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MONSTA X - Beautiful

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Total Posts
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Topic Starter
DeRandom Otaku
updated!
Pentori
[General]
this seems like another case where bpm should be halved
vocal sequences that extend from 00:12:813 - to 00:15:930 - cover two measures on the current metronome yet musically this is only one measure
also with snares landing on 00:50:995 - 00:52:553 - when theyd be expected to land on the 2nd and 4th beats

it'd also be worthwhile to boost some of the hitsound volumes. 00:11:255 - is really low in comparison to how loud the music is, even 02:42:423 - is louder when its a softer section z

add irre to tags

[Normal]
  1. 00:25:282 (1,2,3,4,1,2,3,4) - rhythms get pretty monotonous here even though it isnt much different from 00:12:813 . could probably try have more variation
  2. 00:50:996 (2) - the prolonged gap just feels so awkward, especially cos you're moving into a more intense section. why not just cover these gaps with sliders instead https://puu.sh/x2jag/b6b0656fc4.png
  3. 01:13:398 (4,5) - should probably overlap these like 01:10:282 (4,5) - instead, to keep things more intuitive. or could stack 01:10:282 (4,5)
  4. 01:27:035 (5) - definitely shouldnt be mapped with a circle, the snapping isnt precise enough and normal players dont have the best sense of bpm
  5. 03:01:905 (2,3) - spacing seems inconsistent here
[Hard]
aimod
  1. 00:01:904 - would be cool to use 1/4 repeats for this stuff since theyre really prominent
  2. 00:26:061 (3,4) - 00:29:178 (3,4) - snapping is kinda weird with these as they sound like the same vocal rhythms as 00:22:944 (3,4,5) - 00:32:295 (3,4,5) . 00:26:352 - might be slightly off but regardless itd be better to keep it consistent
  3. 00:46:905 (3,1) - 02:01:710 (3,1) - should try ctrl g'ing rhythms or something to keep clicking prioritisation on white ticks. having the finish on a slider end is eh
  4. 00:51:579 - similar to normal i reckon these rhythms could be filled in, https://puu.sh/x2Li8/b4e2804080.png that follows the synth. the latter rhythms at 00:57:813 - are fine
  5. 01:15:151 - the way you handle this section just feels so off.. sv and spacing concepts seem to be the hardest here, but in terms of intensity it doesnt sound like the climax of the song
  6. 01:18:658 (2,3,4) - could get pretty ambiguous as to where the player has to move, especially with the lower ar it can get pretty intimidating. if u avoid the stack with 01:18:658 (2,4) - itd be a lot more readable
  7. 01:36:970 (1) - drastic single-slider sv changes should be avoided in a hard
  8. 01:43:105 - pretty loud triple here
stuff like 02:42:423 - having a higher sv than kiais didnt make much sense to me either :'(

[Insane]
  1. 00:15:541 (6,7,8,9,1) - 00:28:009 (6,7,8,9,1) - etc. mapping these as quintuplets doesnt really express how it sounds tbh, kicks on 00:15:736 (8,9) - are much louder and 00:15:541 (6) - is only a vocal. removing 00:15:639 (7) - or making 00:15:541 (6,7) - a slider would work better imo
  2. 00:29:567 (5) - same as in hard, snapping would be more appropriate on blue tick 00:29:469
  3. 00:36:191 (1,2,3,4,5,6) - higher spacing would make this more intuitive, so that its visually different from ur 1/4 spacing 00:34:243 (5,6,7,8,1)
  4. 00:46:905 (3) - similar to in hard, should try mapping the downbeat. or i wouldve expected a slider at 00:47:684 (3,1) - to keep patterns that follow vocals 00:46:515 (1,2,3)
  5. 00:49:437 (1,2,3,4,1,2,3,4) - sounds a lot more like two sets of triplets, overmapping it makes it boring :( https://puu.sh/x2O7n/271bce3a64.png
  6. 00:51:385 (4) - filler rhythm
  7. 01:01:710 (4,5) - what is this spacing
  8. 01:13:009 (3,4,5,6,7,8) - the 1/4 track continues until 01:13:982 - so only mapping a small segment of it then switching back to vocals makes your rhythm choice feel so random. you could probably map the vocals 01:13:009 (3,5,7) - while giving attention to the 1/4s by passively mapping them with slider ends
similar concerns repeat throughout other parts

[Irreversible's Red Rose]
  1. 00:26:352 (2) - is this intentionally snapped to the 1/8? the red tick sounds much more accurate 00:26:644 - where the vocal/instrument lands
  2. 00:28:105 (4,5) - jump here would be nice, spacing is kinda underwhelming when you had 00:25:086 (1,2) - for the previous downbeat
  3. 00:48:268 (1,2) - dont think this is rankable lol, should try show more of the slider bodies
  4. 01:01:612 (3) - 02:16:417 (3) - triplets dont seem necessary here as it takes emphasis off the kicks 01:01:514 (2) - which r quite prominent
  5. 01:27:618 (1,2) - 01:28:787 (1,2) - 1/4 spacing here seems really overkill, you never had stop-start motion to this extent and itd also be worthwhile to differentiate it from 1/2 spacings 01:28:008 (1,2)
  6. 01:42:423 (7) - follows the 1/2 synths while 01:48:657 (1,2,3) - follows the 3/4 sounds. should try keep these consistent
gl
Topic Starter
DeRandom Otaku

Pentori wrote:

[General]
this seems like another case where bpm should be halved
vocal sequences that extend from 00:12:813 - to 00:15:930 - cover two measures on the current metronome yet musically this is only one measure
also with snares landing on 00:50:995 - 00:52:553 - when theyd be expected to land on the 2nd and 4th beats i will see about this.

it'd also be worthwhile to boost some of the hitsound volumes. 00:11:255 - is really low in comparison to how loud the music is, even 02:42:423 - is louder when its a softer section z ya fixed

add irre to tags

[Normal]
  1. 00:25:282 (1,2,3,4,1,2,3,4) - rhythms get pretty monotonous here even though it isnt much different from 00:12:813 . could probably try have more variation
  2. 00:50:996 (2) - the prolonged gap just feels so awkward, especially cos you're moving into a more intense section. why not just cover these gaps with sliders instead https://puu.sh/x2jag/b6b0656fc4.png its not that awkward, its fine for normal
  3. 01:13:398 (4,5) - should probably overlap these like 01:10:282 (4,5) - instead, to keep things more intuitive. or could stack 01:10:282 (4,5) to be honest, Both stacked and unstacked patterns are fine. Vocal intensity is not similar in both cases anyway
  4. 01:27:035 (5) - definitely shouldnt be mapped with a circle, the snapping isnt precise enough and normal players dont have the best sense of bpm
  5. 03:01:905 (2,3) - spacing seems inconsistent here
[Hard]
aimod
  1. 00:01:904 - would be cool to use 1/4 repeats for this stuff since theyre really prominent Theres another case like this in the same section and i didnt do 1/4 on that too because its intentional.
  2. 00:26:061 (3,4) - 00:29:178 (3,4) - snapping is kinda weird with these as they sound like the same vocal rhythms as 00:22:944 (3,4,5) - 00:32:295 (3,4,5) . 00:26:352 - might be slightly off but regardless itd be better to keep it consistent
  3. 00:46:905 (3,1) - 02:01:710 (3,1) - should try ctrl g'ing rhythms or something to keep clicking prioritisation on white ticks. having the finish on a slider end is eh its on purpose to give most emphasis to vocals
  4. 00:51:579 - similar to normal i reckon these rhythms could be filled in, https://puu.sh/x2Li8/b4e2804080.png that follows the synth. the latter rhythms at 00:57:813 - are fine same as normal, i dont really want to fill in that gap ><
  5. 01:15:151 - the way you handle this section just feels so off.. sv and spacing concepts seem to be the hardest here, but in terms of intensity it doesnt sound like the climax of the song it is actually on purpose too because the part is wubby and the way i mapped it goes with it imo
  6. 01:18:658 (2,3,4) - could get pretty ambiguous as to where the player has to move, especially with the lower ar it can get pretty intimidating. if u avoid the stack with 01:18:658 (2,4) - itd be a lot more readable i will see what others say about it first.
  7. 01:36:970 (1) - drastic single-slider sv changes should be avoided in a hard changed sv by .3x
  8. 01:43:105 - pretty loud triple here its a kick tho, not vocal :<
stuff like 02:42:423 - having a higher sv than kiais didnt make much sense to me either :'( Kiais pretty much only have low sv because of that bassline and higher spacing to give best emphasis to vocals

