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Soma Saito - Hikari Tatsu Ame

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Topic Starter
ronurufu
This map has been deleted on the request of its creator. It is no longer available.
josh1024
http://convert2mp3.net/en/

Can you try this out?
Maybe you can get louder, or maybe even better quality audio.
Topic Starter
ronurufu

josh1024 wrote:

http://convert2mp3.net/en/

Can you try this out?
Maybe you can get louder, or maybe even better quality audio.
Thank you
But this map has uploaded already (Nobody req mine only
I don't know if map uploaded , it will not change for song
謝謝
但這map 已經上載了
不知上載了的map 可不可以更改歌曲(試過好像不行
josh1024
In the editor Click: File > Open Song Folder
you can edit audio.mp3
just replace it with the new file renamed to audio
You might need to tweek the Offset though.

編輯器裡面 File > Open Song Folder
那個 audio 可以修改
把新的 mp3 檔檔名改成 audio 代替就可以了
只是 Offset 可能要重調

Edit:

I never played with videos so not sure with that, but it's probably the same process.

我沒有加過影片,但過程動作應該一樣

Edit(2nd time):

By the way I looked at your timing and it was kinda a mess
for example the BPM should be around 165
I suppose this is your first time mapping?
Highly recommend this tutorial by pishifat
https://www.youtube.com/watch?v=2k8s0gBg9yU

喔對了剛剛看了你調的節奏設定,挺亂的
像是這首歌的 BPM 大概是165
這應該是你第一張圖吧
建議你看看這部教學 (pishifat 拍的)
Topic Starter
ronurufu

josh1024 wrote:

In the editor Click: File > Open Song Folder
you can edit audio.mp3
just replace it with the new file renamed to audio
You might need to tweek the Offset though.

編輯器裡面 File > Open Song Folder
那個 audio 可以修改
把新的 mp3 檔檔名改成 audio 代替就可以了
只是 Offset 可能要重調

Edit:

I never played with videos so not sure with that, but it's probably the same process.

我沒有加過影片,但過程動作應該一樣
Oh,I'm success
Thank you :)
呀,我成功了
謝謝:)

Timing offset 我不用重調
因為我只是換掉小聲的音樂
沒有太大影響(如果把OP 當作ED 就真的有影響
Sandrew
no kd
hi, just pass by
能看懂中文吧应该,其实你可以直接下载https://osu.ppy.sh/s/634463这张图,拿他的mp3,timing数据也可以直接从这里复制(这是可以的,不放心的话可以去询问mapper本人是否同意,最多就是在简介里多写一句来源
如果询问的话不要说我教的

dashbaby wrote:

Sandrew wrote:

no kd
hi, just pass by
能看懂中文吧应该,其实你可以直接下载https://osu.ppy.sh/s/634463这张图,拿他的mp3,timing数据也可以直接从这里复制(这是可以的,不放心的话可以去询问mapper本人是否同意,最多就是在简介里多写一句来源
如果询问的话不要说我教的
谢谢你
但不用了
#2已经教了我怎样做
现在我的mp3 跟他差不多大声(只差一点点差别
但现在是可以接受的
好的,等timing正常了图做差不多了我可以送个mod(毕竟touken ranbu同好
Topic Starter
ronurufu

Sandrew wrote:

no kd
hi, just pass by
能看懂中文吧应该,其实你可以直接下载https://osu.ppy.sh/s/634463这张图,拿他的mp3,timing数据也可以直接从这里复制(这是可以的,不放心的话可以去询问mapper本人是否同意,最多就是在简介里多写一句来源
如果询问的话不要说我教的
谢谢你
但不用了
#2已经教了我怎样做
现在我的mp3 跟他差不多大声(只差一点点差别
但现在是可以接受的

而且我这是第一次学做map
要认真学习
他的map我都是用来作参考
Topic Starter
ronurufu
I'm improve BGM now~_~
Sandrew
[General]
首先timing还是不对,这首曲子的bpm应该是165不是138
建议看一下这篇教程:https://tieba.baidu.com/p/3788336828,TimingAnlyz非常有用,拿来测不变bpm的曲子绰绰有余
其次,关闭song setup-design里的enable countdown,倒计时这项功能现在基本没人用了
再关闭同一选项卡里的widescreen support,因为你的图里没有storyboard,不需要这项功能
记得每个难度都操作关闭一次
最好参考现在的rank图来设置一张图的cs,ar,od,hp,像ez难度里的cs2ar0od0hp0都是不适当的
火鸡刀剑乱舞应该作为source,tag里应该写什么,请参考我之前举的那张图
最后,因为timing有问题,排列也不怎么好摸,总之多参考一下现在的rank图是没错的
刚开始,慢慢来吧 :)
Topic Starter
ronurufu

