forum

Bolbbalgan4 - Galaxy

posted
Total Posts
22
Topic Starter
riffy
This beatmap was submitted using in-game submission on 29 августа 2017 г. at 0:21:51

Artist: Bolbbalgan4
Title: Galaxy
Tags: kpop pilot Jiyoung Jiyoon Blushing Youth Bolbbalgan RED PLANET k-pop k-indie indie
BPM: 83
Filesize: 24839kb
Play Time: 03:16
Difficulties Available:
  1. Love (3,17 stars, 403 notes)
  2. Normal (1,98 stars, 269 notes)
Download: Bolbbalgan4 - Galaxy
Download: Bolbbalgan4 - Galaxy (no video)
Information: Scores/Beatmap Listing
---------------

Skin: XinCrin
SB Lyrics: Tae
Banner: cosmiccc
vanucik
еще раз

Hard

00:24:185 (6) - , 02:02:860 (3) - - можно этот край сделать более плавным, как на картинке http://puu.sh/x3hFB/930b4d75cc.jpg
00:48:944 (6,7,1) - я понял концепцию твоей карты, но делать так далеко 1\2 обьекты, которые чуть ближе спейсингом, чем 1\1 немного неправильно, можно и миссриднуть пару раз, я бы может ар увеличил, а то обьекты появляются, и трудно уследить за каждыми, хотя мб я такой лоускилл
01:10:089 - сюда 1\1 слайдер можно, т.к схожий момент с 01:18:763 (1) -

трудно что-то плохое найти, кроме того момента со спейсингом, не фанат лоу ар

Normal

я ленивый
Topic Starter
riffy
Поменял все, кроме слайдера 00:48:944 (6,7,1) - там нк и сам слайдер очень щадит по акке. Думаю прочитается, но на заметку принял.

Спасибо!
Pulse
bakari is my galaxy
Noffy
♥ This map, take some of my stars.

I love all the positioning and flow so time to mostly just double check the hitsounds ;o

Checking based off the general patterns you appear to be following and seeing if combos are missing hitsounds here and there.
So the reasoning for 90% of these is "it's in the other analogous spots of surrounding bars, but not here, and the song sounds the sameish in both"
Although admittedly I am pretty bad at double checking hitsounds but I'll try to help as much I can \qvq/


Consider adding "pilot" to tags cause the song says it so often that's how I at least remembered it by / started thinking that was the song title whoops.


[Love]
00:24:185 (6) - maybe adjust the shape a bit like this? I think it looks a bit smoother. I removed one point and adjusted the others a bit.
> 02:02:860 (4) - If you do ^ , I suggest copying that one, ctrl+j, and rotating by -118 degrees.
00:29:065 (5,6) - You appear to be following the vocals, but still this skipping over the heavy piano at 00:29:245 felt awkward to play q.q , especially compared to all of the later combos that have the similar sliders starting on the red instead of the blue.
> 02:07:559 - ^
01:52:559 - should be a whistle hitsound here, like you had on previous similar blue ticks ( 01:43:884 , 01:46:775 , 01:49:667 )
01:52:920 - a clap hitsound like 01:44:245 and 01:50:028 ?
01:50:209 (4) - I think.. this is meant to be either a soft whsitle or a drum finish, isn't it? (I'm not sure cause 01:44:426 is a whistle, 01:47:318 is a whistle, 01:50:209 is a drum finish) .. either would work here. You didn't otherwise use the drum whistles in this musical section >o<
03:05:028 (1) - Maybe the right side of this heart could be a bit smoother? again, I deleted one point and adjusted one other.
03:10:089 (1) - shouldn't this be stacked under the end of 03:08:643 (5) - ?

[Normal]
00:36:474 (2) - a missing clap. compare to 00:30:691 and 00:33:583 -
00:36:836 (3) - I believe this is supposed to have whistle+clap at the start of the slider.
02:14:787 (2) - I'm getting deja vu all of a sudden.. clap?
02:15:149 (3) - at the sliderhead, clap+whistle?
03:13:703 (1) - possibly a clap at the end of this slidertail all cutelike.


final question
is this an egg?!? who eats an egg like this?!? I'm so confused!
Topic Starter
riffy
03:10:089 (1) - this was meant as spacing progression, so I think it works, @love

Everything else was applied, thank you very much!

And yeah, I suppose this was an egg. Probably a candy decorated like an egg or an actual egg-sandwich. God, I've no idea :V
Noffy

Bakari wrote:

03:10:089 (1) - this was meant as spacing progression, so I think it works, @love

Everything else was applied, thank you very much!

