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Kevin Manthei - "Invader Zim" Theme Song

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Ashton

Blue Dragon wrote:

[CB's Light Insane]
  1. 00:09:372 (5,6,7) - i feel like the normal spacing between 6,7 makes the player lose a lot of momentum. I'd space these three equally or at least make the spacing between 6 and 7 slightly larger
  2. 00:12:619 (2,3,4) - any reason why you used 0,9x here instead of 1,2x like the rest of the 1/4s? o:
  3. 00:13:368 (5,6,7,8,1) - same as before
  4. 00:16:116 (1,1,2,1) - the NC usage here feels slightly confusing to me lol, but I know it's intentional [color=#FF0000]WELL LEARN TO PLAY OSS (it's fine to me/color]
  5. 00:27:606 (2) - *oh my ocd* slider here isn't straight
  6. 00:37:598 (1) - silence sliderend?

no reply = fix

updaterino
osu file format v14

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Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
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Kibbleru
m4m

invade
00:08:622 (1,2) - i think the spacing is a little big, can be easily misread as 1/2 also the angle is a little sharp for it to play well
00:11:120 (3,1) - i would move it a part a bit for cleanliness
00:29:105 (1,2,1,2,3,1,2) - maybe i would face the sliders inwards instead? it would be cleaner and a bit more readable
00:32:602 (4,5,6,7) - https://www.youtube.com/watch?v=yRW8EGbdfLA
00:35:600 (4,5,6,7) - ^
00:37:098 (1,2,3,4) -
00:14:867 (2,3,4) - i think it would be interesting to ctrl G this
i think alot of the streams can be made cleaner using the convert slider to stream tool, seriously polish it up a bit xD

gero
00:08:997 (1) - i dont think u need this nc

whirl
00:17:115 (1,2) - swap nc, strong sound is on 00:17:365 -
00:16:116 (1) - remove nc tbh

irre
00:23:610 (2,3,4,5,1,1,1,1,1) - could at least make the effort to ctrl h loll

easy
00:37:098 (2) - why not just remove the repeat
Topic Starter
Hollow Delta

Blue Dragon wrote:

[General]
  • spread does seem fine, but the diff jump between normal and irre's hard kinda bothers me a bit, since normal doesn't even have 1/4s and hard has 1/4s and jumpsYou do prove a valid point. It's a guest diff so I didn't even bother to think about that. Worst case scenario this is no where close to ready and I'll fill in the spread.
[Easy]
  1. 00:14:118 (1,2,3) - i would probably make this pattern look a bit nicer by making it more straight, like this
    These 2 notes along with the 2 sliders create a diamond pattern, so whether I keep this straight our not is subjective.
  2. 00:16:615 (4) - following your NCing pattern, this should have a NC Done.
  3. 00:37:098 (2) - would be cool if you silenced the sliderend like in Hard Done.


[Normal]
  1. 00:07:123 (2) - move to 105;230 to make it straight with (1)? Done.
  2. 00:13:618 (3) - doesnt feel straight with next note, i think the right position would be 100;240 Done.
  3. 00:16:116 (1) - 368;216 to make it straight? (dont forget to fix the blanket) Done.
  4. 00:24:109 (1) - may be just me but this sliderstart sounds much quieter than the one in 00:20:113 (1) - Didn't notice that. Fixed.
  5. 00:37:598 (1) - would be cool if you silenced the sliderend like in Hard² I'll just apply that to all the diffs.
[Invader]
  1. 00:23:610 (1,2,3,4) - not gonna use 1/8s here? o: Good catch. Idk why I thought differently.
  2. 00:29:105 (1,2,1,2,3,1,2,1,1) - this does look a bit confusing with the spacing, i'd probably make the spacing consistent around here (also the NCs are a bit weird) Yea the spacing is a bit weird. Kibbleru had a good suggestion in their mod which I think I'll use.
  3. 00:37:598 (1) - maybe silence sliderend?
    Done.
Topic Starter
Hollow Delta

Kibbleru wrote:

m4m

invade
00:08:622 (1,2) - i think the spacing is a little big, can be easily misread as 1/2 also the angle is a little sharp for it to play wellThere's enough exaggeration here to justify that spacing.
00:11:120 (3,1) - i would move it a part a bit for cleanliness
I don't understand how it isn't clean as is.

00:29:105 (1,2,1,2,3,1,2) - maybe i would face the sliders inwards instead? it would be cleaner and a bit more readable I think it looks really cool. I'll try that.
00:32:602 (4,5,6,7) - https://www.youtube.com/watch?v=yRW8EGbdfLA
00:35:600 (4,5,6,7) - ^
00:37:098 (1,2,3,4) - There's a shift every 2 circles which justifies that jump. According to this vid, 'a map is built around this' I believe that, which this map is. There are very few streams in the beginning, which is why I couldn't introduce this concept. Only during the Kiai was I able to introduce it.
You've proven I was consistent with it as well by pointing out 00:35:600 (4,5,6,7) - and 00:37:098 (1,2,3,4) - Same parts, same concept. Yea, it plays like shit, but that's the intent. No changes to any of these as I just explained why these are as is.

00:14:867 (2,3,4) - i think it would be interesting to ctrl G this It's the same instrument, so it has a similar pattern.
i think alot of the streams can be made cleaner using the convert slider to stream tool, seriously polish it up a bit xD

easy
00:37:098 (2) - why not just remove the repeat It's because this is where the song ends.
Ashton
Gero
Xinely
Gero :
- 00:05:874 - normal sampleset doesnt fit here
- 00:13:618 (1) - ^ I like them, no changes.

Kibbleru
gero
00:08:997 (1) - i dont think u need this nc You're right, removed.

Gero's Insane
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Irreversible
fixed
Topic Starter
Hollow Delta
All updated.
Ashton
your avatar scares me
Topic Starter
Hollow Delta

CanadianBaka wrote:

your avatar scares me
OBEY WEEGEEE DESTROY MARIO
Ashton
I think i sent the wrong link after kibbleru's mod


UPDATE!
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

[Difficulty]
HPDrainRate:5
CircleSize:4.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tDjFmHx.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
129.709212858766,499.583680266445,4,3,1,40,1,0
30104,-100,4,3,1,30,0,1
37598,-300,4,3,1,30,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 217,64,255
Combo3 : 128,164,72
Combo4 : 193,129,98
Combo5 : 155,64,78
Combo6 : 255,4,4
SliderBorder : 255,255,255

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140,316,37598,70,0,L|111:356,1,50

