forum

Camellia - Dans la mer de son

posted
Total Posts
67
Topic Starter
PoNo
This beatmap was submitted using in-game submission on mardi 29 août 2017 at 13:38:48

Artist: Camellia
Title: Dans la mer de son
Tags: Cyphisonia E.P. Ponoyoshi kamelcamellia Collab Sharu [ Sharuresu ] [_Sharuresu_] Drum n Bass dnb Cametek
BPM: 175
Filesize: 27980kb
Play Time: 05:39
Difficulties Available:
  1. Maelstrom (5,92 stars, 1606 notes)
Download: Camellia - Dans la mer de son
Information: Scores/Beatmap Listing
---------------
PoNo vs Sharu


Hitsounding and colorhax by [ Sharuresu ]

Storyboard by me
Sharu
firsty
LowAccuracySS
secondy
byfar
cool
Halgoh
PogChamp
lcfc
amaze
Wormi
  1. Display Epilepsy Warning à cause du SB
  2. 01:00:870 (5) - unsnapped d'apres AiMod
  3. 01:48:270 (1) - tu peux le deplacer à 19;169 pour que ce soit mieux aligné dans la courbe du stream
  4. 01:55:641 (1,2,3) - baisse le spacing à 0.5x comme sur les precedents streams pour faire la difference avec le changement de mesure là
  5. 02:41:070 - sur toute la moitié du kiai ici ça me trigger le fait que vous skippez des doubles genre 02:41:755 (1,1) - 02:47:240 (1,1) - 02:48:612 (1,1) - etc
    on s'attend a avoir des notes cliquables à ces endroits
  6. 02:57:870 - sur ces patterns aussi y'a des doubles qui seraient bien si ils etaients cliquables
  7. 03:08:755 - 03:20:413 - ce serait mieux avec un cercle ici et extend le slider precedent comme sur les patterns precedents ex: 03:09:870 (1,2,1,2,3,4) - pour rester consistant
  8. 03:24:441 (1) - faut laisser un gap de 1/4 d'apres le RC et ça permet d'eviter les sliderbreaks bêtement
  9. 03:50:327 (1) - shape améliorable (notamment la boucle) https://osu.ppy.sh/ss/8851746
  10. 04:33:355 (1,1) - je pense pas que ces NC soient vraiment necessaire, en general c'est bien pour signaler un rythme different genre 1/3
  11. 04:49:984 - enleve les NC sur les sliders de gauche pour ameliorer la readabilité (followpoints etc)
  12. 05:00:955 (1) - déplace le un peu a droite pour qu'il soit mieux aligné avec la courbe du stream
  13. 05:12:098 (2,3) - je trouve ça très bizarre a jouer ce serait mieux d'inverser leur place dans la timeline
  14. 03:23:584 (1,2) - 04:05:184 (1,2) - 04:27:698 (2,1) - 05:01:298 (1,4) - 05:17:413 (1,1) - blankets améliorables

En tout cas la map est super cool et clean
Le SB 10/10 et tout gg
gl
Sharu

Worminators wrote:

  1. 01:00:870 (5) - unsnapped d'apres AiMod fixed
  2. 01:48:270 (1) - tu peux le deplacer à 19;169 pour que ce soit mieux aligné dans la courbe du stream fixed
  3. 01:55:641 (1,2,3) - baisse le spacing à 0.5x comme sur les precedents streams pour faire la difference avec le changement de mesure là fixed
  4. 03:08:755 - 03:20:413 - ce serait mieux avec un cercle ici et extend le slider precedent comme sur les patterns precedents ex: 03:09:870 (1,2,1,2,3,4) - pour rester consistant j'ai alterné une fois sur deux pour avoir de la variety
  5. 03:50:327 (1) - shape améliorable (notamment la boucle) https://osu.ppy.sh/ss/8851746 fixed
  6. 04:33:355 (1,1) - je pense pas que ces NC soient vraiment necessaire, en general c'est bien pour signaler un rythme different genre 1/3 C'est pour le style, et ça ne prête pas à confusion vu que le spacing du 1/3 et largement différent
  7. 04:49:984 - enleve les NC sur les sliders de gauche pour ameliorer la readabilité (followpoints etc)c'est plus stylé comme ça
  8. 05:00:955 (1) - déplace le un peu a droite pour qu'il soit mieux aligné avec la courbe du stream je l'ai un peu bougé mais je veux pas que ça follow trop le stream pour lui donner plus d'emphasize
  9. 03:23:584 (1,2) - 04:05:184 (1,2) - 04:27:698 (2,1) - 05:01:298 (1,4) - 05:17:413 (1,1) - blankets améliorables done

