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Usa - The Last Queen

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Total Posts
5
Topic Starter
Tari
This beatmap was submitted using in-game submission on Monday, July 24, 2017 at 12:13:30 AM

Artist: Usa
Title: The Last Queen
Tags: luka megurine Nico Nico Douga vocaloid
BPM: 148
Filesize: 3208kb
Play Time: 02:13
Difficulties Available:
  1. Hard (3.12 stars, 371 notes)
  2. Insane (4.07 stars, 485 notes)
  3. Normal (1.78 stars, 189 notes)
Download: Usa - The Last Queen
Information: Scores/Beatmap Listing
---------------
#17
Sidetail
as requested. just nitpick

[normal]
remove greenline: 01:44:640 -
00:55:992 (1,2,3) - thats pretty sharp turn
01:04:100 (1,2,1,2) - instead of this, i like this better there 00:00:857 (1,2) - . especially it matches better with the song at 01:04:911. These four clickables seems better at places like 02:10:586 (1,2,3,4) -
01:57:613 (1,2,1,2) - ^ (etc)
01:10:586 (1,2) - unstack seems better there
02:04:100 (1,2) - ^
01:42:411 (2) - bend other way so its more flowy without having an impact on distance
02:13:019 (2,3,4) - would just do a slider with reverse since this is your first time introducing circles like this at very end

[hard]
00:03:086 (2) - preferably unstacked like 00:03:897 (4) - . Having mirrored image of 00:03:289 (3,4) - on 00:02:478 (1,2) - seems nice
00:39:775 (1,2) - comparing with 00:41:397 (1,2) - , that aesthetic can improve
01:54:369 (1,2) - sudden hs on sliderend and circle (well i guess hs is still wip)

[insane]
perhaps silence s:c2 sliderslide as well? also its weird that kick drum hs is used as finish. it really doesnt sound very nice :l Perhaps it would be nice if you kept the consistent kicks with the song

00:20:519 (2,3,4) - err stack properly ;w;
01:42:006 (2) - missing whistle in body? cuz you had one on 01:40:384 (2) -

yeah cant find much since its clean from start
do you have better quality bg? anyways gl
Topic Starter
Tari

Sidetail wrote:

as requested. just nitpick

[normal]
remove greenline: 01:44:640 -
00:55:992 (1,2,3) - thats pretty sharp turn I don't think it is sharp at all. The slider sort of points in the direction of the circle.
01:04:100 (1,2,1,2) - instead of this, i like this better there 00:00:857 (1,2) - . especially it matches better with the song at 01:04:911. These four clickables seems better at places like 02:10:586 (1,2,3,4) -
01:57:613 (1,2,1,2) - ^ (etc)
01:10:586 (1,2) - unstack seems better there Stacking isn't a really complicated concept to introduce in normal. I stacked to provide emphasis there and thus would like to keep it stacked.
02:04:100 (1,2) - ^
01:42:411 (2) - bend other way so its more flowy without having an impact on distance I wanted the slider to point to the direction of the next note.
02:13:019 (2,3,4) - would just do a slider with reverse since this is your first time introducing circles like this at very end

[hard]
00:03:086 (2) - preferably unstacked like 00:03:897 (4) - . Having mirrored image of 00:03:289 (3,4) - on 00:02:478 (1,2) - seems nice
00:39:775 (1,2) - comparing with 00:41:397 (1,2) - , that aesthetic can improve
01:54:369 (1,2) - sudden hs on sliderend and circle (well i guess hs is still wip)

[insane]
perhaps silence s:c2 sliderslide as well? also its weird that kick drum hs is used as finish. it really doesnt sound very nice :l Perhaps it would be nice if you kept the consistent kicks with the song

00:20:519 (2,3,4) - err stack properly ;w;
01:42:006 (2) - missing whistle in body? cuz you had one on 01:40:384 (2) -

yeah cant find much since its clean from start
do you have better quality bg? anyways gl
No reply = fixed.

