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AK & Veela - Digital Angel

posted
Total Posts
59
Topic Starter
Osatia
This beatmap was submitted using in-game submission on September 3, 2017 at 9:59:21 AM

Artist: AK & Veela
Title: Digital Angel
Tags: ambient chill cut ReFaller
BPM: 121
Filesize: 2263kb
Play Time: 02:06
Difficulties Available:
  1. Born (2.69 stars, 204 notes)
  2. Normal (1.95 stars, 144 notes)
  3. ReFaller's Easy (1.21 stars, 75 notes)
Download: AK & Veela - Digital Angel
Information: Scores/Beatmap Listing
---------------
MrMan
Hi, NM from your in game request.
(But if you really want to I wouldn't mind M4M <3 https://osu.ppy.sh/s/648288 )

A couple things I want to say first as well.
1, I'm only modding your 'Born' diff 'cause I can't map Normal/Easy diff for shiet.
2, How come 121BPM instead of just 120?
3, Nice Wlop bg

Born
First things first, unsnapped objects -

Watch out for those.

00:20:500 - In my personal opinion, I think you should cut out the first 20 seconds of the song, it makes the file size larger and it's just a large chunk of emptiness :P
00:55:560 (5,6) - Maybe spread these out so that they don't overlap, they're kinda random.

00:56:056 (1,1) - You can end sliders on blue ticks only if the rhythm needs it. By default, you always end sliders on White or Red ticks to follow the rhythm.
So instead of This, Try something Like This

01:06:469 (1) - I really like the concept you've got going here, Disrupting flow on a strong sound. But I think this object should be spaced a little more? Compared to the other sliders following this concept, its fairly close to this 01:05:973 (4) object.

01:10:436 (1) - A lot of sliders like this one are straight while a majority of the other sliders following this concept are curved, What are your intentions behind this? Is it just variety?

Conclusion
I actually really like this map, song is chill af, awesome Wlop bg and a really simple and nice concept hidden in the map. But there is that large empty chunk at the beginning of the map, you can leave it how it is if you want but I think you should cut it out somehow.
I couldn't really find anything all that wrong with the map either, which is expected I guess considering how short and simple the map is, but I did find a few issues, especially unsnapped slider ends. And a few of those straight sliders on the strong sound I talked about, Which feels, out of place to me.
I hope my mod helped in some way and good luck with map.
sheela
might want to have a diff in-between normal and born as born is an insane-like diff due to the large jumps. or reduce in born the spacing of jumps to qualify it as a hard diff if you don't want to make another diff
squirrelpascals
putting this here as requested, the spread looked good to me. While some nerfs can still be made, these jumps in general don't look that oversized for a 120 bpm hard diff

irc
15:11 Waku: hello are you busy?
15:18 squirrelpascals: hi
15:18 squirrelpascals: not atm whats up?
15:19 Waku: oh a bn checked my map and he said that i might need to make another diff between my two diffs since it is more of a normal, insane than normal, hard
15:19 Waku: but he said to ask other bns for their opinions
15:19 squirrelpascals: alright i can give an opinion
15:20 Waku: ok
15:20 *Waku is listening to [https://osu.ppy.sh/s/645515 AK & Veela - Digital Angel]
15:21 squirrelpascals: okay first of all you need to be sure you have 80% of the mp3 mapped for all diffs
15:21 squirrelpascals: so put a spinner at the beginning or something to fix that
15:21 Waku: ok
15:21 Waku: i thought it was 75% so i will fix that
15:22 squirrelpascals: 00:39:196 (4,1) -
15:23 squirrelpascals: nerf spacing lol
15:23 squirrelpascals: this spread looks okay to me
15:23 Waku: oh shoot forgot about that
15:23 Waku: alright i will thanks for the check
15:23 squirrelpascals: no problem
15:25 Waku: could you post that on the thread?
15:25 squirrelpascals: sure thing
ReFaller
NM from my queue.

squirrel is right with spacings in hard which it could be currently too much, but rather i don't agree with normal as lowest difficulty with actual rhythms.

I will glad to make this one.

My mod will be hitsound mod because my ears are hurting when i hear bladly placed claps.

