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Keiichi Okabe - Descendeus

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Topic Starter
FlobuFlobs
This beatmap was submitted using in-game submission on Samstag, 4. August 2018 at 13:08:22

Artist: Keiichi Okabe
Title: Descendeus
Source: Drag-on Dragoon 3
Tags: Drakengard 3 Emi Evans SQUARE ENIX
BPM: 62
Filesize: 2490kb
Play Time: 02:04
Difficulties Available:
  1. Ax3 (1,27 stars, 62 notes)
  2. Easy (1,06 stars, 71 notes)
Download: Keiichi Okabe - Descendeus
Information: Scores/Beatmap Listing
---------------
Weeee neeed more Keiichi Okabe <3
Arow
Hi from #modreqs

1.17*

00:22:150 (4) - blanket
01:02:795 (1,2,3) - not sure what it is. Use 1/2 sliders here
01:13:440 (4) - blanket
01:21:182 (4) - ^
01:25:537 (3) - ^
01:32:795 (2) - fix overlap
01:33:763 (1) - NC
01:40:537 - you could map this sound

1.32*

00:24:085 (1) - delete anchor in the middle and fix slider shape
00:38:601 - this sound should be mapped
01:27:472 (2) - there's a circle, but no sound.
01:52:150 (4) - what do you think about flipping it 90/270°
01:56:021 - think about mapping this sound too

You may consider some copy paste work here
01:06:666 (1) - 01:33:763 (1) -
00:08:601 (1) - 00:16:343 (1) - 00:48:279 (3) - 01:18:279 (1) - 01:41:505 (1) -

edit:
SPOILER
00:06 x Arow: oh and one more thing
00:06 FlobuFlobs: yea?
00:07 x Arow: sound on last sliders in both diffs is some miliseconds later
00:07 FlobuFlobs: huh
00:07 FlobuFlobs: sec
00:08 FlobuFlobs: huh you are right
00:08 FlobuFlobs: but its not just the last one
-
00:14 FlobuFlobs: offset 900 also seems to work
00:14 FlobuFlobs: huh
00:14 x Arow: k then :d
00:14 FlobuFlobs: thanks man xD
Topic Starter
FlobuFlobs

x Arow wrote:

Hi from #modreqs

1.17*

01:02:795 (1,2,3) - not sure what it is. Use 1/2 sliders here Just wanted to map those little tinkle sounds, 1/2 wouldnt fit
01:25:537 (3) - ^ Im not going for a blanket here
01:32:795 (2) - fix overlap Intentional Half stack here
01:40:537 - you could map this sound i did it on purpose, sounds more natural to let this one out for the chill part of the song

1.32*

01:27:472 (2) - there's a circle, but no sound. There is a sound lol
01:56:021 - think about mapping this sound too It feels too minor to be mapped

You may consider some copy paste work here
01:06:666 (1) - 01:33:763 (1) -
00:08:601 (1) - 00:16:343 (1) - 00:48:279 (3) - 01:18:279 (1) - 01:41:505 (1) -
I really dont want to change too much on this diff because its one of my first, its nice too see how my mapping style changed over the days

Thanks for the mod <3
rockstarrzz
Hi, from modreqs

Just a heads up, there's no point in asking for BN atm as this isn't an acceptable spread, make one of them at least a normal (1.5-2.25*) and it possibility might need a Hard dif (2.25*-3.75*)

Eazy
consider lowering the hitsound volume, it's kinda loud for a calm song - maybe 25%
also needs a bit more hitsounds, try and find some nice custom ones to complement the song
00:22:190 (4,1) - could avoid the overlap, there's plenty of map space
00:27:996 (3) - try to avoid multiple repeats
00:32:835 (2) - there's no sound here, extend the previous slider
00:40:577 (2) - here as well, no sound
00:41:545 (3) - shorten this slider to red, and add one after it starting where this current one ends to the next red tick
00:43:480 (1) - avoid multiple repeats
00:47:351 (1) - change to two notes
01:02:835 (1,2,3) - there is a sound every half a beat (white and red ticks) so try and take that into account, maybe a few single notes or extend these sliders to red
01:11:545 (2,3,4,1) - this spacing seem a bit odd, make sure to use distance snap throughout the map
01:25:577 (3,1) - ugly overlap
01:29:932 (1,2) - ^
01:57:029 (1) - make end of slider 5% volume and extend to 2:04:770

Easy
Hitsounds too loud at start/throughout
01:04:770 (4,5) - this flow might be a bit confusing for beginners
01:06:706 (1) - avoid multiple repeats
01:33:803 (1) - ^
I personally think 2 easy difs are redundant as they are quite similar, try and make just 1 good one and make a normal/hard dif for the mapset with a small circle size.