thanks
Topic Starter
Hollow Delta
Updated
Seijiro
long ass irc mod
00:29 Bubblun: Hi.
01:53 Bubblun: Hey, are you there>
01:53 MrSergio: oh, hi
01:53 MrSergio: sorry xD
01:53 Bubblun: lol
01:54 Bubblun: Long time no see
01:54 MrSergio: not that long I guess
01:54 Bubblun: idk I think 2 months-ish is a long time
01:54 MrSergio: I think 2 years is a long time :p
01:55 Bubblun: When it comes to osu 2 years isn't enough
01:57 Bubblun: I have a really short map that I've been trying to push before even Sexy and I know it. Could you possibly help me out?
01:57 MrSergio: nope
01:57 Bubblun: Okay
01:59 Bubblun: Would you ever be free to look at it?
01:59 MrSergio: >before Sexy and I know it >short map
02:00 MrSergio: that goes against my quality standards
02:00 Bubblun: So, it doesn't matter the quality / how good the song is, if it's short it's out of question?
02:00 MrSergio: well, that's in general. I do make exceptions
02:01 Bubblun: Sexy wasn't my best map, I learned that after it got popped and I had a qat and a bn show me what was wrong.
02:01 Bubblun: This one has had 3 bns look at it, and none of them gave me an explanation to what is wrong with it.
02:01 Bubblun: Except Kibb, but it wasn't a good reason
02:03 MrSergio: wait... that doesn't sound like a good thing =w=
02:03 Bubblun: Yea, 3 bns looked at it.
02:03 Bubblun: None of them iconed it, but explained why they wouldn't.
02:04 MrSergio: "and none of them gave me an explanation to what is wrong with it" ????
02:04 Bubblun: Like, they all gave me a short mod.
02:04 Bubblun: Small stuff, like blankets, etc.
02:04 MrSergio: isn't that contradicting? .-.
02:04 Bubblun: But didn't icon
02:05 MrSergio: ah,. probably the idea behind the map is not appealing or it didn't get through
02:05 MrSergio: aka, structure is not good
02:05 Bubblun: That's a possibility.
02:05 Bubblun: But none of the bns brought up structure.
02:05 MrSergio: by structure I simply mean "planning"
02:05 Bubblun: hmm, might be right
02:05 MrSergio: plannign a map is important
02:06 Bubblun: But another bn, gero, says he thinks the map is ready
02:06 Bubblun: Only problem is he's guesting, so he can't icon it
02:06 MrSergio: gero... gero... tbh I don't know his mapping on a personal level, but I can tell it is old style, which means there's a high chance that a lot of stuff is fine for me
02:07 Bubblun: He's very clean
02:07 MrSergio: being clean is not enough for a map =w=
02:07 Bubblun: So what's holding my map back then?
02:08 MrSergio: https://osu.ppy.sh/s/530071 ?
02:08 Bubblun: Yea that one lol
02:08 MrSergio: I answered myself, nvm'
02:08 MrSergio: 00:08:622 (1,2,3) - yeah, perfectly readable, lol
02:09 MrSergio: check spacing for 00:11:120 (3,4,1) - and tell me how I can read that those are different snaps
02:09 Bubblun: I mean, nobody else said anything about it.
02:09 Bubblun: ?
02:09 MrSergio: so?
02:09 MrSergio: I'm saying something about it, lmao
02:10 Bubblun: I know, but how could I fix it?
02:10 Bubblun: I don't see anything wrong with it, but there needs to be an alternative
02:10 MrSergio: 00:07:998 (2,3) -
02:10 MrSergio: that's your answer
02:10 MrSergio: and what is wrong about that is the comparison in spacing
02:10 MrSergio: in general, spacing = snap
02:10 Bubblun: Hmm, I can explain this
02:10 MrSergio: but if you play around with the visual spacing like that is not good
02:11 Bubblun: 00:07:623 (1,2,3) - There's more emphasis in this compared to 1/4 like 00:06:874 (2,3,4,5,6) -
02:11 MrSergio: 00:18:114 - from here the map sort of dies out imo, and that's probably why others didn't icon this
02:11 MrSergio: what
02:12 MrSergio: that wasn't my point
02:12 Bubblun: So, what is it?
02:12 MrSergio: use 00:07:623 (1,2,3) - this spacing for 00:08:622 (1,2,3) - too, since they are the same: slider - circle - slider (all of the m on 1/4 snap)
02:12 Bubblun: Oh, okay. I get you
02:13 MrSergio: 00:08:997 (2) - this note doesn't even seem to hold such a big emphasis in the song anyway, so why
02:13 Bubblun: Yea that makes sense.
02:13 Bubblun: Fixed
02:13 MrSergio: 00:20:113 (1,1,1,1,1,1,1,1) - you don't need these many NCs
02:14 Bubblun: sv changes, plus it looks flashy
02:14 MrSergio: the fact it looks flashy is what triggers me tho, since NCs shouldn't be used like that
02:14 MrSergio: SV changes of that sort are so small no one will notice or misread them anyway
02:15 Bubblun: What if I do what Gero did and use the Orange / red colors for that part?
02:15 MrSergio: 00:27:606 (1,2,3,4) - how is this similar to 00:29:105 (1,2,1,2,3,1,2,1) - , since you use the same type of objects with the same snap?
02:15 MrSergio: heh... that might work
02:16 Bubblun: lol
02:16 MrSergio: but he didn't have SV changes, which makes sense
02:16 MrSergio: while you have them on each object, at a constant rate
02:16 Bubblun: I was like 'Uhhh' lol
02:16 MrSergio: so it makes sense to group them together
02:16 Bubblun: You're right.
02:18 MrSergio: 00:30:104 - for the red/orange part: you keep using jumps and anti-jumps a bit too quickly
02:18 MrSergio: 00:32:103 (1,2,3,4,5) - example
02:18 Bubblun: Hmm, idk what to say to that.
02:19 MrSergio: this is a bit too hard to read imo and there are no other places where such thing gets introduced in a more firendly manner, so it comes out of nowhere
02:19 Bubblun: I know what you're talking about, but that's been the intent of the kiai
02:19 Bubblun: Hmm, true
02:19 MrSergio: 00:32:602 (4,5) - why not same spacing as 00:32:352 (2,3) - then?
02:19 MrSergio: the jump itself is a concept you used before, so it's fine
02:19 MrSergio: but that anti-jump after the jump is confusing
02:19 MrSergio: 00:32:602 (4,5) - anti-jump
02:20 Bubblun: 00:32:602 (4,5,6,7) - These are slightly harder to play, so the spacing's closer so the player snaps instead of drawing the pattern
02:21 Bubblun: Before it was all the same distance, but that's what made it insanely hard to play
02:21 MrSergio: the problem here is the length of the song tho: it doesn't allow you to build new patterns easily
02:22 MrSergio: and that anti-jump is the proof here imo
02:22 Bubblun: Hmm
02:22 MrSergio: you should have used a pattern with a single (or even two) anti-jump alone, without any jump, to make it understandable
02:22 MrSergio: once you do that, the player keeps it in his memory the pattern and reocgnize it afterwards
02:23 Bubblun: I mean, the streams in general are confusing.
02:23 MrSergio: the way you presented this, it feels like the whole "jump on a 1/4 snap" concept is evolving with the anti-jump
02:23 Bubblun: doubles and quads
02:23 MrSergio: which is clearly contradicting
02:23 MrSergio: btw, little side note: 00:07:623 (1,2,3) - aestehtics are not that good
02:23 Bubblun: idk I think it looks good
02:24 Bubblun: But back to the main picture
02:24 Bubblun: 00:32:602 (4,5,6,7) - So how about I just make this a stream then?
02:25 MrSergio: http://osu.ppy.sh/ss/7363621
02:25 MrSergio: I told you earlier =w=
02:25 Bubblun: 00:08:123 (3,1) - 00:07:623 (1,3) - 3 is a different instrument from 1, which is why I didn't do a pattern like that.
02:26 MrSergio: you didn't introduce the anti-jump before, so adding it out of nowhere makes it harder to read
02:26 Bubblun: So is it an anti-jump because of the spacing or just the angle I mapped it at?
02:26 MrSergio: combos are meant to identify a single rhythm or a defined stanza of the song tho. Using 2 objects of two different combos on the same instrument like that makes both combos lose meaning
02:27 MrSergio: spacing...
02:27 MrSergio: zzz
02:27 Bubblun: Yea mistake on my part. I applied an nc at that little bit you showed me
02:28 Bubblun: 00:32:602 (4,5,6,7) - The doubles are interesting though, so how could I fix this
02:28 MrSergio: 00:29:105 (1,2,1,2,3,1,2,1) - ah, NCs are messed up
02:29 Bubblun: lol I'll fix that
02:30 MrSergio: https://osu.ppy.sh/ss/7363653 ?
02:30 MrSergio: idk, it's an option
02:30 Bubblun: I like it.
02:30 MrSergio: as long as there is a decisive direction change and it gives the punch on each red/white tick, it should be fnie
02:30 Bubblun: Yea, I see your point. I like that change so I'll keep that screenshot
02:31 MrSergio: you might need to change things afterwards in that case
02:31 MrSergio: since you know... http://osu.ppy.sh/ss/7363664
02:31 Bubblun: That's fine
02:31 Bubblun: lol nah that jump's justified
02:31 Bubblun: jk
02:31 MrSergio: 00:35:600 (4,5,6,7) - consistency and blah blah blah
02:32 Bubblun: Alright, I got you.
02:32 MrSergio: 00:34:975 (7,1) - this jump might be a bit bigger considering the strong sound on it
02:32 Bubblun: Hmm, idk.
02:33 MrSergio: actually, each new combo would deserve that probably, but since you did it consistently it might be fine
02:33 Bubblun: I'll keep it the same for now as it's hard to compare 00:34:101 (1,1) - the 2
02:33 MrSergio: I just think it could be bigger
02:33 MrSergio: yeah ^
02:33 Bubblun: It's already hard to play as is, so to make it bigger would be a bit overkill
02:33 MrSergio: it's a pretty slow BPM, dunno how such a spacing would make a difference tho
02:34 MrSergio: anyway, it's fine
02:34 Bubblun: 120 is akward to stream.
02:34 Bubblun: So I just tap it xD
02:35 MrSergio: 00:06:374 (4,1,2) - little notice, you probably don't need to change this (although it would increase quality imo): wide angle jumps like this one have a weak emphasis on beats like 1. The reason is that you need to stop and then continue in the same direction you were going
02:36 Bubblun: hmm, I don't think so
02:36 MrSergio: http://osu.ppy.sh/ss/7363690 stuff like this works better for good emphasis on 1
02:36 MrSergio: just due to flow
02:37 Bubblun: wait nvm wrong part
02:37 Bubblun: let me recheck
02:37 Bubblun: Hmm, I don't think it's an issue.
02:37 MrSergio: it's not an issue
02:37 Bubblun: Although that's an upcoming stream, it doesn't have as much exaggeration.
02:37 MrSergio: but BNs aren't meant to check issues only
02:38 Bubblun: lol I know that
02:38 MrSergio: and I'm talking about small, subjective details that make a change in the whole map's mood
02:38 MrSergio: yeah, mood, not mod :P
02:38 Bubblun: I wanna make this a good map.
02:40 Bubblun: But thanks for the mod, you've helped out a lot.
02:45 Bubblun: Updated
02:46 MrSergio: that thing about the 1/8 sliders in the stream seemed a bit strange tho, not sure why
02:46 MrSergio: 00:07:623 (1,2,1,1) - yeah, great, you messed it up even more lol
02:46 Bubblun: The 00:29:105 (1) - These?
02:46 MrSergio: 00:19:613 -
02:47 Bubblun: lol
02:47 MrSergio: 00:27:606 -
02:47 MrSergio: I mean, 00:29:105 (1,2,3,4,1,2,3,4) - these are fine as they are
02:47 MrSergio: the other spots should be somehow different than 00:29:105 (1,2,3,4,1,2,3,4) -
02:48 Bubblun: Both spots use kick sliders, but different concepts for each instrument.
02:48 MrSergio: 00:27:606 (1,1,1,1) - 00:29:105 (1) - pn Gero's
02:48 MrSergio: on*
02:48 Bubblun: Hold on.
02:48 MrSergio: the spacing and the overlap quantity tells me otherwise tho
02:48 Bubblun: Gero's offline rn
02:48 MrSergio: no
02:48 MrSergio: it was for you, to take as example
02:48 Bubblun: Oh, okay
02:49 MrSergio: your objects have: similar spacing, similar way to overlap and same type of object
02:49 MrSergio: yet they are different in the song
02:49 MrSergio: that's what doesn't feel right to me
02:49 Bubblun: Hmm.
02:50 Bubblun: They're not different enough?
02:50 Bubblun: Yea it's mapped the same with, but with different intentions.
02:50 MrSergio: well, I can't tell your intentions from those patterns tho
02:50 MrSergio: they just look the same for me
02:50 MrSergio: but the song doesn't seem the same in those spots
02:50 Bubblun: Yea you're right
02:51 Bubblun: So what do you suppose I do instead?
02:51 MrSergio: having some intentions is good, but the result is what matters
02:51 Bubblun: I think it works, but so far you've proven me wrong
02:51 MrSergio: idk... Gero used a repeat slider instead, which is really cool for that part
02:51 MrSergio: in your case you should use a bit more of spacing in the other spots probably
02:51 MrSergio: to create the same effect he did on his map, although it is done a bit differently
02:52 Bubblun: I don't wanna use the reverse slider cause I feel that sudden stop would ruin the consistency
02:52 Bubblun: 00:29:105 (1,2,3,4,1,2,3,4) - What if I use a different shape, like a curved slider?
02:54 MrSergio: [http://mrsergio.s-ul.eu/Up2q6YM1.png uhh]
02:54 Bubblun: Oh, okay.
02:55 MrSergio: the amount of movement is probably the main thing there
02:55 MrSergio: and overall, you have the same amount in all spots
02:55 MrSergio: change spacing and it should be fine
02:55 MrSergio: otherwise change objects like Gero did
02:55 Bubblun: Reverse slider seems like the best option right now
02:56 MrSergio: (aka, add a repeat slider in that last spot and leave the others as they are)
02:56 MrSergio: well, your choice
02:56 MrSergio: I'm trying to fix stuff based on what you have right now
02:56 MrSergio: if you prefer that one, sure
02:56 Bubblun: Okay
02:56 MrSergio: I usually try keeping the original intent of the mapper... somehow
02:57 Bubblun: Okay I did something lol
02:59 Bubblun: Updated
03:00 Bubblun: Actually wait ncs screwed up
03:03 MrSergio: umh... now that Ncs changed like that... I was thinking that you may even remove 00:07:623 (1) -
03:04 MrSergio: it doesn't really make sense to have a 2 object combo like that in the whole map
03:04 Bubblun: Yea, probably should lol
03:04 MrSergio: 00:13:368 (1,2) - well, this is fine as a 2 objects combo since the rhythm supports that
03:04 MrSergio: but you get me
03:05 MrSergio: 00:29:105 (1,2,3,4,1) - ok, a lot better now
03:05 Bubblun: oml the colors screw up as soon as I change an nc lol
03:05 MrSergio: 00:35:100 (1,2,3,4,5,6) - direction change is a bit bland tho
03:05 MrSergio: maybe make it a bit more edgy
03:05 MrSergio: because you missed just one NC somewhere
03:05 Bubblun: I'll just bring it up
03:05 MrSergio: you usually need to adjust just one NC and all the others will be the same
03:06 Bubblun: Yea but I wasn't thinking
03:06 MrSergio: the question is "where"
03:06 Bubblun: lol
03:06 MrSergio: and tbh I have no idea myself now
03:06 MrSergio: you might as well select everything and remove all the Combos with Q
03:06 MrSergio: and remake them from scratch if you are lost
03:07 Bubblun: No I have the pattern memorized.
03:07 MrSergio: but usually, the change is right after the pattern you changed
03:07 MrSergio: so you have to look around those patterns
03:07 Bubblun: Yea but the problem is it'll try to apply the red and orange colors
03:08 Bubblun: I think I fixed the colors
03:09 Bubblun: There
03:10 MrSergio: 00:35:725 (5,6) - I was referring to this angle change too, lol
03:10 Bubblun: lol
03:10 MrSergio: 00:35:475 (3,4) - this is more or less fine, but that other is too wide imo
03:10 MrSergio: I have a fix
03:11 MrSergio: http://osu.ppy.sh/ss/7363907
03:11 Bubblun: Yea I was trying to replicate the first pattern
03:11 Bubblun: k
03:11 MrSergio: idk, see how it goes yourself
03:11 MrSergio: but in any case, make sure that angle is not too wide
03:11 MrSergio: the snap has to be there to help the player
03:12 Bubblun: I'm gonna do what you showed me
03:12 MrSergio: side notes: 00:37:098 (1,2,3,4,1) - overlapping like that is not so cool and 00:36:474 (3,1) - this sort of going back and forth is a concept you never used before (and it feels a bit awkward too tbh)
03:13 Bubblun: Yea you're right about the back and forth pattern, I'll fix that.
03:13 MrSergio: 00:37:473 (4,1) - same here, for the back and forth
03:13 Bubblun: 00:37:098 (1,2,3,4,1) - About this, the circular motion and the end of the slider is enough for the player to see it coming.
03:13 MrSergio: ah wait, I saw 3 and 4 being the other way around
03:14 MrSergio: umh...
03:14 Bubblun: lol
03:14 MrSergio: I mean, the circular flow for 00:37:098 (1,2,3,4) - is good, but if you see the jump 00:37:473 (4,1) - and where the slider body goes you notice another back and forth movement
03:15 MrSergio: although... nah, nvm, it's fine like that I suppose
03:15 Bubblun: Not really.
03:15 Bubblun: 00:36:099 (1,2,3,1,2,3) - I will fix this however
03:15 MrSergio: just not as clean as I imagined
03:15 MrSergio: since 00:37:348 (3,4,1) - this overlap is not so defined
03:15 MrSergio: 00:37:223 (2,1) - not even this is so defined either
03:16 MrSergio: I mean, nothing else like that was there in the map
03:16 Bubblun: I didn't think it was an issue cause the player should see the Z unwarp out of that spot.
03:16 Bubblun: unwrap*
03:16 MrSergio: yeah, that's true, but that overlap is just... ugh
03:16 MrSergio: personal preference I suppose
03:17 Bubblun: lol
03:17 Bubblun: If you have a better idea let me know
03:18 MrSergio: I was thinking at something like [http://osu.ppy.sh/ss/7363957 this], just rotated to make the Z shape be noticeable
03:18 Bubblun: If I do that it's not a Z anymore.
03:18 Bubblun: That's an N lol
03:18 MrSergio: that way even if 1,2,1 overlap, they do it in a clean manner
03:18 MrSergio: i said... rotated...
03:18 MrSergio: you gotta change 00:36:099 (1,2,3,1,2,3) - anyway, so...
03:18 Bubblun: Xd Sorry
03:18 MrSergio: you can roatate that somehow maybe
03:18 Bubblun: I kept it the same, but I fixed that little bit
03:19 MrSergio: it's just... that random overlaps feel ugly to me.
03:19 MrSergio: I don't hate overlaps in general tho
03:19 MrSergio: it just depends on how they are done
03:19 Bubblun: True
03:19 MrSergio: is the Z referred to "Zim"?
03:19 MrSergio: (just curious)
03:19 Bubblun: Yea lol
03:21 Bubblun: If it's about the fact it's backwards, you can still identify it's a z because of it's horizontal orientation lol
03:21 MrSergio: yeah
03:21 Bubblun: tbh I feel like non-english players are gonna tease me about that
03:21 MrSergio: 00:31:603 (1,1,1,1,1) - wtf on Gero's =w=
03:21 Bubblun: 'Dumb American can't even write' lol
03:22 Bubblun: I thought it looked cool, so I didn't question
03:22 MrSergio: that NC abuse...
03:22 MrSergio: well, alright... but why
03:22 MrSergio: if I were to play that I would just wonder "if a NC means someting will change, what should I expect to change so drastically and so frequently to warrant so many NCs?"
03:22 Bubblun: You're right.
03:22 Bubblun: Or for this particular one, it could be for exaggeration
03:23 MrSergio: 00:24:109 (1,1,1,1,1,1) - this stuff may be fine, I can agree
03:23 MrSergio: but that stream... uhhh
03:23 MrSergio: that one ^ is supported by the increasing volume of the song, if you notice
03:23 Bubblun: Yea you're right.
03:23 MrSergio: while 00:31:603 (1,1,1,1) - this is pretty... constat in the music
03:24 MrSergio: if we assume players usually listen to the song while playing, it would make sense to follow the song, t hat's all
03:24 MrSergio: 00:33:601 (1,1) - <.<
03:24 MrSergio: and so on
03:24 Bubblun: lol
03:24 Bubblun: I thought it looked cool regardless, so I thought it worked
03:24 MrSergio: it's more or less the same concept you had for your sliders before, the ones with the increasing SV
03:24 MrSergio: the increase is constant, so there isn't really a need to emphasize that on each single beat
03:24 MrSergio: I mean... it works
03:24 Bubblun: Gero and I had conflicting concepts if anything lol
03:25 MrSergio: it just doesn't feel right with his clean style tbh
03:25 MrSergio: actually, in general that wouldn't feel clean anyway
03:25 Bubblun: I'm not clean?! >:(
03:25 Bubblun: jk
03:25 MrSergio: (purely personal preference here)
03:25 MrSergio: it is clean, but your overlaps make it a bit less clean than Gero's
03:25 Bubblun: xD
03:26 MrSergio: and he uses even simpler concepts
03:26 Bubblun: Yea, which I think is good as well.
03:26 MrSergio: and that's fine, I mean, it's not like you need to do it
03:26 MrSergio: it's fine like that
03:26 Bubblun: Sometimes simple's a good option
03:26 MrSergio: the songi s repetitive after all, so it makes sense, yeah
03:26 MrSergio: I wouldn't like to see this on a camellia song tho =w=
03:26 Bubblun: Oh hell no xD
03:27 MrSergio: (just to make a really exaggerated example)
03:27 MrSergio: 00:02:877 (2,3,4,5,6,7,1) - and I get triggered right away on Canadian'
03:27 MrSergio: s
03:27 Bubblun: xDDD
03:27 MrSergio: I wonder why those shapes
03:28 MrSergio: 00:19:613 (2,1) - ugh
03:28 Bubblun: idk he's weird
03:28 MrSergio: 00:16:116 (5,1) - it wasn't like that here
03:28 MrSergio: or 00:17:864 (3,1) - here
03:28 Bubblun: Yea I get you.
03:28 Bubblun: Should I get him?
03:29 MrSergio: 00:28:106 (1,2,3,4,1,2,3,4) - all hail animu style
03:29 MrSergio: ugh... idk
03:29 MrSergio: 00:34:600 (2,3) - not even parallel
03:30 Bubblun: Hand placed objects lol
03:30 MrSergio: because ctrl d is not an option apparently
03:30 MrSergio: zzz
03:30 Bubblun: xDDD
03:30 MrSergio: 00:37:598 (1) - slider end might need silencing considering the strong hitsound and the weak song
03:30 Bubblun: It's supposed to be silenced.
03:30 MrSergio: this map feels so unstructured =w=
03:31 MrSergio: but it is not .-.
03:31 Bubblun: I guess copier didn't pick it up
03:31 MrSergio: ah, you menat that
03:31 MrSergio: sometimes it derps, yeah
03:31 Bubblun: He shouldn't mind me silencing it, so I'll just do that now
03:31 Bubblun: I questioned CanadianB's structure when he first mapped it.
03:31 Bubblun: His reason was because he wanted it to flow well.
03:32 MrSergio: 00:08:123 (1,1,1) - what Irre did here is when you actually need to place those many NCs: the diff is a lower one and moreover the SV change is really noticeable
03:32 Bubblun: So he's aware it's structured like that.
03:32 MrSergio: well, duh
03:32 MrSergio: flow can be achieved anyway
03:32 MrSergio: but structure needs reasoning
03:32 Bubblun: I know.
03:32 Bubblun: But idk about him
03:32 MrSergio: first comes rhythm, then comes structure and then comes flow
03:32 MrSergio: (put aesthetics in there too, if you want)
03:33 Bubblun: I know.
03:33 MrSergio: but flow is the last thing you consider to adjust imo
03:33 MrSergio: since it is easy to achieve
03:33 Bubblun: This is a pretty old map of mine anyway, just happens to be a gem
03:34 Bubblun: I'll talk with him about it.
03:34 Bubblun: If he wants to look at it soon
03:34 MrSergio: Irre managed to not make those NCs piss me off, gg
03:34 Bubblun: He's a very good mapper.
03:35 MrSergio: are there any diamonds-like icons in this game btw?
03:35 MrSergio: inb4 it is not a game
03:35 Bubblun: Oh damn
03:35 Bubblun: Put that on osu suggestions lol
03:36 MrSergio: Nickelodeon... I assume it is a cartoon then
03:36 Bubblun: Yep
03:36 MrSergio: still, are there any diamonds at all?
03:36 MrSergio: idk, I'm just trying to make sense out of something
03:36 Bubblun: idk xD
03:36 Bubblun: What do you mean?
03:36 MrSergio: since this 00:24:109 (1,2,3,4,5) - on Normal looked like a diamond, although it is a bit cramped
03:37 MrSergio: so... normally I would ask if there is a more... "open" version
03:37 MrSergio: but if it was related to the cartoon it would have made sense
03:37 Bubblun: That's not really supposed to be anything, it's just something I thought of
03:37 MrSergio: I tried going too deep then
03:37 Bubblun: But it does look like a diamond lol
03:37 Bubblun: xDD
03:38 Bubblun: At the time I made this map I wouldn't have been smart enough to do that
03:38 Bubblun: But this is the intro to a show that aired in 2004-ish
03:38 MrSergio: 00:02:128 (1,2,1) - maybe aesthetics may be improved, since those shapes altogether feels a bit... random
03:39 MrSergio: as long as spacing is kept intuitive, you can break DS
03:39 Bubblun: I know.
03:39 Bubblun: For this specific map I chose not to
03:40 Bubblun: About that, I didn't think it looked bad so I didn't change it
03:41 MrSergio: 00:36:099 (1,2,3,4) - just personal I suppose, but all this stuff (+ 00:37:598 (1) - ) feels like the same rhythm... like... 00:37:598 (1) - 00:37:598 (1) - 00:37:598 (1) - the same sequence of notes is repeated into the song
03:41 MrSergio: so I was expecting 00:36:099 (1,2,3,4) - 3 sliders instead
03:42 Bubblun: I see what you mean.
03:42 Bubblun: I did that for variation, but that's not the most important part of the map so I can fix that no problem.
03:42 MrSergio: wait, I linked the same one 3 times...
03:42 MrSergio: =w=
03:42 Bubblun: xDD
03:42 MrSergio: well, you got it anyway apparently
03:43 Bubblun: Cause I'm a special little snowflake
03:43 Bubblun: jk don't quote me on that
03:43 Bubblun: Shit
03:44 Bubblun: Anyways, I fixed that bit
03:45 MrSergio: on the Easy you could cut your NC-ing in half, since it feels a bit too flashy :thinking:
03:46 MrSergio: 00:04:126 (1) - like this
03:46 MrSergio: and so on
03:46 Bubblun: Is that really necessary?
03:46 MrSergio: preference once again
03:46 Bubblun: Okay.
03:46 MrSergio: but you use a NC every 2 objects and NCs sort of increase the drain
03:47 Bubblun: Interesting.
03:47 MrSergio: so on lower diffs I just tend to use less
03:47 Bubblun: If it increases that drain, I can lower the hp a bit.
03:47 MrSergio: well, I don't think it makes a big difference anyway
03:47 MrSergio: I just don't like seeing too many NCs after each other lol
03:47 MrSergio: it gives me off a feeling of unstructure
03:48 MrSergio: kiai time works fine with that many NCs btw
03:48 Bubblun: I knew that
03:48 MrSergio: 00:34:101 (1,2,1) - maybe try to improve aesthetics a bit xD
03:48 Bubblun: I just tested it with a mouse (Not a mouse player btw) and the drain seemed okay
03:48 MrSergio: 00:34:101 (1,2,1,2) - wasn't this supposed to be a sort of square? x)
03:49 MrSergio: as I said, drain on lower diffs is not perceivable, I just said it as a general thing
03:49 Bubblun: No, because that last slider is a different bit
03:49 Bubblun: Okay
03:49 MrSergio: no, I mean, the shape is fine
03:49 MrSergio: it's the placement and the littel direction change lol
03:50 Bubblun: The whole kiai goes counter-clockwise
03:50 MrSergio: http://osu.ppy.sh/ss/7364173
03:50 MrSergio: >aesthetics, lmao
03:51 Bubblun: I didn't think to do that cause that shape would've been long gone, but why not
03:51 Bubblun: Done
03:51 MrSergio: http://mrsergio.s-ul.eu/T1Y1Hmmv.png
03:51 MrSergio: basically, that's the reason
03:51 Bubblun: I know, I saw it.
03:52 Bubblun: I applied that.
03:52 MrSergio: on lower diffs we can't build much in general, so the few occasions to build something shouldn't get wasted
03:52 MrSergio: at least imo
03:52 Bubblun: I agree.
03:52 Bubblun: Always go for quality
03:52 MrSergio: (that is part of structure, since it is a reason to keep objects like that due to the meaning they gain, but yeah,..._
03:53 Bubblun: IF that's all there is to easy, I can upload it now
03:53 MrSergio: I guess yeah...
03:53 MrSergio: actually, was this supposed to be straight 00:30:104 (1,2,3) - ?
03:54 Bubblun: Yea it was lol
03:54 Bubblun: I'll fix that
03:54 MrSergio: something's telling me you didn't have space for 00:32:103 (1) - and raised the whole 00:30:104 (1,2,3) - or idk
03:54 MrSergio: oh, nvm
03:54 Bubblun: Nah it fits
03:54 Bubblun: 'Nah it fits' don't take that out of context pls
03:55 MrSergio: I'm not that lewd yet, but you gave me good material :^)
03:55 Bubblun: Oh boy xD
03:57 MrSergio: make Canadian take a look again at his diff please
03:57 Bubblun: Sure
03:58 Bubblun: We both mapped this a long time ago anyway.
04:01 Bubblun: Thanks for all the help, the map looks a lot better now.
04:03 Bubblun: Could I come back to you once me and Canadian fix things?
04:04 MrSergio: why not...

