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Yousei Teikoku - Hades:The end [CatchTheBeat]

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Aerene
I've noticed is that SOME NOTES ARE UNSNAPPED.
not detected by aimod. gudluck fixing them. xd
I'll start modding if you fix them
Topic Starter
Shurelia
That's not a valid reason for you to not start modding this map.

at least you could mention some of it, That'd be great.

Well, I take that you either can't/won't mod this map then. Thanks for pointing it out.
Aerene
Im starting the mod rn D: since this is a 6 min map, it'll take a while I promise I'll post it soon. (I just finished krowzin req)
There is a lot of unsnapped notes tbh. I'll try to point all of those out for the first 3 min. You can prob do the last 3 min (since its gonna be hard to adjust them one by one)
sorry for the misunderstanding ;-;

alright lets go xd, releasing the unsnapped notes so you can start working on them. I'll post my actual mod soon.

Unsnapped notes
00:07:265 (5,6) -
00:08:238 (2,3) -
00:08:481 (4) -
00:08:805 (7,10) -
00:09:535 (2,3) -
00:09:778 (4,6) -
00:10:589 (10) -
00:19:022 (4) -
00:19:995 (2,3,4) -
00:23:805 (2) -
00:24:130 (5,6) -
00:24:373 (7,8,9,10) -
00:31:914 (5,6) -
00:32:887 (2,3) -
00:35:887 (6) -
00:57:535 (2) -
00:59:076 (2) -
00:59:724 (6,1,2,3) -
01:17:887 (6) -
01:18:211 (1) -
01:43:995 (11) -
01:44:805 (9) -
01:49:022 (7,8) -
01:53:887 (9,10) -
01:54:941 (6) -
01:55:914 (2,3) -
01:56:076 (4) -
01:56:887 (14,15,16) -
01:57:941 (11,12) -
02:07:914 (5,6) -
02:09:211 (5,6) -
02:19:832 (5) -
02:32:887 (4,5) -
02:45:941 (4) -
02:56:887 (2,3) -

stopped at 03:00:859 (2) -
Topic Starter
Shurelia
Alright, I barely know what happen but I did something based on your points.
Aerene
I guess the unsnapped notes were fixed while ur applying hitsounds haha.

careful next time using ctrl+shift+f

comments: some streams really needs polishing.

time spent: 3days.

00:13:995 (7,8,9,10) - i wanted to go left right, since all of the patterns are going left and right aswell. Like 00:07:508 (7,8,9,10) - , 00:08:806 (7,8,9,10) - 00:10:103 (7,8,9,10) - ,00:17:887 (5,6,7,8) - , etc.
00:36:049 (7,8) - make this similar to 00:30:859 (5,6) - since ur going alternate patterns with 00:32:157 (7,8) -
00:44:157 (5,6,1) - awkward flow, any reason why?. I would just turn them into a simpler pattern (c shape stream)
00:45:292 (5) - I would change the slider like this https://osu.ppy.sh/ss/7230924
00:59:481 (4) - I would move it a bit to the right maybe x:328, since full vertical is bad most of the time :/
00:45:292 (5) - I would change the slider like this https://osu.ppy.sh/ss/7230924
01:49:346 (1) - apply more emphasis on this one.
01:16:184 (3,4,5,6,7,8,9,10,11) - flow is uncomfortable on my side. reduce the ds until the fruit touches to each other.
01:23:400 (1,2) - too much emphasis compared to 01:19:508 (1,2) - and 01:18:211 (1,2) -. Reduce the curve i guess.
01:24:697 (1,2) - ^
01:42:859 (1,2,3,4,5) - since the kiai starts here, I think it would be better to curve them more
01:49:346 (1,2,3,4,5,6,7,8) - I like this pattern, but the vocal at 01:49:346 (1) - wasn't emphasized properly. I would rearrange (right term?) them, but keep the patterns
01:50:643 (1,2,3,4,5,6,7,8) - ^same as before
02:13:508 (5) - could have emphasized more if its more curvy
02:16:103 (5,6,7) - I wanted to go left and right on this part because the intensity increased. I suggest making the same (or similar) like this https://osu.ppy.sh/ss/7241955. 02:16:751 (2) - doesn't have a sound
02:18:049 (3,4) - 3 was too far D:
02:19:508 (4,5) - 4 is a pixel jump, move 5 to x:499
02:24:373 (1,2) - put this somewhere to the left
03:00:049 (1,2) - why not make this the same as 01:29:238 (1) - . Then ctrl+h
03:01:184 (1,2,1,2) - players playing the map for the first time will most likely to miss here. I suggest something like this https://osu.ppy.sh/ss/7250447
03:03:292 (1,3) - I think this plays nice if you would just go full horizontal
03:07:508 (4,5) - D: I find this one hard to catch really. Move it a ittle closer
03:12:373 (1,2,3,4) - Why is there is no triples here?
03:15:535 (8,9,10,11) - this stream looks bad
04:02:968 (1,2,3,4,5,6,7) - Flow became suddenly restrictive here. (Idk if its the right term)
04:10:751 (1) - move this further so that the prev note will trigger a hyper.
04:11:643 (4) - intended 1/12?
04:18:049 (4,5,6) - i think players would get frustrated because they will miss here. Once they fc'ed the hardest part of the map
04:28:589 (10,11) - I would consider 10 as a pixel jump. Reduce the ds on both notes.
05:05:238 (1,2,3,4,5,6,7,8,9,10) - I won't apply kiai here.
05:13:346 (5,6) - CHANGE THIS. too confusing. out of the blue as well.
05:33:130 (3,4,5,6) - change this.

poke me ingame if some points ive made are confusing.


https://osu.ppy.sh/ss/7250650 AAAAAAAAAAAAAAAAAAAAAA
Topic Starter
Shurelia

-Nicotine wrote:

I guess the unsnapped notes were fixed while ur applying hitsounds haha.

careful next time using ctrl+shift+f

comments: some streams really needs polishing.

time spent: 3days.

