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Fleshgod Apocalypse - The Violation

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Mentai
from my queue

00:17:205 (4,5) - dont miss the easy stuff, perfect your blankets

also i agree with noz, sliders are a bit gross. things like this 00:18:805 (6) - just dont look good

00:51:565 (1,2,3) - is there a reason the scaling is different per object? seems like a weird choice

00:54:676 (1) - what sound is with this object? you have been very deliberate about sounds through sliders thus far

00:59:675 (2,3,4) - i think this looks wrong because 2 is not centered between 3 and 4, so the straight line effect isnt really coming across

01:09:787 (1,2,3) - you did scaling more or less consistently here, just use this section as a basis for the others where you may have messed up the scaling and rotating slightly

01:26:898 (4,7) - 4 isnt stacked properly on the tail

01:27:564 (7,5,6) - this overlap isnt one of those cool overlaps you have been doing, it looks like a mistake actually

01:39:787 (2) - couldve reused this location on the following stream. you should look for more things like this, because sometimes you do it and other times you dont, and that inconsistency isnt a good thing

01:46:008 (4,5) - more blanket errors

02:05:342 (5) - why arent you NCing every 4 notes like you were when you were emphasizing the melody? seems like the stacks emphasize the vocals, so doing so would be consistent

this applies basically through this entire stream section. remove the NCs from near the beginning if this is what you want to do

02:25:119 (25) - this could blanket nicely into the next stream, its a bit off

02:46:453 (5,3,1) - having these types of sliders next to each other also doesnt look great

02:50:230 (1,2,3) - this section where you scale backwards is extremely weird, the combo is scaling to be larger and moving downwards, which is already the opposite of what you have been doing with these, and the angle of rotation is moving away from the expansion. i see no reason for this inconsistency, and it is not smooth at all to play compared to your other iterations of this


i listen to low bpm japanese music so i already have a headache from this, i cant stomache anymore of the song.

good luck
Topic Starter
[Nemesis]

Mentai wrote:

from my queue

00:17:205 (4,5) - dont miss the easy stuff, perfect your blankets Fix

also i agree with noz, sliders are a bit gross. things like this 00:18:805 (6) - just dont look good Meh, I like how it looks.

00:51:565 (1,2,3) - is there a reason the scaling is different per object? seems like a weird choice The song is growing in intensity all the time until the drop, might as well portray it as a series of evolving patterns.

00:54:676 (1) - what sound is with this object? you have been very deliberate about sounds through sliders thus far whooooooops I missed this one, fixed.

00:59:675 (2,3,4) - i think this looks wrong because 2 is not centered between 3 and 4, so the straight line effect isnt really coming across Lol it must've accidentally moved, fixed ty

01:09:787 (1,2,3) - you did scaling more or less consistently here, just use this section as a basis for the others where you may have messed up the scaling and rotating slightly Kies, gonna take a look at it afterwards.

01:26:898 (4,7) - 4 isnt stacked properly on the tail Fix

01:27:564 (7,5,6) - this overlap isnt one of those cool overlaps you have been doing, it looks like a mistake actually Fixed.

01:39:787 (2) - couldve reused this location on the following stream. you should look for more things like this, because sometimes you do it and other times you dont, and that inconsistency isnt a good thing honestly I like the flow there, however I made something different - the end of the stream lines up perfectly with that slider's tail

01:46:008 (4,5) - more blanket errors fixed this mod starts feeling like a mod on an Easy diff tbh lol

02:05:342 (5) - why arent you NCing every 4 notes like you were when you were emphasizing the melody? seems like the stacks emphasize the vocals, so doing so would be consistent Fixed.

this applies basically through this entire stream section. remove the NCs from near the beginning if this is what you want to do

02:25:119 (25) - this could blanket nicely into the next stream, its a bit off Alright, fixed

02:46:453 (5,3,1) - having these types of sliders next to each other also doesnt look great Different section of the music, what are you talking about?

02:50:230 (1,2,3) - this section where you scale backwards is extremely weird, the combo is scaling to be larger and moving downwards, which is already the opposite of what you have been doing with these, and the angle of rotation is moving away from the expansion. i see no reason for this inconsistency, and it is not smooth at all to play compared to your other iterations of this uhhhhhhhh, alright fixed (made me rearrange most of the patterns in this section)


i listen to low bpm japanese music so i already have a headache from this, i cant stomache anymore of the song.

good luck
_Crow
hello there


mod

00:30:030 - you should silence all slider tails up to this point, hearing the tail is a bit weird
same sction - most of the slider are too chaotic imo, they should have more soft curves, since there isn't roughness in this first part idk how to explain kms, if you want help with them you can pm me in-game

01:07:564 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - this will probably hust your star rating, but personally i don't think such an increasing on spacing is supported by the music, you could keep the same idea but with way less increase

01:26:453 (1) - make it 1/2 instead? most players are gonna read it this way anyway

02:37:119 (1,2,3,4,5) - at this point players will read this as all 1/2 gaps. You could help by staching (1)(2) and (4)(5)

02:43:342 (1) - Move it closer to 02:42:897 (25) -, so it's more clear that the next note will be 1/1

02:55:563 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - same problem as above

02:59:508 - missed a beat here

03:08:897 (3) - bad overlap with 03:08:452 (1) -, move it a bit to the right

03:30:008 (9,10) - you could make these 1/3 repeating sliders, they feel better imo

04:38:452 (1,2,3,4,5) - same problem as above

05:04:007 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - again

That's all, good luck!
Topic Starter
[Nemesis]

walter85 wrote:

hello there


mod

00:30:030 - you should silence all slider tails up to this point, hearing the tail is a bit weird volume is so low that any change would either become unrankable or unnoticable.
same sction - most of the slider are too chaotic imo, they should have more soft curves, since there isn't roughness in this first part idk how to explain kms, if you want help with them you can pm me in-game Meh, imo the chaotic look of them sygnalises how insane the map is going to be.

01:07:564 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - this will probably hust your star rating, but personally i don't think such an increasing on spacing is supported by the music, you could keep the same idea but with way less increase This is literally the most intense part of the entire song, you might not hear it from the song itself but not only is it right before the refrain but it ALSO increases in intensity. That's why both spacing and increase in spacing are so high.

01:26:453 (1) - make it 1/2 instead? most players are gonna read it this way anyway Fix.

02:37:119 (1,2,3,4,5) - at this point players will read this as all 1/2 gaps. You could help by staching (1)(2) and (4)(5) Fixed

02:43:342 (1) - Move it closer to 02:42:897 (25) -, so it's more clear that the next note will be 1/1 Alright, fixed there

02:55:563 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - same problem as above Same answer as above

02:59:508 - missed a beat here This pattern occurs three times, this is the only time where an additional beat appears. I'm going to leave it undermapped not to break players' expectations.

03:08:897 (3) - bad overlap with 03:08:452 (1) -, move it a bit to the right

03:30:008 (9,10) - you could make these 1/3 repeating sliders, they feel better imo meh, the entire section is 1/4 so I don't wanna be inconsistent. I changed the flow a little though.

04:38:452 (1,2,3,4,5) - same problem as above

05:04:007 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - again

That's all, good luck! Thanks!
AruOtta
Hello, M4M :3

General

The background must be 1366x768 maximum
normal-hitclap2 and soft-hitclap ends in a weird way, you should make a sort of fade.
normal-hitfinish2 makes a strange noise at the end (maybe it's only me ?) so you should fix it
The OD is maybe quite extreme, even though I'm not an expert in these kind of diffs