En tout cas la map est super cool et clean cimer
Le SB 10/10 et tout gg
gl
thanks 4mod


pono:

Worminators wrote:

  1. Display Epilepsy Warning à cause du SB
  2. 02:41:070 - sur toute la moitié du kiai ici ça me trigger le fait que vous skippez des doubles genre 02:41:755 (1,1) - 02:47:240 (1,1) - 02:48:612 (1,1) - etc
    on s'attend a avoir des notes cliquables à ces endroits
  3. 02:57:870 - sur ces patterns aussi y'a des doubles qui seraient bien si ils etaients cliquables
  4. 03:24:441 (1) - faut laisser un gap de 1/4 d'apres le RC et ça permet d'eviter les sliderbreaks bêtement
  5. 05:12:098 (2,3) - je trouve ça très bizarre a jouer ce serait mieux d'inverser leur place dans la timeline
Topic Starter
PoNo

[ Sharuresu ] wrote:

pono:

Worminators wrote:

  1. 02:41:070 - sur toute la moitié du kiai ici ça me trigger le fait que vous skippez des doubles genre 02:41:755 (1,1) - 02:47:240 (1,1) - 02:48:612 (1,1) - etc
    on s'attend a avoir des notes cliquables à ces endroits Je n'aime pas forcément map les doublets, surtout quand c'est en grande quantité, c'était totalement volontaire.. je changerais si ça dérange vraiment
  2. 02:57:870 - sur ces patterns aussi y'a des doubles qui seraient bien si ils etaients cliquables ça reste très subjectif, je préfère jouer ce rythme plutôt qu'un double surtout que le son du redtick n'est vraiment pas très intense
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Amphibious Melody]
Object at 01:11:070 - should be placed at: [348, 172] currently at: [347, 173] to move in line with slider at time 01:10:898 -
Object at 01:21:355 - should be placed at: [376, 126] currently at: [377, 127] to move in line with slider at time 01:21:870 -
Object at 01:30:612 - should be placed at: [200, 181] currently at: [202, 177] to blanket slider body at time 01:30:784 -
Object at 01:34:813 - should be placed at: [266, 225] currently at: [267, 226] to move in line with slider at time 01:34:555 -
Object at 01:46:127 - should be placed at: [276, 96] currently at: [275, 97] to move in line with slider at time 01:46:213 -
Object at 02:01:213 - should be placed at: [193, 306] currently at: [194, 305] to move in line with slider at time 02:00:956 -
Object at 02:01:298 - should be placed at: [183, 305] currently at: [184, 304] to move in line with slider at time 02:00:956 -
Object at 02:14:413 - should be placed at: [399, 353] currently at: [398, 354] to move in line with slider at time 02:14:155 -
Object at 02:20:927 - should be placed at: [137, 288] currently at: [138, 285] to blanket slider body at time 02:20:413 -
Object at 02:22:727 - should be placed at: [252, 267] currently at: [257, 262] to blanket slider body at time 02:22:385 -
Object at 02:22:813 - should be placed at: [252, 267] currently at: [257, 262] to blanket slider body at time 02:22:385 -
Object at 02:22:898 - should be placed at: [252, 267] currently at: [257, 262] to blanket slider body at time 02:22:385 -
Object at 02:44:498 - should be placed at: [304, 253] currently at: [296, 252] to blanket slider body at time 02:45:013 -
Object at 02:58:384 - should be placed at: [156, 252] currently at: [157, 251] to move in line with slider at time 02:58:041 -
Object at 04:27:355 - should be placed at: [349, 339] currently at: [350, 340] to move in line with slider at time 04:27:184 -
Object at 04:45:870 - should be placed at: [106, 185] currently at: [108, 177] to blanket slider body at time 04:46:127 -
Object at 04:57:355 - should be placed at: [99, 277] currently at: [91, 274] to blanket slider body at time 04:56:841 -
Object at 05:01:298 - should be placed at: [459, 235] currently at: [460, 236] to move in line with slider at time 05:00:955 -
Object at 05:04:813 - should be placed at: [371, 355] currently at: [372, 356] to move in line with slider at time 05:04:984 -
Object at 05:07:813 - should be placed at: [403, 174] currently at: [404, 177] to blanket slider body at time 05:08:070 -
Object at 05:13:213 - should be placed at: [111, 327] currently at: [112, 332] to blanket slider body at time 05:13:298 -
Object at 05:19:212 - should be placed at: [325, 175] currently at: [324, 176] to move in line with slider at time 05:18:698 -
Object at 05:25:469 - should be placed at: [362, 201] currently at: [369, 200] to blanket slider body at time 05:25:898 -
Object at 05:26:584 - should be placed at: [180, 165] currently at: [178, 165] to move in line with slider at time 05:26:670 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