00:13:995 (7,8,9,10) - i wanted to go left right, since all of the patterns are going left and right aswell. Like 00:07:508 (7,8,9,10) - , 00:08:806 (7,8,9,10) - sure enough00:10:103 (7,8,9,10) - ,00:17:887 (5,6,7,8) - , etc.
00:36:049 (7,8) - make this similar to 00:30:859 (5,6) - since ur going alternate patterns with 00:32:157 (7,8) - it doesn't really have to be similar
00:44:157 (5,6,1) - awkward flow, any reason why?. I would just turn them into a simpler pattern (c shape stream) should be less awkward now
00:45:292 (5) - I would change the slider like this https://osu.ppy.sh/ss/7230924 aight
00:59:481 (4) - I would move it a bit to the right maybe x:328, since full vertical is bad most of the time :/ fair enough
00:45:292 (5) - I would change the slider like this https://osu.ppy.sh/ss/7230924
01:49:346 (1) - apply more emphasis on this one. done
01:16:184 (3,4,5,6,7,8,9,10,11) - flow is uncomfortable on my side. reduce the ds until the fruit touches to each other. fine
01:23:400 (1,2) - too much emphasis compared to 01:19:508 (1,2) - and 01:18:211 (1,2) -. Reduce the curve i guess. aye
01:24:697 (1,2) - ^ ^
01:42:859 (1,2,3,4,5) - since the kiai starts here, I think it would be better to curve them more there
01:49:346 (1,2,3,4,5,6,7,8) - I like this pattern, but the vocal at 01:49:346 (1) - wasn't emphasized properly. I would rearrange (right term?) them, but keep the patterns
01:50:643 (1,2,3,4,5,6,7,8) - ^same as before There's already some emphasizes at there already?
02:13:508 (5) - could have emphasized more if its more curvy not pretty necessary
02:16:103 (5,6,7) - I wanted to go left and right on this part because the intensity increased. I suggest making the same (or similar) like this https://osu.ppy.sh/ss/7241955. 02:16:751 (2) - doesn't have a sound aight
02:18:049 (3,4) - 3 was too far D: woops
02:19:508 (4,5) - 4 is a pixel jump, move 5 to x:499 fixed by myself
02:24:373 (1,2) - put this somewhere to the left done
03:00:049 (1,2) - why not make this the same as 01:29:238 (1) - . Then ctrl+h there
03:01:184 (1,2,1,2) - players playing the map for the first time will most likely to miss here. I suggest something like this https://osu.ppy.sh/ss/7250447 should be fine now
03:03:292 (1,3) - I think this plays nice if you would just go full horizontal there
03:07:508 (4,5) - D: I find this one hard to catch really. Move it a ittle closer moved more apart instead
03:12:373 (1,2,3,4) - Why is there is no triples here? new stuff
03:15:535 (8,9,10,11) - this stream looks bad fixed
04:02:968 (1,2,3,4,5,6,7) - Flow became suddenly restrictive here. (Idk if its the right term) should be less than what are you thoughts now
04:10:751 (1) - move this further so that the prev note will trigger a hyper. ya
04:11:643 (4) - intended 1/12? naaah
04:18:049 (4,5,6) - i think players would get frustrated because they will miss here. Once they fc'ed the hardest part of the map nerrfed
04:28:589 (10,11) - I would consider 10 as a pixel jump. Reduce the ds on both notes. done
05:05:238 (1,2,3,4,5,6,7,8,9,10) - I won't apply kiai here. agree
05:13:346 (5,6) - CHANGE THIS. too confusing. out of the blue as well. hahah
05:33:130 (3,4,5,6) - change this. done

poke me ingame if some points ive made are confusing.


https://osu.ppy.sh/ss/7250650 AAAAAAAAAAAAAAAAAAAAAA
Thanks for your hardwork!
CLSW
00:08:319 (3,4) - this jump can be considered as edge dash, so highly recommend to reduce some distances
00:15:292 (3,4,5,6) - personally this will be better with this flow, how about to try? 01:43:995 (11,12) - obvious flowbreaking part with its direction, try to make it horizontal.
01:54:292 (14,15) - curved one seems better, drag move them to x68
02:35:724 (6,1) - edge dash complex here, reduce distance please
02:58:103 (1,2,1,2,1,2,1,2) and 03:00:697 (1,2,1,2,1,2,3,1) - you need to choose the actual direction of patterns for here. in 01:27:292 (1,2,1,2,1,2,1,2) and 01:29:887 (1,2,1,2,1,2,1,2) - you actually used two-way dashes for both but this time it's really unexpected due to the high AR and transitions. i'd like to recommend you to change 02:58:103 (1,2,1,2,1,2,1,2) 's flow as 03:00:697 (1,2,1,2,1,2,3,1)
03:15:778 (11) - flow breaker with useless vertical stuff between 03:15:697 (10,11) - , try to replace x 431
03:51:941 (2,3,4) - it's really well deserved to have jump, why don't you try?
03:58:751 (13,14,15,16,1,2) - this can be improved, ctrl + h and replace on current position?
04:17:076 (5,1) - i think this one is pretty easy to combobreak, how about to reduce a bit more?
04:21:941 (5,6) - ^
04:34:103 (1,2,3) - triple jump here is really meaningless, try to add HDash on 04:34:427 (2) - or reduce more
05:04:832 (12,13) - X____X supposed to be longer HDash
05:10:751 (3,4,5,6,7) - wrongly snapped, this part should be 1/4, not 1/6 or something. well 05:10:751 (3,4) - this part is probably make sense because at least the slider's head follow white and red tick, but 05:11:076 (5,6,7) - is totally random.
05:35:076 (1,2,3,4) - questionable flow, the vertical slider ruins the overall flow messy. you really need to consider to make them better.
05:39:941 (6,1) - edge dash complex
05:43:022 (2,3) - ^
05:46:914 (3,4) - ^

the combo stack overflows when the section goes into the stream part, you need to add new combo on each 8 fruits

