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AAAA - Bokutachi no Tabi to Epilogue.[Long ver.] [CatchTheBe

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Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Sunday, August 13, 2017 at 1:56:17 AM

Artist: AAAA
Title: Bokutachi no Tabi to Epilogue.[Long ver.]
Source: BMS
Tags: Our Journey And Epilogue Groundbreaking -G2R2014 Compilation Album- 8-bit 8 bit chiptune
BPM: 155.03
Filesize: 7160kb
Play Time: 06:02
Difficulties Available:
  1. Epilogue (5.52 stars, 1217 notes)
Download: AAAA - Bokutachi no Tabi to Epilogue.[Long ver.]
Information: Scores/Beatmap Listing
---------------


The end of the journey is just the beginning of a new one

#119 Mapset / Ranked #22
AAAA - Bokutachi no Tabi to Epilogue.[Long ver.]

<-- Previous | My Mapsets | Next -->


Pending on August 1, 2017
Bubbled on August 9, 2017 by Monstrata
Approved on August 13, 2017 by - Magic Bomb -

Epilogue : By Ascendance
Hitsounds : By Battle




Really old ver: https://osu.ppy.sh/s/460551
personal thanks to Spectator for helping with hitsounds!
-rage
Hitsounds are super silent in some parts, like 01:05:511 - you can barely hear the notes, and i feel like they should be way louder so it would go well with the music.

  1. 00:25:674 (4,1) - i know you're probably emphazising the loud piano note but i think it would be better to keep this beginning section with no HDash, also since it's the only one in this section you could keep it balanced by having no HDash.
  2. 00:31:286 (2,1) - feels really far from eachother and threw me off at first, reduce distance a little bit.
  3. 00:42:008 (1,2) - here as well, (1,2) almost has same distance as (2,3) and is a little tricky to hit.
  4. 00:52:084 (1) - could maybe remove this repeat slider here since it feels a little too early in this part to introduce triples, plus doesn't really follow anything in this section.
  5. 01:06:658 (11,1,2,3) - distances in these feels very awkward to hit, maybe reduce distance a little bit in some notes or put HDash somewheres.
  6. 01:07:969 (7,1) - feels very awkward to hit, the slider Hdash going into the circle thats not a HDash and then suddenly having to change direction to hit the next stream. could maybe make the (1) into a HDash.
  7. 01:13:215 (8,1) - ^
  8. 01:21:576 (5,6) - these shoulnd't be stacked considering they are a little spaced out in the timeline, could have a little more movement here.
  9. 01:40:592 (6,1) - like my first point, could avoid HDashes in this section since this is the only one. would make for more balanced section.
  10. 02:12:723 (2) - could have a bigger curve to this, wouild emphazise better the space between the notes and big curves are nice.
  11. 02:48:965 (2,3,4,5,6,7,8,9,10) - since the high pitched noise goes up and up, it doesnt feel like those same triplets match with the songs, could have more space between them or map them in a different way like you did with 02:41:577 (2,3,4,5,6,7,8,9) -
  12. 02:52:883 (2) - you can hear a double here but its only mapped with a single slider, could start with a note with the slider snapped close together to emphazise this noise.
  13. 02:56:107 (1,2) - i would say remove the (2) and map 2 different sliders instead of the reverse slider (1) because there are 2 different pitches you can hear and it would be better to emphazise those 2 high pitch, because i feel like both ways of the reverse are both different sounds and it doesn';t really fit. there's also a bunch of other sliders like these but i wont mention them all, just thought i'd give my opinion on this one rhythm.
  14. 03:36:776 (1) - little bit of an anti-flow, should be reversed because this section of the mussic is pretty fast so keeping smooth flow and movement would be key here, and this slider kinda breaks that while the rest of this section is pretty smooth.
  15. 05:51:213 (1) - could have some sort of curve to this instead of one long reverse, just to keep things interesting.
hope this gets ranked one day, really nice song! some concerns were mostly rhythm choices so sorry if this is a noob mod lol
Bunnrei
as requested

