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Numtack05 - kimi no hitomi ni / sayonara! (ED ver)

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Topic Starter
Noffy
this post is a mistake.
Arphimigon
What if... all posts are mistakes!?
Topic Starter
Noffy

Arphimigon wrote:

What if... all posts are mistakes!?
no!! only that one! all other posts on this world are god-given gifts of perfection and majesty!
Cinerex24
Since I'm more experienced as a player than as a mapper, I'm going to approach this from the gameplay perspective first and then as a mapper. Hopefully, it gives you a little different insight. Also, I'm not as good at modding LOWER difficulties XD so, please forgive me if Arphi's marathon seems (just slightly) neglected. I just couldn't think of as much to say.

always ~Intense Marathon~
  1. 00:04:180 (7,8) - would be cool if these were symetrical
  2. 00:40:785 (1,2,3,4) - These "streams" surprised me the first time I saw them. Spacing made me think they were faster than they actually were, but I like how your mapping reflected the change in sound too. *shrugs* Could make it jumpy (increase spacing instead) or just leave it, I got used to them.
  3. 00:43:331 (4) - If you were looking for a spot for a spinner, could replace the break here with one.
  4. 00:58:291 (3) - Follows the vocal line's sustained notes until this note, so maybe you could do a reverse slider here or something to continue the pattern...
  5. 01:05:453 (6,7) - Since the drum line doesn't do this, it's kinda weird to add the vocal line's note at 6 into the pattern unless you turn 6 & 7 into a slider... or also see more below o.o
  6. 01:21:209 (7,8,1) - Haha, from your mod of my map, I know that you wouldn't like my way of handling the syncopation of the vocal line XD (getting rid of 8, starting 1 on the red tick and bending sharply on the white tick to capture the sound of the bass drum in the shape of the slider) since you told me to break up my sliders whenever I did that! xP But I still think it feels awkward having the vocal line's onset notated the same way that you notate the snare fills and hi-hats. Maybe if you presented it differently... like on top the next note or something... (but I suppose it's playable as is too...) Here too: 02:01:952 (6,7,1) -
  7. 01:27:575 (3,4,5) - ...hmmm... well, it's not the way you notated the snare fills during the intro, it's the way you mapped that guitar ditty. But maybe it fits because the section is more chill? (here too: 02:08:318 (4,5,6) -
  8. 01:30:599 (5,6,7) - not sure why you didn't make these sliders
  9. 01:32:509 (4,5) - this double threw me off when playing... don't know if that stems from my hated of doubles though...
    01:33:782 (9) - mixed feelings about this note. maybe cool how it reflects the dramatic pause in the accompaniment, kinda wish it didn't leave the vocal line hanging. >.< But it sets up the whammy so nicely! Very mixed feelings.
  10. 01:34:260 (1) - Nice guitar whammy slider :D (and here too: 01:39:352 (1) - 01:44:445 (1) - 02:09:910 (1) - 02:15:003 (1) - etc.)
  11. 01:35:692 (5,6,7) - could make sliders to reflect the held notes, but it is a cool pattern.
  12. 01:40:785 (5) - don't think there's anything to map here!
  13. 01:46:992 (1,2,3,4,5,6) - cool buildup
  14. 02:19:140 (6) - I like this emphasis of the high sustained vocal part--do keep! (though I'm curious why you chose not to map the chord change in the middle)
  15. 02:29:644 - why no map this sound?
  16. 02:30:281 (1) - REALLY like the momentum of this section
  17. 02:32:509 (5) - I think a have a bias against covered notes.
  18. 02:55:426 (5) - meh
  19. 02:57:655 (4,5) - I like it here, though.
  20. 03:02:907 (5,6) - Nice symmetrical effect.
  21. 03:11:024 (1,2,3,4,5,6,7,8) - Neat use of spacing to reflect the fade.
  22. 03:51:130 (4,5,6,7) - I kinda like it here due to the contrast with the fast vocal rhythms.
  23. 04:05:772 (1,2,3) - This line is different because the guitar drops out. Maybe could change it up a little?
  24. 04:18:504 (1,2,3,4,5) - Cool rhythmic shifting going on here!
  25. 04:47:468 (5) - Okay just hear me out... what if it like jumped back to the previous note or something? ^_^* I suppose the double does build toward the impact of the next note though :/
  26. 05:12:615 (5,6) - This one is kinda hard to read for me, due to the localized syncopation pattern here. maybe make 3-4 or 4-5 a slider?
  27. 05:21:846 (1) - pretty slider :o
  28. 05:56:131 (2,3,4) - Whoa, song defies my expectations of rhythm.
  29. 05:57:833 (3,1) - Hehe. Agree to disagree?
  30. 06:00:174 (3) - I like how this slider is recurrent to represent this sound.
  31. 06:09:536 (1,2,3,4) - Think maybe having 2 spaced evenly between end of 1 and 3 might be more readable. Maybe could do something with the bass drum too in the middle of 3, if you wanted. I think that the rhythm emphasis is good though.
  32. 06:14:004 (3) - Sorta interesting sound in the middle of the slider that isn't mapped... but if you did then it would interfere with the symetrical slider thingy you were doing which was pretty cool too.
  33. 06:32:302 (3) - MEGGSGHSSGJSSHD i guess.
  34. 06:36:982 (2,3,4) - Oh, this is cool!
General Comments
--I like how the combo colors change between songs.
--Not a fan of small CS, but that's just a personal issue.

always ~Arphi's Marathon~
  1. Having both a 1/2 and 1/1 circle-slider intersect like at 01:07:363 (2,3) - and 01:10:069 (3,4) - makes the rhythm a little unclear, especially when playing with mods. Personally, I'm a fan of having the 1/2 note stick out a little at normal spacing. (also see: 01:50:811 (3,4) - 02:01:952 (1,2) - 02:16:594 (4,5) - 02:17:867 (2,3) - 02:21:687 (4,5) - 02:22:960 (2,3) - etc.)
  2. 01:29:167 (1,2,3) - Well thought-out "polarity" shifts in this section
  3. 04:00:997 (4,5,6,7) - consider bada bada sliders instead
  4. 04:17:230 (1) - Awesome slider
  5. 05:04:657 (5,6) - Could make into a slider. (05:14:843 (5,6) - )
  6. 05:56:344 (3,4) - so the 1/2 rhythms here are being treated like the 1/1 rhythms in the other song, making them a bit faster. AAAND the unexpected shift from swinging rhythms to straight eighths... and you see there's this covered double here right off the bat... I don't know about other people, but it threw me off when I first played it. destroyed my FC. But once again, I am very biased against doubles.
  7. 06:15:919 (1,2,3) - THIS DOUBLE IS BUENO. it perfectly emulates the waltzy BOOM-plink-plink (stride bass).
  8. 07:12:089 (1) - Could add a spinner after this note...
General Comments
--When I played it, the second song seemed a little more difficult than the first.
--The use of the red combo color in the second song was AMAZING.
Arphimigon