Canadian, take a look at it too, there's something for you too
Topic Starter
Hollow Delta
:?

MrSergio wrote:

long ass irc mod
00:29 Bubblun: Hi.
01:53 Bubblun: Hey, are you there>
01:53 MrSergio: oh, hi
01:53 MrSergio: sorry xD
01:53 Bubblun: lol
01:54 Bubblun: Long time no see
01:54 MrSergio: not that long I guess
01:54 Bubblun: idk I think 2 months-ish is a long time
01:54 MrSergio: I think 2 years is a long time :p
01:55 Bubblun: When it comes to osu 2 years isn't enough
01:57 Bubblun: I have a really short map that I've been trying to push before even Sexy and I know it. Could you possibly help me out?
01:57 MrSergio: nope
01:57 Bubblun: Okay
01:59 Bubblun: Would you ever be free to look at it?
01:59 MrSergio: >before Sexy and I know it >short map
02:00 MrSergio: that goes against my quality standards
02:00 Bubblun: So, it doesn't matter the quality / how good the song is, if it's short it's out of question?
02:00 MrSergio: well, that's in general. I do make exceptions
02:01 Bubblun: Sexy wasn't my best map, I learned that after it got popped and I had a qat and a bn show me what was wrong.
02:01 Bubblun: This one has had 3 bns look at it, and none of them gave me an explanation to what is wrong with it.
02:01 Bubblun: Except Kibb, but it wasn't a good reason
02:03 MrSergio: wait... that doesn't sound like a good thing =w=
02:03 Bubblun: Yea, 3 bns looked at it.
02:03 Bubblun: None of them iconed it, but explained why they wouldn't.
02:04 MrSergio: "and none of them gave me an explanation to what is wrong with it" ????
02:04 Bubblun: Like, they all gave me a short mod.
02:04 Bubblun: Small stuff, like blankets, etc.
02:04 MrSergio: isn't that contradicting? .-.
02:04 Bubblun: But didn't icon
02:05 MrSergio: ah,. probably the idea behind the map is not appealing or it didn't get through
02:05 MrSergio: aka, structure is not good
02:05 Bubblun: That's a possibility.
02:05 Bubblun: But none of the bns brought up structure.
02:05 MrSergio: by structure I simply mean "planning"
02:05 Bubblun: hmm, might be right
02:05 MrSergio: plannign a map is important
02:06 Bubblun: But another bn, gero, says he thinks the map is ready
02:06 Bubblun: Only problem is he's guesting, so he can't icon it
02:06 MrSergio: gero... gero... tbh I don't know his mapping on a personal level, but I can tell it is old style, which means there's a high chance that a lot of stuff is fine for me
02:07 Bubblun: He's very clean
02:07 MrSergio: being clean is not enough for a map =w=
02:07 Bubblun: So what's holding my map back then?
02:08 MrSergio: https://osu.ppy.sh/s/530071 ?
02:08 Bubblun: Yea that one lol
02:08 MrSergio: I answered myself, nvm'
02:08 MrSergio: 00:08:622 (1,2,3) - yeah, perfectly readable, lol
02:09 MrSergio: check spacing for 00:11:120 (3,4,1) - and tell me how I can read that those are different snaps
02:09 Bubblun: I mean, nobody else said anything about it.
02:09 Bubblun: ?
02:09 MrSergio: so?
02:09 MrSergio: I'm saying something about it, lmao
02:10 Bubblun: I know, but how could I fix it?
02:10 Bubblun: I don't see anything wrong with it, but there needs to be an alternative
02:10 MrSergio: 00:07:998 (2,3) -
02:10 MrSergio: that's your answer
02:10 MrSergio: and what is wrong about that is the comparison in spacing
02:10 MrSergio: in general, spacing = snap
02:10 Bubblun: Hmm, I can explain this
02:10 MrSergio: but if you play around with the visual spacing like that is not good
02:11 Bubblun: 00:07:623 (1,2,3) - There's more emphasis in this compared to 1/4 like 00:06:874 (2,3,4,5,6) -
02:11 MrSergio: 00:18:114 - from here the map sort of dies out imo, and that's probably why others didn't icon this
02:11 MrSergio: what
02:12 MrSergio: that wasn't my point
02:12 Bubblun: So, what is it?
02:12 MrSergio: use 00:07:623 (1,2,3) - this spacing for 00:08:622 (1,2,3) - too, since they are the same: slider - circle - slider (all of the m on 1/4 snap)
02:12 Bubblun: Oh, okay. I get you
02:13 MrSergio: 00:08:997 (2) - this note doesn't even seem to hold such a big emphasis in the song anyway, so why
02:13 Bubblun: Yea that makes sense.
02:13 Bubblun: Fixed
02:13 MrSergio: 00:20:113 (1,1,1,1,1,1,1,1) - you don't need these many NCs
02:14 Bubblun: sv changes, plus it looks flashy
02:14 MrSergio: the fact it looks flashy is what triggers me tho, since NCs shouldn't be used like that
02:14 MrSergio: SV changes of that sort are so small no one will notice or misread them anyway
02:15 Bubblun: What if I do what Gero did and use the Orange / red colors for that part?
02:15 MrSergio: 00:27:606 (1,2,3,4) - how is this similar to 00:29:105 (1,2,1,2,3,1,2,1) - , since you use the same type of objects with the same snap?
02:15 MrSergio: heh... that might work
02:16 Bubblun: lol
02:16 MrSergio: but he didn't have SV changes, which makes sense
02:16 MrSergio: while you have them on each object, at a constant rate
02:16 Bubblun: I was like 'Uhhh' lol
02:16 MrSergio: so it makes sense to group them together
02:16 Bubblun: You're right.
02:18 MrSergio: 00:30:104 - for the red/orange part: you keep using jumps and anti-jumps a bit too quickly
02:18 MrSergio: 00:32:103 (1,2,3,4,5) - example
02:18 Bubblun: Hmm, idk what to say to that.
02:19 MrSergio: this is a bit too hard to read imo and there are no other places where such thing gets introduced in a more firendly manner, so it comes out of nowhere
02:19 Bubblun: I know what you're talking about, but that's been the intent of the kiai
02:19 Bubblun: Hmm, true
02:19 MrSergio: 00:32:602 (4,5) - why not same spacing as 00:32:352 (2,3) - then?
02:19 MrSergio: the jump itself is a concept you used before, so it's fine
02:19 MrSergio: but that anti-jump after the jump is confusing
02:19 MrSergio: 00:32:602 (4,5) - anti-jump
02:20 Bubblun: 00:32:602 (4,5,6,7) - These are slightly harder to play, so the spacing's closer so the player snaps instead of drawing the pattern
02:21 Bubblun: Before it was all the same distance, but that's what made it insanely hard to play
02:21 MrSergio: the problem here is the length of the song tho: it doesn't allow you to build new patterns easily
02:22 MrSergio: and that anti-jump is the proof here imo
02:22 Bubblun: Hmm
02:22 MrSergio: you should have used a pattern with a single (or even two) anti-jump alone, without any jump, to make it understandable
02:22 MrSergio: once you do that, the player keeps it in his memory the pattern and reocgnize it afterwards
02:23 Bubblun: I mean, the streams in general are confusing.
02:23 MrSergio: the way you presented this, it feels like the whole "jump on a 1/4 snap" concept is evolving with the anti-jump
02:23 Bubblun: doubles and quads
02:23 MrSergio: which is clearly contradicting
02:23 MrSergio: btw, little side note: 00:07:623 (1,2,3) - aestehtics are not that good
02:23 Bubblun: idk I think it looks good
02:24 Bubblun: But back to the main picture
02:24 Bubblun: 00:32:602 (4,5,6,7) - So how about I just make this a stream then?
02:25 MrSergio: http://osu.ppy.sh/ss/7363621
02:25 MrSergio: I told you earlier =w=
02:25 Bubblun: 00:08:123 (3,1) - 00:07:623 (1,3) - 3 is a different instrument from 1, which is why I didn't do a pattern like that.
02:26 MrSergio: you didn't introduce the anti-jump before, so adding it out of nowhere makes it harder to read
02:26 Bubblun: So is it an anti-jump because of the spacing or just the angle I mapped it at?
02:26 MrSergio: combos are meant to identify a single rhythm or a defined stanza of the song tho. Using 2 objects of two different combos on the same instrument like that makes both combos lose meaning
02:27 MrSergio: spacing...
02:27 MrSergio: zzz
02:27 Bubblun: Yea mistake on my part. I applied an nc at that little bit you showed me
02:28 Bubblun: 00:32:602 (4,5,6,7) - The doubles are interesting though, so how could I fix this
02:28 MrSergio: 00:29:105 (1,2,1,2,3,1,2,1) - ah, NCs are messed up
02:29 Bubblun: lol I'll fix that
02:30 MrSergio: https://osu.ppy.sh/ss/7363653 ?
02:30 MrSergio: idk, it's an option
02:30 Bubblun: I like it.
02:30 MrSergio: as long as there is a decisive direction change and it gives the punch on each red/white tick, it should be fnie
02:30 Bubblun: Yea, I see your point. I like that change so I'll keep that screenshot
02:31 MrSergio: you might need to change things afterwards in that case
02:31 MrSergio: since you know... http://osu.ppy.sh/ss/7363664
02:31 Bubblun: That's fine
02:31 Bubblun: lol nah that jump's justified
02:31 Bubblun: jk
02:31 MrSergio: 00:35:600 (4,5,6,7) - consistency and blah blah blah
02:32 Bubblun: Alright, I got you.
02:32 MrSergio: 00:34:975 (7,1) - this jump might be a bit bigger considering the strong sound on it
02:32 Bubblun: Hmm, idk.
02:33 MrSergio: actually, each new combo would deserve that probably, but since you did it consistently it might be fine
02:33 Bubblun: I'll keep it the same for now as it's hard to compare 00:34:101 (1,1) - the 2
02:33 MrSergio: I just think it could be bigger
02:33 MrSergio: yeah ^
02:33 Bubblun: It's already hard to play as is, so to make it bigger would be a bit overkill
02:33 MrSergio: it's a pretty slow BPM, dunno how such a spacing would make a difference tho
02:34 MrSergio: anyway, it's fine
02:34 Bubblun: 120 is akward to stream.
02:34 Bubblun: So I just tap it xD
02:35 MrSergio: 00:06:374 (4,1,2) - little notice, you probably don't need to change this (although it would increase quality imo): wide angle jumps like this one have a weak emphasis on beats like 1. The reason is that you need to stop and then continue in the same direction you were going
02:36 Bubblun: hmm, I don't think so
02:36 MrSergio: http://osu.ppy.sh/ss/7363690 stuff like this works better for good emphasis on 1
02:36 MrSergio: just due to flow
02:37 Bubblun: wait nvm wrong part
02:37 Bubblun: let me recheck
02:37 Bubblun: Hmm, I don't think it's an issue.
02:37 MrSergio: it's not an issue
02:37 Bubblun: Although that's an upcoming stream, it doesn't have as much exaggeration.
02:37 MrSergio: but BNs aren't meant to check issues only
02:38 Bubblun: lol I know that
02:38 MrSergio: and I'm talking about small, subjective details that make a change in the whole map's mood
02:38 MrSergio: yeah, mood, not mod :P
02:38 Bubblun: I wanna make this a good map.
02:40 Bubblun: But thanks for the mod, you've helped out a lot.
02:45 Bubblun: Updated
02:46 MrSergio: that thing about the 1/8 sliders in the stream seemed a bit strange tho, not sure why
02:46 MrSergio: 00:07:623 (1,2,1,1) - yeah, great, you messed it up even more lol
02:46 Bubblun: The 00:29:105 (1) - These?
02:46 MrSergio: 00:19:613 -
02:47 Bubblun: lol
02:47 MrSergio: 00:27:606 -
02:47 MrSergio: I mean, 00:29:105 (1,2,3,4,1,2,3,4) - these are fine as they are
02:47 MrSergio: the other spots should be somehow different than 00:29:105 (1,2,3,4,1,2,3,4) -
02:48 Bubblun: Both spots use kick sliders, but different concepts for each instrument.
02:48 MrSergio: 00:27:606 (1,1,1,1) - 00:29:105 (1) - pn Gero's
02:48 MrSergio: on*
02:48 Bubblun: Hold on.
02:48 MrSergio: the spacing and the overlap quantity tells me otherwise tho
02:48 Bubblun: Gero's offline rn
02:48 MrSergio: no
02:48 MrSergio: it was for you, to take as example
02:48 Bubblun: Oh, okay
02:49 MrSergio: your objects have: similar spacing, similar way to overlap and same type of object
02:49 MrSergio: yet they are different in the song
02:49 MrSergio: that's what doesn't feel right to me
02:49 Bubblun: Hmm.
02:50 Bubblun: They're not different enough?
02:50 Bubblun: Yea it's mapped the same with, but with different intentions.
02:50 MrSergio: well, I can't tell your intentions from those patterns tho
02:50 MrSergio: they just look the same for me
02:50 MrSergio: but the song doesn't seem the same in those spots
02:50 Bubblun: Yea you're right
02:51 Bubblun: So what do you suppose I do instead?
02:51 MrSergio: having some intentions is good, but the result is what matters
02:51 Bubblun: I think it works, but so far you've proven me wrong
02:51 MrSergio: idk... Gero used a repeat slider instead, which is really cool for that part
02:51 MrSergio: in your case you should use a bit more of spacing in the other spots probably
02:51 MrSergio: to create the same effect he did on his map, although it is done a bit differently
02:52 Bubblun: I don't wanna use the reverse slider cause I feel that sudden stop would ruin the consistency
02:52 Bubblun: 00:29:105 (1,2,3,4,1,2,3,4) - What if I use a different shape, like a curved slider?
02:54 MrSergio: [http://mrsergio.s-ul.eu/Up2q6YM1.png uhh]
02:54 Bubblun: Oh, okay.
02:55 MrSergio: the amount of movement is probably the main thing there
02:55 MrSergio: and overall, you have the same amount in all spots
02:55 MrSergio: change spacing and it should be fine
02:55 MrSergio: otherwise change objects like Gero did
02:55 Bubblun: Reverse slider seems like the best option right now
02:56 MrSergio: (aka, add a repeat slider in that last spot and leave the others as they are)
02:56 MrSergio: well, your choice
02:56 MrSergio: I'm trying to fix stuff based on what you have right now
02:56 MrSergio: if you prefer that one, sure
02:56 Bubblun: Okay
02:56 MrSergio: I usually try keeping the original intent of the mapper... somehow
02:57 Bubblun: Okay I did something lol
02:59 Bubblun: Updated
03:00 Bubblun: Actually wait ncs screwed up
03:03 MrSergio: umh... now that Ncs changed like that... I was thinking that you may even remove 00:07:623 (1) -
03:04 MrSergio: it doesn't really make sense to have a 2 object combo like that in the whole map
03:04 Bubblun: Yea, probably should lol
03:04 MrSergio: 00:13:368 (1,2) - well, this is fine as a 2 objects combo since the rhythm supports that
03:04 MrSergio: but you get me
03:05 MrSergio: 00:29:105 (1,2,3,4,1) - ok, a lot better now
03:05 Bubblun: oml the colors screw up as soon as I change an nc lol
