forum

a_hisa - Pastel Subliminal

posted
Total Posts
43
Topic Starter
Albatro
This beatmap was submitted using in-game submission on February-10-19 at 7:20:26 AM

Artist: a_hisa
Title: Pastel Subliminal
Tags: 1st Album Colors Spiritual Core Aihara Hisa
BPM: 187
Filesize: 10631kb
Play Time: 04:37
Difficulties Available:
  1. Easy (1.81 stars, 365 notes)
  2. Euphoria (5.8 stars, 1355 notes)
  3. Hard (3.78 stars, 842 notes)
  4. Insane (4.92 stars, 1136 notes)
  5. Normal (2.39 stars, 557 notes)
Download: a_hisa - Pastel Subliminal
Information: Scores/Beatmap Listing
---------------
For rank with the permission of a_hisa!


Sources
  1. .mp3: From nice_safaleen's mapset
  2. Background: From Wallpaperswide
  3. hisaweb YouTube: https://www.youtube.com/watch?v=E0yLCpFQMBk
  4. Metadata: https://gumroad.com/l/npQjY

Difficulties
  1. Easy Completed on 2017-07-29
  2. Normal Completed on 2017-07-23
  3. Hard Completed on 2017-06-25
  4. Insane Completed on 2017-05-21
  5. Euphoria Completed on 2017-04-29

Changelog
  1. 170420: 00:00 ~ 00:41 mapped
  2. 170421: Submitted | 00:41 ~ 00:56 mapped
  3. 170422: 00:56 ~ 01:19 mapped
  4. 170423: 01:19 ~ 02:03 mapped
  5. 170426: 02:03 ~ 03:15 mapped
  6. 170427: 03:15 ~ 04:37 mapped
  7. 170429: 00:00 ~ 04:37 hitsounded
  8. 170506: Minor Edits | Submitted | 00:00 ~ 00:41 mapped
  9. 170513: 00:41 ~ 01:22 mapped
  10. 170514: 01:22 ~ 02:13 mapped
  11. 170515: 02:13 ~ 02:24 mapped
  12. 170517: 02:24 ~ 02:44 mapped
  13. 170518: 02:44 ~ 03:05 mapped
  14. 170520: 03:05 ~ 03:36 mapped
  15. 170521: 03:36 ~ 04:37 mapped | 00:00 ~ 04:37 hitsounded
  16. 170522: Some more hitsounding | Submitted | 00:00 ~ 00:52 mapped
  17. 170527: Some more hitsounding | 00:52 ~ 02:04 mapped
  18. 170618: 02:04 ~ 03:46 mapped
  19. 170621: 03:46 ~ 04:07 mapped
  20. 170622: 04:07 ~ 04:37 mapped
  21. 170625: Submitted | 00:00 ~ 01:03 mapped | 00:00 ~ 04:37 hitsounded | Hitsounding fixes
  22. 170701: 01:03 ~ 02:20 mapped
  23. 170702: 02:20 ~ 03:46 mapped
  24. 170722: 03:46 ~ 04:37 mapped
  25. 170723: 00:00 ~ 04:37 hitsounded
  26. 170726: Submitted | 00:00 ~ 00:51 mapped | Disabled widescreen support
  27. 170728: 00:51 ~ 03:11 mapped
  28. 170729: 03:11 ~ 04:37 mapped | 00:00 ~ 04:37 hitsounded | Minor edits | Difficulty name change | Deleted unused hitsounds
  29. 170730: Arphimigon's Lab Mod
  30. 170802: My Angel RangE's Mod + Minor fixes | Moved to Pending
  31. 170807: Mismagius's Mod
  32. 170808: wa_'s Mod
  33. 170811: Minor edit
  34. 170813: Our Arrival and Senery's Mod
  35. 170818: Cleaning up minor aesthetics
  36. 170819: Fursum's Mod
  37. 170820: Fursum's Mod (part 2) and Yasaija 714's mod
  38. 170821: FruityEnLoops's mod
  39. 170822: - titan's mod
  40. 170827: Doyak's Mod
  41. 171229: Dashyy-'s Mod
  42. 180320: Cris-'s Mod | Hitsound fixes
  43. 180327: Milar001's Mod
  44. 180813: Neta's Mod | Mun's Mod
  45. 180821: Mithia's Mod
  46. 180915: Beomsan's Mod
  47. 180922: Gordon123's Mod
  48. 180925: Hitsound fixes | NeilPerry's Mod
  49. 180930: NeilPerry's Mod | Hitsound fixes and aigoh's mod
  50. 181021: Updated Metadata
  51. 181117: Hitsound fixes and Minor fixes
  52. 181126: Removed blank.wav sliderticks and Minor fixes
  53. 181128: Minor fixes from Beomsan's Mod | Beomsan's Mod
  54. 181129: Beomsan's Mod
  55. 181222: Electoz's Mod
  56. 181226: Hitsound fix
  57. 190114: Beomsan's Mod | Added a couple claps
  58. 190116: Beomsan's Re-check, including new hitsound files
  59. 190118: Added a couple missing claps
  60. 190121: First bubble, from Beomsan
  61. 190210: Hitsound fixes and fixed comboing in [Insane] via Electoz's mod
  62. 190210: Bubble reset and bubble from Electoz
  63. 190211: by Beomsan

Mod History
  1. 170730: Arphimigon (Lab Mod)
  2. 170802: My Angel RangE
  3. 170807: Mismagius, wa_
  4. 170812: Franklin_DeJavu
  5. 170813: Our Arrival, Senery
  6. 170819: Fursum
  7. 170820: Fursum (part 2) and Yasaija 714
  8. 170821: FruityEnLoops
  9. 170822: - titan
  10. 170823: Doyak
  11. 171223: Dashyy-
  12. 180307: Cris-
  13. 180325: Milar001
  14. 180326: Neta
  15. 180328: Mun
  16. 180814: Mithia
  17. 180910: Beomsan
  18. 180915: Voor
  19. 180918: Gordon123
  20. 180925: NeilPerry
  21. 180926: NeilPerry (part 2)
  22. 180929: aigoh
  23. 181128: Beomsan (Revisit)
  24. 181222: Electoz
  25. 190114: Beomsan (Revisit 2)
  26. 190210: Electoz (Revisit 2)

Thanks to
  1. Little, Frostings, Lux, and floorrip for the initial words of encouragement on this map,
  2. Haiyashii, MarvelouslySoft, ShinyEmerald, and Le Mur for the support,
  3. Mugi, Azunyan, and Ricchan for sticking through with me,
  4. All of the modders from My Angel RangE to aigoh for their time and effort,
  5. To all other players for their kind words,
  6. Beomsan and Electoz for handling the nominations and thoroughly checking the map several times,
and a_hisa for composing Pastel Subliminal and giving me permission to use his piece.

Milestones
  1. August 19, 2019 - 100K Playcount
  2. September 5, 2019 - 100 Favourites
  3. December 12, 2020 - 200K Playcount
  4. May 15, 2021 - 200 Favourites
Little
cool song
Frostings
don't forget about us when you become popular
Topic Starter
Albatro

Frostings wrote:

don't forget about us when you become popular
:shock:
Arphimigon
Lab mod!
[Easy]
Note at 00:07:702 - should be placed at: [336, 95] currently at: [339, 96]
Note at 00:07:702 - should be placed at: [338, 100] currently at: [339, 96]
Note at 02:03:531 - should be placed at: [272, 329] currently at: [269, 331]
Slider head at 02:57:435 - should be placed at: [344, 256] currently at: [341, 254]
Your percentage of perfect blankets is: 76.47 %
Your average distance off of a perfect blanket was 3!

[Euphoria]
Note at 00:02:087 - should be placed at: [473, 292] currently at: [473, 295]
Note at 00:59:681 - should be placed at: [383, 358] currently at: [383, 362]
Slider head at 01:17:649 - should be placed at: [349, 153] currently at: [350, 156]
Note at 01:39:306 - should be placed at: [218, 151] currently at: [222, 153]
Note at 04:07:221 - should be placed at: [199, 215] currently at: [200, 212]
Your percentage of perfect blankets is: 80.77 %
Your average distance off of a perfect blanket was 3!

[Hard]
Slider head at 00:04:173 - should be placed at: [388, 68] currently at: [391, 71]
Note at 00:14:440 - should be placed at: [254, 193] currently at: [254, 196]
Note at 00:47:007 - should be placed at: [440, 150] currently at: [440, 146]
Note at 03:23:585 - should be placed at: [312, 315] currently at: [310, 311]
Note at 03:51:659 - should be placed at: [364, 197] currently at: [367, 197]
Your percentage of perfect blankets is: 82.76 %
Your average distance off of a perfect blanket was 4!

[Insane]
Note at 00:36:419 - should be placed at: [390, 213] currently at: [390, 210]
Note at 00:37:702 - should be placed at: [227, 90] currently at: [229, 93]
Slider head at 00:51:339 - should be placed at: [252, 230] currently at: [248, 229]
Note at 00:56:472 - should be placed at: [360, 208] currently at: [364, 209]
Note at 01:27:595 - should be placed at: [83, 92] currently at: [83, 96]
Note at 01:33:050 - should be placed at: [303, 107] currently at: [302, 111]
Note at 03:23:585 - should be placed at: [269, 229] currently at: [271, 232]
Note at 04:07:060 - should be placed at: [29, 208] currently at: [32, 209]
Note at 04:12:194 - should be placed at: [329, 87] currently at: [329, 90]
Your percentage of perfect blankets is: 71.88 %
Your average distance off of a perfect blanket was 3!

[Normal]
Note at 00:39:788 - should be placed at: [158, 140] currently at: [158, 143]
Your percentage of perfect blankets is: 90.0 %
Your average distance off of a perfect blanket was 3!
Topic Starter
Albatro

Arphimigon wrote:

Lab mod!
[Easy]
Note at 00:07:702 - should be placed at: [336, 95] currently at: [339, 96]
Note at 00:07:702 - should be placed at: [338, 100] currently at: [339, 96]
Note at 02:03:531 - should be placed at: [272, 329] currently at: [269, 331]
Slider head at 02:57:435 - should be placed at: [344, 256] currently at: [341, 254]
Your percentage of perfect blankets is: 76.47 %
Your average distance off of a perfect blanket was 3!

[Euphoria]
Note at 00:02:087 - should be placed at: [473, 292] currently at: [473, 295]
Note at 00:59:681 - should be placed at: [383, 358] currently at: [383, 362]
Slider head at 01:17:649 - should be placed at: [349, 153] currently at: [350, 156]
Note at 01:39:306 - should be placed at: [218, 151] currently at: [222, 153]
Note at 04:07:221 - should be placed at: [199, 215] currently at: [200, 212]
Your percentage of perfect blankets is: 80.77 %
Your average distance off of a perfect blanket was 3!

[Hard]
Slider head at 00:04:173 - should be placed at: [388, 68] currently at: [391, 71]
Note at 00:14:440 - should be placed at: [254, 193] currently at: [254, 196]
Note at 00:47:007 - should be placed at: [440, 150] currently at: [440, 146]
Note at 03:23:585 - should be placed at: [312, 315] currently at: [310, 311]
Note at 03:51:659 - should be placed at: [364, 197] currently at: [367, 197]
Your percentage of perfect blankets is: 82.76 %
Your average distance off of a perfect blanket was 4!

[Insane]
Note at 00:36:419 - should be placed at: [390, 213] currently at: [390, 210]
Note at 00:37:702 - should be placed at: [227, 90] currently at: [229, 93]
Slider head at 00:51:339 - should be placed at: [252, 230] currently at: [248, 229]
Note at 00:56:472 - should be placed at: [360, 208] currently at: [364, 209]
Note at 01:27:595 - should be placed at: [83, 92] currently at: [83, 96]
Note at 01:33:050 - should be placed at: [303, 107] currently at: [302, 111]
Note at 03:23:585 - should be placed at: [269, 229] currently at: [271, 232]
Note at 04:07:060 - should be placed at: [29, 208] currently at: [32, 209]
Note at 04:12:194 - should be placed at: [329, 87] currently at: [329, 90]
Your percentage of perfect blankets is: 71.88 %
Your average distance off of a perfect blanket was 3!

[Normal]
Note at 00:39:788 - should be placed at: [158, 140] currently at: [158, 143]
Your percentage of perfect blankets is: 90.0 %
Your average distance off of a perfect blanket was 3!
This was pretty cool, fixed most of these - thanks!
My Angel RangE
안녕하세요

=

[Euphoria]

00:01:927 (2,3) - 같은비트임인데 거리가 제각각이네영
00:24:066 (4,5,6) - 제생각은 일정한 직선은 보기에는 좋지만 치기는 힘든 패턴입니다 00:24:226 (5) 를 올려주셔도 될꺼같(..?)
00:28:879 (2,3,4,5) - 이거 또한 치기 힘들꺼같네요
00:34:173 (4,5) - 다른 같은 부분 비트와는 달리 여기만 슬라 - 슬라 쓰셧네영
00:39:467 (5,6,7) - 비트 강조성에 비해서 너무 DS가 머네욤
01:06:900 (1) - 직선 맞추신걸려고 하신거면 에러났어영
03:35:777 (6,1) - 너무 먼느낌이 머지않아 있네요

[Insane]

00:17:007 (1,2) - 앞에는 다 약한부분 비트 (피아노음) 에 두셧는데 여기만 드럼비트 넣으신 이유가..?
00:28:879 (2) - 얘를 00:28:558 (1,3) 꼬리 / 머리 사이 보다 낮게 두시면 더 치기 편할꺼같네여
00:51:339 (4,5) - 너무 거리가 짧아서 오버랩 느낌이 나는거같기도 하고 00:51:659 (1) 얘랑도 DS 같게 해주시면 보기 좋을꺼같아서 남겨봅니다
01:44:921 (2) - 다른비트들은 피아노음에 맞추셔서 이 써클은 뭔가 없는 비트에 둔 느낌이 많은거 같아요
02:21:820 (2,3) - 얘들은 님 맵핑스타일을 보아서 02:21:499 (1) 사이를 같게 해주셔도 될꺼같아요
02:46:526 (3,4,1) - 뭔가 강조 패턴이 없어서 아쉬운 느낌이네요
03:46:205 (1,2,3) - 치기 힘든 패턴

낮은난이도는 제가 모딩하기엔 볼 능력이 없네영 :V

GL
Topic Starter
Albatro

My Angel RangE wrote:

안녕하세요 안녕하세요 :D

=

[Euphoria]

00:01:927 (2,3) - 같은비트임인데 거리가 제각각이네영 음 살짝 고쳤습니다
00:24:066 (4,5,6) - 제생각은 일정한 직선은 보기에는 좋지만 치기는 힘든 패턴입니다 00:24:226 (5) 를 올려주셔도 될꺼같(..?) 이 부분은
사실 저도 우려됬던 부분이어서 좀 고쳤습니다

00:28:879 (2,3,4,5) - 이거 또한 치기 힘들꺼같네요 이건 직선보다는 날카로운 각 느낌이라 괜찮은것 같습니다
00:34:173 (4,5) - 다른 같은 부분 비트와는 달리 여기만 슬라 - 슬라 쓰셧네영 00:21:339 (3,4) 01:22:943 (4,5) - 사실 여기랑 똑같이 했는데... 흠 모딩 더 받고 한번 고려해보겠습니다
00:39:467 (5,6,7) - 비트 강조성에 비해서 너무 DS가 머네욤 그렇군요... 줄였습니다
01:06:900 (1) - 직선 맞추신걸려고 하신거면 에러났어영 03:30:002 (1,2,1,2,1,1) - 여기와 더불어 고쳤습니다
03:35:777 (6,1) - 너무 먼느낌이 머지않아 있네요 여기 다시 보니까 03:34:814 (2,5) - 이게 은근 오버랩 되는게 있어서 고치는 김에 살짝?
좁혀 봤습니다