[For both diffs]
From start to 00:56:056 (2) don't use any clap, completely doesn't suit with music.

Right places for claps are (i will list whole places where exactly should be)
Open the box of death
01:00:519
01:02:502
01:04:486
01:06:469
01:08:453
01:10:436
01:12:420
01:14:403
01:16:387
01:18:370
01:20:354
01:22:337
01:24:320
01:26:304
01:28:287
01:30:271
01:32:254
01:34:238
01:36:221
01:38:205
01:40:187
01:42:171
01:44:154
01:46:139
01:48:122
01:50:106
01:52:088
01:54:072
01:56:056
01:58:039
02:00:022
02:02:006

PM to me if you want to have an easy from me

Good luck
ReFaller
Easy arrives
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27791,43659,59527,75395,91263,107130,122998
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Waku
Version:ReFaller's Easy
Source:
Tags:ambient chill cut
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"guilty.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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59527,-100,4,2,0,15,0,0
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122006,-100,4,2,0,35,0,0
122502,-100,4,2,0,20,0,0
122998,-100,4,2,0,10,0,0


[Colours]
Combo1 : 219,207,191
Combo2 : 196,225,203
Combo3 : 197,213,218
Combo4 : 226,201,184
Combo5 : 63,89,150
Combo6 : 223,223,223

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320,24,31758,1,2,0:0:0:0:
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Topic Starter
Osatia

ReFaller wrote:

NM from my queue.

squirrel is right with spacings in hard which it could be currently too much, but rather i don't agree with normal as lowest difficulty with actual rhythms.

I will glad to make this one. yep you made easy

My mod will be hitsound mod because my ears are hurting when i hear bladly placed claps.lol

[For both diffs]
From start to 00:56:056 (2) don't use any clap, completely doesn't suit with music.

Right places for claps are (i will list whole places where exactly should be)
Open the box of death
01:00:519
01:02:502
01:04:486
01:06:469
01:08:453
01:10:436
01:12:420
01:14:403
01:16:387
01:18:370
01:20:354
01:22:337
01:24:320
01:26:304
01:28:287
01:30:271
01:32:254
01:34:238
01:36:221
01:38:205
01:40:187
01:42:171
01:44:154
01:46:139
01:48:122
01:50:106
01:52:088
01:54:072
01:56:056
01:58:039
02:00:022
02:02:006

PM to me if you want to have an easy from me added all

Good luck

-CerealBox- wrote:

Hi, NM from your in game request.
(But if you really want to I wouldn't mind M4M <3 https://osu.ppy.sh/s/648288 )

A couple things I want to say first as well.
1, I'm only modding your 'Born' diff 'cause I can't map Normal/Easy diff for shiet. ok
2, How come 121BPM instead of just 120? because 121 is correct, no one mentioned it being wrong and it seems just fine
3, Nice Wlop bg thanks

Born
First things first, unsnapped objects -

Watch out for those. oops will fix

00:20:500 - In my personal opinion, I think you should cut out the first 20 seconds of the song, it makes the file size larger and it's just a large chunk of emptiness :P it is fine imo i really dont see a reason why i need to
00:55:560 (5,6) - Maybe spread these out so that they don't overlap, they're kinda random. 00:55:560 (5,6) - i did this on purpose for the vocals

00:56:056 (1,1) - You can end sliders on blue ticks only if the rhythm needs it. By default, you always end sliders on White or Red ticks to follow the rhythm.
So instead of This, Try something Like This i personally think ending it on a blue tick works better

01:06:469 (1) - I really like the concept you've got going here, Disrupting flow on a strong sound. But I think this object should be spaced a little more? Compared to the other sliders following this concept, its fairly close to this 01:05:973 (4) object. i think it is fine really but i will consider it if mentioned by others

01:10:436 (1) - A lot of sliders like this one are straight while a majority of the other sliders following this concept are curved, What are your intentions behind this? Is it just variety? i used it on the 2 strongest clap sounds imo but either way its fine

