|2) - suggestion > http://puu.sh/xzEdY/82a0f4d078.png i think it flows better here, same concept as 00:16:167 (16167|2,16270|0,16477|0,16581|3) - | Agree. Looks like I missed hitsound lol. Also applied this concept there 00:25:477 -
00:28:994 (28994|2) - how about delete this note, i think you can focus on drum tick sound here
01:24:236 (84236|1) - 01:27:546 (87546|3) - same concept like above, u can delete the note here like you did at 01:25:891 - | Accepted

HD
00:13:787 (13787|3) - move up by 1 to make above triple for crash seems nice | :thumbup: :D
00:26:925 (26925|2,26925|3,27029|0,27029|1,27132|2,27132|3,27236|1,27339|0,27443|3,27546|2,27546|1) - suggestion > http://puu.sh/xzEAx/50ccc6ca43.png | ~
00:50:615 - missing a note here i assume | Oh, you're right
00:56:822 (56822|2) - like my suggestion before to move up by 1
Well, looks like all accepted
Thank you :)
Also I changed source a bit - added "2015". Discussion about game's title is here p/6154761 so I'd prefer to use this title :roll:
Critical_Star
yup, confirmed it is from pump it up prime 2015 track list
also please remove one of the unused BG, then we are good to go :)
Topic Starter
AJIekceu
Oh, AnatOWJIya told me about this BG ~ 2 mounths ago D:

Done
Also checked and fixed all hitsound in all diffs. Lol we're forgot about them :D
Critical_Star
ok :)
Topic Starter
AJIekceu
Let's move :roll:
Thank you for this <3
Shmiklak
Эта сучка потекла
Topic Starter
AJIekceu
Сори я не ранкаю каждый день :roll: :roll: :roll:
Shmiklak
я тоже!!
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