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Imany - Don't Be So Shy (Filatov & Karas Remix) (Nightcore M

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This beatmap was submitted using in-game submission on Montag, 30. Oktober 2017 at 16:32:06

Artist: Imany
Title: Don't Be So Shy (Filatov & Karas Remix) (Nightcore Mix)
Tags: 2015 Nadia Mladjao Sherika Sherard Eurodance The Wrong Kind of War French Women Okorin Okoratu Sous les jupes des filles
BPM: 150,43
Filesize: 7122kb
Play Time: 02:27
Difficulties Available:
  1. Easy (1,11 stars, 116 notes)
  2. Insane (3,98 stars, 513 notes)
  3. Normal (1,96 stars, 246 notes)
  4. oko's Hard (3,38 stars, 415 notes)
  5. oko's Intermediate (2,78 stars, 316 notes)
Download: Imany - Don't Be So Shy (Filatov & Karas Remix) (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
BentoStickS.
LimePixel
NM request.

[Normal]
-00:16:342 (6,1) - These go against the natural movement of the slider body of 00:15:744 (5). Follow the curve line of the slider body and lead into the other objects especially when they're separated by a 1/2 gap
-00:54:034 (6) - Unnecessarily complex slider shape.
-01:49:874 (4,5,1) - Same situation as above

[Insane]
You might want to increase the CS a bit. Just a suggestion.
Imo you have too much variety in this difficulty. Examples:
-00:00:588 (1,2,3,4,5,6) / 00:05:374 (1,2,3,4) / 00:06:969 (1,2,3,4,5) / 00:08:565 (1,2,3,4) - These are all different ways to map the sounds. While they're perfectly valid, they're not really intuitive while playing. I suggest using big differences when switching from one section of the song to another. In one section use 2 ways of the above mentioned patterns, and in another section use the others. Here, it's not even 10 seconds into the map song and we see multiple patterns, all different.
Also be consistent with your placement of objects and pattern creation. Extreme example would be: 01:11:185 (3,4,5,6,7,8,1,2,3,4) - While there ARE some geometric shapes being created in other patterns, not to this extent. It just feels out of place when basically all the other same sounds are mapped a lot differently (pattern-wise).

Won't really continue since these issues take priority. I suggest remapping the Insane diff. If you decide to do so, I'd be happy to mod it again when you're finished.
Topic Starter
AnimeStyle

LimePixel wrote:

NM request.

[Normal]
-00:16:342 (6,1) - These go against the natural movement of the slider body of 00:15:744 (5). Follow the curve line of the slider body and lead into the other objects especially when they're separated by a 1/2 gap - (4,5,6) go in a straight line so it doesnt matter
-00:54:034 (6) - Unnecessarily complex slider shape. - fixed
-01:49:874 (4,5,1) - Same situation as above - nah I'll leave it how it is

[Insane]
You might want to increase the CS a bit. Just a suggestion. - 4,5 is the way to go
Imo you have too much variety in this difficulty. Examples:
-00:00:588 (1,2,3,4,5,6) / 00:05:374 (1,2,3,4) / 00:06:969 (1,2,3,4,5) / 00:08:565 (1,2,3,4) - These are all different ways to map the sounds. While they're perfectly valid, they're not really intuitive while playing. I suggest using big differences when switching from one section of the song to another. In one section use 2 ways of the above mentioned patterns, and in another section use the others. Here, it's not even 10 seconds into the map song and we see multiple patterns, all different. - I don't know how experienced u are - but the music pattern changed so I adapt to it - also it's consistent throughout the difficulty
Also be consistent with your placement of objects and pattern creation. Extreme example would be: 01:11:185 (3,4,5,6,7,8,1,2,3,4) - While there ARE some geometric shapes being created in other patterns, not to this extent. It just feels out of place when basically all the other same sounds are mapped a lot differently (pattern-wise). - I like variety - I really dislike using the same patterns alle the time. After I checked a few of your maps it's obvious why you suggested that - because you are fond of doing that - which is totally fine, but it doesn't float my boat.

Won't really continue since these issues take priority. I suggest remapping the Insane diff. If you decide to do so, I'd be happy to mod it again when you're finished. - sorry for refusing a lot of your suggestions but I'll like it how it is qwq
FunnyA
Hello... From FunnyA's Moddin Queue

Normal
00:34:091 (4,5) - Blanket it Perfectly
00:55:630 (2,3) - Blanket, it's better IMO
01:04:405 (1,2) - Blanket it Perfectly
01:16:370 (6,1) - Don't you do it (overlap)
01:17:168 (1) - IMO, it's better you click Ctrl H to avoid overlap.

Metadata
~Please Add the Tag in your Song Set Up (eg name or nickname artist, album name, track release year, etc.)
~Turn off or remove the checklist on Widescreen Support and Letterbox during Break (Advanced) in Normal and Insane diff. Because it is turned on your map that it has Storyboard.[/list]


General
Your hitsound is very good. You are also understand in music and I love it ^^
But you must also improve the flow especially the insane diff so the pattern is more interesting.
I'm sorry if I gave you a little advice (especially insane diff). But, if any of my suggestions that you do not change it, no problem. And it depends on you whether it's good for you or not.

