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The Flashbulb - Dead On The 4th Of July

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Topic Starter
Mismagius
This beatmap was submitted using in-game submission on segunda-feira, 14 de agosto de 2017 at 11:21:21

Artist: The Flashbulb
Title: Dead On The 4th Of July
Tags: nothing is real experimental idm benn jordan ambient
BPM: 125
Filesize: 3938kb
Play Time: 02:33
Difficulties Available:
  1. Afterlife (4,02 stars, 440 notes)
  2. Easy (1,31 stars, 126 notes)
  3. Hard (2,81 stars, 379 notes)
  4. Normal (1,72 stars, 225 notes)
Download: The Flashbulb - Dead On The 4th Of July
Information: Scores/Beatmap Listing
---------------

Nothing Is Real (2014)
Track 1 - Track 2
SCANDiO
~~
ReFaller
Hi Blue Dragon.

All diffs mapped very well as usual, almost does not need a modding tbh.

Lets fill your ranking bar up to 33%. = 4 stars

You deserved it.
Ataraxia
oi

vi que vc esta usando um mp3 com bitrate diferente do que o osu aceita, mas adiantei teu trabalho e fiz eu mesmo as parada :3

192kbps mp3

Easy

olhe ai mod e fixe todos os ds

00:34:530 (1,1) - poderia deixar os 2 stackados (parece meio nazi mas certeza que algum BN da vida vai reclama dps)

Normal

01:46:530 (5,3) - acredito que isso tenha "sujado" de mais o mapa, nao tem la toda relevancia do mundo, mas acredito que pode fica melhor se voce mover o 01:46:530 (5) - pra dar aquela stackada no 01:48:450 (3) -

Hard

00:19:650 (2,3,4,5) - nao vi muita coisa nessa patten aqui, e olhando o mapa inteiro, ela so vai aparecer la no final do kiai, enquanto o começo inteiro (que apresenta uma tonalidade constante, que so muda dps de 1 minuto e no kiai) acredito que voce deveria fazer algo parecido com 00:15:810 (2,3,4,5) - , igual o que voce vem fazendo o mapa inteiro. Como solução, eu faria algo Assim

00:48:290 (2,6) - avoid overlap, uma mexidinha basica nisso tudo 00:48:770 (4,5,6,1,2,3,4,5) - da pra vc conseguir desviar do overlap e deixando essa parte mais "limpa"

01:45:570 (1,2,3,4,5,6,7) - q patten linda :3

Afterlife

01:06:530 (6,7) - acho muito exagero esse DS, acho que voce queria deixa longe pra evidenciar que é um Double, mas mesmo assim, acho que poderia deixar no centro do mapa, fica numa distancia boa e acredito que o player até mesmo vai ler melhor.

__

adorei o mapa esta muito bom <3

gl, bye
Topic Starter
Mismagius
^ fixing & modding your map back tomorrow, thanks for mod :D

for next modders: i still have to replace the mp3 with a 192kbps one so no need to mention it as ataraxia already reencoded it!
ShinodaYuu
Hi, from my queue :)

Generally I would say map has a very good quality, but song is really monotonous and there's practicaly no fun of playing 2,5 minutes long map which slightly do change. I just wanted to say it.

[Normal]
00:34:050 (4) - There's nothing which the reversion and the end try to represent. Simple circle would be better
00:49:410 (3) - I think 2/3 slider would be better here
01:28:290 (1) - Reversing 1/3 slider should follow the music better
01:33:090 (3,1) - It don't look good imo
01:34:050 (1) and 01:37:890 (1) - Why nc?
[/Notes]

[Hard]
00:19:650 (2,3,4) - Why these are not stacked like everywhere else?
00:21:570 (2) - I think 2/3 slider would be better here
00:25:890 (3) - There a strong sound on the beginning so mark it (change it to something diffrent or just add a hitsound like you do in other ones)
00:35:010 (2) - Nc here, not 00:34:530 (1)
00:37:410 (4,5) - Try7 deleting 5 and extending 4
00:45:090 (3) - There a strong sound on the beginning so mark it (change it to something diffrent or just add a hitsound like you do in other ones)
01:47:010 (7) - I think it should be better without hotsound on reversion
01:59:010 - Do this part has to be so simetrical? :)
[/Notes]

Most of these are just details, but I hope my mod will be helpful, good luck with this mapset :D
Topic Starter
Mismagius

Ataraxia wrote:

oi

vi que vc esta usando um mp3 com bitrate diferente do que o osu aceita, mas adiantei teu trabalho e fiz eu mesmo as parada :3

192kbps mp3 ty!