kinda long but it is a marathon so ye
PoteznyBartosz
There's not much to mod, map is very good
01:45:527 (1,2,3,4) - maybe make a kickslider instead of stream
01:50:155 (1,2,3,4) - try to make this shape less aggresive
01:52:898 (1,2,3,4) - 01:50:155 (1,2,3,4)
01:55:641 (1,2,3,4) - 01:50:155 (1,2,3,4)
02:14:413 (1,2,3) - 01:50:155 (1,2,3,4)
02:28:727 (1,2,3,1,2,3) - try to make slider-based pattern here
02:29:984 (1,1) - slider instead of these 2 circles
03:10:127 (2,1,2,3) - too hard to read
03:21:098 (2,1,2,3,4) - same
Amazing map tho and impressive storyboard
Topic Starter
PoNo

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Amphibious Melody]
Object at 01:11:070 - should be placed at: [348, 172] currently at: [347, 173] to move in line with slider at time 01:10:898 -
Object at 01:21:355 - should be placed at: [376, 126] currently at: [377, 127] to move in line with slider at time 01:21:870 -
Object at 01:30:612 - should be placed at: [200, 181] currently at: [202, 177] to blanket slider body at time 01:30:784 -
Object at 01:34:813 - should be placed at: [266, 225] currently at: [267, 226] to move in line with slider at time 01:34:555 -
Object at 01:46:127 - should be placed at: [276, 96] currently at: [275, 97] to move in line with slider at time 01:46:213 -
Object at 02:01:213 - should be placed at: [193, 306] currently at: [194, 305] to move in line with slider at time 02:00:956 -
Object at 02:01:298 - should be placed at: [183, 305] currently at: [184, 304] to move in line with slider at time 02:00:956 -
Object at 02:14:413 - should be placed at: [399, 353] currently at: [398, 354] to move in line with slider at time 02:14:155 -
Object at 02:20:927 - should be placed at: [137, 288] currently at: [138, 285] to blanket slider body at time 02:20:413 -
Object at 02:22:727 - should be placed at: [252, 267] currently at: [257, 262] to blanket slider body at time 02:22:385 -
Object at 02:22:813 - should be placed at: [252, 267] currently at: [257, 262] to blanket slider body at time 02:22:385 -
Object at 02:22:898 - should be placed at: [252, 267] currently at: [257, 262] to blanket slider body at time 02:22:385 -
Object at 02:44:498 - should be placed at: [304, 253] currently at: [296, 252] to blanket slider body at time 02:45:013 -
Object at 02:58:384 - should be placed at: [156, 252] currently at: [157, 251] to move in line with slider at time 02:58:041 -
Object at 04:27:355 - should be placed at: [349, 339] currently at: [350, 340] to move in line with slider at time 04:27:184 -
Object at 04:45:870 - should be placed at: [106, 185] currently at: [108, 177] to blanket slider body at time 04:46:127 -
Object at 04:57:355 - should be placed at: [99, 277] currently at: [91, 274] to blanket slider body at time 04:56:841 -
Object at 05:01:298 - should be placed at: [459, 235] currently at: [460, 236] to move in line with slider at time 05:00:955 -
Object at 05:04:813 - should be placed at: [371, 355] currently at: [372, 356] to move in line with slider at time 05:04:984 -
Object at 05:07:813 - should be placed at: [403, 174] currently at: [404, 177] to blanket slider body at time 05:08:070 -
Object at 05:13:213 - should be placed at: [111, 327] currently at: [112, 332] to blanket slider body at time 05:13:298 -
Object at 05:19:212 - should be placed at: [325, 175] currently at: [324, 176] to move in line with slider at time 05:18:698 -
Object at 05:25:469 - should be placed at: [362, 201] currently at: [369, 200] to blanket slider body at time 05:25:898 -
Object at 05:26:584 - should be placed at: [180, 165] currently at: [178, 165] to move in line with slider at time 05:26:670 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

kinda long but it is a marathon so ye
Fixed some of theses, thanks for you cooperation !