[Insane]

00:17:007 (1,2) - 앞에는 다 약한부분 비트 (피아노음) 에 두셧는데 여기만 드럼비트 넣으신 이유가..? 사실 앞부분 몇 노트도 미세하게 들리는
드럼에 맞춰서 매핑했습니다

00:28:879 (2) - 얘를 00:28:558 (1,3) 꼬리 / 머리 사이 보다 낮게 두시면 더 치기 편할꺼같네여 살짝 내렸습니다
00:51:339 (4,5) - 너무 거리가 짧아서 오버랩 느낌이 나는거같기도 하고 00:51:659 (1) 얘랑도 DS 같게 해주시면 보기 좋을꺼같아서 남겨봅니다 오우 예 고쳤습니다
01:44:921 (2) - 다른비트들은 피아노음에 맞추셔서 이 써클은 뭔가 없는 비트에 둔 느낌이 많은거 같아요 그렇다고 없애기엔 뭐해서 그냥
01:43:959 (3,4) - 얘네들이랑 같은 DS로 맞춰봤습니다

02:21:820 (2,3) - 얘들은 님 맵핑스타일을 보아서 02:21:499 (1) 사이를 같게 해주셔도 될꺼같아요 음 무엇을 의미하시는건지는 모르겠지만
02:21:499 (1,2,3) - 얘네들 세로 거리가 일치하게 살짝 수정했습니다

02:46:526 (3,4,1) - 뭔가 강조 패턴이 없어서 아쉬운 느낌이네요 음 1/4 나 1/8 슬라이더로 바꿀지 말지는 고민해보고 일단은 거리를 살짝
더 벌려봤습니다

03:46:205 (1,2,3) - 치기 힘든 패턴 전체적으로 좀 내려봤습니다. 괜찮을지는 모르겠네요

낮은난이도는 제가 모딩하기엔 볼 능력이 없네영 :V

GL
모딩 감사합니다!
Mismagius
[Easy]
  1. 00:08:665 (2) - if you notice, (2) is actually closer to pink combo (3) than (1), even though both are blanketing it. moving (2) to x384 y24 should fix this
  2. 01:10:590 (2,3) - this overlap seems a bit out of place considering you didn't overlap anywhere else yet. something like this would work quite well
  3. 01:14:440 (5,1) - well, i guess overlaps are becoming more frequent now. either way, i'd try to avoid this kind of thing as much as possible in an easy diff, especially to make it look cleaner
  4. 01:23:745 (3) - blanket is slightly off, slider should be moved to x301 y22
  5. 01:28:879 (3) - same thing about the overlaps, something like this wouldn't look too bad
  6. 01:36:258 (2) - this clap seems a bit out of place
  7. 01:46:847 (3) - shouldn't this slider be extended by 1/4? i get that this is rhythm simplification, but as of now it just sounds really offbeat
  8. 01:58:397 (1,2) - you can try blanketing these by doing something like this
  9. 02:02:248 (2) - i'd try to move this a bit further away from (1) because it currently looks a bit awkward, maybe moving this slider to x73 y147 would fix it (and maybe rotating a bit so it's easier to fix spacing with next note)
  10. 02:36:900 (1) - blanket is slightly off, moving this slider to x458 y207 would probably make it better
  11. 02:47:167 (1) - same as ^, moving to x69 y304 should make it better
  12. 03:02:248 (4,1) - maybe something like this?
  13. 03:10:911 (2) - blanket is slightly off, moving this to x151 y269 should fix it
  14. 03:19:253 (3) - moving this to x375 y0 would make the blanket a bit better
  15. 03:33:371 (1) - moving the red point to x411 y55 and the third sliderpoint to x460 y22 would make the blanket better
[Normal]
  1. 00:38:344 (6) - I'd rather make this slider 1/2 shorter to follow the main instrument better
  2. 01:35:777 (2) - move to x256 y200 for direct flow with previous slider?
  3. 01:39:948 (6) - same as 00:38
  4. 01:58:397 (1,2) - feels like you ran out of mapping space here, i personally feel that this pattern can be improved by moving (1) to x490 y198 and (2) to x512 y0
  5. 02:40:109 (2,3) - maybe improve the blanket here?
  6. 03:17:970 (1) - blanket can be improved by moving red sliderpoint to x403 y21303:35:937 (1,2) -
  7. 03:35:937 (1,2) - seems like you ran out of mapping space as well, i'd rather do something like this
  8. 03:41:071 (1,2,3,4,5,6) - i personally feel like this rhythm would work much better, emphasizing strong beats:
  9. 03:44:280 (2) - move to x269 y196 to stack properly with 03:43:317 (6) -
  10. 04:03:691 (6) - same as 00:38
  11. 04:24:226 (7) - ^
[Hard]
  1. 00:25:991 (1,2) - this overlap seems out of place. maybe something like this would work better.
  2. 00:38:023 (4,5) - similarly to normal, i disagree that you chose to skip this beat since it's really important, but i understand that you didn't want to skip 00:38:825. so i suggest using a 1/4 filler note, to do something like this:
  3. 00:46:526 (1) - move to x308 y5 to improve blanket
  4. 00:51:339 (4,1) - weird that you mapped the 1/4 in 01:01:125 (2,3,4) - but skipped this one, i'd try to map it even if using a 1/4 repeat slider
  5. 01:01:285 (4) - shorten by 1/4 and add 1 repeat? you're skipping a 1/4 note here
  6. 01:39:948 (5) - same as 00:38
  7. 01:50:055 (3) - if this 1/4 is trying to follow piano i felt it a bit awkward because the piano isn't exactly going 1/4 here, i'd rather try to simplify rhythm by just going 1/2 slider here
  8. 02:23:424 (2,3,4,5,1) - seems overmapped to me, the song doesn't go 1/4 here
  9. 02:38:825 (2) - blanket can be improved by moving to x119 y56
  10. 04:03:691 (5) - same as 00:38
  11. 04:24:226 (5) - ^
[Insane]
  1. 00:01:606 (1) - eh, imo this is just overmapped, the piano doesn't go 1/4 here at all and this doesn't fit with the song in any way
  2. 00:50:697 (2) - there's no real way to guess this is 3 repeats, sliderbroke here on sightread due to thinking this was 1 repeat. i'd probably make this 5 notes or 2 notes + 1 slider with 1 repeat like 00:53:424 (2,3,4).
  3. 00:55:991 (2,3) - add a note between these? felt a bit awkward to play this considering the song goes 1/4
  4. 01:08:344 - felt weird that you decided to skip this even though you mapped 01:07:381 (3,3), especially considering this one is the big white tick
  5. 01:11:071 (2,4) - honestly i feel like this sv is too high for this part in the song, i thought these were 1/1 sliders at first
  6. 01:24:387 (6) - I believe this goes slightly offscreen in 4:3 resolution
  7. 01:50:055 (3) - same as hard, piano here actually goes 1/3 then 1/4, so it's better to simplify this by going 1/2
  8. 02:08:023 (4) - i'd move the third sliderpoint to x108 y133 to make this slider look nicer
  9. 02:10:109 (2) - i don't think the song goes 1/4 here
  10. 02:12:836 (1,1) - may be just me being too picky but these sliders don't really keep a relation of continuity, i thought they were 1-repeat slider due to the way they are positioned/faced. ctrl+g'ing them to make something like this would work quite nicely.
  11. 02:17:007 (3,4) - spacing felt too low compared to the other notes in this combo, i'd try to move this note around x468 y132
  12. 02:23:103 (1) - there's a rather big chance of 100'ing in this slider to follow the stream later, so i'd ctrl+g this to make sure this doesn't happen
  13. 03:05:135 (1,2,3,4,1,2,3,4) - kinda sad that you skipped a bunch of 1/4s in this section. just after this you managed to follow most/all of them, so it'd be nice if you did it here as well
  14. 03:30:804 (1,2,3,1,2,3,1,2) - same as 01:08:344
  15. 04:01:766 (2,4,5,6) - i felt this a bit confusing when playing for the first time, but now i'm fine with it. just doublecheck if this is definitely what you want in the map, since someone may complain & it may cause a DQ later
  16. 04:02:889 (1,2,3,4,5,6) - ^
  17. 04:05:777 (1) - ctrl+g for the same reason as 02:23
  18. 04:24:226 (5) - i'd split this into two notes since this is a rather important beat to be skipped
  19. 04:25:670 (1) - ctrl+g for same reason as above
  20. 04:25:991 (1) - ^
[Euphoria]
  1. 00:01:606 (1) - same as insane, this feels overmapped
  2. 00:35:777 (7) - i'd split this into two notes since it's a strong beat at the sliderend
  3. 00:38:344 (5) - ^
  4. 00:57:274 (3,4,5,6) - skipping a note here, again, felt a bit awkward to play
  5. 01:01:766 (9) - i'd move this to x69 y360 so it flows directly into 01:01:927 (1)
  6. 01:06:579 (1,1) - these two are overmapped, while 01:06:258 (1) - actually follows the 1/4 in the song. while it's a nice pattern, i'll have to ask you to remove these sliders ):
  7. 01:09:146 (1,1) - ^
  8. 01:12:194 (1) - there's a rather strong 1/2 beat here, you sure you want to skip it for this 3/4 slider?
  9. 01:15:483 (5) - there's no 1/4 here, it should actually be at 01:15:322
  10. 01:30:883 (6) - overmapped, there's no 1/4 here
  11. 01:48:772 (2,3) - ^ for the sliderends. well, this seems to apply for a lot of times in the map so i won't mention these anymore since they most likely are intentional
  12. 02:21:980 (4) - this beat is really strong, in no way this should've been skipped for the sliderend
  13. 03:14:760 (7,8) - i really felt like this doesn't work well, the spacing is 1/2-like while the actual difference is 1/4. strongly recommend changing this to normal spacing
  14. 04:03:691 (5) - same as 00:35
  15. 04:05:135 (2) - ctrl+g to make it less 100'able, especially since the slider doesn't flow into the next stream
really nice map, felt surprised that you don't have any ranked maps yet, since aside from some questionable rhythm decisions on the later diffs this was actually extremely well done. nice map!

also took me 3 hours to mod this lol
wa_
Hey, m4m from your request :) I hope this mod won't conflict with Mismagius's mod.

[General]
  1. Hm, is slider tick 2 necessary? Especially in lower diffs, 1 should be ok. However, it can cause some problems with custom hitsounds at slider ticks...
[Easy]
  1. 01:14:761 (1) - This overlapping slider can be confusing for new players, consider something more clear.
  2. 01:36:258 (2) - Probably you forgot to change sampleset hitsound to custom.
  3. 01:46:847 (3) - Tbh this slider feels quite meh, 1/1 should be much better.
  4. 02:44:601 (1,2) - I hope patterns like this in Easy diffs are rankable... It's not bad for me, probably some more experienced modders can point this out.
  5. 03:02:248 (4,1) - Consider remove this overlapping? It looks bad imo :p
[Normal]
  1. This is just an idea you can apply in your future maps, as you probably won't implement in this diff: you could use lower SV in slow section at the beginning (00:00:000 - 00:10:590), 0.8 would be fine; now these sliders seem too fast paced compared to music :)
  2. 00:32:408 (4) - 00:34:975 (4) - 01:34:012 (4) - etc - There are some patterns with slider like this, maybe try to replace them with circle, it should be less confusing for players.
  3. 00:51:659 (1,2) - Maybe add repeat to both sliders to follow melody? Remember about spacing when applying.
  4. 02:22:301 (3) - Similar situation, you can try to add repeat for this slider and remove 02:22:622 (4)?
  5. 02:48:451 (4) - Hmmmm Ctrl+J for better transition with previous slider? Something like this.
  6. 03:00:804 (3) - I'm not 100% sure, but this slider with gap before would be confusing, you can try to Ctrl+G this slider and move 03:00:322 (2) easily.
  7. 03:03:852 (3,4,5) - Huh that's a nice pattern, but I wonder if it's not too much for Normal :p
[Hard]
  1. Try OD 6 for this difficulty, 5 is kinda low for Hard.
  2. 00:25:991 (1) - Placement of this circle is just bad, you can discard DS and move it up :p
  3. 00:56:793 (1) - Possibly change this slider to something circular? Tbh it doesn't flow good with the previous one.
  4. 01:06:419 (1,1) - 01:08:986 (1,1) - Remove these NCs as they can be confusing with these spaced sliders in this section.
  5. 01:57:355 (2) - This slider can be uncomfortable for players as this is probably the only circle placed in blue tick (not counting triples and streams)
  6. 02:22:782 (1,2) - This spacing can be read as 1/4 so players would treat the five as starting at 02:23:344. Consider changing shape of the slider, you can ignore distance snapping.
  7. 03:05:777 (3,4) - I don't really like flow here... Maybe something like this? (Note you'll need to resnap these sliders)
[Insane]
  1. OD 7.5 or even 8 would be great for this diff!
  2. 00:11:232 (3) - 00:12:515 (3) - These objects would be nice but mapped as 1/2 sliders, just like here 00:13:798 (3). Now you avoid quite important sounds.
  3. 03:28:077 (4) - Is this jump intentional?
  4. 04:33:879 (2) - Try Ctrl+G on this slider, it should flow much better
[Euphoria]
  1. 00:11:232 (3) - 00:12:515 (3) - Same as in Insane diff.
  2. 00:57:355 - Hm, there's no circle here but you put it at 00:57:515? It's probably a mistake, you should "move" this triple.
  3. 01:49:814 (2,3,4,5) - What do you wanted to follow with these objects? Melody or drums? :p If melody, these circles are not snapped to actual melody (it's more 1/3). If drums (hi-hats), you should replace it with triple 01:49:895 - 01:50:055.
  4. 01:51:339 (2,3) - You should space these objects more to emphasize different spacing (1/3). You put basically same spacing as in 1/4 streams in this section.
  5. 01:58:077 (5) - I can't hear anything on the blue tick, imo this slider should be 1/2 without repeats.
  6. 01:58:397 (1,2) - I hope this SV change won't be confusing for players, these 1/2 sliders have almost same length as 01:58:077 (5) which is 1/4.
  7. 02:09:788 (6) - It would be great if this slider followed same pattern/idea as 02:09:146 (4,5).
  8. 02:17:328 (4) - Try to move this circle more away from 02:17:007 (3). Try something like this? It's quite similar as 02:17:649 (1,2).
  9. 02:38:183 (1) - With Ctrl+G on this slider you can get nice continuation of zigzag flow you created with previous sliders.
  10. 03:04:012 (2,2,2,2) - Just aesthetics, try to rearrange these circles, now they're look random... You made a nice circular pattern with 03:03:852 (1,1,1,1) - so why 2s do look different?
  11. 03:05:456 (2) - Aesthetics again, try to move this slider a bit left, you can get a much better spacing between objects.
  12. 03:15:082 (9) - Maybe put NC to emphasize build-up and SV change?
  13. 03:25:349 (8,9) - You can increase SV as in 03:15:082 (9,10) and new NC at (8).
  14. 03:34:814 (2,4) - Wow, any reason to put that high SV? I think 1.1 as in 03:34:494 - should be fine, 1.5 here feels so sudden.
  15. 03:39:226 (5) - You should remove this circle, it doesn't follow anything; this circle is placed incorrectly especially because there's ignored sound at 03:39:066 - which is just part of slider :v
  16. 04:04:012 (6) - Hm, this circle would be actually removed.
  17. 04:04:173 (1,2,3) - This triple would work much better as 1/2 slider, I can't hear any sound that can defend any object at blue tick here, also the red tick doesn't even need to be clickable as the sound which appears at 04:04:333 is very mild.
Despite some wrong placed/overmapped notes and imo overused SV changes, this is a very solid mapset. Hitsounds are just great and I like the fact you mapped all difficulties for a really long song so all diffs are mapped consistently, I don't see that very often nowadays. I like it :)
Topic Starter
Albatro