Cinerex24 wrote:

always ~Arphi's Marathon~
  1. Having both a 1/2 and 1/1 circle-slider intersect like at 01:07:363 (2,3) - and 01:10:069 (3,4) - makes the rhythm a little unclear, especially when playing with mods. Personally, I'm a fan of having the 1/2 note stick out a little at normal spacing. (also see: 01:50:811 (3,4) - 02:01:952 (1,2) - 02:16:594 (4,5) - 02:17:867 (2,3) - 02:21:687 (4,5) - 02:22:960 (2,3) - etc.) Coming from the perspective of a mapper who plays with reading-based mods (EZ and FL mostly) I have no problem with these kinda stacks
  2. 04:00:997 (4,5,6,7) - consider bada bada sliders instead wot is a bada bada slider
  3. 05:04:657 (5,6) - Could make into a slider. (05:14:843 (5,6) - ) Dont like the long random hold
  4. 07:12:089 (1) - Could add a spinner after this note... me NO LIKE SPINNER esp RANDOM SPINNER >:C
Topic Starter
Noffy

Cinerex24 wrote:

Since I'm more experienced as a player than as a mapper, I'm going to approach this from the gameplay perspective first and then as a mapper. Hopefully, it gives you a little different insight. Also, I'm not as good at modding LOWER difficulties XD so, please forgive me if Arphi's marathon seems (just slightly) neglected. I just couldn't think of as much to say. Ok! that's all good by me \o/

always ~Intense Marathon~
  1. 00:04:180 (7,8) - would be cool if these were symetrical I'm not sure if this timestamp is taking me to the right place as these objects aren't even close to visible at the same time to where symmetry would be beneficial ><
  2. 00:40:785 (1,2,3,4) - These "streams" surprised me the first time I saw them. Spacing made me think they were faster than they actually were, but I like how your mapping reflected the change in sound too. *shrugs* Could make it jumpy (increase spacing instead) or just leave it, I got used to them. As long as the player can get used to them, then I think it's fine ^^. I considered jumpy, but I felt the closer spacing reflected how close the drums sound in time fairly well.
  3. 00:43:331 (4) - If you were looking for a spot for a spinner, could replace the break here with one. Nah, I usually try to avoid spinners on calm fadeouts, since I feel they are better fit for BIG INTENSE MOMENTS.
  4. 00:58:291 (3) - Follows the vocal line's sustained notes until this note, so maybe you could do a reverse slider here or something to continue the pattern... I think the finish is pretty big and important, and it'd be awkward to make it not clickable as I'd switch to following the drum at 00:59:246 - anyways.
  5. 01:05:453 (6,7) - Since the drum line doesn't do this, it's kinda weird to add the vocal line's note at 6 into the pattern unless you turn 6 & 7 into a slider... or also see more below o.o I instead changed 5,6 to a slider. That way 7, which is a strong drum, remains clicked while addressing what you brought up.
  6. 01:21:209 (7,8,1) - Haha, from your mod of my map, I know that you wouldn't like my way of handling the syncopation of the vocal line XD It really depends on the song, the map, and what you're trying to follow. The main reason for my critiques was that it sometimes felt like skipping over the more apparent parts of the song in favour of subtler ones. (getting rid of 8, starting 1 on the red tick and bending sharply on the white tick to capture the sound of the bass drum in the shape of the slider) since you told me to break up my sliders whenever I did that! xP But I still think it feels awkward having the vocal line's onset notated the same way that you notate the snare fills and hi-hats. Maybe if you presented it differently... like on top the next note or something... (but I suppose it's playable as is too...) Here too: 02:01:952 (6,7,1) - I changed these to sliders instead.
  7. 01:27:575 (3,4,5) - ...hmmm... well, it's not the way you notated the snare fills during the intro, it's the way you mapped that guitar ditty. But maybe it fits because the section is more chill? (here too: 02:08:318 (4,5,6) - More like, I think it'd be ultra misleading to have the rare 1/2 circles so close together follow different spacing patterns.
  8. 01:30:599 (5,6,7) - not sure why you didn't make these sliders cause well, the section is really calm. Having 1/2 sliders back to back doesn't really fit with that, imo.
  9. 01:32:509 (4,5) - this double threw me off when playing... don't know if that stems from my hated of doubles though... Quite possible..
    01:33:782 (9) - mixed feelings about this note. maybe cool how it reflects the dramatic pause in the accompaniment, kinda wish it didn't leave the vocal line hanging. >.< But it sets up the whammy so nicely! Very mixed feelings. >-< same here when mapping it. #do it for the whammy
  10. 01:34:260 (1) - Nice guitar whammy slider :D (and here too: 01:39:352 (1) - 01:44:445 (1) - 02:09:910 (1) - 02:15:003 (1) - etc.) I'm very glad someone appreciates these ! :>
  11. 01:35:692 (5,6,7) - could make sliders to reflect the held notes, but it is a cool pattern. not changing for the reason mentioned above, but thanks >v<!
  12. 01:40:785 (5) - don't think there's anything to map here! shh.. i'll make it a slider end
  13. 01:46:992 (1,2,3,4,5,6) - cool buildup o no this made me realize one of the stacks was off so fixed it. also thanks! c:
  14. 02:19:140 (6) - I like this emphasis of the high sustained vocal part--do keep! (though I'm curious why you chose not to map the chord change in the middle) Thanks! and well, it's like that cause it'd be odd to end it 1/1 earlier, or start it 1/1 later, since the vocal is continuously there.
  15. 02:29:644 - why no map this sound? I had it to be a dramatic pause for where the guitar dropped off. Added a superslow slider to make this more interactive!
  16. 02:30:281 (1) - REALLY like the momentum of this section thanks! C:
  17. 02:32:509 (5) - I think a have a bias against covered notes. I usually do too, but I really feel like stacks work in these parts, since the 02:32:509 (5) - and similar aren't very strong.
  18. 02:55:426 (5) - meh ^
  19. 02:57:655 (4,5) - I like it here, though. excellent
  20. 03:02:907 (5,6) - Nice symmetrical effect. it all comes 00:23:437 (2,3) - full circuru
  21. 03:11:024 (1,2,3,4,5,6,7,8) - Neat use of spacing to reflect the fade. I agre- er, ahem, I mean, thanks I'm glad it works ^^
  22. 03:51:130 (4,5,6,7) - I kinda like it here due to the contrast with the fast vocal rhythms. DUDUDUDU
  23. 04:05:772 (1,2,3) - This line is different because the guitar drops out. Maybe could change it up a little? that's already why it's pretty straight in direction, rather than mixing around. If there's another way I could change it up that you have in mind, let me know >o<
  24. 04:18:504 (1,2,3,4,5) - Cool rhythmic shifting going on here! thanks, I had a hard time figuring out how to map it.. switching from 1/2 to 1/3 circles like I originally tried did not go well, so this is the result.
  25. 04:47:468 (5) - Okay just hear me out... what if it like jumped back to the previous note or something? ^_^* I suppose the double does build toward the impact of the next note though :/ Yep, you've figured me out. No changeo
  26. 05:12:615 (5,6) - This one is kinda hard to read for me, due to the localized syncopation pattern here. maybe make 3-4 or 4-5 a slider? I tried out a lot of things for this, but couldn't figure out a way I found better than the current one. I'll continue looking at it though and change it if I ever have a good idea
  27. 05:21:846 (1) - pretty slider :o I actually drew it with the head and tail in the top middle.. Arphimigon had to fix it for me as the same shape but starting/ending at the bottom instead. So it's a collaborative effort C:!
  28. 05:56:131 (2,3,4) - Whoa, song defies my expectations of rhythm.right?? it even continues with the base 1/1 instrumental behind the vocals too. extra mixed.
  29. 05:57:833 (3,1) - Hehe. Agree to disagree? I dunno what we're disagreeing on here though o.o!
  30. 06:00:174 (3) - I like how this slider is recurrent to represent this sound. (:!
  31. 06:09:536 (1,2,3,4) - Think maybe having 2 spaced evenly between end of 1 and 3 might be more readable. Maybe could do something with the bass drum too in the middle of 3, if you wanted. I think that the rhythm emphasis is good though. I think this is currently a good setup, as it emphasizes that 06:09:855 (2,3) - is a bit of a double in the drum, whereas there's nothing similar at 06:09:748 - this time , so having them all spaced the same would take away from it.
  32. 06:14:004 (3) - Sorta interesting sound in the middle of the slider that isn't mapped... but if you did then it would interfere with the symetrical slider thingy you were doing which was pretty cool too. yea, also cause this pattern is following the vocals ><
  33. 06:32:302 (3) - MEGGSGHSSGJSSHD i guess. sound mostly stop = movement stop
  34. 06:36:982 (2,3,4) - Oh, this is cool! s y m m e t r y! woo! thanks~
General Comments
--I like how the combo colors change between songs. thanks >w<~
--Not a fan of small CS, but that's just a personal issue. ok so the story goes like so: I used to use a laptop, made most things in cs 4. then, I got a desktop PC. A really nice big monitor. Now, visually, cs 4.5 is the same size as cs 4 used to be to me, so then I ended up with a preference for an average of 4.5.. yeaahhh.
Thanks tons! ^^
kwk
from q~
[noffy]
-Don't you feel like the clap hitsounds are way too loud, i feel like all i hear are your claps while the song itself is like the background noise lol
-00:18:026 strange for this to be skipped since i do think you are following the guitar here?
-00:24:392 (4,5) - i think a slider here would be nice so you can emphasise the guitar drop or whatever your suppose to be called, same with the rest till here 00:33:146
-00:40:785 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - surprised to see this isnt spaced more, when comparing to the spacing in the intro
-01:25:984 (6,7) - be nice if this was spaced more since you are predominantly following the vocals in this section
-01:48:583 (6) - make could consider shorting it to 3/4 and adding a note on the white tick? i think it would be a cool way to end it off
-02:23:119 (3) - i think this would have been fine if your claps weren't so loud, but it definitely sounds strange when you skip over it here
-02:45:082 (7) - 03:05:453 (7) - suprised this isnt a 4 point slider considering the similar sounds here 02:42:535 (5,6) -
-04:43:330 (2,1,3) - these arent equally spaced if your intending them to be,(3) is off by a bit
-05:05:612 (1) -05:15:798 (1) - split this into 2 sliders or a note+1/2 slider since that seems to be similar to what you did here 05:19:618 (5,6) - ?
-06:19:748 (5,6) - shame that you decided to stick with the same rhythm as this 06:18:472 (1,2) - since the music is quite different at this point, though i guess you choose to ignore it in this section which im not sure i like
06:50:174 (6,8,9) - looks better if you move 06:51:025 (8,9) - so that 6 is in the center

