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angela - Zenryoku*Summer! TV Size

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Topic Starter
MeAqua tete
This beatmap was submitted using in-game submission on 2018年3月5日 at 19:29:37

Artist: angela
Title: Zenryoku*Summer! TV Size
Source: アホガール
Tags: aho-girl ahogaru clueless girl aho op tvsize anime opening baka banana buhei
BPM: 158
Filesize: 1422kb
Play Time: 00:58
Difficulties Available:
  1. buhei's *Banana* (5 stars, 277 notes)
  2. Easy (1.53 stars, 65 notes)
  3. Hard (3.16 stars, 161 notes)
  4. Insane (4.43 stars, 241 notes)
  5. Normal (1.83 stars, 84 notes)
Download: angela - Zenryoku*Summer! TV Size
Information: Scores/Beatmap Listing
---------------
#1 First ranked map~ I hope you'll enjoy it^ ^

← Previous Map | Next Map →

←Hey can you see this monkey? How cute baka it really is! XD

---------------

Mapsets
Easy --- by me 100%
Normal --- by me 100%
Hard --- by me 100%
Insane --- by me 100%
buhei's *Banana* --- by buhei 100%

---------------

Awesome modders
4n3c
Vanilla Vat
AMX
yShadowXOP_
Nitrous
Tofu1222bn光顾数+1
fufu-
Mashed
josh1024
Vulkin
Sandrew
DendyMudak
marth0
Reynolduh
Kibbleru
Mking
Gust
[ Kamiya ]
Karen
Garden
- titan
Aeril
[ Crz ]Makii
Fushimi Rio
sodarose
makisokk
Delis
EncoreW
Kencho
Motoba Kirie (lots of testplays)
sahuang(bubbled)
Karen(qualified)

---------------

Special thanks
For you who played this map :)
4.5k(2k in 1st qualified+2.5k in 2nd qualified) testplays when qualified. Thank you my friends! I love you all! QvQ
quila
Hi! Here from my NM queue :)
If there's anything you don't understand due to language barriers or other, message me and I'll be happy to help!

Aho

General:
1. When stacking objects, instead of thinking "should I stack these?", think "Is it optimal for me to place the next note 3 pixels to the right and 3 pixels down?"

2. If you select a slider and press 'Ctrl+F' buttons, it will transform the slider into a stream.

3. Try to have your object placements match up with intensity of the music. If the song becomes intense, like you would see in kiai sections, spacing should increase. Additionally, strong sounds such as loud drums should be harder to hit than weak sounds such as a soft piano. The two main ways to contrast different intensities of sounds are through
  • A) Spacing; meaning that more intense sounds should require the player to move a greater distance to hit them, and
    B) Slider-tails and Slider-heads; a slider tail is easier because you don't need to click, so weak sounds should be placed on the slider-tail.
Go through the map with these in mind --- I'm sure you'll find something ;)


Mod:

00:00:825 (1,2,3,4,5) - Because (2,3,4) is stacked, the distance between (1) and (2) is smaller than the distance between (4) and (5). This happens again at 00:01:584 (1,2,3,4,5)

00:01:205 (4,5) - I think these two need a larger jump

00:02:724 (1) - This should reverse once instead of twice. The vocal begins on 00:02:914, and there isn't any new sounds on 00:03:009.

00:05:382 (5,6,7,8,9) - The notes here aren't equally spaced. This happens again at 00:15:255 (5,6,7,8,9) - and some other places throughout the map. The 'Ctrl+F' method could help you with these :P

00:05:762 (9) - Make this a 1/4 reversing slider, like you did with 00:04:622 (3) and 00:05:002 (4)

00:10:319 (5,6,7) - Instead of placing the circle at 00:10:793 on the blue line, remove one reverse from (5) and place the circle here 00:10:698, on the white line, as this is a much stronger sound. If you want something on 00:10:793 as well, you can change it to a 1/4 slider.

00:11:078 - Place a circle here, as this is a strong sound.

00:26:830 - You did a good job with the kiai. Changing some of the sliders to be circles instead will help keep the intensity throughout the kiai consistent. Try not to have more than 1 or 2 sliders in a row, and try to keep slider length around 1/2 of a beat.