[Insane]
  1. 00:15:541 (6,7,8,9,1) - 00:28:009 (6,7,8,9,1) - etc. mapping these as quintuplets doesnt really express how it sounds tbh, kicks on 00:15:736 (8,9) - are much louder and 00:15:541 (6) - is only a vocal. removing 00:15:639 (7) - or making 00:15:541 (6,7) - a slider would work better imo
  2. 00:29:567 (5) - same as in hard, snapping would be more appropriate on blue tick 00:29:469
  3. 00:36:191 (1,2,3,4,5,6) - higher spacing would make this more intuitive, so that its visually different from ur 1/4 spacing 00:34:243 (5,6,7,8,1)
  4. 00:46:905 (3) - similar to in hard, should try mapping the downbeat. or i wouldve expected a slider at 00:47:684 (3,1) - to keep patterns that follow vocals 00:46:515 (1,2,3) um yea, same in hard
  5. 00:49:437 (1,2,3,4,1,2,3,4) - sounds a lot more like two sets of triplets, overmapping it makes it boring :( https://puu.sh/x2O7n/271bce3a64.png There are hi hats on blue ticks for sure, i can hear them
  6. 00:51:385 (4) - filler rhythm d
  7. 01:01:710 (4,5) - what is this spacing i fixed this from a mod earlier lol, Anyawy re fixed
  8. 01:13:009 (3,4,5,6,7,8) - the 1/4 track continues until 01:13:982 - so only mapping a small segment of it then switching back to vocals makes your rhythm choice feel so random. you could probably map the vocals 01:13:009 (3,5,7) - while giving attention to the 1/4s by passively mapping them with slider ends uh yea. sounds cool but i feel like getting more opinions on this one too
similar concerns repeat throughout other parts

[Irreversible's Red Rose]
  1. 00:26:352 (2) - is this intentionally snapped to the 1/8? the red tick sounds much more accurate 00:26:644 - where the vocal/instrument lands
  2. 00:28:105 (4,5) - jump here would be nice, spacing is kinda underwhelming when you had 00:25:086 (1,2) - for the previous downbeat
  3. 00:48:268 (1,2) - dont think this is rankable lol, should try show more of the slider bodies
  4. 01:01:612 (3) - 02:16:417 (3) - triplets dont seem necessary here as it takes emphasis off the kicks 01:01:514 (2) - which r quite prominent
  5. 01:27:618 (1,2) - 01:28:787 (1,2) - 1/4 spacing here seems really overkill, you never had stop-start motion to this extent and itd also be worthwhile to differentiate it from 1/2 spacings 01:28:008 (1,2)
  6. 01:42:423 (7) - follows the 1/2 synths while 01:48:657 (1,2,3) - follows the 3/4 sounds. should try keep these consistent
gl
Thank you! really helpful mod
Irreversible

DeRandom Otaku wrote:

Pentori wrote:

[Irreversible's Red Rose]
  1. 00:26:352 (2) - is this intentionally snapped to the 1/8? the red tick sounds much more accurate 00:26:644 - where the vocal/instrument lands it was intentional but i guess this is mor save
  2. 00:28:105 (4,5) - jump here would be nice, spacing is kinda underwhelming when you had 00:25:086 (1,2) - for the previous downbeat the vocals call for a completely other pattern here (echo)
  3. 00:48:268 (1,2) - dont think this is rankable lol, should try show more of the slider bodies yea
  4. 01:01:612 (3) - 02:16:417 (3) - triplets dont seem necessary here as it takes emphasis off the kicks 01:01:514 (2) - which r quite prominent yea
  5. 01:27:618 (1,2) - 01:28:787 (1,2) - 1/4 spacing here seems really overkill, you never had stop-start motion to this extent and itd also be worthwhile to differentiate it from 1/2 spacings 01:28:008 (1,2) yea
  6. 01:42:423 (7) - follows the 1/2 synths while 01:48:657 (1,2,3) - follows the 3/4 sounds. should try keep these consistent reasoning as above, the vocals aren't the same hence why i don't think it should be consistent
gl
Thank you! really helpful mod
Irre
osu file format v14

[General]
AudioFilename: MONSTA X() _ Beautiful().mp3
AudioLeadIn: 0
PreviewTime: 50014
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 112553
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.250001

[Metadata]
Title:Beautiful
TitleUnicode:아름다워
Artist:MONSTA X
ArtistUnicode:몬스타엑스
Creator:DeRandom Otaku
Version:Irreversible's Red Rose
Source:
Tags:Starship Entertainment The Clan Pt. 2.5: The Final Chapter kpop k-pop Shownu Kihyun Minhyuk Jooheon I.M. Hyungwon Wonho 셔누 원호 민혁 기현 형원 주헌 아이엠 Irreversible
BeatmapID:1346807
BeatmapSetID:589261