Lastly, Try checking again on AiMod ... Press (Ctrl + Shift + A)

Maybe ... that's all I can modding your map. Hopefully your map can be ranked.
So, Fighting ^^
Topic Starter
AnimeStyle

ulfanirahmi wrote:

Hello... From FunnyA's Moddin Queue

Normal
00:34:091 (4,5) - Blanket it Perfectly - fixed
00:55:630 (2,3) - Blanket, it's better IMO - ^ - sliders slide into each other from end to beginning
01:04:405 (1,2) - Blanket it Perfectly - ^ - already fixed
01:16:370 (6,1) - Don't you do it (overlap) - overlap is only a problem when there is something hitable beneath it, also since (1) got a new combo color it's easy to grasp
01:17:168 (1) - IMO, it's better you click Ctrl H to avoid overlap. - ^

Metadata
~Please Add the Tag in your Song Set Up (eg name or nickname artist, album name, track release year, etc.) - added
~Turn off or remove the checklist on Widescreen Support and Letterbox during Break (Advanced) in Normal and Insane diff. Because it is turned on your map that it has Storyboard.- fixed [/list]


General
Your hitsound is very good. You are also understand in music and I love it ^^ - Thx I'm really pleased to hear that c:
But you must also improve the flow especially the insane diff so the pattern is more interesting. - My general mapping style on harder maps is instead os using jumps I'll like going in opposite directions - not everyone is fond of that, but well no map is liked by everyone ~
I'm sorry if I gave you a little advice (especially insane diff). But, if any of my suggestions that you do not change it, no problem. And it depends on you whether it's good for you or not. - thanks for being constructive, many people think they are omniscient around here

Lastly, Try checking again on AiMod ... Press (Ctrl + Shift + A) - I'm always doing that before recruiting modders - the spacing issues on Insane can't be fixed,
and kiai is perfectly placed, Chorus is simply shorter than 15 seconds xD

Maybe ... that's all I can modding your map. Hopefully your map can be ranked.
So, Fighting ^^
leo16834
Hi~

After the work is over, I open computer and mod it quickly xD

Nice hitsound!


Normal

00:00:588 (1,2) - Fix blanket


00:24:120 (3,4) - ^


01:05:801 (4) - This one DS may to revise (0.99 vs 1.04, I think the tolerance scope on + -3)

01:18:763 (3,4) - The silder 3 has a heavy note need to click,I think silder effect is not big ,and this part DS need to revise, bcz I think be consistent.


01:21:954 (3,4) - ^

01:25:145 (3,4) - ^

01:43:094 (6) - move to x336 y233, maintain straight

02:05:031 (5,6) - Fix blanket

02:16:199 (1,2) - The flow was shelter , I think need to adjust position



Insane

00:33:393 (4) - I think this one change a circle .Although I know you want to follow vocal ,I think 00:33:493 - heavy voice need to emphasize

01:00:815 (6,1) - I think put this way is good look


01:38:807 (4) - delete this circle

02:20:387 (5,6,7) - I think this part can change 5 circles

02:28:364 (5) - I think this one can change a circle , emphasize echo hit



Nice song~

I hope can finish all the level

Time to sleep , I'm so tired after work

waiting for you~


Good Luck~ :)
Topic Starter
AnimeStyle

leo16834 wrote:

Hi~

After the work is over, I open computer and mod it quickly xD

Nice hitsound! - Thx c:


Normal

00:00:588 (1,2) - Fix blanket - fixed


00:24:120 (3,4) - ^ - fixed


01:05:801 (4) - This one DS may to revise (0.99 vs 1.04, I think the tolerance scope on + -3) - fixed

01:18:763 (3,4) - The silder 3 has a heavy note need to click,I think silder effect is not big ,and this part DS need to revise, bcz I think be consistent. - slidertick does this job for me - I did this intentionally - feels better for playing purposes


01:21:954 (3,4) - ^ - ^

01:25:145 (3,4) - ^ - ^

01:43:094 (6) - move to x336 y233, maintain straight - curvy slider fits better imo

02:05:031 (5,6) - Fix blanket - fixed

02:16:199 (1,2) - The flow was shelter , I think need to adjust position - totally fine how it is - also parallel to a few seconds before



Insane

00:33:393 (4) - I think this one change a circle .Although I know you want to follow vocal ,I think 00:33:493 - heavy voice need to emphasize - I consider this oh rather weak

01:00:815 (6,1) - I think put this way is good look - would criple the pattern, also (6), (1), and (2) are all rotated by the same degree count


01:38:807 (4) - delete this circle - is neccessary beat-wise

02:20:387 (5,6,7) - I think this part can change 5 circles - Need to rethink that one

02:28:364 (5) - I think this one can change a circle , emphasize echo hit - tried it - sounds too empty imo



Nice song~ - thx again xD sorry for refusing so much stuff qwq

I hope can finish all the level

Time to sleep , I'm so tired after work

waiting for you~


Good Luck~ :)
-Yuyuko-
This is my FIRST TIME I mod a map, so it may be bad sorry
+bad grammer

Awesome hitsounds! I love it!