~
Topic Starter
Noffy

kwk wrote:

from q~
[noffy]
-Don't you feel like the clap hitsounds are way too loud, i feel like all i hear are your claps while the song itself is like the background noise lol I already lowered them before too aaa D: ...
-00:18:026 strange for this to be skipped since i do think you are following the guitar here? not really? just the same part as the intro+drummos
-00:24:392 (4,5) - i think a slider here would be nice so you can emphasise the guitar drop or whatever your suppose to be called, same with the rest till here 00:33:146 Will keep it as in idea but I think the current way already emphasizes it well
-00:40:785 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - surprised to see this isnt spaced more, when comparing to the spacing in the intro contrast for the sudden constant 1/2s that sound like the drums really close in time so objects are close too and whee
-01:25:984 (6,7) - be nice if this was spaced more since you are predominantly following the vocals in this section m-muh ds
-01:48:583 (6) - make could consider shorting it to 3/4 and adding a note on the white tick? i think it would be a cool way to end it off hmm, if you have a recommended placement i'll do it, cause I can't figure out a cool way to do so without ruining the current vortex movement of 01:48:265 (5,6) - ><
-02:23:119 (3) - i think this would have been fine if your claps weren't so loud, but it definitely sounds strange when you skip over it here oh dang that's true :o , it's also inconsistent with 02:18:026 (3) - .. changed to a 1/2 slider and adjusted following pattern some
-02:45:082 (7) - 03:05:453 (7) - suprised this isnt a 4 point slider considering the similar sounds here 02:42:535 (5,6) - Yeah, I think those types of sliders look best in a group, it'd be weird as just the one.
-04:43:330 (2,1,3) - these arent equally spaced if your intending them to be,(3) is off by a bit oh snap! fixed, thanks greatly!
-05:05:612 (1) -05:15:798 (1) - split this into 2 sliders or a note+1/2 slider since that seems to be similar to what you did here 05:19:618 (5,6) - ? I can't really say they're the similar enough for that, since the example was preceded by the 1/2, and there is no clap at 05:20:254 - like there was at 05:16:435 - , hence the different times for sliders.
-06:19:748 (5,6) - shame that you decided to stick with the same rhythm as this 06:18:472 (1,2) - since the music is quite different at this point, though i guess you choose to ignore it in this section which im not sure i like i'd like to save the circles for 06:24:855 (4) - so it has more impact. additionally, i think the current placements help to emphasize how it's different by making it a bit more uncomfy to play than 06:18:472 (1,2) - was.
06:50:174 (6,8,9) - looks better if you move 06:51:025 (8,9) - so that 6 is in the center This is different from 06:39:961 (6,7,8) - because the sliders before and after are straight, not angled. I think by having it a bit open this second time around, the circular feeling is widened and fits in better with the pattern overall.

