forum

Yui Sakakibara - 100Nyan Power de Yumegokoti

posted
Total Posts
31
show more
Topic Starter
_handholding
Metadata

I've tried searching for the metadata and the best thing I could find was this screenshot of the staff credits in the game itself https://puu.sh/wNSQ2/968b36da49.png (provided by Doormat)

I myself bought the song from stream which was DLC here http://store.steampowered.com/app/44568 ... heme_Song/

Unfortunately the song is neither on the offical website or the official youtube channel

warning, nsfw
http://nekopara.com/page_vo/vo_02.htmll
https://www.youtube.com/user/nekoworksofficial

Sorry but the screenshot is the best I can provide

edit: put a nsfw warning on the nekopara website
jonathanlfj
seems Gaia's map is already in the ranking process so I will do this one instead
btw that nekopara site you linked above is NSFW so you might want to put a spoiler box on it

[General]
榊原ゆい is already in the author field so you can remove it from tags

offset needs around -12ms, mod is based on your current timing

00:23:886 - for this quiet section you did not cover the drum; its also missing in some parts of the kiai. Please go through and add those (can use normal-hitnormal which you are using as clap; you can use the soft addition to preserve whistles and finishes)

Assuming the normal-hitnormal will be used for normal drums you won't have a clap in place for the 2nd and 4th downbeats throughout the map; suggest you use something like http://puu.sh/wQyaV.wav

The first spinner on higher diffs starts before there is any sound in the music (I checked this in audition), its better if you have it start at 00:00:214 instead

[Easy]
Drop the CS to 3.2 to keep a nice spread with Normal; can consider OD2.5 as well
00:31:386 (1,2) - not a straight line :/
01:10:761 (3) - even on CS3.5 this is overlapping the hp bar, thats generally avoided on lower difficulties so if you could lower it that would be great

[Normal]
00:07:948 (2) - spacing
00:48:261 (4,5) - this angle plays a bit weird, 00:48:261 (4) should be more to the right
00:51:542 (3) - you can choose to follow vocals here by using a 1/2 slider ending at 00:51:776, or just add a circle there (see below)
Difficulty feels a bit too easy for a Normal (mostly because of the low bpm), you can add some more circles to cover missed vocals like 01:04:901, 01:19:901, and strong drums like 01:23:182

[Hard]
00:11:698 (3,4) - spacing
00:53:065 (2) - this is a continuous sound, so you can swap for a slider that ends at 00:53:300 to catch the next circle
01:07:011 (4) - NC
01:23:417 (3) - if you swap this for just a circle it will make the next section (with the 3/4 rhythm change) much easier to play
01:27:050 (5,1) - spacing
01:31:737 (2,3) - ^

[Light Insane]
00:28:339 (2) - spacing
00:38:534 (5) - this is actually easier to play and looks better if you dont stack with the previous slider, the sv is fast enough to make sure players don't break here
00:53:065 (4,5) - could totally use a bigger jump here, music is super strong (try 1.8x)
00:56:698 (5) - i wouldnt cover the repeat here, might catch some people off guard
01:16:386 (1) - Shorten this to 01:16:737 and add a circle for 01:16:854, fits the vocals better imo

[Neko Kisses]
00:26:932 - there is some 1/4 here that feels a bit weird to skip, considering you have a stacked 1/1 spacing here but there are stuff in the background
00:30:682 - same here
00:32:557 (4,5,6) - this would be an example where you did cover the 1/4 sound
00:34:432 - and add here as well
00:52:948 (3,4) - not stacking this makes the jump after easier to read (since the spacing difference is quite extreme)
01:04:550 (6,7) - I have a lot of trouble intepreting this due to the off sync with vocals; consider using this rhythm instead: http://puu.sh/wQwsE.jpg
01:21:776 (8) - due to the vocals here i would make this a 1/4 slider http://puu.sh/wQwzy.jpg
01:34:667 (7,8) - not a big fan of the extreme jump here, you could aim the slider downwards to shorten the jump distance
01:38:886 (1) - might be a bit nazi but blanket is not perfect :/