Mismagius wrote:

[Easy]
  1. 00:08:665 (2) - if you notice, (2) is actually closer to pink combo (3) than (1), even though both are blanketing it. moving (2) to x384 y24 should fix this Ooh that makes it a lot better lol
  2. 01:10:590 (2,3) - this overlap seems a bit out of place considering you didn't overlap anywhere else yet. something like this would work quite well Fixed
  3. 01:14:440 (5,1) - well, i guess overlaps are becoming more frequent now. either way, i'd try to avoid this kind of thing as much as possible in an easy diff, especially to make it look cleaner I heard about this the last time I tried to rank a map as well - avoiding overlaps in Easy. Fixed.
  4. 01:23:745 (3) - blanket is slightly off, slider should be moved to x301 y22 Fixed
  5. 01:28:879 (3) - same thing about the overlaps, something like this wouldn't look too bad Fixed this one and the following overlap
  6. 01:36:258 (2) - this clap seems a bit out of place Ooh good catch, forgot to remove the green lines
  7. 01:46:847 (3) - shouldn't this slider be extended by 1/4? i get that this is rhythm simplification, but as of now it just sounds really offbeat Is that allowed in an Easy? I changed it for now
  8. 01:58:397 (1,2) - you can try blanketing these by doing something like this Hopefully looks better now
  9. 02:02:248 (2) - i'd try to move this a bit further away from (1) because it currently looks a bit awkward, maybe moving this slider to x73 y147 would fix it (and maybe rotating a bit so it's easier to fix spacing with next note) Hmm I changed that slider's position entirely
  10. 02:36:900 (1) - blanket is slightly off, moving this slider to x458 y207 would probably make it better Fixed
  11. 02:47:167 (1) - same as ^, moving to x69 y304 should make it better Fixed
  12. 03:02:248 (4,1) - maybe something like this? Woooo getting rid of those overlaps
  13. 03:10:911 (2) - blanket is slightly off, moving this to x151 y269 should fix it Fixed
  14. 03:19:253 (3) - moving this to x375 y0 would make the blanket a bit better Fixed
  15. 03:33:371 (1) - moving the red point to x411 y55 and the third sliderpoint to x460 y22 would make the blanket better Fixed, wow lots of blanket fixes :D
[Normal]
  1. 00:38:344 (6) - I'd rather make this slider 1/2 shorter to follow the main instrument better This one is a tough one... I really want to have a long slider here because I'm hearing the held note more. I'll consider this after I receive more mods.
  2. 01:35:777 (2) - move to x256 y200 for direct flow with previous slider? If you mean a linear flow, done
  3. 01:39:948 (6) - same as 00:38
  4. 01:58:397 (1,2) - feels like you ran out of mapping space here, i personally feel that this pattern can be improved by moving (1) to x490 y198 and (2) to x512 y0 Somewhat Fixed
  5. 02:40:109 (2,3) - maybe improve the blanket here? Fixed, hopefully it looks better
  6. 03:17:970 (1) - blanket can be improved by moving red sliderpoint to x403 y213 Fixed
  7. 03:35:937 (1,2) - seems like you ran out of mapping space as well, i'd rather do something like this Fixed
  8. 03:41:071 (1,2,3,4,5,6) - i personally feel like this rhythm would work much better, emphasizing strong beats: Ooh this does sound better, fixed along with this one: 01:17:328 (1,2,3,4,5,6)
  9. 03:44:280 (2) - move to x269 y196 to stack properly with 03:43:317 (6) Fixed, had to adjust the sliders by a bit
  10. 04:03:691 (6) - same as 00:38
  11. 04:24:226 (7) - ^
[Hard]
  1. 00:25:991 (1,2) - this overlap seems out of place. maybe something like this would work better. Fixed, and changed 00:28:558 (1,2,3) and 01:30:162 (1,2,3) too
  2. 00:38:023 (4,5) - similarly to normal, i disagree that you chose to skip this beat since it's really important, but i understand that you didn't want to skip 00:38:825. so i suggest using a 1/4 filler note, to do something like this: Again something to think about, but I wanted a long slider for the held note and doing a 1/4 gap between a slider and circle is something I wanted to avoid in this difficulty, save for this special occasion: 02:23:745 (1,1)
  3. 00:46:526 (1) - move to x308 y5 to improve blanket Fixed
  4. 00:51:339 (4,1) - weird that you mapped the 1/4 in 01:01:125 (2,3,4) - but skipped this one, i'd try to map it even if using a 1/4 repeat slider The reason I skipped these 1/4s originally was because I had mapped 1/2 sliders in the 4th beats of every measure in this section. However I looked at my higher difficulties and saw that I did decide to map the 1/4s here - hence fixed
  5. 01:01:285 (4) - shorten by 1/4 and add 1 repeat? you're skipping a 1/4 note here I'm afraid that mapping 5 1/4s in a row might take away contrast from the other sections of the map that actually deserves 5 1/4s more than this one. Such as these ones: 02:03:210 (4,5,6,7,1) and 02:23:424 (2,3,4,5,1)
  6. 01:39:948 (5) - same as 00:38
  7. 01:50:055 (3) - if this 1/4 is trying to follow piano i felt it a bit awkward because the piano isn't exactly going 1/4 here, i'd rather try to simplify rhythm by just going 1/2 slider here Makes sense, fixed
  8. 02:23:424 (2,3,4,5,1) - seems overmapped to me, the song doesn't go 1/4 here This is something I like to do here because it adds to the intensity of the kiai's ending
  9. 02:38:825 (2) - blanket can be improved by moving to x119 y56 Fixed
  10. 04:03:691 (5) - same as 00:38
  11. 04:24:226 (5) - ^
[Insane]
  1. 00:01:606 (1) - eh, imo this is just overmapped, the piano doesn't go 1/4 here at all and this doesn't fit with the song in any way Yeah, I wanted to make this note stronger somehow but 1/4 wasn't the way to go. I'll have to be satifsied with the increase in SV
  2. 00:50:697 (2) - there's no real way to guess this is 3 repeats, sliderbroke here on sightread due to thinking this was 1 repeat. i'd probably make this 5 notes or 2 notes + 1 slider with 1 repeat like 00:53:424 (2,3,4). Fixed to 2circle + 1slider
  3. 00:55:991 (2,3) - add a note between these? felt a bit awkward to play this considering the song goes 1/4 Fixed here and here 03:19:734 (2,3,4)
  4. 01:08:344 - felt weird that you decided to skip this even though you mapped 01:07:381 (3,3), especially considering this one is the big white tick Oh I'm dumb, I mapped the big white tick in my Extra, but didn't here
  5. 01:11:071 (2,4) - honestly i feel like this sv is too high for this part in the song, i thought these were 1/1 sliders at first Toned it down slightly to 1.20x
  6. 01:24:387 (6) - I believe this goes slightly offscreen in 4:3 resolution Fixed
  7. 01:50:055 (3) - same as hard, piano here actually goes 1/3 then 1/4, so it's better to simplify this by going 1/2 Fixed this too
  8. 02:08:023 (4) - i'd move the third sliderpoint to x108 y133 to make this slider look nicer Fixed
  9. 02:10:109 (2) - i don't think the song goes 1/4 here Yep, changed to a 1/2 slider instead
  10. 02:12:836 (1,1) - may be just me being too picky but these sliders don't really keep a relation of continuity, i thought they were 1-repeat slider due to the way they are positioned/faced. ctrl+g'ing them to make something like this would work quite nicely. Fixed
  11. 02:17:007 (3,4) - spacing felt too low compared to the other notes in this combo, i'd try to move this note around x468 y132 Moved it around there
  12. 02:23:103 (1) - there's a rather big chance of 100'ing in this slider to follow the stream later, so i'd ctrl+g this to make sure this doesn't happen Cool, yeah, also keeps the continuity thing going like the ones at 02:12:836 (1,1)
  13. 03:05:135 (1,2,3,4,1,2,3,4) - kinda sad that you skipped a bunch of 1/4s in this section. just after this you managed to follow most/all of them, so it'd be nice if you did it here as well This is more of a warmup section. I didn't really want to use 1/4 right away after the calm parts, so I chose to slowly ease them back into the 1/4s starting with the 1/4 reverse here: 03:07:060 (3)
  14. 03:30:804 (1,2,3,1,2,3,1,2) - same as 01:08:344 Fixed
  15. 04:01:766 (2,4,5,6) - i felt this a bit confusing when playing for the first time, but now i'm fine with it. just doublecheck if this is definitely what you want in the map, since someone may complain & it may cause a DQ later This is what I wanted, kinda the zigzag flow. But I do see where it could get confusing, so I'll definitely put this in my 'Areas of Concern' log.
  16. 04:02:889 (1,2,3,4,5,6) - ^
  17. 04:05:777 (1) - ctrl+g for the same reason as 02:23 Fixed
  18. 04:24:226 (5) - i'd split this into two notes since this is a rather important beat to be skipped Fixed, not sure about the positions now though
  19. 04:25:670 (1) - ctrl+g for same reason as above I realized that I didn't want the numbers (the '1') to be close to each other. So I instead ended up doing Ctrl+G on these two 04:25:349 (1,1). If the high risk of 100s is a big enough concern to override this, I'll make those changes
  20. 04:25:991 (1) - ^
[Euphoria]
  1. 00:01:606 (1) - same as insane, this feels overmapped Fixed
  2. 00:35:777 (7) - i'd split this into two notes since it's a strong beat at the sliderend Reworked this section since it felt awkward :/
  3. 00:38:344 (5) - ^ Fixed
  4. 00:57:274 (3,4,5,6) - skipping a note here, again, felt a bit awkward to play Changed to a 5note stream
  5. 01:01:766 (9) - i'd move this to x69 y360 so it flows directly into 01:01:927 (1) Sure thing, also increased spacing here 03:25:349 (8,9)
  6. 01:06:579 (1,1) - these two are overmapped, while 01:06:258 (1) - actually follows the 1/4 in the song. while it's a nice pattern, i'll have to ask you to remove these sliders ): I think 01:06:659 actually has a faint sound, and uhh I changed this rhythm entirely
  7. 01:09:146 (1,1) - ^
  8. 01:12:194 (1) - there's a rather strong 1/2 beat here, you sure you want to skip it for this 3/4 slider? I'm fine with skipping it because I'm not following those 1/2 du-dun du-dun things anyway. I'd rather emphasize the held sound more, but thanks for asking :D
  9. 01:15:483 (5) - there's no 1/4 here, it should actually be at 01:15:322 Fixed and fixed this one too: 03:38:504 (1,2,3,4,5,6,7,8)
  10. 01:30:883 (6) - overmapped, there's no 1/4 here I think I'll keep this overmap. I like the current setup and it's not too much of an overmap either
  11. 01:48:772 (2,3) - ^ for the sliderends. well, this seems to apply for a lot of times in the map so i won't mention these anymore since they most likely are intentional Yeah, most of these are definitely intentional. If overmapping 1/2s into 1/4s like these are a concern, I might have to change them :c
  12. 02:21:980 (4) - this beat is really strong, in no way this should've been skipped for the sliderend Fixed
  13. 03:14:760 (7,8) - i really felt like this doesn't work well, the spacing is 1/2-like while the actual difference is 1/4. strongly recommend changing this to normal spacing I changed this to match the rhythm at 00:50:376 (1,2,3,4,5,6,7). But I might change that too...
  14. 04:03:691 (5) - same as 00:35 Fixed
  15. 04:05:135 (2) - ctrl+g to make it less 100'able, especially since the slider doesn't flow into the next stream Fixed
really nice map, felt surprised that you don't have any ranked maps yet, since aside from some questionable rhythm decisions on the later diffs this was actually extremely well done. nice map!

also took me 3 hours to mod this lol


Thanks for the compliment! Hopefully this can be my first ranked map(set) :D
Also took me about 3 hours to apply this mod @_@

Greatly appreciated!
Topic Starter
Albatro

wa_ wrote:

Hey, m4m from your request :) I hope this mod won't conflict with Mismagius's mod.

