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Mitsukiyo - Balloon Party Feat.namirin

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Topic Starter
timemon

bite you death wrote:

hello from my q

blatantly stealing shyotamaze's format


General
  1. maybe add an easy diff?

Insane
  1. 00:04:345 (6,1) - i dont hear a sound that warrants this jump it's quite strong
  2. 00:32:897 (2,3,4,5) - uncomfortable flow..?
  3. 00:50:483 (4) - this part is still slow yet its spaced like the upcoming jumps
  4. 01:13:655 (6,1) - you could space this like the next 2 objects
  5. 01:52:966 (2) - consider removing this, isnt following the same rhythm as the past objects (i know theres a sound here but still) eh the new sound is stronger and should be mapped
  6. 01:54:828 (3) - ctrl g to emphasize next slider a bit more?
  7. 03:20:483 (2,3) - easily misreadable as 1/2

eh couldnt find that many things, hope it helps

DendyMudak wrote:

Insane
00:01:966 (3,6) - blanket
00:07:655 (3,2) - stack?
00:08:897 (4,5,6) - spacing should be the same as here 00:02:276 (4,5,6) but its differentiated, why?
00:07:448 (1,2,3) - looks pretty hard for insane, maybe better to overlap them, this will easier to read it's fine
00:27:104 (7,8,9,10) - hard pattern for 4.2-star map, the difficulty here is that the jump been made to big, when their 00:26:897 (6,7) is much different, but (7) have stronger sound. Star rating is useless because of the BPM, this song can be 10* if you raise the BPM enough. For Insane a spaced triplet is not that difficult
00:27:517 (10,1) - (10) is stronger but spacing is small again
00:36:000 (1) - ^
01:00:414 (6,1) - here is good spacing
01:10:759 (1) - better to change the direction of the flow, the section is new the spacing is already big so I will leave it there
01:12:207 (7,1) - this visual flow is pretty much confusing, as the whole kiai using circular flow this part is spanning, it seems random for me tbh idek what to do anymore czu I mapped this awhile ago and my style is different now will see if ppl complain about this lo
01:17:793 (2,3) - the reason for breaking the flow here?

nice mapset
Thank you for modding! no texts = fixed
Metaku
NM from que

[Normal]

  1. 00:57:310 (6) - Maybe move this to white tick before to match your previous rhythm choices better?
  2. 01:00:414 (6) - I'd personally have it here 00:59:586 - instead as I feel it's more impactful note and have the break on 01:00:414 - instead
  3. 01:10:759 (1,2,3) - kinda feels weird imo after the heavy vocal focus on 01:07:448 (1,2,3,4,5) - maybe add a circle here 01:12:207 - or make 01:11:586 (2) - into a repeat?
  4. 01:59:379 (5,1) - Looks kinda edgy imo, maybe rearrange slightly to give them a bit more space
  5. 02:22:552 (5) - forgot a clap?
  6. 02:26:690 (6) - Maybe move back a tick since you were following vocals?
  7. 02:32:276 (5) - dunno feels really empty imo and would make sense to have circle here since you had on 02:31:448 (3) - too as well as here 02:37:448 (2,3,4,5,6) -
  8. 02:56:897 - Add circle here? would match better imo and would make the gap more readable since 3/2 might be a bit hard to read especially when they weren't really present earlier
[Hard]

  1. 00:49:862 (2,3) - I think a repeat slider could work better here to keep clicking focus on vocals
  2. 00:49:862 (2,3) - not perfectly stacked
  3. 01:02:069 (4,1) - ^
  4. 01:12:207 (5,1) - change order to slider into circle to keep matching the vocals?
  5. 02:37:655 (3,1) - Imperfect stack

[Insane]

  1. 00:32:483 (1) - kinda weird place to extends slider imo as it ignores downbeat and there's no real strong vocal here anyway so you could just 1/2 + circle or 1/1
  2. 00:41:586 (2) - wouldn't a 1/2 make more sense here as now it ends on nothing and skips a beat? (you do it later anyway 00:48:207 (2,2) - )
  3. 00:43:242 (2) - ^
  4. 00:54:207 (1,2) - imperfect stack
  5. 00:56:483 (2,4,5,1) - kinda awkward looking overlap imo
  6. 00:59:586 (3,4,5,6) - Kinda misleading spacing here as the spacing is about the same while one is 1/2 and other is 1/1 gap
  7. 01:31:242 (2,3) - ehh not really liking the extended slider here either, maybe 2 1/2 sliders or smtng?
Topic Starter
timemon

My Angel Mir wrote:

NM from que

[Normal]

  1. 00:57:310 (6) - Maybe move this to white tick before to match your previous rhythm choices better?
  2. 01:00:414 (6) - I'd personally have it here 00:59:586 - instead as I feel it's more impactful note and have the break on 01:00:414 - instead
  3. 01:10:759 (1,2,3) - kinda feels weird imo after the heavy vocal focus on 01:07:448 (1,2,3,4,5) - maybe add a circle here 01:12:207 - or make 01:11:586 (2) - into a repeat?
  4. 01:59:379 (5,1) - Looks kinda edgy imo, maybe rearrange slightly to give them a bit more space
  5. 02:22:552 (5) - forgot a clap?
  6. 02:26:690 (6) - Maybe move back a tick since you were following vocals?
  7. 02:32:276 (5) - dunno feels really empty imo and would make sense to have circle here since you had on 02:31:448 (3) - too as well as here 02:37:448 (2,3,4,5,6) -
  8. 02:56:897 - Add circle here? would match better imo and would make the gap more readable since 3/2 might be a bit hard to read especially when they weren't really present earlier
[Hard]

  1. 00:49:862 (2,3) - I think a repeat slider could work better here to keep clicking focus on vocals
  2. 00:49:862 (2,3) - not perfectly stacked
  3. 01:02:069 (4,1) - ^
  4. 01:12:207 (5,1) - change order to slider into circle to keep matching the vocals? used to be that way, but I believe the downbeat is stronger here so switching to emphasizing on the downbeat for a bit is better I think
  5. 02:37:655 (3,1) - Imperfect stack

[Insane]

  1. 00:32:483 (1) - kinda weird place to extends slider imo as it ignores downbeat and there's no real strong vocal here anyway so you could just 1/2 + circle or 1/1
  2. 00:41:586 (2) - wouldn't a 1/2 make more sense here as now it ends on nothing and skips a beat? (you do it later anyway 00:48:207 (2,2) - )
  3. 00:43:242 (2) - ^
  4. 00:54:207 (1,2) - imperfect stack
  5. 00:56:483 (2,4,5,1) - kinda awkward looking overlap imo
  6. 00:59:586 (3,4,5,6) - Kinda misleading spacing here as the spacing is about the same while one is 1/2 and other is 1/1 gap
  7. 01:31:242 (2,3) - ehh not really liking the extended slider here either, maybe 2 1/2 sliders or smtng?
Thank you for modding! no texts = fixed
Good mod, it's quite rare to get a mod like this. My map is significantly improved
Jemzuu
hello from Q

Insane
00:02:690 (6) - not perfectly blanked
00:08:897 (4,5,6) - idk i just dont think this kinda suits. i'd suggest something like this
00:09:931 (2) - adjust ds a bit to the lef
00:15:724 (4) - ^
00:17:379 (8) - mmayb give more space to this to emphasize the beat
00:26:897 (6) - NC here perhaps
00:31:035 (1,5) - fix overlap ples
00:31:655 (3) - isnt this should be a blanket for (1)?
00:34:966 (2,3,4,5) - overlap
00:36:414 (2,5) - ^
00:38:276 (2,1) - blank
00:40:138 (6) - NC
00:40:345 (2,1) - i'd overlap these two insted
00:40:552 (3,4,5,1) - blank these insted pls
00:53:379 (5) - NC
00:55:862 (1,3) - fix overlap
00:57:517 (1,2,3,4,5,6) - polish this pattern pls make it look like a perfect star like this
00:58:759 (7,4) - stack these after
01:00:207 (1,2) - move this to x124 y276 insted pls
01:13:448 (5,1) - overlap
01:19:862 (5) - NC
01:22:138 (1,3) - fix blank
01:24:000 (1,2) - too high imo place it at x63 y73 insted and stack 01:23:586 (5) - to sliderend
01:26:069 (2) - spacing is hugggee stack 01:25:655 (9) -
01:28:966 (1) - blank this with 01:27:931 (3) -
01:29:379 (2) - stack to 01:28:552 (4) -
01:42:000 (6,2) - overlap?
01:57:931 (3) - fix blank
02:07:655 (2) - adjust ds pls
02:16:345 (4,5) - ^
02:18:207 (3) - ^
02:19:448 (6) - NC
02:24:825 - ctrl g would fit here imo
02:32:690 (4) - NC
02:42:414 (3) - adjust ds a bit to the lef
03:12:414 (5) - NC
03:21:104 (4,5) - overlap?
03:22:966 (1,3) - ^
03:48:414 (2) - ds

GL
Shunao
Heyo~

M4M from my Q


  • General
  1. Remove Widescreen support in all diffs
  • Normal
  1. 00:54:828 (2,4) - this overlap doesn't look attractive tbh
  2. 01:01:448 (3,4) - blanket?
  3. 01:18:000 - you should map this sound imo it is strong and it's sound good when it is mapped
  4. 01:19:448 - map this sound, i don't understand why you prefer mapped vocals tbh 01:19:655 (5) , it's should be better if u emphasize this sound :/ 01:19:448
  5. 01:51:724 (4,5) - imperfect blanket
  6. 02:27:931 - no sound, overmapped..
  • Hard
  1. 00:55:655 (4,2) - stack them?
  2. 01:50:897 (2,3,4) - need jump like you did at 01:51:724 (5,6,1)
  3. 01:52:552 (2,3,4,1) - ^
  • Insane
  1. 01:17:793 (2) - you jump a sound on the red tick, so i suggest to put a 1/2 slider + 1 circle imo
  2. 00:20:897 - add note
  3. 01:52:966 (1,2) - 1/2 slider is better at this moment because there are no reason to make a jump between these circle and here 01:53:173 - there is no important sound tbh
  4. 01:55:242 (1,2) - make them similar imo
  5. 02:33:517 (1,2,3,1,2,3,4,5) - this rhythm is better imo https://puu.sh/xq1ri/8779dd5a32.png
  6. 02:39:724 (4,2) - avoid this overlap
  7. 02:57:104 (2) - you jump a sound on the red tick, so i suggest to put a 1/2 slider + 1 circle imo
  8. 03:17:586 (5,1) - they are not really stack
  9. 03:34:552 (6) - nc for consistence 01:13:862 (1,2,3,4,1,2,3,4) - even if this not the same density it's should be better i think
gl!~
Topic Starter
timemon