Conclusion
I actually really like this map, song is chill af, awesome Wlop bg and a really simple and nice concept hidden in the map. But there is that large empty chunk at the beginning of the map, you can leave it how it is if you want but I think you should cut it out somehow.
I couldn't really find anything all that wrong with the map either, which is expected I guess considering how short and simple the map is, but I did find a few issues, especially unsnapped slider ends. And a few of those straight sliders on the strong sound I talked about, Which feels, out of place to me.
I hope my mod helped in some way and good luck with map.
thanks for the mod!
Topic Starter
Osatia
added refaller easy, waiting for few more mods
_handholding

Refaller
  1. For objects 1/1 beats apart like 00:37:709 (2,3,4) and 00:49:610 (4,5,6) I think it would be better to use x1 DS so they don't overlap. It would look neater and be easier to read for beginners

Normal
  1. 00:55:064 - The pitch of the vocals changes dramatically here so it feels natural to add a circle here imo
  2. 01:17:379 (1,2) - spacing. the objects here are touching so it's really noticeable 01:26:304 (3,4) -
  3. 02:02:998 (1) - Being such an emphasised sound to me it would play better if it were unstacked

Born
  1. AR 7 would make it easier to HR and DTHR
  2. 02:02:998 (1) - same as normal
Topic Starter
Osatia

Kisses wrote:

Normal
  1. 00:55:064 - The pitch of the vocals changes dramatically here so it feels natural to add a circle here imo ok added
  2. 01:17:379 (1,2) - spacing. the objects here are touching so it's really noticeable 01:26:304 (3,4) - oops fixed
  3. 02:02:998 (1) - Being such an emphasised sound to me it would play better if it were unstacked moved

Born
  1. AR 7 would make it easier to HR and DTHR
  2. 02:02:998 (1) - same as normal ok changed
_kotachi_
m4m

[Born]
  1. 00:27:792 (1,2,3,1,2,3,4) - It should bring them be center to each other
  2. 00:38:701 (3,4) - have a same DS 00:33:742 (2,3,4) - ? NC distance is good.
  3. 00:43:659 (1,2) - i think desirable this overlap... have you other pattern to put?
  4. 00:45:891 (5,2) - this too. but this is only 00:45:891 (5) -
  5. 00:55:560 (5,1) - Swap NC? or NC (5)
  6. 01:08:453 (3,5) - hmm it should blanket
  7. 01:15:395 - I think misaligned NC since here
  8. 01:23:329 (3) - NC?
  9. 01:32:254 (3,1) - it should separate it a little more.
  10. 01:34:238 (3,1) - ^
  11. 01:44:898 (4,1,2) - hmm... i think this pattern is kind weird. using 01:41:180 (1,2) - pattern in 01:45:147 (1,2) - ? imo
  12. 02:00:024 (3,4) - blanket clean
  13. 02:02:998 (1) - just suggestion. put separate this?
i think it becomes pretty good!
gl~ :)
Topic Starter
Osatia

_kotachi_ wrote:

m4m

[Born]
  1. 00:27:792 (1,2,3,1,2,3,4) - It should bring them be center to each other i personally think it is better this way, i tried the middle and i just didnt like it that much
  2. 00:38:701 (3,4) - have a same DS 00:33:742 (2,3,4) - ? NC distance is good. i was emphasizing 00:39:196 (4,1) - mostly the slider because of the sound
  3. 00:43:659 (1,2) - i think desirable this overlap... have you other pattern to put? i dont really see a problem with it, i like how it goes with vocals
  4. 00:45:891 (5,2) - this too. but this is only 00:45:891 (5) - same as before
  5. 00:55:560 (5,1) - Swap NC? or NC (5) ok i nced (5)
  6. 01:08:453 (3,5) - hmm it should blanket alright fixed, but tbh i liked it better without blanket so if it becomes a problem i will change it back
  7. 01:15:395 - I think misaligned NC since here hmm it seems fine maybe if others point it out
  8. 01:23:329 (3) - NC? yup
  9. 01:32:254 (3,1) - it should separate it a little more. i had many people say ds was too high before so i think this is fine lol
  10. 01:34:238 (3,1) - ^ same as before
  11. 01:44:898 (4,1,2) - hmm... i think this pattern is kind weird. using 01:41:180 (1,2) - pattern in 01:45:147 (1,2) - ? imo i think it is fine as i think some variation is needed
  12. 02:00:024 (3,4) - blanket clean oops fixed
  13. 02:02:998 (1) - just suggestion. put separate this? yeah i did that with kisses mod
i think it becomes pretty good!
gl~ :)
thanks for the mod kotachi!
ailv
[Easy]