Anarchy

  1. 00:15:729 (2) - I suggest to use a weirder shape, as the sound is quite different, while I would recommended not to have a weird shape for 00:16:467 (3) - to reflect the sound
  2. 00:16:467 (3,4) - These kind of overlap (the head is in the slider's shape) are quite ugly (at least for me), so I'd suggest to move (4) upper. I also suggest to increase a bit (4)'s curve, since a lack of curve isn't really pretty for long sliders
  3. 00:24:320 (4,1) - I think (4) should be stacked on (1)'s tail. It's a good idea to stack it with a red anchor but here the tail is really too much close to (4).
  4. 00:28:950 (3) - Only my opinion, but I think this shape is pretty ugly. Plus (3)'s head could be stacked with 00:28:470 (2) -'s head, then you would have the same movement than with 00:27:618 (1) - as the sounds are quite similar except that 00:28:950 - last a long time (so it's emphasized by the slider)
  5. 00:53:342 (1,2,3) - This pattern kinda lacks of geometry or something to make it prettier. I think the distance snap between (1,3) and (1,2) should be the same. Also, I think having a wide angle like 00:54:231 (1,2,3) - is what's making this pattern not really pretty. Another suggestion is to stack (1,2) (since it's 2 similar sounds) and having a big jump between (2) and (3)
  6. 00:53:787 (1,2,3,4,5) - The distance snap is quite weird here. It doesn't looks intentional, and if it was, you should make a more important difference of distances
  7. 00:55:676 (2,2,2,2) - I think they shoul be stacked with (1) (the previous circle), since these aren't the same sound as 00:55:231 (2) -. Plus, having them stacked would emphasize the loud sound of the slider (3) for each combo.
  8. 00:57:787 (9) - The red anchor is useless if it is too much close to the tail, it makes the slider quite ugly. In fact I see the beatmap have a certain style (which reflects a lot the metal style) but I still think this one should have its red anchor more at the middle
  9. 00:58:564 (6) - I think this circle should be unstacked but not too far from (5) as the sound isn't the same as 00:58:453 -
  10. 01:04:898 (6) - Could be 2 1/4 sliders since there's a sound from the main melody both at 01:04:898 - and 01:05:009 -
  11. 01:05:120 (1,2,3,4,5,6) - You should unstack them, as the sound on the stacked circle isn't the same one as on the first circle. I suggest to use the same distance snap as 01:05:787 (1,2) - so it would make a pattern
  12. 01:07:231 (2) - Should also be unstacked as the sound on (2) is as strong as the sounds on (1) and (3) so it's better to emphasize it with a jump
  13. 01:07:564 (1,2,3) - This pattern is a lot harder than the patterns you had before. I think you should make something easier here, but increasing the distance of the jumps until 01:10:676 (1,2,3) - that can be extreme to emphasize this crescendo
  14. 01:10:899 (3,1) - This overlap is a bit odd. Though I think the fact of not having this circle near to 01:10:899 (3) -'s head is a good thing since it emphasize the note on 01:11:342 - (same for 02:58:898 (3,1) -)
  15. 01:11:564 (2,6,7) - I suggest to have a perfect triangle, for visuals
  16. 01:14:676 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you should change the direction/angle for every new combo, like you made for 01:13:787 (1,2,3,4) - so it will be funnier to play and will be more representative of the song
  17. 01:18:009 (5,9) - Perhaps new combo ? There's a sound on these circles that would justify it
  18. 01:18:453 (1,2) - This jump is a bit extreme compared to how loud the sound is. Plus, I think you could unstack 01:18:676 (2,3) - since they are as loud as each other, and since 01:18:898 (4,5,6,7) - are stacked with different sounds pattern and represent the song
  19. 01:26:453 - This part is quite hard to mod because the song is quite chaotic. Just beware to make a difference between 1/2 sliders and those 2 stacked circles. The differnce feel a bit random, since for exemple 01:28:120 (4,5,6) - there isn't any voice here, only instrumental, so it's not really enough intense to use circles compared to moments when you have voice. Plus you have moments when 2 circles would be better, like at 01:34:898 (4) -
  20. 01:31:342 (4,5,6) - You could use another rhythm to fit the voice since it is quite different over there. Same for 01:46:897 (4,5) -
  21. 01:37:564 (4) - I think it should be the same shape than 01:37:120 (1) - with a symmetry. The pattern would be prettier imo
  22. 01:54:453 (1) - The shape is a bit random and quite ugly (because the second linear part of the slider doesn't go past the vertical line if you see what I mean). I suggest to make a sort of 'blanket' with 01:54:008 (1) - and change a bit the shape, like this : http://puu.sh/wxhn0.jpg (same for 03:34:675 (3) - not vertically but horizontally)
  23. 01:54:897 (4,5) - Linear slider that aren't vertical or horizontal are quite ugly most of the time. (same for 03:34:008 (6,7) -) Plus you could use a rotation to emphasize how different the sounds on (4) and (5)'s heads are.
  24. 02:16:675 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40) - combos shouldn't be that much long, says one guideline in the ranking criteria. You could add a new combo on big white ticks, or on somewhere where there's a loud sound, even if I'm aware it represent quite right the part, but this is just to be sure you don't have more problems when it will be qualified or before.
  25. 02:21:786 - Just a suggestion, but having the preview point here would be great since the voice here is really epic and intense (and it's the heart of the song)
  26. 02:42:897 (25) - I suggest a higher SV to really emphasize how intense the voice is :3 (or another shape with a red anchor ? Or both ?) Same for 04:44:230 (25) -.
  27. 02:55:563 (1,2,3) - Same suggestion as above, you could make it easier to make it more and more extreme with the crescendo
  28. 02:59:490 - There's a note here (1/3 snapping ?) so I'd suggest to make 02:59:342 (1) - a slider
  29. 03:00:230 (9,11) - The overlap is a bit odd
  30. 03:02:675 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - As above, I think the direction should change more intensely
  31. 03:06:008 (5,9) - NC (like above)
  32. 03:06:675 (2,3) - You can also unstacked these if you did above (saying 'Same as Above' everytime means that you have structures, so it's great for the map :3)
  33. 03:10:675 (1,2,3,4) - You should make the curve in the other way (CTRL+J and CTRL+H) so you will have a more intense difference with 03:10:897 (1,2,3,4) -
  34. 03:17:119 (1,2,3,4,5,6,7,8,9) - I think there's an issue here, the stream isn't perfect
  35. 03:26:453 (9,10) - Why do you have a jump here when there isn't any at 03:25:564 (9,10) - ? I suggest to move (10) at (136,96) and maybe using the same angle than 03:25:786 (10) - after a CTRL+J
  36. 03:30:008 (9,10) - You could use 1/4 reversed sliders instead, even if the rhythm is maybe 1/3 it'll still represent it
  37. 03:28:675 - Another warning here for the difference between 1/2 slider and circles, they shouldn't be random like they seems to be (same for 03:55:342 -)
  38. 03:32:342 (2,3) - This jump is a bit extreme
  39. 03:35:342 (8) - This slider's shape is not that much pretty imo. Something like this could be better maybe ? http://puu.sh/wxijm.jpg (also overlap with 03:34:897 (4,5) -)
  40. From 03:39:342 - to 03:41:342 - This part seems extreme for no reason as the song isn't really intense
  41. 03:46:008 (4) - This slider is quite ugly, mainly because it's in a 45° angle (and the position is quite random) (same for these 04:01:564 (1,4) -)
  42. 04:18:007 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48) - Same thing for the combo length
  43. 05:04:007 (1,2,3) - Like above, you should make these easier so the crescendo will be emphasized
  44. 05:07:342 (3,1) - Same odd overlap, and same triangle 05:08:007 (2,6,7) -
  45. 05:09:341 (1,2) - I think these 2 circles aren't enough emphasized since they are really loud and they conclude the song. Maybe you could make a cross-screen ?
Some parts aren't well in rhythm and structures, while other parts are quite perfect. I'd say you may focus on visuals since they are quite poor, and maybe see how you can play a bit more with spacing emphasizing ?

That's it, good luck :3
Topic Starter
[Nemesis]

Kenterz wrote:

Hello, M4M :3

General

The background must be 1366x768 maximum Fixed
normal-hitclap2 and soft-hitclap ends in a weird way, you should make a sort of fade.
normal-hitfinish2 makes a strange noise at the end (maybe it's only me ?) so you should fix it
The OD is maybe quite extreme, even though I'm not an expert in these kind of diffs All of the above are fine