00:43:539 (6,7,1) - Here's an example. There are three long sliders here, which makes this part much easier than those around it; the player only clicks three times, and doesn't need to move very fast.

00:53:982 (6) - This is a weak sound, and could be changed to a slider-end.


Hope I helped
Good luck!
Vanilla Vat
新人摸图请多指教~ :D
Mod:
[Aho]
图里主要是排列上的问题,这张图大多是转圈的flow,排列比较单一,建议多参考一些别的图学一下排列
整体的排列上有些乱
00:18:293 (3,4,5,6,7) - 这样的连打建议按住alt控制间距重新摆一下而不是随性摆放
00:17:534 (1,2) - 这样的滑条组合有些违和,不够好看
00:12:977 (1,2,3,4,1,2,3,4,5,6,7,8,9,10) - 这样一段整体看一下会发现有些乱,不规则,别的地方也有同样的问题,具体还是像之前所说的,建议多参考一些别的图学一下排列
00:46:577 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 个人感觉这段间距安排得不好
这张图和我比较早前做的一些图差不多,其实主要还是间距安排和排列的问题,多做,多看就好了 :)
Good luck!
Topic Starter
MeAqua tete

4n3c wrote:

Hi! Here from my NM queue :)
If there's anything you don't understand due to language barriers or other, message me and I'll be happy to help!

Aho

General:
1. When stacking objects, instead of thinking "should I stack these?", think "Is it optimal for me to place the next note 3 pixels to the right and 3 pixels down?"

2. If you select a slider and press 'Ctrl+F' buttons, it will transform the slider into a stream.

3. Try to have your object placements match up with intensity of the music. If the song becomes intense, like you would see in kiai sections, spacing should increase. Additionally, strong sounds such as loud drums should be harder to hit than weak sounds such as a soft piano. The two main ways to contrast different intensities of sounds are through
  • A) Spacing; meaning that more intense sounds should require the player to move a greater distance to hit them, and
    B) Slider-tails and Slider-heads; a slider tail is easier because you don't need to click, so weak sounds should be placed on the slider-tail.
Go through the map with these in mind --- I'm sure you'll find something ;)


Mod:

00:00:825 (1,2,3,4,5) - Because (2,3,4) is stacked, the distance between (1) and (2) is smaller than the distance between (4) and (5). This happens again at 00:01:584 (1,2,3,4,5)

00:01:205 (4,5) - I think these two need a larger jump

00:02:724 (1) - This should reverse once instead of twice. The vocal begins on 00:02:914, and there isn't any new sounds on 00:03:009.

00:05:382 (5,6,7,8,9) - The notes here aren't equally spaced. This happens again at 00:15:255 (5,6,7,8,9) - and some other places throughout the map. The 'Ctrl+F' method could help you with these :P

00:05:762 (9) - Make this a 1/4 reversing slider, like you did with 00:04:622 (3) and 00:05:002 (4)

00:10:319 (5,6,7) - Instead of placing the circle at 00:10:793 on the blue line, remove one reverse from (5) and place the circle here 00:10:698, on the white line, as this is a much stronger sound. If you want something on 00:10:793 as well, you can change it to a 1/4 slider.

00:11:078 - Place a circle here, as this is a strong sound.

00:26:830 - You did a good job with the kiai. Changing some of the sliders to be circles instead will help keep the intensity throughout the kiai consistent. Try not to have more than 1 or 2 sliders in a row, and try to keep slider length around 1/2 of a beat.

00:43:539 (6,7,1) - Here's an example. There are three long sliders here, which makes this part much easier than those around it; the player only clicks three times, and doesn't need to move very fast.

00:53:982 (6) - This is a weak sound, and could be changed to a slider-end.