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9
SliderMultiplier:0.755
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,75351,85849
2,150156,161823
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,340,143722,6,0,P|312:356|380:352,1,112.872498191587,2|0,1:2|0:0,0:0:0:0:
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68,109,173917,2,0,L|124:105,1,56.4362490957937,0|0,1:0|0:0,0:0:0:0:
256,260,174112,6,0,P|284:276|352:264,1,75.5,0|0,1:0|0:0,0:0:0:0:
456,64,174307,2,0,P|418:63|385:80,1,75.5,0|0,1:0|0:0,0:0:0:0:
456,320,174501,6,0,P|428:336|360:324,1,75.5,0|0,1:0|0:0,0:0:0:0:
256,124,174696,2,0,P|294:123|327:140,1,75.5,0|0,1:0|0:0,0:0:0:0:
169,305,174891,6,0,P|117:341|57:320,1,131.936255284617,4|0,1:0|0:0,0:0:0:0:
48,312,175281,2,0,P|26:252|62:199,1,131.936255284617,2|0,3:0|0:0,0:0:0:0:
128,156,175670,2,0,P|80:128|64:132,1,43.9787517615391,8|0,0:0|0:0,0:0:0:0:
248,172,175865,2,0,P|239:192|241:214,1,43.9787517615391,0|0,0:0|0:0,0:0:0:0:
202,61,176060,1,2,3:0:0:0:
450,199,176255,6,0,B|459:184|459:184|337:195,1,131.936255284617,2|0,1:2|0:0,0:0:0:0:
316,204,176644,1,2,0:0:0:0:
169,305,176839,2,0,L|268:312,1,87.9575035230781,4|0,3:0|0:0,0:0:0:0:
96,108,177229,1,8,0:0:0:0:
256,192,177423,1,4,0:0:0:0:
416,108,177618,1,0,0:0:0:0:
256,28,177813,6,0,B|240:16|240:16|128:28,1,131.936255284617,4|0,0:0|0:0,0:0:0:0:
96,108,178203,2,0,L|88:200,2,87.9575035230781,2|2|4,0:0|0:1|3:0,0:0:0:0:
424,195,178787,1,8,0:0:0:0:
264,336,178982,5,2,0:0:0:0:
260,338,179079,1,0,0:0:0:0:
256,339,179177,1,2,0:0:0:0:
252,337,179274,1,0,0:0:0:0:
249,333,179371,1,2,0:0:0:0:
249,329,179469,1,0,0:0:0:0:
252,325,179566,1,0,0:0:0:0:
256,324,179664,1,0,0:0:0:0:
260,324,179761,1,2,0:0:0:0:
264,327,179858,1,0,0:0:0:0:
264,327,179956,6,0,P|276:280|264:231,1,87.9575035230781,4|0,3:0|0:0,0:0:0:0:
56,48,180345,1,8,0:0:0:0:
192,280,180540,5,4,3:0:0:0:
211,92,180735,1,0,0:0:0:0:
364,203,180930,1,2,1:2:0:0:
456,48,181125,6,0,L|359:44,1,87.9575035230781,4|0,1:0|0:0,0:0:0:0:
368,339,181514,2,0,L|456:336,1,87.9575035230781,2|4,3:0|3:0,0:0:0:0:
299,95,181904,6,0,L|202:91,2,87.9575035230781,8|0|2,0:0|0:0|3:0,0:0:0:0:
60,283,182488,2,0,L|204:279,1,131.936255284617,0|0,0:0|0:0,0:0:0:0:
191,279,182878,6,0,L|187:375,2,87.9575035230781,2|4|2,0:0|3:0|0:0,0:0:0:0:
76,120,183462,2,0,P|92:72|200:80,1,175.915007046156,8|0,0:0|0:0,0:0:0:0:
312,305,184047,2,0,P|390:331|436:264,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
312,76,184631,1,2,3:0:0:0:
368,265,184826,1,4,3:0:0:0:
152,340,185021,1,8,0:0:0:0:
130,338,185118,1,6,3:0:0:0:
108,336,185216,1,0,0:0:0:0:
86,334,185313,1,0,0:0:0:0:
64,332,185410,2,0,P|36:296|32:288,1,43.9787517615391,6|0,3:0|0:0,0:0:0:0:
76,120,185605,6,0,B|70:94|91:84|91:84|91:125|118:167|168:183,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
256,48,186190,1,4,3:0:0:0:
343,183,186384,2,0,B|393:167|420:125|420:84|420:84|441:94|436:120,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
448,332,186969,5,4,1:0:0:0:
256,144,187164,1,4,1:0:0:0:
64,332,187358,1,2,1:2:0:0:
64,332,187748,6,0,P|48:288|56:236,1,87.9575035230781,0|4,0:0|3:0,0:0:0:0:
256,144,188138,2,0,P|272:188|264:240,2,87.9575035230781,8|0|0,0:0|0:0|0:0,0:0:0:0:
322,287,188722,2,0,P|240:304|192:237,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
68,60,189307,6,0,L|156:52,1,87.9575035230781,6|0,3:0|0:0,0:0:0:0:
343,151,189696,6,0,L|228:140,1,100.41499586303,10|0,0:0|0:0,0:0:0:0:
64,332,190086,6,0,L|178:321,1,112.872498191587,6|0,0:0|0:0,0:0:0:0:
448,332,190475,1,2,1:2:0:0:
448,332,190865,6,0,P|464:288|456:236,1,87.9575035230781,0|4,0:0|3:0,0:0:0:0:
256,144,191255,2,0,P|240:188|248:240,2,87.9575035230781,8|0|0,0:0|0:0|0:0,0:0:0:0:
190,288,191839,2,0,P|272:304|320:236,1,175.915007046156,4|0,0:0|0:0,0:0:0:0:
444,60,192423,6,0,L|356:52,1,87.9575035230781,6|0,3:0|0:0,0:0:0:0:
169,151,192813,6,0,L|283:140,1,100.41499586303,10|4,0:0|3:0,0:0:0:0:
448,332,193203,5,6,0:0:0:0:
460,247,193397,1,0,0:0:0:0:
288,331,193592,6,0,L|173:320,1,112.872498191587,2|0,1:2|0:0,0:0:0:0:
60,164,193982,2,0,L|175:153,1,112.872498191587,2|0,1:2|0:0,0:0:0:0:
221,39,194371,1,8,0:0:0:0:
347,257,194566,2,0,L|459:246,2,112.872498191587,2|0|2,1:2|1:0|0:0,0:0:0:0:
63,213,195151,6,0,P|63:149|191:177,1,225.744996383175,4|4,0:0|3:0,0:0:0:0:
81,383,195735,1,2,1:2:0:0:
187,160,195930,2,0,L|172:44,1,112.872498191587,8|0,0:0|0:0,0:0:0:0:
325,224,196320,2,0,L|340:340,1,112.872498191587,2|0,1:2|0:0,0:0:0:0:
449,171,196709,6,0,P|449:235|321:207,1,225.744996383175,4|0,3:0|0:0,0:0:0:0:
408,52,197294,1,4,3:0:0:0:
431,383,197488,1,8,0:0:0:0:
185,179,197683,5,2,3:0:0:0:
268,121,197878,1,2,1:2:0:0:
326,204,198073,1,2,3:0:0:0:
243,262,198268,2,0,P|237:296|238:306,6,37.6241660638625,6|0|0|0|0|0|4,1:2|0:0|0:0|0:0|0:0|0:0|3:0,0:0:0:0:
326,204,198852,5,2,1:2:0:0:
160,64,199047,2,0,P|105:62|67:102,1,112.872498191587,10|4,0:0|3:0,0:0:0:0:
352,320,199436,2,0,P|406:321|444:281,1,112.872498191587,4|0,1:0|0:0,0:0:0:0:
134,129,199826,6,0,L|137:179,1,42.4687516200543,4|0,1:0|0:0,0:0:0:0:
148,188,200216,2,0,L|143:255,1,56.6250021600724,2|0,0:0|0:0,0:0:0:0:
142,262,200800,5,2,0:0:0:0:
378,252,200995,2,0,L|363:250,1,14.1562505400181,2|2,0:0|0:0,0:0:0:0:
300,192,201190,2,0,L|315:190,1,14.1562505400181,2|2,0:0|0:0,0:0:0:0:
444,103,201384,2,0,L|429:101,1,14.1562505400181,2|0,0:0|0:0,0:0:0:0:

Thanks Pentori!
Topic Starter
DeRandom Otaku
Updated
Pentori
Topic Starter
DeRandom Otaku
oops
alacat
hi m4m~

