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Yall feat. Gabriela Richardson - Hundred Miles (Sombury Remi

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Euny

came from my queue


  • Hard
  1. rhythm so nice. but try to replacing your objects with more spacing. like, 1.3x ? there is too close parts and it can make confuse players when play. i'll tell you those parts.
  2. 00:10:351 (4,5,6,7) - like them. looks four 1/4 circles for now. try to stack those triple(4,5,6) and replace 7. this is just for example. >> https://osu.ppy.sh/ss/6381277
  3. 00:12:227 (3,4) - here also too close.
  4. 00:22:071 (6,7,1) - uncomfortable to read. 7and 1 they should bit far like 6and 7
  5. 00:23:711 (3,4,5,6) - current flow too hard for read with hard diff. i think, you can replace better than now. >> https://osu.ppy.sh/ss/6381309
  6. 00:35:665 (1,2,3) - 2 is not that clickable with those music. if i were you, remove 2 and make 1 to 1/2 slider.
  7. 01:08:946 (5,1,2,3) - 5and 1 too close also those much stack make dizzy when play. try to gave them more spacing.
  • Normal
  1. 00:06:602 (1,2) - its fine to dont map all rhythm for easy normal. try ignore 1/4. i think better to just 1/2 repeat slider only for there. >> https://osu.ppy.sh/ss/6381396
  2. 00:20:665 (3,4,5) - listen here carefully with 50%. you can listen those triple not fit for music. try to make them 1/3slider. >>http://puu.sh/rRzTC/14837f0fdb.jpg
  3. 00:21:602 (4,5,6) - i told you already. about 1/4 repeat in normal is not really need. especially here. just make 4and 5 to 1/2 repeat slider and remove 6 because of there is no strong sounds. >> https://osu.ppy.sh/ss/6381440
  4. 00:30:508 (5,1) - swap NC even vocal is not start at 00:30:977 (1) - here. so i dont think you need to broke your combo term.
  5. 00:33:790 (4,1) - same as above swap nc
  6. 00:46:915 (1) - remove nc
  7. 00:51:133 (1) - ^
easy looks fine for me.

Signum
m4m

Normal:
- 00:09:415 (3,4) - I'm kinda aware that this should be 1/6
- 00:15:040 (1,2) - Fix blanket
- 00:25:821 (5) - You should consider changing this into two circles.
- 00:54:649 (4,1) - There should be NCs.

Hard:
- 00:22:305 (7,1) - Spacing error.

Sorry for small mod, i didn't find anything...
Topic Starter
Vovan

Signum wrote:

m4m

Normal:
- 00:09:415 (3,4) - I'm kinda aware that this should be 1/6 What ? x)
- 00:15:040 (1,2) - Fix blanket fixed
- 00:25:821 (5) - You should consider changing this into two circles. why ?
- 00:54:649 (4,1) - There should be NCs. I know but I don't do it.

Hard:
- 00:22:305 (7,1) - Spacing error. Fix

Sorry for small mod, i didn't find anything...

Euny wrote:


came from my queue


  • Hard
  1. rhythm so nice. but try to replacing your objects with more spacing. like, 1.3x ? there is too close parts and it can make confuse players when play. i'll tell you those parts. When I decided to map it, I wanted to use 1.1x DS and I know that's a bit close in some parts; i'll try (at least) to change them a bit ^^
  2. 00:10:351 (4,5,6,7) - like them. looks four 1/4 circles for now. try to stack those triple(4,5,6) and replace 7. this is just for example. >> https://osu.ppy.sh/ss/6381277
    Stacked & replaced.
  3. 00:12:227 (3,4) - here also too close.
    fix
  4. 00:22:071 (6,7,1) - uncomfortable to read. 7and 1 they should bit far like 6and 7
    A BIT more far now x)
  5. 00:23:711 (3,4,5,6) - current flow too hard for read with hard diff. i think, you can replace better than now. >> https://osu.ppy.sh/ss/6381309
    Made another pattern
  6. 00:35:665 (1,2,3) - 2 is not that clickable with those music. if i were you, remove 2 and make 1 to 1/2 slider.
    fix
  7. 01:08:946 (5,1,2,3) - 5and 1 too close also those much stack make dizzy when play. try to gave them more spacing.
    I'll keep my pattern because you haven't said any problem with other blankets & I stacked some notes before so... A player can make both.
  • Normal
  1. 00:06:602 (1,2) - its fine to dont map all rhythm for easy normal. try ignore 1/4. i think better to just 1/2 repeat slider only for there. >> https://osu.ppy.sh/ss/6381396 Ok. Too much people said that... Fix.
  2. 00:20:665 (3,4,5) - listen here carefully with 50%. you can listen those triple not fit for music. try to make them 1/3slider. >>http://puu.sh/rRzTC/14837f0fdb.jpg fix
  3. 00:21:602 (4,5,6) - i told you already. about 1/4 repeat in normal is not really need. especially here. just make 4and 5 to 1/2 repeat slider and remove 6 because of there is no strong sounds. >> https://osu.ppy.sh/ss/6381440 fix but another pattern
  4. 00:30:508 (5,1) - swap NC even vocal is not start at 00:30:977 (1) - here. so i dont think you need to broke your combo term.
  5. 00:33:790 (4,1) - same as above swap nc fix but *add nc*
  6. 00:46:915 (1) - remove nc fix
  7. 00:51:133 (1) - ^
^

easy looks fine for me. YAYYYYYYYYY

THANKS FOR MODDING !
Euny
forgot to shot a star for this nice map.

good luck lexis!
Topic Starter
Vovan
thanks a lot !
Mir
M4M reply.~

Firstly, this is very well made in my eyes. There's nothing too obvious or outstanding to mention, so I just mentioned what I could find.

nyu’s Farewell

Hard

  1. 00:17:852 (3,4,5,6,7) – Doesn’t look very nice. Try curving this more smoothly or using the slider-to-stream function.
  2. 00:29:688 (4) – Strong note on this slider end. I don’t really agree with this since it’s the beginning of a new section of the song.
  3. 00:42:696 (2,3) – Fix blanket.
  4. 00:56:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – This a very long stream for a Hard difficulty… I don’t know, it seems to be the highest diff so I guess it’s okay?
  5. 01:04:727 (7,8) – Blanket?
  6. 01:16:915 (5,6,7,8) – Spaced streams on a 3.68 star though… I feel this is too difficult. Nerf this maybe? Same with 01:20:547 (7,1,2,3,4) and 01:29:102 (1,2,3,4).