[ClickMyCircle] wrote:

There's not much to mod, map is very good
01:45:527 (1,2,3,4) - maybe make a kickslider instead of stream
Hmmm, I don't really know why, the song isn't changing that much to do that imo, feels good to me !
02:28:727 (1,2,3,1,2,3) - try to make slider-based pattern here I choose use 1/3 circles patterns cause its looks better with the song, sliders gonna just seems to be underdone I think
Amazing map tho and impressive storyboard
Thank youu~
Sharu
01:50:155 (1,2,3,4) - try to make this shape less aggresive
01:52:898 (1,2,3,4) - 01:50:155 (1,2,3,4)
01:55:641 (1,2,3,4) - 01:50:155 (1,2,3,4)
02:14:413 (1,2,3) - 01:50:155 (1,2,3,4)
03:10:127 (2,1,2,3) - too hard to read
03:21:098 (2,1,2,3,4) - same
Sharu
Sharu
01:50:155 (1,2,3,4) - try to make this shape less aggresive fixed
01:52:898 (1,2,3,4) - 01:50:155 (1,2,3,4)
01:55:641 (1,2,3,4) - 01:50:155 (1,2,3,4)
02:14:413 (1,2,3) - 01:50:155 (1,2,3,4) I changed only the first one, the other looks cool in my opinion
03:10:127 (2,1,2,3) - too hard to read testplayer didn't have any prob with it, i'll change if someone tell me that later
03:21:098 (2,1,2,3,4) - same ^
Musty
very bad SB honestly
Foxy Grandpa
m4m

  • [amphibiobusousbss mellow d]
    Modding assistant says these are unused

    SB\ANIME\01\frame_14.png
    SB\PARTICLES\Particle.png
  1. 00:16:213 - missing break here?
  2. 00:39:013 (1,1) - Delete the slider and extend it to where the slider tail would be, as is now the spinner is kind of pointless
  3. 01:29:584 (4) - You could increase the spacing here to emphasize the sounds on 01:29:584 - and 01:29:670 -
  4. 01:31:127 (1,2,3,4,1,2,1,2,3) - The NC's feel way off here, https://puu.sh/xfkjd/4afb5389af.png try this instead
  5. 01:45:184 (1,2,3,4) - I'd say move this over to x:159 y:162. Because if you're gonna do jumpstreams you should go all the way with it
  6. 03:54:441 (2,3) - You should silence the sliderends here, they stand out way too much
This map is awesome and the storyboard is amazing, best of luck!
Topic Starter
PoNo
Fixed every issues, thanks for the mod !
Sharu
  1. 01:29:584 (4) - You could increase the spacing here to emphasize the sounds on 01:29:584 - and 01:29:670 -
  2. 01:31:127 (1,2,3,4,1,2,1,2,3) - The NC's feel way off here, https://puu.sh/xfkjd/4afb5389af.png try this instead
Sharu

PoNo wrote:

Fixed every issues, thanks for the mod !
Sharu
  1. 01:29:584 (4) - You could increase the spacing here to emphasize the sounds on 01:29:584 - and 01:29:670 - ok fixed
  2. 01:31:127 (1,2,3,4,1,2,1,2,3) - The NC's feel way off here, https://puu.sh/xfkjd/4afb5389af.png try this instead mmh i think my current nc is better like the rythm does a 1-2 1-2-3 (tan-tan-tun-tun-tun)
Lorkee
Hiiiiiiiiiiiiiiiiii
Amphibious Melody
  1. 00:22:384 (1,2,3) - Why not an equilateral triangle?
  2. 00:29:927 (4,1) - If you are not doing a blanket here, then you should copy 00:30:613 (5,7) - the placement of these. (It's just a little bit off, but still)
  3. 00:33:356 (1,2,3) - Again with the triangle.
  4. 01:11:241 - Why?
  5. 03:52:384 (1,1) - That blanket looks a bit weird.
It's so good! Good luck ranking this! <3
Topic Starter
PoNo
Fixed everything, thanks for the mod !
Sharu
00:22:384 (1,2,3) - Why not an equilateral triangle?
Sharu
fixed
Strategas
m4m q