Hope I helped
Good luck!
:) thanks for modding!
Topic Starter
MeAqua tete
This is my first map for ranked.Now I am requiring guest difficulties, and also welcome modding Aho diff.
Topic Starter
MeAqua tete

Vanilla Vat wrote:

新人摸图请多指教~ :D
Mod:
[Aho]
图里主要是排列上的问题,这张图大多是转圈的flow,排列比较单一,建议多参考一些别的图学一下排列
整体的排列上有些乱
00:18:293 (3,4,5,6,7) - 这样的连打建议按住alt控制间距重新摆一下而不是随性摆放
00:17:534 (1,2) - 这样的滑条组合有些违和,不够好看
00:12:977 (1,2,3,4,1,2,3,4,5,6,7,8,9,10) - 这样一段整体看一下会发现有些乱,不规则,别的地方也有同样的问题,具体还是像之前所说的,建议多参考一些别的图学一下排列
00:46:577 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 个人感觉这段间距安排得不好
这张图和我比较早前做的一些图差不多,其实主要还是间距安排和排列的问题,多做,多看就好了 :)
Good luck!
谢谢你能给我提出这些建议,参考了你的这些建议后,滑条几乎都重新摆过,note排列也进行了修改 :D
AMX
Hi! NM from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



Disable countdown on your difficulties.

Easy



00:02:344 (3) - <This applies for all wierd sliders> For easy difficulties I highly recommend normal slider shapes. These are for people just starting the game, they should be simple.

00:08:800 (2,1) - Wierd overlap

00:20:951 (1) - Give more breathing time between spinnerend and next note.

00:32:906 (1,2) - Overlap

00:54:179 (1,2,3) - Should be same type of slider.

Normal



00:20:572 (1) - Give more breathingroom between spinnerend and first note.

00:51:134 (3) - NC

00:51:134 (3,7) - Ugly overlap

00:56:871 (1) - End spinner on whitetick to the left instead.

Light Insane



00:05:382 (5) - NC

00:14:116 (4) - Add a triple instead

00:15:255 (5) - NC

00:42:020 (1,2,4) - Ugly overlap

vat's Insane



00:01:490 (1) - Overmapped, no sound here.

00:15:255 (1,1,1) - Random NC here? I'd keep it normal tbh.

00:29:109 (1,2,3,4) - Overmapped, no stream supporting sounds here.

00:49:615 (5) - NC

End words



Cool song, GL :)
Topic Starter
MeAqua tete

AMX wrote:

Hi! NM from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



Disable countdown on your difficulties.unaware fault,thanks for reminding me!

Easy



00:02:344 (3) - <This applies for all wierd sliders> For easy difficulties I highly recommend normal slider shapes. These are for people just starting the game, they should be simple.

00:08:800 (2,1) - Wierd overlap

00:20:951 (1) - Give more breathing time between spinnerend and next note.

00:32:906 (1,2) - Overlap

00:54:179 (1,2,3) - Should be same type of slider.

Normal



00:20:572 (1) - Give more breathingroom between spinnerend and first note.

00:51:134 (3) - NC

00:51:134 (3,7) - Ugly overlap

00:56:871 (1) - End spinner on whitetick to the left instead.

Light Insane



00:05:382 (5) - NC

00:14:116 (4) - Add a triple instead

00:15:255 (5) - NC

00:42:020 (1,2,4) - Ugly overlap

vat's Insane



00:01:490 (1) - Overmapped, no sound here.

00:15:255 (1,1,1) - Random NC here? I'd keep it normal tbh.

00:29:109 (1,2,3,4) - Overmapped, no stream supporting sounds here.Sounds like it has a sound to support?

00:49:615 (5) - NC

End words



Cool song, GL :)
no remark=fixed,nice suggestions! ;)thanks for modding~
yShadowXOP_
Loli's Mod Queue


NM

yShadowXOP_ wrote:

Vat's insane:


  1. 00:07:660 (4) - NC
  2. 00:09:749 (8) - put this circle somewhere else, because at the time of play the player can confuse himself thinking that it is the continuation of the stream
  3. 00:17:724 (1) - remove NC
  4. 00:27:210 (2) - fix the stack 00:26:641 (7) -
  5. 00:35:849 (2) - no have sound
  6. 00:38:223 (5) - here would be better circles
  7. 00:42:020 (1,2,3) - correct this, apart from being strange is extremely uncomfortable
  8. 00:43:919 (2,1) - maybe a blanket?
  9. 00:53:603 (6) - circles or sliders 1/4
Light Insane:


