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Gekidan Hitotose - Curtain Call!!!!! (TV Size)

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DeRandom Otaku
[General]
  1. In some of the difficulties you probably forgot to reduce volume at 00:57:551 - just reminding you about it since the average volume sounds really loud here
[Curtain Call!!!!!]
  1. 00:04:572 (4,2) - OK so first mod and its a nitpick but please the tiny overlap looks so bad, Avoid it
  2. 00:04:775 (1,2,3,4,1,2,3,4) - You have got to change this rhythm to something like 00:06:396 (1,2,3,4,1,2,3,4) - Because the rhythm in latter case just fits the vocals so properly that i have no words !!! and its better for consistency too since you used the rhythm from 2nd pattern in 3rd pattern too, only the first pattern is different and is off
  3. 00:54:917 (4) - Dont you wanna change this to two circles instead to follow vocals in a better way? You should do that because the 3 previous sliders 00:53:893 (1,2,3) - Have vocals on their head only while this one has one on its tail as well
[Expert!!!!!]
  1. 00:26:235 (3,4) - you must not leave these two stacked because 4 has a loud sound as well and being stacked doesnt give it any emphasis at all! also the lack of movement here doesnt fit with this part at all
  2. 01:00:906 (1,2,3) - Space them equally lol they are easily noticeable with their inconsistent spacing.
  3. 01:00:906 (1) - Remove NC since you have NC starting from 01:00:703 (1) - in insane and light insane etc. so yeah its better for consistency across difficulties
[Insane!!!!!]
  1. 00:01:532 (1,2,3) - Try moving 1 a bit downwards since the spacing between these is definitely not consistant
  2. 00:16:937 (5) - This feels really under powered being a slider, the two sounds it supports are really loud and you could safely change them into circles.Also having it stacked is also bad for emphasis even tho the circle is stacked with slider end, the spacing is still too small
  3. 00:29:162 (5,1) - The rhythm here is not fine, since the song is emphasizing 00:29:308 - 00:29:601 - while you are emphasizing 00:29:455 -
[Light Insane!!!!!]
  1. 00:25:943 (1,2,3,4) - The rhythm you use here is most likely copy of rhythms you use previously but the song calls for something different lol the rhythm here doesnt match the song at all as the song represents strong sounds at 00:25:943 - 00:26:089 - 00:26:382 - while you are trying to emphasize 00:25:943 - 00:26:528 - 00:26:821 - which is just weird lol
  2. 01:13:091 (2,3) - The jump here is kinda brutal compared to the rest of the mapping in this difficulty, try ctrl+g'ing 3 and it will fix the jump problem as well as it will make a nice circular flow. its a quick fix.
Thats it for now, Rhythm emphasis is week at a lot of points which needs serious improvement
gl
[Crz]Makii
m4m back
[Easy]
  1. 00:32:382 (2) - how to make it stack under 00:34:138 (1) - 's tail?
  2. 00:59:893 (1,2) - they are too fast,how about to add a green line at 00:59:893 - to slow them down?
[Normal]
  1. OD4 will be better imo.
  2. check aimod~
  3. No reserve sliders in this diff lol,I think you can change some notes to a little reserve sliders to avoid circle-circle-slider ;w;
I prefer to use louder hs in Easy/Normal diff to make beginners hear the rhythm more clearly so How to consider it? like 70%/80% vol^^

[Expert]
  1. 00:10:856 (3) - better to use 00:11:059 (4) - with ctrl+HJ , to get better flow.
  2. 00:59:893 (1,2,1,2,1) - I think all of them to be NC can remind players it's a slow part,to make players read objects more careful.
  3. 01:02:319 (1,4) - a small overlap which can be avoided.
  4. 01:03:829 (4,1,2,3,4,5) - consecutive double notes not quite fit the music,btw you can make other rhythm like https://osu.ppy.sh/ss/8501847
  5. 01:05:339 (4,1) - too far...
  6. 01:12:386 (1) - not a necessary NC.
  7. 01:14:802 (1) - if there is NC 01:16:413 (3) - should be NC too ^^
  8. 01:25:574 (4,1) - also too far,even a straight jump...too hard ;w;
[Curtain Call]
  1. 01:01:007 (2,2,2) - well maybe they not fit...mainly I don't think they listen like click points...
  2. 00:10:450 (1,2,3,4,5) - 00:14:099 (1,2,3,4,1) - I think they should be the same ds and the larger one is more fitted.
Pretty funny map,I want to see it in rank! GL~
Topic Starter
My Angel RangE

Faygor wrote:

hello NM~
sorry for short mod for each diff :/ ur map is pretty solid already

Light Insane!!!!!

  1. 00:07:613 (5) Why a sudden curve slider out of nowhere fix
  2. 00:12:072 (3,4) spacing with previous slider too large compared with 00:13:694 (3,4) or 00:15:315 (3,4) fix
  3. 00:25:211 (2) Also a significantly larger spacing here compared with others, if its for the slightly louder vocals then at least make the spacing for 00:26:382 (2) bigger too fix
  4. 00:39:406 (3,4) also inconsistent spacing fix
Insane!!!!!

  1. 00:52:284 (6,7) Increase spacing from the previous circle or NC for emphasis of the "quacks" 47 sec ~ 52 sec end nc 1/1 beat , not fixed
  2. 01:04:936 (2) Stack? i'm not think stack
  3. 01:05:943 (1,2) NC not really necessary fix
Expert!!!!!!

  1. 00:04:775 (1,2) Why is this part the only part that used two sliders unlike others, rather bad emphasis here fix
  2. 00:05:890 (2,3,4) Pretty confusing to play, ur sliders do not start at beats fix
  3. 00:17:241 (2,3) Circle then slider instead of the other way round maybe? fix
  4. 00:20:674 (3,4) Increase spacing between each other? same for others
  5. 01:06:748 (1,2) doesn flow too well, maybe do it like 01:07:554? fix
  6. 01:15:003 (2) Maybe a bit above instead of a bit under
  7. 01:23:661 (3) Nerf the spacing a bit with the previous circle l hear make slider , vocal beat
Curtain Call!!!!!

  1. 00:08:829 (1,2,3) Increase spacing between each other for a bit? fix
  2. 00:47:015 (5) ctrl g maybe different fix
  3. 01:00:906 (1,2,1,2,1,2) 6 circles, 1.5 seconds and already 0.1* spike (from 5.75 w/o it), not to mention that its not like the most significant part
overall a very good mapset, good luck on ranking ^^
thx! owo
Topic Starter
My Angel RangE

DeRandom Otaku wrote:

[General]
  1. In some of the difficulties you probably forgot to reduce volume at 00:57:551 - just reminding you about it since the average volume sounds really loud here
[Curtain Call!!!!!]
  1. 00:04:572 (4,2) - OK so first mod and its a nitpick but please the tiny overlap looks so bad, Avoid it fixed
  2. 00:04:775 (1,2,3,4,1,2,3,4) - You have got to change this rhythm to something like 00:06:396 (1,2,3,4,1,2,3,4) - Because the rhythm in latter case just fits the vocals so properly that i have no words !!! and its better for consistency too since you used the rhythm from 2nd pattern in 3rd pattern too, only the first pattern is different and is off fixed
  3. 00:54:917 (4) - Dont you wanna change this to two circles instead to follow vocals in a better way? You should do that because the 3 previous sliders 00:53:893 (1,2,3) - Have vocals on their head only while this one has one on its tail as well fixed
[Expert!!!!!]
  1. 00:26:235 (3,4) - you must not leave these two stacked because 4 has a loud sound as well and being stacked doesnt give it any emphasis at all! also the lack of movement here doesnt fit with this part at all fixed
  2. 01:00:906 (1,2,3) - Space them equally lol they are easily noticeable with their inconsistent spacing. fixed...?
  3. 01:00:906 (1) - Remove NC since you have NC starting from 01:00:703 (1) - in insane and light insane etc. so yeah its better for consistency across difficulties fixed
[Insane!!!!!]
  1. 00:01:532 (1,2,3) - Try moving 1 a bit downwards since the spacing between these is definitely not consistant fixed
  2. 00:16:937 (5) - This feels really under powered being a slider, the two sounds it supports are really loud and you could safely change them into circles.Also having it stacked is also bad for emphasis even tho the circle is stacked with slider end, the spacing is still too small fixed
  3. 00:29:162 (5,1) - The rhythm here is not fine, since the song is emphasizing 00:29:308 - 00:29:601 - while you are emphasizing 00:29:455 -
[Light Insane!!!!!]
  1. 00:25:943 (1,2,3,4) - The rhythm you use here is most likely copy of rhythms you use previously but the song calls for something different lol the rhythm here doesnt match the song at all as the song represents strong sounds at 00:25:943 - 00:26:089 - 00:26:382 - while you are trying to emphasize 00:25:943 - 00:26:528 - 00:26:821 - which is just weird lol fix
  2. 01:13:091 (2,3) - The jump here is kinda brutal compared to the rest of the mapping in this difficulty, try ctrl+g'ing 3 and it will fix the jump problem as well as it will make a nice circular flow. its a quick fix. fix
Thats it for now, Rhythm emphasis is week at a lot of points which needs serious improvement
gl

[Crz]Sword wrote:

m4m back
[Easy]
  1. 00:32:382 (2) - how to make it stack under 00:34:138 (1) - 's tail?
  2. 00:59:893 (1,2) - they are too fast,how about to add a green line at 00:59:893 - to slow them down?
[Normal]
  1. OD4 will be better imo. fix
  2. check aimod~ fix
  3. No reserve sliders in this diff lol,I think you can change some notes to a little reserve sliders to avoid circle-circle-slider ;w;
I prefer to use louder hs in Easy/Normal diff to make beginners hear the rhythm more clearly so How to consider it? like 70%/80% vol^^

[Expert]
  1. 00:10:856 (3) - better to use 00:11:059 (4) - with ctrl+HJ , to get better flow.
  2. 00:59:893 (1,2,1,2,1) - I think all of them to be NC can remind players it's a slow part,to make players read objects more careful.
  3. 01:02:319 (1,4) - a small overlap which can be avoided.
  4. 01:03:829 (4,1,2,3,4,5) - consecutive double notes not quite fit the music,btw you can make other rhythm like https://osu.ppy.sh/ss/8501847
  5. 01:05:339 (4,1) - too far...
  6. 01:12:386 (1) - not a necessary NC.
  7. 01:14:802 (1) - if there is NC 01:16:413 (3) - should be NC too ^^
  8. 01:25:574 (4,1) - also too far,even a straight jump...too hard ;w;
[Curtain Call]
  1. 01:01:007 (2,2,2) - well maybe they not fit...mainly I don't think they listen like click points...
  2. 00:10:450 (1,2,3,4,5) - 00:14:099 (1,2,3,4,1) - I think they should be the same ds and the larger one is more fitted.
Pretty funny map,I want to see it in rank! GL~
fix ing ~ !

thx all owo!
Blan_C
Hello, from my modding queue! :)

Insane!!!