  • Normal
  1. 00:43:664 (4) - change slider shape to this:

    Makes it flow more natural in my opinion.
  2. 01:25:145 (3) - make slider ends at 01:25:544, and add circle at 01:25:743. I think this is better rhythm.
  • Insane
  1. 00:47:653 (4) - consider deleting circle and start with a one slider
  2. 00:52:539 (5) - consider moving to x:168 y:304 and change slider form
  3. 00:56:826 (2) - reverse sliders
  4. 01:07:396 - maybe add circle
  5. 02:01:242 (4,5,6,7,8) - how about change this to 02:00:444 (2,3) pattern
Wow I need to sleep it's almost 3 AM in korea right now
Well hope this get ranked!
PM me or reply for more questions! thank you!
Topic Starter
AnimeStyle

Kaban wrote:

This is my FIRST TIME I mod a map, so it may be bad sorry
+bad grammer - everyone starts somewhere and no judges your grammar around here xD

Awesome hitsounds! I love it! - it's really satisfying to see that every one likes it qwq

  • Normal
  1. 00:43:664 (4) - change slider shape to this: - actually I like that idea

    Makes it flow more natural in my opinion.
  2. 01:25:145 (3) - make slider ends at 01:25:544, and add circle at 01:25:743. I think this is better rhythm. - it feels better like that - also looks - but I get where you are coming from
  • Insane
  1. 00:47:653 (4) - consider deleting circle and start with a one slider - doesn't look that good imo
  2. 00:52:539 (5) - consider moving to x:168 y:304 and change slider form - fixed
  3. 00:56:826 (2) - reverse sliders -makes no sense consistency and musicaly wise
  4. 01:07:396 - maybe add circle - ^
  5. 02:01:242 (4,5,6,7,8) - how about change this to 02:00:444 (2,3) pattern - consistency - also it would break my violin hitsounding
Wow I need to sleep it's almost 3 AM in korea right now
Well hope this get ranked!
PM me or reply for more questions! thank you!
Vespirit
this song is so fkn chill xd
[ Normal]
  1. 00:06:969 (1,2) - switch these so that the slider comes first, for consistency with 00:00:588 (1,2) (it also works better this way to emphasize the higher pitch at 00:07:767)
  2. 00:42:069 (1) - ctrl+h this slider so that it leads into the next circle
  3. 02:16:199 (1) - the anchor point is really awkwardly close to the next slider, i would suggest move it to above the sliderhead and slider tail
  4. 02:21:783 (5,6) - you skip over some strong sounds on the red tick here... imo would fit the music more to have a circle followed by a 1/2 reverse slider, kinda like at 02:15:600 (6)
really well polished normal, i like it
[ Insane]
  1. 00:10:958 (5,6,7) - really weird flow here... i think you could have (5) angle downwards instead of up, and then fix the position of (6) and (7) so that it feels less awkward to play
  2. 02:13:805 (5,6) - ^
  3. 00:21:727 (2,3) - this doesnt really have to overlap (1), imo you could make this look much cleaner without the overlap
  4. 01:00:815 (6) - ^
  5. 00:23:721 (4) - anchor this slider the other way so that it points toward the sliderhead of (5)
  6. 01:01:214 (1) - move this further down to give it more space from (6) and (2)
  7. 02:20:387 (5,6,7) - weird emphasis here, maybe just make it a 5 circle stream

great job, its coming along nicely :D
good luck!
Topic Starter
AnimeStyle

HydroCannon13 wrote:

this song is so fkn chill xd
[ Normal]
  1. 00:06:969 (1,2) - switch these so that the slider comes first, for consistency with 00:00:588 (1,2) (it also works better this way to emphasize the higher pitch at 00:07:767) - didn't realize that I always used a slider at this part except there - good job noticing that!- also fixed it later in the map
  2. 00:42:069 (1) - ctrl+h this slider so that it leads into the next circle - fixed
  3. 02:16:199 (1) - the anchor point is really awkwardly close to the next slider, i would suggest move it to above the sliderhead and slider tail - slider is placed at this spot two times before - consistency and stuff
  4. 02:21:783 (5,6) - you skip over some strong sounds on the red tick here... imo would fit the music more to have a circle followed by a 1/2 reverse slider, kinda like at 02:15:600 (6) - completly right - fixed
really well polished normal, i like it - and now it's more polished thx to you #SOGRATEFUL
[ Insane]
  1. 00:10:958 (5,6,7) - really weird flow here... i think you could have (5) angle downwards instead of up, and then fix the position of (6) and (7) so that it feels less awkward to play - weird indead, but I like it that way
  2. 02:13:805 (5,6) - ^ ^
  3. 00:21:727 (2,3) - this doesnt really have to overlap (1), imo you could make this look much cleaner without the overlap - overlap is intentional
  4. 01:00:815 (6) - ^ - ^
  5. 00:23:721 (4) - anchor this slider the other way so that it points toward the sliderhead of (5) - fixed
  6. 01:01:214 (1) - move this further down to give it more space from (6) and (2) - unneccasry imo
  7. 02:20:387 (5,6,7) - weird emphasis here, maybe just make it a 5 circle stream - play the music at 25% you'll hear it pretty easily, I know that I didn't use that patter later in the song, but that's mainly bc of looks

great job, its coming along nicely :D
good luck! - thx in any regard :3
Enkrypton
From my mod queue. Very Lewd Lyrics owo its my 69th forum post too


