Just want to clarify things, the 55 bpm parts will stay because at the beginning, I genuinely believe it's 55 but later on, I am definitely abusing it for the SV change and no slider ticks.
I intend for this map to be loved so this should be ok.
I will respond to the rest of the mod tomorrow, a bit busy today. Thanks again for your concerns and attention!
Edit EDIT:
If I change my mind and decide to push this for rank, I will definitely change the 55 bpm stuff that I used to abuse SV and tick rate changes.
I have removed the 55 bpm stuff and have silenced sliderticks. Everything here is now not un-rankable
To address some points in your previous (first) mod, I know that the slider overlaps are a bit meh, but due to the intense speed and AR of the song, I think the overlap only adds to the experience instead of subtract from it because due to the speed, the player wont have time to inspect how "ugly" the overlap is, but rather almost appreciate it due to the vague similarity in position from the overlap.
Now regarding Coppertine's mod, I think there are enough clues to allow the player to assume that this will be 1/3s, the first of which is the combo coloring as you've noticed. Certainly, white/gray can mean something else, but there wasnt and is not any spaced streams this large. Furthermore, I believe the buildup into this section using white/gray 1/3s 01:25:123 (1,1,1,1,1,1) - is the biggest sign that things are going to change.
I definitely dont expect players to 100% get the 1/3 patterns on the first read (and the many testplays I've asked for show it) but I am pretty resolute on keeping things this way. I don't want to introduce 1/3s any earlier because it doesn't fit, and I think things are good the way they are. Furthermore, this 1/3 part is distinct enough such that on the second play, everyone I've seen play it knows how it goes.
Finally, @Celektus, I don't think I need sliders to have relationships dating that far, but I really did like some of the suggestions you've provided so I tried my best to incorporate the ones I liked. Thanks!
I intend for this map to be loved so this should be ok.
I will respond to the rest of the mod tomorrow, a bit busy today. Thanks again for your concerns and attention!
Edit EDIT:
I have removed the 55 bpm stuff and have silenced sliderticks. Everything here is now not un-rankable
To address some points in your previous (first) mod, I know that the slider overlaps are a bit meh, but due to the intense speed and AR of the song, I think the overlap only adds to the experience instead of subtract from it because due to the speed, the player wont have time to inspect how "ugly" the overlap is, but rather almost appreciate it due to the vague similarity in position from the overlap.
Now regarding Coppertine's mod, I think there are enough clues to allow the player to assume that this will be 1/3s, the first of which is the combo coloring as you've noticed. Certainly, white/gray can mean something else, but there wasnt and is not any spaced streams this large. Furthermore, I believe the buildup into this section using white/gray 1/3s 01:25:123 (1,1,1,1,1,1) - is the biggest sign that things are going to change.
I definitely dont expect players to 100% get the 1/3 patterns on the first read (and the many testplays I've asked for show it) but I am pretty resolute on keeping things this way. I don't want to introduce 1/3s any earlier because it doesn't fit, and I think things are good the way they are. Furthermore, this 1/3 part is distinct enough such that on the second play, everyone I've seen play it knows how it goes.
Finally, @Celektus, I don't think I need sliders to have relationships dating that far, but I really did like some of the suggestions you've provided so I tried my best to incorporate the ones I liked. Thanks!