  1. 00:01:532 (1,2,3) - Fix blankets here:
    http://puu.sh/wBexA/98eac676af.jpg
  2. 00:03:964 (1) - Move y:335 ->y:336 to make perfect underlap
  3. 00:16:836 (4,5) - Its a bit confusing to play. Maybe use circles instead of slider?
  4. 00:24:479 (4) - move to x 280 y 205 to underlap sliderend with 00:24:040 (2) - better
  5. 00:29:601 - there is important vocal that you skipped. circle + 1/2 slider works better
  6. 00:31:211 (4,1) - Blanket is a bit off here http://puu.sh/wBeLK/a7bd266e8a.jpg
  7. 00:35:308 (1,2,3) - try ctrl g to make it 1/2 + circle +1/1 to fit vocal better
  8. 00:37:943 (2,5) - Blanket https://puu.sh/wBeNU/63995a3330.jpg
  9. 00:39:845 - This should be clickable because of this ka-ka vocals sound + 00:40:138 - vocal on red tick is important too. Try something like http://puu.sh/wBfmb/2e79bc4286.jpg . This will support every important sound
  10. 00:58:722 - try http://puu.sh/wBfsz/a23bc8e90a.jpg to make objects fit to vocals better
  11. 01:01:312 (4,1) - Another blanket
  12. 01:12:285 (2) - Try moving 01:12:285 (2) - a bit down to make orb-like shape better out of 01:11:983 (1,2) -
  13. 01:15:507 (2,3) - Blanket
GL, this map is awesome
Topic Starter
My Angel RangE

Blan_C wrote:

Hello, from my modding queue! :)

Insane!!!

  1. 00:01:532 (1,2,3) - Fix blankets here:
    http://puu.sh/wBexA/98eac676af.jpg fix
  2. 00:03:964 (1) - Move y:335 ->y:336 to make perfect underlap fix
  3. 00:16:836 (4,5) - Its a bit confusing to play. Maybe use circles instead of slider? fix
  4. 00:24:479 (4) - move to x 280 y 205 to underlap sliderend with 00:24:040 (2) - better
  5. 00:29:601 - there is important vocal that you skipped. circle + 1/2 slider works better Vocal sound not
  6. 00:31:211 (4,1) - Blanket is a bit off here http://puu.sh/wBeLK/a7bd266e8a.jpg ?
  7. 00:35:308 (1,2,3) - try ctrl g to make it 1/2 + circle +1/1 to fit vocal better Vocal sound not
  8. 00:37:943 (2,5) - Blanket https://puu.sh/wBeNU/63995a3330.jpg ?
  9. 00:39:845 - This should be clickable because of this ka-ka vocals sound + 00:40:138 - vocal on red tick is important too. Try something like http://puu.sh/wBfmb/2e79bc4286.jpg . This will support every important sound fix
  10. 00:58:722 - try http://puu.sh/wBfsz/a23bc8e90a.jpg to make objects fit to vocals better I look better last ver beat
  11. 01:01:312 (4,1) - Another blanket fix
  12. 01:12:285 (2) - Try moving 01:12:285 (2) - a bit down to make orb-like shape better out of 01:11:983 (1,2) -
  13. 01:15:507 (2,3) - Blanket fix
GL, this map is awesome
thx modding!
grindiee
hello there

general
this applies to most of the maps:
01:28:091 (1) - this slider should end on 01:28:292 (voice stops here)

[box=[Hard!!!!!:1337]]
00:02:950 (3) - the "corner" this pattern follows is a bit sharp; changing direction like this is unusual for this difficulty
[box=[Light Insane!!!!!:1337]]
00:02:140 (3) - very out of place in the cursor motion the rest of the patterns have. distance snap of 3x
(is there a reason for the (3) on each of these intro patterns being in the place it is? strange design choice imo)
00:02:342 (1) - the jumps from these sliders quickly changes from a circular motion to parallel lines. the distance between each seems to increase way too much from one pattern to the next. (Insane!!!!! actually keeps this circular pattern for the length of the intro)
00:03:153 (1) - ^
00:53:308 (2) - seems very out of place for one of the softest sections in the song. nearly 4x distance

general note for this difficulty (as well as Insane!!!!!:
i notice most of the slider patterns in the song either lead into each other in a circular motion (00:37:065 (3) and 00:37:357 (4) for example), or face completely opposite directions (00:42:626 (2) and 00:42:918 (3) for example), and whichever is chosen seems to be random (other than the longer notes). this design just makes me think it's difficult for the sake of being difficult, and not necessarily for following the music
[box=[Insane!!!!!:1337]]00:59:893 (1) - this pattern leading into the chorus is another example of my previous note: artificial difficulty that doesn't follow the music (the notes in the song slowly climb up the scale, while this pattern is 8 notes in the same two places)
[box=[Expert!!!!!:1337]]
there are a lot of general problems i see in this one here. there are incredibly severe difficulty spikes in some sections that would warrant 6+ stars if used regularly (namely the many 4x and 5x distance 1/4 jumps), while a couple sections are very tame and similar to the 3 and 4 star difficulties. i would seriously consider merging this difficulty with Insane!!!!! as the current state this is in is nearly unplayable.

one more note:
00:59:893 (1) - this is great, and the kind of pattern that follows the music well that Insane!!!!! needs in this section
[box=[Curtain Call!!!!!:1337]]00:30:040 (3) - doesn't necessarily need to be changed, but it seems strange to have a slider then a double for the "ドキドキ” lyric
00:39:699 (4) - jump pattern feels very out of place for these sounds
01:00:906 (1) - bit of a high difficulty spike. this pattern would be more appropriate for the slower section of the song rather than double-tap bpm (296). i would recommend turning this into a stream.
01:16:413 (3) - these doubles feel very out of place. the other similar notes in this section are all sliders

general note:
the distance for the 1/4 jumps in this difficulty are appropriate in most sections, but consider where each note leads to next (several are very hard to aim because of the semi-random placement for the following combo). 00:11:464 (2) for example leads in the opposite direction. (decreasing the sv to have the note end in about the same area as it began could also help this)

(this difficulty is by far my favorite and follows the music perfectly in most sections)
one of my favorite tv sizes with a lot of potential for neat maps. keep working on it, friend. it'll get there ♡
Topic Starter
My Angel RangE

grindiee wrote:

hello there

general
this applies to most of the maps:
01:28:091 (1) - this slider should end on 01:28:292 (voice stops here)

[box=[Hard!!!!!:1337]]
00:02:950 (3) - the "corner" this pattern follows is a bit sharp; changing direction like this is unusual for this difficulty

[box=[Light Insane!!!!!:1337]]
00:02:140 (3) - very out of place in the cursor motion the rest of the patterns have. distance snap of 3x It's Like elsewhere jump DS same
(is there a reason for the (3) on each of these intro patterns being in the place it is? strange design choice imo)
00:02:342 (1) - the jumps from these sliders quickly changes from a circular motion to parallel lines. the distance between each seems to increase way too much from one pattern to the next. (Insane!!!!! actually keeps this circular pattern for the length of the intro) It does not affect that much
00:03:153 (1) - ^ ^
00:53:308 (2) - seems very out of place for one of the softest sections in the song. nearly 4x distance so same too

general note for this difficulty (as well as Insane!!!!!:
i notice most of the slider patterns in the song either lead into each other in a circular motion (00:37:065 (3) and 00:37:357 (4) for example), or face completely opposite directions (00:42:626 (2) and 00:42:918 (3) for example), and whichever is chosen seems to be random (other than the longer notes). this design just makes me think it's difficult for the sake of being difficult, and not necessarily for following the music
[box=[Insane!!!!!:1337]]00:59:893 (1) - this pattern leading into the chorus is another example of my previous note: artificial difficulty that doesn't follow the music (the notes in the song slowly climb up the scale, while this pattern is 8 notes in the same two places) Not a strange flow
[box=[Expert!!!!!:1337]]
there are a lot of general problems i see in this one here. there are incredibly severe difficulty spikes in some sections that would warrant 6+ stars if used regularly (namely the many 4x and 5x distance 1/4 jumps), while a couple sections are very tame and similar to the 3 and 4 star difficulties. i would seriously consider merging this difficulty with Insane!!!!! as the current state this is in is nearly unplayable.

one more note:
00:59:893 (1) - this is great, and the kind of pattern that follows the music well that Insane!!!!! needs in this section
[box=[Curtain Call!!!!!:1337]]00:30:040 (3) - doesn't necessarily need to be changed, but it seems strange to have a slider then a double for the "ドキドキ” lyric
00:39:699 (4) - jump pattern feels very out of place for these sounds
01:00:906 (1) - bit of a high difficulty spike. this pattern would be more appropriate for the slower section of the song rather than double-tap bpm (296). i would recommend turning this into a stream.
01:16:413 (3) - these doubles feel very out of place. the other similar notes in this section are all sliders

general note:
the distance for the 1/4 jumps in this difficulty are appropriate in most sections, but consider where each note leads to next (several are very hard to aim because of the semi-random placement for the following combo). 00:11:464 (2) for example leads in the opposite direction. (decreasing the sv to have the note end in about the same area as it began could also help this)

(this difficulty is by far my favorite and follows the music perfectly in most sections)
one of my favorite tv sizes with a lot of potential for neat maps. keep working on it, friend. it'll get there ♡Thx modding
Aniviuh
Easy:
00:06:396 (3) - You need more of these at the beginning, in my opinion you need a bit more slider shape variations, it just seems like you copy pasted the whole straight sliders section. (like before the bpm change.) Or now that I think about it you can probably just make it into a straight slider to match the other one that represents the same song section.
01:07:956 (1) - You can make this a bit curvier :)))
01:25:675 (3) - This slider is kind of going in an awkward direction, you're leading the new player into the corner of the screen and then the next note is torward the center of the screen

I would mod more but I can't listen to this song much longer :((

Map I'm working on if interested: t/536476
Topic Starter
My Angel RangE

ViolentBoo wrote:

Easy:
00:06:396 (3) - You need more of these at the beginning, in my opinion you need a bit more slider shape variations, it just seems like you copy pasted the whole straight sliders section. (like before the bpm change.) Or now that I think about it you can probably just make it into a straight slider to match the other one that represents the same song section. fix
01:07:956 (1) - You can make this a bit curvier :))) fix
01:25:675 (3) - This slider is kind of going in an awkward direction, you're leading the new player into the corner of the screen and then the next note is torward the center of the screen fix

I would mod more but I can't listen to this song much longer :((

Map I'm working on if interested: t/536476
thx modding!
FiddleBlue
Hi from queue.

General
  1. Hitsounds is low. It's barely noticeable if both sound and music are 100%. I think the hitsounds should be increased.
Easy!!!!!
  1. 00:10:856 - Loud sound here. Perhaps you can add a circle?
Normal!!!!!
  1. From 00:17:748 - to 00:41:162 - you're repeating the same thing despite the song changings. I think it's better to make variations here instead of sticking to the same thing.
  2. 01:06:346 (4,5,6) - Why don't you make this to be only circles instead, as it's a different sound than the one previous and after.
Hard!!!!!
  1. 00:07:207 (3,2) - Perhaps making the slider bodies parallel.
  2. 00:57:551 (1,2,3,4) - This part is a different sound than before, so making it the same pattern as before makes it identical to the one before, perhaps you can use this instead: https://i.gyazo.com/21b90e2bff58ff1549f ... c69827.png
Light Insane!!!!!
  1. 00:28:723 (2,4) - Why not overlap these?
  2. 00:30:626 (1,2,4) - I think it'll be neater if the double circles is like on flow of the slider, like this: https://i.gyazo.com/da39092875a3657f770 ... 43d82a.png
  3. 00:35:455 (2,3,5) - Fix line, the circles aren't place really properly.
  4. 00:57:990 (2,3) - Place these in a straight line, it looks neater.
  5. 01:06:346 (1,2,1,2,1,2,1,2) - Not really a fan of this since combo 2 is the strongest with the "HAI" and cymbals, so I think you can make combo 2 to be a different slider velocity or bigger spacing to emphasize them.