00:41:413 (1) - 00:44:155 (1) - 02:44:070 (2) - etc. what's with people suddenly using normal sample whistles again, don't do it, it's earrape, add a custom hitsound for them or just use soft ones
05:17:413 (1) - in this part it's a bit hard to hear the hitsounds as they blend in with the song, use higher volume?
some slow part slider arts could be improved, stuff like 03:53:070 (1) - , so would be cool if you went over these to check if you can polish them

can call me back when you get a bubble
Topic Starter
PoNo

Strategas wrote:

m4m q

00:41:413 (1) - 00:44:155 (1) - 02:44:070 (2) - etc. what's with people suddenly using normal sample whistles again, don't do it, it's earrape, add a custom hitsound for them or just use soft ones
05:17:413 (1) - in this part it's a bit hard to hear the hitsounds as they blend in with the song, use higher volume?
some slow part slider arts could be improved, stuff like 03:53:070 (1) - , so would be cool if you went over these to check if you can polish them

can call me back when you get a bubble
- Fixed some sliders, sharuresu will work on the hitsounds, thanks for the mod !
- Changed some things in the storyboard
Sharu

Strategas wrote:

m4m q

00:41:413 (1) - 00:44:155 (1) - 02:44:070 (2) - etc. what's with people suddenly using normal sample whistles again, don't do it, it's earrape, add a custom hitsound for them or just use soft ones ok
05:17:413 (1) - in this part it's a bit hard to hear the hitsounds as they blend in with the song, use higher volume? ok
some slow part slider arts could be improved, stuff like 03:53:070 (1) - , so would be cool if you went over these to check if you can polish them ok

can call me back when you get a bubble
Kawashiro
sry there is no problem to me. ;-;

gl :)
Kurai
Discord mod:
- Adjusted the tags
- Changed the difficulty name: Amphibious Melody (????) → Maelstrom
- 03:55:813 (1) - 1/4 → 1/6
- Smol adjustments (offscreen patterns, etc).
lcfc
yes
Shiirn
hi just some stuff you might wanna glance at before qualification