Normal
00:00:588 (1,5) - i would reccomend not hand-making sliders that map similar rhythm in lower star diffs, use copy paste to make these, have a pallet of sliders
00:01:784 (3,4,5) - i would shape this like a big curve, move 00:01:983 (4) - up and to the right a little. Some of this design is fine since u have a parallel straight slider right after, but alone, i think a curve looks better
00:15:744 (5,6,1) - looks kinda weird, i would move 00:16:342 (6,1) - down and to the left a little so it feels and looks like 00:15:744 (5) - curves into them
00:45:259 (1) - i would try to find a way to make this curve down wards so it looks nice and flows with 00:43:664 (4) -
00:57:823 (6) - see second mod
01:05:801 (4) - ^

Insane
00:16:342 (6,1,2) - i would try to make the straight line these 3 objects form parallel to 00:16:043 (5) -
00:21:328 (1,2,3) - avoid the overlap here it looks kinda random
00:39:077 (2,4) - try to make these have same location instead of the random overlap
01:28:137 - add a circle here
01:45:886 (1,4) - avoid the random overlap, i say stack instead
02:23:777 (5,2) - stack slider tail with circle, looks alot better

I love your violin hit sounds! Good luck with set!
Topic Starter
AnimeStyle

Enkrypton wrote:

From my mod queue. Very Lewd Lyrics owo its my 69th forum post too


Normal
00:00:588 (1,5) - i would reccomend not hand-making sliders that map similar rhythm in lower star diffs, use copy paste to make these, have a pallet of sliders - doesn't make easier nor harder - I really dislike the "it's easy and that's why it has to be bland and boring mentality"
00:01:784 (3,4,5) - i would shape this like a big curve, move 00:01:983 (4) - up and to the right a little. Some of this design is fine since u have a parallel straight slider right after, but alone, i think a curve looks better - I like it how it is
00:15:744 (5,6,1) - looks kinda weird, i would move 00:16:342 (6,1) - down and to the left a little so it feels and looks like 00:15:744 (5) - curves into them - would destroy the pattern - the sliders differ 180 degree from each other - also they blanket the second slider after them
00:45:259 (1) - i would try to find a way to make this curve down wards so it looks nice and flows with 00:43:664 (4) - fixed
00:57:823 (6) - see second mod - ^
01:05:801 (4) - ^ - ^

Insane
00:16:342 (6,1,2) - i would try to make the straight line these 3 objects form parallel to 00:16:043 (5) - completly agree - wasted opportunity
00:21:328 (1,2,3) - avoid the overlap here it looks kinda random - it isn't
00:39:077 (2,4) - try to make these have same location instead of the random overlap - intentional
01:28:137 - add a circle here - would have needed to apply this before - also I don't follow vocals in that part
01:45:886 (1,4) - avoid the random overlap, i say stack instead - mhhh okay - it's easily revertable so why not
02:23:777 (5,2) - stack slider tail with circle, looks alot better - I rather like those two sliders stacked sry - but that's preference

I love your violin hit sounds! Good luck with set! - thank you ^^ and sorry for rejecting so much qwq
- Frontier -
trying to mod. sorry if my mod is rather bad.

[General]
  1. Shouldn't the song's title named "Don't Be so Shy" (with the capital letters in Be and Shy) due to itunes.
  2. I think you could instead replace "Sous les jupes des filles" in source and move french woman in tags instead.
  3. I think 2015 is unnecessary. So consider delete it but it's up to your decision.
  4. Difficulty spread between Normal and Insane is pretty high. Consider adding a diff between this spread.
  5. I think you could lighten color 4 a little bit. It's too dark and may cause players to see since most of players use 100% dim background. If you fix this then consider darken color 5 a little too.
[Normal]
  1. 00:08:166 (3) - consider changing it to 2 circles. like you did on 00:04:975 (3,4) and the others.
  2. 00:29:305 (1,2,3,4,5,6) - aren't there a lot of circles? maybe change to sliders instead. making continuous circles might make players miss.
  3. 00:54:832 (1,2,3) - so the first kiai, you decided to use 6 circles. and the second kiai, you instead using 3 sliders here? consider making they the same for consistency in the map
  4. 01:01:214 (1,2,3,4,5,6) - ^
  5. In my opinion, 1/2-beat triplet might be hard for newbies.

It's fairly good. I like how you did hitsounds on insane diff.
Good luck!
Topic Starter
AnimeStyle

- Frontier - wrote:

trying to mod. sorry if my mod is rather bad.

