Thanks kamiiii <3333333333333333333 LOVE YOU 💕-Kamikaze- wrote:
Get this ranked soon honey <3333
Thanks kamiiii <3333333333333333333 LOVE YOU 💕-Kamikaze- wrote:
Get this ranked soon honey <3333
1|2|3|4|5|6|7
1|2|3|4|5|6|7[Unused Files]
Rivals_7 wrote:
Luckily its a small thing to get throughNishikino Maki(CV.Pile) - START:DASH!! (Prepro Piano Mix)
[General]
- Metadata: Clear
- Hitsounds: Teach me Keysound / 10
- Miscellaneous: Clear
1|2|3|4|5|6|7[Beginner]
00:45:620 (45620|1,46220|3,47020|6) - was thinking that this could be ctrl+h since the pitch is literally going down Actually it got up, but I think you were maybe comparing with the Hard which kinda mess up, since the hard pattern didn't follow the pitch, oops, fixed on the hard : http://puu.sh/uXFL6/6c2541e0f4.png (moved these notes)
[Easy]
00:23:020 - it looks pretty empty here. and the piano chord sounds too loud to ignore too so maybe add a note at the middle and D4S_s leaving more time to recover, this part is probably one of the hardest to acc due to all the jack, while in the song it should be one of the most relax part, so would like to avoid making it even more hard xD.
00:26:220 - literally same idea here and so on
Dont think that will be too hard to catch for newbies Will to acc and reaction, due to 1/2 rhythm in one of the calmest part of the song.
[Normal]
00:13:020 (13020|3,13220|4,13420|5,13620|6,13620|3) - I personally would move this 2 steps to the left as it is quite too focused on the right hand. well i know the pitch is ascending but yeah. Move them one step to the left so is the same as 00:14:620 (14620|2,14820|3,15020|4) - , since the stairs are consistent, wouldn'T want them to be on the same column as 00:16:220 (16220|1,16420|2,16620|3) - I guess xD
01:30:420 (90420|4,90420|3) - guess you could add this chord a one more note. to par up with Hard which has 4 notes and Normal which has already 2 notes
Sure I guess, added A3S_s owo
[Hard]
Cool stuff :D! You too!
Fixed everything thanks !!Dellvangel wrote:
Will just post it here then. Only few suggestions, feel free to reject.1|2|3|4|5|6|7[Unused Files]
Couldn't find these keysounds in all diffs:Or maybe i missed them?
- A3S.wav
- F#3S_Gb3S_s.wav
[Hard]You can apply these keysound stuff to other diffs too.
- 00:45:620 - should be c2S_s, c3S_s, c4S_s, and c5S_s imo, similar 1/2 beat piano like 00:34:420 - .
- 00:46:220 - and 00:46:620 - too, should be A4S_s and D5S_s imo.
- 00:50:220 - this one too, F#5S_Gb5S_s.wav and A5S_s .
- 00:53:420 - same, G5S_s and B5S_s .
- 01:01:420 - probably this part too, B5S_s and B6S_s .
[Normal][Easy]
- 00:54:820 (54820|1) - move this to column 3? different pitch with 00:53:420 (53420|1) - and 00:55:620 (55620|1) - also looks good too since it is a mirror pattern from 00:55:220 (55220|0,55220|4) - .
[Beginner]
- 00:36:020 (36020|1,37620|0) - should be mapped on the same column too like 00:39:220 (39220|3,40820|3) - or if you intend to emphasize the low octave pitch on 00:37:620 - then you should emphasize it too on 00:39:220 - .
- 01:02:820 - probably add a note here? since you also add a note at 00:54:820 - .
- 01:47:970 - i think this part should be emphasized more than 01:47:820 - .
- 01:47:970 - same with easy diff, i think this part should be emphasized more than 01:47:820 - .
Julie it's time for you to make a cover of this song and replace the mp3 lolBlocko wrote:
So this map was discussed among the QAT, and there seems to be an unrankable issue present in the map, namely the audibility of the hitsounds and the MP3.
The map's hitsounds have to be audible to provide some feedback to the player, but this map doesn't really succeed in that aspect because the hitsounds and the MP3 blend in together way too well. That would count as inaudible because you won't know for sure whether you hit the note or not with audio feedback.
You could either use an MP3 that doesn't have the piano sounds in it, or keep the MP3 and alter the hitsounds to something different and audible. Doubling the hitsound volume wouldn't really work because the blending nature has to be when you hit the note correctly, not when you miss the note or hit it incorrectly.
Either option works; just make sure that the hitsounds provide complete audio feedback.
dkingo wrote:
idk what people think, but i prefer the old hitsounds..
Lel, don't worry I don't have any grudge on what you did or anything, actually I do understand that you might have wanted to do it because you're a friend of him.DDMythical wrote:
Good luck on getting re-qualified; hope you can fix the hitsound issue!
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abguvat gb frr urer crbcyr! XIII