[aaaa]
00:25:868 (1,2) - wouldnt this be better as four 3/4 sliders, cause each piano sound is held
00:56:528 (6,1) - make this have less spacing than 00:57:141 (5,6) - (or make the latter have more spacing) for increasing intensity as the song reaches a new section
01:21:576 (5,6) - increase spacing? cause this is after a hyper so players might overshoot
01:26:412 (6,1) - a hyper/small dash fits for section transition
02:17:222 (7) - the stream playing in this part is apparent, maybe continue the stream from before then emphasize the 3/4s through the stream shape
03:31:491 (8,1) - small spacing increase? for new section stuff
03:51:199 (1,2,3,4) - mayb add some variation here to emphasize the gradual pitch decrease
04:15:892 (1) - there isn't a note played here, rather, the end of a held note - maybe make this the end of a slider or just delete it entirely
04:37:347 (1,2) - a 1/6 stream would work better from how it sounds
05:04:302 (1) - make the spinner end at 05:05:301 then map the sounds from 05:05:501 mayb
05:23:049 (5,6,7) - the 1/6 triple starts at 05:23:170 (7) - ?

found only little things that i didnt like cause the map is quite gud!
Kimitakari
M4M from Discord. I'll mod your map then you'll mod Hanatan - If. Thanks in advance!

  • Epilogue
  1. Did you forgot to disable the countdown? :thinking:
  2. 00:31:673 (1) - Move it a bit to the left. There is a big distance between these notes.
  3. 00:42:392 (2) - Same as the first point but move it to the right a bit.
  4. 01:46:330 (2,3,4) - Move (3) to x:368 and move a sliderend point a bit left. It feels in my opinion a big gap between them.
  5. 02:07:641 (4) - Maybe you place a vertical slider since (1) at 02:07:805 also follows a vertical slider. 04:45:845 (4) - The distance is quite big. I'd place it to x:336. Maybe. I'm not very sure.
  6. 04:55:173 (2) - This one is also big. Make a simular like at (1) you did and place it where is (2) placed. And face it to the right direction.
  7. 05:14:790 (2) - Ctrl+G and move it to x:224 for not ruining the flow.
  8. 05:42:352 (2) - Same as the latest suggestion.
That's all for me! Good luck with ranking!
Topic Starter
Ascendance

lulu lemon wrote:

Hitsounds are super silent in some parts, like 01:05:511 - you can barely hear the notes, and i feel like they should be way louder so it would go well with the music. Spectator helped me adjust some things, so hopefully they're better. The hitnormals aren't meant to be very pronounced, though.

  1. 00:25:674 (4,1) - i know you're probably emphazising the loud piano note but i think it would be better to keep this beginning section with no HDash, also since it's the only one in this section you could keep it balanced by having no HDash. sure, changed.
  2. 00:31:286 (2,1) - feels really far from eachother and threw me off at first, reduce distance a little bit. It's meant to be far, but yeah reduced
  3. 00:42:008 (1,2) - here as well, (1,2) almost has same distance as (2,3) and is a little tricky to hit. Fixed it
  4. 00:52:084 (1) - could maybe remove this repeat slider here since it feels a little too early in this part to introduce triples, plus doesn't really follow anything in this section. I'd actually like to keep this since it follows the music and keeps consistency with the later triplets
  5. 01:06:658 (11,1,2,3) - distances in these feels very awkward to hit, maybe reduce distance a little bit in some notes or put HDash somewheres. Chose to reduce them
  6. 01:07:969 (7,1) - feels very awkward to hit, the slider Hdash going into the circle thats not a HDash and then suddenly having to change direction to hit the next stream. could maybe make the (1) into a HDash. Reduced a bit of the distances rather than adding an hdash.
  7. 01:13:215 (8,1) - ^ Same as above.
  8. 01:21:576 (5,6) - these shoulnd't be stacked considering they are a little spaced out in the timeline, could have a little more movement here. Done
  9. 01:40:592 (6,1) - like my first point, could avoid HDashes in this section since this is the only one. would make for more balanced section. I'll keep this one since it isn't the only hdash in this section and also the high pitch deserves emphasis
  10. 02:12:723 (2) - could have a bigger curve to this, wouild emphazise better the space between the notes and big curves are nice. okok
  11. 02:48:965 (2,3,4,5,6,7,8,9,10) - since the high pitched noise goes up and up, it doesnt feel like those same triplets match with the songs, could have more space between them or map them in a different way like you did with 02:41:577 (2,3,4,5,6,7,8,9) - Changed some angles and stuff
  12. 02:52:883 (2) - you can hear a double here but its only mapped with a single slider, could start with a note with the slider snapped close together to emphazise this noise. Since the section is generally calmer, I'd like to keep it for simplicity.
  13. 02:56:107 (1,2) - i would say remove the (2) and map 2 different sliders instead of the reverse slider (1) because there are 2 different pitches you can hear and it would be better to emphazise those 2 high pitch, because i feel like both ways of the reverse are both different sounds and it doesn';t really fit. there's also a bunch of other sliders like these but i wont mention them all, just thought i'd give my opinion on this one rhythm. I'll keep this as well for the held sound, and I like the hdash a lot
  14. 03:36:776 (1) - little bit of an anti-flow, should be reversed because this section of the mussic is pretty fast so keeping smooth flow and movement would be key here, and this slider kinda breaks that while the rest of this section is pretty smooth. I reduced the distance a bit but I'd like to keep the pattern
  15. 05:51:213 (1) - could have some sort of curve to this instead of one long reverse, just to keep things interesting. It's my style B)
hope this gets ranked one day, really nice song! some concerns were mostly rhythm choices so sorry if this is a noob mod lol