[General]
  1. Shouldn't the song's title named "Don't Be so Shy" (with the capital letters in Be and Shy) due to itunes. - fixed
  2. I think you could instead replace "Sous les jupes des filles" in source and move french woman in tags instead. fixed
  3. I think 2015 is unnecessary. So consider delete it but it's up to your decision. - I want to keep it ^^
  4. Difficulty spread between Normal and Insane is pretty high. Consider adding a diff between this spread. - you are right - I'm waiting for someone to do a GD (It takes me way too long to map - that's why)
  5. I think you could lighten color 4 a little bit. It's too dark and may cause players to see since most of players use 100% dim background. If you fix this then consider darken color 5 a little too.- fixed
[Normal]
  1. 00:08:166 (3) - consider changing it to 2 circles. like you did on 00:04:975 (3,4) and the others. - I dislike using always the same mapping pattern - als long as it's rhythmwise the same it doesn't matter imo
  2. 00:29:305 (1,2,3,4,5,6) - aren't there a lot of circles? maybe change to sliders instead. making continuous circles might make players miss. - fixed
  3. 00:54:832 (1,2,3) - so the first kiai, you decided to use 6 circles. and the second kiai, you instead using 3 sliders here? consider making they the same for consistency in the map - ^
  4. 01:01:214 (1,2,3,4,5,6) - ^
  5. In my opinion, 1/2-beat triplet might be hard for newbies. - fixed

It's fairly good. I like how you did hitsounds on insane diff. - thx fron-senpai <3
Good luck!
Azinlen
Hello from my Modding Queue!
rly? lol :^)
AWESOME HITSOUNDS!
Normal
00:13:351 (1) - maybe some this https://puu.sh/wJrKd/c609ca748c.png ?
02:09:019 (6) - some this https://puu.sh/wJvCK/df52aa82dd.png
Insane
00:10:958 (5,6) - maybe this https://puu.sh/wJvRd/d20382efa6.png ?
01:38:806 (4) - no need,delete.
yShadowXOP_
NM
INSANE


00:27:012 (4) - i do not understand why there is a circle here that has no sound :/
00:50:943 (4) - i think this should start here 00:51:043 -
00:59:120 (5) - no have sound
01:53:264 - mini reverse 1/8?

map in my opinion is great, just need to be rank XD
Topic Starter
AnimeStyle

YashaPlay wrote:

Hello from my Modding Queue!
rly? lol :^)
AWESOME HITSOUNDS!
Normal
00:13:351 (1) - maybe some this https://puu.sh/wJrKd/c609ca748c.png ? - 00:13:351 (1,3) - they are a happy family - pls don't part them
02:09:019 (6) - some this https://puu.sh/wJvCK/df52aa82dd.png - 02:08:221 (5,6) ^
Insane
00:10:958 (5,6) - maybe this https://puu.sh/wJvRd/d20382efa6.png ? - why does no one like that except me qwq
01:38:806 (4) - no need,delete. - needed for consistency - this time she starts to sing a little bit off-beat
Topic Starter
AnimeStyle

yShadowXOP_ wrote:

NM
INSANE


00:27:012 (4) - i do not understand why there is a circle here that has no sound :/ - sometimes she starts singing off-beat - thats why
00:50:943 (4) - i think this should start here 00:51:043 - ^
00:59:120 (5) - no have sound - con - sis - ten - cy
01:53:264 - mini reverse 1/8? - ^

map in my opinion is great, just need to be rank XD - [/color]
Hishiro Chizuru
Normal:

00:18:137 (4) - I would blanket this with 00:17:738 (3) -
00:41:670 (6) - Angle this so that it flows better into 00:42:069 (1) -
00:55:630 (2,3) - blanket maybe?
00:57:624 (5,6) - I would move this up and left more so that the flow into 00:58:023 (1) - is better
01:06:798 (6,7,1) - on normal this might be hard to read for new players.
01:16:370 (6) - I would move this off the 01:17:168 (1) - as it might confuse the player
01:49:874 (4,5,1) - better flow especially at this difficulty might be warranted (this statement applies to other same patterns as this)

Insane:

I'll be honest I couldn't even play the rhythm of this for some reason >.<
So I'll just focus on everything but rhythm (i'm assuming I'm just bad with these kind of songs and low bpm)

00:09:362 (5) - I would follow the flow you got from here 00:08:166 (7,1) -
00:10:958 (5,6) - I don't like the spacing here, I would just make the 6 closer to the sliderend of the 5
00:17:040 (3,4) - on this you kept flow, however here 00:13:750 (3,4) - and here 00:15:345 (3,4) - you break flow for the same sound.
00:45:658 (3,4) - ^
01:00:117 (3,4,5,6) - this was just needlessly hard to read given the music at that part
01:08:792 (6,1) - sudden overlap and flow change is awkward
other issues are just reiterations of what i mention above

On this diff, you use a lot of linear jumps and wide angle jumps, but sometimes there were sneaks of those standard sharp angle jumps/movements which felt out of place.