03:05 MrSergio: 00:35:100 (1,2,3,4,5,6) - direction change is a bit bland tho
03:05 MrSergio: maybe make it a bit more edgy
03:05 MrSergio: because you missed just one NC somewhere
03:05 Bubblun: I'll just bring it up
03:05 MrSergio: you usually need to adjust just one NC and all the others will be the same
03:06 Bubblun: Yea but I wasn't thinking
03:06 MrSergio: the question is "where"
03:06 Bubblun: lol
03:06 MrSergio: and tbh I have no idea myself now
03:06 MrSergio: you might as well select everything and remove all the Combos with Q
03:06 MrSergio: and remake them from scratch if you are lost
03:07 Bubblun: No I have the pattern memorized.
03:07 MrSergio: but usually, the change is right after the pattern you changed
03:07 MrSergio: so you have to look around those patterns
03:07 Bubblun: Yea but the problem is it'll try to apply the red and orange colors
03:08 Bubblun: I think I fixed the colors
03:09 Bubblun: There
03:10 MrSergio: 00:35:725 (5,6) - I was referring to this angle change too, lol
03:10 Bubblun: lol
03:10 MrSergio: 00:35:475 (3,4) - this is more or less fine, but that other is too wide imo
03:10 MrSergio: I have a fix
03:11 MrSergio: http://osu.ppy.sh/ss/7363907
03:11 Bubblun: Yea I was trying to replicate the first pattern
03:11 Bubblun: k
03:11 MrSergio: idk, see how it goes yourself
03:11 MrSergio: but in any case, make sure that angle is not too wide
03:11 MrSergio: the snap has to be there to help the player
03:12 Bubblun: I'm gonna do what you showed me
03:12 MrSergio: side notes: 00:37:098 (1,2,3,4,1) - overlapping like that is not so cool and 00:36:474 (3,1) - this sort of going back and forth is a concept you never used before (and it feels a bit awkward too tbh)
03:13 Bubblun: Yea you're right about the back and forth pattern, I'll fix that.
03:13 MrSergio: 00:37:473 (4,1) - same here, for the back and forth
03:13 Bubblun: 00:37:098 (1,2,3,4,1) - About this, the circular motion and the end of the slider is enough for the player to see it coming.
03:13 MrSergio: ah wait, I saw 3 and 4 being the other way around
03:14 MrSergio: umh...
03:14 Bubblun: lol
03:14 MrSergio: I mean, the circular flow for 00:37:098 (1,2,3,4) - is good, but if you see the jump 00:37:473 (4,1) - and where the slider body goes you notice another back and forth movement
03:15 MrSergio: although... nah, nvm, it's fine like that I suppose
03:15 Bubblun: Not really.
03:15 Bubblun: 00:36:099 (1,2,3,1,2,3) - I will fix this however
03:15 MrSergio: just not as clean as I imagined
03:15 MrSergio: since 00:37:348 (3,4,1) - this overlap is not so defined
03:15 MrSergio: 00:37:223 (2,1) - not even this is so defined either
03:16 MrSergio: I mean, nothing else like that was there in the map
03:16 Bubblun: I didn't think it was an issue cause the player should see the Z unwarp out of that spot.
03:16 Bubblun: unwrap*
03:16 MrSergio: yeah, that's true, but that overlap is just... ugh
03:16 MrSergio: personal preference I suppose
03:17 Bubblun: lol
03:17 Bubblun: If you have a better idea let me know
03:18 MrSergio: I was thinking at something like [http://osu.ppy.sh/ss/7363957 this], just rotated to make the Z shape be noticeable
03:18 Bubblun: If I do that it's not a Z anymore.
03:18 Bubblun: That's an N lol
03:18 MrSergio: that way even if 1,2,1 overlap, they do it in a clean manner
03:18 MrSergio: i said... rotated...
03:18 MrSergio: you gotta change 00:36:099 (1,2,3,1,2,3) - anyway, so...
03:18 Bubblun: Xd Sorry
03:18 MrSergio: you can roatate that somehow maybe
03:18 Bubblun: I kept it the same, but I fixed that little bit
03:19 MrSergio: it's just... that random overlaps feel ugly to me.
03:19 MrSergio: I don't hate overlaps in general tho
03:19 MrSergio: it just depends on how they are done
03:19 Bubblun: True
03:19 MrSergio: is the Z referred to "Zim"?
03:19 MrSergio: (just curious)
03:19 Bubblun: Yea lol
03:21 Bubblun: If it's about the fact it's backwards, you can still identify it's a z because of it's horizontal orientation lol
03:21 MrSergio: yeah
03:21 Bubblun: tbh I feel like non-english players are gonna tease me about that
03:21 MrSergio: 00:31:603 (1,1,1,1,1) - wtf on Gero's =w=
03:21 Bubblun: 'Dumb American can't even write' lol
03:22 Bubblun: I thought it looked cool, so I didn't question
03:22 MrSergio: that NC abuse...
03:22 MrSergio: well, alright... but why
03:22 MrSergio: if I were to play that I would just wonder "if a NC means someting will change, what should I expect to change so drastically and so frequently to warrant so many NCs?"
03:22 Bubblun: You're right.
03:22 Bubblun: Or for this particular one, it could be for exaggeration
03:23 MrSergio: 00:24:109 (1,1,1,1,1,1) - this stuff may be fine, I can agree
03:23 MrSergio: but that stream... uhhh
03:23 MrSergio: that one ^ is supported by the increasing volume of the song, if you notice
03:23 Bubblun: Yea you're right.
03:23 MrSergio: while 00:31:603 (1,1,1,1) - this is pretty... constat in the music
03:24 MrSergio: if we assume players usually listen to the song while playing, it would make sense to follow the song, t hat's all
03:24 MrSergio: 00:33:601 (1,1) - <.<
03:24 MrSergio: and so on
03:24 Bubblun: lol
03:24 Bubblun: I thought it looked cool regardless, so I thought it worked
03:24 MrSergio: it's more or less the same concept you had for your sliders before, the ones with the increasing SV
03:24 MrSergio: the increase is constant, so there isn't really a need to emphasize that on each single beat
03:24 MrSergio: I mean... it works
03:24 Bubblun: Gero and I had conflicting concepts if anything lol
03:25 MrSergio: it just doesn't feel right with his clean style tbh
03:25 MrSergio: actually, in general that wouldn't feel clean anyway
03:25 Bubblun: I'm not clean?! >:(
03:25 Bubblun: jk
03:25 MrSergio: (purely personal preference here)
03:25 MrSergio: it is clean, but your overlaps make it a bit less clean than Gero's
03:25 Bubblun: xD
03:26 MrSergio: and he uses even simpler concepts
03:26 Bubblun: Yea, which I think is good as well.
03:26 MrSergio: and that's fine, I mean, it's not like you need to do it
03:26 MrSergio: it's fine like that
03:26 Bubblun: Sometimes simple's a good option
03:26 MrSergio: the songi s repetitive after all, so it makes sense, yeah
03:26 MrSergio: I wouldn't like to see this on a camellia song tho =w=
03:26 Bubblun: Oh hell no xD
03:27 MrSergio: (just to make a really exaggerated example)
03:27 MrSergio: 00:02:877 (2,3,4,5,6,7,1) - and I get triggered right away on Canadian'
03:27 MrSergio: s
03:27 Bubblun: xDDD
03:27 MrSergio: I wonder why those shapes
03:28 MrSergio: 00:19:613 (2,1) - ugh
03:28 Bubblun: idk he's weird
03:28 MrSergio: 00:16:116 (5,1) - it wasn't like that here
03:28 MrSergio: or 00:17:864 (3,1) - here
03:28 Bubblun: Yea I get you.
03:28 Bubblun: Should I get him?
03:29 MrSergio: 00:28:106 (1,2,3,4,1,2,3,4) - all hail animu style
03:29 MrSergio: ugh... idk
03:29 MrSergio: 00:34:600 (2,3) - not even parallel
03:30 Bubblun: Hand placed objects lol
03:30 MrSergio: because ctrl d is not an option apparently
03:30 MrSergio: zzz
03:30 Bubblun: xDDD
03:30 MrSergio: 00:37:598 (1) - slider end might need silencing considering the strong hitsound and the weak song
03:30 Bubblun: It's supposed to be silenced.
03:30 MrSergio: this map feels so unstructured =w=
03:31 MrSergio: but it is not .-.
03:31 Bubblun: I guess copier didn't pick it up
03:31 MrSergio: ah, you menat that
03:31 MrSergio: sometimes it derps, yeah
03:31 Bubblun: He shouldn't mind me silencing it, so I'll just do that now
03:31 Bubblun: I questioned CanadianB's structure when he first mapped it.
03:31 Bubblun: His reason was because he wanted it to flow well.
03:32 MrSergio: 00:08:123 (1,1,1) - what Irre did here is when you actually need to place those many NCs: the diff is a lower one and moreover the SV change is really noticeable
03:32 Bubblun: So he's aware it's structured like that.
03:32 MrSergio: well, duh
03:32 MrSergio: flow can be achieved anyway
03:32 MrSergio: but structure needs reasoning
03:32 Bubblun: I know.
03:32 Bubblun: But idk about him
03:32 MrSergio: first comes rhythm, then comes structure and then comes flow
03:32 MrSergio: (put aesthetics in there too, if you want)
03:33 Bubblun: I know.
03:33 MrSergio: but flow is the last thing you consider to adjust imo
03:33 MrSergio: since it is easy to achieve
03:33 Bubblun: This is a pretty old map of mine anyway, just happens to be a gem
03:34 Bubblun: I'll talk with him about it.
03:34 Bubblun: If he wants to look at it soon
03:34 MrSergio: Irre managed to not make those NCs piss me off, gg
03:34 Bubblun: He's a very good mapper.
03:35 MrSergio: are there any diamonds-like icons in this game btw?
03:35 MrSergio: inb4 it is not a game
03:35 Bubblun: Oh damn
03:35 Bubblun: Put that on osu suggestions lol
03:36 MrSergio: Nickelodeon... I assume it is a cartoon then
03:36 Bubblun: Yep
03:36 MrSergio: still, are there any diamonds at all?
03:36 MrSergio: idk, I'm just trying to make sense out of something
03:36 Bubblun: idk xD
03:36 Bubblun: What do you mean?
03:36 MrSergio: since this 00:24:109 (1,2,3,4,5) - on Normal looked like a diamond, although it is a bit cramped
03:37 MrSergio: so... normally I would ask if there is a more... "open" version
03:37 MrSergio: but if it was related to the cartoon it would have made sense
03:37 Bubblun: That's not really supposed to be anything, it's just something I thought of
03:37 MrSergio: I tried going too deep then
03:37 Bubblun: But it does look like a diamond lol
03:37 Bubblun: xDD
03:38 Bubblun: At the time I made this map I wouldn't have been smart enough to do that
03:38 Bubblun: But this is the intro to a show that aired in 2004-ish
03:38 MrSergio: 00:02:128 (1,2,1) - maybe aesthetics may be improved, since those shapes altogether feels a bit... random
03:39 MrSergio: as long as spacing is kept intuitive, you can break DS
03:39 Bubblun: I know.
03:39 Bubblun: For this specific map I chose not to
03:40 Bubblun: About that, I didn't think it looked bad so I didn't change it
03:41 MrSergio: 00:36:099 (1,2,3,4) - just personal I suppose, but all this stuff (+ 00:37:598 (1) - ) feels like the same rhythm... like... 00:37:598 (1) - 00:37:598 (1) - 00:37:598 (1) - the same sequence of notes is repeated into the song
03:41 MrSergio: so I was expecting 00:36:099 (1,2,3,4) - 3 sliders instead
03:42 Bubblun: I see what you mean.
03:42 Bubblun: I did that for variation, but that's not the most important part of the map so I can fix that no problem.
03:42 MrSergio: wait, I linked the same one 3 times...
03:42 MrSergio: =w=
03:42 Bubblun: xDD
03:42 MrSergio: well, you got it anyway apparently
03:43 Bubblun: Cause I'm a special little snowflake
03:43 Bubblun: jk don't quote me on that
03:43 Bubblun: Shit
03:44 Bubblun: Anyways, I fixed that bit
03:45 MrSergio: on the Easy you could cut your NC-ing in half, since it feels a bit too flashy :thinking:
03:46 MrSergio: 00:04:126 (1) - like this
03:46 MrSergio: and so on
03:46 Bubblun: Is that really necessary?
03:46 MrSergio: preference once again
03:46 Bubblun: Okay.
03:46 MrSergio: but you use a NC every 2 objects and NCs sort of increase the drain
03:47 Bubblun: Interesting.
03:47 MrSergio: so on lower diffs I just tend to use less
03:47 Bubblun: If it increases that drain, I can lower the hp a bit.
03:47 MrSergio: well, I don't think it makes a big difference anyway
03:47 MrSergio: I just don't like seeing too many NCs after each other lol
03:47 MrSergio: it gives me off a feeling of unstructure
03:48 MrSergio: kiai time works fine with that many NCs btw
03:48 Bubblun: I knew that
03:48 MrSergio: 00:34:101 (1,2,1) - maybe try to improve aesthetics a bit xD
03:48 Bubblun: I just tested it with a mouse (Not a mouse player btw) and the drain seemed okay
03:48 MrSergio: 00:34:101 (1,2,1,2) - wasn't this supposed to be a sort of square? x)
03:49 MrSergio: as I said, drain on lower diffs is not perceivable, I just said it as a general thing
03:49 Bubblun: No, because that last slider is a different bit
03:49 Bubblun: Okay
03:49 MrSergio: no, I mean, the shape is fine
03:49 MrSergio: it's the placement and the littel direction change lol
03:50 Bubblun: The whole kiai goes counter-clockwise
03:50 MrSergio: http://osu.ppy.sh/ss/7364173
03:50 MrSergio: >aesthetics, lmao
03:51 Bubblun: I didn't think to do that cause that shape would've been long gone, but why not
03:51 Bubblun: Done
03:51 MrSergio: http://mrsergio.s-ul.eu/T1Y1Hmmv.png
03:51 MrSergio: basically, that's the reason
03:51 Bubblun: I know, I saw it.
03:52 Bubblun: I applied that.
03:52 MrSergio: on lower diffs we can't build much in general, so the few occasions to build something shouldn't get wasted
03:52 MrSergio: at least imo
03:52 Bubblun: I agree.
03:52 Bubblun: Always go for quality
03:52 MrSergio: (that is part of structure, since it is a reason to keep objects like that due to the meaning they gain, but yeah,..._
03:53 Bubblun: IF that's all there is to easy, I can upload it now
03:53 MrSergio: I guess yeah...
03:53 MrSergio: actually, was this supposed to be straight 00:30:104 (1,2,3) - ?
03:54 Bubblun: Yea it was lol
03:54 Bubblun: I'll fix that
03:54 MrSergio: something's telling me you didn't have space for 00:32:103 (1) - and raised the whole 00:30:104 (1,2,3) - or idk
03:54 MrSergio: oh, nvm
03:54 Bubblun: Nah it fits
03:54 Bubblun: 'Nah it fits' don't take that out of context pls
03:55 MrSergio: I'm not that lewd yet, but you gave me good material :^)
03:55 Bubblun: Oh boy xD
03:57 MrSergio: make Canadian take a look again at his diff please
03:57 Bubblun: Sure
03:58 Bubblun: We both mapped this a long time ago anyway.
04:01 Bubblun: Thanks for all the help, the map looks a lot better now.
04:03 Bubblun: Could I come back to you once me and Canadian fix things?
04:04 MrSergio: why not...