[Normal]
  1. HP Drain rate -1? This is easiest difficulty on this mapset so it's difficult for beginners.
  2. 00:10:670 - I feel kind of empty on here. Because you took the 1/2 sound before 00:07:553 - so try to consider adding a note to here.
  3. 00:37:749 (1) - prefer to use unstack on 00:36:191 (4) - end for reading. try to move it right or something
[Hard]
  1. HP Drain rate -1? same rate as Insane diff
  2. 00:37:748 - I feel it's too hard for reading a slider speed on this difficulty level. (1.20 -> 0.65) perefer to use over 0.8 slider speed
  3. 01:05:801 (1) - How about using a curve slider ? it's better for design around here 01:05:411 (5,1,2,3) -
  4. 02:11:061 (6) - try to make a square shape on 02:10:671 (4,5,6,1) - like
[Insane]
  1. 00:32:879 (5) - change to 1/4 slider instead of a circle? It would be better to follow the vocal
  2. 00:36:191 (1,2,3,4,5,6) - hmm, it's fine but the spacing is similar previous 1/4 notes at here 00:34:243 (5,6,7,8,1) -. try to make a jump on 1/3 sounds or use more spacing than 1/4 sounds.
[Irreversible's Red Rose]
  1. Cool!
Good luck~ :)
Topic Starter
DeRandom Otaku

alacat wrote:

hi m4m~

[Normal]
  1. HP Drain rate -1? This is easiest difficulty on this mapset so it's difficult for beginners.-0.5 only for now,i will see what others have to say about this
  2. 00:10:670 - I feel kind of empty on here. Because you took the 1/2 sound before 00:07:553 - so try to consider adding a note to here. Theres a forced sound at 00:07:748 - that why i used different rhyth m there
  3. 00:37:749 (1) - prefer to use unstack on 00:36:191 (4) - end for reading. try to move it right or something changed differently
[Hard]
  1. HP Drain rate -1? same rate as Insane diff sure
  2. 00:37:748 - I feel it's too hard for reading a slider speed on this difficulty level. (1.20 -> 0.65) perefer to use over 0.8 slider speed it shouldnt be too hard since the sliders are pretty long
  3. 01:05:801 (1) - How about using a curve slider ? it's better for design around here 01:05:411 (5,1,2,3) - i made it wavy
  4. 02:11:061 (6) - try to make a square shape on 02:10:671 (4,5,6,1) - like i like the current one tho :<
[Insane]
  1. 00:32:879 (5) - change to 1/4 slider instead of a circle? It would be better to follow the vocal u might have have noticed later that there is no 1/4 slider after 2 1/2 slider with 1/4 in a row and i dont wanna do that because that might be a bit too hard ig so yea
  2. 00:36:191 (1,2,3,4,5,6) - hmm, it's fine but the spacing is similar previous 1/4 notes at here 00:34:243 (5,6,7,8,1) -. try to make a jump on 1/3 sounds or use more spacing than 1/4 sounds. i guess you have the older version of map or something because those 1/3 were changed to 1/2 for rhythm simplifation purposes

Good luck~ :)
Thank you!
Voli
from queue

Hitsound volume feels strangely low outside of the kiais (mostly the 30% sections at the start of the map), perhaps up those by 10 or 15%? Irre's hitsound volume feels better, however he has everything at 70% lol (pls up the kiais and stronger sections irre)

Normal
  1. up the ar to 5? you use plenty of higher density patterns, i think it'll improve readability
  2. 00:14:372 (4) - small stacking error
  3. 01:06:191 (2) - Feels bad because the start of this strong vocal section is covered under sliderend unlike 01:03:463 (3,4) -. Same goes for 02:20:996 (2) -
  4. 02:07:749 (5) - double here to make both vocals clickable? seems mapped to nothing atm, making the rhythm unpredictable
  5. 02:58:204 (1,2) - felt unpredictable too, because you mapped this clap sound many times but it goes ignored here, double?
Hard
  1. 00:15:541 (4) - 2 notes? 2 strong vocals, it's weird to have this be the same object as 00:15:152 (3) - is, which is mapped to soemething entirely different
  2. 00:29:178 (3,4) - vs 00:26:061 (3,4) - yea i dont have to explain i guess (map it like you usually did by making both slider follow vocals)
  3. 00:50:801 (2,3) - stack here feels random - there seems no reason to me that you'd stop the momentum here. Places like 00:57:035 (2,3) - also don't do this
  4. 01:12:035 (1,2,3,4) - the angle of this entire pattern feels rather unnatural, also because the visual distance between 01:12:035 (1,2) - doesn't really match the rest, making the spacing seem lower. how about something like this? https://voli.s-ul.eu/EwHL2d13.png
  5. 01:25:574 (5,6) - alright - i like the idea but i think it's slightly too op for a hard and also offthrowing because 01:24:892 (2,3) - in the same combo is also a stack but is a 1/2 instead. i recommend either removing the double and just making it a repeat, or ncing this pattern to separate it from the other stack
  6. 02:01:320 (1,2,3) - vs 02:02:100 (1,2,3,1) - , the first pattern has the last vocal clickable on a slider, but the second pattern doesn't. I recommend changing the first pattern to 3 notes as well since 02:01:904 - would be nice to click either way (cuz of the finish). Rhythm would be like this https://voli.s-ul.eu/8c5kfThU.png
Insane
  1. 01:19:827 (1,2,3,4,5,6,7,8) - structure seems rather random and unorganized, the flow direction looks messy - how about something like escalating back and forth jumps? I think it's strange that you didn't map the sounds at 01:20:605 - though, they seem prominent and you mapped them here too 01:17:489 (4,5,6) - 01:23:723 (4,5) -
  2. map seems p cool
Irreversible's Red Rose
  1. 00:24:501 (1,2) - i recommend you change these sliders to a round, bread-like shape (but also a bit like inflated water balloons)
  2. 00:43:592 (3) - angle of the slider feels a bit strange, perhaps point it downwards like this https://voli.s-ul.eu/1Su0PFM2.png to make it transition well into 00:43:982 (1,2,3,4,5,6) -
  3. 00:50:995 (3,4,5) - i like the idea of switching instrument lines here but i think the spacing change is too harsh (from super slow sliders to a full screen movement)
  4. 00:51:384 (5,6) - rhythm seems random because the clickable note at 00:51:579 (6) - is mapped to nothing in the music, also doesn't really warrant a jump like that, maybe make 00:51:384 (5) - a vocal hold slider
  5. 00:52:748 (3) - wat is that finish hs and what is this whistle 00:53:527 (6) - wtf
  6. 00:53:527 (6) - would probably work better as a smooth, slow slider rather than a harsh up/down movement listening to this vocal. same goes for 02:08:333 (6) -
  7. 00:54:307 (1,2,3,4,5) - i find it weird that this suddenly ignores the vocals completely because the ticking noise thing in the background is rly not prominent. To keep your cool shuriken pattern though, how about this rhythm? https://voli.s-ul.eu/Hfw1onUG.png
  8. 01:39:599 - feels like a note should be here, both drum and vocal have a note here (make it a triple)
  9. 01:45:540 (1,2,3) - linear movement doesn't feel too well, rather change direction on 01:45:930 (3) - to separate those patterns better. also why are 01:44:761 (1,2,1,2) - separated by ncs and this pattern isnt?
  10. 02:49:436 (4) - missing hitnormal i guess
  11. 03:14:566 (4) - would work better as 3 notes cuz 03:13:203 (1,2) - are clickable too
  12. 03:20:995 (2) - nc?
call me on da telephone
Topic Starter
DeRandom Otaku

Voli wrote:

from queue

Hitsound volume feels strangely low outside of the kiais (mostly the 30% sections at the start of the map), perhaps up those by 10 or 15%? Irre's hitsound volume feels better, however he has everything at 70% lol (pls up the kiais and stronger sections irre) it feels fine to me idk, natsu pointed this out as well so i guess i am gonna do something about it. Raised most of the sections by 10 and some by 5.

