champion64 wrote:
my only complaint is how small the reverse arrow is, other than that i say excellent work!
Thanks for the feedback.
champion64 wrote:
my only complaint is how small the reverse arrow is, other than that i say excellent work!
NepsterNep wrote:
I really love this skin! However, I was wondering if you could possibly make a version with numbers instead of white dots in the middle?
Thank you!Geroyuni wrote:
To be honest, it doesn't really go with the style of the skin in my view, but I'll make it available in the customization box. I'll add it along with the release of the next version, which should be out soon.NepsterNep wrote:
I really love this skin! However, I was wondering if you could possibly make a version with numbers instead of white dots in the middle?
AirmanNeko wrote:
Could you have a pure .osk link? I cant download .zip
tomokias_ wrote:
One problem, on Stable (fallback) the ends of the sliders are the same as the hitcircles, and it makes the reverse arrows almost non-visible. also its hard playing with it on Hidden. other then that, great skin!
h3oCharles wrote:
oh geez, I'm in need of follow points
I like it, you can add them to CustomizationGeroyuni wrote:
How about this? I personally don't use follow points at all, so I'd like to hear what you think.h3oCharles wrote:
oh geez, I'm in need of follow points
Thank you so much!Geroyuni wrote:
Thanks for pointing that out, I never played on stable fallback. I went to test it, and it's severely out of date for a "stable fallback" version. It seems to not have been updated since 2015 aside from bug fixes, so it lacks support for sliderendcircle.png (which allows for me to just completely remove the slider end circle).tomokias_ wrote:
One problem, on Stable (fallback) the ends of the sliders are the same as the hitcircles, and it makes the reverse arrows almost non-visible. also its hard playing with it on Hidden. other then that, great skin!
The version also lacks support for scoreentry-%s.png (used in key overlay and ingame scoreboard), has some weird alignment/size/placement issues and lacks support for newer skin.ini customizations (breaks osu!mania with this skin).
Sliders in stable fallback behave very weirdly as well, the entire body + both hitcircles stay visible until the slider is finished, while in stable latest everything starts fading out before you even start using the slider.
If you plan to keep using stable fallback, here's the fix for the whole slider end thing. It's not exactly what it's supposed to look like (here's a comparison between latest / fallback fix) but it's the best that can be done. I'll be making further fixes and optimizations for fallback in the future.
tomokias_ wrote:
Thank you so much!
h3oCharles wrote:
scorebar with playfield box/lines, more reverse arrows (ring, semiring, circle with arrow, full arrow, etc), pass/fail, good/bad, bigger follow circ
and wuts the font used?
I may have tried out something like that before, not sure what happened that made me abandon the idea. I'll try out a few things later, thanks for the suggestion.ricochet890 wrote:
https://imgur-archive.ppy.sh/kdIZo42.png
How about designing icons for song selection buttons like above? I feel the current ones are a little bit bland.
Overall your skin is solid, I love it.
Yes, I did something similar with osu!standard which I thought would also have worked with osu!mania. The thought process is that there's no need to display anything if you're doing just fine (getting 300s). I only have doubts if pro mania players would find it necessary to display 300 while still keeping 300g invisible, or the other way around. Considering that getting either one still keeps you at 100% accuracy, I decided to keep both invisible until I got feedback that told me it's better to do otherwise. I rarely get anyone talking about modes that aren't osu!standard though.johnmedina999 wrote:
I noticed that both mania-hit300-0.png and mania-hit300g-0.png are transparent and aren't visible. Is this intentional?
I have seen it. I do remember talking to the reviewer but I didn't really get his point, I'm not sure what I thought but I ended up deciding to just deal with it and move on.Philosofikal wrote:
Man, have you seen this review that was written about your skin on this big skinning channel?
https://www.youtube.com/watch?v=rdyNoZlVceA
What the hell? In context to the ratings that many other skins receive on this channel I felt that this was brutally unfair and borderline ridiculous. Disregarding my own opinion on your skin, the fact that they would give you a 1 (a rating which I have only seen on one other skin which was an absolute wreck in every area) despite not being able to point out any substantial/objective flaws was, in my opinion, very thoughtless and disrespectful. If they want to trash your skin like that they should at least be able to support that ranking with some kind of comprehensive objection.
As a fellow skinner who shares a similar style to you, I kind of felt like this sort of blatant bias against minimal skins was by proxy an attack on me, and therefore irritating enough to write a pretty scathing comment on their channel. I understand that all the same their review is still beneficial to you as it it's free advertising to a relatively large audience, but damn it got under my "skin".Asses on blastThis review's scoring methodology is so utterly preposterous it borders on insulting. One star/two stars for something that you can't even illustrate a single strong objective flaw about is absurd, and completely devalues what the impact of getting one star is supposed to represent in the scale - a complete failure. This is supposed to be comparable to something that is totally broken? I feel as though you really just decided to compromise the system and sandbag all the other element points just so you could give the gameplay a 5 and the skin overall a 3 so you wouldn't have to endorse something you subjectively dislike. The fact that you had to cop out that scores of the same value aren't comparable to each other just exemplifies how arbitrary and meaningless your numbers are. If the numbers aren't comparable then why are you putting them into numbers in the first place? Isn't the whole point of numerical ratings to simplify and objectify the complex and subjective for easy comparison to other things?