:idea:
Aerene

Shurelia wrote:

-Nicotine wrote:

I guess the unsnapped notes were fixed while ur applying hitsounds haha.

careful next time using ctrl+shift+f

comments: some streams really needs polishing.

time spent: 3days.

00:13:995 (7,8,9,10) - i wanted to go left right, since all of the patterns are going left and right aswell. Like 00:07:508 (7,8,9,10) - , 00:08:806 (7,8,9,10) - sure enough00:10:103 (7,8,9,10) - ,00:17:887 (5,6,7,8) - , etc.
00:36:049 (7,8) - make this similar to 00:30:859 (5,6) - since ur going alternate patterns with 00:32:157 (7,8) - it doesn't really have to be similar
00:44:157 (5,6,1) - awkward flow, any reason why?. I would just turn them into a simpler pattern (c shape stream) should be less awkward now
00:45:292 (5) - I would change the slider like this https://osu.ppy.sh/ss/7230924 aight
00:59:481 (4) - I would move it a bit to the right maybe x:328, since full vertical is bad most of the time :/ fair enough
00:45:292 (5) - I would change the slider like this https://osu.ppy.sh/ss/7230924
01:49:346 (1) - apply more emphasis on this one. done
01:16:184 (3,4,5,6,7,8,9,10,11) - flow is uncomfortable on my side. reduce the ds until the fruit touches to each other. fine
01:23:400 (1,2) - too much emphasis compared to 01:19:508 (1,2) - and 01:18:211 (1,2) -. Reduce the curve i guess. aye
01:24:697 (1,2) - ^ ^
01:42:859 (1,2,3,4,5) - since the kiai starts here, I think it would be better to curve them more there
01:49:346 (1,2,3,4,5,6,7,8) - I like this pattern, but the vocal at 01:49:346 (1) - wasn't emphasized properly. I would rearrange (right term?) them, but keep the patterns
01:50:643 (1,2,3,4,5,6,7,8) - ^same as before There's already some emphasizes at there already?
02:13:508 (5) - could have emphasized more if its more curvy not pretty necessary
02:16:103 (5,6,7) - I wanted to go left and right on this part because the intensity increased. I suggest making the same (or similar) like this https://osu.ppy.sh/ss/7241955. 02:16:751 (2) - doesn't have a sound aight
02:18:049 (3,4) - 3 was too far D: woops
02:19:508 (4,5) - 4 is a pixel jump, move 5 to x:499 fixed by myself
02:24:373 (1,2) - put this somewhere to the left done
03:00:049 (1,2) - why not make this the same as 01:29:238 (1) - . Then ctrl+h there
03:01:184 (1,2,1,2) - players playing the map for the first time will most likely to miss here. I suggest something like this https://osu.ppy.sh/ss/7250447 should be fine now
03:03:292 (1,3) - I think this plays nice if you would just go full horizontal there
03:07:508 (4,5) - D: I find this one hard to catch really. Move it a ittle closer moved more apart instead
03:12:373 (1,2,3,4) - Why is there is no triples here? new stuff
03:15:535 (8,9,10,11) - this stream looks bad fixed
04:02:968 (1,2,3,4,5,6,7) - Flow became suddenly restrictive here. (Idk if its the right term) should be less than what are you thoughts now
04:10:751 (1) - move this further so that the prev note will trigger a hyper. ya
04:11:643 (4) - intended 1/12? naaah
04:18:049 (4,5,6) - i think players would get frustrated because they will miss here. Once they fc'ed the hardest part of the map nerrfed
04:28:589 (10,11) - I would consider 10 as a pixel jump. Reduce the ds on both notes. done
05:05:238 (1,2,3,4,5,6,7,8,9,10) - I won't apply kiai here. agree
05:13:346 (5,6) - CHANGE THIS. too confusing. out of the blue as well. hahah
05:33:130 (3,4,5,6) - change this. done

poke me ingame if some points ive made are confusing.


https://osu.ppy.sh/ss/7250650 AAAAAAAAAAAAAAAAAAAAAA
Thanks for your hardwork!
Better, ;w;
Topic Starter
Shurelia

CLSW wrote:

00:08:319 (3,4) - this jump can be considered as edge dash, so highly recommend to reduce some distances done
00:15:292 (3,4,5,6) - personally this will be better with this flow, how about to try? i can agree with this one
01:43:995 (11,12) - obvious flowbreaking part with its direction, try to make it horizontal. aight
01:54:292 (14,15) - curved one seems better, drag move them to x68 yep
02:35:724 (6,1) - edge dash complex here, reduce distance please I made a HpD at here instead to keep the emphasize
02:58:103 (1,2,1,2,1,2,1,2) and 03:00:697 (1,2,1,2,1,2,3,1) - you need to choose the actual direction of patterns for here. in 01:27:292 (1,2,1,2,1,2,1,2) and 01:29:887 (1,2,1,2,1,2,1,2) - you actually used two-way dashes for both but this time it's really unexpected due to the high AR and transitions. i'd like to recommend you to change 02:58:103 (1,2,1,2,1,2,1,2) 's flow as 03:00:697 (1,2,1,2,1,2,3,1) done
03:15:778 (11) - flow breaker with useless vertical stuff between 03:15:697 (10,11) - , try to replace x 431 done
03:51:941 (2,3,4) - it's really well deserved to have jump, why don't you try? gotcha
03:58:751 (13,14,15,16,1,2) - this can be improved, ctrl + h and replace on current position? there
04:17:076 (5,1) - i think this one is pretty easy to combobreak, how about to reduce a bit more? made things with HpD instead
04:21:941 (5,6) - ^ same
04:34:103 (1,2,3) - triple jump here is really meaningless, try to add HDash on 04:34:427 (2) - or reduce more fixed
05:04:832 (12,13) - X____X supposed to be longer HDash woops
05:10:751 (3,4,5,6,7) - wrongly snapped, this part should be 1/4, not 1/6 or something. well 05:10:751 (3,4) - this part is probably make sense because at least the slider's head follow white and red tick, but 05:11:076 (5,6,7) - is totally random. help
05:35:076 (1,2,3,4) - questionable flow, the vertical slider ruins the overall flow messy. you really need to consider to make them better.fixed
05:39:941 (6,1) - edge dash complex
05:43:022 (2,3) - ^
05:46:914 (3,4) - ^ fixed all of it

the combo stack overflows when the section goes into the stream part, you need to add new combo on each 8 fruits

:idea:
Thank you so much
Riari
  1. 00:08:319 (3,4) - no hyper? You hyper at 00:09:616 (3,4) - which is relatively consistent with this, but you could argue that 00:07:022 (3,4) - is more consistent due to the pitches of 00:07:508 (7,8,9,10) - I guess. Since CLSW mentioned this as an edge dash, maybe reduce it instead of making it a hyper? You don't hyper at 00:09:616 (3,4) - either until the triplets after 00:11:400 (3,4) - so I'd suggest making it somewhat consistent one way or another.
  2. 00:22:427 (1,2,3,4,5,6) - Feels a bit weak compared to the other triplet pairs, 00:23:724 (1,2,3,4,5,6) - etc are much more emphasised here. Increase spacing?
  3. 00:37:346 (7) - I'd much prefer this to be consistent with 00:34:751 (7,8) - pattern wise, I love how this plays and the repeater just sucks and looks pretty ugly in my opinion.
  4. 00:39:941 (7,8,9,10) - Too many hypers here, should just be at 00:39:941 - and 00:40:265 - (into 00:40:589 - after), maybe try something like this?
  5. 00:40:914 (2) - Pretty nazi but I think it looks better to move this to the right, somewhere like x:40 with a small moverment, it looks better than being stacked and adds more emphasis to the hyper.
  6. 00:50:319 - missing finish whistle thingy here?
  7. 00:55:670 (5,6) - double whistlethingy here sounds pretty odd, maybe drop one?
  8. 02:00:049 (3,4) - Each of these ticks are strong individually but it's a bit excessive to hyper to each one, so what about splitting 02:00:211 (4) - into two notes and hypering those instead?
  9. 02:33:778 (4,5) - I like a lot of the stacks in this map but this one just feels a bit forced, maybe extend 02:33:778 (4) - to a 3/4 or 1/2 slider and hyper it into 02:34:103 (5) - instead of the awkward stack? It just doesn't feel right considering how strong 02:34:103 - is.
  10. 03:40:265 (3) - ctrl+g and move to current position? the antiflow movement just becomes annoying on the third set imo, it plays nicely on 03:39:616 (1,2) - but becomes a bit excessive afterwards.
  11. 03:40:589 - maybe map this out to 03:40:751 - if you aren't stacking. (You stack at 03:43:022 (9,1) - and 03:45:616 (9,1) - )
  12. 04:16:427 (2,3) - way too weak for how strong 04:16:589 - is, increase spacing here.
  13. 04:48:373 (1) - Cool slider, bit boring to play in ctb though as its a small stand, 04:45:778 (1) - is much more interactive.
  14. 04:49:832 (2,3,4) - bit boring, try adding some wiggles or something like this, walk doesn't add emphasis to the movement into 04:50:968 (1) - etc.
  15. 05:37:022 (3,4) - Maybe hyper these two instead? Much more interesting and feels good at the end, currently feels a bit out of place with the rest of the ending.
Topic Starter
Shurelia

Riari wrote:

  1. 00:08:319 (3,4) - no hyper? You hyper at 00:09:616 (3,4) - which is relatively consistent with this, but you could argue that 00:07:022 (3,4) - is more consistent due to the pitches of 00:07:508 (7,8,9,10) - I guess. Since CLSW mentioned this as an edge dash, maybe reduce it instead of making it a hyper? You don't hyper at 00:09:616 (3,4) - either until the triplets after 00:11:400 (3,4) - so I'd suggest making it somewhat consistent one way or another. Alright removed the HpD on 00:09:616 (3,4) -
  2. 00:22:427 (1,2,3,4,5,6) - Feels a bit weak compared to the other triplet pairs, 00:23:724 (1,2,3,4,5,6) - etc are much more emphasised here. Increase spacing? fixed
  3. 00:37:346 (7) - I'd much prefer this to be consistent with 00:34:751 (7,8) - pattern wise, I love how this plays and the repeater just sucks and looks pretty ugly in my opinion. done
  4. 00:39:941 (7,8,9,10) - Too many hypers here, should just be at 00:39:941 - and 00:40:265 - (into 00:40:589 - after), maybe try something like this?
    nice one
  5. 00:40:914 (2) - Pretty nazi but I think it looks better to move this to the right, somewhere like x:40 with a small moverment, it looks better than being stacked and adds more emphasis to the hyper. naah, it'll make an awkward movement instead, I prefer stop-and-go movement like this
  6. 00:50:319 - missing finish whistle thingy here? fixed
  7. 00:55:670 (5,6) - double whistlethingy here sounds pretty odd, maybe drop one? removed both of the whistles and add them at and add it on 00:55:346 (4) - tail
  8. 02:00:049 (3,4) - Each of these ticks are strong individually but it's a bit excessive to hyper to each one, so what about splitting 02:00:211 (4) - into two notes and hypering those instead? would be pretty overkill and awkward to be played. imo
  9. 02:33:778 (4,5) - I like a lot of the stacks in this map but this one just feels a bit forced, maybe extend 02:33:778 (4) - to a 3/4 or 1/2 slider and hyper it into 02:34:103 (5) - instead of the awkward stack? It just doesn't feel right considering how strong 02:34:103 - is. sure thing
  10. 03:40:265 (3) - ctrl+g and move to current position? the antiflow movement just becomes annoying on the third set imo, it plays nicely on 03:39:616 (1,2) - but becomes a bit excessive afterwards. sure
  11. 03:40:589 - maybe map this out to 03:40:751 - if you aren't stacking. (You stack at 03:43:022 (9,1) - and 03:45:616 (9,1) - ) naaa, did intentionally to not map these.
  12. 04:16:427 (2,3) - way too weak for how strong 04:16:589 - is, increase spacing here. done
  13. 04:48:373 (1) - Cool slider, bit boring to play in ctb though as its a small stand, 04:45:778 (1) - is much more interactive. did something
  14. 04:49:832 (2,3,4) - bit boring, try adding some wiggles or something like this, walk doesn't add emphasis to the movement into 04:50:968 (1) - etc.
    aye
  15. 05:37:022 (3,4) - Maybe hyper these two instead? Much more interesting and feels good at the end, currently feels a bit out of place with the rest of the ending. aye
thank you
Rocma
random box
00:07:022 (3,4) - hdash?
00:08:319 (3,4) - reduce the distance
00:11:076 (2) - change the direction to the right (considering the gap between each scales)
00:22:914 (6,7) - more distance?
00:30:211 (1,2,3) - curve to the upside
00:54:859 (1,2) - slant it more
01:13:022 (1,2) - this rhythm is more proper
01:16:184 (3,4,5,6,7,8,9,10,11) - make the boundary between 3/4567/891011 it will be easier to read
01:46:103 (5,6,7) - many players will be confused at here. make sure the distance between (5) and (6) (whether increase or decrease) or change the pattern
01:48:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - have to make smoother
03:13:914 (2,3,4) - breaking dash is not that good
03:16:265 (1,2) - make sure if you want break dash or maintain
03:16:589 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you set each slider's direction but players feel just spam not direction.
03:25:751 (6) - move to the (5). the main beat is (7)
03:58:346 (8) - move the the right. hdash must be between (8) and (9)
03:59:076 (1,2) - (1) has own rhythm from earlier stream but it dosnt have any distance
04:13:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I recommand remapping if you are looking for approved map
04:23:238 (7,8) - hdash?
04:55:832 - why does it have kiai?
05:23:400 (1,2) - hdash?
05:30:049 (3,4) - add hash or reduce the distance
05:30:535 (7,8) - no anti-flow plz
05:35:887 (6,7) - make the distance

many of 8bit patterns are a little simple. how about considering creative patterns
some streams are just straight line and it bothers play. slider + ctrl shift f will help you
Yumeno Himiko
mod as requested

[Penjaga]
00:29:724 (4,5,1,2,3) - feeling a bit awkward here, my suggestion 00:47:724 (6,7,8) - increase movement
00:48:535 (3) - x:264 inprove the flow
00:49:184 (5,6,1) - increase movement
00:54:941 (2) - x:304
01:02:481 (13) - is this circle necessary? You may remove this to keep it same with other patterns
01:08:968 (6,1) - I expect HDash here
01:18:697 (2,3) - reduce ds here, and create HDash at 01:19:346 (4,1)
01:20:481 (3,4,5) - I geuss a pattern like this would be better 01:21:130 (3,4) - reduce ds a bit or increase to be a HDash
01:38:319 (3) - HDash?
01:39:616 (3) - ^
04:35:076 (6,1) - HDash? I mean you can add HDash at every finish, if not you can still make a larger dash instead of cutting down the ds.
02:16:589 ~ 02:26:968 You may consider remap this part since the ds is really ambiguous and includes a lot of anti-flows.

Generally talking, this is a nice diff, but you have to notice that the streams in kiai parts are not only looking ugly but also hard for play. Try more patterns and copy some from god mappers' maps lel


I'm not modding in detail, but the map can still be improved, good luck >v<
Topic Starter
Shurelia