~ thankee :D!
Nao Tomori
placey place
makisokk
Oh dam, as long as I wrote a mod here wrote Naotoshi, as I understand my mod is not so important :(
Hello form my que
maybe it's mod bad
[Genreal]
  • 06:36:344 - In my 3 kiai start only here
    07:13:365 - Checks SB,2 the inscriptions touch each other and can not be read well
[always ~Arphi's Marathon~]
  • 00:15:321 (1) - Aesthetic option, in my curved slider looks better
    00:23:596 - hmm, i think this rhythm is better suited here 1 2
    00:35:692 (1) - ctrl+J?
    00:53:199 (1) - Make this slider shorter or make a bend on a white tick
    01:05:294 (4,5) - hmm. In the past you made a stack at 1/1 points, but here is a 1/2 moment and this knocks down the board, I think you need to remove the stack
    01:07:363 (2,3) - ^
    01:18:026 (3,1) - I think this blanket can be improved
    01:30:122 (2,3) - hard read
    01:32:191 (2) - do curve?
    01:47:151 - hmm add note?
    02:11:660 (5) - Make a fold on a white tick
    02:27:734 (1,2,3,4) - replace with two slider reverse and note?
    02:52:721 - there is a strong sound, I think it's worth adding a note
    03:41:581 (1,2) - ctrl+g it's rhythm is better
    03:46:673 (1,2) - ^
    06:04:855 (7,1) - very big space
Sorry it's all
Good luck with map
Kurai
8-) 8-) 8-) 8-)

[General]
  1. No spinners found in a 7-minute long map? :'(
[always ~Intense Marathon~]
  1. 00:41:899 (4,1) - Maybe you could increase the spacing between those two objects to accentuate the increase in intensity in the music?
  2. 00:43:172 (3,4) - Same
  3. 00:55:745 (5) - Since the beat at 00:56:063 - is much stronger than the vocals ending at 00:56:222 - , in my opinion it would be better not to focus completely on the vocals, but include this strong beat in the pattern as well (especially considering that you extensively follow the drums in your map). You would have a pattern like 00:53:199 (5,6,7) - where the first slider ends at 00:56:063 - and have a circle at 00:56:222 - .
    00:57:018 (1,2) - ^
  4. 01:17:389 (1) - In this case it is fine to leave it as it is because it well emphasizes the vocals).
  5. 01:18:981 (2) - I think you shouldn't stack this one with (1) as here you haves cymbals playing which suggests an accentuation (e.g. a higher spacing). Stacking them just make it anticlimactic.
  6. 02:06:726 - Did you use a drum-sampleset clap here by accident or was it on purpose?
  7. 05:21:846 (1) - cute
  8. 05:59:323 - Hard got a hold 1/8 kick slider here. It could be a good idea to implement it here as well, don't you think?
  9. 06:08:685 - ^
[always ~Arphi's Marathon~]
  1. 00:18:663 - It feels kind of "empty" not to have anything at this moment because this is rather a strong beat and it is surrounded by weaker beats that you did map. In my opinion I believe it would feel more natural if you were to move 00:18:822 (3) - on that red tick.
  2. 01:47:310 (1,2,3) - This stack goes under the health bar. You should consider fixing this to improve the legibility of those circles.
  3. 06:41:450 (1) - The trail of this slider sliiiightly offscreen, and it shouldn't. Please move it a couple of grids upward.
Topic Starter
Noffy
rip nao's cute placeholder post

makisokk wrote:

Oh dam, as long as I wrote a mod here wrote Naotoshi, as I understand my mod is not so important :(
Hello form my que helloo
maybe it's mod bad
[Genreal]
  • 06:36:344 - In my 3 kiai start only here I think the current kiai set up is best fit, starting when the song lifts up with the strings.
    07:13:365 - Checks SB,2 the inscriptions touch each other and can not be read well they're set to pass/fail layers, and only one would be seen during gameplay based offof player performance.
Good luck with map tyty
will wait on arphi's reply for this one

Kurai wrote:

8-) 8-) 8-) 8-) ☀️☀️☀️

[General]
  1. No spinners found in a 7-minute long map? :'( there wasn't really anywhere I felt one would fit besides 05:21:846 (1) - which is a cute slider shape instead )':
[always ~Intense Marathon~]
  1. 00:41:899 (4,1) - Maybe you could increase the spacing between those two objects to accentuate the increase in intensity in the music? added small increase spacing here, especially since it nicely divides the two halves of the pattern c:
  2. 00:43:172 (3,4) - Same I tried it, but I think it looks out of place to have it as just the one object off from the others that are evenly spaced.
  3. 00:55:745 (5) - Since the beat at 00:56:063 - is much stronger than the vocals ending at 00:56:222 - , in my opinion it would be better not to focus completely on the vocals, but include this strong beat in the pattern as well (especially considering that you extensively follow the drums in your map). You would have a pattern like 00:53:199 (5,6,7) - where the first slider ends at 00:56:063 - and have a circle at 00:56:222 - . see v
    00:57:018 (1,2) - ^ For these, I'd prefer to keep them as their current extended sliders as in addition to following the vocals, I feel it helps create an additional calm, slowing down feeling prior to the 00:58:610 (1) - cymbal crash here.
  4. 01:17:389 (1) - In this case it is fine to leave it as it is because it well emphasizes the vocals). c: !!
  5. 01:18:981 (2) - I think you shouldn't stack this one with (1) as here you haves cymbals playing which suggests an accentuation (e.g. a higher spacing). Stacking them just make it anticlimactic. adjusted this to have some spacing, but not too much as it's the only 1/4 here and having at the regular 1.4 spacing would risk a player confusing it for the closer 1/2s
  6. 02:06:726 - Did you use a drum-sampleset clap here by accident or was it on purpose? no.. it was an accident while trying to use the rotate tool ;w;.. fixed
  7. 05:21:846 (1) - cute <3
  8. 05:59:323 - Hard got a hold 1/8 kick slider here. It could be a good idea to implement it here as well, don't you think? mmm, I dont really think so, as in my difficulty there's not really a focus on the sound effects except for the gunshots, unlike arphimigon's which accentuates the majority of them, as visualized by his use of red combocolours.
  9. 06:08:685 - ^ ^
slightly lowered the volume of hitsounds soft-hitclap and drum-hitfinish5
Arphimigon
"makisokk"
  • 00:15:321 (1) - Aesthetic option, in my curved slider looks better There is no reason to do this
    00:23:596 - hmm, i think this rhythm is better suited here <pics> That is the equivalent of useless overmapping for such sections
    00:35:692 (1) - ctrl+J? kinda did that nice
    00:53:199 (1) - Make this slider shorter or make a bend on a white tick no
    01:05:294 (4,5) - hmm. In the past you made a stack at 1/1 points, but here is a 1/2 moment and this knocks down the board, I think you need to remove the stack I have plenty of 1/1 and 1/2 stacks in this map
    01:18:026 (3,1) - I think this blanket can be improved would be nice to state how since it looks fine
    01:30:122 (2,3) - hard read no it's not
    01:32:191 (2) - do curve? no point
    01:47:151 - hmm add note? almost completely inaudible and not fun to tap
    02:11:660 (5) - Make a fold on a white tick unless a good reason is stated, I have no reason to believe doing so will improve the accessibility of the map to people, nor any emotional positive side-effects
    02:27:734 (1,2,3,4) - replace with two slider reverse and note? but why!?
    02:52:721 - there is a strong sound, I think it's worth adding a note I dont think it's worth mapping
    03:41:581 (1,2) - ctrl+g it's rhythm is better misses the hold and also no it's not
    06:04:855 (7,1) - very big space I know!