And yeah, I suppose this was an egg. Probably a candy decorated like an egg or an actual egg-sandwich. God, I've no idea :V

i'll remember this for ages
Topic Starter
riffy
Jiyoung the galaxy destroyer D:
Xiaolin
Henlo~

Normal

  1. 00:16:595 (2) - The reverse is on a vocal that goes "p-p", and I think it would just be better if you added a note on a stable vocal instead of a repetitve one. I'd go with a rhythm like this.
  2. 00:25:812 - How about adding a note here? Because I personally find it weird that you'd emphasise the sound here in Hard and skip the vocal ending that's on the red tick, so it'd be nice if you could also apply this in Hard. https://puu.sh/x6MTR.jpg
  3. 00:58:522 (1,2,1,2) - Would be nice if these were unstacked as the lyrics are different and there's an NC, it would give a better emphasisation to both "lighting starts" and "shooting starts". Same at 02:35:390 (1,2,1,2) - and 03:10:089 (1,2,1,2) -.
  4. 01:36:474 - 01:37:920 (2) - Minor, but stack here can be improved for aesthetics.
Love

  1. 00:06:836 - I'd add a note here because the vocal here was emphasised in Normal, and I feel like leaving this feels empty.
  2. 00:29:065 (5,1) - Jumps like these could be really unexpected, since this almost looks like a 1/2 (well, at this jump to be exact 00:31:956 -). I'd stack jumps which are similar to 1/2 spacings to avoid confusion.
Nothing much to say, it feels really nice to play. Good luck! ♥
PandaHero
Checking hitsounds, as you asked

00:28:161 (2) - имо тут софтовый клэп лучше впишется, потому что звучит более звонко, а вистл бы вообще убрала. То же и для жопы вот этого слайдера - 00:29:245 (1).
00:28:522 (3) - кажется ты тут финиш потерял, но это не точно
00:28:703 (4,5) - тут бы заменила на софтовые вистлы, потому что звук, который они покрывают, слабее, чем тот же 00:28:161 (2)
Ну и дальше там повторяться будет вплоть до киаев.
00:36:293 (2,3,4,5) - тут можно софтовым вистлом наспамить кстати
00:37:559 (6) - зедсь драмовый клэп как-то громко и неуместно звучит
00:46:052 (4) - ^ зачем ты поставил клэп на жопу слайдера, там в музыке ничего такого нет
00:50:571 (1) - сюда классно вписывается софтовый вистл
В киае я бы тоже поменяла клэпы на софтовые на вот этих местах - 00:54:185 (2).
01:03:402 (3) - убери что ли вистл отсюда
01:16:052 (3) - тут клэп потерял

01:18:763 (1) - поставь софтовый финиш на начало и вистл на конец слайдера
01:20:209 (2) - про софтовый клэп уже говорила
01:20:571 (3,4) - тут влепила бы софтовые вистлы на головы слайдеров под вокал, но это такое, не критично если их не будет
01:22:739 (2) - клэп потерял
01:24:185 (7) - ^
01:23:643 (5) - вистл на жопе вообще ни к чему тут
Ну, дальше эти штуки повторяются до тихой части, так что писать о них не вижу смысла

01:44:245 (5) - этот клэп ну очень странно звучит на голове этого слайдера, особенно если учесть что ты клэпами выделяешь более сильные звуки, заменила бы его на софтовый вистл
01:49:667 (3) - драм финиш на ревёрсе какой-то совсем не уместный что ли
02:02:860 (3) - а вот сюда бы подошёл
Дальше повторяется часть из начала, для неё работает всё то же самое, что я уже писала.
02:28:884 (1) - а по-моему здесь клэп лучше будет звучать

02:30:330 (1) - финиш потерял. Вообще тут те же правила будут работать, что и для первого киая,
03:02:860 (1) - софт клэп поставь что ли.
03:03:221 (3,4) - убрала бы с них драмовые вистлы, ну не звучат они вместе с чем-то.

Ну, вроде всё. Если тебе что-то непонятно - спрашивай.
Topic Starter
riffy

Xiaolin wrote:

Henlo~

Normal

  1. 00:16:595 (2) - The reverse is on a vocal that goes "p-p", and I think it would just be better if you added a note on a stable vocal instead of a repetitve one. I'd go with a rhythm like this. Good point, applied
  2. 00:25:812 - How about adding a note here? Because I personally find it weird that you'd emphasise the sound here in Hard and skip the vocal ending that's on the red tick, so it'd be nice if you could also apply this in Hard. https://puu.sh/x6MTR.jpg I've extended the slider instead, I believe that keeping it simple is a better way
  3. 00:58:522 (1,2,1,2) - Would be nice if these were unstacked as the lyrics are different and there's an NC, it would give a better emphasisation to both "lighting starts" and "shooting starts". Same at 02:35:390 (1,2,1,2) - and 03:10:089 (1,2,1,2) -. True that, moved things around to match the idea better
  4. 01:36:474 - 01:37:920 (2) - Minor, but stack here can be improved for aesthetics. Yep
Love