_Asriel wrote:

random box
00:07:022 (3,4) - hdash? naah, don't want to give the player a HpD on the beginning of the map
00:08:319 (3,4) - reduce the distance aight
00:11:076 (2) - change the direction to the right (considering the gap between each scales) right
00:22:914 (6,7) - more distance? aight
00:30:211 (1,2,3) - curve to the upside ok
00:54:859 (1,2) - slant it more slant?
01:13:022 (1,2) - this rhythm is more proper I'm having a hard time to know what that pic means, but glad that i can understand
01:16:184 (3,4,5,6,7,8,9,10,11) - make the boundary between 3/4567/891011 it will be easier to read let's seee
01:46:103 (5,6,7) - many players will be confused at here. make sure the distance between (5) and (6) (whether increase or decrease) or change the pattern should be easier now
01:48:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - have to make smoother plays pretty fine to me, Define "smoother".
03:13:914 (2,3,4) - breaking dash is not that good yeah
03:16:265 (1,2) - make sure if you want break dash or maintain dash
03:16:589 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you set each slider's direction but players feel just spam not direction. removed some
03:25:751 (6) - move to the (5). the main beat is (7) yep
03:58:346 (8) - move the the right. hdash must be between (8) and (9) yeah
03:59:076 (1,2) - (1) has own rhythm from earlier stream but it dosnt have any distance but I thought the emphasize is on 3 , yes?
04:13:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I recommand remapping if you are looking for approved map into what? it plays pretty normal for me
04:23:238 (7,8) - hdash? ok
04:55:832 - why does it have kiai? for a double spray, if it's okay...
05:23:400 (1,2) - hdash? uh huh
05:30:049 (3,4) - add hash or reduce the distance changed into onther pattern instead
05:30:535 (7,8) - no anti-flow plz oook ?
05:35:887 (6,7) - make the distance ook

many of 8bit patterns are a little simple. how about considering creative patterns
some streams are just straight line and it bothers play. slider + ctrl shift f will help you
Thanks!!

Will, check on Yumeno's mod later.

Yumeno Himiko wrote:

mod as requested

[Penjaga]
00:29:724 (4,5,1,2,3) - feeling a bit awkward here, my suggestion yeah, I agree
00:47:724 (6,7,8) - increase movement did something
00:48:535 (3) - x:264 inprove the flow aight
00:49:184 (5,6,1) - increase movement dnoe
00:54:941 (2) - x:304 naaah, a bit awkward to play instead
01:02:481 (13) - is this circle necessary? You may remove this to keep it same with other patterns let's try to remove it , i guess
01:08:968 (6,1) - I expect HDash here yup
01:18:697 (2,3) - reduce ds here, and create HDash at 01:19:346 (4,1) did something else based on your point
01:20:481 (3,4,5) - I geuss a pattern like this would be better did something else too
01:21:130 (3,4) - reduce ds a bit or increase to be a HDash Hdash
01:38:319 (3) - HDash? yeap
01:39:616 (3) - ^ yup
04:35:076 (6,1) - HDash? I mean you can add HDash at every finish, if not you can still make a larger dash instead of cutting down the ds. right
02:16:589 ~ 02:26:968 You may consider remap this part since the ds is really ambiguous and includes a lot of anti-flows. is it? Hmmm, leet's just see then. It plays decent for me overall.

Generally talking, this is a nice diff, but you have to notice that the streams in kiai parts are not only looking ugly but also hard for play. Try more patterns and copy some from god mappers' maps lel


I'm not modding in detail, but the map can still be improved, good luck >v<
Thanks!!
Dahcreeper
Would still be free pp :d
wonjae
the end my life.

this is hard im a rank 500
00:08:805 (7,8,9,10) - Because this time note (8) is mapping the stronger guitar sound i would make him the largest jump instead of (10). A good way of implementing this would be to have (8) x=400 and (9) into x=280.

00:19:832 (1,2,3,4) - i think it would feel better if the distances between the slider and the notes were consistent to 00:18:535 (1,2,3,4) which is a similar pattern that maps the same guitar noise.

00:20:968 (8,1) - Make a hyper between here?

00:56:157 (1,2) - make these further away since the guitar noise is really intense and high pitched. i would suggest x=144

01:09:130 (1,2) - i find myself missing alot on these two because of their distancing. The antiflow jump feels like an edge dash also. I would decrease the distance or increase to make a hyper between the two.

01:34:427 (4) - Making these into two 3/4 sliders and a note at the end would fit the map more with the way you've been patterning the map.

01:56:319 (7,8,9,10,11,12) - this feels a bit too condensed. i would increase the spacing between each note like this: ( https://osu.ppy.sh/ss/7742142 )

02:07:184 (4,1) - Increase the distance between these two, it feels really awkward when there is little movement when the other parts had movement.

02:50:319 (1,2) - put a hyper here to be consistent with 01:19:508 (1,2) - which is the same pattern.

03:41:238 (2,3) - i would a hyper here.

03:54:859 (4,1) - this should be a hyper to match 03:49:670 (4,1). You can increase the distance from (4) and then ctrl+h (1).

04:19:346 (6,7) - hyper here on 7 because of the drum noise?

04:24:130 (6,7) - hyper between these two also imo.

05:48:211 (2,3) - add hyper here also to match consistency with 05:46:914 (3,4) - .

cool map.

cant really mod much of the last kiai because of my skill vs the map so this is the best youre going to get from me, most of this stuff is to add hypers to make patterns consistent with each other and some minor issues that i see with the map.

I also agree with Yumeno that some streams can be a bit more pretty but its whatever.
Topic Starter
Shurelia

Paranoid Grapes wrote:

the end my life.

this is hard im a rank 500
00:08:805 (7,8,9,10) - Because this time note (8) is mapping the stronger guitar sound i would make him the largest jump instead of (10). A good way of implementing this would be to have (8) x=400 and (9) into x=280. fair point

00:19:832 (1,2,3,4) - i think it would feel better if the distances between the slider and the notes were consistent to 00:18:535 (1,2,3,4) which is a similar pattern that maps the same guitar noise. right

00:20:968 (8,1) - Make a hyper between here? woops

00:56:157 (1,2) - make these further away since the guitar noise is really intense and high pitched. i would suggest x=144 aight

01:09:130 (1,2) - i find myself missing alot on these two because of their distancing. The antiflow jump feels like an edge dash also. I would decrease the distance or increase to make a hyper between the two. did nerf these