Starred for now, hitsounds might need some more work; you can call me back after you fix those (and maybe get another hitsound mod).
Natsu
I'm going to put this map on hold for now, just send me a pm once jonathan bubble it 8-)
Topic Starter
_handholding

jonathanlfj wrote:

[General]

00:23:886 - for this quiet section you did not cover the drum; its also missing in some parts of the kiai. Please go through and add those (can use normal-hitnormal which you are using as clap; you can use the soft addition to preserve whistles and finishes)

Assuming the normal-hitnormal will be used for normal drums you won't have a clap in place for the 2nd and 4th downbeats throughout the map; suggest you use something like http://puu.sh/wQyaV.wav

The first spinner on higher diffs starts before there is any sound in the music (I checked this in audition), its better if you have it start at 00:00:214 instead I checked with it myself and it does seem to appear where I set it. I will check with a couple of other people though

[Normal]
00:51:542 (3) - you can choose to follow vocals here by using a 1/2 slider ending at 00:51:776, or just add a circle there (see below) I only don't want to follow more than one layer here and want to keep strictly to the drums. Yes it breaks polarity but I don't see i as overly innapropriate or difficult since I've followed one layer which I believe shouldn't be too hard to pick up for beginners.
Difficulty feels a bit too easy for a Normal (mostly because of the low bpm), you can add some more circles to cover missed vocals like 01:04:901, 01:19:901, and strong drums like 01:23:182 I actually feel like it's ok, spread wise. Yes there are some gaps with slightly lower density but I see it as almost like resting points for denser rhythms that come before/after them.

[Hard]
01:07:011 (4) - NC I know this does break the NC pattern of one NC every measure but I didn't like breaking this up as I saw them as one pattern, both rhythm and aesthetically. I'm not sure whether you agree with that but that's my reason anyhow
01:23:417 (3) - if you swap this for just a circle it will make the next section (with the 3/4 rhythm change) much easier to play

[Light Insane]
00:56:698 (5) - i wouldnt cover the repeat here, might catch some people off guard I did alter it a bit to make sure the reverse part isn't completely obscure. I feel like it's visible enough to not catch people of gaurd and also because there aren't and 1/4 sliders (non reverse) that appear in the map at random
01:16:386 (1) - Shorten this to 01:16:737 and add a circle for 01:16:854, fits the vocals better imo I'm still considering this

[Neko Kisses]
00:26:932 - there is some 1/4 here that feels a bit weird to skip, considering you have a stacked 1/1 spacing here but there are stuff in the background
00:30:682 - same here
00:32:557 (4,5,6) - this would be an example where you did cover the 1/4 sound
00:34:432 - and add here as well Considering chanign the rhythm for the verse for all the above ^
00:52:948 (3,4) - not stacking this makes the jump after easier to read (since the spacing difference is quite extreme)
01:04:550 (6,7) - I have a lot of trouble intepreting this due to the off sync with vocals; consider using this rhythm instead: http://puu.sh/wQwsE.jpg This is the one place where I transitioned from the vocals to the drums in the kiai, I just feel like it flows better rhythmically
01:21:776 (8) - due to the vocals here i would make this a 1/4 slider http://puu.sh/wQwzy.jpg Sorry I just don't really feel it here, at all.
Also I do think that a kick slider here would take away from the following slider on the downbeat


Starred for now, hitsounds might need some more work; you can call me back after you fix those (and maybe get another hitsound mod).
I'm very happy with my hitsounding pattern and I don't really plan on changing it. I'm more into have the default, simple hitsounds as I really just want simple feedback and I'm not keen on the kind of maps that add in a lot of sounds in the map that aren't necessary. I have whistles on the vocals and hitnormals on the drums and I believe this creates clean feedback for players when playing. I didn't use hitnormals for the first verse because well, I thought it would be more fitting to omit them in such a calm section of the song.