Anarchy

  1. 00:15:729 (2) - I suggest to use a weirder shape, as the sound is quite different, while I would recommended not to have a weird shape for 00:16:467 (3) - to reflect the sound I've made some aesthetic adjustments.
  2. 00:16:467 (3,4) - These kind of overlap (the head is in the slider's shape) are quite ugly (at least for me), so I'd suggest to move (4) upper. I also suggest to increase a bit (4)'s curve, since a lack of curve isn't really pretty for long sliders it overlaps exactly in the middle of the slider, it's not a problem in my opinion at least.
  3. 00:24:320 (4,1) - I think (4) should be stacked on (1)'s tail. It's a good idea to stack it with a red anchor but here the tail is really too much close to (4).
  4. 00:28:950 (3) - Only my opinion, but I think this shape is pretty ugly. Plus (3)'s head could be stacked with 00:28:470 (2) -'s head, then you would have the same movement than with 00:27:618 (1) - as the sounds are quite similar except that 00:28:950 - last a long time (so it's emphasized by the slider) it doesn't really matter, chaotic and messy sliders are a theme of the map.
  5. 00:53:342 (1,2,3) - This pattern kinda lacks of geometry or something to make it prettier. I think the distance snap between (1,3) and (1,2) should be the same. Also, I think having a wide angle like 00:54:231 (1,2,3) - is what's making this pattern not really pretty. Another suggestion is to stack (1,2) (since it's 2 similar sounds) and having a big jump between (2) and (3) It's fine as it is
  6. 00:53:787 (1,2,3,4,5) - The distance snap is quite weird here. It doesn't looks intentional, and if it was, you should make a more important difference of distances I've increased spacings between all 5, I think it's gonna be better now.
  7. 00:55:676 (2,2,2,2) - I think they shoul be stacked with (1) (the previous circle), since these aren't the same sound as 00:55:231 (2) -. Plus, having them stacked would emphasize the loud sound of the slider (3) for each combo. It's an entirely different section of the music, I don't feel like it would fit in flow-wise too.
  8. 00:57:787 (9) - The red anchor is useless if it is too much close to the tail, it makes the slider quite ugly. In fact I see the beatmap have a certain style (which reflects a lot the metal style) but I still think this one should have its red anchor more at the middle I've made the small red anchor curve intentional, even though the slider is supposed to be straight the little bend gives player an easier time switching directions between patterns (all the patterns there form a straight letter U, which isn't really too comfortable to play imo).
  9. 00:58:564 (6) - I think this circle should be unstacked but not too far from (5) as the sound isn't the same as 00:58:453 - Nah, it's not as distinguishable to entirely change an already established pattern. Besides the BGM is identical so it would be kinda off throwing for me to give a player an entirely unexpected jump just because one instrument plays a little different from all the previous 5. I may follow a cheeky Xexxar strategy of boosting the SR but that would just be a straight up dick move.
  10. 01:04:898 (6) - Could be 2 1/4 sliders since there's a sound from the main melody both at 01:04:898 - and 01:05:009 - Off throwing, unexpected, breaks flow and gimmicks. Moving on.
  11. 01:05:120 (1,2,3,4,5,6) - You should unstack them, as the sound on the stacked circle isn't the same one as on the first circle. I suggest to use the same distance snap as 01:05:787 (1,2) - so it would make a pattern Unexpected again zzzzz I'm not gonna bother responding to these from now on.
  12. 01:07:231 (2) - Should also be unstacked as the sound on (2) is as strong as the sounds on (1) and (3) so it's better to emphasize it with a jump
  13. 01:07:564 (1,2,3) - This pattern is a lot harder than the patterns you had before. I think you should make something easier here, but increasing the distance of the jumps until 01:10:676 (1,2,3) - that can be extreme to emphasize this crescendo It's the hardest goddamn pattern in the map and it is there for a reason. Throughout this entire section the music is building up and it's basically the last hard pattern before the kiai section comes in, look at it as some sort of a "drop" like in a dubstep song. In a dubstep map moments like these are intentionally harder to emphasize the importance of the moment and how you're gonna feel a sense of relief coming in with the drop (which isn't the case there, you just transition from a hard jump section to a section made out entirely of high bpm deathstreams, this section perfectly emphasizes the importance of the intensity in the song reaching its peak. Complain about it, TV size maps emphasize moments like that with jumps twice as hard, it's just brought into a bigger scale there. It's perfect and I won't be changing it.
  14. 01:10:899 (3,1) - This overlap is a bit odd. Though I think the fact of not having this circle near to 01:10:899 (3) -'s head is a good thing since it emphasize the note on 01:11:342 - (same for 02:58:898 (3,1) -) It is odd, but it's consistent and not too unexpected since it's located very near to the movement that you would normally take if a slider was there (look at the patterns there, every single moment of the buildup before consisted of two circles and a slider while the very last one consists only of two circles. It's also a little more spaced since it's the sound with a bigger emphasis than all the previous notes).
  15. 01:11:564 (2,6,7) - I suggest to have a perfect triangle, for visuals Cool idea, done.
  16. 01:14:676 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you should change the direction/angle for every new combo, like you made for 01:13:787 (1,2,3,4) - so it will be funnier to play and will be more representative of the song The angles slightly change in fact, imo the current representation of changes in the music is good as well, the tiny rotations and movement changes emphasize the moment properly
  17. 01:18:009 (5,9) - Perhaps new combo ? There's a sound on these circles that would justify it Sure thing
  18. 01:18:453 (1,2) - This jump is a bit extreme compared to how loud the sound is. Plus, I think you could unstack 01:18:676 (2,3) - since they are as loud as each other, and since 01:18:898 (4,5,6,7) - are stacked with different sounds pattern and represent the song Nerfed the jump, the rest stays as it is.
  19. 01:26:453 - This part is quite hard to mod because the song is quite chaotic. Just beware to make a difference between 1/2 sliders and those 2 stacked circles. The differnce feel a bit random, since for exemple 01:28:120 (4,5,6) - there isn't any voice here, only instrumental, so it's not really enough intense to use circles compared to moments when you have voice. Plus you have moments when 2 circles would be better, like at 01:34:898 (4) - The thing is that I'm not entirely focused on vocals there, even though the vocals aren't there the bgm stays the same so I feel like it would come off as a bit offthrowing.
  20. 01:31:342 (4,5,6) - You could use another rhythm to fit the voice since it is quite different over there. Same for 01:46:897 (4,5) - Meh, these are fine as they are. I don't feel like such a big change in the map should be made for such a small change in the song
  21. 01:37:564 (4) - I think it should be the same shape than 01:37:120 (1) - with a symmetry. The pattern would be prettier imo Aight, done
  22. 01:54:453 (1) - The shape is a bit random and quite ugly (because the second linear part of the slider doesn't go past the vertical line if you see what I mean). I suggest to make a sort of 'blanket' with 01:54:008 (1) - and change a bit the shape, like this : http://puu.sh/wxhn0.jpg (same for 03:34:675 (3) - not vertically but horizontally) Alright, polished the slider a little and it blankets (3) now.
  23. 01:54:897 (4,5) - Linear slider that aren't vertical or horizontal are quite ugly most of the time. (same for 03:34:008 (6,7) -) Plus you could use a rotation to emphasize how different the sounds on (4) and (5)'s heads are. Good idea with the rotation! I feel like linear sliders are fine as they are though
  24. 02:16:675 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40) - combos shouldn't be that much long, says one guideline in the ranking criteria. You could add a new combo on big white ticks, or on somewhere where there's a loud sound, even if I'm aware it represent quite right the part, but this is just to be sure you don't have more problems when it will be qualified or before. Every single other combo in the entire map represents a distinguishable change in the music, while this moment has none. Give me one good reason for me to implement a new combo here outside of "oh, but ranked criteria says it's bad" no. Most of the guidlines established by the ranking criteria (and even some rules) are broken on a daily basis these days, so why would I really care about someone getting too many fruits on their plate on ctb? I won't change it, there's not a single reason for me to.
  25. 02:21:786 - Just a suggestion, but having the preview point here would be great since the voice here is really epic and intense (and it's the heart of the song) Alright, I've been thinking about that for a while now and I think it's a good idea. Gonna keep it like that unless someone else gives me a good reason not to.
  26. 02:42:897 (25) - I suggest a higher SV to really emphasize how intense the voice is :3 (or another shape with a red anchor ? Or both ?) Same for 04:44:230 (25) -. Cool idea!
  27. 02:55:563 (1,2,3) - Same suggestion as above, you could make it easier to make it more and more extreme with the crescendo
  28. 02:59:490 - There's a note here (1/3 snapping ?) so I'd suggest to make 02:59:342 (1) - a slider I know what you mean. But in my opinion it would be a bit too offthrowing since this would be the only case out of three where the pattern would change from a circle to a slider. I've expressed the slight change in music by throwing in a different stream pattern but I'm afraid I can't do anything more without breaking the player's expectations.
  29. 03:00:230 (9,11) - The overlap is a bit odd fix
  30. 03:02:675 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - As above, I think the direction should change more intensely This section is a bit calmer than the next one (which changes directions often as hell, just like the previous pattern like that), so I think I'm going to leave it as it is to represent the "calmer" part of the music.
  31. 03:06:008 (5,9) - NC (like above) Sounds good!
  32. 03:06:675 (2,3) - You can also unstacked these if you did above (saying 'Same as Above' everytime means that you have structures, so it's great for the map :3) Thanks for the compliment! However I feel like unstacking would be too offthrowing and unexpected.
  33. 03:10:675 (1,2,3,4) - You should make the curve in the other way (CTRL+J and CTRL+H) so you will have a more intense difference with 03:10:897 (1,2,3,4) - It's fine as it is, besides I haven't done that in the previous moment like this so I prefer to stay consistent there.
  34. 03:17:119 (1,2,3,4,5,6,7,8,9) - I think there's an issue here, the stream isn't perfect 1 pixel changes ftw ROFL
  35. 03:26:453 (9,10) - Why do you have a jump here when there isn't any at 03:25:564 (9,10) - ? I suggest to move (10) at (136,96) and maybe using the same angle than 03:25:786 (10) - after a CTRL+J I didn't notice that before, thanks! Fixed
  36. 03:30:008 (9,10) - You could use 1/4 reversed sliders instead, even if the rhythm is maybe 1/3 it'll still represent it Alright, used sliderjumps instead.
  37. 03:28:675 - Another warning here for the difference between 1/2 slider and circles, they shouldn't be random like they seems to be (same for 03:55:342 -) You have to keep in mind that these are completely different sections of the music, I've reduced the spacing in the second example sice it's too big, I can agree, but the first? No no, A player can notice the difference both visually and by hearing the big difference in music between these sections.
  38. 03:32:342 (2,3) - This jump is a bit extreme Nerf rip in pieces
  39. 03:35:342 (8) - This slider's shape is not that much pretty imo. Something like this could be better maybe ? http://puu.sh/wxijm.jpg (also overlap with 03:34:897 (4,5) -) The current version has a good flow and bends where the music changes, I don't feel like the change is necessary purely for the aesthetics
  40. From 03:39:342 - to 03:41:342 - This part seems extreme for no reason as the song isn't really intense What about the guitar solo in the bg? It is intense as hell and I emphasize it the same way.
  41. 03:46:008 (4) - This slider is quite ugly, mainly because it's in a 45° angle (and the position is quite random) (same for these 04:01:564 (1,4) -)
  42. 04:18:007 Meh, a change in the bend is all I can change here. It flows well imo. (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48) - Same thing for the combo length
  43. 05:04:007 (1,2,3) - Like above, you should make these easier so the crescendo will be emphasized
  44. 05:07:342 (3,1) - Same odd overlap, and same triangle 05:08:007 (2,6,7) -
  45. 05:09:341 (1,2) - I think these 2 circles aren't enough emphasized since they are really loud and they conclude the song. Maybe you could make a cross-screen ? I can't really overdo it, I've slightly increased the spacing but I can't just throw in a random cross-screen since it will be wayyyy too unexpected and potentially combobreaking.
Some parts aren't well in rhythm and structures, while other parts are quite perfect. I'd say you may focus on visuals since they are quite poor, and maybe see how you can play a bit more with spacing emphasizing ?

That's it, good luck :3 Thanks!
Gus
m4m

i think you're trying to dissect this song too scientifically with some of your gradual spacing increases and you're losing some playability and fun when you try to do that

[Anarchy]
00:30:194 (4,5) - these sounds are so faint I don't think you should've mapped them
00:52:676 (3) - not sure why its a note instead of a slider, would flow better into 00:52:898 (1) - too
00:58:676 (1,2,3,1,2,3) - looks like a reading nightmare to me but then again so does AR10 in general lmao
01:10:231 (1,2,3) - I see what you've done with this map but this is incredibly repetitive and it really only hurts the map to have this one type of jump/pattern repeated over and over. wont comment on it again as it seems you're tired of hearing about criticism of this pattern, but if everyone tells you something is wrong, it might mean its wrong
01:10:676 (1,2,3,1,2,1) - also the sheer speed of this cross screen jump makes it absolutely unplayable I don't really see anyone ever being able to hit this
01:46:897 (4,5) - missing vocal
01:55:342 (1,2,3,4,1,2,3,4,1,2) - NC inconsistencies with all your other stacked notes
02:02:008 (3,4,5,6) - way too crazy of a DS increase, just take 02:01:564 (1,2) - and ctrl h+j them
02:31:453 (11) - if you're suddenly trying to emphasize that raspy vocal this isnt the way to do it, you'd want to start a stream here or something like you did 02:31:675 (1) - here
02:37:342 (1,2,3) - the rhythm is actually on the blue ticks here, i dont hear anything on the red/whites, also this spacing is too crazy for the bpm
02:53:119 (1,2,3,4,5,6) - these sounds are all very distinct and I don't think using stacked notes to group the piano-ish??? (i have no idea what instrument could cause that symphonic sound) sound into 2s
03:04:063 (2,3,4,1,2,3,4,1,2,3,4) - way too hard for bpm
03:12:064 (6,8) - should emphasize the horn-sounding noise here
03:30:008 (1,2,1,2,1) - should be notes, rhythm doesnt really fit with the guitar
03:47:342 (1,2,3,4,1,2,3,4,1,2,3,4) - what justifies these spacing changes
04:00:675 (6) - NC

interesting map, but it is very overmapped in terms of spacing at some points and the repetitive patterns + DS increases aren't really something that I think fits this song, especially not at this bpm, it looks impossible to play. its tough to comment on specific things bc I think your patterning in a lot of the map does not fit whatsoever, though I like this section 03:42:230 (2,3,4,5,6,1) - its one of the only few that doesnt look entirely copy pasted. your rhythm choices are clear to me and they are fine (outside of ignoring 1/3), but the spacing and repetition in your jump patterns is too much mang; also no comments on the 1/3 because the last guy covered it all and I think he was right. it's ok to have unexpected rhythms in your map as long as you implement them with caution (start 1/3 rhythms with sliders for instance instead of just jumping into a 1/3 stream)

I didnt intend to come off harshly so I hope I didn't, best of luck to ya man!
Topic Starter
[Nemesis]

Gus wrote:

m4m

i think you're trying to dissect this song too scientifically with some of your gradual spacing increases and you're losing some playability and fun when you try to do that