Chara wrote:

as requested

[aaaa]
00:25:868 (1,2) - wouldnt this be better as four 3/4 sliders, cause each piano sound is held Technically yes, but I wanna keep it this way so it's simpler.
00:56:528 (6,1) - make this have less spacing than 00:57:141 (5,6) - (or make the latter have more spacing) for increasing intensity as the song reaches a new section Sure, done
01:21:576 (5,6) - increase spacing? cause this is after a hyper so players might overshoot Fixed above!
01:26:412 (6,1) - a hyper/small dash fits for section transition Yup
02:17:222 (7) - the stream playing in this part is apparent, maybe continue the stream from before then emphasize the 3/4s through the stream shape I actually think the 3/4 leads quite well into 02:17:980 (1,2) -
03:31:491 (8,1) - small spacing increase? for new section stuff declining simply for aesthetics lol
03:51:199 (1,2,3,4) - mayb add some variation here to emphasize the gradual pitch decrease Good idea, fixed
04:15:892 (1) - there isn't a note played here, rather, the end of a held note - maybe make this the end of a slider or just delete it entirely deleted it
04:37:347 (1,2) - a 1/6 stream would work better from how it sounds I think the 1/3 is a bit more pronounced here
05:04:302 (1) - make the spinner end at 05:05:301 then map the sounds from 05:05:501 mayb Yeet
05:23:049 (5,6,7) - the 1/6 triple starts at 05:23:170 (7) - ? nice catch

found only little things that i didnt like cause the map is quite gud!

Nelly wrote:

M4M from Discord. I'll mod your map then you'll mod Hanatan - If. Thanks in advance!

  • Epilogue
  1. Did you forgot to disable the countdown? :thinking: oops, fixed
  2. 00:31:673 (1) - Move it a bit to the left. There is a big distance between these notes. Yup
  3. 00:42:392 (2) - Same as the first point but move it to the right a bit. sure
  4. 01:46:330 (2,3,4) - Move (3) to x:368 and move a sliderend point a bit left. It feels in my opinion a big gap between them. Fixed it a bit differently
  5. 02:07:641 (4) - Maybe you place a vertical slider since (1) at 02:07:805 also follows a vertical slider. 04:45:845 (4) - The distance is quite big. I'd place it to x:336. Maybe. I'm not very sure. I think I'll keep this. I want 02:07:805 (1,2) - to stand out a bit more, which is why they're vertical instead of horizontal like the others.
  6. 04:55:173 (2) - This one is also big. Make a simular like at (1) you did and place it where is (2) placed. And face it to the right direction. Fixed it a bit
  7. 05:14:790 (2) - Ctrl+G and move it to x:224 for not ruining the flow. It's intentional, this second sound is more pronounced than the others.
  8. 05:42:352 (2) - Same as the latest suggestion. ^