Normal

Normal

  1. 00:15:040 (1,2) – Blanket.
  2. 01:09:883 (2,1) – Stack these properly.
  3. 01:20:665 (3,4) – Make these more symmetrical?

Easy

Easy

  1. 01:10:821 (5,2) – Ew overlap. But it’s an Easy so whether you fix it or not is up to you.

Good luck with this.~
Topic Starter
Vovan

Miryle wrote:

M4M reply.~

Firstly, this is very well made in my eyes. There's nothing too obvious or outstanding to mention, so I just mentioned what I could find.

Normal

Normal

  1. 00:15:040 (1,2) – Blanket.
    fix
  2. 01:09:883 (2,1) – Stack these properly.
    fix
  3. 01:20:665 (3,4) – Make these more symmetrical?
    fix

Easy

Easy

  1. 01:10:821 (5,2) – Ew overlap. But it’s an Easy so whether you fix it or not is up to you.
They aren't overlapping
Good luck with this.~
RyoKazuka


you

General:

With 100% background dim, Combo 1 is hardly noticed especially with HR due to its dark color, Combo 4 is still acceptable tho it could be brighter
consider making Combo 1 brighter for the sake of readability since it will be fair for players who plays with black background and those who plays with background since the bg you used is kinda dark especially on the purple.

Combo1 : 15,204,244
Combo2 : 131,78,190
Combo3 : 255,67,34
Combo4 : 255,0,128

CC should be fine if you use the codes provided

Not so necessary but the latest ranking criteria now allows mappers to use bg with the resolution of 1920x1200
source: p/5571699
you can change the bg with a better resolution if you want to

EZ
Difficulty Setup

such low bpm easy and also the CS makes it more sense to make OD 2 rather than 3
I would put 3 if its Easy + high bpm-ish song that makes pace faster and map harder

Mod

00:33:790 (1) - not sure but i doubt such slider was introduced in Easy, Easy is supposed to be the introduction of the set where it shows simple rhythm, simple shapes and also simple spacings for the new players to get used to, this kind of slider is appropriate in Normal but it lacks readability in Easy as ez players tend to read BASIC stuffs first when playing a game

00:41:290 (5) - at first you make NC every 2 big white ticks but isnt this NC? Easy diffs must have consistent NC usage
I advise you to make NC every 2 big white ticks for better consistency (because i notice your NC are also inconsistent so im not gonna point that out since it is obvious by the time you fix it)

00:42:227 (1) - (like how i stated above) i would recommend you to avoid making red anchor and make small angle like this, it might be fine to you but easy players are known to witness the lack of readability here

00:49:727 (1) - Cramp sliders like these confuses ez players as do they play this in 1/2? maybe 1/1? probably 3/2? that is why you need to introduce ez players with basic stuffs, but this can be improvised by turning it into a bird slider like this https://puu.sh/rYwQx.jpg as ez players can at least read how long is the length of this slider

01:15:040 (1) - ^ try to avoid making them too cramped

NM
Design

Pls untick widescreen support because you have no storyboard going on in the map

Mod

I noticed theres also inconsistencies in NC, follow the tip i mentioned in EZ

00:20:665 (3) - at first you introduced them basic 1/2 rhythm and all of a sudden a 3/4 repeat came out of nowhere, either make this slider 1/2 or at least make the current one readable

00:39:415 (4) - this slider shape is way too cramped, pls introduced smth better like i mentioned in Easy

00:54:649 (4,5,6,1) - pressing 4 circles in Normal is really tough (3 is still acceptable)
please make any of the circles turn into a 1/2 slider for map quality and difficulty curve

01:05:430 (4,5,6,7) - ^

HD
Difficulty Setup

any reason why AR is high? I highly recommend making it 7 for the difficulty curve and 7 suits just fine especially on a low bpm song like this

Mod

00:37:540 (1) - why did the NC pattern change consider the amount of objects used is still the same in the prev section, it should be the same
Please make the NC consistent

00:42:696 (5,6) - the spacing here is insanely high compared to the others, pls consider reducing the jump distance and make more jumps like this 00:46:446 (4,5) - since it is more appropriate in the diff (you used very small spacing which results in jump spacing is around 1.6x - 1.85x and not more than that)

01:16:915 (1,2,3,4,5) - im not so sure if this should be introduced in Hard but ill let someone more experienced handle this

Set can be improved more so that it can be pushed to qualify section

Good luck !

Topic Starter
Vovan

RyoKazuka wrote:



you

General:

With 100% background dim, Combo 1 is hardly noticed especially with HR due to its dark color, Combo 4 is still acceptable tho it could be brighter
consider making Combo 1 brighter for the sake of readability since it will be fair for players who plays with black background and those who plays with background since the bg you used is kinda dark especially on the purple.

Combo1 : 15,204,244
Combo2 : 131,78,190
Combo3 : 255,67,34
Combo4 : 255,0,128

CC should be fine if you use the codes provided

Sorry, But I think that don't really affect the readability, and actual fits better due to all the shadows in the BG

Not so necessary but the latest ranking criteria now allows mappers to use bg with the resolution of 1920x1200
source: p/5571699
you can change the bg with a better resolution if you want to
Not necessary and I haven't the source of the BG now so... ;w;

EZ
Difficulty Setup

such low bpm easy and also the CS makes it more sense to make OD 2 rather than 3
I would put 3 if its Easy + high bpm-ish song that makes pace faster and map harder
OD 3 is enough. And I don't agree. To just reverse a high BPM, it's better to give a smaller difficulty.

