forum

Sisterz - Inverse World [Taiko]

posted
Total Posts
58
Topic Starter
Marm
This beatmap was submitted using in-game submission on sábado, 11 de novembro de 2017 at 14:58:34

Artist: Sisterz
Title: Inverse World
Tags: trance itsuha. ta2max HiroK xfraczynho
BPM: 185
Filesize: 3189kb
Play Time: 01:54
Difficulties Available:
  1. Antithesis (7,05 stars, 1020 notes)
  2. Futsuu (2,34 stars, 316 notes)
  3. HiroK's Inner Oni (5,43 stars, 840 notes)
  4. Kantan (1,8 stars, 155 notes)
  5. Muzukashii (3,36 stars, 474 notes)
  6. xfrac's Oni (4,3 stars, 715 notes)
Download: Sisterz - Inverse World
Information: Scores/Beatmap Listing
---------------
Kantan 100%
Futsuu 100%
Muzukashii 100%
xfrac's Oni 100%
HiroK's Inner Oni 100%
Antithesis 100%

Ready for mods o/
thanks to
Shinsekai-
davidminh0111
[R]
PoPoii
game rock
404 AccNotFound
DarkVortex
Naotoshi
Cocoaaa
Nofool
frukoyurdakul
-Anhedonia-
Surono
Aisha
Finally there is xD sorry for taking that long! :(

xfrac's Oni
http://puu.sh/xtgSO/0733d8dc09.osu

Hope you like it! Best of lucks with this great song ~
Topic Starter
Marm

xfraczynho wrote:

Finally there is xD sorry for taking that long! :(

xfrac's Oni
http://puu.sh/xtgSO/0733d8dc09.osu

Hope you like it! Best of lucks with this great song ~
No problem, didn't take that long. Now let's work on getting this one ranked :^)
Shinsekai-
FUUUUUUUUUUUUUUUCK I FORGOT ... SORRY M8 ;A;A;A
M4M req

[General]

- Looks great for me

[Kantan]

- put a finisher on every CLASH 00:07:868 (15) - like 00:06:571 (12) - and 00:09:165 (18) -
- 00:20:192 (38,39,40) - maybe if you put d d k will work better
- 00:35:111 (72,73,74) - d k d ? maybe you make a little variation on pattering 00:31:219 (63,64,65,66,67,68,69,70,71) - why you don't keep doing that
- 01:11:436 (2,3,4,5,6,7) - idk is thisis rankeable for a kantan :0 i recomend d k or k k as well
- 01:21:814 (22,23,24,25,26,27) -

[Futsuu]

- 00:15:165 (39) - delete this one.. is too long ( maybe )
- 00:57:652 (174) - delete... too long

[Muzukashii]

- this diff is ok... Te problem is ddk... Don't use ddk so much .w. is unrankeable... put kkk or ddd som times xd if you want put ddk or kkd 2 or 3 per section will be ok... Don't use 4 notes streams xd that's all... Edit all ddk or kkd of the diff

[xfrac's Oni]

- Buen trabajo m8 me gusto mucho uvu

[HiroK's Inner Oni]

- the begin of the diff is too simple compared to xfrac's Oni... you should re map that part and make it more difficult
- 00:15:814 - don't be afraid... use 1/6's is an inner
- 00:44:192 (314) - k? follow the sound
- change to d 00:53:030 (376) - this make the stream more comfortable to the sound xD

[Antithesis]

- GJ man

[comentarios :^)]

You did a beautifull map... good patterns... ( fix Muzu ) GL ranking this <3
Topic Starter
Marm

Shinsekai- wrote:

FUUUUUUUUUUUUUUUCK I FORGOT ... SORRY M8 ;A;A;A
M4M req

[General]

- Looks great for me ayy

[Kantan]

- put a finisher on every CLASH 00:07:868 (15) - like 00:06:571 (12) - and 00:09:165 (18) - ok, seems good.
- 00:20:192 (38,39,40) - maybe if you put d d k will work better aa for now I'll be keeping d k d for the emphasis on the previous k d k section.
- 00:35:111 (72,73,74) - d k d ? maybe you make a little variation on pattering 00:31:219 (63,64,65,66,67,68,69,70,71) - why you don't keep doing that I did d k k here since it follows the melody better.
- 01:11:436 (2,3,4,5,6,7) - idk is thisis rankeable for a kantan :0 i recomend d k or k k as well tbh I think that's not rankeable for kantan. For that reason I remade this part :p.
- 01:21:814 (22,23,24,25,26,27) - this one too.

[Futsuu]

- 00:15:165 (39) - delete this one.. is too long ( maybe )
- 00:57:652 (174) - delete... too long
For now I'll be keeping these long patterns as it's stated possible in the proposal for taiko specific diffs. Also it was intentional to be a hard part as it's compatible with the intensity on those two parts and I've seen this in other maps.

[Muzukashii]

- this diff is ok... Te problem is ddk... Don't use ddk so much .w. is unrankeable... put kkk or ddd som times xd if you want put ddk or kkd 2 or 3 per section will be ok... Don't use 4 notes streams xd that's all... Edit all ddk or kkd of the diff changed some ddk to ddd.
Again, the 5 note 1/4 streams are allowed in the proposal. The difficulty is intentional. Edited some parts to make the 3/2 rest parts tho.