I like the dance.
Good luck!
Topic Starter
My Angel RangE

FiddleBlue wrote:

Hi from queue.

General
  1. Hitsounds is low. It's barely noticeable if both sound and music are 100%. I think the hitsounds should be increased.
Easy!!!!!
  1. 00:10:856 - Loud sound here. Perhaps you can add a circle? fix
Normal!!!!!
  1. From 00:17:748 - to 00:41:162 - you're repeating the same thing despite the song changings. I think it's better to make variations here instead of sticking to the same thing. fix
  2. 01:06:346 (4,5,6) - Why don't you make this to be only circles instead, as it's a different sound than the one previous and after. fix
Hard!!!!!
  1. 00:07:207 (3,2) - Perhaps making the slider bodies parallel. fix
  2. 00:57:551 (1,2,3,4) - This part is a different sound than before, so making it the same pattern as before makes it identical to the one before, perhaps you can use this instead: https://i.gyazo.com/21b90e2bff58ff1549f ... c69827.png
    I make note By virtue of Vocal sound beat
Light Insane!!!!!
  1. 00:28:723 (2,4) - Why not overlap these? fix
  2. 00:30:626 (1,2,4) - I think it'll be neater if the double circles is like on flow of the slider, like this: https://i.gyazo.com/da39092875a3657f770 ... 43d82a.png I make 00:30:040 (3,1,2,3) Triangle Ds Customize
  3. 00:35:455 (2,3,5) - Fix line, the circles aren't place really properly. fix
  4. 00:57:990 (2,3) - Place these in a straight line, it looks neater. fix?
  5. 01:06:346 (1,2,1,2,1,2,1,2) - Not really a fan of this since combo 2 is the strongest with the "HAI" and cymbals, so I think you can make combo 2 to be a different slider velocity or bigger spacing to emphasize them.
    fix?

I like the dance.
Good luck!
Thx modding!
YukiZura-
nm from my q
sorry for the late mod :? i been busy with school :(

Curtain Call!!!!!

00:02:646 (2,1) - might wanna fix this overlap .. overlap it nicely with this 00:03:964 (1) - slider end
00:11:059 - this is just a suggestion .. why dont you delete that slider and make this slider 00:10:856 (5) - a reverse slider to here 00:10:856 (5) -
cuz i dont think this slider 00:11:059 (6) - fit well with the music
00:46:430 (3,4,5) - why dont you make those all slider the same shape .. make the other two slider 00:46:430 (3,5) - like this one 00:46:723 (4) -
use copy and paste
00:52:284 (7,8) - these two also .. copy these slider 00:52:284 (7) - replace this 00:52:576 (8) - dont make it too many slider shape it look messy .. use copy and paste instead

Expert!!!!!

00:27:991 (5,1) - blanket this?
00:39:699 (4,1) - can be better balnket

welp cant find anything to mod anymore :?

Insane!!!!!

00:03:964 (1,1) - make it full overlap
00:20:528 (2,4) - this also ... make it full overlap with the end slider
00:21:552 (3,1) - ^
00:48:186 (3,4) - copy 00:48:186 (3) - replace 00:48:479 (4) -
00:53:454 (3,4) - make it full overlap with the end slider
01:09:970 (3,3) - ^
Topic Starter
My Angel RangE

YukiZura- wrote:

nm from my q
sorry for the late mod :? i been busy with school :(

Curtain Call!!!!!

00:02:646 (2,1) - might wanna fix this overlap .. overlap it nicely with this 00:03:964 (1) - slider end this a regular interval (not overlap)
00:11:059 - this is just a suggestion .. why dont you delete that slider and make this slider 00:10:856 (5) - a reverse slider to here 00:10:856 (5) -
cuz i dont think this slider 00:11:059 (6) - fit well with the music ?
00:46:430 (3,4,5) - why dont you make those all slider the same shape .. make the other two slider 00:46:430 (3,5) - like this one 00:46:723 (4) -
use copy and paste It was the same beat tone
00:52:284 (7,8) - these two also .. copy these slider 00:52:284 (7) - replace this 00:52:576 (8) - dont make it too many slider shape it look messy .. use copy and paste instead ?

Expert!!!!!

00:27:991 (5,1) - blanket this? it's not blanket
00:39:699 (4,1) - can be better balnket fix

welp cant find anything to mod anymore :?

Insane!!!!!

00:03:964 (1,1) - make it full overlap it's n overlap
00:20:528 (2,4) - this also ... make it full overlap with the end slider i make this 00:21:552 (3) blanket
00:21:552 (3,1) - ^ what
00:48:186 (3,4) - copy 00:48:186 (3) - replace 00:48:479 (4) - i have to fit the triangle
00:53:454 (3,4) - make it full overlap with the end slider ?
01:09:970 (3,3) - ^ ???


thx mooding!
Beomsan

FiddleBlue wrote:


I like the dance.
thats so cute hoyl sh1t
Shunao
hey!

nm from q~

  • Easy
  1. 00:04:775 (1) - 00:06:396 (3) - 00:08:018 (1) - 00:09:640 (3) - 01:14:399 (1) - 01:16:010 (3) - these sliders are a drum sound in the middle, i very recommend to emphasize drums with a slider renverse to hear them better seen than the slider will bounce at the right time http://i.imgur.com/jLYDK3u.jpg?1
  2. 00:21:260 (4,3) - avoid this overlap :/
  3. 00:32:382 (2,1) - stack them
  • Normal
  1. 00:27:699 (2,3) - these notes should be a 1/1 slider for be consistent with 00:32:382 (2) - or 00:37:065 (6)
  2. 00:29:455 (1,2) - blanket them?
  3. 00:36:479 (5) - nc for consistence and 00:37:650 (1) - remove nc and after add a nc here 00:38:821 (3)
  4. 00:37:650 (1) - finish on a blue tick
  5. 00:42:333 (3,4,5) - flow should be work better if you try something like this https://puu.sh/wDZv0/3a6b4f0050.jpg
  6. 00:52:869 (1,4) - this overlap doesn't look because these notes are not similar we can see that there is a light gap http://i.imgur.com/x9140lW.jpg?1
  • Hard
  1. 00:04:775 (1,4) - stack them or them 00:06:194 (4,2) - mean stack 4 circle in the tail of the slider
  2. 00:09:640 (1) - need finish imo on the head
  3. 00:10:045 (2) - ^
  4. 00:17:038 - and 00:17:241 - need to be clickable because there are the same sounds here 00:16:126 (1,2)
  5. 00:35:747 (1) - remove nc because it's tha same vocals at 00:35:308 (1)
  6. 01:17:621 (1,3) - stack them on the tail
  7. 01:19:232 (1) - need finish on the head
  8. 01:19:634 (2) - ^
  9. 01:20:842 (1) - ^
  10. 01:24:064 (1,2) - should be a 1/1 slider for be consistent with 01:20:842 (1,2)
  11. 01:24:064 (1) - add finish
  12. 01:24:064 (1,2,3,1,2,3) - should be similar at 01:20:842 (1,2,3,4,5,6) - something like this http://i.imgur.com/61PGaWb.jpg?1
  13. 01:25:675 (4) - remove nc for consistence with 01:27:285 (1,2)
gl!
Topic Starter
My Angel RangE

ShogunMoon wrote:

hey!

nm from q~

  • Easy
  1. 00:04:775 (1) - 00:06:396 (3) - 00:08:018 (1) - 00:09:640 (3) - 01:14:399 (1) - 01:16:010 (3) - these sliders are a drum sound in the middle, i very recommend to emphasize drums with a slider renverse to hear them better seen than the slider will bounce at the right time http://i.imgur.com/jLYDK3u.jpg?1
  2. 00:21:260 (4,3) - avoid this overlap :/ fix
  3. 00:32:382 (2,1) - stack them If you do, it becomes weirder
  • Normal
  1. 00:27:699 (2,3) - these notes should be a 1/1 slider for be consistent with 00:32:382 (2) - or 00:37:065 (6) fix
  2. 00:29:455 (1,2) - blanket them? not yep
  3. 00:36:479 (5) - nc for consistence and 00:37:650 (1) - remove nc and after add a nc here 00:38:821 (3) fix
  4. 00:37:650 (1) - finish on a blue tick fix
  5. 00:42:333 (3,4,5) - flow should be work better if you try something like this https://puu.sh/wDZv0/3a6b4f0050.jpgfix
  6. 00:52:869 (1,4) - this overlap doesn't look because these notes are not similar we can see that there is a light gap http://i.imgur.com/x9140lW.jpg?1
    fix
  • Hard
  1. 00:04:775 (1,4) - stack them or them 00:06:194 (4,2) - mean stack 4 circle in the tail of the slider If you do, it becomes weirder
  2. 00:09:640 (1) - need finish imo on the head It sound doesn't fit
  3. 00:10:045 (2) - ^ It sound doesn't fit
  4. 00:17:038 - and 00:17:241 - need to be clickable because there are the same sounds here 00:16:126 (1,2) too hard
  5. 00:35:747 (1) - remove nc because it's tha same vocals at 00:35:308 (1) fix
  6. 01:17:621 (1,3) - stack them on the tail If you do, it becomes weirder
  7. 01:19:232 (1) - need finish on the head It sound doesn't fit
  8. 01:19:634 (2) - ^ It sound doesn't fit
  9. 01:20:842 (1) - ^ It sound doesn't fit
  10. 01:24:064 (1,2) - should be a 1/1 slider for be consistent with 01:20:842 (1,2) vocal batter sound circle
  11. 01:24:064 (1) - add finish ?
  12. 01:24:064 (1,2,3,1,2,3) - should be similar at 01:20:842 (1,2,3,4,5,6) - something like this http://i.imgur.com/61PGaWb.jpg?1
  13. 01:25:675 (4) - remove nc for consistence with 01:27:285 (1,2)
gl!


thx modding!
Beomsan
사소한 셀프모딩

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60845
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.464908

[Metadata]
Title:Curtain Call!!!!!
TitleUnicode:かーてんこーる!!!!!
Artist:Gekidan Hitotose
ArtistUnicode:劇団ひととせ
Creator:My Angel RangE
Version:Beom's Extra!!!!!
Source:ひなこのーと
Tags:M・A・O Miyu Tomita Yui Ogura Hisako Tojo Marika Kouno 高野麻里佳 東城日沙子 小倉 唯 富田美憂 市道真央 Mao Ichimichi ending Hinako Note Kohei Miyahara KushitaMine 宮原康平 久下真音 ed Beomsan
BeatmapID:1350704
BeatmapSetID:623539

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9.4
SliderMultiplier:1.67
SliderTickRate:1

[Events]
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Topic Starter
My Angel RangE

Beomsan wrote:

사소한 셀프모딩

osu file format v14

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[Metadata]
Title:Curtain Call!!!!!
TitleUnicode:かーてんこーる!!!!!
Artist:Gekidan Hitotose
ArtistUnicode:劇団ひととせ
Creator:My Angel RangE
Version:Beom's Extra!!!!!
Source:ひなこのーと
Tags:M・A・O Miyu Tomita Yui Ogura Hisako Tojo Marika Kouno 高野麻里佳 東城日沙子 小倉 唯 富田美憂 市道真央 Mao Ichimichi ending Hinako Note Kohei Miyahara KushitaMine 宮原康平 久下真音 ed Beomsan
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211,251,81446,2,0,L|306:261,1,83.5,8|0,0:0|0:0,0:0:0:0:
340,330,81648,6,0,L|328:154,1,167,2|10,0:0|0:0,0:0:0:0:
403,116,81950,1,2,0:0:0:0:
403,116,82050,2,0,L|409:200,1,83.5,0|2,0:0|0:0,0:0:0:0:
328,163,82252,2,0,L|322:79,1,83.5,8|0,0:0|0:0,0:0:0:0:
375,17,82453,6,0,P|333:53|227:38,1,167,2|10,0:0|0:0,0:0:0:0:
157,0,82755,1,2,0:0:0:0:
157,0,82856,2,0,L|155:89,1,83.5,0|2,0:0|0:0,0:0:0:0:
226,122,83057,2,0,L|228:33,1,83.5,8|0,0:0|0:0,0:0:0:0:
85,27,83258,6,0,B|85:100|85:100|101:131|101:131|102:203,1,167,2|8,0:0|0:0,0:0:0:0:
50,254,83560,1,0,0:0:0:0:
180,189,83661,2,0,B|141:175|141:175|97:191,1,83.5,2|2,0:0|0:0,0:0:0:0:
104,321,83862,2,0,B|143:335|143:335|187:319,1,83.5,8|0,0:0|0:0,0:0:0:0:
405,258,84064,6,0,L|233:255,1,167,2|10,0:0|0:0,0:0:0:0:
273,343,84366,1,2,0:0:0:0:
377,170,84467,2,0,L|293:169,1,83.5,0|2,0:0|0:0,0:0:0:0:
273,343,84668,2,0,L|357:344,1,83.5,8|0,0:0|0:0,0:0:0:0:
447,160,84869,6,0,L|275:157,1,167,2|10,0:0|0:0,0:0:0:0:
228,78,85171,1,2,0:0:0:0:
292,8,85272,2,0,L|378:10,1,83.5,0|2,0:0|0:0,0:0:0:0:
193,158,85473,2,0,L|107:156,1,83.5,8|0,0:0|0:0,0:0:0:0:
25,353,85675,6,0,P|-8:286|34:208,1,167,2|10,0:0|0:0,0:0:0:0:
113,244,85977,1,0,0:0:0:0:
18,108,86077,2,0,L|25:22,2,83.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
340,142,86480,6,0,B|223:91|215:202|99:148,1,250.5,6|0,0:0|0:0,0:0:0:0:
401,210,87285,6,0,P|431:140|390:63,1,167,2|10,0:0|0:0,0:0:0:0:
340,142,87587,1,2,0:0:0:0:
401,210,87688,2,0,L|490:200,2,83.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
214,294,88091,6,0,P|295:277|373:318,1,167,6|0,0:0|0:0,0:0:0:0:
업데이트 완료
LeQuack
From Modreqs Just a few suggestions for the final diff :D

Curtain Call
  1. Boring Diff name tbh
  2. From the standard ranking criteria Guidelines: Avoid keysounding without hitnormal support. If hit sounds blend perfectly with the song, feedback is minimal. So i suggest adding some form of hitnormal to the start of your map as right now you get basically no feedback on the notes you are hitting
  3. 00:13:187 (4,1) - These should be the same distance apart as the previous notes, this is so the players movement decreases once they hit the (1) (Where the noise changes) and not before it
  4. 00:18:772 (6,1,2,3) - I would try this pattern instead to better follow the "encore" vocals
  5. 00:21:113 (6,1,2,3) - Same idea as mentioned above
  6. 00:33:991 (6) - Cus you're mainly following vocals i would remove this note to be more consistent with that
  7. 00:39:699 (4,5) - I think the spacing between these two notes is too large as there is no vocals, it takes away the impact of the increased spacing in the next notes which do have vocals and are more intense
  8. 00:59:893 (1,2,3,4,5,1) - These notes should be grouped in 3, i suggest making 2 triangles (the second one being bigger than the first)
  9. 01:08:762 (1,2,3) - I think the spacing between these objects in unjustified as there is no really important noises in the music and having 3 notes with no stack hasn't been introduced in the kiai previously, i suggest moving (2) to x: 278 y: 72 so spacing is smaller and movement is more linear to better represent that part of the song
  10. 01:12:386 (4) - Maybe change the shape of this slider to acknowledge the added background vocal
  11. 01:28:091 (1) - I would ctrl-g this as the vocals aren't really changing and are just extending from the previous note

Anyway that's all from me, GL with this map, i think the song is really unique (for a tv size anime song lol) and will provide an interesting challenge to players :)
Sidetail
[easy]
- 슬라에 커브를 쓰지않으니, 보기가 지저문하네요.. 리듬만 하시고 그냥 놔두신 느낌이 드네요.
- 00:24:772 (1,2,3) - 솔직히 00:24:772 (1,2) - 부분은 스라로 하시는게 나은거 같네요. 소리가 00:23:601 (3) - 이거랑 비슷하고, 00:25:945 - , 00:26:382 - 에 써클 넣어주세요. 디스턴스-타임 을 잘 마춰주시면 헷갈림이 없어서 빨간 틱에 넣어도 되요.
- 음.. 00:42:333 (2,3) - 이런거 맞지않는 리듬은 삼가 해주세요. 아무리 이지 난이도라도, 노래랑 맞게 해주세요. https://puu.sh/wGl9c/69dc4486e1.jpg
- 00:44:674 (2) - ^ 똑같이 써주세요.
- 00:49:357 (1,2,3) - 노래에 별로 맞지않는.. https://puu.sh/wGlle/01fc7498c1.jpg 노래 전체를 보니 1/1 갭을 쓰시는걸 두려우신가봐요;

키아이랑, 키아이 다음 부분은 괜찮은데, 키아이 전부분은 아무래도 손을 보시는게 나을듯하네요. 서클 -> 서클 -> 슬라, 이렇게 바꾸시면서 쓰시는건 좋으신데 노래랑 궁합이 맞는게 우선이라고 생각하네요. 어떤 서클 -> 서클은 슬라 하나로 쓸수잇어요 (보통/리버스 슬라)

[normal]
00:25:943 (3,4) - 큰 비드는 00:26:382 - 여기에 있는데, 지금은 슬라 몸에 있네요. 지금꺼를 거기까지 자르시고 리버스 넣어주세요.
00:28:284 (3) - 이거는 00:28:138 - 에 시작이고, 노멀은 아무래도 이정도는 되야 https://puu.sh/wGlWz/cf4b45a457.jpg . 지금꺼는 너무 이지 같에요
00:32:967 (3) - ^
00:37:650 (3) - ^
00:42:333 (3) - ^ (etc. 다른 비슷한부분들 찾으셔서 고치세요)
00:44:674 (1) - 이거 00:45:113 - 에 짜르시고 리버스 넣어주세요.
00:59:893 (1,2) - 지금꺼는 뭐가 약간 빠진 느낌이 드네요 https://puu.sh/wGmaG/25ffb80a72.jpg

01:07:956 (1,2,3,4,5,6,1,2,3,4,5,6) - 예를 들어 https://puu.sh/wGmAE/d28827ed18.osu . 처음 반 키아이랑 비교해보세요.

키아이부분을 버프 해야되실꺼 같네요. 노멀이 아닌 느낌이 드네요. 노래에 맞게 찍어주세요. 그리고 지금 노멀이랑 하드 스프래드 차이가 너무 크네요.

[hard]
00:16:937 (3) - 반으로 자르시고, 월래 슬라끝이던 곳에 서클 써주세요.
01:11:581 (2) - 써클 두개 써주세요.
01:18:426 (3,4,5) - 리듬 바꿔 주세요. 노래에 바뀐점은 없는데 이거랑 다르네요 01:15:205 (3,4,5) - | 01:16:816 (3,4,5) -

[light insane]
00:11:565 - 멜로디에 있는데, 이런거 띄우시니 이상하네요
00:12:883 (1,2) - 이거는 00:13:694 (3,4,5,6) - 이거처럼 멜로디가 바쁜데 그냥 슬라 두개네요. 제가 하면 00:12:883 (1) - 여기서 부터 clickable을 쓰고 리버스 슬라로 마무리 하겠네요 https://puu.sh/wGnjk/6792bb4f29.jpg
00:25:943 (1) - 반으로 자르시고, 리버스
01:13:594 (1) - 반으로 자른 다음, 똑같은 길이로 01:13:997 - 에
01:26:480 (3,2,1,1) - 왠지 갑자기 지저분하네요

인샌을 보니 윗 난이도는 괜찮은거 같네요, 굿럭.
Topic Starter
My Angel RangE

LeQuack wrote:

From Modreqs Just a few suggestions for the final diff :D

Curtain Call
  1. Boring Diff name tbh
  2. From the standard ranking criteria Guidelines: Avoid keysounding without hitnormal support. If hit sounds blend perfectly with the song, feedback is minimal. So i suggest adding some form of hitnormal to the start of your map as right now you get basically no feedback on the notes you are hitting
  3. 00:13:187 (4,1) - These should be the same distance apart as the previous notes, this is so the players movement decreases once they hit the (1) (Where the noise changes) and not before it fix
  4. 00:18:772 (6,1,2,3) - I would try this pattern instead to better follow the "encore" vocals
    00:17:748 (1,2,3,4,5,6) - Here didn't fix it for the same reason
  5. 00:21:113 (6,1,2,3) - Same idea as mentioned above same
  6. 00:33:991 (6) - Cus you're mainly following vocals i would remove this note to be more consistent with that I corrected it differently
  7. 00:39:699 (4,5) - I think the spacing between these two notes is too large as there is no vocals, it takes away the impact of the increased spacing in the next notes which do have vocals and are more intense The flow is no longer flowing , not fix
  8. 00:59:893 (1,2,3,4,5,1) - These notes should be grouped in 3, i suggest making 2 triangles (the second one being bigger than the first)
  9. 01:08:762 (1,2,3) - I think the spacing between these objects in unjustified as there is no really important noises in the music and having 3 notes with no stack hasn't been introduced in the kiai previously, i suggest moving (2) to x: 278 y: 72 so spacing is smaller and movement is more linear to better represent that part of the song fix 01:08:862 (2) one
  10. 01:12:386 (4) - Maybe change the shape of this slider to acknowledge the added background vocal noop
  11. 01:28:091 (1) - I would ctrl-g this as the vocals aren't really changing and are just extending from the previous note

Anyway that's all from me, GL with this map, i think the song is really unique (for a tv size anime song lol) and will provide an interesting challenge to players :)


Sidetail wrote:

[easy]
- 슬라에 커브를 쓰지않으니, 보기가 지저문하네요.. 리듬만 하시고 그냥 놔두신 느낌이 드네요.
- 00:24:772 (1,2,3) - 솔직히 00:24:772 (1,2) - 부분은 스라로 하시는게 나은거 같네요. 소리가 00:23:601 (3) - 이거랑 비슷하고, 00:25:945 - , 00:26:382 - 에 써클 넣어주세요. 디스턴스-타임 을 잘 마춰주시면 헷갈림이 없어서 빨간 틱에 넣어도 되요.
- 음.. 00:42:333 (2,3) - 이런거 맞지않는 리듬은 삼가 해주세요. 아무리 이지 난이도라도, 노래랑 맞게 해주세요. https://puu.sh/wGl9c/69dc4486e1.jpg
- 00:44:674 (2) - ^ 똑같이 써주세요.
- 00:49:357 (1,2,3) - 노래에 별로 맞지않는.. https://puu.sh/wGlle/01fc7498c1.jpg 노래 전체를 보니 1/1 갭을 쓰시는걸 두려우신가봐요;