01:34:427 (4) - Making these into two 3/4 sliders and a note at the end would fit the map more with the way you've been patterning the map. indeed

01:56:319 (7,8,9,10,11,12) - this feels a bit too condensed. i would increase the spacing between each note like this: ( https://osu.ppy.sh/ss/7742142 ) right

02:07:184 (4,1) - Increase the distance between these two, it feels really awkward when there is little movement when the other parts had movement. yeaap

02:50:319 (1,2) - put a hyper here to be consistent with 01:19:508 (1,2) - which is the same pattern. yeaap

03:41:238 (2,3) - i would a hyper here. agree

03:54:859 (4,1) - this should be a hyper to match 03:49:670 (4,1). You can increase the distance from (4) and then ctrl+h (1). not really a hyper but it still got better emphasize

04:19:346 (6,7) - hyper here on 7 because of the drum noise? yuup

04:24:130 (6,7) - hyper between these two also imo. yeaaap

05:48:211 (2,3) - add hyper here also to match consistency with 05:46:914 (3,4) - . done

cool map.

cant really mod much of the last kiai because of my skill vs the map so this is the best youre going to get from me, most of this stuff is to add hypers to make patterns consistent with each other and some minor issues that i see with the map.

I also agree with Yumeno that some streams can be a bit more pretty but its whatever.
Thanks!!
Dilectus
From queue

00:26:968 (8,9,10) - Remove sliders as they are overmapped and use notes instead
00:29:724 (4) - You can space this loud guitar beat a bit more for emphasize.
00:44:157 (5,6,1) - Doesnt look that good imo. How about something simular to this? https://osu.ppy.sh/ss/7855026
03:22:751 (1,2,3,4) - Could be polished a bit cause it doesnt look that great in gameplay (https://osu.ppy.sh/ss/7855079).
05:18:373 (2,3,4,5,6,7,8,9) - Would be better with a bit of a bend on these for flow + aestetics.

Sorry, I cannot play this map so I can only give opinions from a quick look through auto play. It looks decent aestetically except for the choruses that can be polished a bit as some patterns in there look a bit inconsistent ds wise (03:15:941 (12,13) - , 03:16:265 (1,2) - , 03:21:454 (9,10) - , etc).

Good luck!
Moeruattack
#modreqs I always wanted to mod ctb :p

Penjaga Pintu difficulty
Remove Letterbox while Breaks

00:20:157 (3,4) - Seems better if its H-Dash here since previous one wasn`t h-dash, move both of this to x:224.
00:41:968 (2) - Idk, since I like if its not an ezmiss after h-dash here. Move this one to x:32 seems ok.
00:54:941 (2) - Moving to x:240 seems better since flow is really sudden to the wall.
01:01:346 (1) - New Combo.
01:04:589 (3,4,5) and 01:05:238 (1,2,3) - maybe better if turned like 00:41:968 (2), or probably your preferrence.
01:09:130 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - The previous pattern from 01:06:535 (1,2,3,4,5,1,2,3,4,5,6) - was strong beat/distance, but here seems underwhelming low distance on current beats. Probably the slider 01:09:292 (2) just goes \ while previous was Horizontal Sliders. I suggest add more distance between 01:09:292 (2) and 01:09:616 (3), and the 01:09:778 (4,5,6).
01:22:265 (2) - Kinda hold dash always. Move this one a bit right to x:248, distance might need a bit lesser from 1 to 2 to 3.
01:28:265 (1,2) - Ctrl+G, at least it looks more constant.
01:31:832 (3) - Move this one to x:488, looks fit on that beat, while catching the next one.
01:47:076 (3) - Ctrl+G this one?
01:52:589 (1) - New Combo
01:57:778 (1) - New Combo
02:01:022 (1) - New combo
02:16:103 (1) - New combo
02:19:508 (4) - Make a bit Horizontal slider, like move the end slider to x:304 y:200.
02:20:319 (8) - Looks better if its moved to x:352 or a bit right, to emphasize strong beats and flow.
02:26:319 (1) - New combo
02:45:130 (1,2,3,4) - I wonder which one looks better if adding 1 H-dash or 2 Hdash in this strong beat section, since previous one did have h-dash.
03:17:400 (8) - Ctrl+G then move a bit left to x:452, seems distance way too much.
03:20:481 (3,4) - Slope a bit, like the (3), move the end slider to x:44 y:96 and (4) move the end slider to x:352 y:128. Reduce sudden miss when catching (4).
03:21:454 (1) - New combo
03:23:400 (1) - Mew combo
03:26:157 (1) - Mew combo
03:28:751 (1) - New combo
04:13:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8). Prefer if slider wasn`t 1.5x speed since it looks like weird pattern. Like 1.25x or below seems better.
05:07:832 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Kinda ez to miss in my opinion, but just info.

Overall, really need to polished more, especially the Stream section, which really lots of Anti-flow pattern, but I won`t point out since this is my opinion.
And Combo placement need to check also.