  1. 00:20:670 (1,2,1,2,1,2,3,4,1) - Should really be more consistent about what you're whistling or not - they're really inconsistent here. Removing the whistle on the end of 00:21:355 (1) - and adding one to 00:23:070 (3) - would help, for starters. You'd need to modify the future repeat as well if you do that.
  2. 00:45:870 (1) - Missing thump, methinks, same with 00:51:355 (1) - . You might here a slight change in volume but the structure is identical, anyway.
  3. 01:39:870 (1,2) - my gut tells me to swap these ncs
  4. 01:47:413 (1,2,3) - I feel like all of these streams would benefit with a new combo on the 3, on the white tick, to help smooth the transition from a pre-roll triple into the full roll stream of notes. You've already got that emphasis just from the change in shape and momentum, but the new combo is too early to really synchronize with that. (I am aware that there are piano lead-in tones on 1 and 2, but the entire structure of the song is based on this transition, after the transition measure at 01:56:155 (7,8,9,10,1,2,3,4,1,2) - , the piano lead-in tones are much more powerful and thus are no longer lead-in, if you catch my drift)
  5. 01:50:327 (3) - ^ etc you get my point, even if its super long-winded for just a "swap ncs"
  6. 01:58:384 (1) - see the piano roll really starts here so this is ok_hand great
  7. 02:01:127 (1,2,3,4) - see along with the rest of the rolls this having a triple-ish lead-in feels out of place, you should stick to a full 123456 equally spaced like you did the time before.
  8. 02:03:184 (3,4) - I'm no teatotaller but the massive change in slider velocity makes 4 REALLY REALLY REALLY look like a 1/4 slider and this can be really confusing, especially since it's the only slider in the entire 4-tone breakdown that's actually got a change in velocity. Would really recommend changing this, because it's more than just "lol players might misread this" but it just throws off the entire pattern.
  9. 02:04:813 (4) - You do it consistently, but the same point applies really.
  10. 02:06:784 (1,2,3,4,5,6) - You were so consistently following the bass offbeat hits but swap to two triples here. why? it seems rather awkward.
  11. 02:40:641 (1,2) - this just seems really random and quirky for the sake of quirky. The new combo should totally be on the slider.
  12. 03:05:927 (2,3,4,1,2,3) - I do take issue with these rhythms, it really feels like it should be clicks on 03:05:927 - and 03:06:013 - , in other words, three 1/4 sliders on blue ticks, with the two later ones being curved. This also allows the patterns to skip the extremely awkward and unusual filler object at 03:06:527 (1) - , so they can have self-contained, repeating patterns. This is probably the worst section in the entire map because of this weird choice that doesn't really follow the rhythm the music provides.
  13. 03:20:070 (1,2) - more nc swaps pls
  14. 03:23:155 (8,2) - these just feel really weird and pointlessly offbeat after you do 03:22:470 (2,3) - normally. The rhythm's already got it's quirks, don't make up more for the player to follow >_-
  15. 03:46:898 (3) - This totally ends on the red tick just fine. And there's no real reason to end it earlier to sync with the music, there's no rapid fadeout or cutout to signify that it's okay. I can tell it's an on-purpose choice, but in this particular case it's just pointlessly quirky.
  16. 03:57:413 (1) - it also means this should start on the blue tick. I can tell you want them to be slightly early to sync the hitsounds, but it's just awkward to hit now. These are rather minor, however. tl;dr i disagree with these snaps
  17. 04:06:013 (2,1) - regardless of snaps this ends up being a rather surprisingly hard snap to nail down, and would be really frustrating to play.
  18. 04:55:813 - Kiai should start here.
  19. 05:06:013 (1,2) - nc swap pls
  20. 05:12:955 (1,2,1,2) - should really remove nc on second 1,2, it's a 4-note pattern and 4-note shaped pattern at that
  21. 05:22:555 (1,2,3,4) - I get the whole 1/4 net thing but i really feel like a 3/4 here would really fit the intensity over time. just me tho, just me.
  22. 05:28:041 (1) - yes just like he does here! ^
Don't be dissuaded by the massive wall - almost all of these points are minor and can be changed without a bubble pop, or with an easy re-bubble. Better now than during qualified, eh?

Also, I'll never understand why mappers often put silly new combos on blue ticks before the actual structure change in the map. It's not quirky, it's just messy. e_e But this map is so heavily built around that silly choice that I'm not going to completely overhaul it, just point out the ones that are really egregious and actively detract from the map rather than just look slightly weird.
Sharu
:O thanks for mod, i'll check later
Topic Starter
PoNo

Shiirn wrote:

hi just some stuff you might wanna glance at before qualification

  1. 03:05:927 (2,3,4,1,2,3) - I do take issue with these rhythms, it really feels like it should be clicks on 03:05:927 - and 03:06:013 - , in other words, three 1/4 sliders on blue ticks, with the two later ones being curved. This also allows the patterns to skip the extremely awkward and unusual filler object at 03:06:527 (1) - , so they can have self-contained, repeating patterns. This is probably the worst section in the entire map because of this weird choice that doesn't really follow the rhythm the music provides. For that pattern we take a loooot of time and tried a tons of different rhythms... also that one was the best of them so far, I perfectly know what you want to do but I prefer not changing it !
  2. 03:23:155 (8,2) - these just feel really weird and pointlessly offbeat after you do 03:22:470 (2,3) - normally. The rhythm's already got it's quirks, don't make up more for the player to follow >_- mhmmm, Interesting but I really like this pattern and also the rhythm, but yeah thats true its a bit weird, but thats not a really bad thing too.. looks good to me
  3. 03:46:898 (3) - This totally ends on the red tick just fine. And there's no real reason to end it earlier to sync with the music, there's no rapid fadeout or cutout to signify that it's okay. I can tell it's an on-purpose choice, but in this particular case it's just pointlessly quirky. I don't think it's on red tick but also its not on 1/6 imo, that looks on 1/8 tbh, gonna need a real confirm on that for sure
  4. 03:57:413 (1) - it also means this should start on the blue tick. I can tell you want them to be slightly early to sync the hitsounds, but it's just awkward to hit now. These are rather minor, however. tl;dr i disagree with these snaps Ok its starting on blue tick maybe but It's not ending on a 1/4 rhythm so thats a bit awkward too, I think we really need a good timer for that part
  5. 05:22:555 (1,2,3,4) - I get the whole 1/4 net thing but i really feel like a 3/4 here would really fit the intensity over time. just me tho, just me. Interesting proposition but tbh I like the actual one and I don't really want to change it cause the emphasis is pretty good with it
  6. 05:28:041 (1) - yes just like he does here! ^ I've done that on this pattern cause the music feels really different to the rest of the part !