  1. 00:02:724 (1) - remove NC
  2. 00:10:698 (6) - NC
  3. 00:12:977 (1,2,3) - why did you put sliders here instead of streams?
  4. 00:20:572 (1,2,3,4) - this has no rhythm
  5. 00:30:628 (4) - vocal starts here 00:30:438 (3) -
  6. 00:49:615 - add circle
Good Luck~ :)
Topic Starter
MeAqua tete

yShadowXOP_ wrote:

Loli's Mod Queue


NM

yShadowXOP_ wrote:

Vat's insane:


  1. 00:07:660 (4) - NC
  2. 00:09:749 (8) - put this circle somewhere else, because at the time of play the player can confuse himself thinking that it is the continuation of the stream
  3. 00:17:724 (1) - remove NC
  4. 00:27:210 (2) - fix the stack 00:26:641 (7) -
  5. 00:35:849 (2) - no have sound
  6. 00:38:223 (5) - here would be better circles
  7. 00:42:020 (1,2,3) - correct this, apart from being strange is extremely uncomfortable
  8. 00:43:919 (2,1) - maybe a blanket?
  9. 00:53:603 (6) - circles or sliders 1/4
Light Insane:


  1. 00:02:724 (1) - remove NC
  2. 00:10:698 (6) - NC
  3. 00:12:977 (1,2,3) - why did you put sliders here instead of streams?
  4. 00:20:572 (1,2,3,4) - this has no rhythm
  5. 00:30:628 (4) - vocal starts here 00:30:438 (3) -seems like it has a sound in the background? i'm still considering...
  6. 00:49:615 - add circle
Good Luck~ :)
No remark=accepted&changed,thanks for your timely mod,and apologize again for my dalayed reply...QAQ
Nitrous
From my Modding Queue. Nobody noticed I said it closed yet I still got 10 more reqs wtf.
General
  1. Inconsistent drain times between Easy, vat's Insane and Normal, Insane
  2. Use other combo colors
  3. Use a different or fix your current background. Something along the 16:9 aspect ratio works.
  4. The offset in 00:00:065 - doesn't sound right. Likely because the major downbeats of the song isn't landing with the big white ticks. Try -694. Negative offsets are allowed.
  5. For me, the offset in 00:20:572 - is kinda weird.
  6. No Hard difficulty?
Easy
  1. I generally don't like how your rhythm is mapped in Easy.
    Long sliders are not fun to play with when used very repetitively. I mean, the first part is just a 4/1 slider with a circle and a 1/1 slider. It also misses important downbeats where an object should've been placed. For instance, in 00:02:344 (3) - the downbeat in 00:03:103 - is where it should've been clickable yet you just used a slider. Another fact is that there are a lot of inconsistencies and it doesn't represent your song well. For instance, 00:51:134 (1) - just one slider, then here in 00:03:863 (1,2,3) - its 3 objects. There are also other instances you used off-beat sliders incorrectly such as 00:03:862 (1) - where 00:05:381 - should be clickable since its a major downbeat. tl;dr, your rhythm doesn't represent the song correctly.
  2. Also I generally don't like your aesthetics.
    If you can address the issue above, then you can address this issue as well at the same time. Citing this because long sliders causes weird overlaps such as 00:03:863 (1,1) - and 00:48:096 (2,1) - , very plain shapes such as 00:02:344 (3) - up to the point of "I have no idea what you are trying to do" in general 00:06:900 (1) - .
  3. 00:11:838 (2,3) - 00:40:501 (3,4) - 00:55:036 (2,3) - Distance Snap
  4. 00:16:015 (1,1) - 00:19:053 (1) - Unbalanced wave sliders.
  5. 00:17:534 (1) - Remove NC.
  6. 00:20:951 (1) - Spinner should've started here in 00:20:571 - . Also its length is too long. Aside from that, the head is unsnapped.
  7. 00:20:951 (1,1) - The gap between notes is too short for recovery. This is a general rule in Easy difficulties. You can try removing 00:25:691 (1) -
  8. 00:56:871 (4) - This could've been a spinner instead.
  9. 00:49:805 - Turn off Kiai.
Normal
  1. Generally your rhythm is again inconsistent.
    For instance in 00:09:179 (5) - is just a repeat then here in 00:12:217 (5,6,7) - extends to another red tick. In 00:26:831 (1,2,3,4,5,6) - you follow the vocals with a dense rhythm and now in 00:29:869 (1,2,3,4,5) - the density lowered and now you're following the background beat which doesn't make sense making it messy.
  2. Your flow is not structured properly.
    For instance in 00:11:078 (4,5) - you have a sharp curve that the players have to go through making it uncomfortable for play. It should've been okay for emphasis but in this example, it isn't even emphasizing anything at all. There is issues with your distance snapping. Check AiMod. In Normal difficulties, DS is still observed for simplicity.
  3. 00:55:036 (2,3) - Unsnapped objects
  4. 00:05:382 (4) - Don't make this repeating and make 00:06:141 - clickable.
  5. 00:11:078 (4,5) - Weird overlap.
  6. 00:19:812 (1) - Remove NC.
  7. 00:35:945 (3,4) - Weird overlap.
  8. 00:37:464 (6,1) - Swap NCs.
  9. 00:43:539 (4,1) - Weird overlap.
  10. 00:52:653 (5) - Don't make these repeat more than once. Its generally frowned upon.
  11. 00:38:223 (1,2,3,4) - Make this 1/2 sliders instead.
  12. 00:55:893 (4) - Make this a 1/1 slider.
Insane
  1. In general, everything is overmapped.
    In 00:05:382 (1,2,3,4,5,6,7,8) - you're placing objects in blue ticks where there aren't any sound. This goes on to your insanely dense intro.
    The non-kiai section is more dense than the kiai section.
  2. Inconsistent rhythm is still present. See 00:04:622 (3,4) - and 00:07:660 (3,4,5,6) -
  3. Bad flow is still present. In 00:27:210 (2,3) - the first slider goes upward yet you force them to go the exact opposite thus making it uncomfortable for play.
  4. Generally bad aesthetics.
    Weird overlaps like 00:30:628 (4,1) - and 00:42:020 (1,2) - . Inconsistent DS such as 00:35:944 (1,2) - and 00:36:514 (3,4) - where its both 1/4 gaps yet distance is noticeably different.
  5. 00:48:096 (1,2,3,4,5,6,7,8) - Don't spam finish hitsounds here.
  6. In general this difficulty doesn't represent the song in any way.
vat's Insane
  1. 00:20:572 - Raise HS volume a bit here. Somewhere around 20% is good. Right now it doesn't give much feedback.
  2. 00:54:172 - Raise HS volume. Not giving feedback is what the main issue is.
  3. 00:20:572 (2) - Shorten this back to the red tick. The following shows that you're following vocals.
  4. 00:22:793 (3) - Same here.
  5. 00:21:180 (3) - Here too. The section is just being inconsistent on what its following.
  6. 00:56:871 (1) - The circle in the end doesn't look uniform as seen here circle added to show