Overall, work on aesthetics as the map looked a bit messy and randomly placed. The rhythm, I can't really judge because I could barely read it xd

Good luck
Okoratu
code
osu file format v14

[General]
AudioFilename: Imany - Don't Be So Shy (Filatov & Karas Remix) - Nightcore.mp3
AudioLeadIn: 0
PreviewTime: 25317
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Don't Be so Shy (Filatov & Karas Nightcore Remix)
TitleUnicode:Don't Be so Shy (Filatov & Karas Nightcore Remix)
Artist:Imany
ArtistUnicode:Imany
Creator:AnimeStyle
Version:oko's Hard
Source:Sous les jupes des filles
Tags:2015 Nadia Mladjao Sherika Sherard Eurodance The Wrong Kind of War French Women
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220,79,146170,1,8,0:0:0:0:
108,116,146370,2,2,P|140:159|137:281,1,165.000005035401,0|0,0:0|0:0,0:0:0:0:
143,266,146868,1,0,0:0:0:0:
143,266,146968,2,0,P|96:254|49:258,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
235,199,147367,5,0,0:0:0:0:
235,199,147566,2,0,B|228:259|244:352|245:352,2,123.75000377655,0|0|0,0:0|0:0|0:0,0:0:0:0:

if it breaks spread ill just make another one
CucumberCuc
Hi

[Normal]
00:08:166 (3,4) slightly are close, do far
00:21:328 (4) maybe end slider move left for better distance?
00:30:103 (3,4,5) slightly different range
00:34:091 (4) you probably can leave this blanket slider, but it seems to me that it would not be very convenient for players
00:35:687 (1) end slider move right for distance
00:38:878 (1) maybe move up for better distance?
01:04:006 (6,1) like for 00:08:166
01:06:798 (6,7) i think be better if you do ctrl+g
01:17:168 (1,2,3) etc. on Hard this would apply, but then you need to do something with the range as they are too close, so fix this
01:28:336 (3) move to x:326 y:178 for better distance
01:45:886 (4) like for 00:34:091
01:47:481 (1) end slider move left for better distance
02:11:014 (3) move slightly left

[oko's Hard]
00:19:533 (5) move down for better flow
00:20:929 (1) move slightly to the right to start the slider at 00:21:727 looked at him?
00:45:658 (2,3,4) if you look at the ticks, I think you should do the opposite to the slider and the circle was nearer, and the circles further apart
00:58:023 (1,2) I think that they can make some more curved for better flow
01:26:541 put circle for voice?
02:21:184 (1,2) like for 00:58:023

[Insane]
00:13:550 (2,4) - 00:15:146 (2,4) maybe make them identical in range?
Okoratu
why did you change AR and OD on it without really asking, not saying i care much about the combocolors either but that's just kinda bad manners lol
Topic Starter
AnimeStyle

[ amb1d3x ] wrote:

Normal:

00:18:137 (4) - I would blanket this with 00:17:738 (3) - 00:18:137 (4,1) looks better how it is
00:41:670 (6) - Angle this so that it flows better into 00:42:069 (1) - 00:40:473 (4,6) ^
00:55:630 (2,3) - blanket maybe? - 2 flows into 1 - 3 into 2
00:57:624 (5,6) - I would move this up and left more so that the flow into 00:58:023 (1) - can't go any more left - also more than a straight line going into it isn't possible
01:06:798 (6,7,1) - on normal this might be hard to read for new players. - since (1) is a NC this isn't a problem - also I playtested this diff with people of that skill level
01:16:370 (6) - I would move this off the 01:17:168 (1) - as it might confuse the player - ^
01:49:874 (4,5,1) - better flow especially at this difficulty might be warranted (this statement applies to other same patterns as this) - the only thing that newbies have a problem is stacking

Insane:

I'll be honest I couldn't even play the rhythm of this for some reason >.<
So I'll just focus on everything but rhythm (i'm assuming I'm just bad with these kind of songs and low bpm)

00:09:362 (5) - I would follow the flow you got from here 00:08:166 (7,1) - fixed
00:10:958 (5,6) - I don't like the spacing here, I would just make the 6 closer to the sliderend of the 5 - same spacing as always
00:17:040 (3,4) - on this you kept flow, however here 00:13:750 (3,4) - and here 00:15:345 (3,4) - you break flow for the same sound. - would be boring - variety is nice
00:45:658 (3,4) - ^ - ^
01:00:117 (3,4,5,6) - this was just needlessly hard to read given the music at that part - it's always the same rhythm and this is the secong chorus, after the first it should be quite obvious when you have to hit things
01:08:792 (6,1) - sudden overlap and flow change is awkward - overlap on both (1) and (5) are about the same depth - doesn't look akward to me
other issues are just reiterations of what i mention above

On this diff, you use a lot of linear jumps and wide angle jumps, but sometimes there were sneaks of those standard sharp angle jumps/movements which felt out of place. - there is not a singe jump in this diffculty - it's like you didn't even try to mod my map