Don't be dissuaded by the massive wall - almost all of these points are minor and can be changed without a bubble pop, or with an easy re-bubble. Better now than during qualified, eh? Yeah when I've seen that for the first time I was like "omg no drama please" but thats fine, this mod is really nice and helping a lot, thanks for your contribution shiirn ! ;)

Also, I'll never understand why mappers often put silly new combos on blue ticks before the actual structure change in the map. It's not quirky, it's just messy. e_e But this map is so heavily built around that silly choice that I'm not going to completely overhaul it, just point out the ones that are really egregious and actively detract from the map rather than just look slightly weird.
Sharu
  1. 00:20:670 (1,2,1,2,1,2,3,4,1) - Should really be more consistent about what you're whistling or not - they're really inconsistent here. Removing the whistle on the end of 00:21:355 (1) - and adding one to 00:23:070 (3) - would help, for starters. You'd need to modify the future repeat as well if you do that.
  2. 00:45:870 (1) - Missing thump, methinks, same with 00:51:355 (1) - . You might here a slight change in volume but the structure is identical, anyway.
  3. 01:39:870 (1,2) - my gut tells me to swap these ncs
  4. 01:47:413 (1,2,3) - I feel like all of these streams would benefit with a new combo on the 3, on the white tick, to help smooth the transition from a pre-roll triple into the full roll stream of notes. You've already got that emphasis just from the change in shape and momentum, but the new combo is too early to really synchronize with that. (I am aware that there are piano lead-in tones on 1 and 2, but the entire structure of the song is based on this transition, after the transition measure at 01:56:155 (7,8,9,10,1,2,3,4,1,2) - , the piano lead-in tones are much more powerful and thus are no longer lead-in, if you catch my drift)
  5. 01:50:327 (3) - ^ etc you get my point, even if its super long-winded for just a "swap ncs"
  6. 03:20:070 (1,2) - more nc swaps pls
  7. 05:06:013 (1,2) - nc swap pls
  8. 05:12:955 (1,2,1,2) - should really remove nc on second 1,2, it's a 4-note pattern and 4-note shaped pattern at that

(No, I didn't deny everything ! just removed the fixed issues !)
Nozhomi
  1. 00:38:155 (2,3) - Only this slider is extended, quite incoherent with how you mapped eveything before, also sounds bad. The sound on 00:38:755 - is not an excuse since you could have done that on all other (and would have been quite terrible).
  2. 01:44:841 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So yes you split them, but the piano is continuous and no beat here call that spacing between them. Also it make them different from 01:47:413 (1,2,3,4,5,6,7,8,9,10) - who are same but without spacing.
  3. 02:08:927 (1,2,3) - Only this one have a different structure from others like 02:14:413 (1,2,3) - and that's weird.
  4. Also I assume you're stacking notes only when you have 3 objects and not 4, but in that case 02:21:355 (2,3,4) - / 02:10:384 (2,3,4) - should be stacked too.
  5. 02:13:298 (5) - This slider have no purpose to be 1/8. The rhythm is a 1/4.
  6. 02:21:527 (4) - /02:27:013 (3) - These one are even worst, since there's only important beats on 02:21:698 - / 02:21:784 - .
  7. 02:41:070 - This kiai don't have much rhythmic sense. As example, stuff like 02:47:584 (1,2) - don't reflect the song in any way when the wub clearly is more dominant, and is different from 02:48:269 (3) - who cover the same sound. I prefer clearly the rhythm you used for 02:47:927 (1,2,3) - but how you build the rest make this just random. Also reverses like 02:51:698 (2) - sounds overdone.
  8. 03:08:841 (1,2,3,4) - Why these are different from 03:14:326 (1,2,3,4) - ? Diversity is not an excuse btw ^^

