Hmm yeah, I actually went too far for the other ones than you fixed. They still have drums though and they're quite obvious for me, but I guess I can live with the current rhythm.Cerulean Veyron wrote:
- Okay, so... the three parts you mentioned were supposed to be followed? It sounded more like a background music to me, which I wouldn't want to collide the current rhythm just to follow melody. Moreover, the two 00:09:697 - and 00:09:856 - doesn't really sound like "real 1/4" not as hearing the drums there. I mean like, really? Is there some instrument landed there other than drums or chords? Even with a slower playback rate, it's barely audible to make it worth a click. All I could hear the drums streaming are on 00:08:979 (2,3,4) - 00:09:537 (5,6) - and 00:10:175 (8,9,10) -, nothing else.
However, maybe 00:09:457 - seems okay for a triplet since it sounds pretty much imminent. So, no problem. It'll also break that guideline a little bit, but why not?
Cerulean Veyron wrote:
- Well, I'll be much obliged being asked for an explanation. You might've been overlooked at this jump visually, while thinking that 00:23:819 (4,5) - is too big in structure or something. Ehmm, you might've forgot to check the spacing right? Alike, 00:23:819 (4,5) - is near the next downbeat which is really something that may need a jump for sure. And 00:24:457 (2,3) - is probably this http://puu.sh/uYTh5/05c0adaa6e.jpg if you haven't seen it before. So it should be doing the same thing for once to be called "very clear distinct".
lol x2
So I think this is where we can't get to an agreement in general. Your explanation to 00:23:819 (4,5) - is that they're near at the downbeat, but I really cannot agree with that. You make players act for every single notes, so every notes have to have their own meaning by themselves too. By doing this jump you're also emphasizing 00:23:979 - this specific beat, not something nearby that note. Well, of course you can create a general intensity for this part, but that's different from emphasizing 00:24:138 - this specific downbeat, because you cannot emphasize one sound when other sounds have similar jumps.Cerulean Veyron wrote:
- To a more simple input, is it like "replace this slider into two circles" or "this slider is too weak to follow vocals"? Neither one of those two options, It's actually going to be moved over 00:33:394 (2,3) - on rhythm timeline than just making it too similar to each other. I understand the differences, there's one on head and tail, the other isn't. But really, just like I've told before. It's better to follow the best and the important ones rather than everything, including the minor vocals hitting low notes and the minor stuffs that's implemented in the song, in the song track which will probably create more confusion over the rhythm. No wonder why you'd say "some rhythms aren't quite understandable" in the first place.
The slider velocity changes here doesn't affect much or barely, even in the field of the gameplay. The intention of it is making some sliders a tiny bit slow as well as this part of the verse is being decelerated as usual. Pretty much slightly, didn't made it way too slow since the song itself is already great enough to calibrate with the circles and sliders.
As your reason to many 'not understandable (by me)' rhythms is that, I think I can't do much about that. Slow sliders are problematic just because they give very weak impact on these specific beats than others, but I guess you don't care much about that, as the whole patterns create enough intensity for the song's overall atmosphere.
And about your argument "It's better to follow the best and the important ones rather than everything, including the minor vocals hitting low notes and the minor stuffs that's implemented in the song, in the song track which will probably create more confusion over the rhythm.", if this was supposed to be some sort of easy difficulty, I would agree with that. But this is an Expert difficulty, isn't it? No matter how complicated the song is within just 1/2 beats, it cannot be any confusing for those players, as long as the map follows the song correctly. Providing easy rhythms is not the goal of mapping anyway. If you can make the map fit the song better, there's no reason to get away from it.
Nice, this is what I wanted.Cerulean Veyron wrote:
- Well, alright. Rather than exponentially increasing the distance spacing larger and larger. Maybe I could do that at least. So... ehh, speaking about remapping this part for that, I nearly didn't have some ideas of a design pattern here so I ended up mapping some back-and-forths and hopefully below >3.0x spacing suffices for this build-up section.
I'll leave this to other BNs to judge then. If you need more of my opinions then sure, anytime, but I don't think we can agree to each other on some points as we have quite different perspective on fundamental of mapping I guess.
@F D Flourite: You can rebubble after Cerulean replies and wants to go again, if you still agree with everything in the map.