  1. 00:06:836 - I'd add a note here because the vocal here was emphasised in Normal, and I feel like leaving this feels empty. Sure
  2. 00:29:065 (5,1) - Jumps like these could be really unexpected, since this almost looks like a 1/2 (well, at this jump to be exact 00:31:956 -). I'd stack jumps which are similar to 1/2 spacings to avoid confusion. I feel like I've made it easier for players by keeping the thing consistent, so it should work just fine.
Nothing much to say, it feels really nice to play. Good luck! ♥
Thank you!

PandaHero wrote:

Checking hitsounds, as you asked

00:28:161 (2) - имо тут софтовый клэп лучше впишется, потому что звучит более звонко, а вистл бы вообще убрала. То же и для жопы вот этого слайдера - 00:29:245 (1). Ну и там дальше по аналогии, звучит лучше, да
00:28:522 (3) - кажется ты тут финиш потерял, но это не точно я их добавил для всего парта, и на второй скопипастил.
00:28:703 (4,5) - тут бы заменила на софтовые вистлы, потому что звук, который они покрывают, слабее, чем тот же 00:28:161 (2)
Ну и дальше там повторяться будет вплоть до киаев. Я там поменял на софтовые хлопки 00:28:161 (2) - вот эти вот все, так что теперь оно чуть лучше звучит все вместе. Оставлю, пожадуй друмовые хсы
00:36:293 (2,3,4,5) - тут можно софтовым вистлом наспамить кстати О, давай
00:37:559 (6) - зедсь драмовый клэп как-то громко и неуместно звучит
00:46:052 (4) - ^ зачем ты поставил клэп на жопу слайдера, там в музыке ничего такого нет
00:50:571 (1) - сюда классно вписывается софтовый вистл da
В киае я бы тоже поменяла клэпы на софтовые на вот этих местах - 00:54:185 (2).
01:03:402 (3) - убери что ли вистл отсюда
01:16:052 (3) - тут клэп потерял

01:18:763 (1) - поставь софтовый финиш на начало и вистл на конец слайдера
01:20:209 (2) - про софтовый клэп уже говорила а на рэп-часть я оставлю, мне кажется, что имеет смысл сделать звук чуть грубее.
01:20:571 (3,4) - тут влепила бы софтовые вистлы на головы слайдеров под вокал, но это такое, не критично если их не будет
01:22:739 (2) - клэп потерял
01:24:185 (7) - ^
01:23:643 (5) - вистл на жопе вообще ни к чему тут
Ну, дальше эти штуки повторяются до тихой части, так что писать о них не вижу смысла

01:44:245 (5) - этот клэп ну очень странно звучит на голове этого слайдера, особенно если учесть что ты клэпами выделяешь более сильные звуки, заменила бы его на софтовый вистл
01:49:667 (3) - драм финиш на ревёрсе какой-то совсем не уместный что ли
02:02:860 (3) - а вот сюда бы подошёл
Дальше повторяется часть из начала, для неё работает всё то же самое, что я уже писала.
02:28:884 (1) - а по-моему здесь клэп лучше будет звучать

02:30:330 (1) - финиш потерял. Вообще тут те же правила будут работать, что и для первого киая,
03:02:860 (1) - софт клэп поставь что ли.
03:03:221 (3,4) - убрала бы с них драмовые вистлы, ну не звучат они вместе с чем-то.

Ну, вроде всё. Если тебе что-то непонятно - спрашивай.
I've changed up drum clap+whistle into soft claps for kiais and the other two parts. Applied pretty much everything that isn't replied and the stuff that is marked with blue.