키아이랑, 키아이 다음 부분은 괜찮은데, 키아이 전부분은 아무래도 손을 보시는게 나을듯하네요. 서클 -> 서클 -> 슬라, 이렇게 바꾸시면서 쓰시는건 좋으신데 노래랑 궁합이 맞는게 우선이라고 생각하네요. 어떤 서클 -> 서클은 슬라 하나로 쓸수잇어요 (보통/리버스 슬라)

[normal]
00:25:943 (3,4) - 큰 비드는 00:26:382 - 여기에 있는데, 지금은 슬라 몸에 있네요. 지금꺼를 거기까지 자르시고 리버스 넣어주세요.
00:28:284 (3) - 이거는 00:28:138 - 에 시작이고, 노멀은 아무래도 이정도는 되야 https://puu.sh/wGlWz/cf4b45a457.jpg . 지금꺼는 너무 이지 같에요
00:32:967 (3) - ^
00:37:650 (3) - ^
00:42:333 (3) - ^ (etc. 다른 비슷한부분들 찾으셔서 고치세요)
00:44:674 (1) - 이거 00:45:113 - 에 짜르시고 리버스 넣어주세요.
00:59:893 (1,2) - 지금꺼는 뭐가 약간 빠진 느낌이 드네요 https://puu.sh/wGmaG/25ffb80a72.jpg

01:07:956 (1,2,3,4,5,6,1,2,3,4,5,6) - 예를 들어 https://puu.sh/wGmAE/d28827ed18.osu . 처음 반 키아이랑 비교해보세요.

키아이부분을 버프 해야되실꺼 같네요. 노멀이 아닌 느낌이 드네요. 노래에 맞게 찍어주세요. 그리고 지금 노멀이랑 하드 스프래드 차이가 너무 크네요.

fix all

[hard]
00:16:937 (3) - 반으로 자르시고, 월래 슬라끝이던 곳에 서클 써주세요.
01:11:581 (2) - 써클 두개 써주세요.
01:18:426 (3,4,5) - 리듬 바꿔 주세요. 노래에 바뀐점은 없는데 이거랑 다르네요 01:15:205 (3,4,5) - | 01:16:816 (3,4,5) -

[light insane]
00:11:565 - 멜로디에 있는데, 이런거 띄우시니 이상하네요
00:12:883 (1,2) - 이거는 00:13:694 (3,4,5,6) - 이거처럼 멜로디가 바쁜데 그냥 슬라 두개네요. 제가 하면 00:12:883 (1) - 여기서 부터 clickable을 쓰고 리버스 슬라로 마무리 하겠네요 https://puu.sh/wGnjk/6792bb4f29.jpg
00:25:943 (1) - 반으로 자르시고, 리버스
01:13:594 (1) - 반으로 자른 다음, 똑같은 길이로 01:13:997 - 에
01:26:480 (3,2,1,1) - 왠지 갑자기 지저분하네요

하드, 라인센 all fix

인샌을 보니 윗 난이도는 괜찮은거 같네요, 굿럭.

ing
thx modding :v
Enkrypton
From my queue. Sorry for late mod, my laptop broke.

Cute song btw :3

Easy!!!!!
00:01:532 (1,2) - make this part parallel on its straight parts http://puu.sh/wI8vP/7b2f86109c.jpg
***00:23:601 (3,1,2) - position the slider tail, circle, and circle as an perfect equilateral triangle. current placement is random
00:28:284 (3) - move this down a bit so 00:25:943 (3,1,2,3) - form a perfect square with silder tail, circle, circle and slider head. current placement is almost a perfect square, why not make it one for good looks
00:28:284 (3,1,2) - see ***
copy this design:01:18:426 (2,3) - and use it here: 01:24:869 (2,1) -. or do the reverse. i like the second one better imo
Normal!!!!!
00:07:207 (5) - move to left a little so 00:06:802 (4) - looks like its at center
00:14:504 (1,2) - reuse 00:11:261 (1,2) - here since the current design looks a little weird imo
00:24:772 (1,2,3) - i think a less sharp angle looks better, for example this looks really good: 00:57:551 (1,2,3) -
01:04:332 (3) - i cant find out what this is mapped to. remove maybe
01:10:775 (3) - same issue here ^
01:14:399 (1,2,3) - position the slider tail, circle, and circle as an perfect equilateral triangle. current placement is a bit random and all your design after this is perfect equilateral triangle

Hard!!!!!
00:09:640 (1,3) - try to avoid the overlap here
00:59:893 (1,2) - i think mirror design will good here, make 01:00:298 (2) - with ctrl h ctrl j on 00:59:893 (1) -
01:16:816 (3,4) - move up a little to avoid overlapping 01:16:010 (1) - and make triangle shape with 01:16:413 (2,3,4,5) - (slider head, circle x2, slider head)
01:18:829 (5,1) - maybe try to place so that 01:18:829 (5) - looks like its in center of 01:19:232 (1) -
This one is mapped really well!!!

Light Insane!!!!!
00:11:059 (7) - i dont think this is necessary. remove
00:24:187 (3,1) - stack slider tails
00:40:430 (2,3,1) - avoid this overlap
00:57:990 (2,3) - i think its best to stack these due to ur previous design
01:09:970 (3,1) - stack slider tails here, you stacked slider heads here: 01:10:171 (4,2) - keep consistent with design
01:17:218 (5,6,1) - i think its best to stack these due to ur previous design
01:23:862 (7,2) - try to stack these slider tails.

Insane!!!!!
00:17:748 (1,2) - use copy paste and ctrl h ctrl j to make this. mirror design looks and feels better here imo
00:20:528 (2,4) - stack circle to slider end
00:54:625 (4,1) - avoid this overlap, looks outta place

I cant mod 5 stars very well. So thats about it. I really love your hitsounds! This set looks great! Good luck with rank!!!
Topic Starter
My Angel RangE

Enkrypton wrote:

From my queue. Sorry for late mod, my laptop broke.

Cute song btw :3

Easy!!!!!
00:01:532 (1,2) - make this part parallel on its straight parts http://puu.sh/wI8vP/7b2f86109c.jpg
***00:23:601 (3,1,2) - position the slider tail, circle, and circle as an perfect equilateral triangle. current placement is random
00:28:284 (3) - move this down a bit so 00:25:943 (3,1,2,3) - form a perfect square with silder tail, circle, circle and slider head. current placement is almost a perfect square, why not make it one for good looks
00:28:284 (3,1,2) - see ***
copy this design:01:18:426 (2,3) - and use it here: 01:24:869 (2,1) -. or do the reverse. i like the second one better imo
Normal!!!!!
00:07:207 (5) - move to left a little so 00:06:802 (4) - looks like its at center
00:14:504 (1,2) - reuse 00:11:261 (1,2) - here since the current design looks a little weird imo
00:24:772 (1,2,3) - i think a less sharp angle looks better, for example this looks really good: 00:57:551 (1,2,3) -
01:04:332 (3) - i cant find out what this is mapped to. remove maybe
01:10:775 (3) - same issue here ^
01:14:399 (1,2,3) - position the slider tail, circle, and circle as an perfect equilateral triangle. current placement is a bit random and all your design after this is perfect equilateral triangle

Hard!!!!!
00:09:640 (1,3) - try to avoid the overlap here
00:59:893 (1,2) - i think mirror design will good here, make 01:00:298 (2) - with ctrl h ctrl j on 00:59:893 (1) -
01:16:816 (3,4) - move up a little to avoid overlapping 01:16:010 (1) - and make triangle shape with 01:16:413 (2,3,4,5) - (slider head, circle x2, slider head)
01:18:829 (5,1) - maybe try to place so that 01:18:829 (5) - looks like its in center of 01:19:232 (1) -
This one is mapped really well!!!

Light Insane!!!!!
00:11:059 (7) - i dont think this is necessary. remove
00:24:187 (3,1) - stack slider tails
00:40:430 (2,3,1) - avoid this overlap
00:57:990 (2,3) - i think its best to stack these due to ur previous design
01:09:970 (3,1) - stack slider tails here, you stacked slider heads here: 01:10:171 (4,2) - keep consistent with design
01:17:218 (5,6,1) - i think its best to stack these due to ur previous design
01:23:862 (7,2) - try to stack these slider tails.

Insane!!!!!
00:17:748 (1,2) - use copy paste and ctrl h ctrl j to make this. mirror design looks and feels better here imo
00:20:528 (2,4) - stack circle to slider end
00:54:625 (4,1) - avoid this overlap, looks outta place

I cant mod 5 stars very well. So thats about it. I really love your hitsounds! This set looks great! Good luck with rank!!!
ing

thx modding !
Asuka_-
im not good at english!!!!!
i use google translate!!!!! xd


hi!!!!!!

ikimasu!!!!!

Expert!!!!!
unrank isssue xd plz check top diff.
01:14:802 (1) - remove NC because you didnt put nc in 00:05:180 (3) - of same sound.

Beom's Extra!!!!!

01:11:983 (1,1) - avoid overlap
01:12:285 (2,3) - stack here better imo. because i think 01:12:587 (1,2) - can be more emphasized if 01:12:285 (2,3) - stack.
maybe https://i.gyazo.com/59a2cf0258352fccb10 ... 0ec405.png
01:14:399 - remove kiai from here? other diff dont set here. and you didnt set kiai 00:04:775 - of same melody.

Curtain Call!!!!!

unrank issue xd. plz consistent~! (sample)

00:51:259 (2) - ctrl+g better imo.
00:51:698 (4) - ctrl+g
00:59:893 (1,2) - 01:00:298 (3,4) - hm...avoid stack?? because there stack killed flow. bpm has changed in 00:59:893 - , so players probably confuse reading rythym if you stack them.

good map!!!!! good luck!!!!! xD
Topic Starter
My Angel RangE

Asuka_- wrote:

im not good at english!!!!!
i use google translate!!!!! xd


hi!!!!!!

ikimasu!!!!!

Expert!!!!!
unrank isssue xd plz check top diff.
01:14:802 (1) - remove NC because you didnt put nc in 00:05:180 (3) - of same sound. FIx


Curtain Call!!!!!

unrank issue xd. plz consistent~! (sample)

00:51:259 (2) - ctrl+g better imo. fix
00:51:698 (4) - ctrl+g fix
00:59:893 (1,2) - 01:00:298 (3,4) - hm...avoid stack?? because there stack killed flow. bpm has changed in 00:59:893 - , so players probably confuse reading rythym if you stack them.

good map!!!!! good luck!!!!! xD
thx modding!
PotatoJet
m4m
nice song!!

[General]
  • make the preview time the same for all diffs
[Easy]
  • Set it to 1/2 instead
    Distance snap?
    01:00:178 (1,2) Maybe make this one slider instead of two?
[Normal]
  • Set it to 1/2?
    Distance snap?
    00:07:278 (5) The jump from this slider to the next circle doesn't really feel comfortable

Sorry if not much helped, your map's really good (or I'm not that good at modding). Good luck! :)
Topic Starter
My Angel RangE

PotatoJet wrote:

m4m
nice song!!