Mod

00:33:790 (1) - not sure but i doubt such slider was introduced in Easy, Easy is supposed to be the introduction of the set where it shows simple rhythm, simple shapes and also simple spacings for the new players to get used to, this kind of slider is appropriate in Normal but it lacks readability in Easy as ez players tend to read BASIC stuffs first when playing a game
Let me explain :
- This is a simple rythm (4/1 slider, what's more simple than that lol)
- Simple Shapes : This slider have simple shapes. That's not because we are in Easy that we NEED to use curved or fully straight sliders.
- Simple spacings : Spacing is consistent in all my diff, so I don't think what you're talking about.
→ This sliders fits with Easy diff.


00:41:290 (5) - at first you make NC every 2 big white ticks but isnt this NC? Easy diffs must have consistent NC usage
I advise you to make NC every 2 big white ticks for better consistency (because i notice your NC are also inconsistent so im not gonna point that out since it is obvious by the time you fix it)
So. NCs mustn't have a consistent usage, it really depends of the song. Some songs are so much irregular, and NCs won't be regular in that kind of map/song.
I changed something but Idk if that's good xd

00:42:227 (1) - (like how i stated above) i would recommend you to avoid making red anchor and make small angle like this, it might be fine to you but easy players are known to witness the lack of readability here
I think new players should learn to follow sliders, including sliders like that.

00:49:727 (1) - Cramp sliders like these confuses ez players as do they play this in 1/2? maybe 1/1? probably 3/2? that is why you need to introduce ez players with basic stuffs, but this can be improvised by turning it into a bird slider like this https://puu.sh/rYwQx.jpg as ez players can at least read how long is the length of this slider
I don't agree here too, in what this slider confuse easy players ? It's just a 2/1 slider and I don't know what's really the big difference enter your puush and the actual slider. I don't understand how curving it a bit less will help easy players.

01:15:040 (1) - ^ try to avoid making them too cramped
fix

NM
Design

Pls untick widescreen support because you have no storyboard going on in the map
Oops I forgot it
Mod

I noticed theres also inconsistencies in NC, follow the tip i mentioned in EZ

00:20:665 (3) - at first you introduced them basic 1/2 rhythm and all of a sudden a 3/4 repeat came out of nowhere, either make this slider 1/2 or at least make the current one readable
Check Euny's previous mod, she said exacty the opposite. And I fully agree with Euny because 3/4 follow the rythm and not 1/2

00:39:415 (4) - this slider shape is way too cramped, pls introduced smth better like i mentioned in Easy
fix

00:54:649 (4,5,6,1) - pressing 4 circles in Normal is really tough (3 is still acceptable)
please make any of the circles turn into a 1/2 slider for map quality and difficulty curve
Nah~ 1/2 will destroy the emphasis

01:05:430 (4,5,6,7) - ^
fix

HD
Difficulty Setup

any reason why AR is high? I highly recommend making it 7 for the difficulty curve and 7 suits just fine especially on a low bpm song like this
I really don't know what the AR is a problem. 99% of Hards actually have an AR= 7 - 8. So where I'm doing an error ?_?

Mod

00:37:540 (1) - why did the NC pattern change consider the amount of objects used is still the same in the prev section, it should be the same
Please make the NC consistent
I'll not repeat the same thing (→ Check 3rd thing In easy.)

00:42:696 (5,6) - the spacing here is insanely high compared to the others, pls consider reducing the jump distance and make more jumps like this
00:46:446 (4,5) - since it is more appropriate in the diff (you used very small spacing which results in jump spacing is around 1.6x - 1.85x and not more than that)

Whaaat .-. "pls consider reducing the jump distance and make more jumps like this.
So I'll skip that part because I don't understand...


I don't agree about reducing my jump spacing. I know the spacing is high, but not INSANELY hard at all, I don't ask to the player to do all his screen in 0.05sec.


01:16:915 (1,2,3,4,5) - im not so sure if this should be introduced in Hard but ill let someone more experienced handle this
This kind of small stream is rankable in Hard diff. Just check this map ^^ : https://osu.ppy.sh/s/350295

Set can be improved more so that it can be pushed to qualify section

Good luck !
Thanks a lot !
Shiranai
Hello!
Sugestion,

Easy
  1. 00:30:040 (1,2) - Very minor, maybe you can move those two to x:158 y:242? to prevent the overlap between 00:30:040 (1,3) -
  2. 00:37:540 (4,1) - 00:41:290 (4,1) - 00:45:040 (4,1) - 00:48:790 (4,1) - You could swap the nc, literally (4) should be nc'd due to downbeat, unless they are intentional. But I think it is more prominent to follow the downbeat measurement in this case so it'll more consistent
  3. 01:00:040 (2) - Could be nc'd because of the new section of the music
  4. 01:09:415 (3) - Missing whistle on head and missing whistle as well on this one 01:10:352 (4) -
  5. 01:03:321 (5,3) - Could be stack them better
  6. 01:10:352 (4) - I think the flow will be much better if you move that one to x:215 y:191, so the flow on 01:09:415 (3,4,5) - more natural
  7. 01:17:852 (5) - Missing clap on tail, here also 01:21:133 (2) - missing clap
Normal
  1. 00:06:602 (1) - On tail, could be add clap to emphsize the strong drum on that part
  2. 00:21:602 (4) - Due to drum, the clap should be placed on tail instead reverse, so they'll sound more harmonized
  3. 00:35:665 (1) - Shouldn't be nc'd to keep nc concistency
  4. 00:43:633 (3,4,5,6,1,2,3,4) - and 00:52:540 (1,2,3,4,5,6,1,2,3,4,5,1) - Your 1/2 rhythm rather too long for a Normal diff on that part imo, I think might be good if you also use some 1/1 rhythm there to reduce the notes density
  5. 00:58:165 (1) - There's no actual drum sound to emphsize on that one, so better delete the clap imo
Hard
  1. 01:00:040 - Don't you want to put some clap on the first kiai and half of the second kiai? imo the hitsound rather too empty on that part
  2. Hitsound on this diff very quite imo compared to the previous two diffs
The set actually pretty neat on Easy and Hard diff, but the Normal diff not really that neat in my eyes xD
Hope that help, gl~
Topic Starter
Vovan