[Antithesis]

- GJ man thanks :^)

[comentarios :^)]

You did a beautifull map... good patterns... ( fix Muzu ) I guess I did (a bit)? GL ranking this <3 thanks o/
davidminh0111
Hello Marm, from my queue
Thanks for M4M

[General]
Disable Widescreen Support

[Kantan]
This diff is too hard, and lack of 4/1 space either

00:01:057: Could remove this note for a better beginning?

00:01:868: Delete this note to make 4/1 space

00:03:652: Delete, unnecessary, too complex for beginner players

00:07:219 (13, 14) and 00:08:517 (16, 17): Delete, make 4/1 spaces

00:10:463: idk, you should remove 1 note in this pattern

00:18:895 to 00:37:706: This pattern isn't rankable, too complicated for players!

Overall this diff is far from ranked very much

[Futsuu]
I agree with Shinsekai-'s mod, some of the pattern in Futsuu is too hard and too complicated, I think you read the ranking criteria, fix that big issue 1st

[Muzukashii]
The triplets like ddk or kkd is unrankable in Muzukashii, read Ranking criteria again pls

[xfrac's Oni]
I always meet her when modding :3
00:01:057: Maybe add a note for connective?

Cool diff

Well, I think you should read the ranking criteria again and look for ranked map, it will help you
GL
Topic Starter
Marm

davidminh0111 wrote:

Hello Marm, from my queue
Thanks for M4M

[General]
Disable Widescreen Support was already disabled but ok.

[Kantan]
This diff is too hard, and lack of 4/1 space either

00:01:057: Could remove this note for a better beginning? mhm, plays better this way.

00:01:868: Delete this note to make 4/1 space I'm keeping it since I want it to be the same as 00:03:165 since they have same rhythm. I can change if you suggested the change to both, but only one no.

00:03:652: Delete, unnecessary, too complex for beginner players yes.

00:07:219 (13, 14) and 00:08:517 (16, 17): Delete, make 4/1 spaces alright.

00:10:463: idk, you should remove 1 note in this pattern did some other changes with sliders.

00:18:895 to 00:37:706: This pattern isn't rankable, too complicated for players!

Overall this diff is far from ranked very much that's why mods. Overall I nerfed this diff and placed more 4/1 gaps, rip the spread tho.

[Futsuu]
I agree with Shinsekai-'s mod, some of the pattern in Futsuu is too hard and too complicated, I think you read the ranking criteria, fix that big issue 1st talked to xfrac, changed some stuff here and there, etc. Not a giant issue though.

[Muzukashii]
The triplets like ddk or kkd is unrankable in Muzukashii, read Ranking criteria again pls Doesn't seem like it's unrankable
Anyway, changed them to monos.


Well, I think you should read the ranking criteria again and look for ranked map, it will help you
GL thanks o/
[R]
[General]
- inconsistent tags with other diff (aimod error)

[Muzukashii]
00:11:273 - delete, u should give a bit space between triplet as this high bpm
00:16:463 - ^
00:21:814 (93,94) - delete this, muzukashii need some 2/1 break once
00:24:084 - kdkdk change kddkd to give a variety
00:30:246 - change don to emphasize note forward
00:37:544 - delete ? listen carefully the beat like xx xx
00:38:679 - make d d k, ddddk and kkkkd is unrankable even in high bpm
00:39:976 - ^
00:41:273 - ^
00:57:327 - | 00:57:652 - delete, pattern too long and feels overmaped
01:02:192 - maybe add note
01:11:192 (7,8,9) - delete, seeing oni has less note here
01:36:733 - d k d change d d k , pitch is drop in 01:37:381 -

well maybe just that from me
good luck
Topic Starter
Marm

[R] wrote:

[General]
- inconsistent tags with other diff (aimod error) fixed i guess

[Muzukashii]
00:11:273 - delete, u should give a bit space between triplet as this high bpm ok, seems good.
00:16:463 - ^ yes.
00:21:814 (93,94) - delete this, muzukashii need some 2/1 break once deleted 94 only as it makes a 2/1 break already and removing 93 makes it weird.
00:24:084 - kdkdk change kddkd to give a variety alright, applied.
00:30:246 - change don to emphasize note forward nice.
00:37:544 - delete ? listen carefully the beat like xx xx seems good, idk if it's too hard for muzu but I'll change it.
00:38:679 - make d d k, ddddk and kkkkd is unrankable even in high bpm changed to some triples instead of 5 note streams.
00:39:976 - ^
00:41:273 - ^
00:57:327 - | 00:57:652 - delete, pattern too long and feels overmaped ok
01:02:192 - maybe add note a note inbetween finishers is strange here.
01:11:192 (7,8,9) - delete, seeing oni has less note here deleted 01:11:354 only
01:36:733 - d k d change d d k , pitch is drop in 01:37:381 - d k d is there exactly for the pitch drop at 01:37:381

well maybe just that from me helped quite a lot on this diff, thanks :p
good luck
Poii
m4m 2 diff for 2 diff xD


