This map has been deleted on the request of its creator. It is no longer available.
leo16834 wrote:
Hi from #modreqs
this is my some suggestions
Easy
00:21:445 (6) - NC ok
00:51:445 (5,6) - make a blanket done
00:51:445 (5) - NCok
00:57:773 (1) - suddenly pause rhythm is too hard for Beginner I've Changed that
01:37:382 (6,1) - blanketOik
Normal
00:23:320 (6) - NC Ok
00:54:726 (2,3) - fix blanket Fixed
00:58:945 (1) - end of spinner is too fast continued next note is too hard for Normal I think its ok now not sure
00:57:070 (1) - ^ Same here
02:1[/color]0:663 ([/color]2,3) - separate silder Done
Hard
I like First silder I know <3
00:20:507 (3,4) - blanket Done
02:45:820 (5) - NC Ok
Nice song!
GL~
Maxylan wrote:
NM From my "Modding Madness!" queue!
Just got to say! Love was a very clean, and visually pleasing difficulty! And it somehow managed to keep me engaged and be a fun difficulty to play, despite it being less than 3 stars, so kudos star to you, my friend! I hope to see this ranked in the near future!
[]
Love
This is a minor thing I noticed during playing, but having the jack in the heart be 00:01:991 - here where the vocal point of emphasis is would be very enjoyable to play! Same can be applied here on the 00:04:570 (2) slider art with the jack being at 00:05:273 - and 00:06:210
00:08:320 (3) - On this one you did it good, with the jack being 00:09:960 - here on the vocal point of emphasis, very impactful!
00:28:945 (1) - 01:57:773 (1) - Spinner ends are considered passive notes so consider adding notes here instead of just ending the spinner, especially since it's such an important sound i need to think about this
00:45:351 (9,1) - Fix the blanket a little here fixed
01:02:226 (3,4,5,6) - This whole section could flow better. i've changed that
02:11:601 (1,5) - Stack done
02:43:945 (6,1) - Stack 1 in the slider end and decrease the distance a tad on 02:44:648 (1,2) because there aint no particullarly important sound to emphasise other than the change of tone in the piano done
[]
Great diff once again! You've got a nice talent for making advanced and hard difficulties thanks
Jval93700 wrote:
Hi, NM here
My english isn't good so sorry for the mistakes ><
Easy
There must be the same distance spacing in all the diff I dislike to map like that that's individual preference
The last spinner doesn't start at the same time as the normal diff fixed
- 01:00:820 (9) NC here instead done
- 02:24:726 (2,3) You should continue your rhythm pattern (1 circle, 1 slider) done
- 02:38:320 (4) NC done
Normal
Same for the spinneralso done
- 02:54:023 (2,3) This blanket is a little weird. Make a curve shape on the (3 )hmm i think its fine
Love
- 00:08:320 (3,4) Why this sudden rhythm change ? Can't read that Because music is louder than vocal here
- Space more 00:15:820 (1,2,3) and 00:17:695 (1,2,3) for readibility done
- 00:48:632 (5,1) The sudden rhythm change with the stack make it a bit hard to read for a hard diff. move (1) added extra circle
- 01:41:132 (6) NC here, on the white tick not on the red tick done
I like the top diff anyway. Good luck (=
Thanks and i will work on thatDTM9 Nowa wrote:
From the SM8 Que I was already modding this before you requested actually xD
Might be better not to spam kudos stars since they don't really help you in the ranking process ^^, (You basically only need 12SP which you most of the time get from mods) Yeah ok
General
The title should be Baby cruising Love (lowercase c) according to these sources : http://artist.amuse.co.jp/artist/perfume/ http://www.perfume-web.jp/discography/
Add Synth-pop Electro GAME to the tags Done!
I really don't think 100% volume fits this song at all, better keep it at like 65% or close to that for the whole song so the hitsounds don't completely overcome the song itself Lowered to 65%
Easy
The slider velocity is set really low while the distance snap is set really high. This kinda ruins the time-distance correlation which is pretty much necessary for the lower difficulties as newer players need a simple and straightforward way of representing the song so they can play it properly. Also when compared to normal the difference is huge Lowered
Your way of NCing or new comboing leaves quite a lot of long comboes which aren't really ideal for easy difficulties. Usually new comboes are placed every measure (big white tick basically) or every other and variations can be made but for now NCing either on every or every other measure would be best for the map. Just for example here 01:16:288 (1,2,3,4,5,6,7,8,9,10) - the combo should be atleast cut on 01:23:320 (7) - and if you want to, on 01:19:101 (4) - aswell as there isn't really a reason to make them that long i Will work on it
I have hard time understanding what are you trying to prioritize. For example i'm surprised why this 00:19:570 - or this 00:45:820 - for example are not mapped as clickables considering how strong the sounds are both vocally and instrumentally so it'd be really nice to hear what do you think your mapping is following and think about strong sounds like those two if you should consider mapping them Made these Clickable
00:27:070 (1) - There has to be more recovery time after the spinner (Usually it's 3,5 beats to 4 beats in easy diffs for this) since new players do not have the reaction time to properly transition that fast back to the normal mapping. Applies to 01:57:538 (1) - and 02:26:601 (1) - aswell Done!