  • Distance snap is completely ignored in this difficulty. This absolutely needs to be fixed.
[Normal]
  • .
    IMO the rhythm is a little too dense for a normal.
  1. 00:55:560 (1,2) - Overlap
  2. 00:52:585 (2) - check ds
    You absolutely need higher ds starting here 00:59:527 (1) -


[Born]


  • Throughout the entire kiai, there really doesn't seem to be any sort of time-distance quality, spacing is constantly changing, way too much for a low-sr difficulty, and also emphasizes a lot of sounds that don't really deserve the extra emphasis.
  1. 00:53:825 (7,8) - Fix Overlap
  2. 00:59:527 (1) - consider moving this out from under the slider it's weird to read and to play
  3. 01:07:461 (1,3) - this type of overlapping isn't really fit for this low difficulty imo
  4. 01:32:254 (3,1) - Don't place the 1 completely overlapped by the slider body, the 3 is still visible and obscures the 1
  5. 01:56:056 (3,1) - ^
  6. 01:58:039 (3,1) -
  7. 01:43:658 (2) - Check AI Mod, unsnapped.
  8. 01:02:502 (1,4) - Blanket
  9. 01:08:453 (3,5) - ^
  10. 01:26:304 (1,4) - ^
  11. 01:44:155 (3,4) - ^
  12. 01:46:139 (3,4) - ^
  13. 01:48:122 (3,4) - ^
  14. 02:00:024 (3,4) - ^
ReFaller

Kisses wrote:

Refaller
  1. For objects 1/1 beats apart like 00:37:709 (2,3,4) and 00:49:610 (4,5,6) I think it would be better to use x1 DS so they don't overlap. It would look neater and be easier to read for beginners i didn't use 1,0x ds as my default spacing, so no matter what spacing i would use, they are convicted to be overlapped because slowdown section, but i will give opiniona about its spacing from players with lower skill and fix it if more than 50% will disagree with my current spacing
@ailv You are right, i didn't even use distance snap button when mapping it, but i kept +/- 0,05x of diffference between 0,8x ds, other ds issues are explained in above reply

thanks for feedback, currently no fixes
Topic Starter
Osatia

ailv wrote:

[Normal]
  • .
    IMO the rhythm is a little too dense for a normal. uhh it's fine? no one really mentioned it being wrong and i personally think it's fine, but i will get a few people to check it
  1. 00:55:560 (1,2) - Overlap could you explain what you mean? the circle and slider aren't touching so i dont understand what you mean by overlap
  2. 00:52:585 (2) - check dsthe ds is fine, not even aimod mentions it
    You absolutely need higher ds starting here 00:59:527 (1) - i personally think it is fine just the way it is, i do not see a reason to higher the ds for this type of song especially with this difficulty


[Born]


  • Throughout the entire kiai, there really doesn't seem to be any sort of time-distance quality, spacing is constantly changing, way too much for a low-sr difficulty, and also emphasizes a lot of sounds that don't really deserve the extra emphasis. the spacing is all fine since it all has the same meaning, there isnt a certain spot that has a huge ds difference than another, and (btw there is no kiai) i am emphaszing the strongest and almost only sounds you can hear
  1. 00:53:825 (7,8) - Fix Overlap its fine for me
  2. 00:59:527 (1) - consider moving this out from under the slider it's weird to read and to play i am keeping it this way since the slider ends on a blue tick, the only one in the whole map so by adding that ds too it, it would help with reading and it plays fine imo
  3. 01:07:461 (1,3) - this type of overlapping isn't really fit for this low difficulty imo lol i really dont see a problem with it, it isnt hard to read and the slider body makes it easy to tell where the slider head is if you cant see it
  4. 01:32:254 (3,1) - Don't place the 1 completely overlapped by the slider body, the 3 is still visible and obscures the 1 the 1 is still easy enough to read, and nothing really makes the slider head hard to read (tested with multiple skins) so im keeping it like this unless it pops up from multiple people (i will also get a few people to check)
  5. 01:56:056 (3,1) - ^ same as above
  6. 01:58:039 (3,1) - ^
  7. 01:43:658 (2) - Check AI Mod, unsnapped. its not unsnapped for me
  8. 01:02:502 (1,4) - Blanket ok
  9. 01:08:453 (3,5) - ^
  10. 01:26:304 (1,4) - ^
  11. 01:44:155 (3,4) - ^
  12. 01:46:139 (3,4) - ^
  13. 01:48:122 (3,4) - ^
  14. 02:00:024 (3,4) - ^
Shunao
heyo~