Futsuu
wew it have H icon

00:07:544 - maybe avoid using this 1/2 triplet before kai, :3 and the BPM quite fast for new babytaco
00:59:760 - i dunno why but i think this sound is fit for k also 01:01:057 - / 01:03:652 - / 01:02:354 - / 01:04:300 (173,174,175,176,177,178,179) -
01:11:273 - how about del this ? to make a transition or preparation to kai

no thing to say, nice diff :3

Muzu
00:05:273 (13,14,15) - they have a differ pitch than the previous one, maybe to k
00:59:760 - same like in futsuu :3 maybe to k
ohh wait, i hear a sound 01:13:219 - , why not drag 01:13:381 - to 01:13:219 -
01:23:598 - same like above

thats all i can say :3 its good enough for me tho, i can find any error :(
Topic Starter
Marm

PoPoii wrote:

m4m 2 diff for 2 diff xD


Futsuu
wew it have H icon

00:07:544 - maybe avoid using this 1/2 triplet before kai, :3 and the BPM quite fast for new babytaco kai? well, I deleted some notes to remove 2 triples, keeping just one.
00:59:760 - i dunno why but i think this sound is fit for k also 01:01:057 - / 01:03:652 - / 01:02:354 - / 01:04:300 (173,174,175,176,177,178,179) - Mm, I'm keeping this one to keep consistency with the other diffs.
01:11:273 - how about del this ? to make a transition or preparation to kai sure sure, I like this change.

no thing to say, nice diff :3

Muzu
00:05:273 (13,14,15) - they have a differ pitch than the previous one, maybe to k I hear the same sound (maybe the note before is more suitable for kat tho) and I'm keeping for simplicity as it helps the playability.
00:59:760 - same like in futsuu :3 maybe to k same answer as futsuu
ohh wait, i hear a sound 01:13:219 - , why not drag 01:13:381 - to 01:13:219 - Oooo thanks, I like this suggestion. Made some other changes in similar parts.
01:23:598 - same like above :D


thats all i can say :3 its good enough for me tho, i can find any error :( thanks thanks, this was quite helpful :p
Gemu-
Hi! ^w^

Request from Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






  • HP: 8
    OD: 2
  1. 00:29:273 (40) - Remove and Ctrl G 00:30:571 (42,43) - sounds much better and to keep a similar consistency with this structure 00:19:544 (26,27,28,29,30) -
  2. 00:52:949 (75) - Remove to keep consistency with 00:42:895 (60) - and to emphasize the finish K 00:53:273 (76) -
  3. 01:08:517 (96,97) - Change to k because you have the same pattern but with k 01:30:895 (27,28,29,30,31) - , 01:51:652 (21,22,23,24,25) - so is better make consistency and sequence in both parts.
  4. 01:12:733 (4,5) - You can change these notes to d for represent a high-low rhythm, because this part the sound is high 01:11:436 (2,3) - and this low
  5. 01:12:733 (4,5) - Also can be good variate a bit too.
  6. 01:23:111 (18,19) - Change to d to keep consistency with the pevious suggestion (If you appiy it)
  7. 01:32:192 (1) - End the spinner here 01:34:787 - for the high sharp tone.



  • OD: 3
  1. 00:43:760 (116) - Change to k because the high notes ends there with the note 117.
  2. 00:57:652 (155,156) - Sounds much better if you make Ctrl G and flows much better too.
  3. 01:31:057 (76,77) - Ctrl G, similar to the previous suggestion.
  4. 01:32:192 (1) - End the spinner here 01:34:787 - to keep consistency with the spinner in Kantan (Apply this if you make the suggestion in Kantan 01:32:192 (1) - )
  5. 01:44:030 (21,22) - Ctrl G and remove the note 21 for then add a d or k here 01:44:679 - I see much better the flow and the structure.
  6. 01:51:814 (54,55) - Ctrl G consistency with 00:57:652 (155,156) - , 01:31:057 (76,77) -



  • OD: 4
  1. 01:27:003 (97,98,99,100,101,102,103,104,105,106) - , 01:16:625 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) - Theses parts have the same sound and rhythm, but you put differents patterns altering a bit the structure in that part. Both parts must have consistency and density, so please I suggestion make this 01:27:003 (97,98,99,100,101,102,103,104,105,106) - here 01:16:625 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) -
  2. 01:42:246 (146,147,148,149) - This can be a bit hard for this difficulty, please remove 01:42:246 (149) -
  3. 01:52:868 (205) - Same ^



  • Spanish mod:

    HP: 5
    OD: 5
  1. 00:18:570 (99,100) - Cambia esas notas a k para hacer un kkd, queda muy bien con el ritmo y para seguir la secuencia del ritmo que estás haciendo anteriormente con 00:16:300 (84,85,86,87,88,89,90,91,92,93,94,95,96) -



  • OD: 6
  1. 00:10:544 (50) - change to k, flow much better with the stream 00:10:949 (54,55,56,57,58,59,60,61,62,63) -
  2. 00:14:679 (74,75) - Ctrl G or change to k the note 74 because is similar to a soft tone, here is a example 00:15:327 (80) -
  3. 01:10:219 (2) - Change to k sounds much better.
  4. 01:16:625 (60) - Change to k to keep consistency with 01:18:030 (72,73,74,75,76,77,78,79,80,81) -