Canadian, take a look at it too, there's something for you too
Thanks
Ashton
here's what i have so far feel free to do w/e you want with it
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gdbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
129.709212858766,499.583680266445,4,3,1,40,1,0
30104,-100,4,3,1,30,0,1
37598,-300,4,3,1,30,0,0
38098,-300,4,3,1,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 217,64,255
Combo3 : 128,164,72
Combo4 : 193,129,98
Combo5 : 155,64,78
Combo6 : 255,4,4
SliderBorder : 255,255,255

[HitObjects]
76,92,1878,5,0,0:0:0:0:
76,92,2003,1,0,0:0:0:0:
76,92,2128,2,0,L|240:104,1,150
304,204,2877,1,0,0:0:0:0:
304,204,3002,1,0,0:0:0:0:
304,204,3127,2,0,L|148:212,1,150
96,320,3876,1,0,0:0:0:0:
96,320,4001,1,0,0:0:0:0:
96,320,4126,2,0,L|260:328,1,150
360,312,4875,5,0,0:0:0:0:
360,312,5000,1,0,0:0:0:0:
360,312,5125,1,0,0:0:0:0:
340,156,5375,1,0,0:0:0:0:
360,332,5625,5,0,0:0:0:0:
336,128,5874,1,0,0:0:0:0:
336,128,5999,1,0,0:0:0:0:
336,128,6124,6,0,L|172:144,1,150
104,216,6874,1,0,0:0:0:0:
112,224,6998,1,0,0:0:0:0:
112,224,7123,2,0,P|64:224|68:224,2,37.5
216,256,7623,2,0,L|312:256,1,75
396,260,7998,1,0,0:0:0:0:
396,260,8123,6,0,L|396:172,1,75
316,116,8622,2,0,P|276:124|232:116,1,75
164,64,8997,1,0,0:0:0:0:
164,64,9122,1,0,0:0:0:0:
140,280,9372,5,0,0:0:0:0:
172,48,9621,1,0,0:0:0:0:
80,184,9871,1,0,0:0:0:0:
80,184,9996,1,0,0:0:0:0:
80,184,10121,6,0,L|260:164,1,150
336,172,10870,1,0,0:0:0:0:
336,172,10995,1,0,0:0:0:0:
336,172,11120,2,0,P|336:232|392:320,1,150
476,324,11869,1,0,0:0:0:0:
476,324,11994,1,0,0:0:0:0:
476,324,12119,6,0,B|424:316|424:316|308:344,1,150
232,352,12869,1,0,0:0:0:0:
232,352,12993,1,0,0:0:0:0:
232,352,13118,2,0,L|172:364,2,37.5
328,340,13618,1,0,0:0:0:0:
316,200,13868,1,0,0:0:0:0:
316,200,13993,1,0,0:0:0:0:
316,200,14118,6,0,B|288:148|288:148|288:32,1,150
212,208,14867,1,0,0:0:0:0:
212,208,14992,1,0,0:0:0:0:
212,208,15117,6,0,B|248:264|248:264|252:351,1,150
116,196,15866,1,0,0:0:0:0:
116,196,15991,1,0,0:0:0:0:
116,196,16116,6,0,P|144:132|156:124,1,75
212,208,16615,2,0,P|192:252|168:272,1,75
232,64,17115,1,0,0:0:0:0:
232,48,17365,5,0,0:0:0:0:
256,328,17615,1,0,0:0:0:0:
324,184,17864,1,0,0:0:0:0:
324,184,17989,1,0,0:0:0:0:
324,184,18114,5,0,0:0:0:0:


i'm quitting so i won't finish it... you can use it as part of a collab diff or just dispose of it completely
Topic Starter
Hollow Delta