  • General
  1. Remove Widescreen on Refaller's and Normal diff
  • Refaller's Easy
  1. Good~
  • Normal
  1. 01:36:717 (4,1) -better blanket because its look off
  • Born
  1. 01:53:081 (1) - why its not similar as the other pattern like 01:51:097 (1,2) - ?
Clean set!~

gl!
Topic Starter
Osatia

ShogunMoon wrote:

heyo~

  • General
  1. Remove Widescreen on Refaller's and Normal diff ok
  • Refaller's Easy
  1. Good~
  • Normal
  1. 01:36:717 (4,1) -better blanket because its look off isnt meant to be a blanket
  • Born
  1. 01:53:081 (1) - why its not similar as the other pattern like 01:51:097 (1,2) - ? the sound is different, it's just like 01:36:221 (3,4,1,2,3,4) -
Clean set!~

gl!
thanks for mod !
Yamicchi
Hi I came
[Easy]
• 00:39:196 (3) - Any reason for the spacing decrease here? I personally think it's not necessary, also having even spacing throughout the whole map is easier for players at this level to read. Same goes for other similar patterns
• There's a few more spacing issues in AiMod so please at least check it out
• 00:45:643 (2) - As you're using 2 same sliders for vocal, eventhough they're a bit different, I think you should start this slider on 00:45:395 - instead, and maybe having 1 circle on 00:47:130 - ?
• 01:07:461 (1,2) - I don't get your rhythm choice here, why is it more intense but 01:08:949 - has no circle on it?
• 01:41:676 (3,4) - You have never introduced the stacking concept before, so why are you stacking here? I think it's better to give them spacing too. Same 01:58:039 (4) -
[Normal]
• 00:29:775 (2,1) - Flow is really awkward imo. Also 00:31:758 (1) - should be less overlapping itself to have a clearer slider path for players to follow
• 00:33:742 (2) - Also if you changed that ^, make sure to have a better direction into 00:33:742 (2,1) - Because the gap is quite big, so the slider shape and slider direction should be a guide for the next pattern
• 00:51:097 (2) - Should be removed, as there's no specific nor audible sound
• 00:54:568 (4) - The stacks and a random 2/1 gap 00:54:072 - is really confusing tbh. I mean why did you choose to ignore a beat there? And why is the stack?
• 00:54:568 (4,1) - Remove stacking for better visual
• 00:56:056 (2) - imo changing SV so low and so sudden is not quite an option. I suggest keeping the SV, but if you wanna lower the SV, 0.8x might be the least
• 00:59:527 (1,2) - Representing different sound (1 vocal and 1 drum) so I think they should be different. How about changing 00:59:527 (1) - to a circle?
• 01:05:478 (1,2) - 01:13:411 (1,2) - 01:21:345 (1,2) - 2 circles instead.
• 01:36:717 (4,1) - Not stacking here, but why 01:38:701 (4,1) - here? Imo the stacking and not stacking is pretty confusing. You should have just 1 instead of alternating stacking and spacing
[Born]
• 00:34:734 (4,1) - minor stuff. Should have higher spacing like 00:30:767 (3,1) -
• 00:44:899 (2,3) - I think a slider might be better though? The vocal is the same for 00:44:899 (2,3,4,5) - so why is the difference?
• 00:47:130 (2,3,4) - Ctrl+g might be better for vocal though.
• 00:56:056 (1) - imo this should end on somewhere audible like 00:59:031 - 00:59:279 - instead?
• 01:00:519 - I dont really get your rhythm choice here. Throughout the whole section you're ignoring beats like 01:00:767 - 01:02:750 - ... which have vocal on them. As vocal is the loudest and most noticable sound so you should strictly follow it, also drums. I really don't understand the patterns, but if you can give me a proper explanation then it would be great
• 01:36:966 (4,1) - 01:53:081 (1) - Eventhough it has low pitch but the sound is also not weak. Having similar spacing wouldn't be something I prefer
• 01:48:865 (4,1) - Also this is a liiiitttllee too big imo.
• 02:02:502 (4,1) - Higher spacing I guess? X416 Y176 is quite an option I think.

