hey
This song's pretty good
[general]
nothing lol
[Mod]
00:11:830 (6) - I feel like you can up the DS for this up to like 1.3 or something, its just like really small compared to everything else atm for no real reason.
00:27:742 (5) - You can actually blanket this with 3 if you curve it more -
https://osu.ppy.sh/ss/645637200:40:007 (3) - NC?
00:51:443 (5) - From the way you prioritize this red tick here, I kinda expect that the one at 00:52:769 - would at least be mapped, let alone clickable.
00:55:090 - Feels a bit too strong to glance over with an extended slider. I suggest making this the tail and then having 00:55:172 - be part of a triplet.
01:01:222 (1) - This vocal feels strong enough to justify spacing it more imo. It's worth emphasizing.
01:05:034 (1) - Something like this with this shape would be cool -
https://osu.ppy.sh/ss/645644901:05:034 (1,2) - blanket?
01:06:526 (1,2) - ctrl+j of 2 and 1 aren't perfectly parallel, rip -
https://osu.ppy.sh/ss/645644301:11:250 - Not really any reason to skip this drum imo
01:31:719 - Unlike the other one's there isn't a finish in the music so it might be better to remove the finish for this one
01:37:189 (2,3) - Sampleset normal? tbh I'm kinda confused as to your sampleset normal pattern for the triplets, some of them have it some of them don't I can't discern a clear pattern as to why that is.
01:46:968 (3,1) - make properly parallel
02:12:742 (1) - Consider shaping this so that if you ctrl+H it, the first part is parallel with 02:13:156 (2) - (so that it looks like this -
https://osu.ppy.sh/ss/6456522) I hope this makes sense lol
02:21:112 (2,3) - Move these a bit further away from the slider? Looks closer than 02:21:443 (1,2,3) - these guys are, due to the stack
02:31:719 (1,1) - blanket -
https://osu.ppy.sh/ss/645653102:40:670 (1) - This spacing is a bit bigger than you usually use for 1/4, so I suggest reducing it. This sound isn't really much different than 02:37:686 (5,1) - for example, but the spacing is pretty different.
03:07:189 (1) - Same thing about the finish as before, it's not in the song for this one unlike the others so consider removing the hitsound
03:21:775 (1) - addition drum?
03:24:427 (1) - ^
03:28:073 (5,3) - This might sound dumb, but I don't think you should pefect stack these as it's not really what you've been doing in this map, like most patterns where there could be stacks you offset it (example: 03:12:161 (6,2) - ), I might just be overthinking this or something lol
03:53:598 (2) - Deserves a NC imo, along with 03:56:250 (3) - and 03:58:902 (3), these are much too intense to be part of the same combo as the other objects imo. And they're downbeats and all.
04:01:554 (1) - I think this finish should be a bit quieter to match how the music is going into the quieter section of the song, also the finish in the music is quieter than the finish at 04:01:222 - so it would fit in that way as well.
04:11:830 (3) - should have a lower SV than the 04:12:161 (1) - and beyond imo (well its not necessary but it would fit the music more)
I really like the lead in to the last kiai. Really well mapped.
05:18:128 (5) - Sampleset normal?
nice map, the last kiai is really fun in particular for me.
good luck!