[General]
  • make the preview time the same for all diffs
[Easy]
  • Set it to 1/2 instead
    Distance snap?
    01:00:178 (1,2) Maybe make this one slider instead of two?
[Normal]
  • Set it to 1/2?
    Distance snap?
    00:07:278 (5) The jump from this slider to the next circle doesn't really feel comfortable

Sorry if not much helped, your map's really good (or I'm not that good at modding). Good luck! :)
please cheek my modding Q rule ,

ing..?

Nao Tomori
:arrow:
[curtain call!!!!!!!11111]
ok this diff name is terrible because its literally the name of the song

anime

00:05:180 (3,4) - shouuldnt this also b 2 1/2 sliders

00:10:856 (5,6) - rip 1/4

00:13:694 (1,2) - this rhythm is kinda bad because there's a very clear offbeat rhythm, try http://puu.sh/wL1IT/bae6846d19.jpg instead

00:16:836 (4) - this feels weird to play because i expected it to be same motion as 00:16:126 (1,2) - .

00:16:937 (1,2) - ctrl g on this fits a lot better

00:17:748 - i can't tell what you're following in this section. all the triples are ignored, but then vocals aren't followed well either. please pick one layer and follow it

00:24:333 (4,5) - seems really overspaced

00:26:235 (3) - the main instrument have a break here, no need to map it as a large jump imo. a stack on 00:26:382 (4) - with 00:26:089 (2) - makes more sense

00:39:991 (1,2,3) - you should try and make this unique, putting 00:39:699 (4,5) - right before it makes it seem like just normal jumps.

00:51:552 (3,4) - this is rly overspaced

00:57:551 (1,2,1,2,1,2,1,2,1,2) - imo this jump section is way too high pressure, it's ridiculously hard but all the instruments are off and the vocals are not loud or anything.

01:00:906 (1,2,1,2,1,2) - also what the hell are these, they are super super unfitting and unexpected. everyone i asked to testplay failed instantly here. there's no previous example of using this type of jumps on vocals or anything, this must be changed.

01:12:789 (1,3) - imo would be better to use repeated same motion, since same sound.

01:15:205 (1,2) - sounds like extended slider workss better on all of these

01:28:695 - mute end plz lol

tbh this entire difficulty feels ridiculously overspaced and the amount of contrast you can create suffers greatly because everything is just same spacing jumps.

[beom's extra]
omg why normal default -_______________-

00:10:045 (3) - i know there's vocals, but making 00:10:045 (3,1) - all into same slider to show the same sound would be pretty cool

00:14:403 (4,1) - jump felt really uncomfortable to me, nerf or move it below the stream imo

00:15:923 (4) - itll fuck up your paattern but 2 clicks here for melody would be nice

00:18:918 (1,2,3,4,5) - tbh these jumps feel kinda random why not just leave sliders on the vocals

00:24:772 (1,2,3,4,5) - feels weird as hell cuz player expect something similar to 00:23:601 (1,2) - but suddenly its large jumps

00:27:783 - tbh in this section i think mapping literally every single triple made it feel kind of overdone. considering skipping some to follow the melody a bit more closely

00:55:795 (1,2) - ctrl g?

00:59:161 (4,1) - despite the circular movement buildup this feels extremely overspaced

01:00:906 (1,2,1,2,1,2) - AAAAAAAAAAAAAAAAAAAAAAAA WHYYYYYYYYY

01:07:554 (1,2,3) - tbh i think these are also a bit over spaced but it is the most intense part of the song so idk

[extra]
00:09:944 (2) - weird to have a giant jump on non-vocal right?
00:10:045 (3) - could be nice to make this 2 clicks for vocals
or 1/1 cuz its same sound as 1 in the synth

00:13:694 (1,2) - offbeat rhythm plz

00:16:937 (1,2) - same

00:18:626 (4,1,2,3) - http://osu.ppy.sh/ss/8606300 this rhythm works a lot better imo

00:46:576 (3) - delete plz

00:48:625 (5) - same

00:56:234 - red tick rhythm plz

01:04:433 (4) - imo u dont need this note, theere isnt a vocal there. better to extend previous slider to show the differencce

01:19:634 (3) - 2 circles?

01:19:836 (4,1) - 1 feels really underspaced

01:23:560 (2,3) - really overspaced imo

gonna stop here, the lower diffs have similar rhythm suggestions about not ignoring red tick stuff completely. good luck!

edit: also od on insane/extra seems really low, i suggest 7 and 8 instead
Beomsan

Asuka_- wrote:

im not good at english!!!!!
i use google translate!!!!! xd
- oh me too lol

Beom's Extra!!!!!
01:11:983 (1,1) - avoid overlap - しかしこれはoverlapがありません。あなたが何を見たのか分かることができませんでした l o l
01:12:285 (2,3) - stack here better imo. because i think 01:12:587 (1,2) - can be more emphasized if 01:12:285 (2,3) - stack.
maybe https://i.gyazo.com/59a2cf0258352fccb10 ... 0ec405.png - これは良い指摘だと思います。 単に私はもっと良い方法を考えています。
01:14:399 - remove kiai from here? other diff dont set here. and you didnt set kiai 00:04:775 - of same melody - これはgdであるため、大丈夫だと思います。guest difficultiesはすべての設定を同一にする必要がありません
ありがとうございます

Naotoshi wrote:

[beom's extra]
omg why normal default -_______________- - idk

00:10:045 (3) - i know there's vocals, but making 00:10:045 (3,1) - all into same slider to show the same sound would be pretty cool - I don't understand this suggest properly... sorry :(

00:14:403 (4,1) - jump felt really uncomfortable to me, nerf or move it below the stream imo - yeah

00:15:923 (4) - itll fuck up your paattern but 2 clicks here for melody would be nice - it's pretty hard to fix lol, I'll try later :D

00:18:918 (1,2,3,4,5) - tbh these jumps feel kinda random why not just leave sliders on the vocals - fixed some distances and it looks good than before

00:24:772 (1,2,3,4,5) - feels weird as hell cuz player expect something similar to 00:23:601 (1,2) - but suddenly its large jumps - it's not weird to me at all tho, I think this is really predictable enough.

00:27:783 - tbh in this section i think mapping literally every single triple made it feel kind of overdone. considering skipping some to follow the melody a bit more closely - ok, I also think so. I'll consider that, but it's not overdone imo :(

00:55:795 (1,2) - ctrl g? - what

00:59:161 (4,1) - despite the circular movement buildup this feels extremely overspaced - yeahehaheah

01:00:906 (1,2,1,2,1,2) - AAAAAAAAAAAAAAAAAAAAAAAA WHYYYYYYYYY - I'm thinking of another way but now also pretty cool to me :(

01:07:554 (1,2,3) - tbh i think these are also a bit over spaced but it is the most intense part of the song so idk - well I think youre right....
thank you so much <3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60845
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.464908

[Metadata]
Title:Curtain Call!!!!!
TitleUnicode:かーてんこーる!!!!!
Artist:Gekidan Hitotose
ArtistUnicode:劇団ひととせ
Creator:My Angel RangE
Version:Beom's Extra!!!!!
Source:ひなこのーと
Tags:M・A・O Miyu Tomita Yui Ogura Hisako Tojo Marika Kouno 高野麻里佳 東城日沙子 小倉 唯 富田美憂 市道真央 Mao Ichimichi ending Hinako Note Kohei Miyahara KushitaMine 宮原康平 久下真音 ed Beomsan
BeatmapID:1350704
BeatmapSetID:623539

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9.4
SliderMultiplier:1.67
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"874.avi"
0,0,"1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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sahuang
omg beom pro japanese

Easy
00:16:126 (3,4) - make them parallel?
00:32:967 (3,1,2) - please more aesthetics
00:45:113 - seems like vocal ends here
01:20:842 (1,3) - dont make this overlap in easy
Some rhythm are very weird imo because of vocal and music difference..00:17:748 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - etc this part sounds weird af

N
00:27:113 (1,3) - avoid overlap
01:01:514 (1,2,3) - can you change a ds so that they dont look like somewhere between overlapped and separated? This really looks bad. Same for hard diff.

Hard
00:01:532 (1,2,3,1,2,3,1,2) - etc as mentioned in normal. Use a bigger spacing here would work.
01:12:386 (5,1) - the pattern is confusing. also jump is too big
01:26:681 - slider should stop here
01:28:091 (1,2) - i cant get your spacing choice here
Basically i guess you can improve on aesthetics.

LI
00:18:479 (4) - hmm i think you can remove this because there's no significant sounds here
00:36:918 (2,4) - avoid overlap
00:39:699 (4,1) - same
00:43:504 (1,3,4,1) - too many random overlaps make the map messy
01:06:346 (1,2,3,4) - parallel
01:12:789 (1,2,3) - might be a bit hard for light insane

I
00:16:430 (2) - can delete this if you want
01:00:703 (1,2) - swap NC
Fine

Expert
00:20:967 (5,6,1) - the flow is awful
00:25:357 (5,6) - try parallel sliders?
00:56:088 (4,5,1) - try http://puu.sh/wLMYG/c0bac66c56.jpg you want a bigger spacing because this is expert
01:00:703 (1,2) - same as I

Beom
00:17:545 - pretty sure sound ends here
00:17:342 (1) - also you can ctrl+G if you want
00:23:162 (1,1,1) - idk why you nc
00:43:796 (1,1,1,1) - why nc??
01:00:906 (1,2,1,2,1,2) - wtf 01:01:007 (2,2,2) - dont even have beats
pro

Encore
00:22:211 (1) - no need to nc
00:36:479 (1,2) - and 00:36:772 (3) - maybe swap rhythm since 00:36:626 - is quite calm
01:00:906 (1,2,1,2,1,2) - same reason in beoms'
01:04:534 (4,2,4) - overlapping is poor
01:14:802 (1) - cancel nc
01:22:856 (4) - use 2 circles
01:27:789 (3,4) - swap rhythm to emphasise 01:27:889 -

Not a bad set, but definitely needs more polish, good luck :)
Topic Starter
My Angel RangE

Naotoshi wrote:

:arrow:
[curtain call!!!!!!!11111]
ok this diff name is terrible because its literally the name of the song

anime

00:05:180 (3,4) - shouuldnt this also b 2 1/2 sliders ok owo fix!

00:10:856 (5,6) - rip 1/4 fix

00:13:694 (1,2) - this rhythm is kinda bad because there's a very clear offbeat rhythm, try http://puu.sh/wL1IT/bae6846d19.jpg instead fix

00:16:836 (4) - this feels weird to play because i expected it to be same motion as 00:16:126 (1,2) - . fixed

00:16:937 (1,2) - ctrl g on this fits a lot better Another way fixed

00:17:748 - i can't tell what you're following in this section. all the triples are ignored, but then vocals aren't followed well either. please pick one layer and follow it

00:24:333 (4,5) - seems really overspaced fixed

00:26:235 (3) - the main instrument have a break here, no need to map it as a large jump imo. a stack on 00:26:382 (4) - with 00:26:089 (2) - makes more sense ok Ds reduce

00:39:991 (1,2,3) - you should try and make this unique, putting 00:39:699 (4,5) - right before it makes it seem like just normal jumps. fixed?

