This page will be updated as details come out about the event, for the event is still in planning.
DATE: October 15, 2017 which is a Sunday
WHERE: The HUB at University of California, Riverside
Worth Adversary: Ritzeh
Maybe Next Time: idke
Challonge: http://challonge.com/o7y8qypx
Congratulations to Zushen for winning THICCC Mania 2017!
Worth Adversary: Giraffle
Maybe Next Time: MintyYumi
Challonge: http://challonge.com/rxcwt3sb
Standard will feature a single player Group stage multiplayer room, where players play through all the maps in the mappool and are given a certain amount of points depending on how well they placed. The points will be counted up and players will then be placed in a Double-Elimination bracket to see who is the Rhythm Champion of Southern California. Rounds will be a Best of 5, Quarterfinals will be a Best of 7, Semifinals will be a Best of 9, Finals will be a Best of 11, and Grandfinals will be a Best of 13 match.
Mania will feature a seeded Double-Elimination bracket to see who is the best piano player in Southern California. Rounds and Quarterfinals will be a Best of 5, Semifinals will be a Best of 7, Finals will be a Best of 9, and Grandfinals will be a Best of 11 match.
Match RulesStandard
• Scores will be in Score v2
• Invites will be sent out 5-10 minutes before scheduled time
• No Mod will utilize no modifications, Hard Rock will have Hard Rock on, Hidden has Hidden, and Double Time with Double Time. These are required.
• Players may pick Hidden or Flashlight for a Double Time map.
• In a Free Mod pick, both players must use Hard Rock, Hidden, Flashlight, Easy, or a combination of any.
• In case where both players one game off from a win, a predetermined Tiebreaker map will be played.
• Players are allowed to use mods on Tiebreaker but is not required.
• Players cannot pick the same mod twice in a row.
Mania
• Scores will be in Score v2
• Invites will be sent out 5-10 minutes before scheduled time
• All charts will include Free Mod
• In case where both players one game off from a win, a predetermined Tiebreaker map will be played.
• Scores will be in Score v2
• Invites will be sent out 5-10 minutes before scheduled time
• No Mod will utilize no modifications, Hard Rock will have Hard Rock on, Hidden has Hidden, and Double Time with Double Time. These are required.
• Players may pick Hidden or Flashlight for a Double Time map.
• In a Free Mod pick, both players must use Hard Rock, Hidden, Flashlight, Easy, or a combination of any.
• In case where both players one game off from a win, a predetermined Tiebreaker map will be played.
• Players are allowed to use mods on Tiebreaker but is not required.
• Players cannot pick the same mod twice in a row.
• Scores will be in Score v2
• Invites will be sent out 5-10 minutes before scheduled time
• All charts will include Free Mod
• In case where both players one game off from a win, a predetermined Tiebreaker map will be played.
Match Reporting
• Both players will report scores to main desk
• Both players must unanimously agree on the winner
• In case of disagreement a referee will check match history and determine a winner
• Both players must unanimously agree on the winner
• In case of disagreement a referee will check match history and determine a winner
Misconduct/Cheating
• Unsportsmanlike behavior and harassment will not be tolerated and a first offense will result in a warning. Any more offense results in DQ.
• Players will have their computers inspected prior to the beginning of matches to ensure that there are no illegal programs running at the time. A positive in illegal program test will result in computer obliteration.
• Players will have their computers inspected prior to the beginning of matches to ensure that there are no illegal programs running at the time. A positive in illegal program test will result in computer obliteration.
Group StageStandard
• All players will play every map in group stage
• Scores will be added up to determine seeding
• No warm-ups or bans
• 2 No Mod maps, 2 Hard Rock maps, 2 Hidden maps, and 2 Double Time maps
Mania
• No group stage
• All players will play every map in group stage
• Scores will be added up to determine seeding
• No warm-ups or bans
• 2 No Mod maps, 2 Hard Rock maps, 2 Hidden maps, and 2 Double Time maps
• No group stage
Rounds and BeyondStandard
• !roll will determine picks and ban order
• The higher roll will pick the the first map in map pool. The lower roll will choose to ban first.
• One optional warm-up map, picked by the lower roll.
• Bans will be in alternating order
• 1 ban per player from Rounds to Finals, 2 in Grandfinals.
• Warm-up map cannot be from any pool
• Rounds will be Best of 5, the first to win 3 maps wins the match.