"Kurai"
[always ~Arphi's Marathon~]
  1. 00:18:663 - It feels kind of "empty" not to have anything at this moment because this is rather a strong beat and it is surrounded by weaker beats that you did map. In my opinion I believe it would feel more natural if you were to move 00:18:822 (3) - on that red tick.
    But I'm mapping to one *very specific* instrument this entire section, I seriously never even hear this sound any time I listen to the music and hear it as background noise, mapping to it would just be completely off and stick out in this section in a way that makes no sense
  2. 01:47:310 (1,2,3) - This stack goes under the health bar. You should consider fixing this to improve the legibility of those circles. understandable, did some fixing around this section (moving patterns) to accomodate for change
  3. 06:41:450 (1) - The trail of this slider sliiiightly offscreen, and it shouldn't. Please move it a couple of grids upward. Offscreenness FIXED!

codeness
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 231766
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
UseSkinSprites: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2588,12774,22960,43331,48424,68795,89167,109538,129909,150281,170652,191024,211395,231766,262323,282695,303066,323437,345280,355493,375919,396344,416770,433365,452514,458685
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:kimi no hitomi ni / sayonara! (ED ver)
TitleUnicode:きみのひとみに。/ さよなら! (ED ver)
Artist:Numtack05
ArtistUnicode:Numtack05
Creator:Noffy
Version:always ~Arphi's Marathon~
Source:
Tags:Arphimigon Putin-P PutinP Vocaloid series しうか shiuka In your Eyes Farewell! Goodbye! Russia Japan Shibuya Weed Sad emotional love song Vocaloid Part Four 4 Finale Kagamine Rin Len 鏡音レン 鏡音リン Hatsune Miku 初音ミク animated video real footage marathon
BeatmapID:1342785
BeatmapSetID:632589

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:7
SliderMultiplier:1
SliderTickRate:1