[Anarchy]
00:30:194 (4,5) - these sounds are so faint I don't think you should've mapped them Yet you can hear them and it's enough for me to map them.
00:52:676 (3) - not sure why its a note instead of a slider, would flow better into 00:52:898 (1) - too Good idea, fixed.
00:58:676 (1,2,3,1,2,3) - looks like a reading nightmare to me but then again so does AR10 in general lmao :^)
01:10:231 (1,2,3) - I see what you've done with this map but this is incredibly repetitive and it really only hurts the map to have this one type of jump/pattern repeated over and over. wont comment on it again as it seems you're tired of hearing about criticism of this pattern, but if everyone tells you something is wrong, it might mean its wrong imo it's still repeating the same sound over and over again, it just gets increased in intensity, that's why the pattern grows in ds so rapidly.
01:10:676 (1,2,3,1,2,1) - also the sheer speed of this cross screen jump makes it absolutely unplayable I don't really see anyone ever being able to hit this *cough cough* promethean kings *cough cough* even lower bpm than this *cough cough*
01:46:897 (4,5) - missing vocal Changed it into a slider.
01:55:342 (1,2,3,4,1,2,3,4,1,2) - NC inconsistencies with all your other stacked notes They rapidly change intensity there, I wanted to portray it that way simply because nowhere else do paterns change intensity AS MUCH.
02:02:008 (3,4,5,6) - way too crazy of a DS increase, just take 02:01:564 (1,2) - and ctrl h+j them Nerfed the jump instead.
02:31:453 (11) - if you're suddenly trying to emphasize that raspy vocal this isnt the way to do it, you'd want to start a stream here or something like you did 02:31:675 (1) - here I wanted to implement jumps there since vocals are distinguishably more intense than the music.
02:37:342 (1,2,3) - the rhythm is actually on the blue ticks here, i dont hear anything on the red/whites, also this spacing is too crazy for the bpm Offthrowing, keeping the stacking in for consistency. Also goddamn it, did you listen to the song itself? That's a huge-ass BOOM BOOM BOOM over there, not just some random instrument playing.
02:53:119 (1,2,3,4,5,6) - these sounds are all very distinct and I don't think using stacked notes to group the piano-ish??? (i have no idea what instrument could cause that symphonic sound) sound into 2s Again, consistency with the previous patterns.
03:04:063 (2,3,4,1,2,3,4,1,2,3,4) - way too hard for bpm lol no? that's a really REALLY intense balls to the walls moment in the song, I can't just portray it as usual streams since it will have little to no effect, I want the player to feel the intensity of this moment both in high bpm AND high spacing.
03:12:064 (6,8) - should emphasize the horn-sounding noise here I emphasize it, the streams grow in spacing when the horn grows in intensity, listen closely and look at the streams.
03:30:008 (1,2,1,2,1) - should be notes, rhythm doesnt really fit with the guitar kay, mapped it as streams instead.
03:47:342 (1,2,3,4,1,2,3,4,1,2,3,4) - what justifies these spacing changes Drums in the background getting quieter.
04:00:675 (6) - NC Done

interesting map, but it is very overmapped in terms of spacing at some points and the repetitive patterns + DS increases aren't really something that I think fits this song, especially not at this bpm, it looks impossible to play. its tough to comment on specific things bc I think your patterning in a lot of the map does not fit whatsoever, though I like this section 03:42:230 (2,3,4,5,6,1) - its one of the only few that doesnt look entirely copy pasted. your rhythm choices are clear to me and they are fine (outside of ignoring 1/3), but the spacing and repetition in your jump patterns is too much mang; also no comments on the 1/3 because the last guy covered it all and I think he was right. it's ok to have unexpected rhythms in your map as long as you implement them with caution (start 1/3 rhythms with sliders for instance instead of just jumping into a 1/3 stream) Okay, I've explained this a thousand of times already so I'll be quick here. The song repeats itself. A LOT. There are little to no differences between a couple of moments in it (maybe excluding the addition of vocals but that's besides the point). I can't map something that sounds so similarily in a different way without it feeling like two separate diffs (or a poorly made collab). I can rework some of my ignored 1/3 rhythms but will it really come off as a healthy addition to an RSI map? I've added a couple of 1/3 rhythms there and even with all my efforts they STILL feel weird while playing them, but that's the moments that need to be emphasized that way (I finally did it after like 10 people asked me for it lol). I really want to keep this map simple and with no surprises or dick moves in it, everything is as it was from the very beginning of the map, there are no new patterns or structures and I want to keep it this way.

I didnt intend to come off harshly so I hope I didn't, best of luck to ya man! Naw, good mod, ty
Justysuwu
Heh
Anarchy
02:19:342 (9) - 1/4 beatu dłuższy a następny slider zacznij później
04:20:674 (1) - ^^
05:07:785 (1) - pół beatowy slider zamiast tego kółka
------------------------------------------
02:19:342 (9) - 1/4 beat longer and the next slider start later
04:20:674 (1) - ^^
05:07:785 (1) - Half beat slider instead of this circle
[lucky:1337]Good Luck![/lucky:1337]
Topic Starter
[Nemesis]

MyAngelMeinter wrote:

Heh
Anarchy
02:19:342 (9) - 1/4 beatu dłuższy a następny slider zacznij później sounds a bit weird imo, keeping it as it is.
04:20:674 (1) - ^^ ^
05:07:785 (1) - pół beatowy slider zamiast tego kółka it's fine as it is.
------------------------------------------
02:19:342 (9) - 1/4 beat longer and the next slider start later teraz brzmi duzo dziwniej, zostaje jak jest
04:20:674 (1) - ^^ ^
05:07:785 (1) - Half beat slider instead of this circle wg mnie jest dobrze tak jak jest teraz
[lucky:1337]Good Luck![/lucky:1337]
Kurai
[General]
- Are you sure the tag "rsi" is really needed? I don't think anyone is dumb enough to think "Hey, let's hurt myself!" and will type "rsi" in the search bar.
- Can you explain to me the logic behind having HP 5 and OD 10?

[Anarchy]
  1. 01:07:564 (1) - Are you sure going back where you just had a circle before is a good idea here? It looks quite confusing and disrupting here.
  2. 01:13:120 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7) - I'm not sure that having a stream that overlaps itself is a good idea, you should rather have the stream go from one side of the screen to the other, having a cluster of circles at the same spot might not be confortable to play. (and it's not really great aesthetically speaking).
  3. 01:46:675 (2,3) - I would not stack those circles in order to create a break in the patterning you are following to add more movement diversity, but also to emphasize the pause in the vocals that is marked by 01:46:897 (4) - .
  4. 01:58:841 (16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10) - Same as before, you have a huge cluster of circles for a couple of the seconds in the middle of the screen.
  5. 02:27:286 (32,1) - Maybe inscrease the spacing between those two circles to emphasize the vocals.
  6. 02:35:119 (1,2) - I understand the logic behind this pattern, but the spacing is way to large between those two sliders. Usually, when a slider has a pair number of reverses, it becomes harder for the player to anticipate the next object (because it is less logical rhythmically speaking). Having such a huge spacing (it's still 1/4 at 270bpm!!) might be very difficult to anticipate and play here, no matter how good the people playing this are!
  7. 02:58:898 (3,1,2) - Wow, this pattern is really tricky! Are you sure you want to keep (2) that close to (3)? To me it doesn't look like there is a (1) here and that just right after (3) you have to click (2). :/
  8. 03:01:341 (5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6) - Same as before.
  9. 03:03:786 (1,2,3,4,1,2,3,4) - This overlap is waaaay too confusing. It's really hard to follow where you have to click, especially because right after this overlap you break the direction of the stream with 03:03:342 (1,2,1,2,3,4) - making it less intuitive to understand.
  10. 03:30:008 (1,2,3,4,1,2,3,4,1,2,3) - I perfectly understand what were you intentions here. But... is this even playable????
  11. 03:35:342 (8) - I'll be honest, this slider doesn't look good at all.
  12. 04:18:007 (1) - Shouldn't you be adding a NC somewhere in this stream? (actually, even to all the streams that are a bit too long).
  13. 04:24:674 (1) - Why is the NC here and not on 04:24:896 (2) - ?
  14. 04:28:618 (32,1) - Same comment as before about adding a little jump inbetween those circles.
I kind of have a headache so I did not feel like checking the accuracy of the timing at the beginning.
I will ask some pro plaer to test play this map for me since I cannot judge the fun factor myself here. I really encourage you to get mods from very good players as well since this map is clearly targeting their audience.

Try getting a couple more mods and I'll recheck it!
Topic Starter
[Nemesis]

Kurai wrote:

[General]
- Are you sure the tag "rsi" is really needed? I don't think anyone is dumb enough to think "Hey, let's hurt myself!" and will type "rsi" in the search bar. The thing about rsi is that it's supposed to be repetitive to the point where it hurts. This music, and therfore the map is repetitive as HELL. High BPM and uncomfortable jumps are just emphasizing it. As Wikipedia says it's "an injury to the musculoskeletal and nervous systems that may be caused by repetitive tasks, forceful exertions, vibrations, mechanical compression, or sustained or awkward positions" Almost every single thing mentioned there is implemented in my map.
- Can you explain to me the logic behind having HP 5 and OD 10? HP=5 is used to make the experience with the map a little less of a torture since such HP is forgiving minor accuracy flaws and/or misses. OD=10 is used because I want the players to be accurate with aiming as much as possible, since it matches well with map's AR and BPM. Besides, it avoids notelock which would happen quite often there.