Sandrew wrote:

[General]
首先timing还是不对,这首曲子的bpm应该是165不是138
建议看一下这篇教程:https://tieba.baidu.com/p/3788336828,TimingAnlyz非常有用,拿来测不变bpm的曲子绰绰有余
其次,关闭song setup-design里的enable countdown,倒计时这项功能现在基本没人用了
再关闭同一选项卡里的widescreen support,因为你的图里没有storyboard,不需要这项功能
最好参考现在的rank图来设置一张图的cs,ar,od,hp,像ez难度里的cs2ar0od0hp0都是不适当的
火鸡刀剑乱舞应该作为source,tag里应该写什么,请参考我之前举的那张图
最后,因为timing有问题,排列也不怎么好摸,总之多参考一下现在的rank图是没错的
刚开始,慢慢来吧 :)
一口气说完我现在需要消化一下
我都是慢慢爬文吧~_~
coke bottle
hihi from my q

bpm应该从00:00:068 - 开始
bpm应该是165
offset是69

你的circle和sliders都放在错的tick。我觉得你应该从做一次,PM我,我才来帮你mod
Topic Starter
ronurufu

Reynolduh wrote:

hihi from my q

bpm应该从00:00:068 - 开始
bpm应该是165
offset是69

你的circle和sliders都放在错的tick。我觉得你应该从做一次,PM我,我才来帮你mod
谢谢~
BPM 其实刚刚改好
offset 我都是跟TimingAnlyz 改(78
应该错不大
Sandrew
这次请给我kd谢谢
[general]
source的正确写法是 活撃/刀剣乱舞
tag里面的tvsize请加空格tv size
touken ranbu也要加空格
其实tag复制那张图的tag到gd mapper前就好了,像这样:tv size opening katsugeki/touken ranbu hotaru yamazo
ヒカリ断ツ雨的罗马音正确写法应该为Hikari Dantsu Ame,不是tatsu
[easy]
低难度开1/2作图是正确的选择,但是做的过于简单了,听不出在跟什么音轨
0.4的SV慢过头了,easy至少也可以0.8起步
下音空的地方太多,没有哪张rank图会一直以空一节的频率下节奏的(你平常玩的easy难度应该没有这么下节奏的吧,如果是的话你就需要多下几张最近的rank图了
滑条也是,除非歌曲里面有长音,比如00:53:168开始的地方,否则最好不要下太长的滑条,1/1、2/1长就可以了,你的图里面的3/1、4/1长的滑条太多,需要改改
关于下音,既然已经有一样的图可以参考,你可以多看几遍别人的normal是什么样的(easy先放放,主要想一下为什么他们的节奏这么下,主要是跟哪个音,然后再去想自己的节奏要怎么去下
解决了节奏的问题再谈排列吧,加油
Topic Starter
ronurufu

Sandrew wrote:

这次请给我kd谢谢
[general]
source的正确写法是 活撃/刀剣乱舞
tag里面的tvsize请加空格tv size
touken ranbu也要加空格
其实tag复制那张图的tag到gd mapper前就好了,像这样:tv size opening katsugeki/touken ranbu hotaru yamazo
ヒカリ断ツ雨的罗马音正确写法应该为Hikari Dantsu Ame,不是tatsu
[easy]
低难度开1/2作图是正确的选择,但是做的过于简单了,听不出在跟什么音轨
0.4的SV慢过头了,easy至少也可以0.8起步
下音空的地方太多,没有哪张rank图会一直以空一节的频率下节奏的(你平常玩的easy难度应该没有这么下节奏的吧,如果是的话你就需要多下几张最近的rank图了
滑条也是,除非歌曲里面有长音,比如00:53:168开始的地方,否则最好不要下太长的滑条,1/1、2/1长就可以了,你的图里面的3/1、4/1长的滑条太多,需要改改
关于下音,既然已经有一样的图可以参考,你可以多看几遍别人的normal是什么样的(easy先放放,主要想一下为什么他们的节奏这么下,主要是跟哪个音,然后再去想自己的节奏要怎么去下
解决了节奏的问题再谈排列吧,加油
之前我也想給KD
但位置我都不知道
現在你想要KD 我都試試亂按一下
Earned 1 kudosu.
._.