If you are pushing this to ranked, my opinion is that you have a long journey ahead of you as this needs more improvement judging on how it looks and plays as of now. Good luck.
Shima Rin
Hi. Some Random Mods =w=

[General]
  1. 现在的BG不太好看,给你个更好的吧,点这里
  2. 在tag里加上Aho Girl以及GDer的ID:Vanilla Vat
[Easy]
  1. 00:48:096 (2) - 这个滑条左右没有对称
  2. 00:51:134 (1) - 我不是很喜欢这类滑条,拐弯的有点难受,考虑换一种形式?在你的Easy难度里这样的滑条有点多,我觉得可以考虑用更加平滑一点的
[Normal]
  1. 00:12:407 (6,7) - 这两个为了简洁我可能愿意合成一根滑条
  2. 00:16:964 (3,4) - ^
  3. 00:26:831 (1,2) - 为了美观还是不要重叠比较好
  4. 00:29:109 (6) - 如果你这个滑条是为了三个鼓声的话那其实这三个后面还有一个鼓,所以其实为了简洁可以试试这样:https://osu.ppy.sh/ss/8715995 (看节奏就行,形状无所谓,看你自己喜好)
  5. 00:38:223 (1,2,3,4) - 连续四个点在Normal里其实不太好,改成两个滑条?
  6. 00:55:893 (4) - 这根滑条结束在00:56:354 - 就行了吧
[Insane]
  1. Normal和Insane跨度太大了,你去找个Hard的GD或者自己做吧?(那这图应该还是WIP才对)
  2. 00:01:015 (2,3,4) - 00:01:015 (2,3,4) - 其实这些连点和音乐本身不是很搭配,我觉得点+滑条会更舒服
  3. 00:06:521 (8) - 可以把这个做成滑条,结束在00:06:711 -
  4. 00:17:059 - 这儿还有个音吧,如果你要抓人声的话
那个,我太菜了,就这么多吧,我跑了qwq。祝早日飞图! ;)
rock time
you seem very new to mapping! i cant point out all of your maps flaws, that would take way too long for a 56 second song. but i want to help as much as possible!
check out pishifat's youtube channel. he has tons of videos about popular mapping concepts and how to make your map high quality and fun to play
i highly recommend watching most of his videos!
regardless of your ability, here is my mod (sorry its so short!)