Mukyu~
Sharu

PoNo wrote:

Shiirn wrote:

hi just some stuff you might wanna glance at before qualification

Sharu
  1. 00:20:670 (1,2,1,2,1,2,3,4,1) - Should really be more consistent about what you're whistling or not - they're really inconsistent here. Removing the whistle on the end of 00:21:355 (1) - and adding one to 00:23:070 (3) - would help, for starters. You'd need to modify the future repeat as well if you do that. Ok fixed
  2. 00:45:870 (1) - Missing thump, methinks, same with 00:51:355 (1) - . You might here a slight change in volume but the structure is identical, anyway. ok fixed
  3. 01:39:870 (1,2) - my gut tells me to swap these ncs oki
  4. 01:47:413 (1,2,3) - I feel like all of these streams would benefit with a new combo on the 3, on the white tick, to help smooth the transition from a pre-roll triple into the full roll stream of notes. You've already got that emphasis just from the change in shape and momentum, but the new combo is too early to really synchronize with that. (I am aware that there are piano lead-in tones on 1 and 2, but the entire structure of the song is based on this transition, after the transition measure at 01:56:155 (7,8,9,10,1,2,3,4,1,2) - , the piano lead-in tones are much more powerful and thus are no longer lead-in, if you catch my drift) I haven't understood everything but i feel like putting a nc on the (3) would feel like a sign of measuring divider change
  5. 01:50:327 (3) - ^ etc you get my point, even if its super long-winded for just a "swap ncs"
  6. 03:20:070 (1,2) - more nc swaps pls oki
  7. 05:06:013 (1,2) - nc swap pls meh i put nc on kick and kick is on 05:06:013 - so i dont see why
  8. 05:12:955 (1,2,1,2) - should really remove nc on second 1,2, it's a 4-note pattern and 4-note shaped pattern at that ok
thanks 4mod
Topic Starter
PoNo

Nozhomi wrote:

  1. 01:44:841 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So yes you split them, but the piano is continuous and no beat here call that spacing between them. Also it make them different from 01:47:413 (1,2,3,4,5,6,7,8,9,10) - who are same but without spacing. I'm not agreed, for sure the piano is continuous but i'm not basing the pattern on that and more on the pich of the piano, thats why I've changed the spacing of theses streams and also made a jumpstream for emphasising the change of them in a clean way instead of putting a big circle heap
  2. 02:13:298 (5) - This slider have no purpose to be 1/8. The rhythm is a 1/4. That kind of reverses aren't mapped on the 1/4 rhythm,
    we just made that to emphasis the clap sound, thats called a buzz-slider and that was used since a pretty long time in osu
  3. 02:41:070 - This kiai don't have much rhythmic sense. As example, stuff like 02:47:584 (1,2) - don't reflect the song in any way when the wub clearly is more dominant, and is different from 02:48:269 (3) - who cover the same sound. I prefer clearly the rhythm you used for 02:47:927 (1,2,3) - but how you build the rest make this just random. Also reverses like 02:51:698 (2) - sounds overdone. Also i'm agreed that the rhythm of that part is really specific but it was intentionnal cause we mapped our parts with really different rhythms, cause every bookmarks the song looks very differents so I think the idea to map a rhythm like that isn't bad at all

Mukyu~ Thanks for the mod !!
Sharu
  1. 02:08:927 (1,2,3) - Only this one have a different structure from others like 02:14:413 (1,2,3) - and that's weird.
  2. Also I assume you're stacking notes only when you have 3 objects and not 4, but in that case 02:21:355 (2,3,4) - / 02:10:384 (2,3,4) - should be stacked too.
  3. 03:08:841 (1,2,3,4) - Why these are different from 03:14:326 (1,2,3,4) - ? Diversity is not an excuse btw ^^
Nozhomi

PoNo wrote:

  1. 02:13:298 (5) - This slider have no purpose to be 1/8. The rhythm is a 1/4. That kind of reverses aren't mapped on the 1/4 rhythm, we just made that to emphasis the clap sound, thats called a buzz-slider and that was used since a pretty long time in osu
Thx for the info, tho a buzz-slider have to fit smth on the song, not a non-existent rhythm created by a drum sound. That's called overmapping here. Also the 1/4 is the only evident rhythm to follow on that case and shound't be skipped that way.
show more
Please sign in to reply.

New reply