  • Antithesis:

    HP: 6
    OD: 6
  1. 00:38:841 (367,368,369,370,371,372,373) - Sounds much better with the song if you change to kkddkkd. Also, similar sequence with 00:39:976 (377,378,379,380,381,382,383) -

Nice map! I hope my mod has been helpful :33, Good Luck!
Aisha

davidminh0111 wrote:

[xfrac's Oni]
I always meet her when modding :3
00:01:057: Maybe add a note for connective?
Ok! Asked marm for this :p

game rock wrote:



  • Spanish mod:

    HP: 5
    OD: 5
  1. 00:18:570 (99,100) - Cambia esas notas a k para hacer un kkd, queda muy bien con el ritmo y para seguir la secuencia del ritmo que estás haciendo anteriormente con 00:16:300 (84,85,86,87,88,89,90,91,92,93,94,95,96) -
Suena bien, cambiado :P
Thank you both for the mod!
upd
http://puu.sh/xLxOR/23385e1335.osu
Topic Starter
Marm

game rock wrote:

Hi! ^w^

Request from Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






  • HP: 8
    OD: 2
  1. 00:29:273 (40) - Remove and Ctrl G 00:30:571 (42,43) - sounds much better and to keep a similar consistency with this structure 00:19:544 (26,27,28,29,30) - ok, applied. Consistency is always nice :p
  2. 00:52:949 (75) - Remove to keep consistency with 00:42:895 (60) - and to emphasize the finish K 00:53:273 (76) - good, added finisher and removed note.
  3. 01:08:517 (96,97) - Change to k because you have the same pattern but with k 01:30:895 (27,28,29,30,31) - , 01:51:652 (21,22,23,24,25) - so is better make consistency and sequence in both parts. CONSISTENCY BOY.
  4. 01:12:733 (4,5) - You can change these notes to d for represent a high-low rhythm, because this part the sound is high 01:11:436 (2,3) - and this low
  5. 01:12:733 (4,5) - Also can be good variate a bit too.I like this suggestion, variation gud.
  6. 01:23:111 (18,19) - Change to d to keep consistency with the pevious suggestion (If you appiy it)yes.
  7. 01:32:192 (1) - End the spinner here 01:34:787 - for the high sharp tone. ok.



  • OD: 3
  1. 00:43:760 (116) - Change to k because the high notes ends there with the note 117. alright, kkdd is also easier to read for new players I guess.
  2. 00:57:652 (155,156) - Sounds much better if you make Ctrl G and flows much better too.Mm, I'll accept it but kdkdk might be easier to play in futsuu. I might change back later.
  3. 01:31:057 (76,77) - Ctrl G, similar to the previous suggestion. same as above.
  4. 01:32:192 (1) - End the spinner here 01:34:787 - to keep consistency with the spinner in Kantan (Apply this if you make the suggestion in Kantan 01:32:192 (1) - ) I'll keep the note on this one. Since my intention is to begin this section at 01:34:787 - ,the note plays better as players can finish spinners earlier.
  5. 01:44:030 (21,22) - Ctrl G and remove the note 21 for then add a d or k here 01:44:679 - I see much better the flow and the structure. asdfadsdsaf again, I'll accept it but this pattern could be too hard for futsuu. Might change back later.
  6. 01:51:814 (54,55) - Ctrl G consistency with 00:57:652 (155,156) - , 01:31:057 (76,77) - yes.



  • OD: 4
  1. 01:27:003 (97,98,99,100,101,102,103,104,105,106) - , 01:16:625 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) - Theses parts have the same sound and rhythm, but you put differents patterns altering a bit the structure in that part. Both parts must have consistency and density, so please I suggestion make this 01:27:003 (97,98,99,100,101,102,103,104,105,106) - here 01:16:625 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) - aaaa I'll keep this one unchanged. If you hear the parts the one at 01:27:003 - has drums as 1/2 and 01:16:625 - has drums as 1/3, that's why the change.
  2. 01:42:246 (146,147,148,149) - This can be a bit hard for this difficulty, please remove 01:42:246 (149) - I consider this part as an exception. one more note isn't that hard to play and also there's a 1/1 break after it. If there were no breaks then I'd agree with you here.
  3. 01:52:868 (205) - Same ^ same as above. spinners aren't complex here and I considered it the same as the break.



  • Antithesis:

    HP: 6
    OD: 6
  1. 00:38:841 (367,368,369,370,371,372,373) - Sounds much better with the song if you change to kkddkkd. Also, similar sequence with 00:39:976 (377,378,379,380,381,382,383) - Changed to a pattern more similar to the one you suggested but imo kkddkkd is too boring for those ministreams on the last diff :p

Nice map! I hope my mod has been helpful :33, Good Luck! Thanks thanks, it really was helpful!
Self modded some stuff too.
Futsuu: 01:35:760 (3) - moved 1/1 back to make it easier to play.