i like the background which is why im modding this :D

insane
00:02:154 (5,1) place 1 under 5 and move 2 closer to it. the way it is now confuses players on its timing

00:09:179 (6,7,8,9,10) move them farther away

00:12:787 (9) delete this note, no sound here

00:29:109 (6) place 6 higher up, and then make 7 angle down. like this

00:36:514 (3) place it lower or people confuse it and 4 as a double

00:47:906 (8) place 8 over the 3 that came before it

00:53:982 (11) delete note, no sound here

overall
you have potential, but your map needs lots of work before we can talk about ranking it. good luck in the future! try to work on aesthetics, youre mostly lacking there

hope you meet your goals!
Topic Starter
MeAqua tete

Tofu1222 wrote:

Hi. Some Random Mods =w=

[General]
  1. 现在的BG不太好看,给你个更好的吧,点这里
  2. 在tag里加上Aho Girl以及GDer的ID:Vanilla Vat
[Easy]
  1. 00:48:096 (2) - 这个滑条左右没有对称
  2. 00:51:134 (1) - 我不是很喜欢这类滑条,拐弯的有点难受,考虑换一种形式?在你的Easy难度里这样的滑条有点多,我觉得可以考虑用更加平滑一点的
[Normal]
  1. 00:12:407 (6,7) - 这两个为了简洁我可能愿意合成一根滑条
  2. 00:16:964 (3,4) - ^
  3. 00:26:831 (1,2) - 为了美观还是不要重叠比较好
  4. 00:29:109 (6) - 如果你这个滑条是为了三个鼓声的话那其实这三个后面还有一个鼓,所以其实为了简洁可以试试这样:https://osu.ppy.sh/ss/8715995 (看节奏就行,形状无所谓,看你自己喜好)
  5. 00:38:223 (1,2,3,4) - 连续四个点在Normal里其实不太好,改成两个滑条?
  6. 00:55:893 (4) - 这根滑条结束在00:56:354 - 就行了吧
[Insane]
  1. Normal和Insane跨度太大了,你去找个Hard的GD或者自己做吧?(那这图应该还是WIP才对)
  2. 00:01:015 (2,3,4) - 00:01:015 (2,3,4) - 其实这些连点和音乐本身不是很搭配,我觉得点+滑条会更舒服
  3. 00:06:521 (8) - 可以把这个做成滑条,结束在00:06:711 -
  4. 00:17:059 - 这儿还有个音吧,如果你要抓人声的话
那个,我太菜了,就这么多吧,我跑了qwq。祝早日飞图! ;)
ENI图均已综合你的和其他modder的意见进行了remap,thanks for modding! :)
Topic Starter
MeAqua tete

fufu- wrote:

you seem very new to mapping! i cant point out all of your maps flaws, that would take way too long for a 56 second song. but i want to help as much as possible!
check out pishifat's youtube channel. he has tons of videos about popular mapping concepts and how to make your map high quality and fun to playuseful videos seems to me,thanks a lot! :)
i highly recommend watching most of his videos!
regardless of your ability, here is my mod (sorry its so short!)

i like the background which is why im modding this :Dbg problem has been fixed,i'm just looking for a better bg and then... :(

insane
00:02:154 (5,1) place 1 under 5 and move 2 closer to it. the way it is now confuses players on its timing