[General]
  1. Hm, is slider tick 2 necessary? Especially in lower diffs, 1 should be ok. However, it can cause some problems with custom hitsounds at slider ticks... Yeah... I want to put claps on sliderticks too, so I need 2 tick. Is this against the ranking criteria?
[Easy]
  1. 01:14:761 (1) - This overlapping slider can be confusing for new players, consider something more clear. Fixed with previous mod
  2. 01:36:258 (2) - Probably you forgot to change sampleset hitsound to custom. Fixed with previous mod
  3. 01:46:847 (3) - Tbh this slider feels quite meh, 1/1 should be much better. Fixed with previous mod to a 3/4 reverse slider
  4. 02:44:601 (1,2) - I hope patterns like this in Easy diffs are rankable... It's not bad for me, probably some more experienced modders can point this out. Uh... Yeah, I thought a 4 beat gap would be enough to justify a stack in an Easy.
  5. 03:02:248 (4,1) - Consider remove this overlapping? It looks bad imo :p Fixed with previous mod
[Normal]
  1. This is just an idea you can apply in your future maps, as you probably won't implement in this diff: you could use lower SV in slow section at the beginning (00:00:000 - 00:10:590), 0.8 would be fine; now these sliders seem too fast paced compared to music :) Yeap, I did this in my higher difficulties
  2. 00:32:408 (4) - 00:34:975 (4) - 01:34:012 (4) - etc - There are some patterns with slider like this, maybe try to replace them with circle, it should be less confusing for players. It's definitely worth considering, but there is a sound in the sliderends which I thought was worth mapping to.
  3. 00:51:659 (1,2) - Maybe add repeat to both sliders to follow melody? Remember about spacing when applying. I remember being told to not put more than one reverse in Easy and Normals, so I think it's better to leave a gap.
  4. 02:22:301 (3) - Similar situation, you can try to add repeat for this slider and remove 02:22:622 (4)? I think if I kept the previous 1/2 gap circles, I should keep this since the song is much more intense here.
  5. 02:48:451 (4) - Hmmmm Ctrl+J for better transition with previous slider? Something like this. Fixed
  6. 03:00:804 (3) - I'm not 100% sure, but this slider with gap before would be confusing, you can try to Ctrl+G this slider and move 03:00:322 (2) easily. Moved around some stuff here.
  7. 03:03:852 (3,4,5) - Huh that's a nice pattern, but I wonder if it's not too much for Normal :p It's... questionable for sure. But I couldn't really think of any other pattern that could represent this specific part of the song. Any ordinary 1/2 pattern would just look similar to the rest of the map.
[Hard]
  1. Try OD 6 for this difficulty, 5 is kinda low for Hard. Sure!
  2. 00:25:991 (1) - Placement of this circle is just bad, you can discard DS and move it up :p Fixed with previous mod
  3. 00:56:793 (1) - Possibly change this slider to something circular? Tbh it doesn't flow good with the previous one. Fixed
  4. 01:06:419 (1,1) - 01:08:986 (1,1) - Remove these NCs as they can be confusing with these spaced sliders in this section. Fixed along with: 03:30:163 (4,5,4,5)
  5. 01:57:355 (2) - This slider can be uncomfortable for players as this is probably the only circle placed in blue tick (not counting triples and streams) I figured 3 bars of the same 3/4 reverse sliders is probably enough time for players to adjust to the rhythm
  6. 02:22:782 (1,2) - This spacing can be read as 1/4 so players would treat the five as starting at 02:23:344. Consider changing shape of the slider, you can ignore distance snapping. I moved this up: 02:23:424 (2)
  7. 03:05:777 (3,4) - I don't really like flow here... Maybe something like this? (Note you'll need to resnap these sliders) The idea I have here is that all the 4th beats in this section get special recognition - with increased SV, breaking of "comfortable" flow, and/or using red slider anchors. I'm fine with this one here.
[Insane]
  1. OD 7.5 or even 8 would be great for this diff! Fixed!
  2. 00:11:232 (3) - 00:12:515 (3) - These objects would be nice but mapped as 1/2 sliders, just like here 00:13:798 (3). Now you avoid quite important sounds. I can hear the sounds there, but I wanted more emphasis on the clap sound. To create kind of an resonating feel?
  3. 03:28:077 (4) - Is this jump intentional? Most definitely is, as was 01:04:333 (4)
  4. 04:33:879 (2) - Try Ctrl+G on this slider, it should flow much better Fixed
[Euphoria]
  1. 00:11:232 (3) - 00:12:515 (3) - Same as in Insane diff. Me too.
  2. 00:57:355 - Hm, there's no circle here but you put it at 00:57:515? It's probably a mistake, you should "move" this triple. Fixed with previous mod
  3. 01:49:814 (2,3,4,5) - What do you wanted to follow with these objects? Melody or drums? :p If melody, these circles are not snapped to actual melody (it's more 1/3). If drums (hi-hats), you should replace it with triple 01:49:895 - 01:50:055. Yeahhhh this part was a mess LOL Fixed this, hopefully it's better now
  4. 01:51:339 (2,3) - You should space these objects more to emphasize different spacing (1/3). You put basically same spacing as in 1/4 streams in this section. Ooh good point, yep
  5. 01:58:077 (5) - I can't hear anything on the blue tick, imo this slider should be 1/2 without repeats. While you're right, I wanted to express that buzz sound with a reverse slider. I think I even considered 1/8 reverse here at one point
  6. 01:58:397 (1,2) - I hope this SV change won't be confusing for players, these 1/2 sliders have almost same length as 01:58:077 (5) which is 1/4. I hope so too. Unfortunately I have to slow down dramatically here so I can build up again :(
  7. 02:09:788 (6) - It would be great if this slider followed same pattern/idea as 02:09:146 (4,5). Removed red anchor
  8. 02:17:328 (4) - Try to move this circle more away from 02:17:007 (3). Try something like this? It's quite similar as 02:17:649 (1,2). If I move it there, I don't quite get the same sudden jump effect like how I have it right now. Instead I just moved the circle slightly more left
  9. 02:38:183 (1) - With Ctrl+G on this slider you can get nice continuation of zigzag flow you created with previous sliders. Hmm I like that suggestion too, but I want the pattern with 02:38:183 (1,2) because of the jump that forces the player to go back to the sliderhead of (1)
  10. 03:04:012 (2,2,2,2) - Just aesthetics, try to rearrange these circles, now they're look random... You made a nice circular pattern with 03:03:852 (1,1,1,1) - so why 2s do look different? Ooh this is a good idea, I made a curve pattern with them while keeping the Up-down-Up-Up spacing
  11. 03:05:456 (2) - Aesthetics again, try to move this slider a bit left, you can get a much better spacing between objects. Fixed
  12. 03:15:082 (9) - Maybe put NC to emphasize build-up and SV change? Sure. I'll do this for Insane too.
  13. 03:25:349 (8,9) - You can increase SV as in 03:15:082 (9,10) and new NC at (8). Fixed here and in the Insane.
  14. 03:34:814 (2,4) - Wow, any reason to put that high SV? I think 1.1 as in 03:34:494 - should be fine, 1.5 here feels so sudden. Instead I calmed this part down a bit and made the increase more gradual. Capped the SV off at 1.4. (Also fixed same section in early part of song)
  15. 03:39:226 (5) - You should remove this circle, it doesn't follow anything; this circle is placed incorrectly especially because there's ignored sound at 03:39:066 - which is just part of slider :v Fixed with previous mod
  16. 04:04:012 (6) - Hm, this circle would be actually removed. Fixed with previous mod
  17. 04:04:173 (1,2,3) - This triple would work much better as 1/2 slider, I can't hear any sound that can defend any object at blue tick here, also the red tick doesn't even need to be clickable as the sound which appears at 04:04:333 is very mild. Fixed with previous mod
Despite some wrong placed/overmapped notes and imo overused SV changes, this is a very solid mapset. Hitsounds are just great and I like the fact you mapped all difficulties for a really long song so all diffs are mapped consistently, I don't see that very often nowadays. I like it :)
Thanks very much for the mod!
I liked the aesthetics part you pointed out, and the fact that you mentioned much of the same points mentioned by Mismagius just reassures that taking his suggestion was for the better :D I hope a lot of the overmap/misplaced notes have been fixed now with the previous mod and your mod. Glad you liked the hitsounds :)

EDIT: Thanks for the star \o/
Topic Starter
Albatro
Notes to self

--------------------

(Euphoria)

Missing Claps
00:32:729 (2)
00:35:296 (2)
00:35:937 (7)
03:14:440 (2)
03:39:306 (7) - sliderend

Missing Whistles
00:32:729 (2)
00:32:889 (4)
00:35:296 (2)
00:35:456 (4)

Remove Claps
03:14:601 (3)

--------------------

(Insane)

Missing Claps
00:50:697 (2)
01:24:708 (7)
02:10:109 (2) - sliderend
03:14:440 (2)
04:24:387 (6)

Missing Whistles
01:50:376 (4) - sliderhead and sliderend

--------------------

(Hard)

Missing Claps
00:29:200 (3) - sliderend
00:51:339 (4) - reverse and sliderend
01:30:804 (3) - sliderend

--------------------

(Normal)

Missing Claps
01:18:932 (5)
03:42:675 (5)

--------------------

(Easy)

Missing Claps
02:02:248 (2) - sliderend


All fixed as of 2017 08 08 (EST)
Mismagius
(by the way, I'm pretty sure you need a_hisa's permission to use the mp3 or else your map gets DMCA'd)
Topic Starter
Albatro

Mismagius wrote:

(by the way, I'm pretty sure you need a_hisa's permission to use the mp3 or else your map gets DMCA'd)
Yeah, I'm aware :c
So I'll have to upload the map elsewhere or something :/
Shii

Albatro wrote:

Mismagius wrote:

(by the way, I'm pretty sure you need a_hisa's permission to use the mp3 or else your map gets DMCA'd)
Yeah, I'm aware :c
So I'll have to upload the map elsewhere or something :/
Not sure if where the map is located is the problem, I think it's just the use of the song in general thats the issue. Might be futile, but it could be worth trying to contact a_hisa.

I was going to mod this, but I feel like Mismagius has pointed out all of the major flaws, and my eyes don't really notice much that could be improved, so I don't really think I could write an actual mod for this, sorry!

I enjoyed playing it though (Euphoria and Insane), so hopefully you get this ranked some point in the future!

Once again, I do apologise for not having a mod for you, there's just not much I could improve without changing fundamentals of the map.
Topic Starter
Albatro

ShiiTsuin wrote:

Albatro wrote:

Yeah, I'm aware :c
So I'll have to upload the map elsewhere or something :/
Not sure if where the map is located is the problem, I think it's just the use of the song in general thats the issue. Might be futile, but it could be worth trying to contact a_hisa.

I was going to mod this, but I feel like Mismagius has pointed out all of the major flaws, and my eyes don't really notice much that could be improved, so I don't really think I could write an actual mod for this, sorry!

I enjoyed playing it though (Euphoria and Insane), so hopefully you get this ranked some point in the future!

Once again, I do apologise for not having a mod for you, there's just not much I could improve without changing fundamentals of the map.
I tried contacting a_hisa through his website and his email, but got no response. But I still really really wanted to map one of his pieces for ranked, and this was the one. So... the download for this map will likely be blocked once it gets ranked.

Anyhow, thanks for taking a look!
Rossi
Hi~ ^^

From Team Frontline Modding Queue

nice map btw. Just little modding, (because I think this map not have too many problem)

Hard diff:
00:26:954 - someone ever tell me if this strong beat must be placed with circle or head slider. So I think this 00:26:793 (4) - change to 1/2 and add circle to 00:27:114 -

01:11:873 (4,5,6,7) - can you change this to repeat slider? xD
02:10:911 (1) - ; 02:16:044 (1) - remove NC

I hope it will help :)
Topic Starter
Albatro

Franklin_DeJavu wrote:

Hi~ ^^

From Team Frontline Modding Queue

nice map btw. Just little modding, (because I think this map not have too many problem)

Hard diff:
00:26:954 - someone ever tell me if this strong beat must be placed with circle or head slider. So I think this 00:26:793 (4) - change to 1/2 and add circle to 00:27:114 I'm following the melody more in this difficulty, which is why I opted for a 1/1 slider in places like those.

01:11:873 (4,5,6,7) - can you change this to repeat slider? xD Seems fine to me, the drum beats are fairly audible
02:10:911 (1) - ; 02:16:044 (1) - remove NC These NCs are to group the pattern into two 1-2s

I hope it will help :)
No change, but thanks for taking your time to look at my map!
arrivalNA
Saw your NM request and your lack of profile picture gives me anxiety

「Hard」

  1. 00:09:788 - A strong sound falls on the downbeat and could mislead players without a filler note on the red tick
  2. 00:25:189 (2) - The red anchor in the note seems accidental
  3. 02:10:911 (1) & 02:16:044 - Fix the triangle

「Euphoria」

  1. 00:05:456 - Hitsounding gets noticeably louder
  2. It's too well made to find anything
Senery
hi! from my queue

[Easy]
  1. 00:25:991 (1,2,3,4) - this rhythm feels a be bit off to me, i suggest you try something like this: https://puu.sh/x8VZX/28f8281d7d.png
[Normal]
  1. 02:17:488 (5) - space this out a bit i think this would be a bit confusing for new players
  2. 03:03:852 (3,4,5,6) - same for here i think the overlapping slider would be too confusing
  3. 04:11:232 (6,7) - same type of sliders here
[Hard]
  1. 01:03:371 (1,2,3) - i suggest using something else for this because it looks almost identical to a triple, it would be fine in the higher diffs but i dont think it would fit in a hard diffs
  2. 02:22:782 (1) - it may be nicer to position it the same as 02:21:980 (4) -
  3. 03:27:114 (1,2,3) - same as the first point
  4. 04:35:774 (3) - this hitsound isnt used in the normal and easy diff, is that intentional?
[Insane]
  1. 01:04:012 (2,3) - space these out a bit aswell like you did with (4)
  2. 03:27:756 (2,3) - ^
[Euphoria]
  1. 00:05:456 (1) - while playtesting this diff this was pretty uncomfortable to move to
  2. 00:48:290 (3,4,5,6,7) - this wasnt as bad as above^ but still notable
  3. 01:02:248 - i just noticed this but there are sounds between these notes
Thats it, hope it helps! :D
Topic Starter
Albatro

Our Arrival wrote:

Saw your NM request and your lack of profile picture gives me anxiety Haha when I first started osu, my friend told me that once I set a profile picture, I can never revert back to a blank one. So I've been without a profile picture for 3 years now xD

「Hard」

  1. 00:09:788 - A strong sound falls on the downbeat and could mislead players without a filler note on the red tick I actually filled this part in in [Insane] and [Euphoria], but not sure why I didn't do that here. Fixed
  2. 00:25:189 (2) - The red anchor in the note seems accidental This isn't accidental, I wanted to make this shape somewhat parallel/blanket with the previous slider
  3. 02:10:911 (1) & 02:16:044 - Fix the triangle This isn't a triangle, it's a 1-2 1-2 pattern

「Euphoria」

  1. 00:05:456 - Hitsounding gets noticeably louder Yep.
  2. It's too well made to find anything
Thanks for the mod!

Senery wrote:

hi! from my queue Hi!

[Easy]
  1. 00:25:991 (1,2,3,4) - this rhythm feels a be bit off to me, i suggest you try something like this: https://puu.sh/x8VZX/28f8281d7d.png I'm assuming you meant a 1/1 reverse and not a 3/2 reverse slider? Fixed: 00:25:991 (1,2,3,4,5) - 01:27:595 (1,2,3,4,5) - 03:51:339 (1,2,3,4,5) -

[Normal]
  1. 02:17:488 (5) - space this out a bit i think this would be a bit confusing for new players At first I didn't agree with you because I had patterns like 02:06:900 (3,4,5) - but these are 1/2 sliders into stacked notes whereas 02:17:488 is a circle into stacked notes. Changed to slider-circle +
    slider stack like the other parts.
  2. 03:03:852 (3,4,5,6) - same for here i think the overlapping slider would be too confusing Second mod to point this out, seems worth a fix.
    Fixed
  3. 04:11:232 (6,7) - same type of sliders here This one I'll keep because it's only 2 sliders, and this pattern needs to be much different from any other 1/2 slider patterns used in the map since it's representing a much different sound (as hinted by the hitsounds)
[Hard]
  1. 01:03:371 (1,2,3) - i suggest using something else for this because it looks almost identical to a triple, it would be fine in the higher diffs but i dont think it would fit in a hard diffs I really couldn't think of anything better, so I instead opted to have more spacing here instead. Hopefully this separates the triplet spacing from the 1/2 spacing in this map.
  2. 02:22:782 (1) - it may be nicer to position it the same as 02:21:980 (4) It's a valid suggestion, but I like the blanket there with the long note since it's a held note.
  3. 03:27:114 (1,2,3) - same as the first point
  4. 04:35:774 (3) - this hitsound isnt used in the normal and easy diff, is that intentional? It's unintentionally intentional because in [Easy] and [Normal], I don't have enough beats to place a note here while keeping a long enough spinner
[Insane]
  1. 01:04:012 (2,3) - space these out a bit aswell like you did with (4) 01:04:333 (4) - I wanted to emphasize this one more.
  2. 03:27:756 (2,3) - ^
[Euphoria]
  1. 00:05:456 (1) - while playtesting this diff this was pretty uncomfortable to move to Okay by me, this sound is a fairly loud, sudden note that can do with uncomfortable movement imo
  2. 00:48:290 (3,4,5,6,7) - this wasnt as bad as above^ but still notable Adjusted angle
  3. 01:02:248 - i just noticed this but there are sounds between these notes You're right, but they aren't as audible as 01:07:381 (3,3,3) -
    these ones, so I'm fine with leaving them out so I can make 01:07:381 (3,3,3) - stand out.
Thats it, hope it helps! :D
Those were some good points, thanks for the mod!
Fursum
M4M from pm modreq thing

[Easy]

Thats one hard easy

00:10:590 (1) - The sharp angle is likely too complex for an easy, especially when its near the head, you should probably widen the angle.
Don't forget this as well 02:17:649 (4) -

04:26:954 - Sv change is kinda big, you can use something like 1,5x sv if not 2x
Edited note: Because you halved the bpm, sv is halved as well, the instant sv change doesn't really fit in a low diff

00:25:991 - Its the same melody, so I don't see many reasons to use a different rythm. Same applies for second and last kiai

03:02:248 (4,1) - It would be nice if it had a similar angle as this 03:00:964 (2,3) -

03:39:467 (2,1) - This overlap looks odd because you didn't have any before or after except this 04:18:290 (3,2) - which is minor

03:51:339 - This measure doesn't have hitsounds xd

[Normal]

This diff had more rythm changes than I would like but I'm not a Normal guy so dunno :d

00:38:825 (1) - Do the curve with two gray anchors to make it smooth

01:01:927 (1,1,1) - Visual spacing is kinda confusing in this pattern, could made clearer

02:17:007 (3,4) - This rythm doesn't feel right, I'd prefer just a reverse slider

03:56:472 (1,2) - The sliders body angle could be wider because of the edgy flow, also helps with the rythm change

going to edit the other diffs later
edit:

[Hard]

00:11:873 (1,2) - The stack stands out because you didn't stack on the similar sounds in the section, doesn't have anything to highlight here.