Mako Sakata wrote:

Hello!
Sugestion,

Easy
  1. 00:30:040 (1,2) - Very minor, maybe you can move those two to x:158 y:242? to prevent the overlap between 00:30:040 (1,3) -
    Moved 3
  2. 00:37:540 (4,1) - 00:41:290 (4,1) - 00:45:040 (4,1) - 00:48:790 (4,1) - You could swap the nc, literally (4) should be nc'd due to downbeat, unless they are intentional. But I think it is more prominent to follow the downbeat measurement in this case so it'll more consistent
    true~ fixed
  3. 01:00:040 (2) - Could be nc'd because of the new section of the music
    Yes but I don't find that's cool to see :c
  4. 01:09:415 (3) - Missing whistle on head and missing whistle as well on this one 01:10:352 (4) -
    My bad, fixed.
  5. 01:03:321 (5,3) - Could be stack them better
    :o YES ! Fixed
  6. 01:10:352 (4) - I think the flow will be much better if you move that one to x:215 y:191, so the flow on 01:09:415 (3,4,5) - more natural
    Yes ^^ And 3 won't be blanketted 2 times, it will be less repetitive
  7. 01:17:852 (5) - Missing clap on tail, here also 01:21:133 (2) - missing clap Not here ^^
    01:17:852 (5) - My bad again
Normal
  1. 00:06:602 (1) - On tail, could be add clap to emphsize the strong drum on that part
    I think it's fixed
  2. 00:21:602 (4) - Due to drum, the clap should be placed on tail instead reverse, so they'll sound more harmonized
    fix
  3. 00:35:665 (1) - Shouldn't be nc'd to keep nc concistency
    fix
  4. 00:43:633 (3,4,5,6,1,2,3,4) - and 00:52:540 (1,2,3,4,5,6,1,2,3,4,5,1) - Your 1/2 rhythm rather too long for a Normal diff on that part imo, I think might be good if you also use some 1/1 rhythm there to reduce the notes density
    00:43:633 (3,4,5,6,1,2,3,4) - 3,4,5,6 → 3,4 and 00:52:540 (1,2,3,4,5,6,1,2,3,4,5,1) - I won't change this part because the 1/2 parts are separated by a 1/1 slider.
  5. 00:58:165 (1) - There's no actual drum sound to emphsize on that one, so better delete the clap imo
    Idk why I added it ._. → Deleted
Hard
  1. 01:00:040 - Don't you want to put some clap on the first kiai and half of the second kiai? imo the hitsound rather too empty on that part
  2. Hitsound on this diff very quite imo compared to the previous two diffs
    By fixing first thing I think I fixed the second lol
The set actually pretty neat on Easy and Hard diff, but the Normal diff not really that neat in my eyes xD
Hope that help, gl~
Help a lot* and thanks !
Thanks for modding o/
Mun
Here from queue, hi.

nyu's Farewell
Not sure how much I like AR8.8 on 3.6 SR 128bpm. Is it really necessary to be that fast?
00:07:540 (1,2) - This blanket is a bit off
00:09:415 (1) - Should probably use this slider shape (slightly rotated) instead of 00:10:821 (5) - it looks a lot more consistent that way
00:16:446 (7) - Move this down and to the left so that it doesn't look like a random sharp curve in the stream - there's nothing in the song there that would need that emphasis.
00:50:665 (1) - Sliders should start on a strong beat and end on a beat of equal or lesser strength
00:56:290 (1,2,3,4) - This looks a bit ugly
01:16:915 (5,6,7,8,1) - is a really well-executed spaced stream with good flow, but 01:20:547 (7,1,2,3,4,5) - has ridiculously sharp angles and is not fun to play.
01:26:875 (3) - This note should protrude less so the stream looks a bit more round.
01:29:571 (5) - Should this really have such a sharp angle at the end? If so, I am cool with using that for emphasis, but in a 3.6* spaced stream, it's just a tad too uncomfortable.
wasin
halo~~ m4m from your queue

easy
00:11:290 (1,1,1) - pls be consistent
00:37:540 (1) - y not stack this one with a previous 00:35:665 (2) - circle(2)
normal
00:19:727 (2) - do a repeat slider instead ? cause 00:15:977 (2,4) - you did it
00:59:571 (2) - new combo ?
hard
00:12:227 (3) - stack this one with a previous circle(7) perfectly
01:08:711 (4,5,1) - in my opinion this kind of pattern looks ugly abit, no plan to change ?
nyu's Farewell
00:36:133 (2,3,4) - spacing error ?, seem circle(3) overlap with a previous slider(2) can you move slightly ?
01:07:071 (5) - This is a heavy sound, it would be better if you try adding clap hs

good work! nothing much to fix. goodluck and mary krismas^^ ;)
Topic Starter
Vovan

wasinkingspeedq wrote:

halo~~ m4m from your queue

easy
00:11:290 (1,1,1) - pls be consistent
Changed a bit the 4/1 slider, but I don't need to be consistent everywhere ;)
00:37:540 (1) - y not stack this one with a previous 00:35:665 (2) - circle(2)
Fixed

normal
00:19:727 (2) - do a repeat slider instead ? cause 00:15:977 (2,4) - you did it
Fixed !
00:59:571 (2) - new combo ?
I already talked about that, and... no.

hard
00:12:227 (3) - stack this one with a previous circle(7) perfectly
Fixed !
01:08:711 (4,5,1) - in my opinion this kind of pattern looks ugly abit, no plan to change ?
I love this pattern because it is very technic ;c

good work! nothing much to fix. goodluck and mary krismas^^ ;)
Merry Christmas you too !
SLM
Hello m4m here

[general]

* imo there's too many parts missing hs which clap would fit really well.
such as 00:08:008 - 00:08:946 - 00:09:883 - 00:10:821 - etc... maybe another custom clap would be really great

* there are some questionable rhythm change altho the music is pretty much same- throughout the whole diffs, but maybe it's the way you express the music, so I'll not mention about that.
for example
01:18:790 (1) - at easy
00:07:539 (1,2,3) - & 00:09:415 (1,2,3,4,5,6,7) - at hard
00:34:961 (3,4) - & 00:36:836 (4,5,6) - at farewell


[easy]

* 00:14:102 (5,2) - why not just stack?