00:45:820 - There are quite a lot of this kind of this kind of gaps in the mapping. I don't feel like they really fit the way you are mapping since most of the time you have this kind of mapping where every 1/1 beat is under a point of an object or represented by a slidertick but not straight up unmapped. Considering 00:46:288 - for example i feel like it should be clicked or atleast under a slidertail/reversepoint as the beat is really strong and most of the time you have mapped it one way or another such as 00:47:226 - Filled
01:57:070 - It would be definitely better to start the next spinner from here considering you still want to keep it as the changes to it's length kinda ruin the way it's following the vocal right now Done
This song does not have too many instances where the rhythm would be absolutely consistent but i found these all 00:43:945 (6,7,8,9) - 02:23:320 (1,2,3) - 02:30:820 (1,2,3,4) - 02:45:820 (1,2,3) - 02:48:632 (4,5,6,1) - that are basically mapped on similar rhythm with the exception that all are mapped differently. Since osu! is a rhythm game, one way of rhythm/melody or even single distinct sounds should be represented consistently throughout the map. Right now, as i have already stated, i feel like the difficulty has issues rhythm wise a lot but this is something you should consider when you are working on the rhythm. For example in the end you have represented the similar melody with similar mapping really well ( 02:30:820 (1,2,3,4,5,1,2,3,4,1,2,3,4) - )Will work on it
Patterning and structure feel really nice here anyway so good job on that Thanks
Normal
The rhythm is much more understandable here (as it pretty closely follows the piano and vocals) but i feel like there is still quite a lot of stuff that could still be considered such as 00:53:320 - which is significantly stronger piano sound than what 00:52:851 - is for example but it's not mapped as a clickable which does not really make sense (the same issue does happen quite a lot in the difficulty) Will work on it
Also there is still a clear problem with NCing and somewhat clear problem in consistency ^
00:22:382 (1,2) - Blanket off, though it could be nicer if the 2 would be placed somewhere else since it's conflicting with 00:21:445 (5) - structure wiseChanged
00:28:710 (1) - This spinner is quite short. It could be better to have spinners atleast 3 beats long so the newer players have time to recognize that they need to spin Changed
00:36:679 (1,2) - 01:34:570 (9,1) - Would be much nicer if this kind of patterns wouldn't overlap in a way it ruins the flow or other patterning. Overall patterns (that ruin something else) such as that one are conflicting with the map in general as your mapping does not involve around overlapping everything and when you do it's done most of the time in a way the flow actually works ( 00:45:351 (8,1) - or 02:33:632 (7,1) - to name few) Done
00:50:273 - Unnecessary gaps such as this one are pretty much making the difficulty feel partly unmapped. An easy way to fill up stuff like this could be to use 1/1 sliders to represent the held piano sound such as you have done here 00:49:570 (7) - or represent the piano melody more accurately 00:47:929 (4,5) - -> https://puu.sh/xB8Rf/4eff81e120.png Filled
02:11:132 (5) - Fix distance to 1,3x like you have constantly used throughout the difficulty Added extra slider
02:43:945 (7,8,1) - This does get quite tight/messy structurally with all of that overlapping Yeah changed that
Love
I feel like this difficulty is kinda boringly mapped or atleast similarly mapped to the normal with just a bit harder rhythm. I guess i can't really do anything to that as the curve is still somewhat logical but I would've loved to see more interesting spacing atleast that would follow the song in another level than the rhythm Yeah i'm thinking about remapping
Overall i think the rhythm alright but here and there it kinda feels off, for example 00:53:085 (1,2,3,4) - i feel like you should follow the pianos kinda closely there like -> https://puu.sh/xBkU7/29c883adbd.png or 01:51:913 (1,2) - where both vocals and piano would suggest to do something like https://puu.sh/xBldY/c8535e1e53.png Changed
00:00:820 - You can't have two timing lines in a same spot, also 10% is pretty much unrankable since it does not provide enough feedback changed volume and i don't know where i should move it i need it for sliders