00:15:724 (1,2) - I guess you want to highlight the buildup with this gap, though I don't think it does more harm with the gap.

01:21:740 (3) - Three finishes doesn't sound very good, I suggest removing the finish from this
03:45:483 (3) - ^

[Insane]

01:07:060 - Either I need to get good or the 1/2 stacks play very badly, currently the red ticks are a bit too emphasized, I'd just continue the 1/1 pattern
03:30:804 - ^

01:46:847 (1,2) - You focused on the melody and skipped some percussion, though this rythm doesn't feel right, mostly because in these 01:44:280 (1,1) - you did not make the blue ticks clickable.

01:53:264 - The sv increase in this section feels a bit overdone

03:10:269 (1,2,3,4) - The 1/4's in these patterns could be misread, I suggest making them stand out even more as triplets rather than quadruplets, you could add some spacing between (1) and (2)
03:11:552 (1,2,3,4) - ^

03:45:483 (3) - The finish hitsound thing same with hard diff

[Euphoria]

01:21:740 (3) - Hitsound thing
03:45:483 (3) - ^

The diff needs more rest sections in the first half, its very dense after the first kiai to the break, other than that looks solid to me.


And about the combo colors, if you want to use the white, don't use it in kiai times, and the dark blue is likely to cause some problems with background dim.

Would like to see this ranked, good luck!
Topic Starter
Albatro

Fursum wrote:

M4M from pm modreq thing

[Easy]

Thats one hard easy

00:10:590 (1) - The sharp angle is likely too complex for an easy, especially when its near the head, you should probably widen the angle.
Don't forget this as well 02:17:649 (4) - Fixed, fixed 02:17:649 (4) - this to be the same as 02:07:381 (3)

04:26:954 - Sv change is kinda big, you can use something like 1,5x sv if not 2x I am very confused as to what you mean by this Edit: I see what you mean, fixed

00:25:991 - Its the same melody, so I don't see many reasons to use a different rythm. Same applies for second and last kiai More for the variety. I didn't want to spam 1/1 sliders over and over

03:02:248 (4,1) - It would be nice if it had a similar angle as this 03:00:964 (2,3) - Nice suggestion, fixed

03:39:467 (2,1) - This overlap looks odd because you didn't have any before or after except this 04:18:290 (3,2) - which is minor Fixed

03:51:339 - This measure doesn't have hitsounds xd Oops, thanks for this. I keep forgetting to re-apply hitsounds after I change objects :/

[Normal]

This diff had more rythm changes than I would like but I'm not a Normal guy so dunno :d

00:38:825 (1) - Do the curve with two gray anchors to make it smooth Sure

01:01:927 (1,1,1) - Visual spacing is kinda confusing in this pattern, could made clearer I think this is fine, but will consider if future mods point this out as well

02:17:007 (3,4) - This rythm doesn't feel right, I'd prefer just a reverse slider All notes represented by 02:17:007 (3,4,5,6) - need to be clickable... Hence the cluster of notes here

03:56:472 (1,2) - The sliders body angle could be wider because of the edgy flow, also helps with the rythm change Done

going to edit the other diffs later
edit:

[Hard]

00:11:873 (1,2) - The stack stands out because you didn't stack on the similar sounds in the section, doesn't have anything to highlight here. You're right, fixed

00:15:724 (1,2) - I guess you want to highlight the buildup with this gap, though I don't think it does more harm with the gap. I think it's fine, it does what I want (as you mentioned). If need be I can stack it like the other diffs.

01:21:740 (3) - Three finishes doesn't sound very good, I suggest removing the finish from this Hmm, interesting point. Fixed
03:45:483 (3) - ^ Fixed

[Insane]

01:07:060 - Either I need to get good or the 1/2 stacks play very badly, currently the red ticks are a bit too emphasized, I'd just continue the 1/1 pattern The 1s and 2s here have the sounds, and the 3s have a faint, but audible sound. I thought representing the faint sounds with the slight stack made sense.
03:30:804 - ^

01:46:847 (1,2) - You focused on the melody and skipped some percussion, though this rythm doesn't feel right, mostly because in these 01:44:280 (1,1) - you did not make the blue ticks clickable. Shortened the (2), now I'm covering the clap sound with the sliderend.

01:53:264 - The sv increase in this section feels a bit overdone I think it's ok, it's only 0.05 higher than here: 02:13:798

03:10:269 (1,2,3,4) - The 1/4's in these patterns could be misread, I suggest making them stand out even more as triplets rather than quadruplets, you could add some spacing between (1) and (2) Fixed
03:11:552 (1,2,3,4) - ^ Fixed

03:45:483 (3) - The finish hitsound thing same with hard diff Fixed

[Euphoria]

01:21:740 (3) - Hitsound thing Fixed
03:45:483 (3) - ^ Fixed

The diff needs more rest sections in the first half, its very dense after the first kiai to the break, other than that looks solid to me. Ehh, I'm okay with this because the song doesn't really let up either. In the sections where it is slightly calmer, the rhythm is less dense there. Seems fine.


And about the combo colors, if you want to use the white, don't use it in kiai times, and the dark blue is likely to cause some problems with background dim. Tested on default skin, blue looks fine, but white was sorta hard to see. Changed white to be a little gray-ish.

Would like to see this ranked, good luck! Thanks a bunch!
Thanks for the mod! I'll edit this post once you're done with the other diffs.

Edit: That wasn't a short mod at all :P Thanks for the star!
DeletedUser_423548
:!:

Easy
  1. 00:25:991 (1,2) - I think the rhythm of Ctrl+G is correct
  2. 00:36:900 (2,4) - This ignores loud sounds
    00:36:740 - 00:38:023 - How about starting from here?
  3. 01:38:504 (2,4) - ^
  4. 01:44:280 (2) - This is 3/4 rhythm
    01:46:847 (3) - just like here
  5. 01:48:130 (1) - ^
  6. 04:29:774 (3) - Add NC
Normal

  • Diff spread is dangerous.
    It is better to increase Normal slightly Star Difficulty and set Diff spread to around 1 to 1.2.
  1. 00:38:504 - You should not ignore this sound
  2. 01:22:462 (1) - I think Ctrl+J would make the flow better
  3. 01:25:028 (1) - 01:27:595 (1) - 01:22:462 (1) - Why is the rhythm different?
  4. 01:53:264 (1,2) - I think this form is difficult to understand for beginners
  5. 02:02:248 (3,4) - this is blanket?
  6. 03:21:018 - 03:22:301 - You should not ignore this sound
    00:57:114 (2) - just like here
  7. 03:48:772 (1,2,3) - I think this rhythm is difficult for beginners
    03:46:205 (1,2) - This is better
Cool song!

Good luck! :)
Topic Starter
Albatro

Yasaija 714 wrote:

:!:

Easy
  1. 00:25:991 (1,2) - I think the rhythm of Ctrl+G is correct I couldn't really tell the difference. Could you explain?
  2. 00:36:900 (2,4) - This ignores loud sounds
    00:36:740 - 00:38:023 - How about starting from here? While this is a valid suggestion, I'm very hesitant on introducing a 1/2 gap in this particular [Easy]. I don't use a single 1/2 gap, just a few 1/2 reverse sliders here and there because I wanted to keep this difficulty very simple.
  3. 01:38:504 (2,4) - ^
  4. 01:44:280 (2) - This is 3/4 rhythm
    01:46:847 (3) - just like here I was pretty hesitant about this (using 3/4 reverse in a Easy), but the 1/2 slider I added here on the red tick fits nicely, so I figured it wouldn't be too big of a trouble.
  5. 01:48:130 (1) - ^ Fixed
  6. 04:29:774 (3) - Add NC Done
Normal

  • Diff spread is dangerous.
    It is better to increase Normal slightly Star Difficulty and set Diff spread to around 1 to 1.2.
    I'll ask around first before I make a decision on this, thanks for pointing it out :D
  1. 00:38:504 - You should not ignore this sound Second mod to point this out. It does make sense. Fixed here, 01:39:948 (6,7) - and 04:03:691 (6,7).
  2. 01:22:462 (1) - I think Ctrl+J would make the flow better Fixed
  3. 01:25:028 (1) - 01:27:595 (1) - 01:22:462 (1) - Why is the rhythm different? It's for variety, they cover most of the necessary sounds so I'm content with having some variety here. I see what you mean, I'm not covering all of the 1/2s (as I discovered myself by using the word "most"), fixed.
  4. 01:53:264 (1,2) - I think this form is difficult to understand for beginners I think you may be right, fixed
  5. 02:02:248 (3,4) - this is blanket? I'm positioning the sliderend of 02:02:889 (4) in the middle of 02:02:889 (4).
  6. 03:21:018 - 03:22:301 - You should not ignore this sound
    00:57:114 (2) - just like here Fixed
  7. 03:48:772 (1,2,3) - I think this rhythm is difficult for beginners
    03:46:205 (1,2) - This is better Fixed
Cool song!

Good luck! :)

Thanks for the mod! This cleared one of my "Areas of Concern," which is nice.
blobdash
oi, M4M from my queue


Euphoria


  1. 00:53:664 (6,7,9) - align
  2. 01:32:568 (3,7) - these are stacked, but not 01:33:852 (7,4) -
  3. 01:35:777 (3,5) - blanket
  4. 02:34:333 (1,2,3) - align with the slider's curve
  5. 02:37:863 (4,1) - improve it to make a blanket
  6. 02:37:863 (4,1) - plus these are not stacked
  7. 02:42:355 (1,2,1) - why is it stacked on 1? it should be a little off 2, like the circles
  8. 02:58:718 (1,1) - Why NC
  9. 03:48:772 (1,6) - Since you don't do the "off of some pixels" thing anywhere, i'd stack it
  10. 03:57:595 (6,2) - align with slider's curve
  11. 04:05:777 (1,2,3,4) - why is this stream not curved while the rest is curved
  12. 04:34:826 (1,2,3) - You should make the spacing consistent. And maybe stack 04:33:879 (2,3) -
Insane

  • Ok, so...
  1. I know this is 4.71, but your Insane is pretty bad gameplay wise.
    I won't really point out things here because what i'm gonna say is pretty general :
    - Circle singletapping at this BPM is ok, but for an Insane level don't do more than 5 circles. My playstyle is mouse + keyboard (singletapping with M1 streaming with ZX) and a lot of time I got stuck because singletapping more than 5/4 circles at this kind of diff is just too draining. Particularly with 4:30 drain time. 03:17:328 (1,2,1,2,1,2,1,2) - here for example, etc
  2. 03:03:852 (1,2,1,2,1,2,1,2) - though the jumps PREPAIRING for a changement in the song are ok
  3. 04:21:499 (1,2,1,2) - What. The. Firetruck. Are. These. This pattern is so cancerous in two plays I couldn't do it once without breaking.
  4. 03:05:135 (1) - On this part the sliders accelerate too much. It really surprised me.
The hitsounding is just... WOW. If you did it by yourself, on all diffs without copying then what the fuck you're insane, I can't even hitsound a 5min map xD
gl!

also, no, the normal being at 2.39 is not a problem, the normal plays like normal and the easy plays like easy. period.
Topic Starter
Albatro

FruityEnLoops wrote:

oi, M4M from my queue


Euphoria


  1. 00:53:664 (6,7,9) - align Fixed
  2. 01:32:568 (3,7) - these are stacked, but not 01:33:852 (7,4) - Not going to bother stacking as it would require too much realignment
  3. 01:35:777 (3,5) - blanket Looks fine to me
  4. 02:34:333 (1,2,3) - align with the slider's curve Fixed
  5. 02:37:863 (4,1) - improve it to make a blanket Not meant to be a blanket
  6. 02:37:863 (4,1) - plus these are not stacked I think you meant these ones: 02:37:863 (4,1) - fixed
  7. 02:42:355 (1,2,1) - why is it stacked on 1? it should be a little off 2, like the circles Fixed
  8. 02:58:718 (1,1) - Why NC 2 pairs of 1-2s
  9. 03:48:772 (1,6) - Since you don't do the "off of some pixels" thing anywhere, i'd stack it Sure
  10. 03:57:595 (6,2) - align with slider's curve Moved slightly to the left
  11. 04:05:777 (1,2,3,4) - why is this stream not curved while the rest is curved Just my choice of pattern used for vertical movement
  12. 04:34:826 (1,2,3) - You should make the spacing consistent. And maybe stack 04:33:879 (2,3) - Fixed
Insane

  • Ok, so...
  1. I know this is 4.71, but your Insane is pretty bad gameplay wise.
    I won't really point out things here because what i'm gonna say is pretty general :
    - Circle singletapping at this BPM is ok, but for an Insane level don't do more than 5 circles. My playstyle is mouse + keyboard (singletapping with M1 streaming with ZX) and a lot of time I got stuck because singletapping more than 5/4 circles at this kind of diff is just too draining. Particularly with 4:30 drain time. 03:17:328 (1,2,1,2,1,2,1,2) - here for example, etc I don't really agree with you for the most part because the parts with 6+ consecutive hitcircles were well deserving of such density. The only parts I'd argue against myself are 01:07:060 (1,2,3,1,2,3,1,2,3) and 03:30:804 (1,2,3,1,2,3,1,2,3) as well as that part you just pointed out

    So I fixed here: 03:17:328 (1,2,1,2,1,2,1,2)

  2. 03:03:852 (1,2,1,2,1,2,1,2) - though the jumps PREPAIRING for a changement in the song are ok
  3. 04:21:499 (1,2,1,2) - What. The. Firetruck. Are. These. This pattern is so cancerous in two plays I couldn't do it once without breaking. If you listen closely this part introduces a new sound which I decided to represent using these
  4. 03:05:135 (1) - On this part the sliders accelerate too much. It really surprised me. It's going back to 1.0x, gotta do what needs to be done
The hitsounding is just... WOW. If you did it by yourself, on all diffs without copying then what the fuck you're insane, I can't even hitsound a 5min map xD Aaaactually I just hitsounded [Euphoria] and then copied them over, adjusting the green lines and etc. afterwards
gl! Thanks :)

also, no, the normal being at 2.39 is not a problem, the normal plays like normal and the easy plays like easy. period. Hmm, thanks for your opinion. Will likely listen to more thoughts before making a decision
Thanks for the mod! I'll try to mod your map asap, possibly today or tomorrow depending on how long it takes.
- titan
hi, NM from my queue

SPOILER
Easy
00:27:274 (3,4) - blanket is off by like 2 pixels lol
00:48:451 (4,1) - ^
00:54:226 (1,2) - would look better if these were the same slider shape imo
00:58:718 (4,1) - bad blanket
01:10:590 (2) - would look better if this was moved out to the left a bit more
01:13:157 (3,4) - bad blanket
01:14:440 (5,1) - ^
01:51:980 (3) - why didn't you follow the piano here
02:19:895 (2,3) - bad blanket
02:22:782 (3,1) - ^
03:08:665 (3) - move this down and to the right
03:52:622 (3,4) - blanket is off
this is really long so i'm only modding 1 diff

really good map and gl
Topic Starter
Albatro

- titan wrote:

hi, NM from my queue

SPOILER
Easy
00:27:274 (3,4) - blanket is off by like 2 pixels lol Fixed I hope
00:48:451 (4,1) - ^ ^
00:54:226 (1,2) - would look better if these were the same slider shape imo Fixed
00:58:718 (4,1) - bad blanket Fixed I think
01:10:590 (2) - would look better if this was moved out to the left a bit more Sure
01:13:157 (3,4) - bad blanket Dunno if fixed but good enough for me
01:14:440 (5,1) - ^ Fixed...?
01:51:980 (3) - why didn't you follow the piano here Good point, I originally had no 3/4 reverses so I used 1/2 reverses for any 3/4 rhythms.
But now I'm using 3/4 sliders, so changed this one too

02:19:895 (2,3) - bad blanket Fixed
02:22:782 (3,1) - ^ Fixed, prob as good as I'll get
03:08:665 (3) - move this down and to the right I don't see why but sure
03:52:622 (3,4) - blanket is off Fixed I hope
this is really long so i'm only modding 1 diff

really good map and gl
Thanks for the mod!
Doyak
스프레드 한 번 봅시다.