Normal
  1. up the ar to 5? you use plenty of higher density patterns, i think it'll improve readability Map is dense ya but Ar 5 is gonna be too much for first difficulty to be honest.
  2. 00:14:372 (4) - small stacking error
  3. 01:06:191 (2) - Feels bad because the start of this strong vocal section is covered under sliderend unlike 01:03:463 (3,4) -. Same goes for 02:20:996 (2) -
  4. 02:07:749 (5) - double here to make both vocals clickable? seems mapped to nothing atm, making the rhythm unpredictable I would rather keep this one as it is because two reason, Firstly the rhythm is gonna get too dense secondly the vocal is pretty week
  5. 02:58:204 (1,2) - felt unpredictable too, because you mapped this clap sound many times but it goes ignored here, double? If the clap you are talking about is this one 02:58:787 - then its not followed in other sections like this . e.g 02:08:917 - 00:54:112 - just for great emphasis to vocals
Hard
  1. 00:15:541 (4) - 2 notes? 2 strong vocals, it's weird to have this be the same object as 00:15:152 (3) - is, which is mapped to soemething entirely different
  2. 00:29:178 (3,4) - vs 00:26:061 (3,4) - yea i dont have to explain i guess (map it like you usually did by making both slider follow vocals)
  3. 00:50:801 (2,3) - stack here feels random - there seems no reason to me that you'd stop the momentum here. Places like 00:57:035 (2,3) - also don't do this
  4. 01:12:035 (1,2,3,4) - the angle of this entire pattern feels rather unnatural, also because the visual distance between 01:12:035 (1,2) - doesn't really match the rest, making the spacing seem lower. how about something like this? https://voli.s-ul.eu/EwHL2d13.png
  5. 01:25:574 (5,6) - alright - i like the idea but i think it's slightly too op for a hard and also offthrowing because 01:24:892 (2,3) - in the same combo is also a stack but is a 1/2 instead. i recommend either removing the double and just making it a repeat, or ncing this pattern to separate it from the other stack unstaked the 1/2
  6. 02:01:320 (1,2,3) - vs 02:02:100 (1,2,3,1) - , the first pattern has the last vocal clickable on a slider, but the second pattern doesn't. I recommend changing the first pattern to 3 notes as well since 02:01:904 - would be nice to click either way (cuz of the finish). Rhythm would be like this https://voli.s-ul.eu/8c5kfThU.png i will keep mine here because i would rather not make the cymbal finish and leave vocal unclickable because when i emphasize vocals, i try to emphasize them hardcore ,if i change the slider to circles its gonna make it too dense so i guess current pattern is the way to go for me
Insane
  1. 01:19:827 (1,2,3,4,5,6,7,8) - structure seems rather random and unorganized, the flow direction looks messy - how about something like escalating back and forth jumps? I think it's strange that you didn't map the sounds at 01:20:605 - though, they seem prominent and you mapped them here too 01:17:489 (4,5,6) - 01:23:723 (4,5) - Yeah i know the flow is kinda bad but its organized in a way that i wanted. You see this is like the only part on the whole song where there are those wubs emphasized on every 1/2 tick of the whole downbeat and thats why i wanted to emphasize them in this way, by making the flow kind of weird for it to play unnaturally because 'wubs'
  2. map seems p cool
call me on da telephone
No reply or green means fixed
Thanks!
Irreversible

Voli wrote:

Irreversible's Red Rose
  1. 00:24:501 (1,2) - i recommend you change these sliders to a round, bread-like shape (but also a bit like inflated water balloons) 8-) 8-) 8-)
  2. 00:43:592 (3) - angle of the slider feels a bit strange, perhaps point it downwards like this https://voli.s-ul.eu/1Su0PFM2.png to make it transition well into 00:43:982 (1,2,3,4,5,6) - I intendedly made it like this, to give the vocals more emphasis here. They felt like stronger, because they are introducing a change into the more intense section.
  3. 00:50:995 (3,4,5) - i like the idea of switching instrument lines here but i think the spacing change is too harsh (from super slow sliders to a full screen movement) I felt like the instruments with the strong vocals here justify such a spacing. I tried to keep the instrument as well as the vocal intensity in mind.
  4. 00:51:384 (5,6) - rhythm seems random because the clickable note at 00:51:579 (6) - is mapped to nothing in the music, also doesn't really warrant a jump like that, maybe make 00:51:384 (5) - a vocal hold slider It actually ends on an instrument - I've mapped it like this because I felt like the change into an only-vocal area would be too sudden in this case.
  5. 00:52:748 (3) - wat is that finish hs and what is this whistle 00:53:527 (6) - wtf Yeahh.. the finish actually accentuates stuff well, but the whistle was very off. Fixed in other instances too.
  6. 00:53:527 (6) - would probably work better as a smooth, slow slider rather than a harsh up/down movement listening to this vocal. same goes for 02:08:333 (6) - oh yeah good fix
  7. 00:54:307 (1,2,3,4,5) - i find it weird that this suddenly ignores the vocals completely because the ticking noise thing in the background is rly not prominent. To keep your cool shuriken pattern though, how about this rhythm? https://voli.s-ul.eu/Hfw1onUG.png Reworked!
  8. 01:39:599 - feels like a note should be here, both drum and vocal have a note here (make it a triple) From my point of view, the vocals don't reaaally call for it.
  9. 01:45:540 (1,2,3) - linear movement doesn't feel too well, rather change direction on 01:45:930 (3) - to separate those patterns better. also why are 01:44:761 (1,2,1,2) - separated by ncs and this pattern isnt? Because the vocals are in 12 12 1234 from my point of view - Bomo, soja,
    wimemgoo #fluentinkorean

  10. 02:49:436 (4) - missing hitnormal i guess Fixed!
  11. 03:14:566 (4) - would work better as 3 notes cuz 03:13:203 (1,2) - are clickable too The flow appears to be better with the vocals tho :(
  12. 03:20:995 (2) - nc? Yeah :3
call me on da telephone
http://puu.sh/xq02y/7dee1c6628.txt
Topic Starter
DeRandom Otaku
updated
Voli
volume control on irres diff :x
Topic Starter
DeRandom Otaku

He let me fix
i fix
i update
Pachiru
Soon ranked finally \^w^
Voli
:D
Seijiro
old m4m