* 01:00:977 (3,5) - ^

* 00:33:790 (1,2) - seperate a bit more
cuz of gap difference with 00:32:852 (4,1) - & 00:33:790 (1,2) -
http://puu.sh/sXNq3/6a9f9dc342.jpg

* 01:06:133 (4) - minor ds error


[normal]

* 00:16:915 (3) - fix ds

not much to say about this diff


[hard]

* 00:13:633 (2,4) - stack

* 00:27:461 (3) - change direction of this slider, it's much more readable that it's a kickslider.
sth like this : http://puu.sh/sXOj6/989b983dfd.jpg

* 00:42:227 (3,4,5,6) - why sudden irregular spacing here?
00:38:477 (2,3,4,5) - you used consistent ds here but 00:42:227 (3,4,5,6) - much harder pattern although the intensity of the music is quite similar.(to be specific it's even calm than before)

so if you're gonna use irregular pattern at this specific vocal sound,(00:38:477 (2,3,4,5) - 00:42:227 (3,4,5,6,7) - 00:45:977 (2,3,4,5,6) - 00:49:727 (3,4,5,6,7) - )
I suggest to nerf spacing 00:42:227 (3,4,5,6,7) - here
and use irregular ds at 00:38:477 (2,3,4,5) - also.

* 01:25:586 (4) - this feels a bit awkward since it starts on red tick and ends on white tick. which should be opposite in most cases.


[nyu's farewell]

* missing some hs at kiai

* I don't think there's any reason to use the "getting harder streams" 01:01:915 (1,2,3,4,5) - 01:07:540 (1,2,3,4,5) - 01:16:915 (5,6,7,8,1) -
the intensity of the music is pretty much same.

* imo 00:13:165 (1,2,3,4,5,6,7) - starting this "irregular rhythm from before" at 00:15:040 - would fit better
since 00:13:165 - is 4th big white tick.

* 00:29:102 (3,4) - how about 3/4 sliders like you did before? and adding a circle 00:30:040 - here
http://puu.sh/sXPQe/6d67274f7f.jpg

* 00:30:274 (5,1) - swap NC or NC 00:30:040 - here if you're gonna add a circle here ^

* 00:31:915 (4) - NC

* 01:24:415 (1,2,3,4) - increase spacing more or use circles like before. it's too easy compared to the intensity of the music.
or simply increase SV alternatively

* 01:16:915 (5,1) - swap NC

* 01:29:102 (1,2,3,4,5) - why this gets harder than 01:26:290 (1,2,3,4,5,1,2,3,4,5,1,2) - when the music is fading out?


That's all. GL.
Edit - oh and i forgot to say. Merry christmas!
Topic Starter
Vovan

SLM wrote:

Hello m4m here

[general]

* imo there's too many parts missing hs which clap would fit really well.
such as 00:08:008 - 00:08:946 - 00:09:883 - 00:10:821 - etc... maybe another custom clap would be really great
It's fine like that.

* there are some questionable rhythm change altho the music is pretty much same- throughout the whole diffs, but maybe it's the way you express the music, so I'll not mention about that.
for example
01:18:790 (1) - at easy
Intentional here. After all these 1/1 the player needs something slower or more calm.
00:07:539 (1,2,3) - & 00:09:415 (1,2,3,4,5,6,7) - at hard
Nothing weird here

[easy]

* 00:14:102 (5,2) - why not just stack?
FIX
* 01:00:977 (3,5) - ^
FIX
* 00:33:790 (1,2) - seperate a bit more
cuz of gap difference with 00:32:852 (4,1) - & 00:33:790 (1,2) -
http://puu.sh/sXNq3/6a9f9dc342.jpg
FIX
* 01:06:133 (4) - minor ds error
It's normal here

[normal]

* 00:16:915 (3) - fix ds
FIX
+ 00:55:118 (6,2) - Fixed stack

not much to say about this diff


[hard]

* 00:13:633 (2,4) - stack
fix
* 00:27:461 (3) - change direction of this slider, it's much more readable that it's a kickslider.
sth like this : http://puu.sh/sXOj6/989b983dfd.jpg
Nah. People aren't that dumb, they can see that there is a circle behind the slider, and I think this kind of pattern isn't bad :^)
* 00:42:227 (3,4,5,6) - why sudden irregular spacing here?
Reduced a bitthe jump
00:38:477 (2,3,4,5) - you used consistent ds here but 00:42:227 (3,4,5,6) - much harder pattern although the intensity of the music is quite similar.(to be specific it's even calm than before)
^
so if you're gonna use irregular pattern at this specific vocal sound,(00:38:477 (2,3,4,5) - 00:42:227 (3,4,5,6,7) - 00:45:977 (2,3,4,5,6) - 00:49:727 (3,4,5,6,7) - )
I suggest to nerf spacing 00:42:227 (3,4,5,6,7) - here
^
and use irregular ds at 00:38:477 (2,3,4,5) - also.
^

* 01:25:586 (4) - this feels a bit awkward since it starts on red tick and ends on white tick. which should be opposite in most cases.

That's all. GL.
Edit - oh and i forgot to say. Merry christmas!
Stack
M4M

Easy
00:18:790 (1) - If you make the sharp turn at the middle of the slider it fits the music better

00:33:790 (1) - This slider seems really long (longest without reverses) maybe change it to a circle into slider (ex: https://imgur-archive.ppy.sh/errHZ7S.png)

01:24:415 (3) - This slider is different from the previous 2 (01:22:540 (1,2)) and those fit the music better than the longer one used here.

Normal
00:33:790 (1) - Just nitpicking but if you angle it a bit more so the sliderend leads into the next slider it plays nicer.

01:01:680 (4,5) - I wouldn't overlap these so much with 00:59:571 (2,1,2)

01:05:430 (4,5) - ^

Hard
00:10:585 (6,7) - Maybe change these to a slider.