I think thats it, good luck for ranking :)
Topic Starter
Shurelia

DavidEd wrote:

From queue

00:26:968 (8,9,10) - Remove sliders as they are overmapped and use notes instead It's intended to be overmapped since if I use normal circles instead it'll be pretty awkward to be played cause of the sudden changes
00:29:724 (4) - You can space this loud guitar beat a bit more for emphasize. Sure, I gues
00:44:157 (5,6,1) - Doesnt look that good imo. How about something simular to this? https://osu.ppy.sh/ss/7855026 sure, less confusing
03:22:751 (1,2,3,4) - Could be polished a bit cause it doesnt look that great in gameplay (https://osu.ppy.sh/ss/7855079). did something
05:18:373 (2,3,4,5,6,7,8,9) - Would be better with a bit of a bend on these for flow + aestetics. done

Sorry, I cannot play this map so I can only give opinions from a quick look through auto play. It looks decent aestetically except for the choruses that can be polished a bit as some patterns in there look a bit inconsistent ds wise (03:15:941 (12,13) - , 03:16:265 (1,2) - , 03:21:454 (9,10) - , etc). did stuffs on them

Good luck!
Thank you!

murutattack wrote:

#modreqs I always wanted to mod ctb :p

Penjaga Pintu difficulty
Remove Letterbox while Breaks There's no break at here, therefore it's not necessary

00:20:157 (3,4) - Seems better if its H-Dash here since previous one wasn`t h-dash, move both of this to x:224. alright
00:41:968 (2) - Idk, since I like if its not an ezmiss after h-dash here. Move this one to x:32 seems ok. better flow, yeah
00:54:941 (2) - Moving to x:240 seems better since flow is really sudden to the wall. agreed
01:01:346 (1) - New Combo. yeaap
01:04:589 (3,4,5) and 01:05:238 (1,2,3) - maybe better if turned like 00:41:968 (2), or probably your preferrence. yeah , curved it for better flow
01:09:130 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - The previous pattern from 01:06:535 (1,2,3,4,5,1,2,3,4,5,6) - was strong beat/distance, but here seems underwhelming low distance on current beats. Probably the slider 01:09:292 (2) just goes \ while previous was Horizontal Sliders. I suggest add more distance between 01:09:292 (2) and 01:09:616 (3), and the 01:09:778 (4,5,6). done
01:22:265 (2) - Kinda hold dash always. Move this one a bit right to x:248, distance might need a bit lesser from 1 to 2 to 3. done
01:28:265 (1,2) - Ctrl+G, at least it looks more constant. Right, lol
01:31:832 (3) - Move this one to x:488, looks fit on that beat, while catching the next one. right
01:47:076 (3) - Ctrl+G this one? yeap
01:52:589 (1) - New Combo
01:57:778 (1) - New Combo
02:01:022 (1) - New combo
02:16:103 (1) - New combo applied all of the NC stuffs
02:19:508 (4) - Make a bit Horizontal slider, like move the end slider to x:304 y:200. done
02:20:319 (8) - Looks better if its moved to x:352 or a bit right, to emphasize strong beats and flow. nice
02:26:319 (1) - New combo ya
02:45:130 (1,2,3,4) - I wonder which one looks better if adding 1 H-dash or 2 Hdash in this strong beat section, since previous one did have h-dash. did some reworks
03:17:400 (8) - Ctrl+G then move a bit left to x:452, seems distance way too much. sure
03:20:481 (3,4) - Slope a bit, like the (3), move the end slider to x:44 y:96 and (4) move the end slider to x:352 y:128. Reduce sudden miss when catching (4). aight
03:21:454 (1) - New combo
03:23:400 (1) - Mew combo
03:26:157 (1) - Mew combo
03:28:751 (1) - New combo did the NCs
04:13:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8). Prefer if slider wasn`t 1.5x speed since it looks like weird pattern. Like 1.25x or below seems better. done
05:07:832 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Kinda ez to miss in my opinion, but just info. naah, it plays decent for me

Overall, really need to polished more, especially the Stream section, which really lots of Anti-flow pattern, but I won`t point out since this is my opinion.
And Combo placement need to check also.
I think thats it, good luck for ranking :)
Thanks for the inputs! and mods!
Razor Sharp
from my queue: p/6028288

filesize warning

some jump distances is not justified and some non hyper jumps is too big. some of the streams are also weird, you should be able to tell which

00:54:859 (1,2) - make this horizontal?`

01:06:211 (6) - ctrl+g and move to x188 might be good for this

01:13:022 (1,2) - distance too big to not be hyper

01:44:481 (5,6,7,8,9,10,11,12) - i find this a bit weird to play tbh

02:16:103 (1,2,3) - arent these supposed to be 1/8?

03:22:103 (5,6) - distance

04:07:022 (2,3,4,5) - again, 1/8?

04:15:941 (1) - i find the zig zag on this weird

04:28:184 (8,9) - distance

04:28:589 (10,11) - are these 1/8?

05:00:049 (1,1) - the transition from the 2 note hypers to the 4 note one is a little weird and a big jump imo

05:13:022 (1,2,3,4) - too big distance between these

else tha maps is pretty good! good luck!
Topic Starter
Shurelia

Razor Sharp wrote:

from my queue: p/6028288

filesize warning *HS intensifies*

some jump distances is not justified and some non hyper jumps is too big. some of the streams are also weird, you should be able to tell which naah, please give me some examples.

00:54:859 (1,2) - make this horizontal?`sure

01:06:211 (6) - ctrl+g and move to x188 might be good for this right

01:13:022 (1,2) - distance too big to not be hyper nerfed

01:44:481 (5,6,7,8,9,10,11,12) - i find this a bit weird to play tbh made the movement sharper so it'll give a better flow

02:16:103 (1,2,3) - arent these supposed to be 1/8? right

03:22:103 (5,6) - distance did something

04:07:022 (2,3,4,5) - again, 1/8? yes

04:15:941 (1) - i find the zig zag on this weird uh huh

04:28:184 (8,9) - distance buffed

04:28:589 (10,11) - are these 1/8? yes

05:00:049 (1,1) - the transition from the 2 note hypers to the 4 note one is a little weird and a big jump imo I don't really understand

05:13:022 (1,2,3,4) - too big distance between these nerfed

else tha maps is pretty good! good luck!
Thank you!
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