• Rounds will consist of 2 No Mod, 2 Hard Rock, 2 Hidden, and 2 Double Time maps.
• Quarterfinals will be Best of 7, the first to win 4 maps wins the match.
• Quarterfinals will consist of 3 No Mod, 2 Hard Rock, 2 Hidden, 2 Double Time, and 2 Free Mod maps.
• Semifinals will be Best of 9, the first to win 5 maps wins the match.
• Semifinals will consist of 4 No Mod, 2 Hard Rock, 2 Hidden, 2 Double Time, and 2 Free Mod maps.
• Finals will be Best of 11, the first to win 6 maps wins the match.
• Finals will consist of 4 No Mod, 3 Hard Rock, 3 Hidden, 3 Double Time, and 2 Free Mod maps.
• Grandfinals will be Best of 13, the first to win 7 maps wins the match.
• Grandfinals will use the Finals pool
• The winner of the winner bracket will have a 1 chart advantage
• Each map pool will consist of a Tiebreak map.
Mania
• !roll will determine picks and ban order
• The higher roll will pick the the first map in map pool. The lower roll will choose to ban first.
• One optional warm-up map, picked by the lower roll.
• Bans will be in alternating order
• 1 ban per player for Rounds to Finals, no bans in Grandfinals.
• Rounds and Quarterfinals will be Best of 5, the first to win 3 charts wins the match.
• Rounds and Quarterfinals will consist of 5 No Mod and 3 Double Time charts.
• Semifinals will be Best of 7, the first to win 5 maps wins the match.
• Semifinals will consist of 6 No Mod and 3 Double Time charts.
• Finals will be Best of 9, the first to win 6 maps wins the match.
• Finals will consist of 8 No Mod and 3 Double Time charts.
• Grandfinals will be Best of 11, the first to win 7 maps wins the match.
• Grandfinals will use the Finals pool.
• The winner of the winner bracket will have a 1 chart advantage
• !roll will determine picks and ban order
• The higher roll will pick the the first map in map pool. The lower roll will choose to ban first.
• One optional warm-up map, picked by the lower roll.
• Bans will be in alternating order
• 1 ban per player from Rounds to Finals, 2 in Grandfinals.
• Warm-up map cannot be from any pool
• Rounds will be Best of 5, the first to win 3 maps wins the match.
• Rounds will consist of 2 No Mod, 2 Hard Rock, 2 Hidden, and 2 Double Time maps.
• Quarterfinals will be Best of 7, the first to win 4 maps wins the match.
• Quarterfinals will consist of 3 No Mod, 2 Hard Rock, 2 Hidden, 2 Double Time, and 2 Free Mod maps.
• Semifinals will be Best of 9, the first to win 5 maps wins the match.
• Semifinals will consist of 4 No Mod, 2 Hard Rock, 2 Hidden, 2 Double Time, and 2 Free Mod maps.
• Finals will be Best of 11, the first to win 6 maps wins the match.
• Finals will consist of 4 No Mod, 3 Hard Rock, 3 Hidden, 3 Double Time, and 2 Free Mod maps.
• Grandfinals will be Best of 13, the first to win 7 maps wins the match.
• Grandfinals will use the Finals pool
• The winner of the winner bracket will have a 1 chart advantage
• Each map pool will consist of a Tiebreak map.
• !roll will determine picks and ban order
• The higher roll will pick the the first map in map pool. The lower roll will choose to ban first.
• One optional warm-up map, picked by the lower roll.
• Bans will be in alternating order
• 1 ban per player for Rounds to Finals, no bans in Grandfinals.
• Rounds and Quarterfinals will be Best of 5, the first to win 3 charts wins the match.
• Rounds and Quarterfinals will consist of 5 No Mod and 3 Double Time charts.
• Semifinals will be Best of 7, the first to win 5 maps wins the match.
• Semifinals will consist of 6 No Mod and 3 Double Time charts.
• Finals will be Best of 9, the first to win 6 maps wins the match.
• Finals will consist of 8 No Mod and 3 Double Time charts.
• Grandfinals will be Best of 11, the first to win 7 maps wins the match.
• Grandfinals will use the Finals pool.
• The winner of the winner bracket will have a 1 chart advantage
2nd place: ???
3rd place: ???
Host: Harrharrqi
Organizers: Harrharrqi
Commentators: Harrharrqi, Jims
Mappool: Harrharrqi