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97,165,321368,1,8,0:0:0:0:
97,165,321527,1,2,0:0:0:0:
197,165,321846,54,0,P|266:308|304:165,1,400,4|0,0:3|0:0,0:0:0:0:
156,255,345280,38,0,P|247:289|338:254,2,200,2|2|2,0:3|0:0|0:0,0:0:0:0:
154,55,347833,2,0,P|245:19|336:53,2,200,2|2|2,0:3|0:0|0:0,0:0:0:0:
156,254,350387,6,0,P|264:273|325:351,1,200,2|2,0:3|0:0,0:0:0:0:
505,263,352089,1,2,0:0:0:0:
355,129,352940,2,0,P|247:110|187:33,1,200,2|2,0:3|0:0,0:0:0:0:
7,121,354642,1,2,0:0:0:0:
81,306,355493,70,0,L|213:298,1,119.999996337891,2|2,0:3|0:0,0:0:0:0:
286,270,356131,1,0,0:0:0:0:
222,209,356344,1,2,0:0:0:0:
222,209,356557,1,0,0:0:0:0:
307,184,356770,21,2,0:1:0:0:
129,212,357195,54,0,P|149:149|264:128,1,179.999994506836,2|0,0:0|0:0,0:0:0:0:
307,184,358046,5,2,0:3:0:0:
287,363,358472,1,2,0:0:0:0:
210,315,358685,1,0,0:0:0:0:
121,327,358897,1,2,0:0:0:0:
67,254,359110,1,0,0:0:0:0:
156,242,359323,54,0,L|160:219,4,14.9999995422363,2|0|0|0|0,0:1|0:0|0:0|0:0|0:0,0:0:0:0:
105,166,359748,22,0,L|94:52,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
84,48,360174,6,0,P|107:43|76:37,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
192,90,360599,70,0,P|251:81|310:89,1,119.999996337891,2|2,0:3|0:0,0:0:0:0:
399,105,361238,1,0,0:0:0:0:
347,178,361450,1,2,0:0:0:0:
436,189,361663,1,0,0:0:0:0:
384,262,361875,1,2,0:1:0:0:
310,89,362302,2,0,P|266:128|289:255,1,179.999994506836,2|0,0:0|0:0,0:0:0:0:
347,178,363153,69,2,0:3:0:0:
193,276,363578,1,2,0:0:0:0:
132,209,363791,1,0,0:0:0:0:
177,131,364004,1,2,0:0:0:0:
265,150,364216,1,0,0:0:0:0:
274,240,364429,1,2,0:1:0:0:
121,336,364855,1,2,0:0:0:0:
127,239,365068,22,0,P|118:206|110:238,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
132,59,365706,54,0,P|190:89|288:72,1,139.999995727539,2|2,0:3|0:0,0:0:0:0:
361,48,366344,1,8,0:1:0:0:
449,100,366556,1,2,0:0:0:0:
478,199,366769,1,0,0:0:0:0:
431,289,366982,2,0,P|396:297|362:297,2,69.9999978637696,2|8|2,0:1|0:1|0:0,0:0:0:0:
377,198,367621,2,0,P|342:190|308:190,2,69.9999978637696,8|2|8,0:1|0:0|0:1,0:0:0:0:
362,297,368259,6,0,L|230:303,1,104.999996795654,2|0,0:3|0:0,0:0:0:0:
204,302,368685,54,0,L|201:322,4,17.4999994659424,2|0|0|0|8,0:0|0:0|0:0|0:0|0:1,0:0:0:0:
222,198,369110,6,0,P|217:163|193:122,1,69.9999978637696,2|0,0:0|0:0,0:0:0:0:
110,79,369536,1,2,0:1:0:0:
107,183,369748,2,0,L|80:222,2,34.9999989318848,0|8|2,0:0|0:1|0:0,0:0:0:0:
201,132,370174,1,0,0:0:0:0:
201,132,370387,70,0,P|230:127|203:161,1,100,10|0,0:3|0:0,0:0:0:0:
331,203,370812,6,0,P|341:141|315:66,1,139.999995727539,2|2,0:3|0:0,0:0:0:0:
218,33,371450,1,8,0:1:0:0:
122,76,371663,1,2,0:0:0:0:
122,76,371876,1,0,0:0:0:0:
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122,76,372727,2,0,P|136:116|132:153,2,69.9999978637696,8|2|8,0:1|0:0|0:1,0:0:0:0:
12,102,373365,6,0,L|22:252,1,139.999995727539,2|2,0:3|0:0,0:0:0:0:
105,305,374004,1,8,0:1:0:0:
200,262,374216,2,0,L|246:267,2,34.9999989318848,2|0|0,0:0|0:0|0:0,0:0:0:0:
138,176,374642,70,0,P|185:118|196:52,1,139.999995727539,2|0,0:1|0:0,0:0:0:0:
316,57,375280,70,0,P|346:63|313:38,1,100,10|0,0:3|0:0,0:0:0:0:
272,217,375919,5,4,0:1:0:0:
196,55,376344,1,2,0:0:0:0:
196,55,376770,1,2,0:0:0:0:
168,259,377195,5,2,0:1:0:0:
92,97,377620,1,2,0:0:0:0:
92,97,378046,1,2,0:0:0:0:
244,209,378472,70,0,L|276:156,1,59.9999981689454,2|2,0:1|0:1,0:0:0:0:
328,84,378897,1,2,0:0:0:0:
328,84,379323,1,2,0:0:0:0:
324,263,379748,6,0,L|355:209,1,59.9999981689454,2|2,0:1|0:1,0:0:0:0:
407,137,380174,2,0,L|437:85,2,59.9999981689454,2|2|2,0:0|0:1|0:0,0:0:0:0:
246,218,381025,69,4,0:1:0:0:
322,56,381450,1,2,0:0:0:0:
322,56,381876,1,2,0:0:0:0:
103,206,382301,5,2,0:1:0:0:
179,44,382726,1,2,0:0:0:0:
179,44,383152,1,2,0:0:0:0:
313,258,383578,70,0,L|281:204,1,59.9999981689454,2|2,0:1|0:1,0:0:0:0:
230,133,384004,2,0,L|199:81,2,59.9999981689454,2|0|2,0:0|0:0|0:0,0:0:0:0:
171,309,384855,5,2,0:0:0:0:
90,271,385067,1,2,0:1:0:0:
52,192,385280,1,2,0:0:0:0:
74,106,385493,1,2,0:1:0:0:
145,54,385706,2,0,P|186:57|216:51,1,59.9999981689454,2|2,0:0|0:0,0:0:0:0:
294,45,386131,69,4,0:1:0:0:
370,207,386556,1,2,0:0:0:0:
370,207,386982,1,2,0:0:0:0:
195,162,387408,5,2,0:1:0:0:
271,324,387833,1,2,0:0:0:0:
271,324,388259,1,2,0:0:0:0:
112,287,388685,70,0,L|143:233,1,59.9999981689454,2|2,0:1|0:1,0:0:0:0:
195,162,389111,2,0,L|225:110,2,59.9999981689454,2|0|2,0:0|0:0|0:0,0:0:0:0:
337,271,389961,6,0,L|368:217,1,59.9999981689454,2|0,0:1|0:0,0:0:0:0:
420,146,390387,1,2,0:1:0:0:
420,146,390812,1,2,0:1:0:0:
255,73,391238,70,0,L|136:79,2,119.999996337891,4|2|0,0:1|0:0|0:0,0:0:0:0:
137,193,392514,2,0,L|143:312,2,119.999996337891,2|0|0,0:1|0:0|0:0,0:0:0:0:
257,311,393791,2,0,L|376:305,2,119.999996337891,2|2|2,0:1|0:0|0:0,0:0:0:0:
375,191,395068,5,2,0:1:0:0:
312,128,395280,1,12,0:3:0:0:
399,104,395493,1,8,0:0:0:0:
375,191,395706,1,8,0:3:0:0:
289,220,395919,1,8,0:1:0:0:
222,159,396131,1,8,0:1:0:0:
247,72,396344,6,0,P|166:89|165:228,1,240,4|2,0:3|0:0,0:0:0:0:
269,277,397195,1,0,0:0:0:0:
177,354,397408,1,8,0:1:0:0:
69,296,397621,2,0,P|31:227|29:142,1,160,8|8,0:0|0:3,0:0:0:0:
0,34,398259,2,0,P|69:72|148:76,1,160,2|8,0:0|0:3,0:0:0:0:
263,42,398897,38,0,L|281:223,1,160,8|0,0:3|0:0,0:0:0:0:
373,275,399536,2,0,L|388:115,1,160,2|8,0:0|0:1,0:0:0:0:
493,71,400174,2,0,P|436:14|358:7,2,160,8|0|8,0:0|0:0|0:1,0:0:0:0:
493,313,401450,2,0,P|436:370|358:377,1,160,8|8,0:3|0:3,0:0:0:0:
276,296,402089,2,0,P|198:304|143:361,1,160,2|8,0:0|0:1,0:0:0:0:
28,356,402727,2,0,L|61:188,2,160,8|8|8,0:0|0:3|0:1,0:0:0:0:
189,185,404004,38,0,P|201:107|188:28,1,160,8|0,0:3|0:0,0:0:0:0:
301,28,404642,2,0,P|288:107|300:185,1,160,2|8,0:0|0:1,0:0:0:0:
424,225,405280,2,0,P|328:229|272:311,1,160,8|0,0:0|0:0,0:0:0:0:
180,329,405919,1,2,0:0:0:0:
65,303,406131,1,8,0:3:0:0:
0,206,406344,1,8,0:1:0:0:
17,90,406557,38,0,P|124:106|240:37,1,240,4|2,0:3|0:0,0:0:0:0:
354,27,407408,1,0,0:0:0:0:
431,118,407621,1,8,0:1:0:0:
400,233,407833,2,0,P|318:270|228:259,1,160,8|0,0:0|0:0,0:0:0:0:
180,364,408472,2,0,P|196:287|171:213,1,160,2|8,0:0|0:3,0:0:0:0:
81,132,409110,38,0,L|232:59,1,160,8|0,0:3|0:0,0:0:0:0:
315,143,409748,2,0,L|164:216,1,160,2|8,0:0|0:1,0:0:0:0:
63,266,410387,2,0,P|120:319|198:327,2,160,8|8|8,0:0|0:3|0:1,0:0:0:0:
159,46,411663,38,0,P|237:56|294:110,1,160,8|8,0:3|0:3,0:0:0:0:
275,229,412302,2,0,P|332:282|410:293,1,160,2|8,0:0|0:1,0:0:0:0:
511,227,412940,1,8,0:0:0:0:
275,229,413365,2,0,P|145:241|66:153,1,240,8|8,0:3|0:3,0:0:0:0:
32,53,414216,38,0,P|122:42|187:60,1,160,8|0,0:3|0:0,0:0:0:0:
302,60,414855,2,0,P|379:41|458:53,1,160,2|8,0:0|0:1,0:0:0:0:
495,170,415493,2,0,P|466:283|368:347,1,240,8|2,0:0|0:0,0:0:0:0:
139,213,416770,6,0,P|77:253|147:272,1,179.999994506836,4|2,0:3|0:0,0:0:0:0:
226,239,417621,1,8,0:0:0:0:
315,239,417833,1,8,0:1:0:0:
390,287,418046,2,0,P|399:211|379:178,1,89.9999972534181,8|0,0:1|0:0,0:0:0:0:
365,166,418472,2,0,L|357:85,1,59.9999981689454,8|2,0:3|0:0,0:0:0:0:
280,62,418897,2,0,L|276:23,2,29.9999990844727,8|0|8,0:0|0:0|0:1,0:0:0:0:
219,129,419323,5,8,0:3:0:0:
161,198,419536,2,0,L|165:237,2,29.9999990844727,8|8|0,0:1|0:3|0:0,0:0:0:0:
89,143,419961,1,2,0:0:0:0:
36,215,420174,1,8,0:0:0:0:
92,285,420387,1,8,0:1:0:0:
39,357,420599,2,0,P|71:372|136:363,1,89.9999972534181,8|0,0:1|0:0,0:0:0:0:
165,349,421025,2,0,L|246:357,1,59.9999981689454,8|2,0:3|0:0,0:0:0:0:
304,313,421450,2,0,L|344:317,2,29.9999990844727,8|0|8,0:0|0:0|0:1,0:0:0:0:
229,258,421876,70,0,P|234:146|320:218,1,279.999991455078,4|8,0:1|0:0,0:0:0:0:
108,188,423153,2,0,P|205:60|363:95,1,340.000006484985,8|8,0:1|0:0,0:0:0:0:
387,334,424429,2,0,B|291:279|215:383|116:334,1,279.999991455078,8|8,0:3|0:0,0:0:0:0:
125,50,425706,2,0,B|221:105|297:1|396:50,1,279.999991455078,8|8,0:1|0:0,0:0:0:0:
240,190,426982,6,0,P|222:251|337:361,1,209.999993591309,4|2,0:1|0:0,0:0:0:0:
408,357,427833,1,8,0:0:0:0:
495,308,428046,1,8,0:1:0:0:
507,204,428259,2,0,P|458:204|409:183,1,89.9999972534181,8|0,0:1|0:0,0:0:0:0:
383,168,428685,2,0,L|374:90,1,59.9999981689454,8|2,0:3|0:0,0:0:0:0:
316,41,429110,1,8,0:0:0:0:
227,58,429323,1,8,0:1:0:0:
287,127,429536,69,8,0:3:0:0:
199,147,429748,2,0,L|162:182,2,29.9999990844727,8|8|0,0:1|0:3|0:0,0:0:0:0:
251,220,430174,1,2,0:0:0:0:
171,262,430387,1,8,0:0:0:0:
94,215,430599,1,8,0:1:0:0:
94,124,430812,2,0,P|132:93|173:87,1,89.9999972534181,8|0,0:1|0:0,0:0:0:0:
216,92,431238,2,0,L|282:93,1,59.9999981689454,8|2,0:3|0:0,0:0:0:0:
332,163,431663,2,0,L|365:163,2,29.9999990844727,8|0|8,0:0|0:0|0:1,0:0:0:0:
256,212,432089,5,4,0:1:0:0:
Topic Starter
Noffy