That's all for me! Good luck with ranking!
Thanks to you all for modding!
defiance
battle
Topic Starter
Ascendance

osuskrub wrote:

battle
bataille
Monstrata
Epilogue

00:25:674 (4,1) - Probably better to reduce this a bit, seems a bit far (you reduced it from an hdash so now the distance is too much)
01:54:362 (2,3,4,5,6,7) - this is the only place where you didn't do the 5plet stream, is this inconsistency intentional?
02:03:378 (2,3,4) - and 02:04:034 (8,9,10) - feel overmapped as triplets, I'd continue doing the 1/2 style that you've been using previously.
02:19:611 - has a distinct lack of movement. For example, you could add some small dashes to high pitched sounds like 02:21:828 (2,3) - or 02:26:277 (6,1) -
02:48:965 (2,3,4,5,6,7,8,9,10) - Even though you said you changed this, I don't think it's distinct enough to be a worthwhile change. I'd consider the previous change and perhaps make it similar to your previous pattern like this at 02:41:577 (2,3,4,5,6,7,8,9) -
03:06:036 (2) - A more dynamic slidershape would be nice here.
03:22:604 (2,3,4) - Overmapped triplet here, you've used 1/2 in every other place
03:46:610 (3,4,5,6,7) - You switched back to using the 5plet stream after using 03:43:824 (3,4,5) - before, try to maintain consistency after the transition here
03:48:085 (5,6,7,8,9) - The 1/2 here deserves more emphasis than the stream imo
04:16:066 (5) - NC?
04:30:937 (1) - Remove NC?
05:18:924 (1) - misplaced hitsound on the tail?
05:43:331 (5,1) - hdash here for the "grand finale" finish hs would be cool

[]

Is there metadata somewhere?
Topic Starter
Ascendance

Monstrata wrote:

Epilogue

00:25:674 (4,1) - Probably better to reduce this a bit, seems a bit far (you reduced it from an hdash so now the distance is too much) Personally I think it's fine, but I reduced it a tiny bit anyways since I saw someone miss in a testplay
01:54:362 (2,3,4,5,6,7) - this is the only place where you didn't do the 5plet stream, is this inconsistency intentional? Nope, it's not. Fixed!
02:03:378 (2,3,4) - and 02:04:034 (8,9,10) - feel overmapped as triplets, I'd continue doing the 1/2 style that you've been using previously. Sure
02:19:611 - has a distinct lack of movement. For example, you could add some small dashes to high pitched sounds like 02:21:828 (2,3) - or 02:26:277 (6,1) - Added a couple, but I'd like to keep this section generally lower movement-wise
02:48:965 (2,3,4,5,6,7,8,9,10) - Even though you said you changed this, I don't think it's distinct enough to be a worthwhile change. I'd consider the previous change and perhaps make it similar to your previous pattern like this at 02:41:577 (2,3,4,5,6,7,8,9) - Tried something a bit different instead for variety's sake
03:06:036 (2) - A more dynamic slidershape would be nice here. Personally I think it's fine, mostly just stylistic
03:22:604 (2,3,4) - Overmapped triplet here, you've used 1/2 in every other place Fixed
03:46:610 (3,4,5,6,7) - You switched back to using the 5plet stream after using 03:43:824 (3,4,5) - before, try to maintain consistency after the transition here Whoops
03:48:085 (5,6,7,8,9) - The 1/2 here deserves more emphasis than the stream imo Agreed
04:16:066 (5) - NC? Done
04:30:937 (1) - Remove NC? Done
05:18:924 (1) - misplaced hitsound on the tail? Just the wrong sampleset, fixed.
05:43:331 (5,1) - hdash here for the "grand finale" finish hs would be cool Cool

[]

Is there metadata somewhere?
Thanks for modding!

Monstrata
funny, i'm mapping a song from aaaa too
Topic Starter
Ascendance
Thanks again, Monstrata!
Hareimu
one week speedrank intensifies
Topic Starter
Ascendance

Hareimu wrote:

one week speedrank intensifies
Over 7 days :<
MBomb
M4M with my day being spring.