AJamez wrote:

hello from Q

Insane
00:02:690 (6) - not perfectly blanked
00:08:897 (4,5,6) - idk i just dont think this kinda suits. i'd suggest something like this
00:09:931 (2) - adjust ds a bit to the lef
00:15:724 (4) - ^
00:17:379 (8) - mmayb give more space to this to emphasize the beat
00:26:897 (6) - NC here perhaps
00:31:035 (1,5) - fix overlap ples
00:31:655 (3) - isnt this should be a blanket for (1)?
00:34:966 (2,3,4,5) - overlap
00:36:414 (2,5) - ^
00:38:276 (2,1) - blank
00:40:138 (6) - NC
00:40:345 (2,1) - i'd overlap these two insted
00:40:552 (3,4,5,1) - blank these insted pls
00:53:379 (5) - NC
00:55:862 (1,3) - fix overlap
00:57:517 (1,2,3,4,5,6) - polish this pattern pls make it look like a perfect star like this
00:58:759 (7,4) - stack these after
01:00:207 (1,2) - move this to x124 y276 insted pls
01:13:448 (5,1) - overlap
01:19:862 (5) - NC
01:22:138 (1,3) - fix blank
01:24:000 (1,2) - too high imo place it at x63 y73 insted and stack 01:23:586 (5) - to sliderend
01:26:069 (2) - spacing is hugggee stack 01:25:655 (9) -
01:28:966 (1) - blank this with 01:27:931 (3) -
01:29:379 (2) - stack to 01:28:552 (4) -
01:42:000 (6,2) - overlap?
01:57:931 (3) - fix blank
02:07:655 (2) - adjust ds pls
02:16:345 (4,5) - ^
02:18:207 (3) - ^
02:19:448 (6) - NC
02:24:825 - ctrl g would fit here imo
02:32:690 (4) - NC
02:42:414 (3) - adjust ds a bit to the lef
03:12:414 (5) - NC
03:21:104 (4,5) - overlap?
03:22:966 (1,3) - ^
03:48:414 (2) - ds

GL Thank you for modding
I have fixed some of the blanket/stack issues. Some of the points you gave me were left out because I have already fixed some of them myself or they were changed later by me.

I'm not documenting the change. (You didn't tell me why I should change something, so I didn't tell you why I didn't change something.) You can cross-reference them, or if you think any suggestions that I rejected need answers from me, you can pm me or post here.
Chihara Minori
actually I like normal and hard just like that
maybe just adjust some angle slider at some points. because it really felt when in play.
light some angle both in normal and hard

no kds except you think that I actually deserve one
Topic Starter
timemon

Time Capsule wrote:

some suggestion

last one
00:09:517 - continuing the circular flow actually a good option here, more like this https://gyazo.com/4c167220f170628e9e583a6b28235bf2 yup (6) stacked on (1) tail Doing that will make it play worse
00:13:242 (3,4) - maybe around x432 y332 and 00:13:552 (5) - to x326 y98, if you do so (1) become a weak emphiser at that point so ctrl+g for it relocated elsewhere
00:32:897 (2,3) - why not just ctrl+g it? i mean it does emph better. btw 00:33:104 - its a bit miss stack
00:35:586 (4,5) - ^
01:23:793 (6) - try around x274 y136, the current one a bit sharp
01:29:379 (2,3) - another ctrl+g, i rlly reccomend this one actually I think it's fine
02:08:069 (3,4) - i know its not relevant to just spam nazis the ctrl+g mod, but i cant ressist it. so many miss jump potential =w=
03:41:793 (2) - why it cant be at right corner or smth that not stacked

no kds Thank you for modding no texts = fixed
why no kudosu tho
Cerulean Veyron
y

[- - Normal - -]
  1. 00:37:242 (6,1) - 00:42:621 (4,6) - 00:54:828 (2,4) - To be honest, I'll be quite optimistic here. These softs of overlaps in the easiest difficulty in the mapset, is technically not beginner-friendly in my perspective. Even though it's a normal difficulty, at least most patterns should be completely clear regarding that the slider tails covers merely the majority of the slider borders of another. Couldn't tell anything more about it, it's just unfitting for this kind of difficulty level. I can see that you consistently use them further more, so it seems this issue applies to them as well.
  2. 01:44:276 (2) - This slider on the bottom is closely to being offscreen, not actually touched the edge of the grid screen yet but it's really close to it. So for thesake of it's visibility, you might wanna move it just a little bit higher to avoid such issues like this.
  3. 02:09:724 (5,6) - In this only verse over this section, the two stacked circles are the only objects that's being a little inconsistent with the previous similar verse of the song track. You've used a slider + circle for some parts like this in order to follow the vocals correctly, e.g. 00:30:000 (5,6) - , but this one is totally different while it's based on rhythm composition. I don't really mind you making it consistent again here, but what I would like to see is creating something different around this part to make it a little more interesting. Either you can try some easier rhythm like this one, or that (repeat arrow removes on slider (4) and redone the next few notes). Any other way is also okay as long as this applies and follows the vocals accurately.
  4. 03:52:345 (3,1) - I thought this kind of distance spacing is some random jump, but actually is spaced a little further than the spacing you used over the whole difficulty as default. You might wanna take a look at this.

[- - Hard - -]
  1. - Circle size 3.5 maybe? In my point of view, the balance between difficulties with the current circle size is probably odd by the looks of it. But it's up to you anyways.
  2. 00:06:207 (1,1,1,1) - Well, what's with all of those overdone new combos? Presumingly they're in the same jump pattern, and colorhaxed as well. I might suggest removing the mid new combos though. It's just seems quite disturbing, especially if the difficulty has it's HP drain rate that low.
  3. 01:16:345 (3,4,1) - The intensity you've set here is literally the opposite. The spacing between slider (3) and (4) is pretty much considerable compared to (4) and (1) which is the next track of the section. I don't know if this is supposed to be your casual concept of mapping low spacing on downbeats and higher on upbeats. I'm not gonna get into this deeper though, it only depends on how dense the song track is, but oh well.
  4. 02:26:069 - So, you started to completely mainstream the vocals here, I can see that. But unlike the next verse on 02:33:517 -, this section is the only strong beat that has been covered by one regular slider. You've been landing hits with slider tails and circles with these kinds of sounds previously, so why skipping this one out?

[- - Insane - -]
  1. 00:28:138 (2,3) - 01:57:517 (2,3) - I guess you don't necessarily need to stack on some parts where there are supposed to be a lot of motions than staying in one place. So probably unstack these two notes and more the circle somewhere else just a bit further. Not suggesting to do a jump though... but if that's what you want, I'm okay with more jumps.
  2. 00:59:586 (3,4,1,2,1) - Okay, so there's some kind of odd visual aspect on this pattern here. The rhythm composition seems alright, but the patterning and placement of the notes seems to be seriously uneven. It's noticeable that the two parts, 00:59:586 (3,4) - & 01:00:414 (2,1) - , but with the rhythm-wise blank in between the two notes on 00:59:793 (4,1) - may get some players into confusion right at this point. Either they'll think it's another jump like the previous, which they'll likely get a 50 or a miss of a chance. So to solve this one, try to differ the placements of the circles and flow rather than focusing too heavily on pattern shape, because this really is kinda confusing.
  3. 02:07:035 (1) - Alright, in the middle of this slider, there is a vocal that literally landed here on 02:07:242 -. Skipping that potent beat makes this part sounds really missed out many things. Either shorten the slider length to 1/2 and add a circle next to it, or vise versa.
  4. 02:49:035 (3,4) - 02:50:069 (1,2) - There's some odd consistency between these two 1/4 notes, especially distance spacing and visuals. The first part is completely spaced out big despite the 1/4 snapping, and the second probably shrinked. As so, the emphasis is as well odd over this part, so I might recommend lowering the spacing on the first part 02:49:035 (3,4) - to keep up the note density and balance the consistency with the rest of the 1/4 notes and maybe some streams.
  5. 03:39:724 (1,2) - Ehh, the jump on this part is one of the biggest as far as I see. Well, you actually haven't done this at some previous parts, you might wanna change this to prevent spiking in the difficulty's note density. You could at least try manually-stacking slider (2) on 03:40:966 (5) - for a better performance in movement. It might appear something like some circular flow but this is what I tried, but if you want to alter a way than this, it's alright.

structure is rlely niceu
deecnt map
Topic Starter
timemon

Cerulean Veyron wrote:

y

[- - Normal - -]
  1. 00:37:242 (6,1) - 00:42:621 (4,6) - 00:54:828 (2,4) - To be honest, I'll be quite optimistic here. These softs of overlaps in the easiest difficulty in the mapset, is technically not beginner-friendly in my perspective. Even though it's a normal difficulty, at least most patterns should be completely clear regarding that the slider tails covers merely the majority of the slider borders of another. Couldn't tell anything more about it, it's just unfitting for this kind of difficulty level. I can see that you consistently use them further more, so it seems this issue applies to them as well. Partial overlap is ok,
    as long as it doesn't block the view of reverse arrow. At least to me
  2. 01:44:276 (2) - This slider on the bottom is closely to being offscreen, not actually touched the edge of the grid screen yet but it's really close to it. So for thesake of it's visibility, you might wanna move it just a little bit higher to avoid such issues like this.
  3. 02:09:724 (5,6) - In this only verse over this section, the two stacked circles are the only objects that's being a little inconsistent with the previous similar verse of the song track. You've used a slider + circle for some parts like this in order to follow the vocals correctly, e.g. 00:30:000 (5,6) - , but this one is totally different while it's based on rhythm composition. I don't really mind you making it consistent again here, but what I would like to see is creating something different around this part to make it a little more interesting. Either you can try some easier rhythm like this one, or that (repeat arrow removes on slider (4) and redone the next few notes). Any other way is also okay as long as this applies and follows the vocals accurately.
  4. 03:52:345 (3,1) - I thought this kind of distance spacing is some random jump, but actually is spaced a little further than the spacing you used over the whole difficulty as default. You might wanna take a look at this.