在羅馬音我是在這個網拿來的
http://www.lyrical-nonsense.com/lyrics/ ... tatsu-ame/
話說我之前都在想為啥我的羅馬音跟ama 差那麼多(中間插了個 光の旋律

easy 有這麼多問題,看來要多參考 ranked map easy
Topic Starter
ronurufu
easy 节奏大概就是这样了
排列的话总是有点问题...(?
Lobelia
哇,原来有这么多同好
你可以直接用隔壁MP3和TIMING的,Kanade小姐姐又可爱又萌,随便欺负,我给你说一声!
MP3的确质量不太行,最好换一下0 0
加油!...
怎么给KD了。。。这个不需要给的。。。 :?
Topic Starter
ronurufu

[ Abhor ] wrote:

哇,原来有这么多同好
你可以直接用隔壁MP3和TIMING的,Kanade小姐姐又可爱又萌,随便欺负,我给你说一声!
MP3的确质量不太行,最好换一下0 0
加油!
这样说的话我真的要偷一偷了= =
(ama见到不要打我脸)

[ Abhor ] wrote:

怎么给KD了。。。这个不需要给的。。。 :?
._.
Sandrew
这次还是no kd,千万不要再给我了
kd一般只在对方明确给你mod并且涉及你的图的具体内容的时候才给,涉及mp3和视频的话一般是不给的,而且同一张图最好不要给同一个人两次,除非时间间隔比较长(所以你给我两次kd也是不太合规矩的,以后记得
Topic Starter
ronurufu

Sandrew wrote:

这次还是no kd,千万不要再给我了
kd一般只在对方明确给你mod并且涉及你的图的具体内容的时候才给,涉及mp3和视频的话一般是不给的,而且同一张图最好不要给同一个人两次,除非时间间隔比较长(所以你给我两次kd也是不太合规矩的,以后记得
抱歉,我都是沒留意==
YokesPai
From my queue~

Easy
  1. I don't really get what you're trying to do here, everything seems random and broken. I think you should remap this, and I can't really mod it because it would be a wall of text, but I'll give some tips.
  2. Prioritize a sound in the music. Right now I don't really see what the notes are following in the music, and I'm pretty sure some aren't even mapped to sounds. Choose a sound anyone can recognize easily, like vocals.
  3. Use distance snap. With this tool (to the right of the screen) the distance will be equal between each note based on how much time there is between them.
  4. 01:26:259 (1,1) - Don't put notes on top of eachother in the timeline like this, it's unrankable.

Sorry for a bit harsh mod, but as a new mapper it's important to learn the basics! Good luck with your mapping career :)
Topic Starter
ronurufu

YokesPai wrote:

From my queue~

Easy
  1. I don't really get what you're trying to do here, everything seems random and broken. I think you should remap this, and I can't really mod it because it would be a wall of text, but I'll give some tips.
  2. Prioritize a sound in the music. Right now I don't really see what the notes are following in the music, and I'm pretty sure some aren't even mapped to sounds. Choose a sound anyone can recognize easily, like vocals.
  3. Use distance snap. With this tool (to the right of the screen) the distance will be equal between each note based on how much time there is between them.
  4. 01:26:259 (1,1) - Don't put notes on top of eachother in the timeline like this, it's unrankable.

Sorry for a bit harsh mod, but as a new mapper it's important to learn the basics! Good luck with your mapping career :)
thank you :)
I will try for your idea

01:26:259 (1,1) - Don't put notes on top of eachother in the timeline like this, it's unrankable.
I'm finish already
coco
Hi from my mod queue
Insane
00:14:112 (4,5,6) - Spacing between the sliderend and circles are uneven.
00:15:748 (1,2,3,4,5,6,7,8,9,10,11,12) - I would put NCs (New Combos) to separate this big one but your object placement makes it kind of hard.
01:02:112 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - I don't think I need to explain this. You should divide this up into more combos.
There are more problems similar to these around the map so I'm suggesting you find them and fix them.
General/Suggestions
  1. The patterns in all of your difficulties don't represent the music well - making it awkward to play.
  2. Your Insane and Hard are roughly the same star rating. You should try making Insane harder.
  3. Distance snapping is good for Easy, Normal, and Hard but you should use less of it in Insane.
  4. I suggest watching some pishifat videos to learn more about mapping techniques and such.
I apologize for I can't really tell you how to represent the music better with your patterns because in my opinion that's something every mapper should decide for themselves. (Maybe somebody with more experience could give you suggestions though :P )