Irre:
  1. 00:12:229 (5) - idk if you considered this already but the vocals here are pretty strong and I believe this slider doesn't make them justice. Something like this or similar ones are not a good idea?
  2. 00:12:813 (2,3,4) - this combo feels kinda messy, unlike the rest of the patterns around it. Maybe try to respect DS or stack 3 on top of 4?
  3. 00:54:696 (2,3,1) - would be cool to manually stack these since they form an ugly overlap: https://i.imgur.com/U8VCIeO.png // 02:09:501 (2,3,1) - same
  4. 01:27:618 (1,2,1,2,3,1,2,1) - this is highly personal, but having perpendicular lines being the main characteristic of a pattern is kinda awkward on this map, since so far everything was either curved (00:26:839 (1,2,3,4,1,2,3) - 00:15:540 (1,2,1) - ), parallel (00:22:943 (1,2) - 00:31:904 (1,2,3,4) - ) or incidental (00:22:164 (1,2,1,2) - 00:49:436 (1,2,1,2) - 00:56:449 (1,2,1,2) - ). Adding one more concept there feels kinda out of place and a bit inconsistent with the rest :/
    Maybe it is possible to curve those sliders or to change their angle a bit, idk... This is a really general point so I can't make a specific suggestion here. Up to you if you want to do anything
  5. 01:42:423 (7) - pretty sure vocals suggest to end it with the first repeat alone x). It also makes you catch the beat on drums at 01:43:008 - if you remove a repeat from that slider, which is good to express better the whole song imo
  6. 02:46:904 (1,2) - this small spacing out of nowhere feels a bit inconsistent too. Either make it slightly bigger or reduce 02:44:761 (1,2,3) - and similar ones (although this second option doesn't sound so great tbh)
  7. 02:54:112 (1,2,1,2) - hope you don't mind if I steal this for some of my maps :P
  8. 02:57:813 (1) - well, I just realized since I am using the default, but unused slider ends sound better in general (say, someone playing with ping pong sounds will hear that as a strong beat anyway) so I suggest to silence all the unused ones if you can
  9. 03:20:995 (1,2,3) - again personal interpretation, but if you change 2 into a circle and stack 3 under it like this
    it makes a better effect of the echo imo
Insane:
  1. 00:05:411 (3,4,5,6) - highly personal but I feel like these would look better as 1/4 sliders with silenced slider tail, like you did for 00:03:853 (2,3) - . It's that strange sound that makes me think they need that, nothing concrete
  2. 00:25:282 (1) - I suggested this to Irre too, but unused slider ends are quite noisy if people don't use default hitsounds (and chances are high they won't) so better actually silence them even if they are not audible with default ones
  3. 00:36:191 (1,2,3,4,5,6) - kinda hard to read this as 1/3 when they are identical in visual spacing to 00:34:243 (5,6,7,8,1) - , not to mention the jump between 3-4. I don't have a specific fix, but you can probably come up with something inherent with your style here
  4. 00:47:684 (3) - well, this feels a bit inconsistent with 00:46:905 (3) - , since they are the same rhythm on vocals (just different lyric). I would rather convert 00:46:905 (3) - into a couple of circles here, since converting the other object into a slider sounds kinda bad // 02:01:710 (3,3) - same
  5. 01:20:801 (6,7,8) - the rather wide angle on 7 makes it a bit lacking emphasis imo. Maybe try using a sharper angle?
  6. 02:45:347 (5,1) - the section after the break time presents these rather large jumps, which imo don't fit that well with the calmer atmosphere here. It would be nice to have them a bit toned down imo. You even start doing smaller jumps from 02:46:320 - so there isn't a lot to be changed
Hard:
  1. 00:14:761 (2) - imo this would be nicer as a circle only. I know you focused on vocals, but the strong drum at 00:14:566 - 00:14:761 - are quite dominant imo
  2. 01:20:996 (6,7) - these two last notes feel different from the other stacks so maybe use a slider instead ?.?
Normal:
  1. 02:48:658 (1,2,3,4,5) - kinda harsh for a non-kiai part imo. Maybe try to remove some beat in there? :roll:
~
Topic Starter
DeRandom Otaku

MrSergio wrote:

old m4m

Insane:
  1. 00:05:411 (3,4,5,6) - highly personal but I feel like these would look better as 1/4 sliders with silenced slider tail, like you did for 00:03:853 (2,3) - . It's that strange sound that makes me think they need that, nothing concrete The 1/4 sliders are for much intenser wub sounds
  2. 00:25:282 (1) - I suggested this to Irre too, but unused slider ends are quite noisy if people don't use default hitsounds (and chances are high they won't) so better actually silence them even if they are not audible with default ones
  3. 00:36:191 (1,2,3,4,5,6) - kinda hard to read this as 1/3 when they are identical in visual spacing to 00:34:243 (5,6,7,8,1) - , not to mention the jump between 3-4. I don't have a specific fix, but you can probably come up with something inherent with your style here its not hard to raed at all also the jump between 3 and 4 helps the player to realize that this is actually 1/3
  4. 00:47:684 (3) - well, this feels a bit inconsistent with 00:46:905 (3) - , since they are the same rhythm on vocals (just different lyric). I would rather convert 00:46:905 (3) - into a couple of circles here, since converting the other object into a slider sounds kinda bad // 02:01:710 (3,3) - same This is intentional since from 00:47:878 - i start to follow the hi hats to represent the build up more properly
  5. 01:20:801 (6,7,8) - the rather wide angle on 7 makes it a bit lacking emphasis imo. Maybe try using a sharper angle?
  6. 02:45:347 (5,1) - the section after the break time presents these rather large jumps, which imo don't fit that well with the calmer atmosphere here. It would be nice to have them a bit toned down imo. You even start doing smaller jumps from 02:46:320 - so there isn't a lot to be changed its not that big if you pay more attention to it also in case of 02:45:346 (5,1) - the vocals are stronger than earlier in the section
Hard:
  1. 00:14:761 (2) - imo this would be nicer as a circle only. I know you focused on vocals, but the strong drum at 00:14:566 - 00:14:761 - are quite dominant imo Yea the drums are dominant but i still wanna stick to vocals
  2. 01:20:996 (6,7) - these two last notes feel different from the other stacks so maybe use a slider instead ?.? Uh they are not different (?)
Normal:
  1. 02:48:658 (1,2,3,4,5) - kinda harsh for a non-kiai part imo. Maybe try to remove some beat in there? :roll:
~
No reply means fixed.
Thanks!
Irreversible