Thank you so much! ♥
Nozhomi
Pwet~

[Normal :]
  1. 00:29:787 (2) - Chnge that for a simple circle on 00:29:968 - , the rhytmh is quite dense already, I don't think using more 1/4 would help a newbie here. Also making vocal not clickable would be a crime since you mainly do that. Same for 00:35:571 (2) - / 00:44:245 (2) - / 00:47:137 (2) - (and same on 2nd half of the song like 02:10:992 (2) - ).
  2. 01:31:775 (2,3,4) - The pattern seems really cluttered making it a bit hard to read. I would space them a bit more for the sake of readability.
  3. 01:45:510 (1,2) - Imo that rhythm would fit more vocal who is your main rhythm all along https://puu.sh/xjwwn/b9fecb4c5f.png . Or smth like 01:49:125 (2) - no ?
  4. 02:05:028 (1) - I would skip the blue tic for the 2nd vocal beat on 02:05:390 - who works better and avoid a random 1/4 slider.
[Love :]
  1. 00:06:113 - Did you forget to map smth here ? Because even the Normal have one. A slider starting from 00:05:932 - and ending at 00:06:474 - would be cool.
  2. 00:11:715 - Add circle for vocal ?
  3. 00:18:040 (4,5) - I would swap them, to have 00:18:221 - this beat clicked, it's way more important than 00:18:583 - .
  4. 00:42:619 (3,4,5) - Imo should keep same spacing for the three of them.
  5. 01:08:643 (2,3) - Shouldn't be like 01:07:016 (4,5) - ? They share sort of same intensity.
  6. 01:38:281 (6) - Should start at 01:38:101 - to fit your previous rhythm and what you follow.
  7. 02:05:751 - Did you really copy pasta that section ? I'm quite sad you know because that's not cool and feel like you're lazy to map it ;w;
  8. 02:32:317 (4,5) - Stack them like 1st kiai, unecessary diffspike. Same for 02:43:884 (4,5) - / 02:45:510 (2,3) - .
  9. 03:08:643 (5,1) - Dat stack w e w :>

K well gambate and have a nice fix.
Mukyu~
Topic Starter
riffy

Nozhomi wrote:

Pwet~

[Normal :]
  1. 00:29:787 (2) - Chnge that for a simple circle on 00:29:968 - , the rhytmh is quite dense already, I don't think using more 1/4 would help a newbie here. Also making vocal not clickable would be a crime since you mainly do that. Same for 00:35:571 (2) - / 00:44:245 (2) - / 00:47:137 (2) - (and same on 2nd half of the song like 02:10:992 (2) - ). The whole idea with 00:35:028 (1,2) - is to show the way drums kick in and change the whole rhythm. It is highlighted with New Combos which also give some extra HP, so I believe it does work well. As for 1/4s, they are basically treated as 1/2s, and I believe that it works in a way that is still acceptable for a difficulty I am going here for.
  2. 01:31:775 (2,3,4) - The pattern seems really cluttered making it a bit hard to read. I would space them a bit more for the sake of readability. Okay, let's make it more readable
  3. 01:45:510 (1,2) - Imo that rhythm would fit more vocal who is your main rhythm all along https://puu.sh/xjwwn/b9fecb4c5f.png . Or smth like 01:49:125 (2) - no ? I've made a 1/1 slider, seems to help out with the vocals a lot
  4. 02:05:028 (1) - I would skip the blue tic for the 2nd vocal beat on 02:05:390 - who works better and avoid a random 1/4 slider. the drums do that cool 1/4 thing, besides, the BPM is like really low.
[Love :]
  1. 00:06:113 - Did you forget to map smth here ? Because even the Normal have one. A slider starting from 00:05:932 - and ending at 00:06:474 - would be cool. I added a circle, I still want to keep some gaps to make the rhythm a bit more matching the gaps I feel in the song
  2. 00:11:715 - Add circle for vocal ? okay!
  3. 00:18:040 (4,5) - I would swap them, to have 00:18:221 - this beat clicked, it's way more important than 00:18:583 - . yeah
  4. 00:42:619 (3,4,5) - Imo should keep same spacing for the three of them. Sure, let's do it
  5. 01:08:643 (2,3) - Shouldn't be like 01:07:016 (4,5) - ? They share sort of same intensity. o, it is so much cooler now
  6. 01:38:281 (6) - Should start at 01:38:101 - to fit your previous rhythm and what you follow. yep
  7. 02:05:751 - Did you really copy pasta that section ? I'm quite sad you know because that's not cool and feel like you're lazy to map it ;w; In this case I'd say it's justified to keep things basic and simplistic to match what the song does here. Besides, the sounds are practically repeating themselves, so yeah, I'd say it works in this case.
  8. 02:32:317 (4,5) - Stack them like 1st kiai, unecessary diffspike. Same for 02:43:884 (4,5) - / 02:45:510 (2,3) - . I'd rather call it difficulty progression, than spiking :0, I feel like it can work, but I"ll get more opinions on that!
  9. 03:08:643 (5,1) - Dat stack w e w :> k o a l i t y

K well gambate and have a nice fix.
Mukyu~
Thank you!
Nozhomi
Wanted to catch you but seems you already gone sleeping ^^'

Normal :
02:05:028 (1) - so maybe a reverse to end on 02:05:390 - ? ;w;

Poke me when I'm alive~
Topic Starter
riffy
the slider is all about drums, though, so, having an extra reverse here would feel off. Check the Hard, it oes the same 1/4 double thing.