Noffy wrote:

y a b r o k e t h e c o l o r h a x a g a i n ARPHIMIGON...

i'll fix it dw

a g a i n

except it actually turns out that the red section was still red-red-red by magic combo colors things but STILL

fixed
Kurai
8-)
Topic Starter
Noffy

Kurai wrote:

8-)

8-)
Nao Tomori
oh wtf it got bubbled while i was modding lmaooo

anyway not gonna pop or bubble, lemme get that out of the way

[top diff]
i find the entire intro drastically overspaced to be honest.
like its suuuuper calm stuff but theres really forced movement and high 1/1 spacing ;w;

like compare to the spacing used at 00:20:414 (1,2,3) - where theres drums and stuff. 00:05:135 (1,2,3,4,5,6) - stuff like this is actually much harder and more uncomfortable to play

basically pls nerf

00:42:058 (1) - not sure why you put a kickslider here but inserting them into streams like this makes the stream kinda uncomfortable if you dont put a jump to the next note. i thinkk just using circles for this entire thing makes more sense..

same thing for the next section. like your base spacing is just used for the entire thing, so its kinda lame imo. you could differentiate vocals a bit, like 01:04:658 (3,4,5) - 01:05:294 (5,6) - also ctrl g this

01:15:479 (3,4) - slider?

01:32:828 (6,7,8) - making these relate better would be nice. like a triangle pattern or making 6 7 parallel, or putting 9 in between 6 and 7 so the axis of reflection is clear.

01:37:443 (3,5) - the randomly tiny visual spacing like this looks weird..

01:46:992 (1) - 3 circles fits better imo

01:48:265 (5,6) - making 5 blanket 6 better would be nice too. you can just rotate 6 a bit to achieve this

01:53:676 (4,5,6) - visual spacing plz

02:57:973 (5) - wouldnt 2 circles fit better with your hitsounds?