For your first map it's alright, but in order to get this ranked you have some work to do. Good luck! :)
Topic Starter
ronurufu

cococolaco wrote:

Hi from my mod queue
Insane
00:14:112 (4,5,6) - Spacing between the sliderend and circles are uneven.
00:15:748 (1,2,3,4,5,6,7,8,9,10,11,12) - I would put NCs (New Combos) to separate this big one but your object placement makes it kind of hard.
01:02:112 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - I don't think I need to explain this. You should divide this up into more combos.
There are more problems similar to these around the map so I'm suggesting you find them and fix them.
General/Suggestions
  1. The patterns in all of your difficulties don't represent the music well - making it awkward to play.
  2. Your Insane and Hard are roughly the same star rating. You should try making Insane harder.
  3. Distance snapping is good for Easy, Normal, and Hard but you should use less of it in Insane.
  4. I suggest watching some pishifat videos to learn more about mapping techniques and such.
I apologize for I can't really tell you how to represent the music better with your patterns because in my opinion that's something every mapper should decide for themselves. (Maybe somebody with more experience could give you suggestions though :P )

For your first map it's alright, but in order to get this ranked you have some work to do. Good luck! :)
Thank you for req
I'm improve this just
Kurai
Topic Starter
ronurufu

Kurai wrote:

Metadata offcial source:

http://www.saitosoma.com/disco/archive/?VVCL-1088



\o/
購入・ダウンロード ._.
PotatoJet
hi from my queue

Insane
add tv size in the title
Jumps like this: 00:57:264 (1,2,3) Don't need to be that far apart
01:00:638(1,2,3,4,5,6) wat is this
00:00:476 (1) I understand there may be a sound here, but I really think you should map the 'beginning sound'.
00:01:384 (2,3,4) Move (2) so it's slider end is in line with (3) and (4)'s slider
00:59:618 (3,4) weird flow tbh. change (4)'s angle if you want
From 00:56:839 to 01:25:021 I feel like spacing is too much. I know it should be more spaced since this is the intense part but it just feels too spaced for an insane diff.
01:26:049 nc spam and big streamz. maybe make a stream that leads to the spinner or sumthing like that instead of this?

Was going to add extra suggestions but I pretty much explained it already in the mod up there ^

glhf on this map and try your best to get this ranked! :)
Topic Starter
ronurufu

PotatoJet wrote:

hi from my queue

Insane
add tv size in the title
Jumps like this: 00:57:264 (1,2,3) Don't need to be that far apart
01:00:638(1,2,3,4,5,6) wat is this
00:00:476 (1) I understand there may be a sound here, but I really think you should map the 'beginning sound'.
00:01:384 (2,3,4) Move (2) so it's slider end is in line with (3) and (4)'s slider
00:59:618 (3,4) weird flow tbh. change (4)'s angle if you want
From 00:56:839 to 01:25:021 I feel like spacing is too much. I know it should be more spaced since this is the intense part but it just feels too spaced for an insane diff.
01:26:049 nc spam and big streamz. maybe make a stream that leads to the spinner or sumthing like that instead of this?

Was going to add extra suggestions but I pretty much explained it already in the mod up there ^

glhf on this map and try your best to get this ranked! :)
Thank you for your idea
I'm correct this just
Aika45
Greetings! From my mod queue...

Anyways, I'm kinda busy yesterday, I just have time today... Hope my mod helps :) :) :)

Mods
Comments:
- You have a good placing with notes its just that you need to listen to the song carefully, some notes are misplaced and somehow didn't compliment the song well
- White ticks have the strongest sound than the red ticks, as a mapper, you should know that pretty well, blue ticks are only intended for streams (excepts for songs with 120BPM below), You shouldn't place the middle of the reverse sliders here, it doesn't sound pretty well...
- Make the sliders of the same shape and also make recognizable patterns for players to understand the map well