00:51:552 (3,4) - this is rly overspaced fix

00:57:551 (1,2,1,2,1,2,1,2,1,2) - imo this jump section is way too high pressure, it's ridiculously hard but all the instruments are off and the vocals are not loud or anything. fixed!

01:00:906 (1,2,1,2,1,2) - also what the hell are these, they are super super unfitting and unexpected. everyone i asked to testplay failed instantly here. there's no previous example of using this type of jumps on vocals or anything, this must be changed. well , l think with the highest degree of difficulty Ds , I'll put it on hold

01:12:789 (1,3) - imo would be better to use repeated same motion, since same sound. another way fix

01:15:205 (1,2) - sounds like extended slider workss better on all of these fix

01:28:695 - mute end plz lol fix

tbh this entire difficulty feels ridiculously overspaced and the amount of contrast you can create suffers greatly because everything is just same spacing jumps.


[extra]
00:09:944 (2) - weird to have a giant jump on non-vocal right?
00:10:045 (3) - could be nice to make this 2 clicks for vocals
or 1/1 cuz its same sound as 1 in the synth

00:13:694 (1,2) - offbeat rhythm plz

00:16:937 (1,2) - same

00:18:626 (4,1,2,3) - http://osu.ppy.sh/ss/8606300 this rhythm works a lot better imo

00:46:576 (3) - delete plz

00:48:625 (5) - same

00:56:234 - red tick rhythm plz

01:04:433 (4) - imo u dont need this note, theere isnt a vocal there. better to extend previous slider to show the differencce

01:19:634 (3) - 2 circles?

01:19:836 (4,1) - 1 feels really underspaced

01:23:560 (2,3) - really overspaced imo

gonna stop here, the lower diffs have similar rhythm suggestions about not ignoring red tick stuff completely. good luck!

edit: also od on insane/extra seems really low, i suggest 7 and 8 instead
allfixed

My Angel Azusa wrote:

omg beom pro japanese

Easy
00:16:126 (3,4) - make them parallel?
00:32:967 (3,1,2) - please more aesthetics
00:45:113 - seems like vocal ends here
01:20:842 (1,3) - dont make this overlap in easy
Some rhythm are very weird imo because of vocal and music difference..00:17:748 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - etc this part sounds weird af

N
00:27:113 (1,3) - avoid overlap
01:01:514 (1,2,3) - can you change a ds so that they dont look like somewhere between overlapped and separated? This really looks bad. Same for hard diff.

Hard
00:01:532 (1,2,3,1,2,3,1,2) - etc as mentioned in normal. Use a bigger spacing here would work.
01:12:386 (5,1) - the pattern is confusing. also jump is too big
01:26:681 - slider should stop here
01:28:091 (1,2) - i cant get your spacing choice here
Basically i guess you can improve on aesthetics.

LI
00:18:479 (4) - hmm i think you can remove this because there's no significant sounds here
00:36:918 (2,4) - avoid overlap
00:39:699 (4,1) - same
00:43:504 (1,3,4,1) - too many random overlaps make the map messy
01:06:346 (1,2,3,4) - parallel
01:12:789 (1,2,3) - might be a bit hard for light insane

I
00:16:430 (2) - can delete this if you want
01:00:703 (1,2) - swap NC
Fine

Expert
00:20:967 (5,6,1) - the flow is awful
00:25:357 (5,6) - try parallel sliders?
00:56:088 (4,5,1) - try http://puu.sh/wLMYG/c0bac66c56.jpg you want a bigger spacing because this is expert
01:00:703 (1,2) - same as I

Encore
00:22:211 (1) - no need to nc
00:36:479 (1,2) - and 00:36:772 (3) - maybe swap rhythm since 00:36:626 - is quite calm
01:00:906 (1,2,1,2,1,2) - same reason in beoms'
01:04:534 (4,2,4) - overlapping is poor
01:14:802 (1) - cancel nc
01:22:856 (4) - use 2 circles
01:27:789 (3,4) - swap rhythm to emphasise 01:27:889 -

Not a bad set, but definitely needs more polish, good luck :)

modding all fix

owo thanks!
Beomsan

My Angel Azusa wrote:

omg beom pro japanese - I'm 100% kimchi guy

Beom
00:17:545 - pretty sure sound ends here - yea
00:17:342 (1) - also you can ctrl+G if you want - a bit different way
00:23:162 (1,1,1) - idk why you nc
00:43:796 (1,1,1,1) - why nc?? - cuz there are cymbal sounds here so.... yeah
01:00:906 (1,2,1,2,1,2) - wtf 01:01:007 (2,2,2) - dont even have beats - fuk
pro <3
pro modder

osu file format v14

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Title:Curtain Call!!!!!
TitleUnicode:かーてんこーる!!!!!
Artist:Gekidan Hitotose
ArtistUnicode:劇団ひととせ
Creator:My Angel RangE
Version:Beom's Extra!!!!!
Source:ひなこのーと
Tags:M・A・O Miyu Tomita Yui Ogura Hisako Tojo Marika Kouno 高野麻里佳 東城日沙子 小倉 唯 富田美憂 市道真央 Mao Ichimichi ending Hinako Note Kohei Miyahara KushitaMine 宮原康平 久下真音 ed Beomsan
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195,161,64232,1,2,0:0:0:0:
195,161,64332,2,0,P|165:132|125:123,1,83.5
254,261,64534,2,0,P|243:300|255:340,1,83.5,8|0,0:0|0:0,0:0:0:0:
309,161,64735,6,0,L|304:58,1,83.5,2|0,0:0|0:0,0:0:0:0:
128,202,64936,2,0,L|133:305,1,83.5,10|0,0:0|0:0,0:0:0:0:
258,277,65138,2,0,L|361:272,1,83.5,2|0,0:0|0:0,0:0:0:0:
217,96,65339,2,0,L|114:101,1,83.5,10|0,0:0|0:0,0:0:0:0:
263,294,65540,6,0,B|333:291|333:291|362:311|362:311|433:309,1,167,2|8,0:0|0:0,0:0:0:0:
488,198,65842,1,2,0:0:0:0:
409,93,65943,2,0,B|401:51|401:51|416:11,2,83.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
488,198,66245,1,0,0:0:0:0:
486,64,66346,5,0,0:0:0:0:
486,64,66446,1,0,0:0:0:0:
351,198,66547,2,0,L|348:285,1,83.5,10|0,0:0|0:0,0:0:0:0:
486,64,66748,5,0,0:0:0:0:
486,64,66848,1,0,0:0:0:0:
338,212,66950,2,0,L|335:299,1,83.5,10|0,0:0|0:0,0:0:0:0:
486,64,67151,5,0,0:0:0:0:
486,64,67251,1,0,0:0:0:0:
327,227,67352,2,0,L|324:314,1,83.5,10|0,0:0|0:0,0:0:0:0:
486,64,67554,5,0,0:0:0:0:
486,64,67654,1,0,0:0:0:0:
317,244,67755,2,0,L|314:331,1,83.5,10|0,0:0|0:0,0:0:0:0:
128,161,67956,6,0,P|100:74|148:14,1,167,2|8,0:0|0:0,0:0:0:0:
242,3,68258,1,2,0:0:0:0:
242,3,68359,2,0,L|327:7,1,83.5
263,97,68560,2,0,L|178:93,1,83.5,10|0,0:0|0:0,0:0:0:0:
2,216,68762,6,0,B|64:219|64:219|93:249|93:249|161:253,1,167,2|8,0:0|0:0,0:0:0:0:
283,208,69064,2,0,B|221:205|221:205|191:174|191:174|124:171,1,167,2|0,0:0|0:0,0:0:0:0:
27,297,69366,1,8,0:0:0:0:
27,297,69467,1,0,0:0:0:0:
27,297,69567,6,0,L|28:385,1,83.5,2|0,0:0|0:0,0:0:0:0:
129,171,69769,2,0,L|128:83,1,83.5,10|0,0:0|0:0,0:0:0:0:
38,28,69970,2,0,P|66:79|130:86,1,125.25,2|0,0:0|0:0,0:0:0:0:
128,86,70171,2,0,P|81:101|53:131,1,83.5,10|0,0:0|0:0,0:0:0:0:
91,259,70373,6,0,L|262:264,1,167,2|10,0:0|0:0,0:0:0:0:
427,368,70675,1,2,0:0:0:0:
427,368,70775,2,0,P|396:340|356:330,1,83.5
187,302,70977,2,0,P|227:291|257:264,1,83.5,8|0,0:0|0:0,0:0:0:0:
342,57,71178,6,0,L|355:230,1,167,2|8,0:0|0:0,0:0:0:0:
265,152,71480,1,0,0:0:0:0:
265,152,71581,2,0,L|259:65,1,83.5,2|0,0:0|0:0,0:0:0:0:
430,130,71782,2,0,L|436:217,1,83.5,10|0,0:0|0:0,0:0:0:0:
256,263,71983,6,0,P|190:222|102:233,1,167,2|10,0:0|0:0,0:0:0:0:
134,325,72285,1,2,0:0:0:0:
48,301,72386,2,0,P|22:266|17:216,1,83.5
104,231,72587,5,10,0:0:0:0:
72,384,72688,1,0,0:0:0:0:
62,147,72789,6,0,B|142:121|146:178|230:155,1,167,6|0,0:0|0:0,0:0:0:0:
318,27,73091,5,0,0:0:0:0:
318,27,73191,2,0,B|306:151|306:151|304:123|286:102,1,167,6|0,0:0|0:0,0:0:0:0:
273,361,73493,5,0,0:0:0:0:
273,361,73594,2,0,P|231:287|272:224,1,167,6|0,0:0|0:0,0:0:0:0:
355,227,73896,5,0,0:0:0:0:
135,257,73997,2,0,L|75:253,5,55.6666666666667,6|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
24,303,74399,6,0,P|7:261|16:218,1,83.5,6|0,0:0|0:0,0:0:0:0:
194,207,74601,2,0,P|211:249|202:292,1,83.5,8|0,0:0|0:0,0:0:0:0:
74,177,74802,2,0,L|82:87,1,83.5,2|0,0:0|0:0,0:0:0:0:
198,301,75003,2,0,L|190:391,1,83.5,8|0,0:0|0:0,0:0:0:0:
159,125,75205,6,0,B|223:128|223:128|257:153|257:153|324:157,1,167,2|8,0:0|0:0,0:0:0:0:
194,207,75507,1,2,0:0:0:0:
288,72,75607,2,0,L|378:77,1,83.5
357,243,75809,2,0,L|267:238,1,83.5,8|0,0:0|0:0,0:0:0:0:
435,29,76010,6,0,P|450:67|444:114,1,83.5,2|0,0:0|0:0,0:0:0:0:
357,243,76211,2,0,P|382:211|426:192,1,83.5,8|0,0:0|0:0,0:0:0:0:
511,307,76413,2,0,P|470:300|432:272,1,83.5,2|0,0:0|0:0,0:0:0:0:
446,108,76614,2,0,L|534:113,1,83.5,8|0,0:0|0:0,0:0:0:0:
368,332,76816,6,0,L|201:321,1,167,2|8,0:0|0:0,0:0:0:0:
76,138,77118,2,0,L|242:148,1,167,2|0,0:0|0:0,0:0:0:0:
220,236,77420,2,0,L|135:230,1,83.5,8|0,0:0|0:0,0:0:0:0:
15,194,77621,6,0,P|-4:155|2:110,1,83.5,2|0,0:0|0:0,0:0:0:0:
304,96,77822,2,0,P|323:135|317:180,1,83.5,8|0,0:0|0:0,0:0:0:0:
76,138,78024,2,0,P|79:94|106:58,1,83.5,2|0,0:0|0:0,0:0:0:0:
242,148,78225,2,0,P|238:191|211:227,1,83.5,8|0,0:0|0:0,0:0:0:0:
92,313,78426,6,0,B|171:281|177:347|261:311,1,167,2|8,0:0|0:0,0:0:0:0:
344,350,78728,1,2,0:0:0:0:
409,278,78829,2,0,L|395:191,1,83.5
470,133,79030,2,0,L|484:220,1,83.5,8|0,0:0|0:0,0:0:0:0:
377,100,79232,6,0,P|422:46|523:54,1,167,6|8,0:0|0:0,0:0:0:0:
470,133,79534,1,0,0:0:0:0:
279,170,79634,2,0,L|191:161,2,83.5,6|0|8,0:0|0:0|0:0,0:0:0:0:
134,30,80037,5,6,0:0:0:0:
202,78,80138,1,0,0:0:0:0:
195,161,80238,1,8,0:0:0:0:
120,197,80339,1,0,0:0:0:0:
51,149,80440,6,0,L|59:80,2,55.6666666666667
120,197,80641,2,0,L|109:280,1,83.5,8|0,0:0|0:0,0:0:0:0:
28,349,80842,6,0,P|70:313|176:328,1,167,2|10,0:0|0:0,0:0:0:0:
257,335,81144,1,2,0:0:0:0:
257,335,81245,2,0,L|162:325,1,83.5,0|2,0:0|0:0,0:0:0:0:
211,251,81446,2,0,L|306:261,1,83.5,8|0,0:0|0:0,0:0:0:0:
340,330,81648,6,0,L|328:154,1,167,2|10,0:0|0:0,0:0:0:0:
403,116,81950,1,2,0:0:0:0:
403,116,82050,2,0,L|409:200,1,83.5,0|2,0:0|0:0,0:0:0:0:
328,163,82252,2,0,L|322:79,1,83.5,8|0,0:0|0:0,0:0:0:0:
375,17,82453,6,0,P|333:53|227:38,1,167,2|10,0:0|0:0,0:0:0:0:
157,0,82755,1,2,0:0:0:0:
157,0,82856,2,0,L|155:89,1,83.5,0|2,0:0|0:0,0:0:0:0:
226,122,83057,2,0,L|228:33,1,83.5,8|0,0:0|0:0,0:0:0:0:
85,27,83258,6,0,B|85:100|85:100|101:131|101:131|102:203,1,167,2|8,0:0|0:0,0:0:0:0:
50,254,83560,1,0,0:0:0:0:
180,189,83661,2,0,B|141:175|141:175|97:191,1,83.5,2|2,0:0|0:0,0:0:0:0:
104,321,83862,2,0,B|143:335|143:335|187:319,1,83.5,8|0,0:0|0:0,0:0:0:0:
405,258,84064,6,0,L|233:255,1,167,2|10,0:0|0:0,0:0:0:0:
273,343,84366,1,2,0:0:0:0:
377,170,84467,2,0,L|293:169,1,83.5,0|2,0:0|0:0,0:0:0:0:
273,343,84668,2,0,L|357:344,1,83.5,8|0,0:0|0:0,0:0:0:0:
447,160,84869,6,0,L|275:157,1,167,2|10,0:0|0:0,0:0:0:0:
228,78,85171,1,2,0:0:0:0:
292,8,85272,2,0,L|378:10,1,83.5,0|2,0:0|0:0,0:0:0:0:
193,158,85473,2,0,L|107:156,1,83.5,8|0,0:0|0:0,0:0:0:0:
25,353,85675,6,0,P|-8:286|34:208,1,167,2|10,0:0|0:0,0:0:0:0:
113,244,85977,1,0,0:0:0:0:
18,108,86077,2,0,L|25:22,2,83.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
340,142,86480,6,0,B|223:91|215:202|99:148,1,250.5,6|0,0:0|0:0,0:0:0:0:
401,210,87285,6,0,P|431:140|390:63,1,167,2|10,0:0|0:0,0:0:0:0:
340,142,87587,1,2,0:0:0:0:
401,210,87688,2,0,L|490:200,2,83.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
214,294,88091,6,0,P|295:277|373:318,1,167,6|0,0:0|0:0,0:0:0:0:
CucumberCuc
Hi!!!!, pls sorry so late!!!!