As this song is extremely slow and calm, making it higher star would be difficult without unnecessary spacing and overmapping, but I think a small CS dif would work well (CS6 or 7)
Topic Starter
FlobuFlobs

rockstarrzz wrote:

Hi, from modreqs

Just a heads up, there's no point in asking for BN atm as this isn't an acceptable spread, make one of them at least a normal (1.5-2.25*) and it possibility might need a Hard dif (2.25*-3.75*) There is no rule that i MUST have a normal and a more difficult map wouldnt fit to the song, it would play horrible and make it feel forced, if i overmap stuff that isnt there, the only rule there is, have atleast 2 Diffs, i got a solution for that, my old map which i made years ago and my new one i made some days ago

Eazy
consider lowering the hitsound volume, it's kinda loud for a calm song - maybe 25% well i already have low Vol and use only rarely hitsounds, lets see if more ppl complain about it
also needs a bit more hitsounds, try and find some nice custom ones to complement the song ^
00:22:190 (4,1) - could avoid the overlap, there's plenty of map space Made that on purpose
00:27:996 (3) - try to avoid multiple repeats Clicking would over emphasize the not so loud notes, which represents the music wrong
00:32:835 (2) - there's no sound here, extend the previous slider There is a sound lol
00:40:577 (2) - here as well, no sound ^
00:41:545 (3) - shorten this slider to red, and add one after it starting where this current one ends to the next red tick ive Reused this rhythm pattern 00:31:867 (1,2,3,4) - just in another way
00:43:480 (1) - avoid multiple repeats ^
00:47:351 (1) - change to two notes It would set both at the same emphasize level even tho 00:47:351 - is louder so it should be clickable
01:02:835 (1,2,3) - there is a sound every half a beat (white and red ticks) so try and take that into account, maybe a few single notes or extend these sliders to red The whole map i didnt made red ticks clickable, adding circles on those red ticks would make this part compared to the rest way too dense
01:11:545 (2,3,4,1) - this spacing seem a bit odd, make sure to use distance snap throughout the map 01:14:448 - is waaaay louder, so ive added abit more spacing on it, it shouldnt be any problems since the slider end of 01:13:480 (4) - is pointing in the right direction + the low bpm gives alot of room
01:25:577 (3,1) - ugly overlap Personal taste
01:29:932 (1,2) - ^ ^
01:57:029 (1) - make end of slider 5% volume and extend to 2:04:770 Extended it but 10% seems fine since there's still a sound

Easy
Hitsounds too loud at start/throughout
01:04:770 (4,5) - this flow might be a bit confusing for beginners You are right, fixxed
01:06:706 (1) - avoid multiple repeats ^ explained above
01:33:803 (1) - ^ ^
I personally think 2 easy difs are redundant as they are quite similar, try and make just 1 good one and make a normal/hard dif for the mapset with a small circle size.

As this song is extremely slow and calm, making it higher star would be difficult without unnecessary spacing and overmapping, but I think a small CS dif would work well (CS6 or 7)
Explained above, i could make a big black with 2 Easy Diffs and it would be no problems, here it even fits the song
Thanks for the mod, sorry that ive refused so much but ive tried to explain it
Phos-
Hey, m4m from your queue! The spread is fine.