Hard
00:05:384 (4,5) - Better alignment here http://osu.ppy.sh/ss/8724816
00:09:566 (3,4,5) - remove note 6 and adjust these three notes, 00:09:566 (3) should start in white tick http://osu.ppy.sh/ss/8724814
00:12:475 (3) - make this slider a bit shorter and start it with white tick not on red one https://osu.ppy.sh/ss/8724807
00:16:657 (3) - Eliminate this slider and place a circle and a slider https://osu.ppy.sh/ss/8724802
00:22:475 (2,3) - Shorten the slider and place a note before it http://osu.ppy.sh/ss/8724799
00:23:748 (5,6) - Also shorten the slider and place a note after it https://osu.ppy.sh/ss/8724798
00:27:384 (2,3) - Connect these two notes for a good flow
00:29:748 (2,3) - Shorten the slider and place a note before it http://osu.ppy.sh/ss/8724795
00:32:657 (7,8) - ^
00:41:566 (3,4) - Better switch these two notes, place the slider first then the circle
00:44:293 (1,2,3,4,5) - 00:44:293 (1) - circle, 00:44:475 (2) - slider, 00:45:021 (3) - slider, 00:45:566 (4) - circle, 00:45:748 (5) - circle
00:46:839 (8,9) - Shorten the slider and place a note before it
00:50:293 (2,3) - Also shorten the slider and place a note after it
00:57:021 (2) - remove this note
00:57:748 (3,4) - Shorten the slider and place a note before it
01:08:293 (3,4,1) - Place the circle first followed by the two sliders
01:10:475 (3,4) - Shorten the slider and place a note before ithttps://osu.ppy.sh/ss/8724775
01:11:930 (2) - this slider doesn't even compliment the song just place some circles and sliders instead
01:17:021 (2,1,2) - Place the circle first followed by the two sliders

Please don't take my words harshly, I didn't intend to hurt others feelings because of my mods but instead to help them... If I may be a bit too harsh, I apologize :( :(

Anyways, have a great day and good luck with your map :) :) :)
Topic Starter
ronurufu

Aika45 wrote:

Greetings! From my mod queue...

Anyways, I'm kinda busy yesterday, I just have time today... Hope my mod helps :) :) :)

Mods
Comments:
- You have a good placing with notes its just that you need to listen to the song carefully, some notes are misplaced and somehow didn't compliment the song well
- White ticks have the strongest sound than the red ticks, as a mapper, you should know that pretty well, blue ticks are only intended for streams (excepts for songs with 120BPM below), You shouldn't place the middle of the reverse sliders here, it doesn't sound pretty well...
- Make the sliders of the same shape and also make recognizable patterns for players to understand the map well

Hard
00:05:384 (4,5) - Better alignment here http://osu.ppy.sh/ss/8724816
00:09:566 (3,4,5) - remove note 6 and adjust these three notes, 00:09:566 (3) should start in white tick http://osu.ppy.sh/ss/8724814
00:12:475 (3) - make this slider a bit shorter and start it with white tick not on red one https://osu.ppy.sh/ss/8724807
00:16:657 (3) - Eliminate this slider and place a circle and a slider https://osu.ppy.sh/ss/8724802
00:22:475 (2,3) - Shorten the slider and place a note before it http://osu.ppy.sh/ss/8724799
00:23:748 (5,6) - Also shorten the slider and place a note after it https://osu.ppy.sh/ss/8724798
00:27:384 (2,3) - Connect these two notes for a good flow
00:29:748 (2,3) - Shorten the slider and place a note before it http://osu.ppy.sh/ss/8724795
00:32:657 (7,8) - ^
00:41:566 (3,4) - Better switch these two notes, place the slider first then the circle
00:44:293 (1,2,3,4,5) - 00:44:293 (1) - circle, 00:44:475 (2) - slider, 00:45:021 (3) - slider, 00:45:566 (4) - circle, 00:45:748 (5) - circle
00:46:839 (8,9) - Shorten the slider and place a note before it
00:50:293 (2,3) - Also shorten the slider and place a note after it
00:57:021 (2) - remove this note
00:57:748 (3,4) - Shorten the slider and place a note before it
01:08:293 (3,4,1) - Place the circle first followed by the two sliders
01:10:475 (3,4) - Shorten the slider and place a note before ithttps://osu.ppy.sh/ss/8724775
01:11:930 (2) - this slider doesn't even compliment the song just place some circles and sliders instead
01:17:021 (2,1,2) - Place the circle first followed by the two sliders

Please don't take my words harshly, I didn't intend to hurt others feelings because of my mods but instead to help them... If I may be a bit too harsh, I apologize :( :(

Anyways, have a great day and good luck with your map :) :) :)
Thank you
I am improve this just
- Frontier -

PotatoJet wrote:

add tv size in the title
I think you don't have to add "TV size" in the title

Ranking Criteria wrote:

Do not alter the song's title. This includes placing official preferred romanisation at the highest priority and not adding any marker to describe cut of the song such as "Short Ver.", "TV Size", "Long Version" and so forth unless those markers are part of the official song title as listed by a reputable source. If possible, copy and paste the exact title directly from an official source and use official markers as they are when they are present. However, songs with official metadata exceeding any field limits should be subject to reasonable modifications under a case by case basis. Please refer to the supplementary information section for some examples.
As you could see in Kurai's metadata source. There is no short version or TV size in the album.