Overall, work on aesthetics as the map looked a bit messy and randomly placed. The rhythm, I can't really judge because I could barely read it xd

Good luck
Topic Starter
AnimeStyle

CucumberCuc wrote:

Hi

[Normal]
00:08:166 (3,4) slightly are close, do far - fixed
00:21:328 (4) maybe end slider move left for better distance? - fixed
00:30:103 (3,4,5) slightly different range - fixed
00:34:091 (4) you probably can leave this blanket slider, but it seems to me that it would not be very convenient for players - they didn't had any problems with it don't worry
00:35:687 (1) end slider move right for distance - distance is fine imo
00:38:878 (1) maybe move up for better distance? - blanket fixed
01:04:006 (6,1) like for 00:08:166 - fixed
01:06:798 (6,7) i think be better if you do ctrl+g - don't like the flow it creates
01:17:168 (1,2,3) etc. on Hard this would apply, but then you need to do something with the range as they are too close, so fix this - I use a constant different DS through this - newbies get this
01:28:336 (3) move to x:326 y:178 for better distance ^
01:45:886 (4) like for 00:34:091
01:47:481 (1) end slider move left for better distance
02:11:014 (3) move slightly left - ^

[Insane]
00:13:550 (2,4) - 00:15:146 (2,4) maybe make them identical in range? - fixed
EDIT: Fixed the DS in the calm part on normal
MaridiuS
d mod

[Insane]
Firstly to point out, I don't like dark gray combo color, its annoying on 100% dim
And I won't be commenting that much on spacing emphasis since its an insane, but, I'll try to find some aesthetic and rhythm points. What i think is that patterns aren't really connecting, they're sometimes going linear, while sometimes filling a lot of the same portion of screen. That kind of makes me feel empty.
00:02:981 (6) - placing it here http://i.imgur.com/4z0Vtld.jpg should look better, you will fill up more of the screen in one side, meaning patterns are more connected.
00:04:875 (5,6,1,2) - it should be a good idea to make this as a square. That way 00:04:875 (5,2) - these two will have a visual relation, like other notes.
00:08:166 (7,1) - no real reason to have such diffrent sounds in same shape and angle. + I suggset doing something like this to fill up more of where you were placing notes: http://i.imgur.com/xhdmX4G.jpg
00:16:741 (2) - this is a slider but these two are not 00:13:550 (2,2) -
00:20:231 (4,5,6,7) - http://i.imgur.com/0WQfGUc.jpg this is kinda my idea of this pattern, in its current state, i don't see the 2stack and the circle connecting in a way with slider, ofc rearrange pattern after this.
00:26:513 (2,3) - its kinda problematic, since (3) here is a 3/4 slider, here it is a slider end 00:28:208 - , that's really problematic structuring, and way too big of a difference.
00:27:012 (4) - overmap
00:32:895 - here you pout a slider end on a rather strong snare.
00:27:311 (6,1,2) - for example, look how 2 is going far away from the slider here, but 00:29:305 (1,2) - here (2) is close to the slider, leading to inconsistent patterning style. Personally I'd always go like in the latter case, but that's personally it's your choice.
00:34:989 (5,6) - can you make (6) bend somehow else http://i.imgur.com/FqonurU.jpg like this for example?
00:46:057 (4,5) - doin somethin like this should look better http://i.imgur.com/kg3WbSG.jpg
00:47:653 (4,5) - if you rotate this like http://i.imgur.com/r9oXWpS.jpg, then (5) will have visual relation to the previous slider.
00:52:838 (6,1) - make them have the same shape please, leaves of a more harmonic feeling.
00:55:331 (3) - adding an anchor on the second part to make the slider symmetrical would be the way to go, this slider is too short to do unusual shapes.
00:57:225 (3) - ctrl+J and adjust imo, this angle makes me mildly uncomfortable
01:00:117 (3,4,5) - you were not using this kind of placement after 1/4 in previous kiai, it was more like this 00:34:590 (4,5,6) - on 2stacks. And it feels weird doing complete stack right after having spacing after 1/4 00:59:818 (2,3) -
01:03:009 (2,3,4) - ^

The rest is kinda the song repeated, therefore repeated patterns, so if you agree with me points on some degree, recheck your later parts on similar points, good luck. If you have questions ask me ingame.
Topic Starter
AnimeStyle

MaridiuS wrote:

d mod

[Insane]
Firstly to point out, I don't like dark gray combo color, its annoying on 100% dim - they were already changed to consider dimmed users - at least after the mapping rules - but I changed it anyway
And I won't be commenting that much on spacing emphasis since its an insane, but, I'll try to find some aesthetic and rhythm points. What i think is that patterns aren't really connecting, they're sometimes going linear, while sometimes filling a lot of the same portion of screen. That kind of makes me feel empty.
00:02:981 (6) - placing it here http://i.imgur.com/4z0Vtld.jpg should look better, you will fill up more of the screen in one side, meaning patterns are more connected. - fixed
00:04:875 (5,6,1,2) - it should be a good idea to make this as a square. That way 00:04:875 (5,2) - these two will have a visual relation, like other notes. - being in a straight line is enough imo
00:08:166 (7,1) - no real reason to have such diffrent sounds in same shape and angle. + I suggset doing something like this to fill up more of where you were placing notes: http://i.imgur.com/xhdmX4G.jpg - fixed
00:16:741 (2) - this is a slider but these two are not 00:13:550 (2,2) - doesn't matter as long as the rythm stays the same
00:20:231 (4,5,6,7) - http://i.imgur.com/0WQfGUc.jpg this is kinda my idea of this pattern, in its current state, i don't see the 2stack and the circle connecting in a way with slider, ofc rearrange pattern after this. - Flow of (3) is enough imo
00:26:513 (2,3) - its kinda problematic, since (3) here is a 3/4 slider, here it is a slider end 00:28:208 - , that's really problematic structuring, and way too big of a difference. - same rhythm mappingwise so it doesn't matter
00:27:012 (4) - overmap - sounds hollow without bc she starts singing at 00:27:058
00:32:895 - here you pout a slider end on a rather strong snare. - fixed
00:27:311 (6,1,2) - for example, look how 2 is going far away from the slider here, but 00:29:305 (1,2) - here (2) is close to the slider, leading to inconsistent patterning style. Personally I'd always go like in the latter case, but that's personally it's your choice. - I like it how it is
00:34:989 (5,6) - can you make (6) bend somehow else http://i.imgur.com/FqonurU.jpg like this for example? - why?
00:46:057 (4,5) - doin somethin like this should look better http://i.imgur.com/kg3WbSG.jpg - fixed
00:47:653 (4,5) - if you rotate this like http://i.imgur.com/r9oXWpS.jpg, then (5) will have visual relation to the previous slider. - destroys next pattern and it's already stacked with 00:46:057 (4)
00:52:838 (6,1) - make them have the same shape please, leaves of a more harmonic feeling. - fixed
00:55:331 (3) - adding an anchor on the second part to make the slider symmetrical would be the way to go, this slider is too short to do unusual shapes. - fixed
00:57:225 (3) - ctrl+J and adjust imo, this angle makes me mildly uncomfortable - better flow into (3)
01:00:117 (3,4,5) - you were not using this kind of placement after 1/4 in previous kiai, it was more like this 00:34:590 (4,5,6) - on 2stacks. And it feels weird doing complete stack right after having spacing after 1/4 00:59:818 (2,3) - someone who can play insane can handle that
01:03:009 (2,3,4) - ^ - ^

The rest is kinda the song repeated, therefore repeated patterns, so if you agree with me points on some degree, recheck your later parts on similar points, good luck. If you have questions ask me ingame. - it isn't, I only copied two parts, but I applied changes to those as well
Affirmation
Q

[Insane]
00:04:775 - for simplyfy rhythm, adding a beat should be better.
00:18:536 - add a beat as you did others.
01:08:792 (6,1) - weird overlap?
01:44:689 (3,4) - stack
01:57:253 (2,3,4) - this pattern looks messy.

GL
Kurai
[General]
- The grey combo colour blends with the girl's hair a bit too much, especially the approach circle, it's barely visible and barely noticeable when stacked under a pink object:
- I believe the source "Sous les jupes des filles" should go in the tags since the nightcored version of this song is not directly from the movie but just a remix of the original song.

[Insane]
  1. 00:14:946 (1,2,3,4,5,6,1,2,3) - I don't like how this pattern is packed at the same place. Try aerating it more. For example, don't put those not so close from one another: 00:15:744 (4,5,1) -
  2. 00:24:519 (1) - I would revert this slider (ctrl+G) as it provides a better flow in my opinion.
[oko's Hard]
  1. I really dislike the way you are introducing jumps in this difficulty. They are way above 1.5x (1.50x SV) whereas Insane almost never goes beyond 1.5x (1.40 SV). Moreover you do not use them consistently throughout the difficulty as they seem to be placed at random without much consideration to the music. I believe those jumps are too much for a Hard difficulty. Also, this makes the difficulty gap between Normal and Hard unacceptable from the perspective of the RC.

    Here are some examples of what I am talking about (I did not list them all):

    1. 00:20:131 (2,3) -
    2. 00:23:721 (3) -
    3. 00:27:510 (6,1) -
    4. 00:58:023 (1,2,3) -
    5. 01:57:054 (1,2) -
    6. 01:58:649 (1) -
    7. 02:00:244 (1) -
       
  2. 01:24:946 (3) - Stack the end properly on the white tick please.
  3. 01:28:137 (4) - Can't you make a better-looking slider here? A bit too stuffy compared to the 3 previous long sliders.
  4. 02:05:529 - I find it extremely weird to ignore this beat here. Even if you wanted to focus on whatever instrument this is.
[Normal]
  1. 00:26:114 (1) - This anti-jump might be a little bit too confusing for the easiest diffiulty of the mapset. Beginners will play this difficulty and having this not too close from the previous slider is not a good idea as they are going to hit too early instead of waiting the 3 beats separating the two objects.
Okoratu
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