CanadianBaka wrote:

here's what i have so far feel free to do w/e you want with it
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Bubblun
Version:CanadianBaka's Light Insane
Source:Invader Zim
Tags:Nickelodeon Irreversible CanadianBaka Jhonen Vasquez GIR Dib Irk cartoon Gero
BeatmapID:1127206
BeatmapSetID:530071

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gdbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
129.709212858766,499.583680266445,4,3,1,40,1,0
30104,-100,4,3,1,30,0,1
37598,-300,4,3,1,30,0,0
38098,-300,4,3,1,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 217,64,255
Combo3 : 128,164,72
Combo4 : 193,129,98
Combo5 : 155,64,78
Combo6 : 255,4,4
SliderBorder : 255,255,255

[HitObjects]
76,92,1878,5,0,0:0:0:0:
76,92,2003,1,0,0:0:0:0:
76,92,2128,2,0,L|240:104,1,150
304,204,2877,1,0,0:0:0:0:
304,204,3002,1,0,0:0:0:0:
304,204,3127,2,0,L|148:212,1,150
96,320,3876,1,0,0:0:0:0:
96,320,4001,1,0,0:0:0:0:
96,320,4126,2,0,L|260:328,1,150
360,312,4875,5,0,0:0:0:0:
360,312,5000,1,0,0:0:0:0:
360,312,5125,1,0,0:0:0:0:
340,156,5375,1,0,0:0:0:0:
360,332,5625,5,0,0:0:0:0:
336,128,5874,1,0,0:0:0:0:
336,128,5999,1,0,0:0:0:0:
336,128,6124,6,0,L|172:144,1,150
104,216,6874,1,0,0:0:0:0:
112,224,6998,1,0,0:0:0:0:
112,224,7123,2,0,P|64:224|68:224,2,37.5
216,256,7623,2,0,L|312:256,1,75
396,260,7998,1,0,0:0:0:0:
396,260,8123,6,0,L|396:172,1,75
316,116,8622,2,0,P|276:124|232:116,1,75
164,64,8997,1,0,0:0:0:0:
164,64,9122,1,0,0:0:0:0:
140,280,9372,5,0,0:0:0:0:
172,48,9621,1,0,0:0:0:0:
80,184,9871,1,0,0:0:0:0:
80,184,9996,1,0,0:0:0:0:
80,184,10121,6,0,L|260:164,1,150
336,172,10870,1,0,0:0:0:0:
336,172,10995,1,0,0:0:0:0:
336,172,11120,2,0,P|336:232|392:320,1,150
476,324,11869,1,0,0:0:0:0:
476,324,11994,1,0,0:0:0:0:
476,324,12119,6,0,B|424:316|424:316|308:344,1,150
232,352,12869,1,0,0:0:0:0:
232,352,12993,1,0,0:0:0:0:
232,352,13118,2,0,L|172:364,2,37.5
328,340,13618,1,0,0:0:0:0:
316,200,13868,1,0,0:0:0:0:
316,200,13993,1,0,0:0:0:0:
316,200,14118,6,0,B|288:148|288:148|288:32,1,150
212,208,14867,1,0,0:0:0:0:
212,208,14992,1,0,0:0:0:0:
212,208,15117,6,0,B|248:264|248:264|252:351,1,150
116,196,15866,1,0,0:0:0:0:
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212,208,16615,2,0,P|192:252|168:272,1,75
232,64,17115,1,0,0:0:0:0:
232,48,17365,5,0,0:0:0:0:
256,328,17615,1,0,0:0:0:0:
324,184,17864,1,0,0:0:0:0:
324,184,17989,1,0,0:0:0:0:
324,184,18114,5,0,0:0:0:0:


i'm quitting so i won't finish it... you can use it as part of a collab diff or just dispose of it completely
I'll keep an external link for your diff.
Ashton
remove me from tags
Topic Starter
Hollow Delta

CanadianBaka wrote:

remove me from tags
Your external diff is still there.
_handholding
top diff
00:36:099 (1,2) - The DS between the slider and circle is 1.4x here but it's 00:36:599 (1,2) 1.3x here. I don't know about anyone else but I actually found it quite noticeable that the spacing was different. Even it up to so it looks cleaner

Gero
00:29:105 (1) - You can end the slider at 00:30:011 or somewhere similar. It would decrease the chances of getting annoying slider breaks

I get that the 1,1,1,1 combo pattern are for aesthetics but I still don't think it's really necessary, well guess it doesn't matter either way
[]GL!
Topic Starter
Hollow Delta

Kisses wrote:

top diff
00:36:099 (1,2) - The DS between the slider and circle is 1.4x here but it's 00:36:599 (1,2) 1.3x here. I don't know about anyone else but I actually found it quite noticeable that the spacing was different. Even it up to so it looks cleaner
[]GL!
Applied. Thanks
timemon
M4M
[Doom]
00:06:874 (6) - this slider is held for too long and can be a bit boring, why not make them 2 kick sliders and a circle
00:12:869 (6,7,8,9,10) - more intense spacing? because the first burst in the map is arranged in a pretty brutal way and this one is very similar but arranged in a much tamer way.

00:14:118 (2,1) - a bit of overlap

00:17:615 (2) - I only hear the 1/4 sounds at 00:17:864 - not at the start of the slider. Break it into a normal slider and then a repeat 1/4 at 00:17:864 - ?
the final tick at 00:18:114 - should also be clickable as it's the final note before the short break

00:29:105 (1) - held for too long, should break up into multiple sliders as you have the green lines set up for this, you can get away with 1/8 gap if the spacing is not too large

[Easy]
the intro does not have hitsounds, you should add some whistle or clap.
00:09:122 (2) - change to 1/2 slider with a reverse arrow?
00:33:102 (2,3) - should be a slider but I guess it's for variety

[Normal]
the intro does not have hitsounds, you should add some whistle or clap.
00:05:125 (2,3) - their order should be switched, the slider ends on a strong sound. Also from looking at the diff mostly of this sound ends on the sliderend but this is one of the few that is actually clickable
00:13:118 (2,3) - ^

00:08:123 (1) - slider shape is a bit too weird
00:09:122 (2) - change to 1/2 slider with a reverse

[Irre's Hard]
00:02:877 (5,6) - both slider ends should be clickable
00:10:870 (5,6) - ^

00:27:606 (2,3,4,5,6) - this shape might confuse newbie players as the diff is only 2.7* but that pattern is quite complex
00:34:600 (1,2,1,2) - both get the same spacing emphasis when 00:35:101 (1) - is quite the stronger sound

[Gero's Insane]
00:11:120 (1,2,3,4,5,1) - visual spacing, the (3) circle looks off
00:15:117 (1,2,3,4,5,1) - ^ the same copy pasted pattern from before, your call.
00:12:869 (1,2,3,4,5) - should be a spaced burst they sound intense.

00:19:613 (1,1,1,1) - technically speaking, these are actually 1/2 but they're arranged with spacing like as if they are streams. Could space out more they look to clumped up together
00:23:610 (1,1,1,1) - ^

00:33:851 (1) - why NC on this repeat slider? I don't see the need to.

Good luck!
Topic Starter
Hollow Delta

timemon wrote:

M4M
[Doom]
00:06:874 (6) - this slider is held for too long and can be a bit boring, why not make them 2 kick sliders and a circle I think it fits the intensity of the song. It's a variant so it still fits.
00:12:869 (6,7,8,9,10) - more intense spacing? because the first burst in the map is arranged in a pretty brutal way and this one is very similar but arranged in a much tamer way. The first pattern you simply aim at the center and hit them all, so intensity wise I think the spacing is okay.

00:14:118 (2,1) - a bit of overlap Fixed

00:17:615 (2) - I only hear the 1/4 sounds at 00:17:864 - not at the start of the slider. Break it into a normal slider and then a repeat 1/4 at 00:17:864 - ?
the final tick at 00:18:114 - should also be clickable as it's the final note before the short break It's faint, but it's supported. I clarify this by dampening the hitsounding as well.

00:29:105 (1) - held for too long, should break up into multiple sliders as you have the green lines set up for this, you can get away with 1/8 gap if the spacing is not too large Not really, because it fits the feel of the song better this way.

[Easy]
the intro does not have hitsounds, you should add some whistle or clap. Forgot to copy the hitsounds. whoops
00:09:122 (2) - change to 1/2 slider with a reverse arrow? Fixed
00:33:102 (2,3) - should be a slider but I guess it's for variety It's for variety, but it especially fits here because 2 circles is more intense than a slider.

[Normal]
the intro does not have hitsounds, you should add some whistle or clap. whoops
00:05:125 (2,3) - their order should be switched, the slider ends on a strong sound. Also from looking at the diff mostly of this sound ends on the sliderend but this is one of the few that is actually clickable It's hard to tell because they're similar in strength. Even then, this rhythm still fits.
00:13:118 (2,3) - ^

00:08:123 (1) - slider shape is a bit toIt's just for a slight variation. I don't see anything wrong with it though.g wrong with it though.[/color]
00:09:122 (2) - change to 1/2 slider with a reverse Fixed

Good luck!
Thanks for the mod!
Einja
m4m
my map: https://osu.ppy.sh/s/629277

[general]
why is canadianbaka in the tags?

[easy]
00:09:122 (2) - with the overlap this has with 00:10:121 (1) - it can be confusing for new players. also it's not good to overlap in easy :c

00:28:106 (1) - touches hp bar xd (i wouldn't want to see that in an easy diff)


[normal]
during kiai, ds becomes really inconsistent. in the first half, these notes 00:30:104 (1,2,1,2,3,4,1,2,3,1,2,3,4,5) - all have about 1.0 ds, but then 00:36:099 (1,2,3,1) - starts to have less than .9

[dooooooooom]
00:02:127 (1) - this object is unsnapped, but for some reason it doesn't state in aimod.

00:06:873 (6) - slider is held too long imo, i'd rather have this slider go like http://prntscr.com/fqi7xz since the last 2 beats of the reverse arrow are more intense and should be clicked.

00:12:869 (6,7,8,9,10) - burst right here is a lot less intense than 00:04:875 (6,7,1,2,1) - i think you should make both the same intensity,

00:33:601 (1,1,1,1) - uhh, what's the point of ncing the notes other than aesthetics? it looks cool, but i don't see a purpose in it.


ok 30 second map = 30 second mod, gl!
Topic Starter
Hollow Delta

Einja wrote:

m4m
my map: https://osu.ppy.sh/s/629277

[general]
why is canadianbaka in the tags? CanadianBaka was one of the gders before I had to remove his diff. He's still there because his diff's external now.

[easy]
00:09:122 (2) - with the overlap this has with 00:10:121 (1) - it can be confusing for new players. also it's not good to overlap in easy :c Fixed

00:28:106 (1) - touches hp bar xd (i wouldn't want to see that in an easy diff) I don't think it's an issue as the player can clearly see the slider body roll out and it's antipated due to the previous groups.


[normal]
during kiai, ds becomes really inconsistent. in the first half, these notes 00:30:104 (1,2,1,2,3,4,1,2,3,1,2,3,4,5) - all have about 1.0 ds, but then 00:36:099 (1,2,3,1) - starts to have less than .9 I can't find the issue. They look fine.

[dooooooooom]
00:02:127 (1) - this object is unsnapped, but for some reason it doesn't state in aimod. Resnapped all notes to stay safe

00:06:873 (6) - slider is held too long imo, i'd rather have this slider go like http://prntscr.com/fqi7xz since the last 2 beats of the reverse arrow are more intense and should be clicked. For this case your method is unintuitive because while yes it's correct, the player won't be prepared to hit this as it'd be a one time occurence.

00:12:869 (6,7,8,9,10) - burst right here is a lot less intense than 00:04:875 (6,7,1,2,1) - i think you should make both the same intensity, You can aim at the center of the harder pattern, so it balances out.

00:33:601 (1,1,1,1) - uhh, what's the point of ncing the notes other than aesthetics? it looks cool, but i don't see a purpose in it. Aesthetics? lol. For real though, multiple parts used 1/8 and so does this part. Only this is the rare case where there are actual beats on the 1/8 ticks, so I get my idea across as clear as possible with the unique pattern and coloring.


ok 30 second map = 30 second mod, gl!
Thanks
MrMan
Hey, I was playing through your map and noticed one small thing in your [Doom] Difficulty.

00:17:614 - This slider here seems to be 1/2 beat overmapped while missing another beat.


Maybe consider changing it to something like this.


I think it follows the beat of the song as it should, But I do see what you're trying to do, I just can't really put it into words right now. But in my personal opinion I think the two circles and then a slider would follow the song much nicer.

Anyways, fun map.
Topic Starter
Hollow Delta

-CerealBox- wrote:

Hey, I was playing through your map and noticed one small thing in your [Doom] Difficulty.

00:17:614 - This slider here seems to be 1/2 beat overmapped while missing another beat.


Maybe consider changing it to something like this.


I think it follows the beat of the song as it should, But I do see what you're trying to do, I just can't really put it into words right now. But in my personal opinion I think the two circles and then a slider would follow the song much nicer.