[- - Hard - -]
  1. - Circle size 3.5 maybe? In my point of view, the balance between difficulties with the current circle size is probably odd by the looks of it. But it's up to you anyways. This might cause pixel overlap, so I will pass that
  2. 00:06:207 (1,1,1,1) - Well, what's with all of those overdone new combos? Presumingly they're in the same jump pattern, and colorhaxed as well. I might suggest removing the mid new combos though. It's just seems quite disturbing, especially if the difficulty has it's HP drain rate that low. reduced by 1 NC, but I still like the rainbow stuff
  3. 01:16:345 (3,4,1) - The intensity you've set here is literally the opposite. The spacing between slider (3) and (4) is pretty much considerable compared to (4) and (1) which is the next track of the section. I don't know if this is supposed to be your casual concept of mapping low spacing on downbeats and higher on upbeats. I'm not gonna get into this deeper though, it only depends on how dense the song track is, but oh well.
  4. 02:26:069 - So, you started to completely mainstream the vocals here, I can see that. But unlike the next verse on 02:33:517 -, this section is the only strong beat that has been covered by one regular slider. You've been landing hits with slider tails and circles with these kinds of sounds previously, so why skipping this one out?

[- - Insane - -]
  1. 00:28:138 (2,3) - 01:57:517 (2,3) - I guess you don't necessarily need to stack on some parts where there are supposed to be a lot of motions than staying in one place. So probably unstack these two notes and more the circle somewhere else just a bit further. Not suggesting to do a jump though... but if that's what you want, I'm okay with more jumps. I added them as some variety, but reduced the stacked 1/2 a bit
  2. 00:59:586 (3,4,1,2,1) - Okay, so there's some kind of odd visual aspect on this pattern here. The rhythm composition seems alright, but the patterning and placement of the notes seems to be seriously uneven. It's noticeable that the two parts, 00:59:586 (3,4) - & 01:00:414 (2,1) - , but with the rhythm-wise blank in between the two notes on 00:59:793 (4,1) - may get some players into confusion right at this point. Either they'll think it's another jump like the previous, which they'll likely get a 50 or a miss of a chance. So to solve this one, try to differ the placements of the circles and flow rather than focusing too heavily on pattern shape, because this really is kinda confusing.
  3. 02:07:035 (1) - Alright, in the middle of this slider, there is a vocal that literally landed here on 02:07:242 -. Skipping that potent beat makes this part sounds really missed out many things. Either shorten the slider length to 1/2 and add a circle next to it, or vise versa.
  4. 02:49:035 (3,4) - 02:50:069 (1,2) - There's some odd consistency between these two 1/4 notes, especially distance spacing and visuals. The first part is completely spaced out big despite the 1/4 snapping, and the second probably shrinked. As so, the emphasis is as well odd over this part, so I might recommend lowering the spacing on the first part 02:49:035 (3,4) - to keep up the note density and balance the consistency with the rest of the 1/4 notes and maybe some streams.
  5. 03:39:724 (1,2) - Ehh, the jump on this part is one of the biggest as far as I see. Well, you actually haven't done this at some previous parts, you might wanna change this to prevent spiking in the difficulty's note density. You could at least try manually-stacking slider (2) on 03:40:966 (5) - for a better performance in movement. It might appear something like some circular flow but this is what I tried, but if you want to alter a way than this, it's alright.

structure is rlely niceu
deecnt map Thank you for modding no texts = fixed
Shunao
ok mod is here on the top~
Maxylan
NM From my "Modding Madness!" queue!
Overall a very clean difficulty, not much else to say really ^^ think about some minor things such as overlaps and time gaps when stacking to make readability easier and visual appeal tenfold better :)
[]

Insane
00:03:517 (4,5,6,7) - These being identical dispite the time gap always made me press early, it's hard to read and it's a combo breaking machine, for different rhytms you should make these less simular to each other so player easily make the time gap destinction without having to follow approach circles toomuch.
00:05:793 (6,7) - Angle here should be sharper to avoid overlap with 00:06:000 (7,1) - and also better lead into the slider here 00:06:207 (1) -
00:10:759 (6,1) - Never use 3/4 time gaps, especially not if you're just going to stack the circle on top of the slider head like you did on every single other 1/4 and 1/2 beatgaps. Once again add some distinction regardless.
00:55:862 (1,2) - This could flow better, also it's even though the lyrics are different the sound is essentiall the same as 00:54:207 (1,2) - yet it's quite a big difference in the pattern of the sliders
00:57:517 (1) - This should be separated from the stream and have some distance to it, because it's such an inheritally strong sound just adding a new combo doesn't feel impactful enough. Or ou could also just change it up to a slider or something.
01:15:310 (4,1) - This could flow better
01:16:759 (4,2) - A little unimportant overlap
I absolutely LOVE this rhythm choice 01:32:069 (1,2,3,1,2,3) !!! <3
02:26:276 (4,1) - I would stack this instead
02:36:828 (1,2,6,1) - Two changes of flow?
03:11:379 (4,1) - Once again add some destinction indiciating the time gap compared to all other stacks.
[]
Topic Starter
timemon

ShogunMoon wrote:

Heyo~

M4M from my Q


  • General
  1. Remove Widescreen support in all diffs
  • Normal
  1. 00:54:828 (2,4) - this overlap doesn't look attractive tbh
  2. 01:01:448 (3,4) - blanket?
  3. 01:18:000 - you should map this sound imo it is strong and it's sound good when it is mapped Not possible on this difficulty
  4. 01:19:448 - map this sound, i don't understand why you prefer mapped vocals tbh 01:19:655 (5) , it's should be better if u emphasize this sound :/ 01:19:448
  5. 01:51:724 (4,5) - imperfect blanket
  6. 02:27:931 - no sound, overmapped..
  • Hard
  1. 00:55:655 (4,2) - stack them?
  2. 01:50:897 (2,3,4) - need jump like you did at 01:51:724 (5,6,1) They're different v
  3. 01:52:552 (2,3,4,1) - ^
  • Insane
  1. 01:17:793 (2) - you jump a sound on the red tick, so i suggest to put a 1/2 slider + 1 circle imo The map is cooling down here
  2. 00:20:897 - add note nope
  3. 01:52:966 (1,2) - 1/2 slider is better at this moment because there are no reason to make a jump between these circle and here 01:53:173 - there is no important sound tbh it's a snare drum, how is it not important
  4. 01:55:242 (1,2) - make them similar imo well they're the same slider flipped
  5. 02:33:517 (1,2,3,1,2,3,4,5) - this rhythm is better imo https://puu.sh/xq1ri/8779dd5a32.png what is even that rhythm lol I hear no streams
  6. 02:39:724 (4,2) - avoid this overlap
  7. 02:57:104 (2) - you jump a sound on the red tick, so i suggest to put a 1/2 slider + 1 circle imo same
  8. 03:17:586 (5,1) - they are not really stack
  9. 03:34:552 (6) - nc for consistence 01:13:862 (1,2,3,4,1,2,3,4) - even if this not the same density it's should be better i think
gl!~

Thank you for modding, I will return your M4M soon

Maxylan wrote:

NM From my "Modding Madness!" queue!
Overall a very clean difficulty, not much else to say really ^^ think about some minor things such as overlaps and time gaps when stacking to make readability easier and visual appeal tenfold better :)
[]

Insane
00:03:517 (4,5,6,7) - These being identical dispite the time gap always made me press early, it's hard to read and it's a combo breaking machine, for different rhytms you should make these less simular to each other so player easily make the time gap destinction without having to follow approach circles toomuch.
00:05:793 (6,7) - Angle here should be sharper to avoid overlap with 00:06:000 (7,1) - and also better lead into the slider here 00:06:207 (1) -
00:10:759 (6,1) - Never use 3/4 time gaps, especially not if you're just going to stack the circle on top of the slider head like you did on every single other 1/4 and 1/2 beatgaps. Once again add some distinction regardless. the song stops, so does the movement
00:55:862 (1,2) - This could flow better, also it's even though the lyrics are different the sound is essentiall the same as 00:54:207 (1,2) - yet it's quite a big difference in the pattern of the sliders looks fine to me
00:57:517 (1) - This should be separated from the stream and have some distance to it, because it's such an inheritally strong sound just adding a new combo doesn't feel impactful enough. Or ou could also just change it up to a slider or something. eh you can see the 2 circles before the cymbal as something to emphasize it more
01:15:310 (4,1) - This could flow better it's fine
01:16:759 (4,2) - A little unimportant overlap
I absolutely LOVE this rhythm choice 01:32:069 (1,2,3,1,2,3) !!! <3
02:26:276 (4,1) - I would stack this instead spacing emphasis
02:36:828 (1,2,6,1) - Two changes of flow?
03:11:379 (4,1) - Once again add some destinction indiciating the time gap compared to all other stacks. stacking it is actually a way of differentiating 1/1 rhythms, commonly used as well

Thank you for modding
[]
Seijiro
yo

OD settings for Normal and Hard are a bit high, although I agree the song is relatively easy so they shouldn't have many troubles.
I would still suggest OD4 and OD6