제가 보기엔 E-----N----H--I--X 정도 됩니다. 전반적으로 하위 난이도에서의 난이도 갭이 큰 편이고, 상위 난이도에서는 스페이싱과 연타 수 차이를 제외하곤 테크닉적인 부분에서의 난이도 상승이 거의 없는 것이 보입니다.

특히 저는 E에서 N으로 가는 부분이 걱정인데요, SR 차이는 비록 제일 작지만 여러 면에 있어서 두 난이도 사이의 차이는 상당히 큽니다. 노말과 하드의 갭 차이도 크지만, 이쪽은 오히려 쉽게 난이도를 손볼 수 있는데, 노말은 그냥 전체적으로 난이도가 상당히 높습니다. 아직 공식은 아니지만, t/602580 에서 노말 난이도의 1/2 사용에 대한 구체적인 가이드라인을 도입하려고 하는 중이니, 참고해보세요.

전체 맵셋에서 간단히 손볼 수 있는 부분들을 일부 짚어보자면, (결국 퀵 모딩이 됩니다.)

Easy.
00:36:258 (1,2,3,4) - 개인적으로 많이 어색하게 느껴집니다. 강한 비트는 00:36:740 - 00:38:023 - 인데 말이죠. 3/2 리버스 슬라를 2개 쓰는 게 너무 지루하다면 서클 + 3/2 슬라를 2번 쓰거나, 아니면 3/2 슬라 + 서클을 2번 쓰는 걸 고려하는 게 나아 보입니다. 뒤에 비슷한 부분 모두 마찬가지입니다.
00:40:670 - 강한 드럼이 시작되는데 그대로 뚫리는 게 좀 아쉽네요.
01:41:071 - 여기도 심벌이 있는데 뚫려서 아쉽고요.
01:44:280 (2,3,1,2,3,1,2) - 01:51:980 (3,4) - 이 파트는 매우 비추합니다. 3/4 리버스는 이 정도 고브픔 이지에서는 추천하지 않습니다. 1/2도 절제해서 사용해야 하는데, 3/4 비트를 초보자에게 이해시키는 건 상당히 위험한 일입니다. 더군다나, 1/2 슬라이더가 곧이어 나오는데 이 역시 이지치곤 꽤나 어려운 비트입니다. 슬라이더 자체도 짧지만, 엇박 비트이기 때문이죠. 둘 중 하나만 쓰고 충분한 시간 차가 있었다면 고려해볼 만도 하지만, 연속으로 이 정도 난이도의 비트를 사용하는 건 이지에 적절치 못하다고 봅니다. 더군다나, 이 파트가 곡 전체에서 강한 느낌의 파트도 아니죠. 01:44:280 (2,3) - 01:45:563 (1,2) - 는 다 3/2 리버스로 묶어주고 01:46:847 (3) - 도 3/2 슬라이더로 놓는 것만으로도 충분하다고 봅니다. 리버스가 너무 지겨우면, 3/2 슬라 하나와 서클 하나로 대체해도 되고요.

Normal.
이 난이도가 매우 어렵다고 생각되는 건 기나긴 1/2 비트들의 향연 때문입니다. 높은 슬라이더 비중 때문에 SR로 드러나지 않을 뿐이지, 슬라이더 끝도 엄연히 비트를 인식하고 플레이 해야 하는 요소들입니다. 노말 플레이어들에겐 쉬운 일이 아니죠.
SR이 얼마나 부정확한지 예시를 보여드리자면, 이 맵에서 제일 SR을 크게 담당하는 건 02:13:798 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,2,3,4,5,1) - 로, 여기만 지우면 SR이 0.08이나 떨어집니다. 하지만 여기는 단순 1/1 서클들이라 실제로는 어렵지도 않고 전혀 너프할 필요가 없습니다.
마지막 키아이 정도를 난이도의 피크로 삼으시는 게 좋습니다. 이 이상의 빡센 부분들에 대해서는 너프를 고려해보셔야 합니다.
00:18:290 (1,2,3,4) - 가령 보면 거의 처음부터 이런 기차가 나오는데, 상대적으로 곡이 아직 평온한 상태에서 벌써 이런 게 나오면, 뒤는 매우 어려워질 수밖에 없습니다.
00:36:258 (1,2,3,4,5,6,7) - 이런 비트는 상당히 어렵기도 하고, 00:36:740 - 00:38:023 - 같은 심벌 비트가 슬라 꼬리에 들어가 있어서 강약 조절이 잘 안 되기도 합니다. https://doyak.s-ul.eu/x4YXYrDs 이 정도로만 단순화하더라도 무리가 없을 부분입니다. 뒤에도 모두 마찬가지입니다.
00:46:526 (1,4) - 00:52:943 (3,1) - 03:16:686 (3,1) - 잘 이해가 안 되는 슬라이더들이었는데, 흰 틱에 더 강한 비트들이 있는데도 불구하고, 굳이 더 뒤에 있는 약한 비트까지 슬라이더를 뻗어야 할 이유를 모르겠습니다. 멜로디는 양쪽에 다 있기도 하고요.
01:16:205 (3,4,5,6,1,2) - 03:38:504 (1,2,3,4,5,6) - 이것도 상당히 빡셉니다. 강한 부분이긴 한데, 그 후 01:17:328 (1,2,3,4,5,6,7,1,2,3,4,5) - 에 비해서도 상대적으로 너무 격렬하게 느껴지는 면이 있고요. https://doyak.s-ul.eu/mZXM80ca 또는 https://doyak.s-ul.eu/xP43S7ql 정도로 해결하시는 게 좋겠습니다.
02:07:221 (4,5,6,7) - 똑같은 모양이 2번 반복되고 있는데, 이 2개의 1/2 스택들이 나타내는 소리에 너무 큰 차이가 있어서 위화감이 느껴집니다. 개인적으로는 02:07:381 - 는 무시하고 02:07:221 - 에 길게 3/2 슬라이더를 넣어서 멜로디 소리에 집중했으면 좋겠네요.
02:23:424 - 이 소리를 무시할 필요가 없어 보입니다. 멜로디도 거기서 뚝 끊기고요.
04:11:232 (6,7) - 04:21:499 (6,7) - 별로 추천하지 않습니다. 겹침도 심할 뿐더러, 저렇게 슬라이더의 흐름에 완전히 역행하는 배치를 이 맵에서 처음 쓰고 있기 때문입니다.

Hard.
00:10:590 (1,2,3,1,2,3) - 초점이 어디에 있는지 알기 어려운 비트입니다. 00:10:750 - 를 클릭으로 만들어서 현악기 소리를 표현해놓고, 00:11:071 - 는 무시한 뒤에 00:11:232 - 00:11:552 - 드럼으로 전환하고, 00:11:392 - 의 현악기는 무시되고 00:11:713 - 도 슬라 꼬리에 들어간 뒤에 00:12:034 - 에서 다시 현악기를 잡은 뒤에는 반대로 00:12:194 - 의 드럼을 무시하고 있습니다. https://doyak.s-ul.eu/uKXL4Jx3 를 3번 반복해서 현악기에 초점을 두거나, https://doyak.s-ul.eu/xrh6k3nQ 와 같이 드럼에 초점을 두는 편이 낫다고 생각합니다.
00:41:392 - 이 파트는 조금 더 잠잠했으면 하는 아쉬움이 있습니다. 직전 키아이와의 차이가 작은 것도 아쉽지만, 00:51:659 - 에서 분위기 전환이 일어나는데도 노트에서는 변화가 전혀 느껴지지 않는다는 점이 더 아쉽습니다.
00:51:339 (4) - 왜 여기가 1/4 리버스죠? 진짜 1/4 소리는 00:51:579 - 에 있는데, 어울리지 않는 박자라고 생각합니다.
01:30:804 (3,1,2,3) - 이 흐름은 좀 애매하네요. 3이 끝날 때 분명히 아래로 내려가는 흐름인데 연타를 치기 위해 위로 순간적으로 올라가다가, 슬라이더가 시작되면 도로 내려가야 합니다. 별로 자연스럽지는 못하다고 생각되네요.
01:44:280 (1,2,3) - 지금도 괜찮기는 한데, 01:44:921 - 가 클릭인 것 때문에 01:45:082 - 가 주목받지 못하는 점이 좀 아쉽네요. https://doyak.s-ul.eu/GitSMGD7 정도를 쓰셔도 괜찮습니다.
01:52:622 (2) - 너무 많은 드럼 비트가 묻혀가는 것 같아 허전합니다. 1/2 슬라이더 하나와 서클로 나누는 게 더 좋아 보입니다.
02:07:221 (1,2) - 노말과 같습니다.
02:21:499 (1,2,3,4,1,2,3) - 하드라면 조금 무리수일 수 있습니다. https://doyak.s-ul.eu/I7jzzFLq 이 정도만 해도 SR을 확 떨어집니다.
02:23:424 (2,3,4,5) - 여기도 연타가 굳이 왜 있어야 할지 모르겠습니다. 제일 잘 들리는 1/4 드럼은 02:22:782 (1) - 에 다 있었고, 뒤쪽은 거의 들릴랑말랑한 소리인지라, 3/4 슬라이더 하나 정도만 해도 충분하리라 생각되네요.
03:21:178 (1,2,1,2) - 03:22:461 (1,2,1,2) - 여기서도 와리가리 패턴은 너무 과해 보입니다. 강한 1/2 소리가 연속으로 있는 것도 아니고요. 그냥 앞에서 하던대로 평범하게 하는 게 나아 보이네요.
세 번째 키아이 부분만 좀 너프하면, SR도 0.1 가량 낮출 수 있고 좀 더 하드다운 하드가 될 수 있어 보입니다.

Insane.
스프레드라기보다는 좀 눈에 띄었던 것들만 이야기하겠습니다.
00:41:392 - 하드랑 마찬가지로, 곡 분위기에 비해 좀 과격하다는 느낌이 있습니다. 물론 어디까지나 다른 파트와의 상대적인 차이를 말한 것입니다.
01:38:183 (1) - 는 뉴콤이 있는데, 01:39:467 (3) - 에는 없네요. 그리고, 이 부분들이 하드에서는 가장 어려움을 유발하는 패턴들이었다는 걸 생각하면 인세인에서는 다른 음들과 비교해서 별로 차이가 없다는 것이 좀 아쉬웠습니다.
03:12:515 - 곳곳에 저 드럼 비트들에서 슬라이더를 갑자기 조금 가속하는 것들이 보이는데 (하드, 유포리아에서도), 의도는 알겠지만 맵의 결합성을 저하시키는 역효과가 있다고 생각이 됩니다. 그 슬라이더들만 특별하게 표현을 해서 저 드럼을 부각시킨다면 모르겠는데, 저 정도 순간가속은 해봐야 느낌에 큰 차이도 없고 노트가 전반적으로 그 소리들을 따라가고 있던 것도 아니기에 그다지 의식도 되지 못하며, 왠지 노트가 하나씩 나사 빠진 것처럼 따로 다닌다는 느낌이 들게 합니다.

최고 난이도는 생략하겠습니다. 맵셋 전체적으로 괜찮아 보이네요. Good luck~
Topic Starter
Albatro
방금 노트북 수리땜시 맡겨놓고 왔기 때문에 아마도 한국시간 일요일 즈음에 제대로 된 답변 드릴수 있을것 같네요. 그저 스프레드 체크만 문의드렸는데 모딩도 해주셔서 감사합니다아아

이번에는 꼭 랭크까지 갈수 있기를
Topic Starter
Albatro

Doyak wrote:

스프레드 한 번 봅시다.

제가 보기엔 E-----N----H--I--X 정도 됩니다. 전반적으로 하위 난이도에서의 난이도 갭이 큰 편이고, 상위 난이도에서는 스페이싱과 연타 수 차이를 제외하곤 테크닉적인 부분에서의 난이도 상승이 거의 없는 것이 보입니다.

특히 저는 E에서 N으로 가는 부분이 걱정인데요, SR 차이는 비록 제일 작지만 여러 면에 있어서 두 난이도 사이의 차이는 상당히 큽니다. 노말과 하드의 갭 차이도 크지만, 이쪽은 오히려 쉽게 난이도를 손볼 수 있는데, 노말은 그냥 전체적으로 난이도가 상당히 높습니다. 아직 공식은 아니지만, t/602580 에서 노말 난이도의 1/2 사용에 대한 구체적인 가이드라인을 도입하려고 하는 중이니, 참고해보세요.

전체 맵셋에서 간단히 손볼 수 있는 부분들을 일부 짚어보자면, (결국 퀵 모딩이 됩니다.)

Easy.
00:36:258 (1,2,3,4) - 개인적으로 많이 어색하게 느껴집니다. 강한 비트는 00:36:740 - 00:38:023 - 인데 말이죠. 3/2 리버스 슬라를 2개 쓰는 게 너무 지루하다면 서클 + 3/2 슬라를 2번 쓰거나, 아니면 3/2 슬라 + 서클을 2번 쓰는 걸 고려하는 게 나아 보입니다. 뒤에 비슷한 부분 모두 마찬가지입니다. 다 고쳤습니다
00:40:670 - 강한 드럼이 시작되는데 그대로 뚫리는 게 좀 아쉽네요. 여길 어떻게 표현하기에는 이지라서 어렵네요. 00:41:392 (1,2) - 이런 1/2 리버스는 더 잘 들리는 피아노에서만 쓰고 있어서 딱히 어찌할 도리가 없네요
01:41:071 - 여기도 심벌이 있는데 뚫려서 아쉽고요. 여긴 서클 2개로 바꿨습니다
01:44:280 (2,3,1,2,3,1,2) - 01:51:980 (3,4) - 이 파트는 매우 비추합니다. 3/4 리버스는 이 정도 고브픔 이지에서는 추천하지 않습니다. 1/2도 절제해서 사용해야 하는데, 3/4 비트를 초보자에게 이해시키는 건 상당히 위험한 일입니다. 더군다나, 1/2 슬라이더가 곧이어 나오는데 이 역시 이지치곤 꽤나 어려운 비트입니다. 슬라이더 자체도 짧지만, 엇박 비트이기 때문이죠. 둘 중 하나만 쓰고 충분한 시간 차가 있었다면 고려해볼 만도 하지만, 연속으로 이 정도 난이도의 비트를 사용하는 건 이지에 적절치 못하다고 봅니다. 더군다나, 이 파트가 곡 전체에서 강한 느낌의 파트도 아니죠. 01:44:280 (2,3) - 01:45:563 (1,2) - 는 다 3/2 리버스로 묶어주고 01:46:847 (3) - 도 3/2 슬라이더로 놓는 것만으로도 충분하다고 봅니다. 리버스가 너무 지겨우면, 3/2 슬라 하나와 서클 하나로 대체해도 되고요. 으 3/4가 걱정이였는데 고치게 되어서 다행(?)이네요