Wew I don't have much time to make proper mod for the last part of the last diff because my friend is waiting for a different game xd but I guess it's enough. Good luck~
Topic Starter
Osatia

Yamicchi wrote:

Hi I came

[Normal]
• 00:29:775 (2,1) - Flow is really awkward imo. Also 00:31:758 (1) - should be less overlapping itself to have a clearer slider path for players to follow
• 00:33:742 (2) - Also if you changed that ^, make sure to have a better direction into 00:33:742 (2,1) - Because the gap is quite big, so the slider shape and slider direction should be a guide for the next pattern ok for both
• 00:51:097 (2) - Should be removed, as there's no specific nor audible sound actually there is a pretty significant sound on it, a downbeat i guess
• 00:54:568 (4) - The stacks and a random 2/1 gap 00:54:072 - is really confusing tbh. I mean why did you choose to ignore a beat there? And why is the stack? ok i added the circle where the missing beat was and i kept 00:53:577 (3,4) - as a stack for the vocals
• 00:54:568 (4,1) - Remove stacking for better visualsince i changed ^ i made a triangle pattern which should be fine
• 00:56:056 (2) - imo changing SV so low and so sudden is not quite an option. I suggest keeping the SV, but if you wanna lower the SV, 0.8x might be the least yeah i agree changed to .8
• 00:59:527 (1,2) - Representing different sound (1 vocal and 1 drum) so I think they should be different. How about changing 00:59:527 (1) - to a circle? the second isnt really mapped for the vocals but the other instrument it just goes with the vocals so tbh i wont change this (might change after a few other opinions)
• 01:05:478 (1,2) - 01:13:411 (1,2) - 01:21:345 (1,2) - 2 circles instead. same as above
• 01:36:717 (4,1) - Not stacking here, but why 01:38:701 (4,1) - here? Imo the stacking and not stacking is pretty confusing. You should have just 1 instead of alternating stacking and spacing i fixed one part but it is following a significant sound every stack you can hear
[Born]
• 00:34:734 (4,1) - minor stuff. Should have higher spacing like 00:30:767 (3,1) - ok
• 00:44:899 (2,3) - I think a slider might be better though? The vocal is the same for 00:44:899 (2,3,4,5) - so why is the difference? instruments pause at spots like 00:44:155 (2) - so i am keeping it like this
• 00:47:130 (2,3,4) - Ctrl+g might be better for vocal though.
• 00:56:056 (1) - imo this should end on somewhere audible like 00:59:031 - 00:59:279 - instead? no i like it this way and it kind of has a burst feeling into this new part
• 01:00:519 - I dont really get your rhythm choice here. Throughout the whole section you're ignoring beats like 01:00:767 - 01:02:750 - ... which have vocal on them. As vocal is the loudest and most noticable sound so you should strictly follow it, also drums. I really don't understand the patterns, but if you can give me a proper explanation then it would be great i am emphasizing the strong sound every 01:00:519 (1) - and to continue the emphasize it ends on 01:01:015 - so rather than make different beats and not map the end of it i think its better to map the whole sound im emphasizing
• 01:36:966 (4,1) - 01:53:081 (1) - Eventhough it has low pitch but the sound is also not weak. Having similar spacing wouldn't be something I prefer i still think it is fine like this
• 01:48:865 (4,1) - Also this is a liiiitttllee too big imo. oops changed
• 02:02:502 (4,1) - Higher spacing I guess? X416 Y176 is quite an option I think. i like how it gradual gets to the finish so im keeping it like this

Wew I don't have much time to make proper mod for the last part of the last diff because my friend is waiting for a different game xd but I guess it's enough. Good luck~
thanks for the mod
ReFaller