[Epilogue]

01:09:281 (10,1) - HDash there doesn't make much sense to me, there's not really a strong sound on that downbeat, I'd say even a normal dash might be too much emphasis.
01:11:904 (10,1) - Same with this one.
01:14:527 (8,1) - And again with this one.
02:32:807 (2,1) - Maybe increase distancing both to and from this section by moving this section a bit to the left, try x:96, to make a comfortable dash that fits well with the music.
02:36:506 (2) - Same here, a stronger dash to this would be nice, try x:376.
02:38:349 (2) - And same with this too, x:176 works well here.
03:51:907 (1,1) - I'd recommend avoiding too strong of a HDash strength to patterns like this, as overdashing the tick due to momentum is a definite issue here. Try x:152 on this section?
04:12:716 (3) - Ctrl+H and move it back to x:201, I know it's intended to be stood still for anyway but I just think the appearance would look better going to the left.
04:35:957 (3,4,5,6,7,8) - Hyper to this curve might be nice for the finish sound on 3. Try moving this curve a bit to the right, like x:440, plays really nicely to me too.
04:44:380 (3,1) - Not really a fan of the distance to 3 right now, feels a little far out to me, especially for a normal movement. I'd try moving this part a bit to the right, like x:160.
04:57:838 (3) - Hmm, personal stylistic choice but I think since this pattern will usually be dashed to, a more curved triple here would be nice. x:144 would accomplish this well if you decide to.
05:02:503 (2) - Considering how strong this note is, I think it'd be really nice to put a HDash to it personally.
05:15:280 (1) - This sound's stronger than the others, so maybe make it a slightly stronger HDash, but curve it to the left instead to keep flow the same?
05:40:451 (1) - I think it'd make a better climax to the song if you map the backing synth here too, so doing 3 1/3 notes here.
05:41:262 (1) - Same with this one.

Really nice map, call me back.
Topic Starter
Ascendance

- Magic Bomb - wrote:

M4M with my day being spring.

[Epilogue]

01:09:281 (10,1) - HDash there doesn't make much sense to me, there's not really a strong sound on that downbeat, I'd say even a normal dash might be too much emphasis. Fixed
01:11:904 (10,1) - Same with this one. Fixed
01:14:527 (8,1) - And again with this one. I actually kept this one because of the low pitch on 01:14:691 - and also for a better transition into 01:14:855 (2) -
02:32:807 (2,1) - Maybe increase distancing both to and from this section by moving this section a bit to the left, try x:96, to make a comfortable dash that fits well with the music. Done
02:36:506 (2) - Same here, a stronger dash to this would be nice, try x:376. Done
02:38:349 (2) - And same with this too, x:176 works well here. Sure sure
03:51:907 (1,1) - I'd recommend avoiding too strong of a HDash strength to patterns like this, as overdashing the tick due to momentum is a definite issue here. Try x:152 on this section? Agreed
04:12:716 (3) - Ctrl+H and move it back to x:201, I know it's intended to be stood still for anyway but I just think the appearance would look better going to the left. aesthetic!
04:35:957 (3,4,5,6,7,8) - Hyper to this curve might be nice for the finish sound on 3. Try moving this curve a bit to the right, like x:440, plays really nicely to me too. Did slightly lower at 430 just so it wasn't too close to the wall but yea fixed
04:44:380 (3,1) - Not really a fan of the distance to 3 right now, feels a little far out to me, especially for a normal movement. I'd try moving this part a bit to the right, like x:160. Did 145 since I don't wanna cramp 04:43:713 (2,3) - together too badly
04:57:838 (3) - Hmm, personal stylistic choice but I think since this pattern will usually be dashed to, a more curved triple here would be nice. x:144 would accomplish this well if you decide to. Nice, moved 4 a bit as well to help out
05:02:503 (2) - Considering how strong this note is, I think it'd be really nice to put a HDash to it personally. Since I'm representing the piano in the background here, I'm gonna decide to keep the normal dash as it is now. Plus it's pretty calm so I'm gonna try to keep fewer hdashes.
05:15:280 (1) - This sound's stronger than the others, so maybe make it a slightly stronger HDash, but curve it to the left instead to keep flow the same? Yup
05:40:451 (1) - I think it'd make a better climax to the song if you map the backing synth here too, so doing 3 1/3 notes here. Sure
05:41:262 (1) - Same with this one. Done!

Really nice map, call me back.
Thanks so much!
MBomb
Quick qualify, especially considering it's a marathon which I usually don't check, but it's very good mapping and one of my favourite songs.

Approved <3
Topic Starter
Ascendance
Thanks so much :D
Kimitakari
Speedranking smth
Raiden
props to whoever timed this

grats!
Lacrima
phew, I didn't even made a mod for this and this is quialified already, good job owo
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