Easy

olhe ai mod e fixe todos os ds como eu uso grid snap pra mapear easy diff vai ter uma caralhada de problema menor de spacing, eu n me importo mt com isso

00:34:530 (1,1) - poderia deixar os 2 stackados (parece meio nazi mas certeza que algum BN da vida vai reclama dps) fixed

Normal

01:46:530 (5,3) - acredito que isso tenha "sujado" de mais o mapa, nao tem la toda relevancia do mundo, mas acredito que pode fica melhor se voce mover o 01:46:530 (5) - pra dar aquela stackada no 01:48:450 (3) - infelizmente o spacing n permite ):

Hard

00:19:650 (2,3,4,5) - nao vi muita coisa nessa patten aqui, e olhando o mapa inteiro, ela so vai aparecer la no final do kiai, enquanto o começo inteiro (que apresenta uma tonalidade constante, que so muda dps de 1 minuto e no kiai) acredito que voce deveria fazer algo parecido com 00:15:810 (2,3,4,5) - , igual o que voce vem fazendo o mapa inteiro. Como solução, eu faria algo Assim fixed

00:48:290 (2,6) - avoid overlap, uma mexidinha basica nisso tudo 00:48:770 (4,5,6,1,2,3,4,5) - da pra vc conseguir desviar do overlap e deixando essa parte mais "limpa" mas o overlap só aparece no editor, entao nao é um problema in-game

01:45:570 (1,2,3,4,5,6,7) - q patten linda :3 obg :D

Afterlife

01:06:530 (6,7) - acho muito exagero esse DS, acho que voce queria deixa longe pra evidenciar que é um Double, mas mesmo assim, acho que poderia deixar no centro do mapa, fica numa distancia boa e acredito que o player até mesmo vai ler melhor. dei uma nerfada

__

adorei o mapa esta muito bom <3

gl, bye

Milar001 wrote:

Hi, from my queue :)

Generally I would say map has a very good quality, but song is really monotonous and there's practicaly no fun of playing 2,5 minutes long map which slightly do change. I just wanted to say it. well, sadly I map songs which I like, not songs that are "suitable for a rhythm game". the fun in the map is seeing people who enjoy the song look at how it was mapped and play it, not to bring casual players looking for some pp/rhythm game experience.

[Normal]
00:34:050 (4) - There's nothing which the reversion and the end try to represent. Simple circle would be better remove the note and listen closely, guitar is a constant 1/3 sound
00:49:410 (3) - I think 2/3 slider would be better here same as ^
01:28:290 (1) - Reversing 1/3 slider should follow the music better in this part i'm only using 1/3 reverse sliders to empphasize the 4 drumbeats before the big slider
01:33:090 (3,1) - It don't look good imo i don't see why, the overlap isn't hurting the pattern
01:34:050 (1) and 01:37:890 (1) - Why nc? fixed the NCing throughout the map
[/Notes]

[Hard]
00:19:650 (2,3,4) - Why these are not stacked like everywhere else? fixed
00:21:570 (2) - I think 2/3 slider would be better here nah, the guitar's 1/3 sound is quite clear here
00:25:890 (3) - There a strong sound on the beginning so mark it (change it to something diffrent or just add a hitsound like you do in other ones) but it's hitsounded already o.o
00:35:010 (2) - Nc here, not 00:34:530 (1) why so? the combo begins at the big white tick which is the measure's start
00:37:410 (4,5) - Try7 deleting 5 and extending 4 following the guitar here
00:45:090 (3) - There a strong sound on the beginning so mark it (change it to something diffrent or just add a hitsound like you do in other ones) its hitsounded already
01:47:010 (7) - I think it should be better without hotsound on reversion nah, imo sounds better like this
01:59:010 - Do this part has to be so simetrical? :)
[/Notes]

Most of these are just details, but I hope my mod will be helpful, good luck with this mapset :D
thanks for modding!
J1_
Hey, from my mod queue

General:

Try changing the offset so it's earlier, it's a little bit off

Hard:

00:17:790 (2,3) - More linear

Other than that, I can't find anything noticeable, very clean difficulties, could easily get ranked!

GL!
Topic Starter
Mismagius

xJ1 wrote:

Hey, from my mod queue

General:

Try changing the offset so it's earlier, it's a little bit off just changed mp3 so it may be true. gonna have to confirm with other people, but sounds right as 30 for me

Hard:

00:17:790 (2,3) - More linear fixed

Other than that, I can't find anything noticeable, very clean difficulties, could easily get ranked!