Normal.
이 난이도가 매우 어렵다고 생각되는 건 기나긴 1/2 비트들의 향연 때문입니다. 높은 슬라이더 비중 때문에 SR로 드러나지 않을 뿐이지, 슬라이더 끝도 엄연히 비트를 인식하고 플레이 해야 하는 요소들입니다. 노말 플레이어들에겐 쉬운 일이 아니죠.
SR이 얼마나 부정확한지 예시를 보여드리자면, 이 맵에서 제일 SR을 크게 담당하는 건 02:13:798 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,2,3,4,5,1) - 로, 여기만 지우면 SR이 0.08이나 떨어집니다. 하지만 여기는 단순 1/1 서클들이라 실제로는 어렵지도 않고 전혀 너프할 필요가 없습니다.
마지막 키아이 정도를 난이도의 피크로 삼으시는 게 좋습니다. 이 이상의 빡센 부분들에 대해서는 너프를 고려해보셔야 합니다. 몇군데 너프했습니다
00:18:290 (1,2,3,4) - 가령 보면 거의 처음부터 이런 기차가 나오는데, 상대적으로 곡이 아직 평온한 상태에서 벌써 이런 게 나오면, 뒤는 매우 어려워질 수밖에 없습니다. 너프했습니다
00:36:258 (1,2,3,4,5,6,7) - 이런 비트는 상당히 어렵기도 하고, 00:36:740 - 00:38:023 - 같은 심벌 비트가 슬라 꼬리에 들어가 있어서 강약 조절이 잘 안 되기도 합니다. https://doyak.s-ul.eu/x4YXYrDs 이 정도로만 단순화하더라도 무리가 없을 부분입니다. 뒤에도 모두 마찬가지입니다. 픽스
00:46:526 (1,4) - 00:52:943 (3,1) - 03:16:686 (3,1) - 잘 이해가 안 되는 슬라이더들이었는데, 흰 틱에 더 강한 비트들이 있는데도 불구하고, 굳이 더 뒤에 있는 약한 비트까지 슬라이더를 뻗어야 할 이유를 모르겠습니다. 멜로디는 양쪽에 다 있기도 하고요. 음.. 긴 음을 잘못 해석했네요
01:16:205 (3,4,5,6,1,2) - 03:38:504 (1,2,3,4,5,6) - 이것도 상당히 빡셉니다. 강한 부분이긴 한데, 그 후 01:17:328 (1,2,3,4,5,6,7,1,2,3,4,5) - 에 비해서도 상대적으로 너무 격렬하게 느껴지는 면이 있고요. https://doyak.s-ul.eu/mZXM80ca 또는 https://doyak.s-ul.eu/xP43S7ql 정도로 해결하시는 게 좋겠습니다. 두번째걸로 고쳤습니다
02:07:221 (4,5,6,7) - 똑같은 모양이 2번 반복되고 있는데, 이 2개의 1/2 스택들이 나타내는 소리에 너무 큰 차이가 있어서 위화감이 느껴집니다. 개인적으로는 02:07:381 - 는 무시하고 02:07:221 - 에 길게 3/2 슬라이더를 넣어서 멜로디 소리에 집중했으면 좋겠네요. 02:07:381을 무시하기보단 언스택시켰습니다. 이 두 소리에 차이가 있긴 해도 무시할만큼 차이가 크진 않다고 생각되네요.
02:23:424 - 이 소리를 무시할 필요가 없어 보입니다. 멜로디도 거기서 뚝 끊기고요. 픽스
04:11:232 (6,7) - 04:21:499 (6,7) - 별로 추천하지 않습니다. 겹침도 심할 뿐더러, 저렇게 슬라이더의 흐름에 완전히 역행하는 배치를 이 맵에서 처음 쓰고 있기 때문입니다. 두번째 슬라이더를 Ctrl + G 했습니다

Hard.
00:10:590 (1,2,3,1,2,3) - 초점이 어디에 있는지 알기 어려운 비트입니다. 00:10:750 - 를 클릭으로 만들어서 현악기 소리를 표현해놓고, 00:11:071 - 는 무시한 뒤에 00:11:232 - 00:11:552 - 드럼으로 전환하고, 00:11:392 - 의 현악기는 무시되고 00:11:713 - 도 슬라 꼬리에 들어간 뒤에 00:12:034 - 에서 다시 현악기를 잡은 뒤에는 반대로 00:12:194 - 의 드럼을 무시하고 있습니다. https://doyak.s-ul.eu/uKXL4Jx3 를 3번 반복해서 현악기에 초점을 두거나, https://doyak.s-ul.eu/xrh6k3nQ 와 같이 드럼에 초점을 두는 편이 낫다고 생각합니다. 드럼 위주로 고쳤습니다
00:41:392 - 이 파트는 조금 더 잠잠했으면 하는 아쉬움이 있습니다. 직전 키아이와의 차이가 작은 것도 아쉽지만, 00:51:659 - 에서 분위기 전환이 일어나는데도 노트에서는 변화가 전혀 느껴지지 않는다는 점이 더 아쉽습니다. 노트를 좀 빼봤습니다
00:51:339 (4) - 왜 여기가 1/4 리버스죠? 진짜 1/4 소리는 00:51:579 - 에 있는데, 어울리지 않는 박자라고 생각합니다. 그렇네요 ㅁㄴㅇㄹ
01:30:804 (3,1,2,3) - 이 흐름은 좀 애매하네요. 3이 끝날 때 분명히 아래로 내려가는 흐름인데 연타를 치기 위해 위로 순간적으로 올라가다가, 슬라이더가 시작되면 도로 내려가야 합니다. 별로 자연스럽지는 못하다고 생각되네요. 픽스
01:44:280 (1,2,3) - 지금도 괜찮기는 한데, 01:44:921 - 가 클릭인 것 때문에 01:45:082 - 가 주목받지 못하는 점이 좀 아쉽네요. https://doyak.s-ul.eu/GitSMGD7 정도를 쓰셔도 괜찮습니다. 음 슬라이더 끝과 서클의 1/4갭은 되도록이면 02:23:745 (1,1) - 여기 빼고는 안쓰려고 합니다
01:52:622 (2) - 너무 많은 드럼 비트가 묻혀가는 것 같아 허전합니다. 1/2 슬라이더 하나와 서클로 나누는 게 더 좋아 보입니다. 고쳤습니다
02:07:221 (1,2) - 노말과 같습니다. 동일합니다
02:21:499 (1,2,3,4,1,2,3) - 하드라면 조금 무리수일 수 있습니다. https://doyak.s-ul.eu/I7jzzFLq 이 정도만 해도 SR을 확 떨어집니다. 살짝 리맵했습니다
02:23:424 (2,3,4,5) - 여기도 연타가 굳이 왜 있어야 할지 모르겠습니다. 제일 잘 들리는 1/4 드럼은 02:22:782 (1) - 에 다 있었고, 뒤쪽은 거의 들릴랑말랑한 소리인지라, 3/4 슬라이더 하나 정도만 해도 충분하리라 생각되네요. 살짝 리맵했습니다
03:21:178 (1,2,1,2) - 03:22:461 (1,2,1,2) - 여기서도 와리가리 패턴은 너무 과해 보입니다. 강한 1/2 소리가 연속으로 있는 것도 아니고요. 그냥 앞에서 하던대로 평범하게 하는 게 나아 보이네요. 앞에와 동일하게 바꿨습니다
세 번째 키아이 부분만 좀 너프하면, SR도 0.1 가량 낮출 수 있고 좀 더 하드다운 하드가 될 수 있어 보입니다.

Insane.
스프레드라기보다는 좀 눈에 띄었던 것들만 이야기하겠습니다.
00:41:392 - 하드랑 마찬가지로, 곡 분위기에 비해 좀 과격하다는 느낌이 있습니다. 물론 어디까지나 다른 파트와의 상대적인 차이를 말한 것입니다. 살짝 너프했습니다
01:38:183 (1) - 는 뉴콤이 있는데, 01:39:467 (3) - 에는 없네요. 그리고, 이 부분들이 하드에서는 가장 어려움을 유발하는 패턴들이었다는 걸 생각하면 인세인에서는 다른 음들과 비교해서 별로 차이가 없다는 것이 좀 아쉬웠습니다. 차별화를 어떻게 해야 할지 모르겠네요. 현재는 스페이싱만 높히는
걸로 차이를 주고 있긴 합니다. 1/4슬라를 쓰는것도 01:38:825 (2,3) - 이 부분들에서 이미 쓰고 있기 때문에 꺼려지기도 하고요. 뉴콤은 픽스

03:12:515 - 곳곳에 저 드럼 비트들에서 슬라이더를 갑자기 조금 가속하는 것들이 보이는데 (하드, 유포리아에서도), 의도는 알겠지만 맵의 결합성을 저하시키는 역효과가 있다고 생각이 됩니다. 그 슬라이더들만 특별하게 표현을 해서 저 드럼을 부각시킨다면 모르겠는데, 저 정도 순간가속은 해봐야 느낌에 큰 차이도 없고 노트가 전반적으로 그 소리들을 따라가고 있던 것도 아니기에 그다지 의식도 되지 못하며, 왠지 노트가 하나씩 나사 빠진 것처럼 따로 다닌다는 느낌이 들게 합니다. 제 원래 의도는 00:41:392 - 이 파트와 00:51:659 - 이 파트가 리듬으로는 별 차이가 없기에 4번째 비트의 슬라이더를 가속시켜서
좀 차별화를 주고자 함이였습니다. 실제로 이 비트에서는 03:09:948 (6) - 처럼 각진 모양을 쓰고 있기도 하고요. 제가 내린 결론은 03:05:135 - 이 파트는
이대로 냅두되 앞의 00:41:392 - 여기는 가속을 없애고 좀더 잠잠하게 바꾸기로 했습니다.


최고 난이도는 생략하겠습니다. 맵셋 전체적으로 괜찮아 보이네요. Good luck~
전체적으로 보면 노말이랑 하드를 살짝 너프, 하드, 인세인, 유포리아에서 첫 키아이 바로 다음 부분을 너프 했네요.
그밖에 리듬도 고치고 걱정됬던 부분도 고치고... 체크모딩 감사합니다! 이번에도 많이 배우는 것 같네요.
Dashyy-
hi mod!!!!

easy:
00:07:702 (3,1,2) - might wanna make this path clearer. atm scrub player could hit 2 instead of 1 since 2 is closer than 1
fixing paths to make them cleaner appears more in this map too, such as 00:33:691 (1,2,3) - and 00:44:921 (3,4) - . would suggest just going through the map and polish some patterns
00:29:841 (2,3) - 1/2s in an easy is a biiiiiiiiiiiiiiiiig no. even though they are repeats, they could be too fast to react to for a scrub
01:24:387 (4,1) - ctrl+g 1 since player could misread and hit slider tail instead
01:25:028 (1,2) - ugly overlap zzz
01:42:996 (1,2) - could be misread, ctrl+g
01:48:932 (2) - the 1/2 repeats could pass, but this is definitely not allowed lol
idk this diff just feels like a really easy normal. consider just nerfing the 1/2s and you should be fine

normal:
00:06:740 (3,4,5) - pattern looks kinda sloppy. could move 4 over to make the path more straight
00:08:023 (1,5) - overlap could be removed here since idk if this is too unreadable
00:15:082 (3) - gotta remember that most normal players are still pretty new and just learning how to read objects. player could accidentally hit reverse arrow instead of hitcircle, so i would suggest ctrl+ging 3 or rotating it counterclockwise
00:25:189 (5) - overlapping sliderbodies are a big no in low diffs
00:25:991 (1,2) - using this pattern once in entire section and never using it again looks bad imo. could just keep consistent with 00:20:857 (1,2) - or change some patterns around to not make this stand out too much
01:53:905 (2) - would move this to the left by a bit so player doesn't get confused and hit 2 instead of 1
02:17:167 (4,5,6,7,8) - why did you deteriorate from the rhythm u were using so suddenly? would suggest removing 4 and 5 as it also lowers density down
04:00:804 (6,1) - considering the repetition of all the patterns u are using, players would be more inclined to hit the reverse instead. moving slider down would fix this problem easily
04:27:274 (1) - slow down this section like u did in easy cuz such a speed change is way too much for a normal
00:35:296 (5,6) - ds
01:36:900 (5,6) - ds

hard:
00:54:547 (2) - could make this into a slider to show the change in pitch here
01:01:927 (1,1,1) - ncs here are unnecessary cuz players should be able to read this rhythm, especially since the spacing is pretty high
02:13:798 (1) - could change this rhythm here since the bass kicks are louder in the bg
02:39:467 (1,2,1,2) - should keep with the stacks you were using earlier in this section for consistency
03:03:852 (1,2,1,2) - overlapping sliderbodies are pretty confusing for hard diffs, changing them up would be nice
03:58:718 (4,3) - overlap looks sloppy z
04:26:954 (4,5,6,7,1) - streams anything longer than 3 in hard is bleh. would suggest making this a reverse

insane:
z

euphoria:
00:29:841 (3,4,1,2) - could make spacing larger cuz its the same spacing as 00:30:483 (1,2) - but its a higher pitch
00:33:371 (8,9) - this having higher spacing than any other 1/4 is mega ew
00:41:392 (1) - section is pretty dense considering how calm the song is. would lower spacing/ object density more

couldn't really find things in the harder diffs lol. srry for wall mod
Topic Starter
Albatro
Hello, thanks for the mod!
I am currently away on vacation, so I'll be giving you a proper reply once I get home.


Dashyy- wrote:

hi mod!!!!

easy:
00:07:702 (3,1,2) - might wanna make this path clearer. atm scrub player could hit 2 instead of 1 since 2 is closer than 1 Fixed
fixing paths to make them cleaner appears more in this map too, such as 00:33:691 (1,2,3) - and 00:44:921 (3,4) - . would suggest just going through the map and polish some patterns Fixed some
00:29:841 (2,3) - 1/2s in an easy is a biiiiiiiiiiiiiiiiig no. even though they are repeats, they could be too fast to react to for a scrub I'll consider changing this to circles with 2/1 gaps if this becomes a concern, but for now I got rid of the 1/2 reverses in these sections: 00:41:392
01:24:387 (4,1) - ctrl+g 1 since player could misread and hit slider tail instead Fixed this area a bit
01:25:028 (1,2) - ugly overlap zzz I don't see an overlap
01:42:996 (1,2) - could be misread, ctrl+g Fixed
01:48:932 (2) - the 1/2 repeats could pass, but this is definitely not allowed lol Simplified the rhythm
idk this diff just feels like a really easy normal. consider just nerfing the 1/2s and you should be fine

normal:
00:06:740 (3,4,5) - pattern looks kinda sloppy. could move 4 over to make the path more straight Looks fine to me
00:08:023 (1,5) - overlap could be removed here since idk if this is too unreadable Seems okay since there is a full measure gap between 1 and 5
00:15:082 (3) - gotta remember that most normal players are still pretty new and just learning how to read objects. player could accidentally hit reverse arrow instead of hitcircle, so i would suggest ctrl+ging 3 or rotating it counterclockwise Fixed
00:25:189 (5) - overlapping sliderbodies are a big no in low diffs Eeeek fixed
00:25:991 (1,2) - using this pattern once in entire section and never using it again looks bad imo. could just keep consistent with 00:20:857 (1,2) - or change some patterns around to not make this stand out too much Fixed all instances of these
01:53:905 (2) - would move this to the left by a bit so player doesn't get confused and hit 2 instead of 1 Fixed
02:17:167 (4,5,6,7,8) - why did you deteriorate from the rhythm u were using so suddenly? would suggest removing 4 and 5 as it also lowers density down This part is similar to 02:06:900 (3,4,5,6,7) - except for an additional note so that I could add claps to every white tick
04:00:804 (6,1) - considering the repetition of all the patterns u are using, players would be more inclined to hit the reverse instead. moving slider down would fix this problem easily I'll leave it as is for now because I think the spacing difference is enough to guide the player to the sliderhead rather than the reverse
04:27:274 (1) - slow down this section like u did in easy cuz such a speed change is way too much for a normal This section isn't sped up, I'm not sure what you're referring to
00:35:296 (5,6) - ds It's fine when you enable stacking
01:36:900 (5,6) - ds ^

hard:
00:54:547 (2) - could make this into a slider to show the change in pitch here Did you mean two circles?
01:01:927 (1,1,1) - ncs here are unnecessary cuz players should be able to read this rhythm, especially since the spacing is pretty high NCs are mostly for consistency sake because all other difficulties have NCs here
02:13:798 (1) - could change this rhythm here since the bass kicks are louder in the bg In my Hard, I still wanted to map to the melody in the Kiai sections rather than the background
02:39:467 (1,2,1,2) - should keep with the stacks you were using earlier in this section for consistency This is a fair point, but I wanted to express these 4 notes differently than the stacked ones; namely the difference in pitches
03:03:852 (1,2,1,2) - overlapping sliderbodies are pretty confusing for hard diffs, changing them up would be nice I wanted something that would stand out from the rest of the map, so I chose this pattern
03:58:718 (4,3) - overlap looks sloppy z Fixed
04:26:954 (4,5,6,7,1) - streams anything longer than 3 in hard is bleh. would suggest making this a reverse It felt necessary as this part is the song's finale. But I changed other longer streams

insane:
z

euphoria:
00:29:841 (3,4,1,2) - could make spacing larger cuz its the same spacing as 00:30:483 (1,2) - but its a higher pitch That's a great point considering I did the same in the other Kiais; 00:30:002 (4) - increased spacing here
00:33:371 (8,9) - this having higher spacing than any other 1/4 is mega ew mega fix
00:41:392 (1) - section is pretty dense considering how calm the song is. would lower spacing/ object density more Slightly nerfed this section

couldn't really find things in the harder diffs lol. srry for wall mod
Thanks for the mod, helped a lot in the lower diffs!
Cris-
Hi, NM from my queue
Beatmap Graveyard lol

