[Easy]
In general, I think you should try remapping this diff because there are different issues that need to be addressed. Spacing elements based off distance between each other in the timeline is crucial, overlapping shouldn't be used so frequently in Easy diffs because it confuses new players, variable Slider Velocity in Easy diffs are advised against.
[Normal]
Example of something I was talking about above, 00:05:509 (1,2). These 2 objects are overlapping to indicate that the gap between them is small (1/4th of a beat in this case). But an extremely similar gap is used at 00:06:581 (3,4) even though the gap is one full beat. This goes for other elements in the map. Be consistent with what you choose to change so that players can learn to predict when to hit the notes.
Another thing to be noted, the area where you can place circles is most of the screen. However, you barely used up the corners and sides of the playing area as seen here:
01:02:448 (2) - Try limiting reverse sliders in Normal diffs to just one reverse arrow. Especially with this slider velocity in the Kiai section, it's very jarring.
01:18:979 (2,3) - Blankets in the whole diff can look better. Adjust them so they don't actually touch. Or barely touch
01:25:610 (1) - Move over on the white tick next to the blue tick. The sound appears later.
[Hard]
00:54:948 (2,3,4,5) - Uhm, why is there a way bigger gap between objects whereas most of the map is with small spacing? I suggest making most of the spacing a bit larger, and the Kiai and other fast paced sections even larger so there's a distinction.
01:06:734 (1,2,3,4,5,6,7,8) - I suggest turning Stacking on:
So now you can see how this whole set of objects doesn't stack well and looks weird while playing.
Either turn down Stack Leniency or stack them better.
Same things go for Insane and Boukun.
Hope this helps.
In general, I think you should try remapping this diff because there are different issues that need to be addressed. Spacing elements based off distance between each other in the timeline is crucial, overlapping shouldn't be used so frequently in Easy diffs because it confuses new players, variable Slider Velocity in Easy diffs are advised against.
[Normal]
Example of something I was talking about above, 00:05:509 (1,2). These 2 objects are overlapping to indicate that the gap between them is small (1/4th of a beat in this case). But an extremely similar gap is used at 00:06:581 (3,4) even though the gap is one full beat. This goes for other elements in the map. Be consistent with what you choose to change so that players can learn to predict when to hit the notes.
Another thing to be noted, the area where you can place circles is most of the screen. However, you barely used up the corners and sides of the playing area as seen here:
01:02:448 (2) - Try limiting reverse sliders in Normal diffs to just one reverse arrow. Especially with this slider velocity in the Kiai section, it's very jarring.
01:18:979 (2,3) - Blankets in the whole diff can look better. Adjust them so they don't actually touch. Or barely touch
01:25:610 (1) - Move over on the white tick next to the blue tick. The sound appears later.
[Hard]
00:54:948 (2,3,4,5) - Uhm, why is there a way bigger gap between objects whereas most of the map is with small spacing? I suggest making most of the spacing a bit larger, and the Kiai and other fast paced sections even larger so there's a distinction.
01:06:734 (1,2,3,4,5,6,7,8) - I suggest turning Stacking on:
So now you can see how this whole set of objects doesn't stack well and looks weird while playing.
Either turn down Stack Leniency or stack them better.
Same things go for Insane and Boukun.
Hope this helps.