Also talked a bit with xfrac about OD and HP. I'll keep them like this for now:
HP: 3>4>5>5.5>6>6.5
OD: 7.5>7>6>6>5>4
HiroK

Shinsekai- wrote:

[HiroK's Inner Oni]

- the begin of the diff is too simple compared to xfrac's Oni... you should re map that part and make it more difficult Applied, it's more difficult now xD
- 00:15:814 - don't be afraid... use 1/6's is an inner Err... i won't put an 1/6 in this diff ;p
- 00:44:192 (314) - k? follow the sound Applied.
- change to d 00:53:030 (376) - this make the stream more comfortable to the sound xD Applied.
HiroK

game rock wrote:



OD: 6 Applied.

  1. 00:10:544 (50) - change to k, flow much better with the stream 00:10:949 (54,55,56,57,58,59,60,61,62,63) - Applied.
  2. 00:14:679 (74,75) - Ctrl G or change to k the note 74 because is similar to a soft tone, here is a example 00:15:327 (80) - Changed to k.
  3. 01:10:219 (2) - Change to k sounds much better. Applied.
  4. 01:16:625 (60) - Change to k to keep consistency with 01:18:030 (72,73,74,75,76,77,78,79,80,81) - Applied.
Ozu
big big late so sorry xp
from m4m

[ kantan ]

00:01:382 (1,2,5) - KK? avoid D party lol
00:03:976 (5,7,8) - K kk for same reason

00:06:571 (10) - finisher? i think some consistency need with finisher
00:11:760 (15) -

00:21:165 - add circle? sound is going loud and various.

00:24:409 (32) - delete? i think it doesn't need in this diff if it's not impacted sound like 00:47:760 (66) - =v=
00:32:192 (43) - ^
00:34:787 (46) - ^

00:53:273 (74,75,76,77) - empty space looks poor ;w; so many potential part! like https://osu.ppy.sh/ss/9303524 ?

01:27:003 (23,24) - add smth? for consistency 01:16:625 (9,10,11,12,13) - even 01:27:976 - doesn't have k sound.


[ Futsuu ]

i think futsuu diff need some rest time between each part, especially kiai time.

00:13:706 (32,33,34,35,36,37,38,39,40,41,42,43) - little long stream? looks need some nerf to me. delete smth like 00:14:030 (33) - ?

00:30:895 (78) - delete? make more ez ya =v=

00:43:544 (115,116,117,118) - 1/3 so hard :cry: maybe make 1/2 with drum or unify the color like kkkk?

00:56:841 (152) - delete to make some rest for the next 5 stream?


[ xfrac's Oni ]

01:10:138 (1,2,3,4,5,6,7,8,9,10,11) - like https://osu.ppy.sh/ss/9303571 ? for pitch the melody.

01:30:003 - add circle so that can play smooth the 1/2 like 01:50:679 (112) -
01:30:652 - ^

good oni =v=b
DarkVortex
Heyho sorry for being extreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemely late >.<

[Kantan]
  • So many finishers wow, maybe reduce them as beginner players are usually not that comfortable with these (36/145 is quite a lot imo)
  1. 00:01:382 (1,2,3,4,5,6,7) - I think these can be normal notes which would make 00:05:760 (8) - less awkward not being a finisher. Also it emphasizes 00:06:246 (9) - by quite a bit.
  2. 00:07:868 (11,12) - These shouldn't be finishers as well especially if you applied the point above.
  3. 00:10:463 (14) - That slider might be better off replaced by two 1/1 beats. That way you follow the crashes entirely, have a nice 4/1-->2/1-->1/1 patterning and no 1/4 due to the slider.
  4. 00:11:760 (15,17) - You have the same sound mapped with both a don and a kat. How about a d--dd--dk pattern to emphasize the piano on 00:14:354 (19) -
  5. 00:27:003 (37) - To be consistent with the other loud "claps" (on 00:06:246 (9) - 00:47:760 (66) - ) make this a K.
  6. 00:46:138 (63,64,65) - ddk for ascending pitch
  7. 00:53:273 (74,75,76,77,78) - Just an idea, maybe you like it: https://puu.sh/xWynI/593602f138.png
  8. 00:58:463 (79) - Why is this a kat when the other notes with same pitch are don finishers?
  9. 01:08:841 (1) - Wow, leave a break for beginner players especially if you continue with a slider and a 3/2 pattern. I suggest replacing it with a don
  10. 01:16:625 (9,10,11,12,13,14,15) - Oh god that's way too hard as sliders are already confuse newer players.How about that? 10 and 12 are K https://puu.sh/xWzFB/fdc3f2b135.png
  11. 01:27:003 (23,24,25,26) - No need for them to be finishers imo because 01:30:895 (27,28,29) - are also no finishers.
  12. 01:31:868 (30,31) - There's a strong clap sound so replacing these with a single K would be more consistent
  13. 01:32:192 (1,1,2,3,4,5,6,7,8) - Just another idea: https://puu.sh/xWA4c/fe508e6729.png

    [Futsuu]
    Kiais are too dense, try to add more 2/1 breaks.
  14. 00:43:544 (115,116,117,118) - I don't think 1/3 is correct here. Also 1/3 is a bit hard for a Futsuu. How about a k ddk pattern?
  15. 01:36:084 - Adding a d would be nice here
  16. 01:37:381 (7,8,9,10,11,12,13) - Like in Kantan, how about a D---K---D-D-KKKK pattern?