Insane:
  1. 00:28:345 (3,4,5,1) - I see this part having smaller spacing than the rest of the objects. Intentional?
    For sure 5-1 would fit with a slightly bigger jump, the rest could be left as is but consistency could be better (I took 00:31:448 (2,3,4,5,1,2,3) - for comparison)
  2. 00:52:759 (1,2,3,4,5,6,7,8,9) - on a similar note, this part feels a bit too spaced compared to the song. Maybe decrease it's DS since it is calmer than 00:50:897 (1,2,3,4,1,2,3) - ?
  3. 01:10:759 (1) - noticed now and it's not the only one, but silencing the end would be better for those who play with ping pong sounds and actually hear the tail as strong as the head of the next slider
  4. 01:18:621 (4) - a jump on this would feel better since there is a spike in the song (vocals mainly). x264 y104?
  5. 01:27:724 (2) - again sudden smaller spacing. Move to x494 y152 to even that out? Basically, consistency with the rest around it
  6. 01:32:897 (1,2,3) - calmer part, so a smaller jump would feel better imo. This one is bigger than 01:32:483 (2,3) - , but we can probably agree the song is not as intense anymore
  7. 02:10:759 (2,3,4,1) - this part felt a bit strange since you started doing jumps in the opposite way as 02:09:310 (3,4,5,1) - .
    What I mean is that the jumps (02:10:759 (2,3) - 02:11:586 (4,1) - ) are completely opposite to the slider's body. This feels strange because you have 02:09:310 (3,4,5,1) - the other way around and not because the pattern it self is strange. Maybe try to use the same type of emphasis on those heads too?
  8. 02:32:069 (1,2,3,4,5,6,7,8) - similar to the one I pointed out before: it probably needs less spacing seeing this part of the song is slightly calmer now
  9. 03:13:655 (2,3) - this is probably one of the few, if not the only one, slider tail that doesn't need silencing since it's indeed a beat in the song
  10. 03:39:724 - well, you did place the kiai fountain, but left the rest without kiai so I wonder why. This part feels rather similar to the other kiai times imo and you should leave it as a kiai
  11. 03:44:586 (8) - not sure I can refer to any other patterns, but the triplet doesn't seem that strong there. Vocals play at 1/2 or slower, bass and drums also play at 1/2 so I can't really hear the 1/4 in all that :roll:
Hard:
  1. 00:26:069 (4,1) - that slider tail on a white tick is kinda poor in rhythm imo. What about a reverse slider instead of these? It shouldn't be too much work to move things a bit around I think
  2. 00:49:862 (2,3) - I believe this flow is not so intuitive here. I mean, as a higher rank player I can read that, but you're forcing a rather weak beat into a really stressful situation there, which might not be well received for this diff's audience.
    The song picks up pace from the next combo so you should rather do a jump on that instead of here, which is kinda calm
  3. 00:52:759 (1,2,3,4,5,6,7) - well, ok to increasing a bit spacing, but seems a bit too much like this xD It's that section I pointed out on top diff too, which needs a slightly less spacing due to instruments fading away a bit more.
    I mean, look, you have smaller spacing on 00:58:138 (2,3,4,5) - which is technically more intense than that part lol
  4. 01:03:931 (3) - well, the jump is fine there, but having it x2.80 is kinda big. I tend to stick with at mx x2.0 for jumps on these diffs since they would resemble too much the jumps we see on the Insane diffs otherwise, don't you think the same? :roll:
    It's also to create a bit of contrast with 01:05:379 (4,1) - . This second one is indeed strong, but it is also stronger than 01:03:517 (2,3) - , so a slightly lower spacing on this last one would do the trick
  5. 01:54:414 (2,3) - circle + slider is better (aka, ctrl G on rhythm), since there is a long note on the white tick there that the slider would follow better imo
  6. 02:00:207 (5) - if you delete this note, 02:00:000 (4) - will gain more importance and it will express better that instrument on which it falls
  7. 02:02:276 (1) - if it was on vocals, 2 circles would fit better I think
  8. 02:06:828 (4) - well, it would be cool to delete this mostly to give a break. Not sure you noticed, but even if we are outside kiai times you are doing some pretty long chains of 1/2 objects. Having some seldom 1/1 break helps give the player a bit of air and also helps defining your rhythms better
  9. 02:52:966 (3,1) - kinda confusing if you ask me :/ Reading-wise this can be interpreted as a circle stacked on a slider head, but that is not the case. I would rather ctrl G 02:53:173 (1) - , it would also be better for 02:53:793 (2,3) - consistency
  10. 03:19:655 (5,1) - this is not really a suggestion, but more of a clarification: I generally try to avoid these jumps since they are hard due to stress and not due to actual song difficulty. The jump is big and the slider is pointing in an almost opposing direction of the jump, which makes the jump kinda strange.
    If the slider is more on the same direction of the jump, the jump will also feel stronger in general.
  11. 03:23:379 (1,2) - wow, that's some big spacing too. Ctrl G on 2?
Normal:
  1. the intro is kinda intense right off the bat, but I guess there isn't much we can do there... it would still be cool if you could find some rhythm which require less cluster on the screen if you can
  2. 00:44:069 (6,1) - it is a guideline to follow the Easy's characteristics if the Normal is the lowest diff in the set. This includes the use of stacks, which are not so welcomed. I'm personally in a tight spot for saying this, but you should either get rid of the stacks or make an Easy which doesn't use them to equilibrate that :/
  3. 01:19:655 (5,6,1) - in general I am not a fan of clustered parts either. They just... don't look that clean to me :/ (they could also potentially mislead players, idk)
  4. 03:40:552 (2,3) - for example take this: I believe it is kinda unituitive to have a jump upward and the next object going downwards like that but it might be just me
~
Underforest
late m4m return

i've searched so hard for issues in the map but it seems i couldn't find one or some of them I found were similar with sergio (above)
map is cool, as well as song it is

gl~
Topic Starter
timemon

MrSergio wrote:

yo

OD settings for Normal and Hard are a bit high, although I agree the song is relatively easy so they shouldn't have many troubles.
I would still suggest OD4 and OD6

Insane:
  1. 00:28:345 (3,4,5,1) - I see this part having smaller spacing than the rest of the objects. Intentional?
    For sure 5-1 would fit with a slightly bigger jump, the rest could be left as is but consistency could be better (I took 00:31:448 (2,3,4,5,1,2,3) - for comparison) moved them a way a bit and made it look more consistent in spacing
  2. 00:52:759 (1,2,3,4,5,6,7,8,9) - on a similar note, this part feels a bit too spaced compared to the song. Maybe decrease it's DS since it is calmer than 00:50:897 (1,2,3,4,1,2,3) - ? reduced spacing by 10%
  3. 01:10:759 (1) - noticed now and it's not the only one, but silencing the end would be better for those who play with ping pong sounds and actually hear the tail as strong as the head of the next slider I will go on the map and apply these later, it's 5% vol right?
  4. 01:18:621 (4) - a jump on this would feel better since there is a spike in the song (vocals mainly). x264 y104? sure
  5. 01:27:724 (2) - again sudden smaller spacing. Move to x494 y152 to even that out? Basically, consistency with the rest around it k
  6. 01:32:897 (1,2,3) - calmer part, so a smaller jump would feel better imo. This one is bigger than 01:32:483 (2,3) - , but we can probably agree the song is not as intense anymore yeah
  7. 02:10:759 (2,3,4,1) - this part felt a bit strange since you started doing jumps in the opposite way as 02:09:310 (3,4,5,1) - .
    What I mean is that the jumps (02:10:759 (2,3) - 02:11:586 (4,1) - ) are completely opposite to the slider's body. This feels strange because you have 02:09:310 (3,4,5,1) - the other way around and not because the pattern it self is strange. Maybe try to use the same type of emphasis on those heads too? Too complicated for me to understand lol, but I remapped the pattern a bit. Idk if it will fix the issue
  8. 02:32:069 (1,2,3,4,5,6,7,8) - similar to the one I pointed out before: it probably needs less spacing seeing this part of the song is slightly calmer now reduced by 15%
  9. 03:13:655 (2,3) - this is probably one of the few, if not the only one, slider tail that doesn't need silencing since it's indeed a beat in the song I will make sure to leave that out
  10. 03:39:724 - well, you did place the kiai fountain, but left the rest without kiai so I wonder why. This part feels rather similar to the other kiai times imo and you should leave it as a kiai I think it's less intense than other kiai, and I don't think it deserves the same treatment as other kiais
  11. 03:44:586 (8) - not sure I can refer to any other patterns, but the triplet doesn't seem that strong there. Vocals play at 1/2 or slower, bass and drums also play at 1/2 so I can't really hear the 1/4 in all that :roll: remapped the pattern a bit
Hard:
  1. 00:26:069 (4,1) - that slider tail on a white tick is kinda poor in rhythm imo. What about a reverse slider instead of these? It shouldn't be too much work to move things a bit around I think yeah rearranged stuff a bit
  2. 00:49:862 (2,3) - I believe this flow is not so intuitive here. I mean, as a higher rank player I can read that , but you're forcing a rather weak beat into a really stressful situation there, which might not be well received for this diff's audience.
    The song picks up pace from the next combo so you should rather do a jump on that instead of here, which is kinda calm ctrl+G this, should be easier now
  3. 00:52:759 (1,2,3,4,5,6,7) - well, ok to increasing a bit spacing, but seems a bit too much like this xD It's that section I pointed out on top diff too, which needs a slightly less spacing due to instruments fading away a bit more.
    I mean, look, you have smaller spacing on 00:58:138 (2,3,4,5) - which is technically more intense than that part lol reduced the spacing
  4. 01:03:931 (3) - well, the jump is fine there, but having it x2.80 is kinda big. I tend to stick with at mx x2.0 for jumps on these diffs since they would resemble too much the jumps we see on the Insane diffs otherwise, don't you think the same? :roll:
    It's also to create a bit of contrast with 01:05:379 (4,1) - . This second one is indeed strong, but it is also stronger than 01:03:517 (2,3) - , so a slightly lower spacing on this last one would do the trick reduced to 2x
  5. 01:54:414 (2,3) - circle + slider is better (aka, ctrl G on rhythm), since there is a long note on the white tick there that the slider would follow better imo sure
  6. 02:00:207 (5) - if you delete this note, 02:00:000 (4) - will gain more importance and it will express better that instrument on which it falls ok
  7. 02:02:276 (1) - if it was on vocals, 2 circles would fit better I think right
  8. 02:06:828 (4) - well, it would be cool to delete this mostly to give a break. Not sure you noticed, but even if we are outside kiai times you are doing some pretty long chains of 1/2 objects. Having some seldom 1/1 break helps give the player a bit of air and also helps defining your rhythms better alright
  9. 02:52:966 (3,1) - kinda confusing if you ask me :/ Reading-wise this can be interpreted as a circle stacked on a slider head, but that is not the case. I would rather ctrl G 02:53:173 (1) - , it would also be better for 02:53:793 (2,3) - consistency done
  10. 03:19:655 (5,1) - this is not really a suggestion, but more of a clarification: I generally try to avoid these jumps since they are hard due to stress and not due to actual song difficulty. The jump is big and the slider is pointing in an almost opposing direction of the jump, which makes the jump kinda strange.
    If the slider is more on the same direction of the jump, the jump will also feel stronger in general. this one looks pretty cool to me
  11. 03:23:379 (1,2) - wow, that's some big spacing too. Ctrl G on 2? ok
Normal:
  1. the intro is kinda intense right off the bat, but I guess there isn't much we can do there... it would still be cool if you could find some rhythm which require less cluster on the screen if you can It's very tough to find an easier rhythm choice than this :(
  2. 00:44:069 (6,1) - it is a guideline to follow the Easy's characteristics if the Normal is the lowest diff in the set. This includes the use of stacks, which are not so welcomed. I'm personally in a tight spot for saying this, but you should either get rid of the stacks or make an Easy which doesn't use them to equilibrate that :/ I actually asked a few BNs before this. They seem to be okay with stacks and stuff. This is how I learn to map Normal, and I actually like doing stacks. Honestly, making Easy is boring and I try my best to make my Normal follow the music. However, I can come up with a compromise. I will completely get rid of non-stack consecutive 1/2 notes, and no 1/2 circles stack on top of each other as well. Every stack will be 1/2 circle and a slider.
  3. 01:19:655 (5,6,1) - in general I am not a fan of clustered parts either. They just... don't look that clean to me :/ (they could also potentially mislead players, idk) I moved it up and it should look less clustered
  4. 03:40:552 (2,3) - for example take this: I believe it is kinda unituitive to have a jump upward and the next object going downwards like that but it might be just me this looks cool to me
~ Thank you for modding! I will apply the silencing sliderends later
Seijiro
ye, silenced = 5% in volume
Mir
helelelo