Thank you!
SkinnyJommy
hello! m4m!!! :D

[Insane]
  1. 00:03:897 (4) - me personally, i would delete this note, just to emphasize the vocals more!
  2. 00:04:100 (1,6) - really ugly overlap here D:
  3. 00:08:154 (3,4,5,6) - i think that these being stacks kind of takes away from the vocals here, i feel it should have some spacing!
  4. 00:09:269 - missed a triple here!
  5. 00:23:965 (2,4) - with these, you could have them moved in a way so that the previous 1 and 3 sliders are centered with the slider body! like this

  6. 00:23:559 (1,3) - also could you make these parallel??
  7. 00:32:275 (3) - this seems really misplaced as it overlaps like 40 other notes, its too clustered and looks very ugly imo
  8. 01:08:762 (9,1) - i believe you could move 1 closer to 9, it doesnt look very pretty as it is
  9. 01:17:884 (1,1) - i dont think that either of these need nc's
  10. 01:21:127 (6,2) - oh boy please stack :D
  11. 01:39:573 (5) - move this to x258, y102
  12. 01:43:019 (1) - shouldnt you just keep following the general frow of the previous notes here?? no reason to change!
  13. 02:04:505 (1) - i dont think you need an nc here either
  14. 02:07:951 (5,6) - this is some nasty and random anti-flow right here, consider changing this!!!
  15. 02:11:397 (1,1) - same thing here, no nc's i feel!

[Hard]
  1. 00:26:802 (1,2) - you could do a better job of blanketing this!
  2. 00:28:424 (1,3) - also here
  3. 00:38:356 (2,3) - this spacing here is a big distance gap compared to previous notes for no reason really?? i think you should just stick do the normal distance snap here!
  4. 00:50:721 (5) - i dont like how you have a big drum beat landing on the tail end of this slider
  5. 01:29:235 (3,4,5,6) - i agree in the spacing increase, but i think its a bit too much spacing

[Normal]
  1. honestly it looks perfectly fine to me!

really cool maps! good luck on this man, keep it up
Topic Starter
Tari
SkinnyJommy

SkinnyJommy wrote:

hello! m4m!!! :D

[Insane]
  1. 00:03:897 (4) - me personally, i would delete this note, just to emphasize the vocals more! I sort of agree but personally the gap makes this part feel empty.
  2. 00:04:100 (1,6) - really ugly overlap here D:
  3. 00:08:154 (3,4,5,6) - i think that these being stacks kind of takes away from the vocals here, i feel it should have some spacing! There is a build-up concept here.
  4. 00:09:269 - missed a triple here!
  5. 00:23:965 (2,4) - with these, you could have them moved in a way so that the previous 1 and 3 sliders are centered with the slider body! like this


  6. 00:23:559 (1,3) - also could you make these parallel?? I can't move three any lower than it is because it still has to be in the play field.

  7. 00:32:275 (3) - this seems really misplaced as it overlaps like 40 other notes, its too clustered and looks very ugly imo
  8. 01:08:762 (9,1) - i believe you could move 1 closer to 9, it doesnt look very pretty as it is
  9. 01:17:884 (1,1) - i dont think that either of these need nc's I wanted to show that at this part the vocals are repeating.


  10. 01:21:127 (6,2) - oh boy please stack :D
  11. 01:39:573 (5) - move this to x258, y102
  12. 01:43:019 (1) - shouldnt you just keep following the general frow of the previous notes here?? no reason to change! The same rhythm patterns repeated multiple times gets boring to play. I decided to switch it up.
  13. 02:04:505 (1) - i dont think you need an nc here either[color=#FF0000] For consistency with 01:10:992 (1) -

    [/color]
  14. 02:07:951 (5,6) - this is some nasty and random anti-flow right here, consider changing this!!! I wanted consistency in design with 01:59:235 (1,2,3,4) -
  15. 02:11:397 (1,1) - same thing here, no nc's i feel!This is already explained above in your first NC suggestion.

[Hard]
  1. 00:26:802 (1,2) - you could do a better job of blanketing this!
  2. 00:28:424 (1,3) - also here
  3. 00:38:356 (2,3) - this spacing here is a big distance gap compared to previous notes for no reason really?? i think you should just stick do the normal distance snap here! Spacing seems to match well with the intensifying of the music imo. Will get more opinions here.
  4. 00:50:721 (5) - i dont like how you have a big drum beat landing on the tail end of this slider My failed attempt at spicing up the rhythms lol!
  5. 01:29:235 (3,4,5,6) - i agree in the spacing increase, but i think its a bit too much spacing Due to rhythm nature and stacking, this isn't hard to play or read at all.

[Normal]
  1. honestly it looks perfectly fine to me!

really cool maps! good luck on this man, keep it up

The other non-mentioned stuff are fixed or changed in some way. Thank you!
BanchoBot
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