    [Muzukashii]
  17. 01:11:436 (9,10,11) - These should be 3/4 snapped like 01:12:733 (17,18,19) - etc
  18. 01:15:327 (32,33,34) - ^
  19. 01:16:625 (38,39,40,41,42,43,44) - 01:17:922 (46,47,48,49,50,51,52) - I think it's better to replace those patterns with sliders as it's currently way too hard for a muzu. Remember to change tick rate to 3 to match the 1/3. Also 01:34:787 (128) - should be a spinner then.

    [xfrac's Oni]
  20. 00:11:436 (51,52,53,54) - These are not 1/3 if you listen closely
  21. 00:20:192 (110,111,112,113,114,115,116) - I think the pitch is different here. My suggestion (114 and 115 can be ctrl+g'ed if you feel like it)
  22. 00:24:085 (137) - k for pitch. Also kdkkd fits better here imo
  23. 00:28:788 (171,172,173) - Pitch is ascending so ddk would be a better choice
  24. 00:30:084 (181,182,183) - If you applied the point above here could be a kkd for variation and also for the pitch.
  25. 00:30:571 (185,186,187,188,189) - (kkkd) 1/3? If you want to be consistent with 1/3 patterns like 00:26:354 (154,155,156,157) -
  26. 01:16:138 (42) - k for pitch?
  27. 01:12:246 (17) - It's the same pitch as 01:11:922 (14,15,16) - so it should be a kat as well imo
  28. 01:13:544 (26) - ^
  29. 01:14:922 (35,36) - ctrl+g?
  30. 01:20:841 (71,72,73) - How about kdk instead? Flows good and you have another pattern with 01:20:517 (68,69,70) -
  31. 01:22:624 (85) - Like above
  32. 01:23:922 (94) -
  33. 01:25:300 (103,104) - ctrl+g?
  34. 01:52:625 (126,127,128,129,130) - kkkkd to distinguish from the kkddk before. Also you have a descending pitch here
That's all for now, Antithesis is beyond my skills sorry :/
Topic Starter
Marm
I'll be going through 404 and Vortex mod at the same time.

404 AccNotFound wrote:

big big late so sorry xp it's okay as long as you mod back o/
from m4m

[ kantan ]

00:01:382 (1,2,5) - KK? avoid D party lol
00:03:976 (5,7,8) - K kk for same reason

00:06:571 (10) - finisher? i think some consistency need with finisher
00:11:760 (15) - I applied Vortex suggestion on these parts above.

00:21:165 - add circle? sound is going loud and various. Mm, I'll keep the 2/1. I'm avoiding using crowded notes on kantan.

00:24:409 (32) - delete? i think it doesn't need in this diff if it's not impacted sound like 00:47:760 (66) - =v= ok, seems good to keep it consistent with 00:29:598 -
00:32:192 (43) - ^
00:34:787 (46) - ^ those two above I'll be keeping since I'm using a bit different rhythm on the last half of this section copared to the first one.

00:53:273 (74,75,76,77) - empty space looks poor ;w; so many potential part! like https://osu.ppy.sh/ss/9303524 ? added the pattern vortex suggested here.

01:27:003 (23,24) - add smth? for consistency 01:16:625 (9,10,11,12,13) - even 01:27:976 - doesn't have k sound. aaa here I'll keep the 4/1>2/1>1/1 buildup the way it is.


[ Futsuu ]

i think futsuu diff need some rest time between each part, especially kiai time. nerfed kiai quite a bit.

00:13:706 (32,33,34,35,36,37,38,39,40,41,42,43) - little long stream? looks need some nerf to me. delete smth like 00:14:030 (33) - ? asdsafasd :c. I'll keep it since there's 2/1 breaks before and after this part. If really needed I'll change some parts here later.

00:30:895 (78) - delete? make more ez ya =v= alright, deleted 00:30:246 - together with that note as it plays better.

00:43:544 (115,116,117,118) - 1/3 so hard :cry: maybe make 1/2 with drum or unify the color like kkkk? k ddk here as vortex suggested.

00:56:841 (152) - delete to make some rest for the next 5 stream? this I'll keep because of the 1/6 sounds that the kat covers, just like all of the other kats before it.

DarkVortex wrote:

Heyho sorry for being extreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemely late >.< no problem as long as you do it :p