00:18:321 (4) - Move this one a bit down for more emphasis on the note.

00:38:477 (2,3,4,5) - Maybe mirror this so it start closer to 00:37:540 (1)

01:08:946 (5) - This overlap is a bit too perfect on the sliderend

01:20:665 (1,2) - Change these into a 5-note burst

01:26:290 (1,2,3,4,5) - Also here change some of these like you did here 01:01:446 (4,1,2,3,4)
Jean-Michel Jr
Yo !

I think you can remove the tags CookieKivi and Nyu, since his diff isn't listed anymore.

[Easy]

00:22:540 (1) - I think this would be better with a Ctrl+J, so that it's not in the same direction as the previous slider at this location
00:24:883 (2) - Could look better with a more consistent gap if you moved 4 pixels up
00:52:071 (3) - NC maybe ? Could emphasize this important sound
00:56:290 (1,2,3) - I think two sliders on the white ticks with a circle on the 5th one would fit better this part

[Normal]

00:49:727 (4,5,6) - Could be aligned better I think
01:06:133 (6,7) - Blanket could be better
01:29:102 (1,2) - I don't really like the idea of mapping the fade out, but ok I guess

[Hard]

00:14:571 (4,5) - Those sliders could be stacked
00:35:196 (4,5) - I'm not sure if this is intentional, but shouldn't the whistle hitsound be on the 4th circle and not the 5th ?
00:50:196 (5,7) - Maybe a blanket could be cool

Cool kiai !


Sorry I didn't find much... the set looks pretty nice !

Good luck !
Topic Starter
Vovan

Jean-Michel Jr wrote:

Yo !

I think you can remove the tags CookieKivi and Nyu, since his diff isn't listed anymore.Fix


[Easy]

00:22:540 (1) - I think this would be better with a Ctrl+J, so that it's not in the same direction as the previous slider at this location
No change, but I keep this in my mind ^^
00:24:883 (2) - Could look better with a more consistent gap if you moved 4 pixels up
Fix
00:52:071 (3) - NC maybe ? Could emphasize this important sound
I had a lot of issues with these NCs, I'll keep this safe and don't change xD
00:56:290 (1,2,3) - I think two sliders on the white ticks with a circle on the 5th one would fit better this part
fix

[Normal]

00:49:727 (4,5,6) - Could be aligned better I think
01:06:133 (6,7) - Blanket could be better
01:29:102 (1,2) - I don't really like the idea of mapping the fade out, but ok I guess
All fixed !

[Hard]

00:14:571 (4,5) - Those sliders could be stacked
00:35:196 (4,5) - I'm not sure if this is intentional, but shouldn't the whistle hitsound be on the 4th circle and not the 5th ?
00:50:196 (5,7) - Maybe a blanket could be cool
All fixed !
Cool kiai ! ty :3


Sorry I didn't find much... the set looks pretty nice !

Good luck !

gottagof4ast wrote:

M4M

Easy
00:18:790 (1) - If you make the sharp turn at the middle of the slider it fits the music better
Not necessary ^^
00:33:790 (1) - This slider seems really long (longest without reverses) maybe change it to a circle into slider (ex: https://imgur-archive.ppy.sh/errHZ7S.png)
This slider isn't a problem imo
01:24:415 (3) - This slider is different from the previous 2 (01:22:540 (1,2)) and those fit the music better than the longer one used here.
Too repetitive here
Normal
00:33:790 (1) - Just nitpicking but if you angle it a bit more so the sliderend leads into the next slider it plays nicer.
fix
01:01:680 (4,5) - I wouldn't overlap these so much with 00:59:571 (2,1,2)
fix
01:05:430 (4,5) - ^
^
Hard
00:10:585 (6,7) - Maybe change these to a slider.
too confusing with the triple
00:18:321 (4) - Move this one a bit down for more emphasis on the note.
not needed here
00:38:477 (2,3,4,5) - Maybe mirror this so it start closer to 00:37:540 (1)
DS, don't forget ^^
01:08:946 (5) - This overlap is a bit too perfect on the sliderend
??? A bit too perfect ?
01:20:665 (1,2) - Change these into a 5-note burst
nah, there is enough 5 burst in the kiai like that
01:26:290 (1,2,3,4,5) - Also here change some of these like you did here 01:01:446 (4,1,2,3,4)
No, here it is totally different, the burst is really long, and alternating like that is more in an Hyper/Insane diff than a Hard one.
Topic Starter
Vovan
Last changes :