[Insane]
- 00:02:897 (1,2) - Quite high spacing here especially since you use circles instead of a slider like 00:01:242 (1) - 00:04:552 (1). Proposal: Change to slider to be consistent with the rest?
- 00:31:035 (1,3) - Not sure about this overlap since I don't really see any others like this, probably would be best just to remove it?
- 00:45:724 (6,1,2) - Expected you to continue following vocals but you started following the dun dun in the back. Especially weird since you didn't follow it at 00:44:276 (1,2). Proposal: Delete the reverse and use a rhythm similar to this: https://i.imgur.com/EZJmbsZ.png
- 01:13:862 (1,3) - Try: https://i.imgur.com/WgVTOPU.png the difference is 3 is slightly more open to pseudo-blanket 1. // 02:48:207 (1,3) -
- 01:20:690 (1,2) - Unusual visual flow, wasn't done elsewhere, probably shouldn't be done here too to keep consistency in design. Try: https://i.imgur.com/PInitoh.png
- 01:22:966 (3) - Ctrl+g would flow a bit more comfortably I think.
- 01:32:069 (1,2) - 01:32:897 (1,2) - Spacing here isn't the same as spacing at 01:24:000 (1,2). Proposal: Lower spacing of 01:32:069 (1,2) - to match the rest?
- 01:55:242 (1,2) - 2 looks a bit out of place, try: https://i.imgur.com/n5bkReo.png how about stacking 1 and 01:56:069 (3) -
- 02:13:655 (1) - https://i.imgur.com/UewfPFH.png
- 02:24:207 (2,3,4,1,2,3) - Inconsistent with 00:45:724 (6,1,2) - now, maybe make consistent?
- 02:30:207 (1) - Could have more emphasis, probably like: https://i.imgur.com/VzfaRsX.jpg // 02:31:655 (3) - 02:32:483 (3) - Similarly, these could need more emphasis.
- 02:36:828 (1,2) - Would make more sense to have smaller extended slider spacing outside of kiais and spaced extended slider spacing in the kiai. If you agree with this, go through the map and adjust them all to fit.
- 02:39:724 (4,1) - Less emphasis than 02:40:552 (2,3) - yet 02:39:724 (4,1) - is weaker? 02:40:759 (3) - Ctrl+G this?
- 02:43:655 (1,2,1,2,1,2,1) - It wouldn't be an anime map without 1>2 jumps. Musically it sounds like https://i.imgur.com/bmeoR0q.png to me personally, though.
- 02:51:517 (4,5) - Slider would be nice here for vocals. // 03:44:483 (7,8) -
[Hard]
- 00:24:414 (1,2,3) - Weird to start here, would recommend delete this and start at 00:26:069 - instead.
- 00:29:173 (1,3) - Weird aesthetically imo, looks like an arbitrary overlap. Try: https://i.imgur.com/u7Qu5NU.png
- 00:34:966 (2,3) - Looks like it should be blanketing?
- 00:38:276 (2,1) - This overlap can probably be avoided if you rotated 1 a bit more.
- 00:44:897 (3,4,1,2) - Same as Insane, I expected you to continue following vocals. Try: https://i.imgur.com/kztDF5S.png
- 00:51:310 (3,4) - More emphasis here than 00:47:379 (6,1) - 00:58:759 (5,1) - despite being weaker?
- 01:12:207 (5,1,2) - Also expected vocals considering 01:11:379 (2,3,4,5) - all followed vocals and switching off of them in the middle of the phrase feels very weird.
- 01:23:793 (5) - Seems very filler. Try a slider for 01:23:586 (4,5) - or just deleting it altogether?
- 02:00:414 (1,2) - Center overlap nazism! https://i.imgur.com/BfyKqze.png
- 02:03:724 (1,3) - Could avoid this overlap since it doesn't look like you do this consistently for any notes really.
- 02:30:621 (3,4) - Seems also overemphasized compared to 02:29:793 (4,1) - 02:26:690 (5,1) -
- 02:34:966 (4,1) - This is kiai-level spacing, would recommend lowering it.
- 02:41:379 (4,1) - Now this doesn't have spacing emphasis at all. :l
- 03:26:483 - A circle here fits if you map 03:25:448 (1,2,3) - if you want the break effect, delete 03:25:448 (1,2,3) -
[Normal]
- 01:11:793 - Would make sense to map this since 01:10:759 (1) - was used for a held vocal and 01:11:586 (2) - doesn't.
- 01:14:690 (3,4,5) - These overlaps are just so lol like they don't add anything aesthetic they just cover up the sliderbody for no reason imo. 01:18:414 (3,4) - these are okay since you can still see all the borders for the most part though. // 02:01:035 (2,3,4) -
- 01:52:862 (7) - You can end this on 01:53:173 - and circle 01:53:379 - for a less lol rhythm since a 5/4 slider seems kind of out of place.
- 02:24:621 (3,4,5,6) - Again switching out of vocals while they're still going to map something you previously "ignored" at 02:23:586 (1,2) - is ?_?
- 02:38:897 (5,3) - Only nazi blanket I'm pointing out I swear.
- 02:51:724 (1,2) - At least blanket these properly if you keep them :?
- 03:25:448 (1,2) - Delete this for the break effect.
[ ]

Good luck!
Topic Starter
timemon

Mir wrote:

helelelo

[Insane]
- 00:02:897 (1,2) - Quite high spacing here especially since you use circles instead of a slider like 00:01:242 (1) - 00:04:552 (1). Proposal: Change to slider to be consistent with the rest? yea
- 00:31:035 (1,3) - Not sure about this overlap since I don't really see any others like this, probably would be best just to remove it? ok
- 00:45:724 (6,1,2) - Expected you to continue following vocals but you started following the dun dun in the back. Especially weird since you didn't follow it at 00:44:276 (1,2). Proposal: Delete the reverse and use a rhythm similar to this: https://i.imgur.com/EZJmbsZ.png Fixed this on my own way. Changed both to be consistent but still focusing on the downbeat
- 01:13:862 (1,3) - Try: https://i.imgur.com/WgVTOPU.png the difference is 3 is slightly more open to pseudo-blanket 1. // 02:48:207 (1,3) - sure
- 01:20:690 (1,2) - Unusual visual flow, wasn't done elsewhere, probably shouldn't be done here too to keep consistency in design. Try: https://i.imgur.com/PInitoh.png aye
- 01:22:966 (3) - Ctrl+g would flow a bit more comfortably I think. www
- 01:32:069 (1,2) - 01:32:897 (1,2) - Spacing here isn't the same as spacing at 01:24:000 (1,2). Proposal: Lower spacing of 01:32:069 (1,2) - to match the rest? Is this a timeline mistake? but I did change all 1/4 objects now and they're all consistent now
- 01:55:242 (1,2) - 2 looks a bit out of place, try: https://i.imgur.com/n5bkReo.png how about stacking 1 and 01:56:069 (3) - kkk
- 02:13:655 (1) - https://i.imgur.com/UewfPFH.png oooo
- 02:24:207 (2,3,4,1,2,3) - Inconsistent with 00:45:724 (6,1,2) - now, maybe make consistent? Fixed my own way
- 02:30:207 (1) - Could have more emphasis, probably like: https://i.imgur.com/VzfaRsX.jpg // 02:31:655 (3) - 02:32:483 (3) - Similarly, these could need more emphasis. done
- 02:36:828 (1,2) - Would make more sense to have smaller extended slider spacing outside of kiais and spaced extended slider spacing in the kiai. If you agree with this, go through the map and adjust them all to fit. Again, I have fixed all 1/4 objects throughout the map and got rid of all spaced 1/4 cuz they looked like shit imo
- 02:39:724 (4,1) - Less emphasis than 02:40:552 (2,3) - yet 02:39:724 (4,1) - is weaker? 02:40:759 (3) - Ctrl+G this? yeee
- 02:43:655 (1,2,1,2,1,2,1) - It wouldn't be an anime map without 1>2 jumps. Musically it sounds like https://i.imgur.com/bmeoR0q.png to me personally, though. Changed to old patterns I put this here as a joke but forgot to remove it
- 02:51:517 (4,5) - Slider would be nice here for vocals. // 03:44:483 (7,8) - This wouldn't handle the downbeat well
[Hard]
- 00:24:414 (1,2,3) - Weird to start here, would recommend delete this and start at 00:26:069 - instead. OwO looks good to me
- 00:29:173 (1,3) - Weird aesthetically imo, looks like an arbitrary overlap. Try: https://i.imgur.com/u7Qu5NU.png fixx
- 00:34:966 (2,3) - Looks like it should be blanketing? kkk
- 00:38:276 (2,1) - This overlap can probably be avoided if you rotated 1 a bit more. I somehow fucked that up but I made a new slider!
- 00:44:897 (3,4,1,2) - Same as Insane, I expected you to continue following vocals. Try: https://i.imgur.com/kztDF5S.png Well, I made it consistent now and it's mainly following the synth.
- 00:51:310 (3,4) - More emphasis here than 00:47:379 (6,1) - 00:58:759 (5,1) - despite being weaker? I think you made a timestamp error there, I get what you mean but I can't find the place to lower the spacing D:
- 01:12:207 (5,1,2) - Also expected vocals considering 01:11:379 (2,3,4,5) - all followed vocals and switching off of them in the middle of the phrase feels very weird. well about other million people complained the exact opposite. The map used to be like you suggested, you can check other mods , mainly from Kocari for example
- 01:23:793 (5) - Seems very filler. Try a slider for 01:23:586 (4,5) - or just deleting it altogether? Not Filler! I just switched to the instrument
- 02:00:414 (1,2) - Center overlap nazism! https://i.imgur.com/BfyKqze.png eeee
- 02:03:724 (1,3) - Could avoid this overlap since it doesn't look like you do this consistently for any notes really. eeee
- 02:30:621 (3,4) - Seems also overemphasized compared to 02:29:793 (4,1) - 02:26:690 (5,1) - fix
- 02:34:966 (4,1) - This is kiai-level spacing, would recommend lowering it. ya
- 02:41:379 (4,1) - Now this doesn't have spacing emphasis at all. :l ya
- 03:26:483 - A circle here fits if you map 03:25:448 (1,2,3) - if you want the break effect, delete 03:25:448 (1,2,3) - I prefer current!
[Normal]
- 01:11:793 - Would make sense to map this since 01:10:759 (1) - was used for a held vocal and 01:11:586 (2) - doesn't. I agree, but it would be too spooky for Normal, I already get a long chain of objects
- 01:14:690 (3,4,5) - These overlaps are just so lol like they don't add anything aesthetic they just cover up the sliderbody for no reason imo. 01:18:414 (3,4) - these are okay since you can still see all the borders for the most part though. // 02:01:035 (2,3,4) - :( I have used too many of them to fix now lol
- 01:52:862 (7) - You can end this on 01:53:173 - and circle 01:53:379 - for a less lol rhythm since a 5/4 slider seems kind of out of place. kkkk
- 02:24:621 (3,4,5,6) - Again switching out of vocals while they're still going to map something you previously "ignored" at 02:23:586 (1,2) - is ?_? same reason from other diffs
- 02:38:897 (5,3) - Only nazi blanket I'm pointing out I swear. I tried
- 02:51:724 (1,2) - At least blanket these properly if you keep them :? also tried
- 03:25:448 (1,2) - Delete this for the break effect. I prefer current!
[ ]

Good luck! Thank you for modding, Mir. My map just became so much better now.
ShinodaYuu
Hi, from my queue

[Insane]
First of all AR 8 is too low for a 4* map with this BPM. At least 8,2, but 8,5 also would be great. On the other side Od 8 is too much.
There's too much sliders starting on red ticks, it breaks ranking criteria
00:04:138 (6) - This is too close to others, yoy snapped 00:02:276 (5,6) - much stronger
00:14:483 (1) - This 0,6 slider speed is low, sliders now look very ugly, if you want to stay how it is then lower the cs
00:22:966 (5,6) - Don't try to blanket with such a short slider
00:31:448 (2,3) - Slider from white to red tick to be like 00:31:035 (1) -
00:34:966 (2) - There's no need to be 3/4
00:37:448 - Fill cause it's weird to put a break here
03:24:621 (1) - It changes direction unexpectedly
03:34:345 (5,1) - Stack like others

It not much but hope will be helpful :)
Beomsan
hello

[General]
  1. perfect
[Insane]
  1. PLEASE MUTE 3/4 SLIDERENDS 00:09:828 - etc
  2. 00:11:069 (1,2,3,4,1,2,3,4,1,2,3,4,5) - oh god, you have to get testplay so ALL the problems here will be revealed. In a nutshell, this is really really confusing. Increase the distance between the notes.
  3. 01:50:379 (1,2,3,4,1,2,3,4,1,2) - same as above
  4. 01:52:035 (1,2,3,4,5,1,2,3,4,5,6) - this is.... hella difficult. that's all I can say
  5. 02:21:931 (1) - make it more sophisticated :(

    overall fine but the aesthetics of this map is very coarse
    that problem is difficult to point out in words so... yeah
[Hard]
  1. 00:04:966 (2) - what??? this is destroying consistency
  2. 00:50:483 (3,4) - avoid overlap, this is inconvenient to read.
  3. 00:58:759 (5) - stack 00:58:138 (2) -
  4. 01:09:517 (2,3) - move this one to the right a little
  5. 01:25:862 (1,2) - 01:24:828 (3) - kinda messy overlap :(
  6. 01:43:862 (1,2) - similar with above
  7. 01:48:414 (3) - stack?
  8. 01:40:966 (2) - 01:44:276 (2) - / 01:42:621 (2,3,4) - Noooooo where is the consistency (00:01:242 - ~ 00:13:862 - The two parts must be similar patterns)
  9. 02:02:690 (3) - overlap
  10. 02:16:966 (1,2) - STACK

    rhythm selections is good
    just avoid overlap
[Normal]
  1. 01:07:448 (1) - ooooooooooooh
  2. 01:13:655 - add a note
  3. 02:13:655 (1) - overlap avoid
AVOID OVERLAP xd
not much to say, cool!
good luck!
Topic Starter
timemon

Beomsan wrote:

hello

[General]
  1. perfect
[Insane]
  1. PLEASE MUTE 3/4 SLIDERENDS 00:09:828 - etc
  2. 00:11:069 (1,2,3,4,1,2,3,4,1,2,3,4,5) - oh god, you have to get testplay so ALL the problems here will be revealed. In a nutshell, this is really really confusing. Increase the distance between the notes.
  3. 01:50:379 (1,2,3,4,1,2,3,4,1,2) - same as above
  4. 01:52:035 (1,2,3,4,5,1,2,3,4,5,6) - this is.... hella difficult. that's all I can say
  5. 02:21:931 (1) - make it more sophisticated :(

    overall fine but the aesthetics of this map is very coarse
    that problem is difficult to point out in words so... yeah
    fix all and I have gone and fix aesthetic stuff across the map, should be a bit better now
[Hard]
  1. 00:04:966 (2) - what??? this is destroying consistency rhythm variety
  2. 00:50:483 (3,4) - avoid overlap, this is inconvenient to read. it's minor
  3. 00:58:759 (5) - stack 00:58:138 (2) - spacing emphasis
  4. 01:09:517 (2,3) - move this one to the right a little
  5. 01:25:862 (1,2) - 01:24:828 (3) - kinda messy overlap :( ehh its fine
  6. 01:43:862 (1,2) - similar with above readable enough
  7. 01:48:414 (3) - stack? spacing DS
  8. 01:40:966 (2) - 01:44:276 (2) - / 01:42:621 (2,3,4) - Noooooo where is the consistency (00:01:242 - ~ 00:13:862 - The two parts must be similar patterns) variety
  9. 02:02:690 (3) - overlap can't fix without significant remap for the part
  10. 02:16:966 (1,2) - STACK

    rhythm selections is good
    just avoid overlap well the entire map overlaps, it's too late to fix now lmao unless I remap the whole diff. I will only apply overlap/stack fix when the issue is really bad
[Normal]
  1. 01:07:448 (1) - ooooooooooooh
  2. 01:13:655 - add a note Normal restriction, too many consecutive 1/2
  3. 02:13:655 (1) - overlap avoid eh the slidetail is still visible
AVOID OVERLAP xd
not much to say, cool!
good luck! thank you for modding

Milar001 wrote:

Hi, from my queue

[Insane]
First of all AR 8 is too low for a 4* map with this BPM. At least 8,2, but 8,5 also would be great. On the other side Od 8 is too much. it's ok
There's too much sliders starting on red ticks, it breaks ranking criteria wut
00:04:138 (6) - This is too close to others, yoy snapped 00:02:276 (5,6) - much stronger the song is going down in intensity here, it's a different case
00:14:483 (1) - This 0,6 slider speed is low, sliders now look very ugly, if you want to stay how it is then lower the cs what does that have to be with CS o.o it will make the slider look even shorter
00:22:966 (5,6) - Don't try to blanket with such a short slider I mean where else should I put it
00:31:448 (2,3) - Slider from white to red tick to be like 00:31:035 (1) - but it sounds wholely different
00:34:966 (2) - There's no need to be 3/4 there is no need to be 1/2 either
00:37:448 - Fill cause it's weird to put a break here no overmapping
03:24:621 (1) - It changes direction unexpectedly it's the same direction O.o
03:34:345 (5,1) - Stack like others eh it's fine

It not much but hope will be helpful :) Thank you for modding
But yeah I have gone and fixed Insane on lots of stuff and even nerfed most of the stuff there. oh ye no rep = fixed
Drummer
hello

mod
[Normal]
00:14:483 - could use a note here?
00:39:931 (5,1) - a note between? seems like an important enough sound to be mapped
00:47:173 (3) - 1/2 slider instead of circle? could cover the same sound as ^
01:01:448 (3,4) - blanket
01:13:035 (5,1) - circle between?
02:06:000 (5) - make this slider a little less curved, currently the flow looks rather like https://i.imgur.com/1vYHyNK.png, could be smooth curve instead
02:09:931 (6,1) - blanket
02:19:242 (5,1) - ^
02:53:173 (4) - nc maybe
03:26:483 - a note here as well?
03:32:897 (2,3) - a note between these two?
03:51:104 (7) - nc this instead of 03:51:517 (1)