00:09:179 (6,7,8,9,10) move them farther away

00:12:787 (9) delete this note, no sound here

00:29:109 (6) place 6 higher up, and then make 7 angle down. like this

00:36:514 (3) place it lower or people confuse it and 4 as a double

00:47:906 (8) place 8 over the 3 that came before it

00:53:982 (11) delete note, no sound here

overall
you have potential, but your map needs lots of work before we can talk about ranking it. good luck in the future! try to work on aesthetics, youre mostly lacking there

hope you meet your goals!
All accepted,thanks a lot! :)
Mashed
[General]
You should add any GD names to the tag such as Vanilla Vat

[Easy]
00:11:457 (3,4) - These sliders shapes are not consistent
00:11:457 (3,4) - Positioning looks strange

[Normal]
00:40:312 (3,4) - This circle and slider just doesn't look straight and bugs me :?
00:46:198 (2,3,4) - Spacing
00:47:907 (6) - Move this circle closer to the left

[Insane]
00:05:665 (4,5) - Spacing just doesn't look right
00:08:229 (6) - Move slider a bit to left + up
00:37:843 (7) - Positioning is off
00:38:033 (1) - NC

[vat's Insane]
00:02:343 (3,4) - This positioning looks weird
00:03:102 (5) - Move this slider closer to the circles
00:42:305 (2,3) - More strange positioning
Topic Starter
MeAqua tete
Mashed's Mod

Mashed wrote:

[General]
You should add any GD names to the tag such as Vanilla Vatonly 1 gd from vanilla vat

[Easy]
00:11:457 (3,4) - These sliders shapes are not consistent
00:11:457 (3,4) - Positioning looks strange

[Normal]
00:40:312 (3,4) - This circle and slider just doesn't look straight and bugs me :?I think following the drum may be better here?
00:46:198 (2,3,4) - Spacing
00:47:907 (6) - Move this circle closer to the left

[Insane]
00:05:665 (4,5) - Spacing just doesn't look right
00:08:229 (6) - Move slider a bit to left + up
00:37:843 (7) - Positioning is off
00:38:033 (1) - NC

[vat's Insane]
00:02:343 (3,4) - This positioning looks weird
00:03:102 (5) - Move this slider closer to the circles
00:42:305 (2,3) - More strange positioning
no reply=accepted,thanks a lot! :)
Mashed

My Angel Yuki wrote:

Mashed's Mod

Mashed wrote:

[General]
You should add any GD names to the tag such as Vanilla Vatonly 1 gd from vanilla vat

[Easy]
00:11:457 (3,4) - These sliders shapes are not consistent
00:11:457 (3,4) - Positioning looks strange

[Normal]
00:40:312 (3,4) - This circle and slider just doesn't look straight and bugs me :?I think following the drum may be better here?
00:46:198 (2,3,4) - Spacing
00:47:907 (6) - Move this circle closer to the left

[Insane]
00:05:665 (4,5) - Spacing just doesn't look right
00:08:229 (6) - Move slider a bit to left + up
00:37:843 (7) - Positioning is off
00:38:033 (1) - NC

[vat's Insane]
00:02:343 (3,4) - This positioning looks weird
00:03:102 (5) - Move this slider closer to the circles
00:42:305 (2,3) - More strange positioning
no reply=accepted,thanks a lot! :)
According to the ranking criteria, Guest mappers must be added to the tags of a mapset.
https://osu.ppy.sh/wiki/Ranking_Criteria
Topic Starter
MeAqua tete

Mashed wrote:

According to the ranking criteria, Guest mappers must be added to the tags of a mapset.
https://osu.ppy.sh/wiki/Ranking_Criteria
I‘m so sorry for this unexpected mistake :( Thanks for reminding me!!!
josh1024
From the queue:

General
  1. Hitsound volume is a bit too quiet. consider raising it.
  2. Timing here 00:54:179 is a bit late here 00:55:893 a bit early. it's prbbly still rankable tho.
  3. Blankets could be done better.
  4. Always Ctrl+Shift+A to check for mistakes. Use the Check distance snap box to check for unintended gaps and slider lengths.
Easy
  1. Star diff is a bit over 1.5 consider lowering it by undermapping or tweaking the diffculty settings.
  2. dunno why slider tickrate is on 2 but it's up to you.
  3. 00:09:938 (1,2) may as well blanket these.
  4. 00:19:052 (1,2) ^
  5. 00:32:906 (1,2) ^ gonna stop here, just change want you want.
  6. 00:25:311 dunno why u leave out this sound. consider mapping it.
Normal
  1. A lot of unsnaped objects.
  2. A lot of objects that don't follow time-distance equality (not distance snapped). Seems to just be mistakes tho.
  3. 00:03:862 (1) check your timing panel cuz this doesn't seem right.
  4. 00:28:919 you ignored this sound yet mapped 00:32:527 (1) this. focus on one thing to represent, in this case it's the vocal.
Hard
  1. 00:01:204 (2) slider end doesn't follow music.
  2. 00:04:147 (1) extra nc?
  3. 00:09:179 (4,5) difference between over (1/4 gap) and under stacks (1/2 gap) may not be obvious enough. it's up to you tho.
  4. 00:20:571 - 00:23:793 uh, just awkward to map I suppose.
  5. 00:54:179 Hitsounds suddenly inaudibale. prbbly not a good idea.
The rest is over 4 star so I'll have to stop here.
Shima Rin
buhei爷给你做GD

你是要飞

加油
Vulkin
isnt angela without the capitalized letter?
also why some diffs are without capital letter?
Topic Starter
MeAqua tete

Vulkin wrote:

isnt angela without the capitalized letter?
also why some diffs are without capital letter?
fixed except vats insane(mapset fixing)
Vegeterian
Can you please put a less cringy background?
Topic Starter
MeAqua tete

Vegeterian wrote:

Can you please put a less cringy background?
cringy?you mean what?
Sandrew
[general]
song setup里的enable combl color建议打开,然后根据bg颜色自己选几个combo color
同样的步骤每个难度重复一次,或者直接复制diff文件里的颜色代码
[easy]
可以少用一些直滑条,比较影响美观度,多用一些三点式滑条之间看起来衔接会好一点
00:12:976 (1,2) - 这里是准备blanket?是的话包好一点,不是的话可以把尾巴摆开点
00:20:977 (1) - 保险起见easy的转盘后面可以空四小节
00:25:303建议这里补个音,毕竟是比较重的音
00:38:215 (4,1) - 这个擦边实在不是很好看
00:52:645 (3,1) - blanket
[normal]
00:08:419 (3) -有一点视觉陷阱嫌疑,建议尾巴摆开
00:18:293 (2,1) - blanket再微调一下
00:56:871 (1) - 为什么和easy结束位置不一样?
[hard]
00:02:343 (1,2,3) - 吓得我退回去看了一眼难度和bpm
之后的几十秒了1/4的spacing变了n次,而音乐本身没有太大变化,像00:06:900 (1,2,3,4) - 1/4和1/2都有点接近了,作为hard最好还是统一一下,全用00:17:533 (1,2,3) - 这样的spacing,或者改成hyper然后再做个正常点的hard
00:20:572 (6) - nc?
00:20:572 (6,7,8) - 这一段不管跟人声还是音乐都尽量跟紧一点吧,三个长滑条感觉打不在点上
00:55:048 (2,1) - 这个overlap没啥必要而且不好看
[insane]
排版有点乱,左上角几乎没怎么用到
00:20:381 (5) - 往上摆,总之摆开,不要一起overlap了
00:20:572 (1) - 不是很懂这里开始sv反而要加,要加也是这里00:23:785 (1) - 加,这样和后面的衔接会好一点
00:42:012 (1,2) - 后面一个滑条改一改吧,overlap不好看
00:56:871 (1) - 转盘开头放个note再接转盘,打击感会好一点
[vat's insane]
00:12:217 (1,2,3,4,5) - 00:19:812 (5,6,7,8,9) - spacing比kika还大真的好吗
00:29:386漏音
超出我打图水平的diff比较摸不动,不能往死里摸了还请见谅
还有一个神麻婆的diff不摸了
GL :) 可以再多排点mod q
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