[Easy]
  1. The distance snap throughout this difficulty is off. This can be especially noticed with jumps such as 01:22:190 (1,2) - and 01:32:835 (4,1) -, and it happens a few other times as well. Why is this done? Since it is an easy diff, new players simply won't be able to read the 1/2 jumps, because they won't know when to hit it. Even the 1/1 jumps like 01:18:319 (1,2) - and 01:37:674 (2,3) - I'm not too sure about either. I would go over this difficulty and make sure distance snap is consistent across all notes, so that new players can have the best experience while playing.
  2. 00:31:867 (1,2) - I don't like this rhythm because firstly; I feel like that because of the increase in pitch,
    the end of (1) should have the emphasis of a clickable note, and secondly; there is no sound on (2), so I don't see why that deserves emphasis at all.
    To resolve this, I would get rid of the repeat on (1), place a circle where the slider used to end, and then delete (2).(timeline)
  3. 00:42:512 (4,1) - This blanket was really off, and I noticed it during gameplay. I would fix this, otherwise it'll look bad.
  4. 00:55:093 (2) - Place an NC here? It is on a new measure, so I think an NC would be good since it'll be more consistent.
[Ax3]
  1. 00:22:190 (4,1) - I'd curve (1) a bit more so that a blanket is formed over the head of (4). This way, it'll look nicer and more structured.
  2. 00:27:996 (3) - The sound on the second repeat is very strong compared to the other sounds expressed through this slider. Therefore, you should change the rhythm here to accommodate for that. Perhaps you could get rid of the two repeats and then place a slider at 00:29:932 - . (timeline). This way, the map will better represent the music because the stronger sounds have proper emphasis.
  3. 00:48:319 (2,3) - Why are the ticks here silenced? I can hear sounds where they are, so it would be more consistent to unsilence them.
  4. 01:25:093 (2,3) - This is the only set of 1/2 circles I can find throughout the map. This is inconsistent, because similar sounds happen throughout the music and they are expressed through sliders, so it isn't good to have an exception here. The two circles generally feel out of place.
That's all I have to say. I really like your option of CS6 in the ax3 difficulty, it's fun and it adds variety to the current mapping meta. That being said, please consider my comments on the distance snapping for Easy, because that is the biggest problem with the set right now. Good luck ~
Topic Starter
FlobuFlobs

-Faded- wrote:

Hey, m4m from your queue! The spread is fine.

[Easy]
  1. The distance snap throughout this difficulty is off. This can be especially noticed with jumps such as 01:22:190 (1,2) - and 01:32:835 (4,1) -, and it happens a few other times as well. Why is this done? Since it is an easy diff, new players simply won't be able to read the 1/2 jumps, because they won't know when to hit it. Even the 1/1 jumps like 01:18:319 (1,2) - and 01:37:674 (2,3) - I'm not too sure about either. I would go over this difficulty and make sure distance snap is consistent across all notes, so that new players can have the best experience while playing.
  2. 00:31:867 (1,2) - I don't like this rhythm because firstly; I feel like that because of the increase in pitch,
    the end of (1) should have the emphasis of a clickable note, and secondly; there is no sound on (2), so I don't see why that deserves emphasis at all.
    To resolve this, I would get rid of the repeat on (1), place a circle where the slider used to end, and then delete (2).(timeline)
  3. 00:42:512 (4,1) - This blanket was really off, and I noticed it during gameplay. I would fix this, otherwise it'll look bad.
  4. 00:55:093 (2) - Place an NC here? It is on a new measure, so I think an NC would be good since it'll be more consistent.
You are right here, ive remapped the whole difficulty, Thanks

[Ax3]
  1. 00:22:190 (4,1) - I'd curve (1) a bit more so that a blanket is formed over the head of (4). This way, it'll look nicer and more structured. Ive used no blanket on purpose, so adding here one and on the rest of the map none, would make it look even less Structured
  2. 00:27:996 (3) - The sound on the second repeat is very strong compared to the other sounds expressed through this slider. Therefore, you should change the rhythm here to accommodate for that. Perhaps you could get rid of the two repeats and then place a slider at 00:29:932 - . (timeline). This way, the map will better represent the music because the stronger sounds have proper emphasis.
    Interessting idea, but i was going for the feeling of the music here, it going to have a break so i dont want any player action here to represent that by just holding the key instead of clicking it again, but i keep an eye on that
  3. 00:48:319 (2,3) - Why are the ticks here silenced? I can hear sounds where they are, so it would be more consistent to unsilence them.
    Ive Unsilence every slidertick which had a Tinkle sound on it and silenced every slidetcik which had one to keep it consistent
  4. 01:25:093 (2,3) - This is the only set of 1/2 circles I can find throughout the map. This is inconsistent, because similar sounds happen throughout the music and they are expressed through sliders, so it isn't good to have an exception here. The two circles generally feel out of place.
    cant really find any other loud piano 1/2 parts on the map, also i want to have a contrast to the previous and following slider because the piano is so loud here
That's all I have to say. I really like your option of CS6 in the ax3 difficulty, it's fun and it adds variety to the current mapping meta. That being said, please consider my comments on the distance snapping for Easy, because that is the biggest problem with the set right now. Good luck ~

Flobs o/
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