[+] Fixed a blanket in hard diff
[+] Fixed an overlap due to a stack in hard diff too
Sidetail
[hard]
00:08:477 (3) - and 00:10:351 (4,5,6,7) - and 00:12:227 (3,4) - . Choose a rhythm and stick with it. 00:10:351 (4,5,6,7) - is a nice rhythm for hard diff so make other similar sounding parts to this. Note that first rhythm i listed is pretty simple for hard diff too, so it should make it better for overall map quality if you change it.
00:16:915 (1,2,3) - ^
00:20:665 (1,2) - ^ (etc.)
00:11:290 (1,2) - if you really want to use reverse there, this is wrong rhythm. It should be https://puu.sh/w4Z7L/de6e026127.jpg
00:14:102 (3) - Not sure why you really had to use slider instead of 00:10:351 (4,5,6) - . You even used that before.
00:15:040 (1,2,3) - there is no significance in the song that deserves rhythm change. Stick with newly changed part at 00:11:290 or 00:07:539 (1) -
00:19:961 - now you're missing a clickable here... while you even had there for just right before 00:16:915 (1,2,3) -
00:25:352 (2) - If you listen normally, the echo is not very prominent, so it is best to stick with instrumental since entire beginning was instrumental anyways
00:29:102 (3) - the head of this does not map to anything. switch places of circle#2 and slider#3
00:29:805 (4) - remove (not even in the song). Also removing it gives greater emphasis for next object.
00:36:602 (3,4) - the rhythm here is just bland. what happened to ones that you used before and it was more suited for? 00:36:602 (3,4) - and 00:31:915 (1,2,3) -
00:37:540 (1) - What happened to things after this note? There is a lot of stuff going on there until 00:38:477 (2) - . Please map this part
00:39:883 (6) - this slider eats a lot of good potential rhyhtms. remember this is hard diff, you want express the song more than easy and normal.
00:43:165 (7) - change to 00:41:290 (1) - though i think you're mapping for vocals have a look below
00:43:165 (7,8) - to me this is very awkward. I assume you were mapping for vocals, but having 00:41:290 (1) - and suddenly rather easy/normal looking rhythms do not portray this song very well.
00:51:602 (8) - What is this even mapped to. Please have 00:50:665 (7) - to end where slider 8 ended.
01:02:032 (1,2,3,4) - not sure why you suddenly introduce stream here as you used 01:00:040 (1) - before for legit same sounding point
01:02:383 (4) - using passive way (like sliderend) does not emphasize well. If there is really nice snare hit or a highlight beats, it SHOULD be clickable. Otherwise, it feels off and dull
01:04:258 (4) - ^ sliderend is used for good beat. change to clickable.
01:07:540 (1,2) - this consistency is not very favorable... look at 01:05:665 (1) -
01:09:415 (1,2) - ^
01:11:290 (1,2) - ^ I do not understand why this.
01:16:915 (1,2,3,4,5) - and 01:18:790 (1) - ? They are virtually same sounding with different implementation of rhythm.
01:19:258 (2) - Ok I found a good example to show you why you should use clickable on highlight beats / snare hit. Have a look at 01:21:602 (4) - . This is used well since players can physically click on a keyboard and receive a nice feedback sound. For 01:19:258 (2) - , you just used slider end to expressed big hit.
More examples for above. 01:21:602 (4,5,1,2) - this is well used part too.
01:23:477 (3) - this deserved something more impact-ful. You can hear three distinctive hits in the song, but you are using samething as 01:24:415 (1) - which is less pronounced in the song. So change 01:23:477 (3) - to better emphasize the music.
01:24:415 (1) - this sliderend... remove reverse and put a circle where it originally ended.

[lower diffs]
for lower diffs like easy and normal, i strongly believe consistency > variety. There is way too much variety and I want to see them toned down a bit.

I am really not sure where you're going with this to be perfectly honest. Call me back if you want mods for normal or easy because if you barely agree to those above or dont find it useful, it would be same for easy/normal and we both would be wasting time and effort.
gl.
Fursum
Hello for the mod back!

My mod fell a bit short though, you already got lots of mods.

[Easy]

01:18:790 (1) - This is an intense section, so I'm against this long slider. You can just continue with the usual pattern.

[Normal]

00:17:852 (4,2) - Regarding these two, they should be stacked and the second one could be reversed with Ctrl+G, but then flow breaks and the next part becomes too separate. I don't have a solution for that.

00:23:243 (2) - Using 2 circles is an alternative here, a single slider starting at the red tick and ending at the white is a bit awkward.

[Hard]

Regarding the spacing;

00:45:040 - In this buildup spacing can gradually increase

01:00:040 - On Kiai, note density is the same as the buildup, so spacing could be bigger.



Good luck with ranked!
CucumberCuc
Hi :3
M4M

[Easy]
00:09:415 (3,4) far
00:10:352 (5,1) do close
00:20:196 (2) do far, it's slightly are close
00:25:352 (3) ^
00:49:727 (2) i think this slider cunfused new players
00:58:165 (3,1) do far, it's are close (you can do this:)


[Normal]
all okay

[Hard]
00:06:602 (1) centre slider move up for better flow
00:14:102 (3) move down and left - distance
00:22:071 (7) why you do far, if in previous times you not do far? maybe move to x:180 y:200?
00:30:040 (1) i think be better if you move right+up and 00:30:274 (2,3,4) move up
00:30:977 (6) end slider move up to it looked like next slider
00:51:368 put circle? you have sound
01:12:930 ^
01:16:680 ^
01:20:430 ^

Nice map *o^
Topic Starter
Vovan
Fixed a lot of things on both mods~ Thanks !
Kami-senpai
heyo m4m

nice wallpaper, happens to be my phone case picture too lmao

Easy
00:12:227 (2) - maybe ctrl h ctrl j this? right now it looks kind of ugly-ish with two bumps. If you have the wave form with the flips, the flow will look much more beautiful

00:16:915 (3,4) - This flow is too sharp for a proper easy diff. Referencing the diagram below, the red lines are generally what the acceptable flow range for an easy should be after a slider. Keep that in mind for the rest of your map

00:18:790 (1) - Why is this a 2/1 slider when this 00:15:040 (1) - is a 1/1 repeating slider? You should be consistent here

00:27:227 (1,2) - Again, consistency with 00:22:540 (1) - here would be best for an easy

00:33:790 (1) - Consider consistency here, but also this rhythm does not work well as you are skipping a lot of vocal notes by making this one long slider

00:56:290 (1) - This would be better if you Ctrl-g this

01:17:852 (5,2) - Might not be too noticeable during gameplay, but it would be better to spread these out a bit in a different pattern so they don't overlap
Normal
Try to spread the notes around more when you're mapping. Right now all of your notes congregate in a center circle of the field

00:17:852 (4,2) - Try not to do this copy paste pattern with the same note so close together in time. It might confuse newer players who are looking for the note to appear somewhere else

00:30:977 (2) - When you can, don't use these long repeat sliders to cover a large amount of time. It doesn't fit the song well and it just seems sort of lazy

01:07:540 (1) - Another example. Especially don't do this in the middle of kiai with a lot of interesting sounds to map to. If you keep the same rhythm that you were doing for the other parts of kiai it should be fine

01:09:883 (2,1) - Bad overlap. Would cause confusion for new players, plus doesn't look neat

01:11:290 (1,2,3,4,5) - just to drive my point a little further, here you have this very elaborate and, in my opinion, very fitting pattern, then you have 01:13:165 (6) - this, which just takes that entire pattern's sounds and completely skips it. If you are trying to go for variation in the map, I'd venture to say you are doing it incorrectly
Hard
00:28:165 (1,2) - Not really sure what you're mapping to here