Anyways, fun map.
Either way works because it still fits the vibe of the song. There are audible sounds in the first half of the hold slider, they're just not as up front as the ones at the second half. Even the hitsounds compliment that.

Thanks for checking.
Fursum
hi

[Hitsounds]

00:29:104 - Should probably increase the hitsound volume more, currently its not really noticeable.

[Easy]

00:14:117 (2,3) - These long sliders could be mapped more, also it looks like a penis.

[Normal]

00:30:104 - The patterns linearity feels off in this section, why not make it angled like the straight sliders on previous sections?
If thats what you are going for;
00:33:601 (2,3) - These aren't leveled with the previous two objects, move them up 4 pixels.

00:32:852 (4) - and 00:34:850 (2) - The linear patterns are inconsistent with the NC's. (4) is in line with the next combo but (2) isn't.
or
00:34:100 - This pattern should be rounder as this 00:31:103 -

[Hard]

00:27:606 (2,3,4,5,6) - This could be a bit hard to read, maybe open up the pattern more?

[Light Insane]

00:08:372 (2,4,5) - This looks off because of the stack but don't have any suggestion for that :d

00:26:107 (1) - If you put this closer to middle it feels more anti-climactic to me.

00:37:597 (1) - This movement is kind of unexpected because you don't have anything like this with 3 reverse sliders, closest one is 00:31:602 (5,1) - this.
Something like this would fit better imo.

[Insane]

00:19:613 (1,1,1,1,1) - I think this stream pattern needs more overlap, the spike is kinda big and doesn't fit at this part of the song.
same for other ones

00:15:117 - This pattern should be more different from 00:11:120 - this because of the pitch change.

[Doom]

00:31:602 - Hitsounds are different from here 00:35:599 -
checked the other diffs for this, they were fine.

00:06:373 (4) - Why not make this a slider as well?

00:18:114 - Considering this is the last diff, making this clickable wouldn't hurt.

00:21:611 - The hitsounds on slider ends are very offputting. 00:23:609 (1,2,3,4) - They are clickable on this part however they have something to get mapped, though my point still stands.

00:33:601 - Clickable parts could be on the other ends of the sliders, that way theres less chance of notelocks and movement fits better imo, also you did a similar thing here 00:37:098 (1,1,1,1) -

My map if you feel like modding xd
Topic Starter
Hollow Delta

Fursum wrote:

hi

[Hitsounds]

00:29:104 - Should probably increase the hitsound volume more, currently its not really noticeable.
I've checked every diff, and it seems fine to me. Note I have all my audio settings at 100%


[Easy]

00:14:117 (2,3) - These long sliders could be mapped more, also it looks like a penis. I don't understand what you mean. Also I just realized the penis thing LOL

[Normal]

00:30:104 - The patterns linearity feels off in this section, why not make it angled like the straight sliders on previous sections?
If thats what you are going for;
00:33:601 (2,3) - These aren't leveled with the previous two objects, move them up 4 pixels. I think you meant down 4 pixels, but fixed

00:32:852 (4) - and 00:34:850 (2) - The linear patterns are inconsistent with the NC's. (4) is in line with the next combo but (2) isn't. 00:33:102 (1,2,3) - The dip you hear here makes this a unique part of the song, which is why I had the nc on the different note.
or
00:34:100 - This pattern should be rounder as this 00:31:103 - I think it's okay. It doesn't need to be exactly the same as it keeps the player interested.

[Light Insane]

00:08:372 (2,4,5) - This looks off because of the stack but don't have any suggestion for that :d

00:26:107 (1) - If you put this closer to middle it feels more anti-climactic to me. I don't think how close it is to the middle matters as I only placed the upcoming notes there because I needed room.

00:37:597 (1) - This movement is kind of unexpected because you don't have anything like this with 3 reverse sliders, closest one is 00:31:602 (5,1) - this.
Something like this would fit better imo. The reason I didn't do your suggestion is it's because it's meant to be unexpected. I used the slower sv and different color to contrast that this note signifies the end, so to bring it out like in your suggestion removes it's purpose.

[Doom]

00:31:602 - Hitsounds are different from here 00:35:599 -
checked the other diffs for this, they were fine. That whistle was a result of a copier. My ideas weren't exactly the same as Gero's so it didn't perfectly apply the hitsounds. Removed it.

00:06:373 (4) - Why not make this a slider as well? Because it's variation. It doesn't have to be the same because it keeps the player engaged.

00:18:114 - Considering this is the last diff, making this clickable wouldn't hurt. What good would that do though? I feel it fits the vibe of the song better this way.


00:21:611 - The hitsounds on slider ends are very offputting. 00:23:609 (1,2,3,4) - They are clickable on this part however they have something to get mapped, though my point still stands. Result of the copier. Removed.

00:33:601 - Clickable parts could be on the other ends of the sliders, that way theres less chance of notelocks and movement fits better imo, also you did a similar thing here 00:37:098 (1,1,1,1) - Well, I didn't want to randomly throw in 1/8 streams as they were very subtle anyway. Also this and 00:37:098 (1,1,1,1) - are variations of the same idea. They share the same rhythm because they're part of the same chorus. Instead you map a variation of the pattern to keep the player interested while still being accurate.

My map if you feel like modding xd
I'll check it out later. thx for the mod
Fursum

Bubblun wrote:

00:14:117 (2,3) - These long sliders could be mapped more, also it looks like a penis. I don't understand what you mean. Also I just realized the penis thing LOL
I mean you skipped a lot of notes with the long sliders, could be mapped with a similar rythm as before
Topic Starter
Hollow Delta

Fursum wrote:

Bubblun wrote:

00:14:117 (2,3) - These long sliders could be mapped more, also it looks like a penis. I don't understand what you mean. Also I just realized the penis thing LOL
I mean you skipped a lot of notes with the long sliders, could be mapped with a similar rythm as before
Yea, but I don't know if that'll improve the map as a whole.
Weedy
m4m heydad
Easy

00:05:125 (2) - this would be better as 1/2 to cover the synth
00:13:118 (1) - this might be a little hard to read (plus it doesn't look too good) i suggest straightening it or making the curve less pronounced https://osu.ppy.sh/ss/8911948
00:33:102 (2,3) - imo this should be a 1/2 reverse slider to cover the sound in between
00:37:098 (4) - why is this a reverse slider when there isn't any sound at the end, should be just a normal slider or two circles

Normal

00:02:128 (1,2) - what is so different about the sounds that these two sliders represent that warrants different styles of sliders? make them both straight sliders thanks
00:08:123 (1) - make the stub more pronounced because it looks really ugly rn https://osu.ppy.sh/ss/8911973
00:10:121 (3) - u forgot to nc here nerd
00:17:115 (2,3) - all of your other instances have slider - circle :/ consistency
00:30:104 - did you forget to turn on kiai or something (wait you also fucked up your slider velocity too hmm)

Irre's Hard

00:06:998 - add note for background noise
00:17:614 (2,3,1) - (3) should be stacked on (1) because the railroad clanking sound is only on (2)
00:27:606 (2,3,4,5,6) - is this even legal
the kiai feels bland because you barely emphasize the synth sounds :<

Gerblun's Light Insane

00:06:623 (2) - is this slider rankable
00:17:864 (1,1,2,3,4,1,2,3,4,1,2,3,4,1) - 13 note streams in a light insane with a confusing buzz slider at the start :HMMMM:
00:23:609 (1,2,3,4,1) - is this rankable
kiai is also bland like Hard as the synths aren't emphasized at all

Gero's Insane

00:13:618 (1,2,3,1) - there isn't anything in the song to support this kind of jump tbh, just move the stack to the right (a lot) to like 132|342
00:16:116 (1,2,1,2) - the kickslider worthy sounds are only present in the first combo, make the second combo circles
00:19:613 (1,1,1,1,1) - jumpstreams in an insane, great. the kickslider stream is also pretty unintuitive as the clickable notes aren't in a clear path. i'd just reduce the spacing on the kickslider stream and connect it to the next slider (somehow)
00:20:113 (1,1,1,1,1,1) - this is bland and doesn't mechanically represent the rising pitch of the song
00:23:610 (1,1,1,1,1) - see kickslider stream
00:24:109 (1,1,1,1,1,1) - see mechanical representation
00:33:601 (1,1) - map to the song and not to the imaginary drum in your head, these sounds are 1/4 not 1/8
00:35:600 (1,1,1,1) - why are these lower spaced than the stream following it when there's no noticeable sound change

Doom

this diff has problems and like
a lot of fucking problems
you have absurd jumpstreams and happy-go-lucky new combo usage that basically makes this map a complete nightmare to read for players that this map is supposedly suited towards (based of SR)

00:01:877 (1,2,3,1) - (1) and (2) are off-center, select both and move to 209|114
00:02:626 (1,1) - this isn't even a jumpstream anymore
00:03:376 (1,1) - this is incredibly misleading because the slow slider blocks off most of the faster slider
00:05:124 (1) - completely ignores synth, nice. could just do 1/4 slider into circle zz
00:08:122 (1,2) - this isn't overmapped enough, make into 4 separate high sv 1/4 sliders
00:09:371 (1,2) - why are these different sliders on the same sound, just use some sv magic
00:10:870 (1,2,3,4) - this rhythm doesn't even match the song in any way
00:12:119 (1,2,3,4) - lame when compared to your previous stuff
00:16:615 (1,2) - flip the places of (2) and (1) because that's what your jumpstream tower says
00:17:864 (1) - finish spam and a weird buzzslider ok_hand
00:21:611 (3,4) - why not copy 00:25:607 (1,2) - and raise SV to cover the sounds that you're skipping
00:23:609 (1,2,3,4) - (3) and (4) should be the same distance as (1) and (2) for consistency and because there's really no reason for them to be higher spaced
00:30:478 (2) - why to this and all of the other random little kicksliders
00:32:352 (1,2,1,2,1,2) - overmapped to hell
00:33:601 (1,1,2,1) - 00:33:975 (1) - this should be the third note not 00:33:850 (2) - this for flow and because it's misleading (this is also overmapped to hell)
00:36:099 (1,2,3,4,5,6,7,8) - shouldn't this be a lot higher spaced or just be jumps instead of a slow stream
00:37:098 (1,1,1,1,1) - might wanna just nc the first and last note for readability
00:37:597 (1) - this slider isn't even the same length as the others :/ rip aesthetic

jesus christ this diff
Topic Starter
Hollow Delta
;)

[[Pika]] wrote:

m4m heydad
Easy

00:05:125 (2) - this would be better as 1/2 to cover the synth
I don't see how what I have now is an issue.

00:13:118 (1) - this might be a little hard to read (plus it doesn't look too good) i suggest straightening it or making the curve less pronounced https://osu.ppy.sh/ss/8911948 Fixed
00:33:102 (2,3) - imo this should be a 1/2 reverse slider to cover the sound in between
Again, I don't think that's enough justification for me to apply your suggestion. It seems like an alternative, but atm I'm keeping my idea.

00:37:098 (4) - why is this a reverse slider when there isn't any sound at the end, should be just a normal slider or two circles Because the song ends at 00:38:097 - so to not have a beat there would cut to the scoreboard early.

Normal

00:02:128 (1,2) - what is so different about the sounds that these two sliders represent that warrants different styles of sliders? make them both straight sliders thanks I think you're over analyzing it. There is no 'interesting' idea behind this besides the fact it's two 1/2 sliders. I just used 2 different shapes because I felt it looked good.
00:08:123 (1) - make the stub more pronounced because it looks really ugly rn https://osu.ppy.sh/ss/8911973 Fixed
00:10:121 (3) - u forgot to nc here nerd Right. Thanks
00:17:115 (2,3) - all of your other instances have slider - circle :/ consistency 00:17:364 - Hear those 2 sounds? Highlighting these makes the map more interesting, so keeping the same rhythm would be boring.
00:30:104 - did you forget to turn on kiai or something (wait you also fucked up your slider velocity too hmm)Whoops. I think I deleted the line by accident. Fixed

Irre's Hard

00:06:998 - add note for background noise
00:17:614 (2,3,1) - (3) should be stacked on (1) because the railroad clanking sound is only on (2)
00:27:606 (2,3,4,5,6) - is this even legal
the kiai feels bland because you barely emphasize the synth sounds :<

Gerblun's Light Insane

00:06:623 (2) - is this slider rankable
00:17:864 (1,1,2,3,4,1,2,3,4,1,2,3,4,1) - 13 note streams in a light insane with a confusing buzz slider at the start :HMMMM:
00:23:609 (1,2,3,4,1) - is this rankable I don't see how it would be. Even if the player can't see it, the player can 'feel' for it because of repetition.
kiai is also bland like Hard as the synths aren't emphasized at allYea you're helpful. Maybe point out specific points I could make more interesting.

Gero's Insane

00:13:618 (1,2,3,1) - there isn't anything in the song to support this kind of jump tbh, just move the stack to the right (a lot) to like 132|342
00:16:116 (1,2,1,2) - the kickslider worthy sounds are only present in the first combo, make the second combo circles
00:19:613 (1,1,1,1,1) - jumpstreams in an insane, great. the kickslider stream is also pretty unintuitive as the clickable notes aren't in a clear path. i'd just reduce the spacing on the kickslider stream and connect it to the next slider (somehow)
00:20:113 (1,1,1,1,1,1) - this is bland and doesn't mechanically represent the rising pitch of the song
00:23:610 (1,1,1,1,1) - see kickslider stream
00:24:109 (1,1,1,1,1,1) - see mechanical representation
00:33:601 (1,1) - map to the song and not to the imaginary drum in your head, these sounds are 1/4 not 1/8
00:35:600 (1,1,1,1) - why are these lower spaced than the stream following it when there's no noticeable sound change

Doom

this diff has problems and like
a lot of fucking problems
you have absurd jumpstreams and happy-go-lucky new combo usage that basically makes this map a complete nightmare to read for players that this map is supposedly suited towards (based of SR) Before I get into responding to the mods, let me remind you SR isn't accurate.
While the sr isn't high, I used mapping concepts of an Extra. (Spaced streams, 1/4 jumps, sv manipulation)
SR isn't good at calculating gimmicks or anything technical, which is why the map ends up like this.