General
  1. soft-hitclap4.wav, soft-hitclap6.wav, soft-hitfinish.wav & soft-hitfinish11.wav have a possible delay of 5ms

Easy
  1. 00:55:510 (3,1) - Imo you could improve the flow between these 2 sliders, try some more natural
  2. 01:08:504 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3) - This section is too dense in comparison with other sections of the map (including kiai where you keep downbeats without notes), keeping this on mind you should consider remove some notes to reduce the density
  3. 01:34:654 (4,1) - Improve the flow, new players can be confused with this clicking the tail of the slider
  4. 03:20:216 - Consider add a circle here for 03:20:536 (1,2) - don't feel empty
  5. 04:29:461 - Add a circle?

Normal
  1. 04:35:774 (1) - This spinner is too short, this is unrankeable. Start spinner 04:34:826 - here how as you did in Easy
  2. 00:45:242 (4,5) - Rythm is weird here. End 00:45:242 (4) - in 00:45:563 - and make 00:45:884 (5) - a 1/2 slider
  3. 03:08:986 (4,5) - ^ same as above
  4. 00:50:376 (4) - Same here about rythm, end this in 00:50:697 - and put a circle 00:50:857 - here ; also add a circle 00:51:499 - here, this sound is really strong
  5. 01:40:429 (1) - Symmetry?
  6. 01:42:996 (1,2) - I wouldn't recommend these type of patterns, if you see the cursor is down in 1 but up practically in the same direction. Move it to the right or left if you want to mantain the pattern
  7. 01:48:932 - 1/2 reverse here for consistency with 01:46:365 (2)
  8. 02:13:798 (1,2,3,4,5,6,7) - This section is basically the same as 02:18:932 (1,2,1,2,1,2,1) - but the 2nd have a big NC spam, if you want to use NC be consistent in both points, the same goes if you really want to keep 1 combo. I'll prefer mantain the combo but it's up to you
  9. 03:57:756 (4) - Personal taste, but imo this will looks better if you move the red anchor a bit down
  10. 04:25:349 (2,3,4) - Please make a clean pattern (how 01:31:445 (3,4,5) - for example)

Hard
  1. 00:31:927 (3,1,2) - Improve the flow between these objects, the cursor movement is really awkward here
  2. 01:10:109 (2,1) - Here you're skipping very strong downbeats with the sliderbody, what you could do here to better emphasize both sounds is make a circle + 1/2 slider.

Insane
  1. 00:44:761 - Add a circle here?
  2. 01:07:060 (1,2,3,1,2,3,1,2,3) - This section is similar with 01:04:494 (1,2,1,2,1,2) - please mantain a consistency, imo this should be better if you delete all circle 3 of this section
  3. 01:15:242 (2,3,4) - Maybe try something like this: https://puu.sh/zCTQf/331b512689.png instead of the actual pattern for improve the flow
  4. 01:17:328 (1,2,3,4) - Weird flow, try to do a more natural pattern
  5. 03:13:397 - Add a circle here
  6. 04:02:408 (5) - Separe a bit more the circle from the slider tail, this can be harder to read
Very clean map, the best of the luck on ranking it! ;)
Topic Starter
Albatro

Cris- wrote:

Hi, NM from my queue
Beatmap Graveyard lol
Hiya, I'll likely be responding to your mod on the weekend or next week. Thanks for the mod!
Topic Starter
Albatro
Mod Reply WIP

Cris- wrote:

Hi, NM from my queue
Beatmap Graveyard lol

General
  1. soft-hitclap4.wav, soft-hitclap6.wav, soft-hitfinish.wav & soft-hitfinish11.wav have a possible delay of 5ms Yeah, I believe modding assistant tells me that too, but no idea how to fix it without downsizing the bit rate :/

Easy
  1. 00:55:510 (3,1) - Imo you could improve the flow between these 2 sliders, try some more natural Fixed
  2. 01:08:504 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3) - This section is too dense in comparison with other sections of the map (including kiai where you keep downbeats without notes), keeping this on mind you should consider remove some notes to reduce the density Removed a beat and added some sliders. Same goes for the section starting here: 03:35:937 (1).
  3. 01:34:654 (4,1) - Improve the flow, new players can be confused with this clicking the tail of the slider Fixed
  4. 03:20:216 - Consider add a circle here for 03:20:536 (1,2) - don't feel empty Sure
  5. 04:29:461 - Add a circle? Hmm don't want to add too many notes in this section because the bpm here is much slower than the rest of the map

Normal
  1. 04:35:774 (1) - This spinner is too short, this is unrankeable. Start spinner 04:34:826 - here how as you did in Easy Fixed
  2. 00:45:242 (4,5) - Rythm is weird here. End 00:45:242 (4) - in 00:45:563 - and make 00:45:884 (5) - a 1/2 slider
  3. 03:08:986 (4,5) - ^ same as above All fixed.
  4. 00:50:376 (4) - Same here about rythm, end this in 00:50:697 - and put a circle 00:50:857 - here ; also add a circle 00:51:499 - here, this sound is really strong Took the first suggestion but didn't add the second circle because I didn't want to create a lengthy chain of 1/2 gap rhythms.
  5. 01:40:429 (1) - Symmetry? Hmm? looks good enough to me
  6. 01:42:996 (1,2) - I wouldn't recommend these type of patterns, if you see the cursor is down in 1 but up practically in the same direction. Move it to the right or left if you want to mantain the pattern Good point, fixed
  7. 01:48:932 - 1/2 reverse here for consistency with 01:46:365 (2) Wanted to make 01:49:093 (2) a clickable object
  8. 02:13:798 (1,2,3,4,5,6,7) - This section is basically the same as 02:18:932 (1,2,1,2,1,2,1) - but the 2nd have a big NC spam, if you want to use NC be consistent in both points, the same goes if you really want to keep 1 combo. I'll prefer mantain the combo but it's up to you Hmm I see your concern, but the former is a hexagon whereas the latter is 3 1-2 patterns, so I think I'll keep the NC spams.
  9. 03:57:756 (4) - Personal taste, but imo this will looks better if you move the red anchor a bit down Sure why not.
  10. 04:25:349 (2,3,4) - Please make a clean pattern (how 01:31:445 (3,4,5) - for example) Fixed up last part of the map

Hard
  1. 00:31:927 (3,1,2) - Improve the flow between these objects, the cursor movement is really awkward here Added some spacing.
  2. 01:10:109 (2,1) - Here you're skipping very strong downbeats with the sliderbody, what you could do here to better emphasize both sounds is make a circle + 1/2 slider. Fixed

Insane
  1. 00:44:761 - Add a circle here? Left one out in order to keep the note density down
  2. 01:07:060 (1,2,3,1,2,3,1,2,3) - This section is similar with 01:04:494 (1,2,1,2,1,2) - please mantain a consistency, imo this should be better if you delete all circle 3 of this section This one is arguable, but if you listen closely 01:07:060 (1,2,3,1,2,3,1,2,3) has an audible sound on the 3's.
  3. 01:15:242 (2,3,4) - Maybe try something like this: https://puu.sh/zCTQf/331b512689.png instead of the actual pattern for improve the flow Thanks for the suggestion, but I want to gradually decrease spacing between these sliders which is why I opted for this pattern.
  4. 01:17:328 (1,2,3,4) - Weird flow, try to do a more natural pattern Arguable, I think I like the downwards snap to the 3 here though.
  5. 03:13:397 - Add a circle here Won't do, I can't map every 1/4 drum beat here
  6. 04:02:408 (5) - Separe a bit more the circle from the slider tail, this can be harder to read Fixed this section
Very clean map, the best of the luck on ranking it! ;)
Thanks for the mod! Sorry it took a while for the reply, but thanks for the kind wishes :D
ShinodaYuu
Hi, from my queue
mv1 hype

[Hard]
Map has some hard to read on this AR stacks, so I recommnd to change its value to 8
00:01:766 - why is it left empty?
00:03:050 - ^
00:04:333 - ^
00:06:900 - ^ and so on
00:20:857 (1,2) - i think that rhythm you use at 00:23:424 (1,2) - suits more
00:30:483 (5) - 2 circles would work better
00:40:109 (1,2) - I athink this rhythm should fit more https://osu.ppy.sh/ss/10562126
00:43:959 (1,2,3,4) - Consider changing to this rhythm https://osu.ppy.sh/ss/10562131
00:51:579 - Drums here are very strong, so it feels unnatural to not click imo
00:54:547 (2) - 2 circles would work better
01:05:456 (1) - Make it same shape as 01:04:494 (1,1) -
01:08:023 (1) - ^
01:47:970 - Break here feels weird
02:23:745 (1,1) - On hard diff nobody's gonna expect this to be 1/4 gap, I suggest changing shape

Overall very good diff, good luck :)
Neta
안녕하세용~ 모딩큐에서 왔습니다


[Genaral (all diff)]
  1. 00:17:649 (5,2) - 그냥 제 생각이지만 볼륨이 너무 갑자기 커지는 느낌이 듭니다. 살짝만 줄이시는게 어떨까 싶습니다
  2. 00:19:574 (3) - 조금 힛사가 비는 느낌이라고 생각되는데 피니쉬라던가 넣으시면 어떨까요
  3. 02:23:745 - 휘슬 잘맞을거같은데 어떠신지
  4. 04:05:456 - 04:05:777 - 04:06:098 - 04:06:419 - 개인적으로 모든 난이도 동일로 특히 높은 난이도일수록 개인적으로 클랩보다 휘슬이 피아노가 올라가는 음을 잘 표현할수 있기 떄문에 더 어울린다고 생각합니다
[Easy]
  1. 00:13:157 - 휘슬 빠진것같습니다
  2. 00:22:141 (3,4) - 00:24:708 (3,4) - 등등 비슷한 부분들. 개인적으로 아쉬운 부분인데 음이 이어지는 구간인만큼 반복슬라로 하셨으면 더 곡을 잘 따라가지 않았을까 싶습니다
  3. 00:40:109 (2) - 추천 패턴입니다 전체 드럼을 슬라로 넘기기엔 너무 아까운 부분이라고 생각되네요 2번째는 조금 노트 스팸같기도 하지만 그만큼 강조되는 부분이기 때문에 적절하다고 생각합니다 ( http://prntscr.com/ix01e4 ), ( http://prntscr.com/ix01n3 ) 혹은 01:41:713 (4,5) - 여기처럼 슬라 두개로 하는것도 괜찮을거같습니다
  4. 01:17:007 - 여기도 박자가 들어가야 하는 중요한 부분이라 생각하는데 앞 노트를 슬라이더로 만드시는건 어떨까요 난이도면에 있어서도 문제 될게 없다고 생각합니다 ( http://prntscr.com/ix0687 )
  5. 04:25:991 (3) - 00:40:109 (2) 와 똑같은 제안입니다
  6. 04:28:836 (2) - 이지라서 반복을 안하신거같은데 이부분은 예외로 하셔도 될거같습니다 오히려 04:33:879 (2) - 여기랑 통일성이 없어서 비어보이는 느낌이 나네요

[Normal]
  1. 02:44:280 (5) - 노트를 지우는 쪽이 전과 후에 짜신 패턴을 고려했을때 일관성 있어지는것 같습니다
  2. 03:17:970 (1) - 노래의 흐름과 이게 뉴콤인걸 고려해보면 슬라를 반대쪽으로 돌려서 다음노트인 2와의 플로우를 좋게하는쪽이 좋아보입니다 모양은 이렇게 되겠네요 ( http://prntscr.com/ix0j9l )
  3. 04:25:991 (4) - 이지와 똑같은 이유로 조금 더 박자가 들어가야 하는 구간이라고 생각합니다
[Hard]
  1. 03:34:494 (2) - ★슬라이더 끝이 언스냅 돼있습니다
  2. 00:17:970 (1,2) - 01:10:590 (1,3) - 01:18:451 (1,2) - 02:07:221 (1,2) - 02:17:488 (1,2) - 03:42:194 (1,2) - 뉴콤을 다운비트에 전체적으로 넣으셨는데 다운비트에 안들어가있는 부분들입니다 이유가 있으시다면 스킵하셔도 좋을거같습니다
  3. 00:36:258 (1,2,3,4,5,1,2,3,4) - 이 구간을 플레이한다고 가정했을 시 강한 비트에 비해 커서가 너무 흐름따라 가는 느낌이라 오히려 강조가 덜 되는 느낌입니다 이런식의 역동적인 배치를 하신다면 더욱 음악과 잘 맞는 배치가 될것 같습니다 ( http://prntscr.com/ix0vgg )
  4. 02:21:980 (3) - 슬라이더를 02:21:980 - 에서 시작하신것 때문에 02:22:141 - 강한 피니쉬 사운드가 슬라이더 끝에 뭍혀버린 느낌이라 매우 아쉽습니다 클릭이 가능하게 바꾸시는걸 추천드립니다
  5. 03:12:194 (3,4) - 조금 이상하다 싶어서 봤는데 디스턴스가 다르네요
  6. 04:22:462 (3,4,3,4) - 무슨 이유에서인지 이부분만 디스턴스가 눈에띄게 큽니다 이 부분만 이 정도로 강조된 부분이 아님에도 디스턴스가 한부분만 특이하게 큰것 같습니다 너프 하시는걸 추천드립니다

전체적으로 랭맵이 없는 분이라곤 생각하기 힘들정도로 완성도가 높은 맵셋인것 같습니다
우선 큐에서 이지 노멀 하드 모딩이 필요하다고 하셔서 3개만 했는데 다른 난이도도 필요하시거나 제 모딩에 관해 질문이 있으시다면 포럼 PM혹은 인게임 PM 언제든지 주셔도 됩니다 :D

Good Luck!
show more
Please sign in to reply.

New reply