00:35:665 (1,2,3,4) - There seems to be changes in the music and vocals and such, but the pattern of these sliders seems a tad boring to me

00:38:008 (2,3,4) - the taps seem really intense in terms of gameplay, but there isn't really anything to back it up in the music

00:42:227 (3,4,5,6) - You were distance snapping the whole time, but why change now? It doesn't seem more intense than other parts

00:50:665 (7) - why don't you make the slider bend along with the vocals? That would be cooler imo

The main thing with this diff is the emphasis. There are distance jumps in parts where it's not really that emphasized, but in the kiai everything is distance snapped again? Also the distance snapping for a hard diff seems a bit low anyways. Maybe consider looking at some other ranked hard diffs and really paying attention to their spacing and emphasis

Good luck! great song
Topic Starter
Vovan

Kami-senpai wrote:

heyo m4m

nice wallpaper, happens to be my phone case picture too lmao

Easy
00:12:227 (2) - maybe ctrl h ctrl j this? right now it looks kind of ugly-ish with two bumps. If you have the wave form with the flips, the flow will look much more beautiful
The flow is already good, and Ctrl H J this will break the flow

00:16:915 (3,4) - This flow is too sharp for a proper easy diff. Referencing the diagram below, the red lines are generally what the acceptable flow range for an easy should be after a slider. Keep that in mind for the rest of your map
That's totally acceptable imo, a lot of Easy diffs contains sharp flows like this one

00:18:790 (1) - Why is this a 2/1 slider when this 00:15:040 (1) - is a 1/1 repeating slider? You should be consistent here

00:27:227 (1,2) - Again, consistency with 00:22:540 (1) - here would be best for an easy
That's time it's intentional, by making it different I wanted to emphasize a bit more the new section

00:33:790 (1) - Consider consistency here, but also this rhythm does not work well as you are skipping a lot of vocal notes by making this one long slider
Fix

00:56:290 (1) - This would be better if you Ctrl-g this
True ! Fix

01:17:852 (5,2) - Might not be too noticeable during gameplay, but it would be better to spread these out a bit in a different pattern so they don't overlap
Did some changes

Normal
Try to spread the notes around more when you're mapping. Right now all of your notes congregate in a center circle of the field
A bit too late, already mapped.

00:17:852 (4,2) - Try not to do this copy paste pattern with the same note so close together in time. It might confuse newer players who are looking for the note to appear somewhere else
It's not really the same, and I don't know how that can confuse, it's really slow.

00:30:977 (2) - When you can, don't use these long repeat sliders to cover a large amount of time. It doesn't fit the song well and it just seems sort of lazy
Yeah, I did some changes on this pattern & I just forgot to change this one too

01:07:540 (1) - Another example. Especially don't do this in the middle of kiai with a lot of interesting sounds to map to. If you keep the same rhythm that you were doing for the other parts of kiai it should be fine Fix

01:09:883 (2,1) - Bad overlap. Would cause confusion for new players, plus doesn't look neat
Already fixed with the previous changes, needed to replace

01:11:290 (1,2,3,4,5) - just to drive my point a little further, here you have this very elaborate and, in my opinion, very fitting pattern, then you have 01:13:165 (6) - this, which just takes that entire pattern's sounds and completely skips it. If you are trying to go for variation in the map, I'd venture to say you are doing it incorrectly
To be honest, that was totally intentionnal, I wanted to skip that part to make this part 01:14:336 (7,8,1) - very emphasized, because this part is really important. but well I'll change it

Hard
00:28:165 (1,2) - Not really sure what you're mapping to here Fix

00:35:665 (1,2,3,4) - There seems to be changes in the music and vocals and such, but the pattern of these sliders seems a tad boring to me
A bit boring I know but it's quite needed with the next circles

00:38:008 (2,3,4) - the taps seem really intense in terms of gameplay, but there isn't really anything to back it up in the music
I don't really understand, but I'll explain what I did ;
There was 5 sliders before this pattern, so I won't add more, it will make the playing more boring, and totally dumb imo, so I added circles and tried something who can fit.


00:42:227 (3,4,5,6) - You were distance snapping the whole time, but why change now? It doesn't seem more intense than other parts
Fix

00:50:665 (7) - why don't you make the slider bend along with the vocals? That would be cooler imo
I understand, but I can't really, because the "1st part" of this sliders contains really less vocals than the "2nd one"

The main thing with this diff is the emphasis. There are distance jumps in parts where it's not really that emphasized, but in the kiai everything is distance snapped again? Also the distance snapping for a hard diff seems a bit low anyways. Maybe consider looking at some other ranked hard diffs and really paying attention to their spacing and emphasis

Good luck! great song
Really helpful mod ! thanks !
_handholding

Hard
  1. I think it would be worth using 1.2 DS for the map as quite a number of objects look really close as if they're almost touching. Increasing the overall DS to 1.2 would make it look neater and more tidy. Some objects already use 1.2 DS such as 00:14:336 (5,6) -
  2. 00:28:165 (1,2,3) - This a bit awkward because you were mapping the vocals then abruptly switch to instruments and skip out on so many vocal sounds
  3. 00:37:540 (1) to 00:52:540 (1) - I'm not particularly sure why you increased combo lengths for this section. It doesn't seem much different from the rest of the intro or the rest of the map
  4. 00:50:665 (7) - I think a spinner would play quite nice here. I think a spinner would map this sound better and also because it would add an extra game element to the map. It would also create some fluctuation to the score boards so not every 100% acc is the same score. Also spinners are fun right? ;)
  5. 00:58:165 (1) - ^
  6. Imho it would be nice if you could structure the kiai so that reverse sliders come first eg 01:00:040 (1), then 2 short sliders eg 01:20:665 (1,2) then streams 01:16:915 (1,2,3,4) . This would make a much nicer difficulty progression. Or at least have the streams appear later in the kiai
[]
That's really all I have to say for the entire set lol. GL!
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