[Anarchy]
  1. 01:07:564 (1) - Are you sure going back where you just had a circle before is a good idea here? It looks quite confusing and disrupting here. I'm returning to this point because it was the easiest way to start the jump pattern, however I've made some spacing between them so that it's not AS confusing.
  2. 01:13:120 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7) - I'm not sure that having a stream that overlaps itself is a good idea, you should rather have the stream go from one side of the screen to the other, having a cluster of circles at the same spot might not be confortable to play. (and it's not really great aesthetically speaking). Alright, that's a good idea, fixed
  3. 01:46:675 (2,3) - I would not stack those circles in order to create a break in the patterning you are following to add more movement diversity, but also to emphasize the pause in the vocals that is marked by 01:46:897 (4) - . Well, I feel like I've already established a gimmick for circles in such rhythm there and I don't really want to be inconsistent with it. (this sort of antijump only occurs in the parts of the song where guitar doesn't have that much of an emphasis in, and guitar is nonexistent in this part.)
  4. 01:58:841 (16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10) - Same as before, you have a huge cluster of circles for a couple of the seconds in the middle of the screen. I feel like this part of the song deserves it, I always imagine it as waves flowing in different directions. Besides, it's reallly really hard for me to make a stream what would follow the flow established by 01:58:896 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - to the right side of the screen without going through the previously mentioned patter.
  5. 02:27:286 (32,1) - Maybe inscrease the spacing between those two circles to emphasize the vocals. Slight adjustment there.
  6. 02:35:119 (1,2) - I understand the logic behind this pattern, but the spacing is way to large between those two sliders. Usually, when a slider has a pair number of reverses, it becomes harder for the player to anticipate the next object (because it is less logical rhythmically speaking). Having such a huge spacing (it's still 1/4 at 270bpm!!) might be very difficult to anticipate and play here, no matter how good the people playing this are! Alright alriiiiiight, reduced the spacing there (I was supposed to nerf it before but.... oh well)
  7. 02:58:898 (3,1,2) - Wow, this pattern is really tricky! Are you sure you want to keep (2) that close to (3)? To me it doesn't look like there is a (1) here and that just right after (3) you have to click (2). :/ Cool idea, I moved it a little further away so it's not as confusing. (in all three instances)
  8. 03:01:341 (5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6) - Same as before. As above, fixed!
  9. 03:03:786 (1,2,3,4,1,2,3,4) - This overlap is waaaay too confusing. It's really hard to follow where you have to click, especially because right after this overlap you break the direction of the stream with 03:03:342 (1,2,1,2,3,4) - making it less intuitive to understand. Okay, let me explain myself there: I intentionally switch the directions so wildly there, since music starts to change at this point. First of all, patterns before it are way more spaced since the song is less intense, but after this one they start to increase in spacing A LOT, since the song gets more intense, plus more instruments are introduced. In the previous pattern like this (01:16:009 (1) - ) the player is forced to follow a vast change in directions, since all the previous patterns have been going in a flow that's been really easy to follow, while at this perticular moment they get completely offthrown by the change in movement (fast Z-shaped patterns there). I feel like the second pattern needed the same level of emphasis AND the same level of offthrowing so I introduced such a wild curve there.
  10. 03:30:008 (1,2,3,4,1,2,3,4,1,2,3) - I perfectly understand what were you intentions here. But... is this even playable???? It may come off as a surprise but any of the pro players who testplayed this didn't have a problem doing this pattern at all, they tend to break there instead 03:30:285 (2) - since the change in direction is so fast, while 03:30:396 (4,1) - is really easy to transition to since the curve isn't too big there.
  11. 03:35:342 (8) - I'll be honest, this slider doesn't look good at all. I'm going to change it real soon, I just didn't have a better idea for it yet.
  12. 04:18:007 (1) - Shouldn't you be adding a NC somewhere in this stream? (actually, even to all the streams that are a bit too long). There is no change in music to sygnalise the need of adding a NC, not even a stronger beat in between to ephasize it, it's just the same scream without even a slightest change in his voice tone, so why would I add a new combo here ? For playability? Following that logic I should nerf the whole map or map it as a 135BPM map with sharp angle jumps every 2 seconds, so that every player can enjoy it. If you look at my map, every single new combo is sygnalising a shift in the music (a slight one or an important one, but a SHIFT).
  13. 04:24:674 (1) - Why is the NC here and not on 04:24:896 (2) - ? Because the stronger beat is on (1), while the beats on 04:24:896 (2,3,4,5) - are insignificant and are only an introduction to a more spaced stream (04:25:119 (1) - ). I could NC it but I would need to leave the strong sound as the last circle of the combo, which is ignoring the importance of the beat pretty much, or NC both of them, which is kinda weird since a combo lasting only one circle would need to have a really REALLY good reason to be implemented.
  14. 04:28:618 (32,1) - Same comment as before about adding a little jump inbetween those circles. Aight, done
I kind of have a headache so I did not feel like checking the accuracy of the timing at the beginning. They are all good, some people have checked them already, dw
I will ask some pro plaer to test play this map for me since I cannot judge the fun factor myself here. I really encourage you to get mods from very good players as well since this map is clearly targeting their audience.

Try getting a couple more mods and I'll recheck it! Huge thanks for the mod AND the star!!!
FiddleBlue
Triangles, repetition and hi from queue.
Love this song. Osu needs more metal.

General
  1. 01:49:119 - I don't think a kiai section here is appropriate as this part the song isn't really intense, it feels just like the rest of the non-kiai part.
  2. Preview point isn't really great. I think it's awkwardly placed where the vocal is in the middle of a sentence, making it sound weird and random. 02:15:453 - would be a better spot as it starts on the vocal that signals the transition to the kiai section.
  3. Just a suggestion, but I think the combo colors groups could use more colors than just repeating two colors.
Anarchy
  1. 00:24:320 (4,1) - Stack the circle with slider end, perhaps?
  2. 00:57:342 (1,2,3,4,5,6,7,8,9) - Why don't you place the starting circle aligning with 00:55:231 (2,2,2,2,2) - as it starts near it and to make it neater?
  3. 01:04:898 (6,1) - 1/4 jump here is a bit too far.
  4. 01:07:342 (3,4,2,3) - Just a suggestion, but why not align these in a straight line?
  5. 02:55:341 (3,4,2,3) - ^
  6. 01:24:231 (1) - There's a particular sound here, so I think you should emphasize it with perhaps bigger spacing or a loop.
  7. 01:44:119 (11,12,1,2) - same here
  8. 02:14:897 (1,2,3,4,5) - Perhaps you can make the stream movement a curve instead as the slider body feels a bit out of place.
  9. 02:59:564 (2,3,4,5,6) - Why curve when you made the rest of the same part straight? I don't think there's a difference from the rest.
  10. 03:09:786 (1,2,3,4) - This might be picky, but I think it's not suitable for them to be the same thing where as 01:21:787 (1,2,3,4) - you placed each slider on a different angle.
  11. 03:17:786 (10,1) - This is a bit large for a 1/4 jump on a 270bpm. Even in kiai time in doesn't reach this distance. :/
  12. 04:28:674 (1) - I don't think this is impactful enough. Perhaps you can increase the spacing more or make this turn sharper.
A summary of this map: C H A O T I C and nice.
Good luck!
Topic Starter
[Nemesis]

FiddleBlue wrote:

Triangles, repetition and hi from queue.
Love this song. Osu needs more metal.

General
  1. 01:49:119 - I don't think a kiai section here is appropriate as this part the song isn't really intense, it feels just like the rest of the non-kiai part. I wasn't sure about kiai placements there and I think I'm gonna delete it.
  2. Preview point isn't really great. I think it's awkwardly placed where the vocal is in the middle of a sentence, making it sound weird and random. 02:15:453 - would be a better spot as it starts on the vocal that signals the transition to the kiai section. Alright, done.
  3. Just a suggestion, but I think the combo colors groups could use more colors than just repeating two colors. Meh, they are fine as they are.
Anarchy
  1. 00:24:320 (4,1) - Stack the circle with slider end, perhaps? Stacking on the bending of the slider is better imo.
  2. 00:57:342 (1,2,3,4,5,6,7,8,9) - Why don't you place the starting circle aligning with 00:55:231 (2,2,2,2,2) - as it starts near it and to make it neater? Aight, good idea.
  3. 01:04:898 (6,1) - 1/4 jump here is a bit too far. Tiny nerf
  4. 01:07:342 (3,4,2,3) - Just a suggestion, but why not align these in a straight line? Cool idea.
  5. 02:55:341 (3,4,2,3) - ^
  6. 01:24:231 (1) - There's a particular sound here, so I think you should emphasize it with perhaps bigger spacing or a loop. I've made the stream shape that follows the sound a little more round but I don't really want to emphasize it THAT much since it's too quiet and not too impactful.
  7. 01:44:119 (11,12,1,2) - same here This one's fine
  8. 02:14:897 (1,2,3,4,5) - Perhaps you can make the stream movement a curve instead as the slider body feels a bit out of place.good idea
  9. 02:59:564 (2,3,4,5,6) - Why curve when you made the rest of the same part straight? I don't think there's a difference from the rest. Aight, made it straight for you
  10. 03:09:786 (1,2,3,4) - This might be picky, but I think it's not suitable for them to be the same thing where as 01:21:787 (1,2,3,4) - you placed each slider on a different angle. Fix
  11. 03:17:786 (10,1) - This is a bit large for a 1/4 jump on a 270bpm. Even in kiai time in doesn't reach this distance. :/ Fix
  12. 04:28:674 (1) - I don't think this is impactful enough. Perhaps you can increase the spacing more or make this turn sharper. Aight rotated it a bit more
A summary of this map: C H A O T I C and nice.
Good luck!
Kite
Use some custom slidertick sound for the intro, regular ones stick out too much and sound obnoxious imo

00:58:676 (1,2,3,1,2,3,1,2,3) - Feels super cramped and has rly uncomfortable repetitive movement in the pattern (mainly the 1 of every new combo is way too close to the sliderend of 3)
02:46:675 (1,2,3,1,2,3,1,2,3) - same here
02:53:786 (1,2,3,1,2,3,1,2,3) - ^
03:30:341 (3,4,1) - this abrupt direction change is odd
03:30:675 (2,3,4) - movement would feel better and less obstruction of view if you stack 3 ontop of 03:30:396 (4) - for example
03:45:342 (5,6,1) - cramped movement (mainly because of the slider direction)
04:48:007 (1,2,3,1,2,3,1,2,3) - same as before
04:56:896 (1,2,3,1,2,3,1,2,3) - ^

Hope it helps, not really skilled enough to offer much feedback on the map itself
Rest felt fine just playing along in the editor, hope it helps
Topic Starter
[Nemesis]

Kite wrote:

Use some custom slidertick sound for the intro, regular ones stick out too much and sound obnoxious imo Aight, I'll do something about it.