MrSergio wrote:

old m4m

Irre:
  1. 00:12:229 (5) - idk if you considered this already but the vocals here are pretty strong and I believe this slider doesn't make them justice. Something like this or similar ones are not a good idea? hm.. the echoy effect calls for a slow slider if you ask me, added nc tho
  2. 00:12:813 (2,3,4) - this combo feels kinda messy, unlike the rest of the patterns around it. Maybe try to respect DS or stack 3 on top of 4? yea
  3. 00:54:696 (2,3,1) - would be cool to manually stack these since they form an ugly overlap: https://i.imgur.com/U8VCIeO.png // 02:09:501 (2,3,1) - same yea
  4. 01:27:618 (1,2,1,2,3,1,2,1) - this is highly personal, but having perpendicular lines being the main characteristic of a pattern is kinda awkward on this map, since so far everything was either curved (00:26:839 (1,2,3,4,1,2,3) - 00:15:540 (1,2,1) - ), parallel (00:22:943 (1,2) - 00:31:904 (1,2,3,4) - ) or incidental (00:22:164 (1,2,1,2) - 00:49:436 (1,2,1,2) - 00:56:449 (1,2,1,2) - ). Adding one more concept there feels kinda out of place and a bit inconsistent with the rest :/ ahh, i see your concern but honestly, i feel like this song offers so many different kind of vocal situations, perpendicular just fits here imo
    Maybe it is possible to curve those sliders or to change their angle a bit, idk... This is a really general point so I can't make a specific suggestion here. Up to you if you want to do anything
  5. 01:42:423 (7) - pretty sure vocals suggest to end it with the first repeat alone x). It also makes you catch the beat on drums at 01:43:008 - if you remove a repeat from that slider, which is good to express better the whole song imo yea
  6. 02:46:904 (1,2) - this small spacing out of nowhere feels a bit inconsistent too. Either make it slightly bigger or reduce 02:44:761 (1,2,3) - and similar ones (although this second option doesn't sound so great tbh) yea
  7. 02:54:112 (1,2,1,2) - hope you don't mind if I steal this for some of my maps :P haha dont forget the credit
  8. 02:57:813 (1) - well, I just realized since I am using the default, but unused slider ends sound better in general (say, someone playing with ping pong sounds will hear that as a strong beat anyway) so I suggest to silence all the unused ones if you can yes
  9. 03:20:995 (1,2,3) - again personal interpretation, but if you change 2 into a circle and stack 3 under it like this
    it makes a better effect of the echo imo yea

~
http://puu.sh/xBsQ0/7d1d1c0430.txt

Thanks! that was helpful
Voli
re
riffy
Irre's Red Rose
  1. 02:20:216 (1) -02:22:943 (1) - 03:09:696 (1) - 03:12:813 (1) - I'd probably avoid these new combos as they seem overused.
We've also IRC'd through Ren's difficulties. Changed some things like rhythm and visuals.