Yamicchi wrote:

Hi I came
[Easy]
• 00:39:196 (3) - Any reason for the spacing decrease here? I personally think it's not necessary, also having even spacing throughout the whole map is easier for players at this level to read. Same goes for other similar patterns it was supposed to express slowdown section because even if i use 0.8 ds or this one, objects will overlap each other - but i'm still seeking for low skilled people to get their opinions about it
• There's a few more spacing issues in AiMod so please at least check it out i often don't trust this aimod
• 00:45:643 (2) - As you're using 2 same sliders for vocal, eventhough they're a bit different, I think you should start this slider on 00:45:395 - instead, and maybe having 1 circle on 00:47:130 - ? i will mention to BN if i could apply this, seems nice idea but not sure about using it
• 01:07:461 (1,2) - I don't get your rhythm choice here, why is it more intense but 01:08:949 - has no circle on it? hmmm let's say i can add note on it
• 01:41:676 (3,4) - You have never introduced the stacking concept before, so why are you stacking here? I think it's better to give them spacing too. Same 01:58:039 (4) - open your eyes, look carefully whole map, i'm stacking from 00:59:527 (1)
wow i almost made traffic lights XD

thx for mod

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
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Bookmarks: 27791,43659,59527,75395,91263,107130,122998
DistanceSpacing: 1
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[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Waku
Version:ReFaller's Easy
Source:
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32,272,98701,1,0,0:0:0:0:
32,184,99196,5,0,1:0:0:0:
152,48,100188,2,0,B|216:48|256:80|256:80|296:48|360:48,1,220,2|0,0:0|1:0,0:0:0:0:
432,96,101676,1,0,0:0:0:0:
432,96,102172,2,0,P|452:201|399:295,1,220,2|0,0:0|1:0,0:0:0:0:
232,352,104155,2,0,L|120:368,2,110,2|0|0,0:0|0:0|1:0,0:0:0:0:
399,295,106139,2,0,L|507:279,1,110,2|4,0:0|0:0,0:0:0:0:
512,192,107130,5,4,1:0:0:0:
360,104,108122,2,0,P|254:83|160:136,1,220,2|0,0:0|1:0,0:0:0:0:
176,225,109609,1,0,0:0:0:0:
264,224,110105,2,0,P|284:118|231:24,1,220,2|0,0:0|1:0,0:0:0:0:
96,136,112089,2,0,P|75:241|128:335,2,220,2|0|2,0:0|1:0|0:0,0:0:0:0:
160,72,114568,1,0,0:0:0:0:
240,32,115064,5,0,1:0:0:0:
408,88,116056,2,0,B|392:176|392:176|400:216|400:216|384:312,1,220,2|0,0:0|1:0,0:0:0:0:
304,344,117544,1,0,0:0:0:0:
304,344,118039,2,0,P|198:364|104:311,1,220,2|0,0:0|1:0,0:0:0:0:
40,152,120023,2,0,L|24:32,2,110,2|0|0,0:0|0:0|1:0,0:0:0:0:
216,192,122006,1,2,0:0:0:0:
160,264,122502,1,0,1:0:0:0:
120,184,122998,5,4,1:0:0:0:
xChorse
hi

Normal

SV is kinda high for a normal difficulty as newer players wouldn't expect such long and fast sliders imo

00:53:577 (3,4) - why are these stacked when they are the same as the later notes?

00:56:056 (2) - same time distance between this and the previous note but this time you didn't space them out as much

01:44:154 (3,4) - having these as a 1/1 slider or a 1/2 slider at 01:44:651 (4) - would be more interesting i think

02:00:022 (3,4) - ^

Born

some of your blankets are off which kinda ruins the aesthetic of the map. you can make better blankets by using the approach circle (you can change the beat snap divisor to have the approach circle even more precise) it should be like this: 00:45:891 (5,6) - http://puu.sh/x8wf0/ef4f00a87d.png and change it to something like this http://puu.sh/x8whm/7bb46531a6.png

00:56:056 (1) - could be evened out (try to place the slider points in the middle between red anchors to make it smoother)


gl gl
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