[Kantan]
  • So many finishers wow, maybe reduce them as beginner players are usually not that comfortable with these (36/145 is quite a lot imo)
  1. 00:01:382 (1,2,3,4,5,6,7) - I think these can be normal notes which would make 00:05:760 (8) - less awkward not being a finisher. Also it emphasizes 00:06:246 (9) - by quite a bit. fixed.
  2. 00:07:868 (11,12) - These shouldn't be finishers as well especially if you applied the point above. indeed, more consistency with note 10.
  3. 00:10:463 (14) - That slider might be better off replaced by two 1/1 beats. That way you follow the crashes entirely, have a nice 4/1-->2/1-->1/1 patterning and no 1/4 due to the slider. did you mean 3 1/1 notes? (that's what I did btw. made the notes replacing the slider as kat too. I like the 4/1 > 2/1 > 1/1 transition.
  4. 00:11:760 (15,17) - You have the same sound mapped with both a don and a kat. How about a d--dd--dk pattern to emphasize the piano on 00:14:354 (19) - ok, sounds better. Also changed first note to finisher since it's stronger.
  5. 00:27:003 (37) - To be consistent with the other loud "claps" (on 00:06:246 (9) - 00:47:760 (66) - ) make this a K. ok, I didn't place a finisher here before because of the d before which might make this hard to play for kantan. deleted the don and make finisher just like 00:47:760 - .
  6. 00:46:138 (63,64,65) - ddk for ascending pitch asdfasdf I'd agree with the d k for pitch changes but the note inbetween the changes isn't a synth sound. I want to map k for synth and d for non-synth here.
  7. 00:53:273 (74,75,76,77,78) - Just an idea, maybe you like it: https://puu.sh/xWynI/593602f138.png kudos for you sir, I like it.
  8. 00:58:463 (79) - Why is this a kat when the other notes with same pitch are don finishers? I like the contrast of kat with the previous sounds that begin at 00:58:463 (83) - . Just like in most of the other diffs.
  9. 01:08:841 (1) - Wow, leave a break for beginner players especially if you continue with a slider and a 3/2 pattern. I suggest replacing it with a don aaaa I didn't know spinners could be hard on this level :c. Changed to kat instead because kkk is easier than kkd.
  10. 01:16:625 (9,10,11,12,13,14,15) - Oh god that's way too hard as sliders are already confuse newer players.How about that? 10 and 12 are K https://puu.sh/xWzFB/fdc3f2b135.png asdsfasd again, I didn't know sliders/spinners could be hard for new players. applied your suggestion
  11. 01:27:003 (23,24,25,26) - No need for them to be finishers imo because 01:30:895 (27,28,29) - are also no finishers.
  12. 01:31:868 (30,31) - There's a strong clap sound so replacing these with a single K would be more consistent
  13. 01:32:192 (1,1,2,3,4,5,6,7,8) - Just another idea: https://puu.sh/xWA4c/fe508e6729.png applied some of the suggestions but I kept the spinner as I don't want the 5note 1/1 "stream" as it might be too hard.

    [Futsuu]
    Kiais are too dense, try to add more 2/1 breaks. nerf!!!
  14. 00:43:544 (115,116,117,118) - I don't think 1/3 is correct here. Also 1/3 is a bit hard for a Futsuu. How about a k ddk pattern? but 1/3 are fun :C. Ok, changed and made k ddk.
  15. 01:36:084 - Adding a d would be nice here sure, note on the big white line is always good.
  16. 01:37:381 (7,8,9,10,11,12,13) - Like in Kantan, how about a D---K---D-D-KKKK pattern? did something similar.

    [Muzukashii]
  17. 01:11:436 (9,10,11) - These should be 3/4 snapped like 01:12:733 (17,18,19) - etc orz my bad not catching that.
  18. 01:15:327 (32,33,34) - ^ thanks again orz.
  19. 01:16:625 (38,39,40,41,42,43,44) - 01:17:922 (46,47,48,49,50,51,52) - I think it's better to replace those patterns with sliders as it's currently way too hard for a muzu. Remember to change tick rate to 3 to match the 1/3. Also 01:34:787 (128) - should be a spinner then. asdfsadsafdsad. This one I'll keep. I made them mono streams to keep it simple and easy to play as I really like how the 1/3 goes here. afaik this is okay for muzu so I'll stick on trying to keep this.
That's all for now, Antithesis is beyond my skills sorry :/ aww too bad :c
kantan:
I also added two kats at 01:26:354 - since it plays better with the following 4/1 >2/1 >1/1 buildup.

futsuu:
Deleted 00:32:841 - for consitency with the following notes.
Aisha

404 AccNotFound wrote:

big big late so sorry xp

[ xfrac's Oni ]

01:10:138 (1,2,3,4,5,6,7,8,9,10,11) - like https://osu.ppy.sh/ss/9303571 ? for pitch the melody.
Other changes here :D
01:30:003 - add circle so that can play smooth the 1/2 like 01:50:679 (112) -
Done
01:30:652 - ^
Current break is good imo
good oni =v=b

DarkVortex wrote:

Heyho sorry for being extreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemely late >.<

  • [xfrac's Oni]
  1. 00:11:436 (51,52,53,54) - These are not 1/3 if you listen closely
    fixedd
  2. 00:20:192 (110,111,112,113,114,115,116) - I think the pitch is different here. My suggestion (114 and 115 can be ctrl+g'ed if you feel like it)
    Hmm I think current rhythm emphasizes good ascendant melody
  3. 00:24:085 (137) - k for pitch. Also kdkkd fits better here imo
    mirror from 00:22:787 (128,129,130,131,132) - it's currently nice
  4. 00:28:788 (171,172,173) - Pitch is ascending so ddk would be a better choice
    fixed
  5. 00:30:084 (181,182,183) - If you applied the point above here could be a kkd for variation and also for the pitch.
    ascendant melody is the priority here, holding
  6. 00:30:571 (185,186,187,188,189) - (kkkd) 1/3? If you want to be consistent with 1/3 patterns like 00:26:354 (154,155,156,157) -
    fixed
  7. 01:16:138 (42) - k for pitch?
    there's a tone difference between 01:15:975 (42,43) - so I want to emphasize that
  8. 01:12:246 (17) - It's the same pitch as 01:11:922 (14,15,16) - so it should be a kat as well imo
    fixedd
  9. 01:13:544 (26) - ^
    I think it's currently not neccesary cause descendant melody and 6 kats chain doesn't make sense for me at all
  10. 01:14:922 (35,36) - ctrl+g?
    done
  11. 01:20:841 (71,72,73) - How about kdk instead? Flows good and you have another pattern with 01:20:517 (68,69,70) -
    mmm too hard for an oni considering isn't kiai
  12. 01:22:624 (85) - Like above
    done aswell
  13. 01:23:922 (94) -
    same reason as above
  14. 01:25:300 (103,104) - ctrl+g?
    done too
  15. 01:52:625 (126,127,128,129,130) - kkkkd to distinguish from the kkddk before. Also you have a descending pitch here
    so I made ddddk for the same reason :P
You both too late >:c, jk, thank you for your mods baes <3