Metadata (Korean)
English is just all over the youtube, virtually every music channel has it this way. Romanization of the artist. romazied title
Nozhomi
K that's cool now.
B~
vanucik
а ты думал будет сложно
Natsu
let me know when 24 hours

aaaaaaa
2017-08-28 18:54 Bakari: ACTION is listening to [https://osu.ppy.sh/b/1375637 Bolbbalgan4 - Galaxy]
2017-08-28 19:03 Natsu: meta is right+
2017-08-28 19:04 Bakari: it should be right
2017-08-28 19:04 Bakari: there's a prove for that, so i doubt people would argue
2017-08-28 19:05 Natsu: 00:06:836 (6,1) - why don't NC 6 instead of 1, to go better with the vocal pattern?
2017-08-28 19:06 Bakari: Love?
2017-08-28 19:07 Natsu: yeah
2017-08-28 19:08 Bakari: nvm, applied for both diffs
2017-08-28 19:08 Natsu: https://osu.ppy.sh/ss/8959079 00:24:185 (6) - maybe try a better curve?
2017-08-28 19:09 Natsu: 00:26:715 (1,2) - the red tick is really missing a circle tbh, sounds super empty without it
2017-08-28 19:09 Bakari: the curve was meant to resemble galaxy and be kinda spiral, I'd rather keep it
2017-08-28 19:10 Natsu: kk
2017-08-28 19:10 Natsu: 00:33:944 (3) - ctrl g?
2017-08-28 19:10 Bakari: 00:27:077 - thing is, the beat here is much, much weaker as there's no drum support
2017-08-28 19:10 Bakari: a 1/4 slider feels really weird and a circle destroys the emphasis
2017-08-28 19:11 Bakari: 00:33:944 (3) - i was expecting a more variative flow, sort of like those old maps
2017-08-28 19:11 Natsu: the thing is that u are following the vocals and ignoring instruments at 00:36:293 (2,3,4) -
2017-08-28 19:11 Natsu: that's why 00:26:715 (1,2) - feels empty
2017-08-28 19:12 Natsu: 00:49:486 (1,1) - aren't the ncs too spammy? I'd remove 1 atleast
2017-08-28 19:13 Bakari: but I do drum switches a lot
2017-08-28 19:13 Bakari: and they are on similar beats
2017-08-28 19:13 Bakari: 00:29:245 (1,2,3) - 00:32:137 (1,2) -
2017-08-28 19:13 Bakari: removed the nc
2017-08-28 19:15 Natsu: 01:37:920 (5,6) - ctrl g the rhythm, that would fit the words better
2017-08-28 19:16 Bakari: good point, let me change that
2017-08-28 19:17 Natsu: 02:27:799 (1,1) - same with the ncs
2017-08-28 19:17 Bakari: done!
2017-08-28 19:17 Natsu: 02:39:908 (2) - you're missing a nc here, since the before same rhythm has one here
2017-08-28 19:18 Bakari: my bad, fxied
2017-08-28 19:18 Natsu: 02:53:462 - delay the break until here? it creates a nice effect, do for both diff if u agree
2017-08-28 19:19 Bakari: done!
2017-08-28 19:19 Natsu: maybe make a slider instead 03:03:944 (1) - until 03:04:486 - it follows the melody better
2017-08-28 19:20 Natsu: 03:05:028 (1) - the hearth can be improved tho, the right part looks different to the left part looks like ^ -
2017-08-28 19:21 Natsu: add kpop to tags btw
2017-08-28 19:21 Bakari: https://osu.ppy.sh/ss/8959193 i did this, similar idea
2017-08-28 19:22 Bakari: okay, I tried to make the shape suck less
2017-08-28 19:23 Bakari: tags changed
2017-08-28 19:24 Natsu: normal
2017-08-28 19:24 Natsu: what happen with the spacing 02:36:113 (2,1,2) -
2017-08-28 19:25 Natsu: 00:59:245 (2,1,2) - also this one is even bigger
2017-08-28 19:26 Natsu: 03:10:811 (2,1,2) - here too
Topic Starter
riffy
fixed tags duplication
Natsu
Hola
Pachiru
idk if it's needed, but don't you add Tae and XinCrin in the tags, cause one did the lyrics and the other one did the skin? o:
Topic Starter
riffy
Tae decided not to be in the tags, since it's a minor thing and the skin isn't exactly what you expect to find when you search a name of a mapper
Please sign in to reply.

New reply