00:58:676 (1,2,3,1,2,3,1,2,3) - Feels super cramped and has rly uncomfortable repetitive movement in the pattern (mainly the 1 of every new combo is way too close to the sliderend of 3) This is a gimmick cmon
02:46:675 (1,2,3,1,2,3,1,2,3) - same here
02:53:786 (1,2,3,1,2,3,1,2,3) - ^
03:30:341 (3,4,1) - this abrupt direction change is odd this plays fine, besides it correctly emphasizes the change in the rhythm there (guitars getting higher pitches)
03:30:675 (2,3,4) - movement would feel better and less obstruction of view if you stack 3 ontop of 03:30:396 (4) - for example I get your point but this would break the gimmick established in this section (and visible everywhere throughout it)
03:45:342 (5,6,1) - cramped movement (mainly because of the slider direction) I changed the direction of the slider and curved it a little, I think it's gonna be better now.
04:48:007 (1,2,3,1,2,3,1,2,3) - same as before
04:56:896 (1,2,3,1,2,3,1,2,3) - ^

Hope it helps, not really skilled enough to offer much feedback on the map itself
Rest felt fine just playing along in the editor, hope it helps
Net0
  1. If you used either timing, mp3 or background, you should credit the owner of the mapset you took that from. I’m not assuming you took anything from Mazzerin, but in case you did, please credit to avoid issues.
  2. Didn’t mention 1/3 because you explained your reasoning. But I must say that there rule of background resolution changed a very long time ago and now limit is 1920x1200.
[Anarchy]
  1. The overlap here doesn’t favor the slider aesthetic in this section 00:24:800 (1,1) – and you should avoid that.
  2. 00:37:361 (1,2,3,1,2,3,1,1,2,3,1,2,3,1,1,2,3,1,2,3,1,1,2,3,1,2,3) - about this section here. The way you build the pattern here didn’t really reflect the song as you probably intented. This is a bpm increase section and you’re repeating the same patterning to reflect that change. However as you can see here https://osu.ppy.sh/ss/8527513 you’re just rotating the triangles in a noticiable way. The spacing increase from the first triangle 00:34:347 (1,2,3) – to the final one 00:51:127 (1,2,3) – is actually so gradual that it becomes barely noticiable and instead of giving this section the emphasis it needs, it might become a blunt experience.
    The suggestion here;
    The section that can be the borderline for the start of a new idea is this one here 00:46:015 (1,1) - , as you can see this is the last time the slider 00:46:015 (1) – becomes not visible on playfield close to this one here 00:47:105 (1) - . From this point on 00:47:105 (1) – the grown speed increases a lot. You could keep the triangle going up until this point and here on you could actually change the rotation and direction of the triangle growth.
  3. Another problem with this pattern is how the triangles are getting not so fitting because of the stack that happened here 00:34:775 (3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3) - as you can see here https://osu.ppy.sh/ss/8527564 . This happens usually of incorrect stack leniency settings that should be lower for geometric tricks like that. Which is not the case in your map and there I’m confused wheter you just rotate all of the pattern with rotation tool and scale with moving them into the stack. That’s how the group of 3 can look like https://osu.ppy.sh/ss/8527595
  4. There’s a very distinct instrumental happening here 01:44:008 (9,10,11,12) – that you might want to look up in terms of emphasis
  5. Another section worth mentioning is this one 01:52:230 (9,10,11,12,13,14,15,16) – which is similar to this 01:54:008 (1,2,3,4,5) – but less intense. You should make it a bit more different in terms of spacing but not too much imo.
  6. This stream intensity here can be divided into the two groups 00:57:342 (1,2,3,4,5,6,7,8) – which I agree, but the lower spacing here 00:57:564 (5,6,7,8) – I don’t really get considering the intensity of both sections is the same.
  7. In this pattern 01:04:453 (4,5,6) - I can’t really get what’s the relation of 01:04:898 (6) - in comparision to 01:04:453 (4,5) - which are symmetrically made. You could make a zig-zag pattern and ctrol+j a copy of 01:04:453 (4) - in the place of 01:04:898 (6) -
  8. I don’t particularly see how this is decreasing in terms of intensity 02:43:564 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3) – since you started to decrease overall spacing was that your intention?
  9. The NC in this section should start here 02:46:897 (3) – not 02:47:119 (1) -. This was probably because of copy pasting
I really liked some stream emphasis though the map such as this one 01:16:009 (1,2,3,4,1,2,3,4,1,2,3,4,1) – and 01:22:676 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1) - . Overall the map shows a lot of effort in the stream mapping sections and seek for improvement in other aspects, such as how you deal with 1/2 patterning and slider design.
GL and hope this mod is useful.
Rakuen
(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Anarchy

  1. Just wondering if you are placing those circles yourself or slider > circles? 2nd option is much more properly snapped.
  2. 01:18:676 (2) - This looks like a circle for a link, maybe it's too far from 01:18:620 - ?
  3. 01:20:898 (3) - Avoid stacking 01:20:453 (1) -
  4. 01:26:898 (4,5,6) - Arrangement looks weird here, does not fit flow imo
  5. 01:31:342 (4,5,6) - ^ Try avoiding 4-5, does not match with the other placements you made
  6. 01:50:896 (1,2,3,4,5,6) - Hmm the first few looks straight instead of slightly curved tho, not sure if you're doing that intentionally
  7. 01:59:786 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I'd make this part closer to a circle shape, like you did here 01:44:231 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - looks way cleaner
  8. 02:53:786 (1,2,3) - Maybe reverse 02:54:008 (3) - for this part?
  9. 02:59:508 (2) - Consider removing this
  10. 03:08:897 (3) - You have plenty of space, don't stack with 03:08:452 (1) -
  11. 03:08:675 (2) - Consider adjusting onto 03:09:119 (1) - too
  12. 03:13:314 (3) - Out of timing snap
  13. 03:38:508 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Wow XD way jumpy but not KIAIs, like why all of a sudden tho. Make it around this distance 03:54:897 (1,2,3,4,5,6,7,8) -
  14. 04:31:341 (1,1,2,1,2) - These are 1/4, remove them and listen closely from 04:31:341 - to 04:31:563 - , you'll hear 4 hits of drum. I'm not sure if I have missed any other, please revise.
  15. 04:38:675 (1,2,3) - This is like a break between 2 streams, please don't make it too far away from each other
  16. 05:08:674 (8) - NC?
  17. Probably could also polish some of the shapes @ beginning part, especially like for 00:13:101 (1) - does not look nice
  18. And for 00:24:800 (1) - around the part of 00:26:480 - , I mean what's with the squeezed curve there

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
[Nemesis]

Net0 wrote:

  1. If you used either timing, mp3 or background, you should credit the owner of the mapset you took that from. I’m not assuming you took anything from Mazzerin, but in case you did, please credit to avoid issues. In fact I created everything by myself, only compared some of the timing points with Mazzerin's diff so that they are a little more accurate (some of his timings aren't perfectly accurate, btw)
  2. Didn’t mention 1/3 because you explained your reasoning. But I must say that there rule of background resolution changed a very long time ago and now limit is 1920x1200. But the bg's resolution is 1260x630, what's your problem about it?
[Anarchy]
  1. The overlap here doesn’t favor the slider aesthetic in this section 00:24:800 (1,1) – and you should avoid that. Aight, fixed
  2. 00:37:361 (1,2,3,1,2,3,1,1,2,3,1,2,3,1,1,2,3,1,2,3,1,1,2,3,1,2,3) - about this section here. The way you build the pattern here didn’t really reflect the song as you probably intented. This is a bpm increase section and you’re repeating the same patterning to reflect that change. However as you can see here https://osu.ppy.sh/ss/8527513 you’re just rotating the triangles in a noticiable way. The spacing increase from the first triangle 00:34:347 (1,2,3) – to the final one 00:51:127 (1,2,3) – is actually so gradual that it becomes barely noticiable and instead of giving this section the emphasis it needs, it might become a blunt experience.
    The suggestion here;
    The section that can be the borderline for the start of a new idea is this one here 00:46:015 (1,1) - , as you can see this is the last time the slider 00:46:015 (1) – becomes not visible on playfield close to this one here 00:47:105 (1) - . From this point on 00:47:105 (1) – the grown speed increases a lot. You could keep the triangle going up until this point and here on you could actually change the rotation and direction of the triangle growth.
  3. Another problem with this pattern is how the triangles are getting not so fitting because of the stack that happened here 00:34:775 (3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3) - as you can see here https://osu.ppy.sh/ss/8527564 . This happens usually of incorrect stack leniency settings that should be lower for geometric tricks like that. Which is not the case in your map and there I’m confused wheter you just rotate all of the pattern with rotation tool and scale with moving them into the stack. That’s how the group of 3 can look like https://osu.ppy.sh/ss/8527595 Aight, lemme explain my reasoning: the thing is that not only does this section pick up in speed, it also picks up in intensity. I feel like the bpm changes there are big enough not to enormously increase spacing, it would just feel unfair to play. (besides mazzerin did the same and I'm a dirty fanboy)
  4. There’s a very distinct instrumental happening here 01:44:008 (9,10,11,12) – that you might want to look up in terms of emphasis Actually, it is emphasized, the moment the horn sound ends a new combo AND a change in rotation happens.
  5. Another section worth mentioning is this one 01:52:230 (9,10,11,12,13,14,15,16) – which is similar to this 01:54:008 (1,2,3,4,5) – but less intense. You should make it a bit more different in terms of spacing but not too much imo. I feel like by some previously established spacings in this section I can safely ignore this sound since it doesn't make any mandatory difference plus it would ruin the composition of the streams there as a whole. The big spacing that you've mentioned afterwards is used more to actually exit the stream, rather than to emphasize the sound (which it coincidentally does, that's good)
  6. This stream intensity here can be divided into the two groups 00:57:342 (1,2,3,4,5,6,7,8) – which I agree, but the lower spacing here 00:57:564 (5,6,7,8) – I don’t really get considering the intensity of both sections is the same.
  7. In this pattern 01:04:453 (4,5,6) - I can’t really get what’s the relation of 01:04:898 (6) - in comparision to 01:04:453 (4,5) - which are symmetrically made. You could make a zig-zag pattern and ctrol+j a copy of 01:04:453 (4) - in the place of 01:04:898 (6) - Aight, sounds good to me.
  8. I don’t particularly see how this is decreasing in terms of intensity 02:43:564 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3) – since you started to decrease overall spacing was that your intention? The drums get quieter, and in the last section (02:45:786 - ) they're nonexistent. Besides it's a transition from a stream section to a jump section which I wanted to show in some way.
  9. The NC in this section should start here 02:46:897 (3) – not 02:47:119 (1) -. This was probably because of copy pasting Uhmmmmm naw, it's good as it is. I'm reworking this section anyways probably.
I really liked some stream emphasis though the map such as this one 01:16:009 (1,2,3,4,1,2,3,4,1,2,3,4,1) – and 01:22:676 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1) - . Overall the map shows a lot of effort in the stream mapping sections and seek for improvement in other aspects, such as how you deal with 1/2 patterning and slider design.
GL and hope this mod is useful. tyty
Topic Starter
[Nemesis]

Rakuen wrote:

(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Anarchy

  1. Just wondering if you are placing those circles yourself or slider > circles? 2nd option is much more properly snapped. They're made with slider conversion.
  2. 01:18:676 (2) - This looks like a circle for a link, maybe it's too far from 01:18:620 - ? It's fine as it is, the strong sound after the slider deserves it.
  3. 01:20:898 (3) - Avoid stacking 01:20:453 (1) - fix
  4. 01:26:898 (4,5,6) - Arrangement looks weird here, does not fit flow imo rotated the second slider a lil bit.
  5. 01:31:342 (4,5,6) - ^ Try avoiding 4-5, does not match with the other placements you made rip variety
  6. 01:50:896 (1,2,3,4,5,6) - Hmm the first few looks straight instead of slightly curved tho, not sure if you're doing that intentionally They're curving, just really slightly.Blame slider convertion lololololol
  7. 01:59:786 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I'd make this part closer to a circle shape, like you did here 01:44:231 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - looks way cleaner Aight, cool idea.
  8. 02:53:786 (1,2,3) - Maybe reverse 02:54:008 (3) - for this part? inconsistency
  9. 02:59:508 (2) - Consider removing this yea w/e not gonna miss it
  10. 03:08:897 (3) - You have plenty of space, don't stack with 03:08:452 (1) - Fixed
  11. 03:08:675 (2) - Consider adjusting onto 03:09:119 (1) - too Aight, I've done something about it.
  12. 03:13:314 (3) - Out of timing snap LOL HOW DID IT GET HERE
  13. 03:38:508 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Wow XD way jumpy but not KIAIs, like why all of a sudden tho. Make it around this distance 03:54:897 (1,2,3,4,5,6,7,8) - Guitar solo deserves it, it's wayyyyy wayyyyyyyy too intense.
  14. 04:31:341 (1,1,2,1,2) - These are 1/4, remove them and listen closely from 04:31:341 - to 04:31:563 - , you'll hear 4 hits of drum. I'm not sure if I have missed any other, please revise. Well both Mazzerin and Pishifat mapped them as 1/3s and from my experience I can safely say that their ears are better than mine or yours.
  15. 04:38:675 (1,2,3) - This is like a break between 2 streams, please don't make it too far away from each other Aight, I've decreased the spacing a tiny little bit there.
  16. 05:08:674 (8) - NC? fuk
  17. Probably could also polish some of the shapes @ beginning part, especially like for 00:13:101 (1) - does not look nice Mehhhh this one's fine
  18. And for 00:24:800 (1) - around the part of 00:26:480 - , I mean what's with the squeezed curve there Hidden aesthetics lol

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
sakebi
01:01:787 (4,5) - move so it doesnt overlap with 01:02:231 (1) - because its not part of the repeating overlaps pattern
05:01:785 (3,4) - try rotating the whole triangle pattern so this doesnt overlap with 05:01:341 (6)

really good map, could barely find any issues
Topic Starter
[Nemesis]

lilligantEX wrote:

01:01:787 (4,5) - move so it doesnt overlap with 01:02:231 (1) - because its not part of the repeating overlaps pattern Purely cosmetic but fine
05:01:785 (3,4) - try rotating the whole triangle pattern so this doesnt overlap with 05:01:341 (6) ^

really good map, could barely find any issues
newton-
hi from q i cant mod 8 star maps sorry

as such i'll be pointing out visual stuff mainly

02:59:342 (1,1,2,3,4,5) - consider setting these up so that theyre antiparallel
03:17:119 (1,2,3,4,5,6,7,8,9) and the other stuff in this section - maybe do that nc+bend thing each vocal you did for 03:15:342 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
03:31:564 (2) - set this up to be colinear with 03:30:453 (1) - ? would look better visually imo
03:45:453 (6,1,2,3) - for the most part this section is clockwise flow except for this and i can't see why you'd emphasize this through sharp flow change

good luck!
Topic Starter
[Nemesis]

newton- wrote:

hi from q i cant mod 8 star maps sorry

as such i'll be pointing out visual stuff mainly

02:59:342 (1,1,2,3,4,5) - consider setting these up so that theyre antiparallel Aight, sounds good to me.
03:17:119 (1,2,3,4,5,6,7,8,9) and the other stuff in this section - maybe do that nc+bend thing each vocal you did for 03:15:342 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Nah, way too many people seem to be supporting the other idea instead, so I'm leaving it as it is.
03:31:564 (2) - set this up to be colinear with 03:30:453 (1) - ? would look better visually imo this would break the entire structure there, I know it may look more visually appealing but I care about the flow a little more
03:45:453 (6,1,2,3) - for the most part this section is clockwise flow except for this and i can't see why you'd emphasize this through sharp flow change Fixed

good luck! ty
Ora
01:11:564 (2,3,4,5,6,7) - why is the spacing here different from 05:08:007 (2,3,4,5,6,7) - (both the stream and 05:08:229 (6,7) - )

01:02:231 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - these jumps just get a little bit too much when there's really nothing to emphasize. The music is still really similar to 01:00:453 (1,2,3,1,2,3,1,2,3) -
same goes for similar parts later in the song where you use the same pattern

03:04:008 (1,2,3,4,1,2,3,4,1,2,3,4) - spacing is well emphasized here but what about 03:11:119 (1,2,3,4,1,2,3,4,1,2,3,4) - which feels like it should be emphasized the same or even more

03:49:342 (2,3,4,5,6,7) - I feel like these can be mapped better to the guitar. Stacked 1/2 just feels dull and I think the guitar can be emphasized better
same with 03:51:119 (2,3,4,5,6,7) - and 03:52:897 (2,3,4,5,6,7) -
My suggestion would be a rhythm like this: http://puu.sh/wFJEY/1fb433a1db.jpg and then give some sort of jump pattern for the last 4 circles

03:55:119 (5,6,7,8,1) - just feels awkward switching from guitar to drums right in the middle of a stream. I would stick with drums and end the stream with a slider at 03:55:119 (5) -

04:17:563 (1,1) - This 1/4 jump is pretty harsh compared to the jump at 04:17:119 (1,1) - . I see the emphasis but it might be a bit much. Maybe start the stream at the blanket (x176 y216) or even below the slider at (x197 y376)

04:36:452 (1,2,3,4) - The DS changes feel kind of random and there's no real structure to them as well as the 4th one not having a similar curve, idk
That's all I guess, some of this is subjective. Interesting map song/map lol
Milan-
-00:14:992 - these whistles destroy the atmosphere you wanted to create by using only long sliders.. try the default ones? or lower the volumen on the heads so they arent too annoying
-00:24:800 (1) - dont you always end these on the red tick? uhhm
-00:28:967 (3,4) - using a closer distance would be nicer as this is still the intro and as you do earlier
-00:51:127 (1,2,3,1,2,3) - kinda weird transition you made here, i think a counter clockwise would feel smoother like https://osu.ppy.sh/ss/8552622
-01:04:453 (4,5,6,1) - this is too sudden imo, increasing the spacing in each object would be better than using high spacing all together
-01:18:231 (1) - doesnt really fit when there's nothing in the song and you already made a pause here 01:17:564 (5) - . 3/4 slider is better, would fit with 01:18:453 (1) -
-01:20:453 (1,2,3) - so spaced but 01:21:787 (1,2,3) - is so not spaced, i can see the contrast you want to do but that's a bit too much
-01:25:564 (1,2,3,4,5,6,7,8) - that's 1/3 tho
-01:39:564 (1,2,3) - as 3/4 would sound cool, like you did earlier
-02:29:120 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 1/3 tho and from 02:30:008 - is 1/4.. mm
-02:53:675 (6,1) - too exaggerated jump compared to the rest with similar rhythms
-03:13:119 (2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this sounds more like http://puu.sh/wFT5B/d06ed9991f.jpg to, with 1/3 included
-03:29:342 (5,6,7,8,1) - this is such a weird movement into the stream. try to use a bit more of movement like https://osu.ppy.sh/ss/8553618
-03:30:786 (3,4) - too big of a jump compared to the rest of the section
-03:38:008 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part of the stream seems to be focused on 1 place. going back and forth to the same origin point doesnt look too nice
-uhm if you wanted to copy mazzerin, i think you're lacking a bit of constancy on your distance usage and not to use awkward angles like 01:38:009 (1,2,3,4) - 03:47:119 (5,6,1) - 03:57:119 (5,6,1) - 04:45:229 (8,1,2) - etc. but if you werent then i dunno, kinda weird map to play i'd say ;;

stuff repeats thought the copypaste of the song, including snapping stuff ofc
Topic Starter
[Nemesis]

Ora wrote:

01:11:564 (2,3,4,5,6,7) - why is the spacing here different from 05:08:007 (2,3,4,5,6,7) - (both the stream and 05:08:229 (6,7) - ) true, fixed

01:02:231 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - these jumps just get a little bit too much when there's really nothing to emphasize. The music is still really similar to 01:00:453 (1,2,3,1,2,3,1,2,3) - I still feel like the song is growing in intensity here, besides it's a nice transition from 01:00:453 (1,2,3,1,2,3,1,2,3) - to 01:07:564 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) -
same goes for similar parts later in the song where you use the same pattern

03:04:008 (1,2,3,4,1,2,3,4,1,2,3,4) - spacing is well emphasized here but what about 03:11:119 (1,2,3,4,1,2,3,4,1,2,3,4) - which feels like it should be emphasized the same or even more Aight, I've increased the spacing a bit there.

03:49:342 (2,3,4,5,6,7) - I feel like these can be mapped better to the guitar. Stacked 1/2 just feels dull and I think the guitar can be emphasized better
same with 03:51:119 (2,3,4,5,6,7) - and 03:52:897 (2,3,4,5,6,7) - I'm not really sure how well that would perform structural-wise, since the whole section is revolved around this pattern specifically. I feel like this may get a change, but I'm not convinced yet
My suggestion would be a rhythm like this: http://puu.sh/wFJEY/1fb433a1db.jpg and then give some sort of jump pattern for the last 4 circles I'll think about it

03:55:119 (5,6,7,8,1) - just feels awkward switching from guitar to drums right in the middle of a stream. I would stick with drums and end the stream with a slider at 03:55:119 (5) - Meh, I feel like this transition fits the song well, besides it's a cool way to end one section and transition to the other.