Finishing in the night :D
Nao Tomori
[antithesis]
how2mod

00:01:057 (1,2,3) - doesnt kkd make more sense cuz thers a falling sound

00:02:111 - how about dk dkk here instead? the blue tick has a piano on it, and there's nothing on the blue tick at 00:02:273 - so this is cute for song expression

00:28:949 (259,260,261,262,263) - i think kkkdk is better here cuz there is a held out high note

00:43:057 - why not fill? seems weird without anything here

00:57:976 (543,544,545) - think (ddd)kkkk would make more sense to separate the high pitch sound

00:59:760 (554) - tbh i think K on all of these makes sense. but you wouldnt b able to do 01:02:192 (562,563,564,565) - dddK that way. idk

01:10:300 (597,598,599,600) - doesnt kdkd still make more sense for the pitches? there's high notes on white+red ticks and low notes on blue

01:17:760 (671) - imo delete these to better show the pause in song after 01:17:598 (670) - .

01:27:003 (763,764,765,766,767,768) - didnt you follow that 1/3 line earlier lol

01:34:300 (827,828,829) - imo d d k makes more sense with pitch

[inner oni]
00:06:246 (26) - i know ddK is not advised but it sounds rly weird to have finish on all the other ones and then not on the final one lol

00:07:057 (30,31,32,33,34,35) - how about ddkkd k here for the piano line instead? fits better imo.

00:14:030 (83,84,85,86,87,88) - tbh why not switch to d d k k d d here instead, thats where the song actually changes

00:15:814 (98,99,100,101,102,103,104,105,106) - think u can go 1/6 here tbh. xfrac has 1/4 triples.

00:49:381 (363) - how about adding kk after these ? the melody keeps going lol

00:58:381 (433,434) - imo kkkkd fits pitch a lot better lol

01:43:706 - just seems like a really eally long string of 1/4 lol. 01:45:246 - deleting this d can help to break it up nicely



[xfrac]

00:26:841 (158,159) - how about ddk?

00:33:815 (211,212,213,214) - 00:32:517 (201,202,203,204) - shouldn't it be same?

01:08:760 (421,422) - how about K only here? makes more sense with the DDDDDDDDD spam earlier lol

01:28:138 - dd here sounds a bit too loud to ignore =/

01:48:976 - d?
Topic Starter
Marm

Naotoshi wrote:

[antithesis]
how2mod

00:01:057 (1,2,3) - doesnt kkd make more sense cuz thers a falling sound Mmm I prefer kdk since the next note is a D and it's more comfortable to hit the finisher that way.

00:02:111 - how about dk dkk here instead? the blue tick has a piano on it, and there's nothing on the blue tick at 00:02:273 - so this is cute for song expression true, that sounds good c:

00:28:949 (259,260,261,262,263) - i think kkkdk is better here cuz there is a held out high note true true, added.

00:43:057 - why not fill? seems weird without anything here break based on this one 00:37:706 - as they sound similar and there's no real strong sound at 00:43:057 - to fill. Doesn't play bad either.

00:57:976 (543,544,545) - think (ddd)kkkk would make more sense to separate the high pitch sound Mm, I think the 2 dons in the 1/6 already do that enough. Also the kddk fits better with the one at 00:57:327 - .

00:59:760 (554) - tbh i think K on all of these makes sense. but you wouldnt b able to do 01:02:192 (562,563,564,565) - dddK that way. idk ehhh, I wanted to put finishers there initially but the dddk was what kept me from doing it. I'll add them except on dddk and see how it goes.

01:10:300 (597,598,599,600) - doesnt kdkd still make more sense for the pitches? there's high notes on white+red ticks and low notes on blue This one is for variation as kdkdkdkdk is really boring to play. I can change back if really needed though.

01:17:760 (671) - imo delete these to better show the pause in song after 01:17:598 (670) - . aaaa I want this part to feel like a unique nonstop section with 1/3+1/4+1/6 and the gap without that note kind of breaks that goal so I reject this one :c

01:27:003 (763,764,765,766,767,768) - didnt you follow that 1/3 line earlier lol the drums here are way stronger than the previous part so I wanted to map it to differ them.

01:34:300 (827,828,829) - imo d d k makes more sense with pitch yes it does orz.

thanks for the mod o/
show more
Please sign in to reply.

New reply