[Easy!!!!]
00:34:138 (1) end slider move slightly down for better distance

[Normal!!!!]
00:27:113 (1,2) it's far, fix this
00:32:967 (3) maybe end slider move right for better flow?

[Hard!!!!]
00:17:038 maybe put circle?
00:21:260 (1,2,3) slightly different range

Yay!!!!
So cute ending!!!!
Topic Starter
My Angel RangE

CucumberCuc wrote:

Hi!!!!, pls sorry so late!!!!

[Easy!!!!]
00:34:138 (1) end slider move slightly down for better distance fix

[Normal!!!!]
00:27:113 (1,2) it's far, fix this fix
00:32:967 (3) maybe end slider move right for better flow? fix

[Hard!!!!]
00:17:038 maybe put circle? It's so Hard Beat
00:21:260 (1,2,3) slightly different range fix

Yay!!!!
So cute ending!!!!
Thx modding!
7ambda
i wasn't gonna mod this cus i don't like these songs, but i like that 298 bpm section

[Encore!!!!!]
  1. 00:18:333 (3,4,5,6) - Since there's a large timing change right before these jumps, you need to provide a smoother transition into the 205 bpm section, rather than expect players to immediately adapt to the lower bpm; give players time to realize there's a timing change. It can be jarring to suddenly switch from high-to-mid bpm, where the 205 bpm jumps initially feel like 1/3 rhythm.
  2. 00:19:943 (6) - I would rather see this circle moved to somewhere like x:144 y:252, as it feels constricted in terms of jump spacing between (4) and (5).
  3. 00:33:552 (3,4) - 00:33:845 (5,6) - (5,6) isn't as strong in the vocal as (3,4). To emphasize that, shorten the distance between these stacks.
  4. 00:59:893 (1,2,3,4) - I wouldn't recommend stacking here, since that doesn't create a visually-obvious transition into the 296 bpm section, especially coming off of 00:57:551 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). You could probably make a nice transition by using placement in accordance to the increasing pitch.
  5. 01:03:930 (1,2) - Perhaps swap slider and circle on the timeline? The way you had it seems confusing since the vocal holds down on the first downbeat of the measure. 01:04:131 doesn't sound held down, which is why the circle should be on it.
  6. 01:20:440 (5) - Off with the rest of the curve.
  7. 01:25:977 (4,5,6) - Flow needs work; this doesn't look natural.
  8. 01:28:695 - You could add a green line here and drop the volume to 15%, since the tail is too audible.
edit: lol, did you really remap this while i was modding?
Topic Starter
My Angel RangE

F1r3tar wrote:

i wasn't gonna mod this cus i don't like these songs, but i like that 298 bpm section

[Encore!!!!!]
  1. 00:18:333 (3,4,5,6) - Since there's a large timing change right before these jumps, you need to provide a smoother transition into the 205 bpm section, rather than expect players to immediately adapt to the lower bpm; give players time to realize there's a timing change. It can be jarring to suddenly switch from high-to-mid bpm, where the 205 bpm jumps initially feel like 1/3 rhythm.
  2. 00:19:943 (6) - I would rather see this circle moved to somewhere like x:144 y:252, as it feels constricted in terms of jump spacing between (4) and (5).
  3. 00:33:552 (3,4) - 00:33:845 (5,6) - (5,6) isn't as strong in the vocal as (3,4). To emphasize that, shorten the distance between these stacks.
  4. 00:59:893 (1,2,3,4) - I wouldn't recommend stacking here, since that doesn't create a visually-obvious transition into the 296 bpm section, especially coming off of 00:57:551 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). You could probably make a nice transition by using placement in accordance to the increasing pitch.
  5. 01:03:930 (1,2) - Perhaps swap slider and circle on the timeline? The way you had it seems confusing since the vocal holds down on the first downbeat of the measure. 01:04:131 doesn't sound held down, which is why the circle should be on it. resat kiai time
  6. 01:20:440 (5) - Off with the rest of the curve.
  7. 01:25:977 (4,5,6) - Flow needs work; this doesn't look natural.
  8. 01:28:695 - You could add a green line here and drop the volume to 15%, since the tail is too audible.
all fixed

edit: lol, did you really remap this while i was modding?
no it only kiai time remap owo

thx modding!
pavpab
interesting diff name attempts tbh :3
Topic Starter
My Angel RangE

CutEddie wrote:

interesting diff name attempts tbh :3
Xd
ailv
From Modding Queue"

Don't see problems in Easy or Normal

[Hard]
  1. 01:10:373 (3,4,2) - Blanket
  2. 01:15:607 (5,1,2,3,4) - try and see if you can remap this portion to avoid any overlapping
[Light Insane]
  1. 00:35:747 (4,1) - Fix stacking
  2. 00:38:528 (4,1) - Blanket
  3. 00:39:699 (4,1) - Overlap
  4. You should consider adding 1/4 rhythm's back into this diff.

[Insane]
  1. 00:08:626 (4,2) - Overlap
  2. 01:08:560 (3,1) - copy slider shapes
[Expert]
  1. 00:16:126 (1,2,3,4) - In this section, the bells have much more presence and more emphasis than the snares, yet the snares are being emphasized by the map. Jump should follow the bell sounds imo.
  2. 00:20:967 (5,6) - every other set of jumps flows into the next slider except this one, but there isn't any emphasis that needs it
  3. 00:36:479 (1,4) - Overlap
  4. 00:39:699 (4,4) - ^
  5. 01:10:373 (1,2) - Overlap
  6. 01:20:339 (2,1) - Stack
[Extreme]
  1. 00:04:775 (1) - Starting here flow is kind of awkward and aesthetically not too pleasing, you can restructure quite a few patterns such as 00:06:396 (1,2,3,4) - to be more geometric.
  2. 00:05:890 (2,3,2) - Overlaps
  3. 00:14:910 (3,2) - Stack
  4. Spacing inconsistency between 00:24:333 (4,5) - and 00:23:162 (4,5) -
  5. 00:54:625 (3,1) - If you're going to overlap, have the slider end fit perfectly on the slider body
  6. 00:55:210 (1,3) - Parallel slider bodies
  7. 00:55:795 (3,4) - A lot of overlap makes this hard to read
  8. 00:58:575 (2,1) - Overlap
  9. 01:06:346 (1,2,3,4,1,2,3,4) - Harder diff so you should probably have higher SV/spacing than previous difficulties
  10. 01:07:956 (1,2,3) - Have these all the same angle and flip the centre one horizontally
  11. 01:10:473 (2,3,4) - ^
  12. 01:08:560 (3,2) - Overlap
  13. 01:27:285 (1,3) - This overlap is kinda unsightly
[Beom's Encore Stage]
  1. 00:13:694 (1,2,3,4,1,2,3,4) - I think this is overspaced
  2. 00:24:772 (1,2,3,4,5) - this pattern feels randomly placed, and doesn't really follow any of the other jumps in the map
  3. 00:59:893 (1,2,1,2,1) - I'd even out spacing here, it doesn't really make any sense to have such a difference between 1-2 when there's no change in the music
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