00:01:877 (1,2,3,1) - (1) and (2) are off-center, select both and move to 209|114 Fixed. Tho applied differently.
00:02:626 (1,1) - this isn't even a jumpstream anymore Okay, point being?
00:03:376 (1,1) - this is incredibly misleading because the slow slider blocks off most of the faster slider You don't need to see the rest of the fast slider because it's quick enough to act as a kick slider.
00:05:124 (1) - completely ignores synth, nice. could just do 1/4 slider into circle zz If you could point out where the 'synth' is, that'd be great. I feel this rhythm works because there are 3 distinct sounds on each end of the slider.
00:08:122 (1,2) - this isn't overmapped enough, make into 4 separate high sv 1/4 sliders This doesn't seem like a serious point so no response.
00:09:371 (1,2) - why are these different sliders on the same sound, just use some sv magic They don't have to be exactly the same to represent the same sound. Mapping it this way is no different than if it was two straight sliders in the same motion.
00:10:870 (1,2,3,4) - this rhythm doesn't even match the song in any way It's variation I decided to add in. I feel it still fits because even though I'm ignoring the sounds at 00:11:494 - 00:11:119 - I cover them up with hitsounds.
It's more new, interesting patterns to keep the player on edge.

00:12:119 (1,2,3,4) - lame when compared to your previous stuff idc how lame you think it is. It's a new pattern that sticks out, and that's what will keep the player engaged.
00:16:615 (1,2) - flip the places of (2) and (1) because that's what your jumpstream tower says There's extra emphasis on 00:16:615 (1) - which is why I didn't place it where the player expected it to be.
00:17:864 (1) - finish spam and a weird buzzslider ok_hand Okay. Tell me how to fix it.

00:21:611 (3,4) - why not copy 00:25:607 (1,2) - and raise SV to cover the sounds that you're skipping It only seems like there are sounds there because of the hitsounds. Let me remove the hitsounds from the first pair, but keeping them on the second.
00:23:609 (1,2,3,4) - (3) and (4) should be the same distance as (1) and (2) for consistency and because there's really no reason for them to be higher spaced It's just a visual effect. 3-4 are not far enough to have more emphasis than 1-2.
00:30:478 (2) - why to this and all of the other random little kicksliders Because it makes the jump to 00:30:603 (3) - easier to hit. Slider leniency.
00:32:352 (1,2,1,2,1,2) - overmapped to hell I don't get what you mean, there are sounds on there, and I caught the emotion of the song by having the spacing decrease. What's wrong with this section?
00:33:601 (1,1,2,1) - 00:33:975 (1) - this should be the third note not 00:33:850 (2) - this for flow and because it's misleading (this is also overmapped to hell) I don't agree. Although subtle, there are 1/8 sounds on the ends of those sliders. Also I think the coloring (while misleading) is still interesting because it creates a neat visual.
00:36:099 (1,2,3,4,5,6,7,8) - shouldn't this be a lot higher spaced or just be jumps instead of a slow stream Not really, because the motion of playing streams is different then stream jumps, so I justify them based on variety. It's a new pattern to keep the player interested.
00:37:098 (1,1,1,1,1) - might wanna just nc the first and last note for readability The sliders gradually get faster, which is why they go through the colors.
00:37:597 (1) - this slider isn't even the same length as the others :/ rip aesthetic It's not meant to be like the others. It's offset because it's a strange place for the sound. The awkward positioning makes it stand out, which is why I say it's supported.



jesus christ this diff
Thanks for modding
Sotarks
Sorry for late!

[Doom]
00:03:126 (1) - why you ended the slider here, there's like no sound ? finish it on the 1/8 tic 00:03:313 -

00:08:122 (1,2,1) - oh please clean this up, the overlap here looks messy

00:11:119 - here you skip a beat, 00:10:994 (2) - just end this slider there, makes more sense.

00:17:864 (1) - equalize that triangle xd

00:36:598 (5) - nc here

00:36:973 (8,1,1,1,1,1) - make this flow like a star jump pattern pls, reading will be easier and smoother to play.

[Another]
00:05:374 (1) - this is barely not readable imo

00:06:623 (5) - x200 y53

00:06:873 (6) - can you maybe do an alternative than a long reverse, it's zzz
00:08:871 (2) - ^

good diff

[Gero's Insane]
00:35:600 (1,1,1,1) - spam nc is useless tbh

other than that, nothing to say

[Gerblun's Light Insane]
00:09:870 (1) - remove nc

00:20:112 (1) - maybe unstackl slightly for better readability

00:27:106 (1,2,1,2,1,1,1,1) - keep consistency with nc pls 00:23:109 (1,2,1,2,3,4,1) -

good

[]

rest is ok nthing to say
gl
Topic Starter
Hollow Delta

Sotarks wrote:

Sorry for late!

[Doom]
00:03:126 (1) - why you ended the slider here, there's like no sound ? finish it on the 1/8 tic 00:03:313 -

I ended it here because 2-3 are not in the same group. Easiest way to explain it is I could replace 1 with a circle and it'd still fit.


00:08:122 (1,2,1) - oh please clean this up, the overlap here looks messy I don't agree. I didn't perfectly overlap them because it wouldn't be a new pattern. I'm not afraid to get a bit messy for the sake of sticking out.

00:11:119 - here you skip a beat, 00:10:994 (2) - just end this slider there, makes more sense. I think the rhythm still fits. It's extended because it forces the player to freeze longer, putting more emphasis on 1. I tried covering the beat on the white tick with the hitsounding tho.

00:17:864 (1) - equalize that triangle xd lol. fixed

00:36:598 (5) - nc here I don't think I need an nc here, because unlike the doubles, the jumps are close enough for the player to know it's 1/4, but spaced enough to show the beat there.

00:36:973 (8,1,1,1,1,1) - make this flow like a star jump pattern pls, reading will be easier and smoother to play. I'm not doing that, because it's completely different than my intended pattern. To make them jumps would take away the vibe it gives off, which is this 'final build-up' only for the anti-clamatic ending with 1.


[Another]
00:05:374 (1) - this is barely not readable imo Even if the player can't see it completely, they can 'feel' for it because of the rhythm. Also they can see the approach circle, so they're not completely blind.

00:06:623 (5) - x200 y53 Done

00:06:873 (6) - can you maybe do an alternative than a long reverse, it's zzz
00:08:871 (2) - ^ Fixed first one. The second one is essential for the buildup I was suggesting with 00:08:122 (3,4,1,2) -

good diff

gl
Thanks for the mod
Hollow Wings
m4m

General

  1. i don't really know how nominators nowadays deal with skins, shouldn't be the skin in a full set in it's class?

Doom

  1. generally i wanna say something about the sv setting: it usually seems like we cant directly judge a sliders sv when we play a map full of sv changes in sliders, so like i did in my map TSUBAKI, i give special combo color for proper sv setting to notice players its sv and make it be more sense to others, which you tired to do to this map as well i guess. BUT you didn't do it very consistent to every pattern, like i still see sliders other than red color be really fast and confused me very much when i play it. i suggest you check the whole map in detail again and give regular setting to all of your sliders once more.
  2. 00:33:601 (1,1,2,1) - still suggest you use common setting to nc instead of reading trick here, not that necessary.
  3. 00:20:112 (1,2,3,4) - about green lines setting here: seems like you wanna mute or somehow low down volume of sliders' ends here and some familiar patterns' as well, but this kind of doing is not that convenient, even a really tough way. the better way of doing is give another hitsound which is a nearly mute sound in the same set (yours is like as soft-hitnormal) and replace the current sampleset (yours is drum-hitnormal), completing it directly instead of adding too much green lines. i recommend you shall learn and practice how to do that if you still do this kind of sliders often.
  4. the map itself is already good enough to me to get ranked, a star is deserved imo.

Another

  1. 00:06:124 (3) - i still think if you give 1/8 sliders here at 00:03:126 (3,4) - , you need to arrange those violin's beats' slider in same version. this is kind of general mod to the whole map in this diff, check it all if you want to.

Gero's Insane

  1. 00:13:618 (1,2) - this jump is a bit large to me... shorter distance?
  2. 00:19:613 (1,1,1,1) - not very necessary to use nc spam here... sudden spaced kick slider stream is tricky enough to break combo, nc make it more difficult by dropping hp easily. 00:23:610 (1,1,1,1) - as well. some kind of same to 00:31:603 (1,1,1,1) - , too.
  3. 00:34:975 (8,1) - i don't see any differences between this and 00:30:979 (8,1) - part in song track, so that 1/4 jump should be reconsidered imo...

Gerblun's Light Insane

  1. 00:27:106 (1,2,1,2,1,1,1,1) - not necessary to nc spam.
  2. fine symm.

Irre's Hard

  1. 00:21:611 (1,1) - anti-flow+big jump, maybe too difficult for hard level?
  2. irre 0.0
nothing need to be mentioned in normal and easy diff.

short song, and sounds fine.

good luck!
Topic Starter
Hollow Delta

Hollow Wings wrote:

m4m

General

  1. i don't really know how nominators nowadays deal with skins, shouldn't be the skin in a full set in it's class?
    Yes you're correct. If you customize any of the parts of the circle, you need to either customize the rest of the parts used to make that circle or use the template.
    For this case I skinned the hitcircle.png, so I added the template hitcircleoverlay.png and approachcircle.png, and adjusted the sliderborders to 255,255,255 (white) so there would be no weird over-rides with the player's skin.

Doom

  1. generally i wanna say something about the sv setting: it usually seems like we cant directly judge a sliders sv when we play a map full of sv changes in sliders, so like i did in my map TSUBAKI, i give special combo color for proper sv setting to notice players its sv and make it be more sense to others, which you tired to do to this map as well i guess. BUT you didn't do it very consistent to every pattern, like i still see sliders other than red color be really fast and confused me very much when i play it. i suggest you check the whole map in detail again and give regular setting to all of your sliders once more.
    Went through the map and applied the new knowledge to some places.
  2. 00:33:601 (1,1,2,1) - still suggest you use common setting to nc instead of reading trick here, not that necessary.
    I think the reading trick is an interesting idea, so I'm gonna keep it.
  3. 00:20:112 (1,2,3,4) - about green lines setting here: seems like you wanna mute or somehow low down volume of sliders' ends here and some familiar patterns' as well, but this kind of doing is not that convenient, even a really tough way. the better way of doing is give another hitsound which is a nearly mute sound in the same set (yours is like as soft-hitnormal) and replace the current sampleset (yours is drum-hitnormal), completing it directly instead of adding too much green lines. i recommend you shall learn and practice how to do that if you still do this kind of sliders often. Your suggestion is definitely easier, but since this map is complete really no point in going back and redoing it. I'll remember to do it this way from now on.
  4. the map itself is already good enough to me to get ranked, a star is deserved imo.aw thx <3

Another

  1. 00:06:124 (3) - i still think if you give 1/8 sliders here at 00:03:126 (3,4) - , you need to arrange those violin's beats' slider in same version. this is kind of general mod to the whole map in this diff, check it all if you want to. Fixed

Gerblun's Light Insane

  1. 00:27:106 (1,2,1,2,1,1,1,1) - not necessary to nc spam. Redid it, but kept the nc spam at 00:27:606 - because it feels necessary here however lol
  2. fine symm.

short song, and sounds fine.

good luck! thx
Alexsander
M4M

Easy
  1. 00:36:099(3) - you could put the slider reverse here, instead of putting it on the next note and you could put a circle at that point 00: 37: 597 - to end the song.
Normal

  1. 00:34:101(1,2,3,4,5) - this part bears some resemblance to this 00: 31: 103 (1,2,3,4) - you could keep those same notes since the tension for the final begins at 00:36:099 -
    (this aki is very personal want you to follow or it is not of your choice)



The rest of the map is very good
Good luck :D
Topic Starter
Hollow Delta

TheBenderGamer wrote:

M4M

Easy
  1. 00:36:099(3) - you could put the slider reverse here, instead of putting it on the next note and you could put a circle at that point 00: 37: 597 - to end the song.fixed
Normal

  1. 00:34:101(1,2,3,4,5) - this part bears some resemblance to this 00: 31: 103 (1,2,3,4) - you could keep those same notes since the tension for the final begins at 00:36:099 -
    (this aki is very personal want you to follow or it is not of your choice)00:36:099 (1,2,3) - There's fluctuation in the intensity of this part, so having a consistent rhythm wouldn't best fit the vibe.



The rest of the map is very good
Good luck :D
_handholding
Doom
00:30:603 (1,2,3,4) - This is by far the hardest pattern in the latter part of the map.

00:36:973 (8) - I don't really know why this is a kickslider, could you enlighten me? same with 00:35:974 (4) -

00:37:098 (1,1,1,1,1) - circular flow on the heads makes it quite tricky to play (it plays like a pentagon)

00:36:598 (5) - spacing this away from 4 would give better emphasis and make the quadruplets more distinctive, 00:36:099 (1,2,3,4) - and 00:36:598 (5,6,7,8) - . Same applies with 00:36:099 (1) - and 00:35:974 (4) -

Overall I don't really get the ending, you have spaced patterns like 00:30:603 (1,2,3,4) - and 00:32:352 (1,2,1,2) - then the rest are pretty linear. There's a massive difficulty that these 2 patterns create

OD 8 feels more than enough

Another
00:01:877 (1) - based on the sounds you're following at 00:02:876 (1,2) - and 00:03:875 (1,2) - etc shouldn't this be 2 circles

00:06:124 (3,4) - mute slider ends

00:04:875 (6,7,1,2,1) - I really struggle to read this pattern

00:05:374 (1) - soft whislte, normal sampleset

00:04:875 (6,7,1,2,1) - why is this one so edgy whilst 00:12:868 (6,7,8,9,10) - isnt?

00:21:611 (1,2) - You should really do something different here to show some contrast. Having the same exact pattern map 2 different things cames off as very bland
[]Sorry I dont think I'm interested in nominating the set as of now

w ~
Topic Starter
Hollow Delta
messed up dont read this
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