I usually like your reviews and I am a subscriber but you 100% dropped the ball here. This is not about your opinion on the skin, which is irrelevant. It is about your total failure to justify the numbers you provide through your words in the review. If all you can offer in the place of damning criticism is a flaccid meh, how have you justified giving your lowest score?
I found that weird as well. Instead of waiting for reviewers that played the other modes, they only talked about standard. Apparently someone else submited the skin to be reviewed in their website, they keep a list with the submited skins in there and I saw that the person did ask to have all the 4 modes be reviewed. I also find it weird that they would review the skin without asking the creator or waiting for the final version of the skin.johnmedina999 wrote:
^I also like how this is an all-modes skin but failed to review any other mode. The skin is nice and clean in all its aspects, really.
Well, personally I find it important to see whether I'm getting 300 or 300g repeatedly so if I'm not getting 300g I can do my best to correct my timing; however, it's really hard to do that if there is no distinction between the two. They do both give 100% accuracy, but not the same score, which is also important. Also, in the future, Score v2 will roll out, and they won't both give 100% accuracy anymore. Having a distinction is really important in mania, I find.Geroyuni wrote:
Yes, I did something similar with osu!standard which I thought would also have worked with osu!mania. The thought process is that there's no need to display anything if you're doing just fine (getting 300s). I only have doubts if pro mania players would find it necessary to display 300 while still keeping 300g invisible, or the other way around. Considering that getting either one still keeps you at 100% accuracy, I decided to keep both invisible until I got feedback that told me it's better to do otherwise. I rarely get anyone talking about modes that aren't osu!standard though.
I see, I'll add that on my to-do list then. Thanks for the feedback.johnmedina999 wrote:
Well, personally I find it important to see whether I'm getting 300 or 300g repeatedly so if I'm not getting 300g I can do my best to correct my timing; however, it's really hard to do that if there is no distinction between the two. They do both give 100% accuracy, but not the same score, which is also important. Also, in the future, Score v2 will roll out, and they won't both give 100% accuracy anymore. Having a distinction is really important in mania, I find.
Everything else is great, though!
I think it would be great to have different colours for mania. Perhaps add a customisation which lists good colours to use for each column that match the skin.Geroyuni wrote:
Yea I'm not sure either if high rank players have a problem with that, so had I decided to keep it one color for now and change it if someone reported that different colors were actually important for gameplay. I'll start trying out some stuff and maybe different colors will be in the next updateDid wrote:
Really well made skin, looks very clean. The only thing I don't like is how every column in mania is the same color.
I don't play mania that often so i'm not sure if this is a problem for high rank players.
There are already numbers, I believe. They're in the customization folder.username298 wrote:
Would love a version with numbers!
eps0003 wrote:
I think it would be great to have different colours for mania. Perhaps add a customisation which lists good colours to use for each column that match the skin.
eps0003 wrote:
In multiplayer, the accuracy symbols which pop up for everyone on the scoreboard uses the symbols from the results screen. I'm not sure if there's a way to sprite these differently.
Just put the images directly on the ranking panel instead of having them be separate elements. You then also get the awesome benefit of not having them rescaled down to 0.35x original size.Geroyuni wrote:
I have known about this problem, it's a pretty disappointing one to me. I was so happy when I found out that I could replace hit images in ranking screens for every mode (getting rid of this mess of icons in the other 3 modes) and worked on implementing it, just to then find out that the multiplayer scoreboard uses these images as well, instead of using the tiny circles from gameplay.eps0003 wrote:
In multiplayer, the accuracy symbols which pop up for everyone on the scoreboard uses the symbols from the results screen. I'm not sure if there's a way to sprite these differently.
I don't think there's an easy way to fix it, it may require me to completely redesign the ranking panel section just because of these icons, or there may be some really smart trick that I don't know of right now. At this moment, I just accept that the problem is there and I press TAB whenever I play on multiplayer to hide the scoreboard. I really wish I could fix this without ruining how the ranking screen currently looks though.
Philosofikal wrote:
Just put the images directly on the ranking panel instead of having them be separate elements. You then also get the awesome benefit of not having them rescaled down to 0.35x original size.
This comment was nice but not enough yet you did a good job <3XRoseSelenayX wrote:
Nice but not enough yet you did a good job <3