IRC log
20:07 DeRandom Otaku: can you please stop sending me your dick pics via discord? thanks
20:08 Bakari: no lol
20:08 DeRandom Otaku: then at least bubble my map
20:14 Bakari: mhm kay
20:19 DeRandom Otaku: dont get too much cocain
20:19 Bakari: okay
20:19 Bakari: i'll just get the usual dinner then
20:19 Bakari: some coke and a cock
20:21 DeRandom Otaku: a
20:21 DeRandom Otaku: ok sur
20:25 Bakari: let's pretend the thing above never happened
20:26 Bakari: we need a fresh start, so I can actually post the log and look sane
20:26 DeRandom Otaku: ay cool
20:26 DeRandom Otaku: you can censor the log when u post it thou gh
20:28 Bakari: I'll need a metadata thingy
20:28 Bakari: do you have a link
20:28 Bakari: or should I look for something?
20:28 DeRandom Otaku: meta was like approved already when monstrata bubbled 7 years ago
20:28 DeRandom Otaku: but can still give u
20:28 DeRandom Otaku: links
20:29 Bakari: yeah, please do
20:29 Bakari: I see various ways to write the title
20:30 DeRandom Otaku: p/6069469
20:34 *Bakari is editing [https://osu.ppy.sh/b/1273195 MONSTA X - Beautiful [Normal]]
20:34 Bakari: 00:11:256 (1,2) - ;et's merge them into a 3/2 thing?
20:34 Bakari: it doesn't really work as two 1/1 sliders because the sounds are too dense and we can't bring out specific 1/1 beats
20:35 Bakari: so, we just throw everything and cover with a 3/2 slider
20:35 DeRandom Otaku: ok sounds cool can do
20:36 DeRandom Otaku: ok i did 3/2 and it kind sounds less drastic to me for some reason
20:37 DeRandom Otaku: can u like give me a screen shot of a rhythm thats on your mind?
20:38 Bakari: https://osu.ppy.sh/ss/9141080
20:39 DeRandom Otaku: did
20:40 Bakari: 00:54:308 (2,3) - these are here for the vocals, right?
20:41 DeRandom Otaku: yep
20:42 Bakari: https://osu.ppy.sh/ss/9141103 wouldn't this rhthm work better in this case?
20:42 Bakari: it kind of separates the two parts of the vocals, which seems to make more sense
20:45 DeRandom Otaku: i guess i will have to keep mine here since the gap at 00:54:891 -
20:45 DeRandom Otaku: sounds kind of weird to me
20:46 Bakari: 00:54:891 - it kinda is there even with your rhythm though
20:46 DeRandom Otaku: i know but still sliderslider>nothing right?
20:47 Bakari: there's the sliderslide effect
20:47 Bakari: the difference is how you ignore the beat, while either holding a slider or not holding it :p
20:48 DeRandom Otaku: oh well
20:48 DeRandom Otaku: i guess you got the point
20:48 DeRandom Otaku: i fixed it according to your suggestion
20:48 Bakari: can we discuss 01:10:476 (5) - this slider and 01:13:593 (5) - a similar one here?
20:49 Bakari: don't they begin on one sentence, and end on something entirely different?
20:50 DeRandom Otaku: ye right
20:50 Bakari: as in, splitting them would be a better idea, so that 01:14:177 - the word "to" is mapped
20:50 DeRandom Otaku: so what are you trying to imply exactly?
20:50 Bakari: 01:11:060 - same here, I've no idea about the lyrics, but isn't it too strong to have just a slidertail?
20:50 DeRandom Otaku: dont you think that would make the 01:12:035 (1,2,3,4,5,6) - part a bit too dense?
20:51 Bakari: depends on what you do with the slider
20:51 Bakari: I'd just go with two circles
20:51 Bakari: there are some 3/2 gaps, so it's not too sudden or unreasonably hard
20:51 DeRandom Otaku: ok that sounds cool, gonna do that
20:51 Bakari: + it makes players listen to the song more attentively
20:53 Bakari: 01:36:970 (1) - the reverse arrow seems to be snapped quite randomly, to be honest
20:53 Bakari: or am I missing something? what did you snap it to? i don't really hear anything there, so I'm really confused
20:54 DeRandom Otaku: ya this is like the part when i go with the drums in all difficulties
20:54 DeRandom Otaku: so its not random
20:55 DeRandom Otaku: because imo the drums play a really drastic role here
20:55 Bakari: 01:38:527 (3) - try a 1/1 slider here instead, then?
20:55 DeRandom Otaku: and they stand out to me more than vocals
20:55 Bakari: just add a reverse to it
20:56 Bakari: there's that drumroll thing, and it has a beat on 01:38:917 -
20:56 DeRandom Otaku: 01:38:722 - 01:38:917 - 01:39:112 - all these kicks are pretty much the same so i guess slider slider for all is fine
20:56 DeRandom Otaku: ya thats right
20:56 DeRandom Otaku: OHHHHH
20:56 DeRandom Otaku: ok gonna fix this too lol
20:57 Bakari: so you do hear the beat there? :D
20:57 DeRandom Otaku: 01:39:307 - i did circl here instead
20:57 DeRandom Otaku: Yea i do
20:57 DeRandom Otaku: thats for opening my ears :^)
20:57 Bakari: o
20:57 DeRandom Otaku: thanks*
20:57 Bakari: a circle is fine too
20:57 DeRandom Otaku: holy i cant english
20:58 Bakari: dw, i can't modding
20:58 Bakari: and yet here we are
20:58 Bakari: speaking english, doing mods
20:58 Bakari: 01:48:658 (4) - let's use the same arc-shape that was used for 1-2-3?
20:58 DeRandom Otaku: also before you mention i already fixed the rhythm for 02:08:333 - in second and third kiai too
20:58 DeRandom Otaku: and ya irk
20:58 Bakari: it kinda represents the same sounds and rhythm
20:59 DeRandom Otaku: oh there, i did the same thing as 01:42:424 (4) - here too
20:59 DeRandom Otaku: because well you know the 1/2 sounds start playing in the background
21:00 DeRandom Otaku: which could have a bit more emphasis by having a slightly different slder shape for them
21:00 Bakari: oh okay then
21:01 Bakari: 02:43:983 (3) - again, splitting the slider would highlight both 02:44:371 - and 02:44:761 -
21:02 Bakari: https://osu.ppy.sh/ss/9141257 like this, perhaps?
21:03 DeRandom Otaku: i dont really wanna have stuff like two sliders in a row 1/2 ones
21:03 DeRandom Otaku: i was tryin to go for a simpler rhythm her
21:03 DeRandom Otaku: because the song is calm
21:03 Bakari: then just two circles or a circle and 1/2 slider
21:03 Bakari: anything that'd keep the stuff on the screenshot clickable
21:04 Bakari: actually it can be simplified even to https://bakarisu.s-ul.eu/2g5Ej38w.jpg
21:04 DeRandom Otaku: ok did smething
21:05 DeRandom Otaku: eh i already did something else which works too so ya
21:05 Bakari: as long as it works we are cool, ye
21:05 Bakari: mkay
21:05 *Bakari is editing [https://osu.ppy.sh/b/1249464 MONSTA X - Beautiful [Hard]]
21:06 DeRandom Otaku: ok i am just gonna make the stuff consistent over kiais that i fixed in first one
21:07 Bakari: okay so
21:08 Bakari: why is this 00:00:736 (2) - tail muted, but just about every other 1/1 slider in the intro has something audible on the tail
21:08 Bakari: 00:01:515 (1) - 00:04:632 (1) -
21:10 DeRandom Otaku: since its just the very first part of the intro , the tail sounded quite loud
21:10 DeRandom Otaku: i raised the volume from 5 to 20
21:10 DeRandom Otaku: its audible now
21:10 Bakari: 00:13:787 - so, you have a circle here, yet just a slidertail for 00:13:592 -
21:11 Bakari: when you compare these two, it's quite clear that a stronger beat on 00:13:592 - is emphasized less
21:11 DeRandom Otaku: 00:13:787 - is a vocal and i prioritize vocals hardcore
21:11 DeRandom Otaku: 00:13:592 - iknow this snare is loud as hell but its no vocal so ya
21:12 Bakari: there's some echo from the vocals, though
21:12 Bakari: at least i hear something like "wow" there
21:12 DeRandom Otaku: they are hardly notieable
21:13 DeRandom Otaku: well u kno what ur point did make sense to me so i already made that clickable xd
21:13 Bakari: 00:16:515 (2,3) - i was just about to bring up this as one more reason to change the previous pattern :D
21:14 DeRandom Otaku: xd
21:14 DeRandom Otaku: well no need anymore
21:15 Bakari: 00:38:722 - is it intentional that you kinda map to the drums and ignore the vocals here?
21:16 DeRandom Otaku: nope , fixed
21:17 Bakari: and 00:41:645 (2) - this one?
21:17 Bakari: 00:43:204 (2) - they kinda shift the rhythm towards drums
21:17 DeRandom Otaku: oh my god i am so stupid af
21:19 DeRandom Otaku: fixed them all, gonna fix in second part too
21:19 Bakari: do i get an extra cookie for mentioning this? :v
21:20 DeRandom Otaku: you get 2
21:22 Bakari: o cool!
21:26 Bakari: 03:19:827 (1,2) - let's move them up, so there's a nice triangle of [https://bakarisu.s-ul.eu/WjEK8E9i.jpg 3-4-1]
21:27 DeRandom Otaku: its a triangle now but i didnt move 1,2
21:27 DeRandom Otaku: i moved 3,4 instead
21:28 *Bakari is editing [https://osu.ppy.sh/b/1247358 MONSTA X - Beautiful [Insane]]
21:28 Bakari: 00:00:736 (2) - volume
21:29 DeRandom Otaku: fix 1
21:30 Bakari: 00:22:554 (3,4) - can you explain what do we follow with this jump?
21:31 Bakari: I'd assume it was meant to highlight the clap, but the clap is on (5)
21:31 DeRandom Otaku: vocals ofcourse
21:31 DeRandom Otaku: the spacing b/w 3/4 might be a bit high buts its just for aesthetics
21:32 Bakari: and is this really readable? you kinda switch to the drums in the next pattern, 00:24:113 (3,4) - here, so it can be a bit confusing
21:34 DeRandom Otaku: well it is, its an insane difficulty which has a kind of gimmicky feel in kiais with that low sv concepts
21:34 DeRandom Otaku: changing instrument now and then gives a player an idea about what to expect later on in the map
21:34 DeRandom Otaku: also 00:23:722 - this part heavily relies on drums so yeah
21:34 Bakari: 00:36:580 (4,5,6) - also, can we increase the ds for this part here? the song implies some progression, so that'd work
21:35 DeRandom Otaku: sure
21:36 Bakari: 00:39:113 (1,2) - 00:40:866 (1,2) - do i get an extra cookie for being nazi about inconsistent spacing?
21:36 Bakari: 00:42:230 (1,2) - ^
21:36 Bakari: if we decrease the DS for these
21:36 Bakari: we can use smaller spacing for 00:43:982 (1,2) - these as well, and gradually increase it more and more 00:44:762 (3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4) - here
21:37 Bakari: so we'd go from smaller jumps to insane stuff
21:37 DeRandom Otaku: teh spacing is almost same visually, because in first and third case, players can abuse slider laniency
21:37 DeRandom Otaku: but since 00:41:645 (2) - was too close, i will give it a bit mroe spacing
21:39 Bakari: 01:06:775 (5) - hey, we can increase the ds here to highliht it better
21:39 DeRandom Otaku: 00:43:982 - for this part, the intensity stays same till 00:46:514 -
21:39 DeRandom Otaku: and then afterwards , the circle usage is increased to represent buildup
21:39 DeRandom Otaku: sure increased that spacing
21:47 Bakari: and that's about it
21:47 Bakari: remap irre's thing and I'll qualify
21:47 DeRandom Otaku: hl oy
21:47 DeRandom Otaku: he took like 2-3 months just to map before
21:47 DeRandom Otaku: i dopnt wanna wait another 2-3 months now
21:48 Bakari: you mean i actually have to mod it right now?
21:48 Bakari: damn
21:48 Bakari: i knew that the remap thing wouldn't work
21:48 DeRandom Otaku: yea i m sorry :c
21:49 DeRandom Otaku: i know its time consuming but i dont want you to stop loving me for that
22:05 Bakari: o rite
22:05 Bakari: add Ren to the tags
Topic Starter
DeRandom Otaku

i did irre's thing

updated
riffy
Mkay, let's do it.

Qualified!
Irreversible
Thank you Bakari!
Chewin
Gratz!
Shmiklak
Grats
Hollow Delta
yo niice
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