03:45:082 (1) - having this start the pattern even though the vocal enters at03:45:400 (2) - doesn't make much sense ;w;

05:55:493 (1) - so this entire section is just going in a counterclockwise >.> can you try and vary it a bit

well, the rhythm is generally fine. but the use of constant high ds 1/1 seems kinda lame to me cuz u end up putting clicks on stuff and then not differentiating the parts where the vocals come in at all.

additionally, since the DS is so high, and the AR is as well, a lot of the slower parts look rather messy and not-patterned ._.

maybe its cuz i just dont like ds mapping style much tho /shrug

good luck
Topic Starter
Noffy

Naotoshi wrote:

oh wtf it got bubbled while i was modding lmaooo oops ;;

anyway not gonna pop or bubble, lemme get that out of the way ok

[top diff]
i find the entire intro drastically overspaced to be honest.
like its suuuuper calm stuff but theres really forced movement and high 1/1 spacing ;w;

like compare to the spacing used at 00:20:414 (1,2,3) - where theres drums and stuff. 00:05:135 (1,2,3,4,5,6) - stuff like this is actually much harder and more uncomfortable to play eehh? really? ;v; I feel the intro is already fairly calm to play and where the drums come in already more intense, in part thanks to the denser rhythms. so.. uhh, eh. I feel that this intro is one of the most energetic parts of the song besides the kiai, so I don't think it'd be fitting to map it as a calmer part.

basically pls nerf

00:42:058 (1) - not sure why you put a kickslider here but inserting them into streams like this makes the stream kinda uncomfortable if you dont put a jump to the next note. i thinkk just using circles for this entire thing makes more sense.. 00:42:217 - lacks the strong kick present at other red ticks, hence the slider. I added a smol jumpo. Now slider is seperate and special.

same thing for the next section. like your base spacing is just used for the entire thing, so its kinda lame imo. you could differentiate vocals a bit, like 01:04:658 (3,4,5) - 01:05:294 (5,6) - also ctrl g this no plans to change the spacing, ctrl+g'd that.

01:15:479 (3,4) - slider? slider'd

01:32:828 (6,7,8) - making these relate better would be nice. like a triangle pattern or making 6 7 parallel, or putting 9 in between 6 and 7 so the axis of reflection is clear. fixed position of 9 for reflectos, made small adjustments to pattern overall.

01:37:443 (3,5) - the randomly tiny visual spacing like this looks weird.. after great thought, adjusted this pattern to be similar to the likes of 02:23:596 (4,5,6,7,8) - .

01:46:992 (1) - 3 circles fits better imo Prefer the slider, it helps make it obvious everything is speeding up rather than there just being jumps or somesort.

01:48:265 (5,6) - making 5 blanket 6 better would be nice too. you can just rotate 6 a bit to achieve this well, like, I think making this blanket would mess with the current nice spiral movement the pattern currently has http://puu.sh/xyTAv/9a7198d564.jpg

01:53:676 (4,5,6) - visual spacing plz I think this set up is currently best for the pattern it is a part of, and increasing the spacing anymore would be detrimental to its appearance overall.

02:57:973 (5) - wouldnt 2 circles fit better with your hitsounds? ...fixed hitsound here and one other spot.

03:45:082 (1) - having this start the pattern even though the vocal enters at03:45:400 (2) - doesn't make much sense ;w; 03:45:082 - is o, following both itsumadem OOO and entering into OOOrewa.. adjusted + nc change

05:55:493 (1) - so this entire section is just going in a counterclockwise >.> can you try and vary it a bit I don't see the problem here, there's a lot of smaller twists around within this general ccw movement. Additionally, helps 06:15:919 - everything starting here to feel significantly different, as this has bigger and fairly frequent directional changes.

well, the rhythm is generally fine. but the use of constant high ds 1/1 seems kinda lame to me cuz u end up putting clicks on stuff and then not differentiating the parts where the vocals come in at all.

additionally, since the DS is so high, and the AR is as well, a lot of the slower parts look rather messy and not-patterned ._. if there's parts in particular of the slower sections with such a problem, i'll try to fix them if needed D:

maybe its cuz i just dont like ds mapping style much tho /shrug quite possibly, cause I feel the map is pretty .. uhh, what's the word.. oh yes, is very fully realized of what it's intended to be.

good luck thank u naotoshi
Arphimigon
Noffy pls I have no idea what the colours in your mod responses mean
Topic Starter
Noffy

Arphimigon wrote:

Noffy pls I have no idea what the colours in your mod responses mean
Red is NO
Orange is NO but open for debate (hence I may explain my general concepts so a compromise can be reached if needed)/ further suggestion / asking a question
Blue is YES

Maybe I should give up on having color with meaning and just have rainbow gradient mod replies instead..
Kurai
:D
Topic Starter
Noffy

Kurai wrote:

:D

😱
i changed cs nvm i changed it back
net change to actual map: 0


10/18 edit:
😱
and added a single tag
Arphimigon
C:
jonathanlfj
wait why is the bubble popped xD

07:18:046 - for the sb there is overlapping text here, is that a mistake or is there some intention for it?

Otherwise fix the sb get the rebubble and i can probably qualify this (no kd btw)
Topic Starter
Noffy

jonathanlfj wrote:

wait why is the bubble popped xD

07:18:046 - for the sb there is overlapping text here, is that a mistake or is there some intention for it?

Otherwise fix the sb get the rebubble and i can probably qualify this (no kd btw)

I self-popped to add a tag (if I didn't do it as soon as I noticed it was missing, I would've forgotten to add it) and wasn't sure if that needed a rebubble for that oxo
I'll go ask for rebubburu (*゚ー゚)ゞ

the sb text is pass/fail dependent.


so it only does the weird overlap in the editor, during gameplay the one that displays depends on how much health you have at the end :D
Kurai
rebubburu 8-)
Topic Starter
Noffy

Kurai wrote:

rebubburu 8-)

third time is the charm 💦 thank you again :D
jonathanlfj
that makes sense, never seen people use that feature tho so good for u for leveraging it :)
Topic Starter
Noffy

jonathanlfj wrote:

that makes sense, never seen people use that feature tho so good for u for leveraging it :)
Aa thank you so very much :)
I was checking the forum while waiting for the next panel at an anime convention, and this is a really nice surprise :D
Nao Tomori
something something unrankable diffnames btw ..
Topic Starter
Noffy

Naotoshi wrote:

something something unrankable diffnames btw ..

uhh..
oh snap?
I decided to take a break from my homework and get on for the rank and saw this uhhh..

if it was mentioned sooner i could've changed it
uh
i guess i can't now ;w;
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