Thank you for the mod!. Fixed the other things that I didn't reply to
Kurai

Kisses wrote:

Metadata

I've tried searching for the metadata and the best thing I could find was this screenshot of the staff credits in the game itself https://puu.sh/wNSQ2/968b36da49.png (provided by Doormat)

I myself bought the song from stream which was DLC here http://store.steampowered.com/app/44568 ... heme_Song/

Unfortunately the song is neither on the offical website or the official youtube channel

warning, nsfw
http://nekopara.com/page_vo/vo_02.htmll
https://www.youtube.com/user/nekoworksofficia

Sorry but the screenshot is the best I can provide

edit: put a nsfw warning on the nekopara website
As per your request, I checked the metadata myself and there is nothing on NEKO WORKs' website and anywhere else. I tried checking Yui Sakakibara's website, but I got a "forbidden" error...
The in-game screenshot should be more than enough as it is indeed an official metadata source (what's more official than the game itself for an OST?). Also I would consider the Steam DLC page as an official source as well as it has to be written by NEKO WORKs themselves (and it is consistent with what is written in the game).

Good luck!
Kyouren
Metadata is fine, just following previously map!

https://osu.ppy.sh/s/419073



Screenshot from Kisses!

Good luck!
Garden
bubbled
Topic Starter
_handholding
谢谢你
Okoratu
hi can i take the previously existing taikos and upload them?
Topic Starter
_handholding
edit: misclick post
Natsu
General

  1. 00:23:874 - I understand that you want to use simple HS, but all that section needs the normal-hitnormal on second and fourth beats, since there is a similar sound in the music and it feels so empty without them.

top

  1. 01:27:155 (7,2) - the overlap looks super bad and it doesn't fit the rest of the map
Light

  1. 00:33:952 (3) - doesn't makes much sense to ignore the white tick, since there is nothing at the blue tick, also you mapped it in the top diff
Hard

  1. 00:11:686 (3,4) - a 1/4 repeat slider would fit the music better and also it would be easier to play.
Normal

  1. 00:46:374 (1,2,3) - there is a spacing error, because of the stack leniency of 2 and 3
  2. 00:48:249 (4,5,6) - same
  3. 00:55:514 (3,4) - ^
  4. 00:58:561 (2,3,4) - ^
  5. 01:13:561 (2,3,4) - ^
Easy

  1. HP 2,5 or 2
If you fix the hitsound thing, then call me back
Topic Starter
_handholding
Yh I don't really like the hitsound thing. Since there are measures without objects on the 2nd on 4th beat it leaves gaps are makes the entire thing very awkward.

Rip I guess
Topic Starter
_handholding
@jonathan ok so after looking over at it again I didnt do 00:26:932 (top diff) because I prioritized the synth like sound and the object density felt a bit too high for the verse if I didn't have the small 1/1 gaps. Also because they take away emphasis from it

01:16:386 (1) (light Insane) Because the spacing and object density is quite high before it it felt a bit too much for me (difficulty wise) to add a 3/4 + circle pattern after it. I didn't feel 100% natural to me either :/

@Natsu

top 01:27:155 (7,2) - overlapped more

light 00:33:952 (3) - the 3/4 slider helps gives more to the vocals (next slider) to me

hard 00:11:686 (3,4) - that doesn't match the rhythm that I was using for the section at all...

did the rest ~
Garden
rebubble for the changes
Nozhomi
nya
Topic Starter
_handholding

Garden wrote:

rebubble for the changes
ty Garden

Nozhomi wrote:

nya
にゃ ~
jonathanlfj
tbh no one cares about hitsounds in 2017 anyways xDDd
Chaoslitz
pls map op so that i can give u my diff

gratz
Topic Starter
_handholding

jonathanlfj wrote:

tbh no one cares about hitsounds in 2017 anyways xDDd
I actually like not to have a plethora of different hitsounds in my maps. I've played quite a few different rhythm games and most of them then to have 1 hitsound on all objects or something similar because their main goal is feedback and have the song do the rest instead of getting the beatmap itself fancy with all different kinds of sounds and patterns. Well that's just my philosophy

Chaoslitz wrote:

pls map op so that i can give u my diff

gratz
which one? O.o

and ty ~

Thank you both so much Garden and Jonathan ~
Kyouren
Congratulations!
Mekki
I remember modding this one, nice.
Please sign in to reply.

New reply