GL!
JeZag
hello BD, m4m fulfillment

this song is really chill, but is there something you can do about the end like fade out or anything? not too familiar with this stuff but it seems to cut off way too abruptly. also, if you're going for rank, make sure the mp3 has a lower bitrate than 192kbps (at least thats what automod says) edit: saw your updates

EZ
not much to say. its c00l

NM
00:31:230 (2) - this is just a personal thing, but for short sliders like this, can you give less curve? i feel like theres too little body on the inside. and same with 00:49:470 (3) - and the rest like this i guess
01:29:310 (3) - due to the previous long sliders, i'd actually prefer if this were the whole 2/1. i know clicking feels good but i think it would be gooder if it were like those others (contrast this to 01:44:670 (3) - where the click at the end is more consistent with the other long ones also being like that)
01:48:030 (2,4,1) - not gonna lie, these are so close together it almost gives me anxiety. but its clean cause its not.
02:22:110 (1,2) - can you fix this teeny tiny off blanket?

HD
edit: automod says this isnt snapped 01:43:232 (4) -

INS
00:15:390 (1) - i didnt comment on this before because i thought that only the hardest should explore the 1/2 and 1/3 differences, but the guitar (or whatever) plays this rhythm as 1/2 not 1/3. you can also play around with this rhythm throughout this insane (or ex?)
in fact, ever single first and third white tick seems to be 1/2 whereas every second and fourth white tick seems to be 1/3s. you can contest this with me and i'll spend some more time investigating if you'd like
using this interpretation, objects like 00:22:110 (4) - and 00:31:070 (2) - would be very wrong because there is no 1/3s here, only 1/2s.
here on out i will mod just for flow and stuff because i dont quite agree with the above

uhhhhhhhhh i couldnt find anything wrong with the flow. oops.

so just to recap, i think this does need a remap because lots of your patterns abuse the assumption that it is constant 1/3s thru out.
i know its going to be hella painful to have to redesign like half the things here, but knowing your skill i can't wait to see how you'll work around it.

good luck!
Topic Starter
Mismagius

JeZag wrote:

hello BD, m4m fulfillment

this song is really chill, but is there something you can do about the end like fade out or anything? not too familiar with this stuff but it seems to cut off way too abruptly. also, if you're going for rank, make sure the mp3 has a lower bitrate than 192kbps (at least thats what automod says) well, the song actually ends this way, it's kind of a compilation album and the tracks merge into each other so i basically took the mp3, if it becomes an issue then i'll try to fade out.(also already fixed the 192kbps problem)

EZ
not much to say. its c00l

NM
00:31:230 (2) - this is just a personal thing, but for short sliders like this, can you give less curve? i feel like theres too little body on the inside. and same with 00:49:470 (3) - and the rest like this i guess done to all
01:29:310 (3) - due to the previous long sliders, i'd actually prefer if this were the whole 2/1. i know clicking feels good but i think it would be gooder if it were like those others (contrast this to 01:44:670 (3) - where the click at the end is more consistent with the other long ones also being like that) welp, it was intentional so it emphasizes the last 4th of the section better
01:48:030 (2,4,1) - not gonna lie, these are so close together it almost gives me anxiety. but its clean cause its not. not much i can do without breaking spacing :(
02:22:110 (1,2) - can you fix this teeny tiny off blanket? made it not look too awful

HD
not much to say, the flow is very clean.

INS
00:15:390 (1) - i didnt comment on this before because i thought that only the hardest should explore the 1/2 and 1/3 differences, but the guitar (or whatever) plays this rhythm as 1/2 not 1/3. you can also play around with this rhythm throughout this insane (or ex?)
in fact, ever single first and third white tick seems to be 1/2 whereas every second and fourth white tick seems to be 1/3s. you can contest this with me and i'll spend some more time investigating if you'd like
using this interpretation, objects like 00:22:110 (4) - and 00:31:070 (2) - would be very wrong because there is no 1/3s here, only 1/2s.
here on out i will mod just for flow and stuff because i dont quite agree with the above

uhhhhhhhhh i couldnt find anything wrong with the flow. oops.

so just to recap, i think this does need a remap because lots of your patterns abuse the assumption that it is constant 1/3s thru out.
i know its going to be hella painful to have to redesign like half the things here, but knowing your skill i can't wait to see how you'll work around it.

good luck!
ok so...
i really don't want to remap this, there was a lot of effort put into the map to flow exactly as it is and sadly there's no other way without either remapping or messing up with the entire rhythm/flow of the map.