00:08:320 (3,4) - These do get overlapped visibly for quite a long time as the other transitions barely show the sliders on the playfield at the same time. Easy fix to this would be to move the 00:12:070 (4) - to the next big white tick which would work since there is a nice loud sound on the big white tick done
00:31:288 (3) - I don't think the sliderwhistle is necessary here Yeah removed
00:47:460 - I still don't think leaving gaps is the right way to go as it does not fit the way you map most of the time Filled
00:58:476 (3,4,5) - The slider forms a tighter curvature than the flow does which looks visually awkward Will think about it
01:04:804 (4,6,7,8) - The placement gets really tight and repetitive plus the movement formed by 7 and 8 isn't really that good. I'd recommend doing something different with the 7|8 so the movement would be more intuitive and i think it should fix the issue for the repetitive placement aswell since it's quite hard to continue the movement there in that sense changed
01:12:773 (6,7) - Same stuff as in normal, I feel like you should think about the flow for this kind of overlapping. For example https://puu.sh/xBlKZ/5cfa568fed.png here the 6 has curvature so the player's movement is lead to the 7 done
01:58:710 (1,1) - For hards you need roughly a beat for recovery removed circle and made spinner longer
02:03:632 (1,2) - 02:26:601 (1,2,3,4) - ect. If you aren't really using spacing emphasis by default, it would be better if you didn't use it at all since it looks extremely random when there is this kind of super spaced objects that still make sense overall but not in the conditions of the difficulty Imo Yeah changed
[]It's nice overall but consider the rhythm stuff and the NCing, best of luck with this~
XDNikitaErmakov wrote:
I'll call it "THE GRAND REVIVAL OF PEPPY'S 2008 MAP", because i love his map, and when i saw your map, and then played it, OMG you gave me so much happiness!! Thank you for that!
00:18:632 = Important SoundThe Ranking Criteria wrote:
Sliders should begin on stronger beats and end on equal or weaker sounds. Stressing important sounds through clicking is more natural to play than stressing unimportant sounds.
If this mapset was a lot better I'd offer to make a storyboard. You can see my most recent work on these three maps;PeterEU wrote:
For now i'm not planning to make storyboard
Lian- wrote:
Easy
1) 00:18:632 (4) - Then make this slide is more curved so that it is right with the next slider: http://osu.ppy.sh/ss/9191051 did
- 01:06:913 (3,4) - With these the same process is done done with some of these
- same: 01:15:820 (1,2) -
- same: 01:19:570 (1,2) -
- same: 01:49:101 (3,4) -
- same: 02:13:945 (3,4) -
- same: 02:19:101 (2,3) -
2) 00:20:976 (3) - This can be perfectly straight same here
- same: 00:23:320 (1) -
- same: 00:41:132 (4) -
- same: 00:47:226 (3) -
- same: 00:56:132 (4) -
- same: 01:00:351 (2) -
- same: 02:06:913 (3) -
- same: 02:36:913 (3) -
- same: 02:48:632 (5) -
3) 00:24:726 (3,4) - These can be more curved downwards, this way it looks more aesthetic. You can see it here: https://osu.ppy.sh/ss/9191013 done
4) 00:30:820 (1) - This one may be better, what so? https://osu.ppy.sh/ss/9191027 done
5) 00:45:820 (1) - Can be more curved nah not really making slider too curve in easy isn't good idea
- same: 00:50:976 (2) -
- same: 00:53:320 (1,2) -
- same: 00:58:476 (2) -
- same: 01:23:320 (1) -
- same: 01:29:882 (4) -
6) 01:03:163 (3,4) - You can do the 2 sliders slightly inclined to the right, in my opinion it looks better => https://osu.ppy.sh/ss/9191090 nah
7) 01:10:195 (2,3) - I do not really see a need to make a curve where you do not notice that they are, make it straight straight done
8) Maybe you could make a copy of this 01:24:726 (1) - And paste it to replace this 01:25:663 (2) - It looks more beautiful in my opinion
02:09:257 (6,7) - The same process done
9) 02:15:820 (1) - You could do something else with that, I do not like me, but for you it's optional it's fine for me
10) 02:47:226 (3) - Make this slider straight please!done
Finally its difficulty does not have any problems in the rhythm or BPM, because I decided to go into the aesthetics of this, I hope you serve my mod
Someday :^)Marianna wrote:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
RANK DIS PLS