04:17:563 (1,1) - This 1/4 jump is pretty harsh compared to the jump at 04:17:119 (1,1) - . I see the emphasis but it might be a bit much. Maybe start the stream at the blanket (x176 y216) or even below the slider at (x197 y376) aight, nerfed that a little

04:36:452 (1,2,3,4) - The DS changes feel kind of random and there's no real structure to them as well as the 4th one not having a similar curve, idk fix
That's all I guess, some of this is subjective. Interesting map song/map lol tyty
Topic Starter
[Nemesis]

Milan- wrote:

-00:14:992 - these whistles destroy the atmosphere you wanted to create by using only long sliders.. try the default ones? or lower the volumen on the heads so they arent too annoying aight, I'll try the defaults
-00:24:800 (1) - dont you always end these on the red tick? uhhm it's a distinct change in music, I want the jump to be sudden, just like the change in song is sudden
-00:28:967 (3,4) - using a closer distance would be nicer as this is still the intro and as you do earlier sure, why not
-00:51:127 (1,2,3,1,2,3) - kinda weird transition you made here, i think a counter clockwise would feel smoother like https://osu.ppy.sh/ss/8552622 the weird angle here is supposed to represent the sudden change in music, just like the song itself the patter is unexpected and weird, a player needs to adjust to the new environment pretty quickly and I feel like this is the best way to represent that.
-01:04:453 (4,5,6,1) - this is too sudden imo, increasing the spacing in each object would be better than using high spacing all together aight, fixed in all instances
-01:18:231 (1) - doesnt really fit when there's nothing in the song and you already made a pause here 01:17:564 (5) - . 3/4 slider is better, would fit with 01:18:453 (1) - Instead I made another pause there, I just feel like this would be more accurate.
-01:20:453 (1,2,3) - so spaced but 01:21:787 (1,2,3) - is so not spaced, i can see the contrast you want to do but that's a bit too much fixed
-01:25:564 (1,2,3,4,5,6,7,8) - that's 1/3 tho EHHHHHH ALRIGHT ALRIGHT ILL CHANGE IT TO A 1/3 GODDAMN IT
-01:39:564 (1,2,3) - as 3/4 would sound cool, like you did earlier it wouldn't really flow too well imo, I think a lot of people would SB this or at least get a 100
-02:29:120 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 1/3 tho and from 02:30:008 - is 1/4.. mm both pishi AND mazzerin mapped it this way and from experience I can tell that their ears are better than mine so I'm leaving it as it is.
-02:53:675 (6,1) - too exaggerated jump compared to the rest with similar rhythms one of your previous points fixed it though!
-03:13:119 (2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this sounds more like http://puu.sh/wFT5B/d06ed9991f.jpg to, with 1/3 included fixed it already, to me it still sounds like a continuous stream though.
-03:29:342 (5,6,7,8,1) - this is such a weird movement into the stream. try to use a bit more of movement like https://osu.ppy.sh/ss/8553618 done
-03:30:786 (3,4) - too big of a jump compared to the rest of the section fixed
-03:38:008 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part of the stream seems to be focused on 1 place. going back and forth to the same origin point doesnt look too nice it's fine as it is
-uhm if you wanted to copy mazzerin, i think you're lacking a bit of constancy on your distance usage and not to use awkward angles like 01:38:009 (1,2,3,4) - 03:47:119 (5,6,1) - 03:57:119 (5,6,1) - 04:45:229 (8,1,2) - etc. but if you werent then i dunno, kinda weird map to play i'd say ;; nah, I got inspired by his map and transitioned it into my own mapping style

stuff repeats thought the copypaste of the song, including snapping stuff ofc
Beomsan
placeholder
maybe tomorrow

Gayzmcgee likes this map

[General]
  1. 00:21:550 - snap this timing line
  2. soft-hitclap.wav isn't used i guess
[Anarchy]

  • first, sorry but this is too difficult for me. (In many ways)
    I may not be able to modding it properly. D;
  1. 01:11:786 (6,7) - These two notes are a 1/1 beat, but have a short distance.
  2. 01:12:009 (7,1) - same as above
  3. 01:13:120 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:13:786 (1,2,3,4) - This division is wrong. I'd recommend 01:13:564 (9) - nc and 01:13:120 (1,2,3,4,5,6,7,8) - 01:13:564 (9,10,11,12,1,2,3,4) - dividing it into two parts and making them in different patterns.
  4. 03:25:786 (10,1) - I'd like to recommend decrease distance between these two notes. (03:22:008 (2,1) - This sound is stronger but the distance is shorter.)
yeah, I couldn't find much. :( this map is actually cool.
sorry. take my star instead. good luck srsly
Fursum
fuck ill probably pass on this one

tech: check

death metal: check

death stream: check

over 7 stars: check

im noping out of this
Topic Starter
[Nemesis]

Beomsan wrote:

placeholder
maybe tomorrow

Gayzmcgee likes this map

[General]
  1. 00:21:550 - snap this timing line fixed
  2. soft-hitclap.wav isn't used i guess it is being used, check the buildup part lol
[Anarchy]

  • first, sorry but this is too difficult for me. (In many ways)
    I may not be able to modding it properly. D;
  1. 01:11:786 (6,7) - These two notes are a 1/1 beat, but have a short distance. there just isn't enough intensity in this perticular moment for me to put it somewhere else
  2. 01:12:009 (7,1) - same as above
  3. 01:13:120 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:13:786 (1,2,3,4) - This division is wrong. I'd recommend 01:13:564 (9) - nc and 01:13:120 (1,2,3,4,5,6,7,8) - 01:13:564 (9,10,11,12,1,2,3,4) - dividing it into two parts and making them in different patterns. there are no distinctive sounds in the music for me to actually follow something else other than the BGM there sooo... no. equal NCs would work if rhythm of the music was more distinguishable, instead I have to follow additional sounds that appear in the background
  4. 03:25:786 (10,1) - I'd like to recommend decrease distance between these two notes. (03:22:008 (2,1) - This sound is stronger but the distance is shorter.) alright, fixed
yeah, I couldn't find much. :( this map is actually cool.
sorry. take my star instead. good luck srsly bubble when
Affirmation
Q

[asdf]
00:57:564 (5,9) - Add NC here?
02:26:452 (17) - NC
02:55:786 (3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,1,2,3,4,5) - only anticlowise flow... weird for me.

GL
Topic Starter
[Nemesis]

Neoskylove wrote:

Q

[asdf]
00:57:564 (5,9) - Add NC here? subjective but fixed
02:26:452 (17) - NC nothing supports it
02:55:786 (3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,1,2,3,4,5) - only anticlowise flow... weird for me. it's fine

GL
Einja
holy shit
Topic Starter
[Nemesis]

Einja wrote:

holy shit
Just you wait for my next map.
Ovoui
Hey mate, Kurai sent me your map so i looked at it and here's some pattern which should be fixed in my opinion :


[Anarchy]
  1. 01:21:120 (1,2,3,4,5,6,7,8,9,10,11,12) - it's nazi but this curve could be improved, you can try do make convert a slider to make this stream!
  2. 02:42:897 (25) - this combo might be too long.
  3. 03:28:675 (1,2) - it's weird to have an antiflow and just after this, a circular flow.
  4. 03:30:230 (1,2,3,4) - i understand what you try to do here but i'm not sure the music intensity is enough to have a big spacing change like this.
  5. 03:41:119 - 03:28:675 - btw i think slider in this part should start on red tick, because the drum on the red tick is stronger than the one on white tick.
  6. 04:47:785 (4,3) - this overlap looks messy

That's all i found for your map, good luck !

(I do like your sb and work on combo color for kiai)
Topic Starter
[Nemesis]

Ovoui wrote:

Hey mate, Kurai sent me your map so i looked at it and here's some pattern which should be fixed in my opinion :


[Anarchy]
  1. 01:21:120 (1,2,3,4,5,6,7,8,9,10,11,12) - it's nazi but this curve could be improved, you can try do make convert a slider to make this stream! it was actually converted from a slider to a stream, besides I don't really feel like it's that bad lol
  2. 02:42:897 (25) - this combo might be too long. uhm, no. There's not a single change in the music that would sygnalize a new combo there, if you've noticed - every single NC on this map serves as an indicator of a CHANGE. There's no CHANGE there, so there's no NC either.
  3. 03:28:675 (1,2) - it's weird to have an antiflow and just after this, a circular flow. Alright, a really small change that made this section focus more on reading and improved the flow.
  4. 03:30:230 (1,2,3,4) - i understand what you try to do here but i'm not sure the music intensity is enough to have a big spacing change like this. Oh yes it does. The high pitches of the guitar are seriously, seriously high in that part. (on a sidenote: if we compare this intensity to Promethean Kings, a pitch of a similar intensity, seen over here: 03:23:676 (1,2,3,4,1) - is spaced exactly the same.)
  5. 03:41:119 - 03:28:675 - btw i think slider in this part should start on red tick, because the drum on the red tick is stronger than the one on white tick. I think that it starts from the white tick, the introduction may be a little quiet though, hence the stronger sound on the red tick. I spaced the first two circles a litttle tighter together, I think it's gonna be okay now.
  6. 04:47:785 (4,3) - this overlap looks messy Fixed

That's all i found for your map, good luck ! Thx!

(I do like your sb and work on combo color for kiai)
LMT
lol since you said it helped.

LMT wrote:

I did have a look through your map, it seems alright but i think you could make streams look more appealing like 04:24:174 (16,1,2,3,4,5,6,7,8,1) - 04:39:674 (7,8,9,10,11,12,13) - , ... the connections look kinky and can definitely be polished.
spacing can be a bit more intuitive like 03:39:564 (2,3,1) - 03:40:008 (2,3,1) - 03:40:453 (2,3,1) - are way too different from each other.
I also notice the flow is kinda awkward sometimes and at higher bpm you kinda want it to be generally dynamic/well-structured so the player could actually focus more on the speed aspects. examples: 01:37:120 (1,2,3,4,5) - 01:54:453 (1,2,3,4) - (player won't actually follow the sliderpath of 4 at this bpm.
01:26:453 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - it's probably too late to change but spacing in not so intense sections like this could be nerfed a little so the spacing in the more intense sections (kiai/guitar solo) stand out more.
glgl
Topic Starter
[Nemesis]

LMT wrote:

lol since you said it helped.

LMT wrote:

I did have a look through your map, it seems alright but i think you could make streams look more appealing like 04:24:174 (16,1,2,3,4,5,6,7,8,1) - 04:39:674 (7,8,9,10,11,12,13) - , ... the connections look kinky and can definitely be polished. Aight, gave the streams a little remap there.
spacing can be a bit more intuitive like 03:39:564 (2,3,1) - 03:40:008 (2,3,1) - 03:40:453 (2,3,1) - are way too different from each other.
I also notice the flow is kinda awkward sometimes and at higher bpm you kinda want it to be generally dynamic/well-structured so the player could actually focus more on the speed aspects. examples: 01:37:120 (1,2,3,4,5) - 01:54:453 (1,2,3,4) - (player won't actually follow the sliderpath of 4 at this bpm. both instances fixed
01:26:453 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - it's probably too late to change but spacing in not so intense sections like this could be nerfed a little so the spacing in the more intense sections (kiai/guitar solo) stand out more. Meh, I feel like it's okay as it is.
glgl
LMT
oh btw 03:50:008 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 03:51:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 03:53:564 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - these are actually 1/3s not 1/4s.

the things i mentioned happen in quite a lot of other places, be sure to check them too.
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