i'm gonna try to get this ranked as it is, because the guitar itself doesn't follow the rhythm accurately and most of the map is focused on complementing the drums and the background beat.

thanks for the mod and hope this doesn't cause issues in the ranking process..
play rainworld
nothing is real thank's for the existential crisis bd ;-;

lower the quality of the mp3, it's too high

Afterlife
~ 00:39:870 (6,7,8) - I think it's kinda weird to have this be different from other 3-note long circles ex. 00:38:910 (2,3,4), it just doesn't fit having it be different when the song is the same as the others

Hard
~ 01:43:232 (4) - isn't snapped

can't give much more without dabbling into nazi territory
good luck ranking! It looks like it's ready imo
Topic Starter
Mismagius

SnivehNDraegonz wrote:

nothing is real thank's for the existential crisis bd ;-;

lower the quality of the mp3, it's too high huh, i believe that was fixed already?

seems to be slightly variable, but since it averages at 192 it should be fine

Afterlife
~ 00:39:870 (6,7,8) - I think it's kinda weird to have this be different from other 3-note long circles ex. 00:38:910 (2,3,4), it just doesn't fit having it be different when the song is the same as the others the point here is that 00:38:910 (2,3,4) - is following the intense drums and 00:39:870 (6,7,8) - is following the calm guitar

Hard
~ 01:43:232 (4) - isn't snapped i literally have no idea on how that happened

can't give much more without dabbling into nazi territory
good luck ranking! It looks like it's ready imo
Jonis221
General: How about Offset -29 (negative), because offset 30 doesn't follow instruments correctly.

Easy:
00:45:150 (4,1) - Blanket could be improved or maybe try something like you did here 00:56:670 (4,1) -
02:31:230 (2,3) - Objects are too close to each other.

Normal:
01:17:790 (3,3,3) - This rhythm is different than I see here 01:33:150 (3,4,5,3,4,5,3,4,5,3,4) -
01:57:150 (1,2,3) - First circle and slider a bit too close http://i.imgur.com/YyROTzK.png
02:27:870 (1,2) - Blanket doesn't seem perfect, I can suggest you to move second slider a bit left.

Hard:
01:22:590 (1,2) - Looks like one side of the slider seems a slightly more curved and I think it rips off symmetricity.
01:36:030 (1,5) - ^
02:25:950 (1) - Maybe try to make this slider more simmetrical. Like did with this 01:03:390 (1) -

Afterlife:
00:28:510 (7) - 00:40:030 (7) - 00:52:510 (3) - 00:56:350 (3) - and (etc.) This circle could be removed, because there's a empty sound. (It's not important, but it's just my opinion, 00:32:350 - and something similar you did here.)
01:29:790 (6,1) - 01:28:190 (7,1) - Don't have too much to say here, but spacing seems different.

Ok, thats it I hope this is was a bit helpful. I know It's short mod, but can't really find lots things from well expierenced mapper. Also shooted a bunch of stars on your map to be more helpful.
Topic Starter
Mismagius

EggsGone wrote:

General: How about Offset -29 (negative), because offset 30 doesn't follow instruments correctly. there's something wrong in your side, try deleting the map and redownloading with the new mp3

Easy:
00:45:150 (4,1) - Blanket could be improved or maybe try something like you did here 00:56:670 (4,1) - fixed blanket
02:31:230 (2,3) - Objects are too close to each other. ummm moved 1px to the right lol

Normal:
01:17:790 (3,3,3) - This rhythm is different than I see here 01:33:150 (3,4,5,3,4,5,3,4,5,3,4) - intentional, for variation
01:57:150 (1,2,3) - First circle and slider a bit too close http://i.imgur.com/YyROTzK.png fixed
02:27:870 (1,2) - Blanket doesn't seem perfect, I can suggest you to move second slider a bit left. fixed

Hard:
01:22:590 (1,2) - Looks like one side of the slider seems a slightly more curved and I think it rips off symmetricity. im pretty sure they're symmetrical even though the sliderpoints dont say so
01:36:030 (1,5) - ^ fixed this one
02:25:950 (1) - Maybe try to make this slider more simmetrical. Like did with this 01:03:390 (1) - intentional

Afterlife:
00:28:510 (7) - 00:40:030 (7) - 00:52:510 (3) - 00:56:350 (3) - and (etc.) This circle could be removed, because there's a empty sound. (It's not important, but it's just my opinion, 00:32:350 - and something similar you did here.) intentional, it's supposed to be a rhythm complement through the guitar and other sounds in the song
01:29:790 (6,1) - 01:28:190 (7,1) - Don't have too much to say here, but spacing seems different. intentional