[Hard]
00:03:931 (4,1) - this could be a better blanket
00:14:483 - a note here
00:46:966 (3) - this should be a nc, you put ncs at places like these elsewhere on the map as well.
00:47:586 (1,2) - blanket
03:09:310 (3) - nc
03:14:069 (4,1) - this jump is a bit too huge imo
03:26:483 (1) - a note here too

[Insane]
00:09:517 (1,2) - i think these should be overlapped like 00:08:586 (4,5) - due to the time between them. also 01:48:828 (1,2) - here
02:51:724 (5) - this should be nc instead?
03:15:517 (3,4) - same overlap thing as before
03:20:483 (2,3) - ^
03:26:483 - note here
03:44:690 (8) - nc here instead

good luck!
Jennifer

  • from queue

    [insane]
  1. 00:36:000 (1,2,3) - i think you should try something like this]instead; it looks more organized and better structured. although 2 seems like a weird placement, it still plays fine
  2. 00:56:483 (2) - i would ctrl g, reason being it feels nicer when playing
  3. 01:20:690 (1) - could you rotate this by 20 anti clockwise? currently 1 and 2 doesnt look that good patterned like this, you can try going for something more round shaped; if you do take my suggestion, you have to adjust 2 a bit afterwards
  4. 01:24:000 (1) - 01:26:276 (3) - both of these are facing the same way, might want to change that a bit
  5. 01:28:552 (4,1,2) - consider making this pattern geometrical (or centered)
  6. 01:38:690 (1) - wouldnt it be cool if you repeated the same pattern from 00:29:173 (1,2,3) - ?
  7. 02:33:517 (1) - have this and 02:35:173 (1) - be the same slider just flipped would make it look more organized
  8. 02:38:276 (1) - imo a little bit too much rotation on that one >.<
  9. 02:49:655 (5) - blanket with 02:49:035 (3) -
  10. 03:15:517 (3,4) - you should overlap these like you did for the rest of the extended sliders

    good luck uwu
Doormat
hi hi, m4m sorry this is kind of late. who did the sound mixing for the song the vocals are so quiet and the instruments are so loud lol

[General]
  1. copy hitsounds for your Normal and Hard diffs again; they're missing a few hitsounds but the Insane is fine
[Normal]
  1. 00:28:345 (2,3,4) - rhythm here doesn't really match the rhythm choice for your next few combos. maybe try to include the vocal sound on 00:28:966 - at the very least? this also affects 01:54:414 (2,3,4) -
  2. 01:12:207 (3,4) - 01:25:448 (3,4) - 02:51:517 (3,1) - Ctrl + G the rhythms here; i think it feels more consistent with the rest of your rhythm choices
  3. 01:32:483 (7) - 03:51:517 (1) - i think this would work pretty well as a 1/2 repeat slider actually
  4. 02:14:276 (2,3) - the 1/1 gap between the (2) and (3) sounds really awkward. why not try placing a circle in between them?
  5. 02:51:724 (1) - you messed up your comboing consistency here. move this NC to 02:53:173 (4) - and delete the NC on 02:54:828 (1) -
  6. 03:32:897 (2) - this would make more sense with the music if it ended on 03:33:517 - instead
[Hard]
  1. 00:13:552 (4,1) - i wouldn't stack these, mainly because you stacked all the doubles before it might give players the wrong impression that this is a double as well
  2. 00:33:931 (7,2) - stack these two on the same spot please-
  3. 02:10:966 (3,4) - Ctrl + G the rhythm again here; the repeat slider better fits the vocals at 02:11:173 -
  4. 02:25:242 (1,2,3) - rhythm here sounds a bit off too.. why not try something like this?
[Insane]
  1. 00:28:759 (4,5,1) - i think it'll look cleaner if you made this into equal angle triangle
  2. 01:11:379 (3,4,5,6,7,1,2,3) - sorry but this pattern just feels incredibly lazy. the music doesn't even have any repetition in it so the copy/pasting here feels out of place
  3. 02:10:966 (3,4) - again, Ctrl + G here fits vocals nicer
  4. 02:24:621 (3,1,2) - rhythm here sounds pretty off from what the vocals or instruments are actually doing
  5. 02:57:104 (2,4) - 02:57:828 (3,1) - your blankets could be better here
  6. 03:20:483 (2,3) - should probably be touching to give a better indicator that (2) is an extended slider, like what you did with 03:21:310 (5,1) - and 03:22:966 (1,2) -
  7. 03:49:035 (1,2,3) - i don't think a back-and-forth pattern is appropriate for the music here
[Hitsounds]
  1. i understand that this diff is to help you copy hitsounds but you should probably remove it before pushing for rank lol
mapset isn't bad, but i feel like the low spacing at some parts of the map is detrimental to what you were trying to go for. get some more mods and call me back; i'll decide whether to push this forward then.
Topic Starter
timemon
I will give replies to these later, I have updated the map (so many things to write ;w;)

Drummer wrote:

hello

mod
[Normal]
00:14:483 - could use a note here? I like it as is
00:39:931 (5,1) - a note between? seems like an important enough sound to be mapped true but I'd rather have some 3/2 sliders as variety
00:47:173 (3) - 1/2 slider instead of circle? could cover the same sound as ^ Sadly is limited by 1/2 gap for Normal
01:13:035 (5,1) - circle between? too many 1/2 gap
03:26:483 - a note here as well? nope

[Hard]
00:14:483 - a note here nooo
00:46:966 (3) - this should be a nc, you put ncs at places like these elsewhere on the map as well. but I only NC every one full beat D:
03:09:310 (3) - nc I think it's fine
03:26:483 (1) - a note here too rip

[Insane]
00:09:517 (1,2) - i think these should be overlapped like 00:08:586 (4,5) - due to the time between them. also 01:48:828 (1,2) - here it's consistently done so it's fine

good luck! Thank you for modding, removed = fixed

Jennglebells wrote:


  • from queue

    [insane]
  1. 00:36:000 (1,2,3) - i think you should try something like this]instead; it looks more organized and better structured. although 2 seems like a weird placement, it still plays fine looks fine to me
  2. 01:20:690 (1) - could you rotate this by 20 anti clockwise? currently 1 and 2 doesnt look that good patterned like this, you can try going for something more round shaped; if you do take my suggestion, you have to adjust 2 a bit afterwards yea these dont look so good but I'd keep it
  3. 01:24:000 (1) - 01:26:276 (3) - both of these are facing the same way, might want to change that a bit the previous object already fades out before the next one fades in, not big of a deal imo
  4. 01:38:690 (1) - wouldnt it be cool if you repeated the same pattern from 00:29:173 (1,2,3) - ? I dont get this one
  5. 02:38:276 (1) - imo a little bit too much rotation on that one >.< welp, I'd still keep it

    good luck uwu
Thank you for modding, removed = fixed

Doormat wrote:

hi hi, m4m sorry this is kind of late. who did the sound mixing for the song the vocals are so quiet and the instruments are so loud lol

[General]
  1. copy hitsounds for your Normal and Hard diffs again; they're missing a few hitsounds but the Insane is fine
[Normal]
  1. 00:28:345 (2,3,4) - rhythm here doesn't really match the rhythm choice for your next few combos. maybe try to include the vocal sound on 00:28:966 - at the very least? this also affects 01:54:414 (2,3,4) -
    SPOILER
    Fixed with your suggestion
  2. 01:12:207 (3,4) - 01:25:448 (3,4) - 02:51:517 (3,1) - Ctrl + G the rhythms here; i think it feels more consistent with the rest of your rhythm choices fixed as you suggested
  3. 01:32:483 (7) - 03:51:517 (1) - i think this would work pretty well as a 1/2 repeat slider actually Added reverse arrow
  4. 02:14:276 (2,3) - the 1/1 gap between the (2) and (3) sounds really awkward. why not try placing a circle in between them? Changed the rhythm composition to a better one
  5. 02:51:724 (1) - you messed up your comboing consistency here. move this NC to 02:53:173 (4) - and delete the NC on 02:54:828 (1) - fixed
  6. 03:32:897 (2) - this would make more sense with the music if it ended on 03:33:517 - instead fixed
[Hard]
  1. 00:13:552 (4,1) - i wouldn't stack these, mainly because you stacked all the doubles before it might give players the wrong impression that this is a double as well unstacked
  2. 00:33:931 (7,2) - stack these two on the same spot please- right
  3. 02:10:966 (3,4) - Ctrl + G the rhythm again here; the repeat slider better fits the vocals at 02:11:173 - as suggested
  4. 02:25:242 (1,2,3) - rhythm here sounds a bit off too.. why not try something like this? Fixed on my own way
[Insane]
  1. 00:28:759 (4,5,1) - i think it'll look cleaner if you made this into equal angle triangle yes
  2. 01:11:379 (3,4,5,6,7,1,2,3) - sorry but this pattern just feels incredibly lazy. the music doesn't even have any repetition in it so the copy/pasting here feels out of place I did not intend to copy paste the pattern, in fact I'm still confused that you said this pattern was copy pasted. I just tried to follow the normal flow stuff because the rhythm is a bit messy here and the intensity is quite low so I think I could do that. I would be thinking of a more interesting patterns. will keep this one the same for now
  3. 02:10:966 (3,4) - again, Ctrl + G here fits vocals nicer fixed but there might be issue with flow
  4. 02:24:621 (3,1,2) - rhythm here sounds pretty off from what the vocals or instruments are actually doing should be better now and more recognizeable
  5. 02:57:104 (2,4) - 02:57:828 (3,1) - your blankets could be better here yes
  6. 03:20:483 (2,3) - should probably be touching to give a better indicator that (2) is an extended slider, like what you did with 03:21:310 (5,1) - and 03:22:966 (1,2) - fixed all
  7. 03:49:035 (1,2,3) - i don't think a back-and-forth pattern is appropriate for the music here changed
[Hitsounds]
  1. i understand that this diff is to help you copy hitsounds but you should probably remove it before pushing for rank lol Removed,
    I somehow got it back in
mapset isn't bad, but i feel like the low spacing at some parts of the map is detrimental to what you were trying to go for. get some more mods and call me back; i'll decide whether to push this forward then. Thank you for modding, Doormat. I will be sure to get more mods and improve the map as much as I can.
Oh, I also cleaned up the hitsound stuff a bit. making it blander without the random drum clap that sounds really loud
blueloniess
Hi
[Insane]
00:32:069 (4,1) - stack?
00:34:345 (1,4,2) - ^
00:37:035 (4,1) - ^
02:11:173 (4) - Ctrl+G?
02:25:862 (2,1) - stack?