Kurai wrote:

Metadata offcial source:

http://www.saitosoma.com/disco/archive/?VVCL-1088



\o/
So I think you could remove tv size from the title and instead add it in the tags.
And also, you could add "夜明けはまだ/" in the tags since it's the album name. (Actually it's "夜明けはまだ/ヒカリ断ツ雨" but there is already ヒカリ断ツ雨 in the title so I think it's unnecessary to add it all.)

Sorry, I don't know how to help you in a proper way. :o
Good luck![/notice]
Stack
nm from my queue

Insane

So, I feel like it will be more beneficial to give some generalized advice rather than pointing everything out 1 by 1

Rhythms are the first thing which I want to explain and I'll be explaining it using this section from 00:29:566 (1) - to 00:32:839 (4) -
So when you listen to this part you hear that consists of multiple sounds one of the first being the drum sound at 00:32:839 (4) - , around 00:32:839 (4) - you also have vocals and lastly you have these loud guitar(?) sounds on 00:29:930 - and some other spots.

I know it looks a bit confusing but I had no other good way to show this so you will have to do with this

So first of all, you can easily see that there is no sound on 00:30:112 (2) - so therefor there should not be a circle or a slider starting at this point
Then towards the end you can also see that the drums (red lines) appear way more frequently but it does not seem like there were more circles or something to show this.

So now, how could this section actually be mapped then, for this I will be talking for my point of view as different mappers all have different views on the subject.
I like to map instruemntals over vocals here which is not what everyone wants to do but it seems like it has a nice variation here.
First of all I made sure that the guitar at 00:29:930 - and 00:30:475 - were clickable as those were the most important sounds, after that I made it so that the increase in intensity was felt starting at 00:31:384 (6) - so every drum has to be a clickable object.
Lastly the 00:32:839 (1) - was a really loud sound so that had to be a slider
There are a ton of ways to map this part and you can probably find a way that you like more then this one as there are a ton of a possibilities

The basic thing I wanted to explain here is just that when you map a song then you should try and listen to the song and think " what do I want to priotitize in this part: instruments, vocals, ..." and after that you make sure that all the sounds that you want to prioritize are actually clickable while you give weaker sounds or the sounds of which you don't think that they are actually important sliderends or slider reverses


Another problem in this map is spacing, when you have fixed your rhythm you can start thinking of how to space this, The goal is to make loud sounds feel important and weaker sounds less important.
The way to do this is by giving objects with loud sounds on them more spacing so they stand out
To make an example I will use the section I changed the rhythm for as that would probably be the easiest
In that section 00:29:930 (2) - and 00:31:384 (6) - are louder and different than the rest so to reflect this you try and give them more spacing then the other notes. You could use 2,3x ds instead of the 1,7x ds used throughout the entire slow part so far
This makes it so the player has to move faster to these objects so they will feel more important, beacause right now a consistent ds is used throughout entire sections of the map so the map feels really monotonous and samey after a while.


Lastly flow, generally this is the way you move from one object to another and how conmfortable/uncomfortable this is.
For example 00:22:657 (3,4,5) -, here you have to move in a straight line while stopping at 00:22:839 (4) - and this is generally uncomfortable to play as sharp angles are often the easiest to play and move through.
There are reasons to use wide flow but when trying to place jumps or a sequence of circles I would generally advise to just make sure that they are not in a staright line or a very slight curve so your map plays better.

Everything I mentioned above repeats through the entire map so the best thing is to go over the map and question if you mapped correctly following st least some of the things I said above
You can always pm me in-game if you have any questions as I might have been somewhat unclear when trying to explain things

Gl with the map :)

Ps: When replying to mods always quote the mod with the button beneath the mod post and reply to things other people said 1 by 1 so future modders can easily see what has been fixed and what hasn't even if you applied everything they said
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