Ok, thats it I hope this is was a bit helpful. I know It's short mod, but can't really find lots things from well expierenced mapper. Also shooted a bunch of stars on your map to be more helpful.
thanks for modding & stars :D
Bonsai
General

  1. can you not
    LOL
  2. 02:33:630 - This hitsound seems really loud bc the music gets so quiet there, would suggest reducing the volume to ~20%
Arcade Fire
  1. I find it a bit misfitting that you start notably increasing the spacing at 01:32:190 because except for the mapped 5/3-sliders there's nothing really outstanding here, whereas at 01:47:550 you have really prominent changes in the music (->Kiai) but I didn't really feel that in the map because it doesn't feel different to play than the previous combos so that was kinda underwhelming :\
  2. Also a very minor nazi thing is that in combos like 01:28:350 (1,2,3,4,5) and 01:34:110 (1,2,3,4,5,6,7) the spacings vary a sliight bit, and that slight bit makes the difference between a followpoint appearing between objects or not, so only half of the objects having them looks kinda ngh with the default skin :P
  3. 02:25:950 (1,2,3,4,5) - tbh this.. curve? looks rather weird to me, did you not place it like this bc you ran out of space at the bottom? bc it seems that way xd
Hard
  1. In the Kiai there's some random slightly-bigger-spacings causing followpoints if you care about that (tbh I feel like you could just space everything more there, doesn't matter spread-wise)
Normal
  1. 01:36:990 (3) - these kinda look like branches from the tree in the background, nice lol
  2. 01:48:030 (2,4,1) - imo this looks a bit.. cramped, bc the visual distance between these objects is so low, which I don't find very fitting for the start of the Kiai, would flatten the triangle to avoid that tbh
  3. 02:33:630 (1) - completely taste-dependant thing but personally I dislike it when objects that clearly form one continuous pattern with the previous pattern are separated with a NC, imo not NCing this would fit better but w/e, just wanted to get it out there ^^
Easy
  1. 01:01:470 (1) - 01:09:150 (1) - 01:12:990 (1) - I don't really get why you start using 1/1-reverses here, there is nothing special about those vocals here as it is until 00:35:550 (2) -, and already using them again here takes away the specialness of them at 01:17:790 (3) etc, which made, so even though it's not the exact same rhythm it feel like playing the same rhythm for 45 seconds straight, which could've been avoided imo :(
  2. 02:19:230 - you know that changing the SV in a reasonable manner (like in the Normal) is allowed in Easy-diffs too, right? seems weird to me that these sliders are as fast as all the others
outro sounds like my phone's vibrating aaaa ヾ(・ω・*)ノ
Topic Starter
Mismagius

Bonsai wrote:

General

  1. can you not
    LOL asdffffdsafasdfafdasadsfasdfsdfsfaaf
  2. 02:33:630 - This hitsound seems really loud bc the music gets so quiet there, would suggest reducing the volume to ~20% removed the unfitting clap here, should work better
Arcade Fire
  1. I find it a bit misfitting that you start notably increasing the spacing at 01:32:190 because except for the mapped 5/3-sliders there's nothing really outstanding here, whereas at 01:47:550 you have really prominent changes in the music (->Kiai) but I didn't really feel that in the map because it doesn't feel different to play than the previous combos so that was kinda underwhelming :\ well, it's supposed to be a really slow spacing increase starting at 01:16:830 (1). the whole point of the mapping style in this diff is for this spacing change to be almost unnoticeable, when you realize it the song's already on the kiai and you're playing quite hard jumps! this was the feedback i got from testplayers and it was pretty much what i wanted
  2. Also a very minor nazi thing is that in combos like 01:28:350 (1,2,3,4,5) and 01:34:110 (1,2,3,4,5,6,7) the spacings vary a sliight bit, and that slight bit makes the difference between a followpoint appearing between objects or not, so only half of the objects having them looks kinda ngh with the default skin :P fixed
  3. 02:25:950 (1,2,3,4,5) - tbh this.. curve? looks rather weird to me, did you not place it like this bc you ran out of space at the bottom? bc it seems that way xd huh, not really, this is intentional, but yours looks better so fixed
Hard
  1. In the Kiai there's some random slightly-bigger-spacings causing followpoints if you care about that (tbh I feel like you could just space everything more there, doesn't matter spread-wise) some of them are actually slight jumps (due to kinda-manual stacking), but most of them were fixed except for 02:12:030 (6) - which is unfixable without breaking symmetry or without changing the pattern entirely and honestly i dont think it'd be worth it lol
Normal
  1. 01:36:990 (3) - these kinda look like branches from the tree in the background, nice lol yep i totally knew what i was doing here (not)
  2. 01:48:030 (2,4,1) - imo this looks a bit.. cramped, bc the visual distance between these objects is so low, which I don't find very fitting for the start of the Kiai, would flatten the triangle to avoid that tbh well this is almost impossible to fix keeping the pattern due to spacing, so i just tried to not make it a 1px gap between the slider and the two triangle points
  3. 02:33:630 (1) - completely taste-dependant thing but personally I dislike it when objects that clearly form one continuous pattern with the previous pattern are separated with a NC, imo not NCing this would fit better but w/e, just wanted to get it out there ^^ more of a consistency thing for me, all other diffs had NC at the end so yeah ):
Easy
  1. 01:01:470 (1) - 01:09:150 (1) - 01:12:990 (1) - I don't really get why you start using 1/1-reverses here, there is nothing special about those vocals here as it is until 00:35:550 (2) -, and already using them again here takes away the specialness of them at 01:17:790 (3) etc, which made, so even though it's not the exact same rhythm it feel like playing the same rhythm for 45 seconds straight, which could've been avoided imo :( well at ~00:35 i follow the vocals and then move on to the guitar which is more emphasized in the song, after that gets a bit tiring & there's that part at 01:01 which marks the middle of this section i decide to change back to vocals. idk how this would be fixed without a remap between 01:01 and 01:16 and i personally enjoy the rhythm i got here
  2. 02:19:230 - you know that changing the SV in a reasonable manner (like in the Normal) is allowed in Easy-diffs too, right? seems weird to me that these sliders are as fast as all the others well i did a very slight (0.9x) decrease since anything higher than that makes the spacing looks really bad (notes start overlapping). might as well not even be there but it does make sense to decrease it a bit
outro sounds like my phone's vibrating aaaa ヾ(・ω・*)ノ
Bonsai
The Mapset - Bubbled On The 12th Of August  
DeletedUser_4329079
thank you for making awesome maps of awesome songs
Natsu
Afterlife

  1. 02:19:230 (2) - the slider shape can be improved, like: https://osu.ppy.sh/ss/8841436 , your current one isn't nice visually talking.
  2. 00:32:670 (1,2) - nazi, they aren't on line . x 368 y 280 looks better
  3. 00:59:550 (1,3) - copy paste the sliders? they are a bit different atm
  4. 01:55:710 (2,3,4) - triangle isn't perfect
Normal

  1. 00:32:670 (1) - touching the HP bar, the map is so clean and this make it looks ugly :(, also the RC discourage it
  2. 01:51:870 (2) - same
Easy

  1. 00:21:150 (3) - 01:05:310 (1) - 01:17:790 (3) - 01:40:830 (1) - 01:48:510 (2) - touching the HP bar
Topic Starter
Mismagius

Natsu wrote:

Afterlife

  1. 02:19:230 (2) - the slider shape can be improved, like: https://osu.ppy.sh/ss/8841436 , your current one isn't nice visually talking. made it a bit more circular
  2. 00:32:670 (1,2) - nazi, they aren't on line . x 368 y 280 looks better fixed by moving (1) so i don't ruin the next slider pattern)
  3. 00:59:550 (1,3) - copy paste the sliders? they are a bit different atm done, also for (5)
  4. 01:55:710 (2,3,4) - triangle isn't perfect fixed
Normal

  1. 00:32:670 (1) - touching the HP bar, the map is so clean and this make it looks ugly :(, also the RC discourage it i honestly don't change HP bar overlaps because 1. most people don't use default skin so since it's not unrankable & it doesn't affect gameplay for most people then it'd be silly to change the map because of a minor issue, and 2. changing a pattern here would require a lot of either remapping like 10 seconds of the map or changing spacing so it looks really bad, so imo sticking with hp overlaps should be fine here
  2. 01:51:870 (2) - same this one is easily fixable so there's no problem about this, fixed
Easy

  1. 00:21:150 (3) - 01:05:310 (1) - fixing these two would ruin blanketing
    01:17:790 (3) - fixed
    01:40:830 (1) - fixed
    01:48:510 (2) - fixed
ReFaller
*Waiting when qualified icon will appear*
Natsu
ok
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