Really a Nice song! sry can't give you some advice,and IDK how to mod hard
Perfect map Imo
Topic Starter
timemon

blueloniess wrote:

Hi
[Insane]
00:32:069 (4,1) - stack? remapped D:
00:34:345 (1,4,2) - ^ ^
00:37:035 (4,1) - ^ ^
02:11:173 (4) - Ctrl+G? ^
02:25:862 (2,1) - stack? okidoki


Really a Nice song! sry can't give you some advice,and IDK how to mod hard
Perfect map Imo Thanks for the compliment and modding, sorry I remapped some parts of the map lol
I have remapped 20% of the Insane. Was gonna fix the rhythms but decided to clean some parts up and just remapped them.
Should be a lot cleaner now
Tiff
Hi from my queue
WHy did I deleted my mod by accident Again ;-;
Ahhh this is a short NM sorry ;-;
Easy
00:11:069 (1,2,3,4,5,6,1,2) - since (1)(3)(5)(1) are starting from blue ticks, I think it will be hard for beginners to play this by adding Hit circles right after it. *I asked my friend (he is a beginner) and he said that part was a but inconsistence* so maybe u can change a bit?
Normal
00:06:207 (1,1,1) - DS is a bit different to other ones, consider put it closer
02:57:931 (4,5) - DS, I know you want to make it like a jumpy feel but I feel like this is getting too far, the DS here is equal too 2/4 x2
ok I think insane is good enough so I need more time to check it but i'll post it now because i'm scared I will delete the mod Again ;-;
I will post another mod if I can for your insane
Cute and Good map! Good Luck!!!! :)
neonat
General

The sources are the right ones, but I think the interpretation is a little iffy, the format is slightly different.
From what you see at https://balloon-mitsukiyo.tumblr.com/ the 'Feat.' goes below the title, because that's an additional to the artist field.
Hence you see something like which would look weird if you put them together.
Another example to show for such instances is in this album 23時のエトセトラ (https://23jinoetc.tumblr.com/) the 'feat.' is not in the title but in the artist field, as shown here the song title does not have it:
So one option you have is:
Unicode Artist: ミツキヨ Feat.なみりん
Romanised Artist: Mitsukiyo Feat.namirin (Can't tell if this is all caps because of stylistic reasons as an image or otherwise)

Another option I feel is still fine is having just namirin as the artist, as she is the vocals for the song, using the format shown in the booklet/CD:

Normal

Though it may abe below 2*, this is on the complex side for rhythm
In general, there is a lot of 1/2 rhythms throughout the difficulty, being the lowest difficulty in the mapset, it isn't exactly the most ideal for a new player trying to attempt the easiest difficulty in the set. Especially the off-beat patterns like 00:11:069 (1,2,3,4,5,6,1,2) - 01:50:379 (1,2,3,4,5,6,7,8) - they aren't even starting on the half-beat. There are some parts that do simplify the rhythms like 03:03:310 (1,2,3,4,5,6) - 03:11:793 (5,6,7) - but they are just too few and far between I feel. As such, it feels like this difficulty could be boosted more to fit with many of those current 1/2 patterns and everything, but it was slightly lowered to be the lowest difficulty, but then it leaves it in the limbo where it's neither there nor here. It could be more difficult to be better suited to move towards the Hard which is much more complex, then you could leave the simpler patterns to another difficult which would be better as the lowest difficulty

Try to avoid so many 1/2 repeat sliders in the map like 00:45:310 (3) - 02:24:621 (3) - it's more sudden and quite fast (more so when in the middle of a pattern), using a simpler rhythm here could help as well
00:45:931 (1) - any particular reason to NC after 1 bar when the rest aren't? Seems to be one-off here
01:06:414 (1,2,1) - quite cluttered with them all overlapping each other
01:08:897 (3) - remove the finish on the sliderstart? Kinda out of place, there is nothing in the song for the finish hitsound
01:07:448 - 01:32:897 - try to cut down the 1/2 repeat sliders. Likewise, other kiai
02:48:207 (3) - similar to 01:08:897 (3)


Good Luck
Topic Starter
timemon

neonat wrote:

General

The sources are the right ones, but I think the interpretation is a little iffy, the format is slightly different.
From what you see at https://balloon-mitsukiyo.tumblr.com/ the 'Feat.' goes below the title, because that's an additional to the artist field.
Hence you see something like which would look weird if you put them together.
Another example to show for such instances is in this album 23時のエトセトラ (https://23jinoetc.tumblr.com/) the 'feat.' is not in the title but in the artist field, as shown here the song title does not have it:
So one option you have is:
Unicode Artist: ミツキヨ Feat.なみりん
Romanised Artist: Mitsukiyo Feat.namirin (Can't tell if this is all caps because of stylistic reasons as an image or otherwise)

Another option I feel is still fine is having just namirin as the artist, as she is the vocals for the song, using the format shown in the booklet/CD:

The metadata has been confirmed by Kwan, and this was the format the song came with I think

Normal

Though it may abe below 2*, this is on the complex side for rhythm
In general, there is a lot of 1/2 rhythms throughout the difficulty, being the lowest difficulty in the mapset, it isn't exactly the most ideal for a new player trying to attempt the easiest difficulty in the set. Especially the off-beat patterns like 00:11:069 (1,2,3,4,5,6,1,2) - 01:50:379 (1,2,3,4,5,6,7,8) - they aren't even starting on the half-beat. There are some parts that do simplify the rhythms like 03:03:310 (1,2,3,4,5,6) - 03:11:793 (5,6,7) - but they are just too few and far between I feel. As such, it feels like this difficulty could be boosted more to fit with many of those current 1/2 patterns and everything, but it was slightly lowered to be the lowest difficulty, but then it leaves it in the limbo where it's neither there nor here. It could be more difficult to be better suited to move towards the Hard which is much more complex, then you could leave the simpler patterns to another difficult which would be better as the lowest difficulty

Regarding the off-beat things, there is no way around that, I'm not even simplifying it. You will need to use 1/4 rhythms there which Normal does not allow.

A difficulty spread needs to be reasonable that's for sure, but you need to look at the context as well. you can't just look at the lowest diff and go "gee this map is harder than other normal diffs" If you look at the Hard, it is much harder than other Hards out there as well. Same can be said about the Insane, each difficulty introduces more elements than the previous. Which makes it reasonable but not easy, You could say I mapped Normal as the lowest difficulty.

However, it's not to say that the map is what I truly intend it to be. Many things that you point actually came from my own shortcomings (I was quite inexperienced when making this WHOLE SET, in fact I still am, just started mapping not long ago)
Mainly the overlaps and messy map, I did not know that overlap was bad at the time when I made this, I also didn't know how to deal with reverse arrow properly which could made my map way too cluttered because of the reverse arrow forcing the map to loop back on itself.

So yeah it's more like it's a bit too late into the process to remap a bunch of stuff (all the 1/2 slider repeat for example)


Try to avoid so many 1/2 repeat sliders in the map like 00:45:310 (3) - 02:24:621 (3) - it's more sudden and quite fast (more so when in the middle of a pattern), using a simpler rhythm here could help as well I map it like a Normal difficulty owo
00:45:931 (1) - any particular reason to NC after 1 bar when the rest aren't? Seems to be one-off here fix
01:06:414 (1,2,1) - quite cluttered with them all overlapping each other yeah but this happens about 1000 times in the map, unless I remap lol
01:08:897 (3) - remove the finish on the sliderstart? Kinda out of place, there is nothing in the song for the finish hitsound I removed the cymbal on the 3rd kiai (sort of) but I think these sliders deserve more than whistle and less than finish but there is no such hitsounds D:
01:07:448 - 01:32:897 - try to cut down the 1/2 repeat sliders. Likewise, other kiai a bit too late on that lol, this will require a remap
02:48:207 (3) - similar to 01:08:897 (3) same


Good Luck Thank you for modding! neonat.

tiffany yu tyu wrote:

Hi from my queue
WHy did I deleted my mod by accident Again ;-;
Ahhh this is a short NM sorry ;-;
Easy
00:11:069 (1,2,3,4,5,6,1,2) - since (1)(3)(5)(1) are starting from blue ticks, I think it will be hard for beginners to play this by adding Hit circles right after it. *I asked my friend (he is a beginner) and he said that part was a but inconsistence* so maybe u can change a bit? This is as simple as it can get tbh, there is no way around this
Normal
00:06:207 (1,1,1) - DS is a bit different to other ones, consider put it closer it's intended
02:57:931 (4,5) - DS, I know you want to make it like a jumpy feel but I feel like this is getting too far, the DS here is equal too 2/4 x2 yeah it's too big but there are so many jumps like this I can call it a feature lol
ok I think insane is good enough so I need more time to check it but i'll post it now because i'm scared I will delete the mod Again ;-;
I will post another mod if I can for your insane Thank you for modding :)
Cute and Good map! Good Luck!!!! :)
Beomsan
sorry for the useless notification but I think it's pretty sad that this map is abandoned
this song was very good to me xd
Topic Starter
timemon

Beomsan wrote:

sorry for the useless notification but I think it's pretty sad that this map is abandoned
this song was very good to me xd
Sadly the map quality is not up to the standard :(
I improved a lot since then, maybe I will give these old maps another try.
Beomsan
exactly, your development surprises me
I'm looking forward to it xD
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