as requested ingame
hitsounding
volume overall seems way too loud, you could reduce all timing points by like 10%
the hitnormals don't really fit, you have these heavy kicks, but the song is mainly other instruments
could probably just delete the soft-hitnormal files, default fits the song better
you can notice the song has snares on spots like 01:09:033 - 01:10:747 - which should really be hitsounded
simple solution with your current hs: add a snare hitsound as normal-hitclap, then do http://i.imgur.com/xL6ymae.png on every snare
generally also uitilizing whistles better would be great, for example sliderheads of 01:29:176 (1,3,1,3) - for the stronger piano
part around 00:36:033 - does it a bit better
10
00:14:390 (3,4,5) - this has piano on all notes, unlike triples before, so you could make it different (like more spacing, or stacking the others)
00:15:354 (8) - doesnt make that much sense emphasis wise and looks a bit gross. why not sth like http://lasse.s-ul.eu/St076HXn.jpg or http://lasse.s-ul.eu/pJJErbQG.jpg
00:17:069 - should end on the red tick or at least mute sliderend // 01:12:676 (5) - too
00:18:354 - idk why this one is not muted
00:47:176 (3) - why lol. this doesnt fit yiour other visuals or spacing stuff. looks more like a mistake. could rearrange things a bit to get sth like http://lasse.s-ul.eu/NPhZzrqP.jpg
01:02:604 (7,8,9) - could make this cute by arranging it so it makes a perfect square https://streamable.com/6rsb0
01:13:104 (6) - how about making this a 1/4 slider cause of the blue tick kick?
01:13:747 (1) - one of the strongest beats in this part so underemphasized. should really be a more harsh angle/more spacing/...
01:38:604 (1,2,3) - sudden spike in reading difficulty in one of the calmest parts at the end seems uncalled for. could do something like http://lasse.s-ul.eu/FGjwmj6x.jpg
same for 01:39:354 (4,1) -
7
00:22:747 (2,3) - so clumped and also makes it look like 2 would only repeat once due to placement (on such difficulties you usually have the repeat lead into the next note , not away from it on 1/4 gaps). http://lasse.s-ul.eu/dlPhpFfD.jpg something like this would be nice
00:27:890 (2,3) - here you did it right lol
00:28:319 (3) - should be 1/2 slider, sound is not really worth an extended slider and makes density here more reasonable
00:32:176 (4) - similar to first point, just do sth like http://lasse.s-ul.eu/vx2jCI5r.jpg
01:01:319 (6,1) - just space these a bit more it's so cluttered :c could do http://lasse.s-ul.eu/OPVMOiRf.jpg for nice visual spacing
01:13:747 - why the 25% sv increase? it pretty much repeats the part before. maybe 1.1 would be fine already.. but current makes them seem too different in intensity (or keep this and make 01:00:033 - 1.1x or 1.15x?)
4
needs more circles, less sliders
if you need more details read what I wrote for easy here: p/5946580
00:03:462 (1,2,1,2,1,2,1,2) - for example coudl replace some with one or two circles
generally don't like the usage of 1/2 sliders on such low diffs, but since bpm is quite low and song has really dense rhythm it's probablöy alright. forcing and even lower diff on this seems not very reasonable considering difficulty of this
00:31:319 (2,3) - avoid overlapping head+tail. things like http://lasse.s-ul.eu/TfzUVgLF.jpg are more clear
00:38:604 (3,1) - could be more like ^too
00:45:462 (2) - could be 3 circles? (or make it 1/1 + circle)
01:03:462 (1,2) - too clumped, get sliderbodes away from each other http://lasse.s-ul.eu/NfYnjVxL.jpg
map overall seems alright, but hitsounding really needs to be improved
if you can do that feel free to call me back
hitsounding
volume overall seems way too loud, you could reduce all timing points by like 10%
the hitnormals don't really fit, you have these heavy kicks, but the song is mainly other instruments
could probably just delete the soft-hitnormal files, default fits the song better
you can notice the song has snares on spots like 01:09:033 - 01:10:747 - which should really be hitsounded
simple solution with your current hs: add a snare hitsound as normal-hitclap, then do http://i.imgur.com/xL6ymae.png on every snare
generally also uitilizing whistles better would be great, for example sliderheads of 01:29:176 (1,3,1,3) - for the stronger piano
part around 00:36:033 - does it a bit better
10
00:14:390 (3,4,5) - this has piano on all notes, unlike triples before, so you could make it different (like more spacing, or stacking the others)
00:15:354 (8) - doesnt make that much sense emphasis wise and looks a bit gross. why not sth like http://lasse.s-ul.eu/St076HXn.jpg or http://lasse.s-ul.eu/pJJErbQG.jpg
00:17:069 - should end on the red tick or at least mute sliderend // 01:12:676 (5) - too
00:18:354 - idk why this one is not muted
00:47:176 (3) - why lol. this doesnt fit yiour other visuals or spacing stuff. looks more like a mistake. could rearrange things a bit to get sth like http://lasse.s-ul.eu/NPhZzrqP.jpg
01:02:604 (7,8,9) - could make this cute by arranging it so it makes a perfect square https://streamable.com/6rsb0
01:13:104 (6) - how about making this a 1/4 slider cause of the blue tick kick?
01:13:747 (1) - one of the strongest beats in this part so underemphasized. should really be a more harsh angle/more spacing/...
01:38:604 (1,2,3) - sudden spike in reading difficulty in one of the calmest parts at the end seems uncalled for. could do something like http://lasse.s-ul.eu/FGjwmj6x.jpg
same for 01:39:354 (4,1) -
7
00:22:747 (2,3) - so clumped and also makes it look like 2 would only repeat once due to placement (on such difficulties you usually have the repeat lead into the next note , not away from it on 1/4 gaps). http://lasse.s-ul.eu/dlPhpFfD.jpg something like this would be nice
00:27:890 (2,3) - here you did it right lol
00:28:319 (3) - should be 1/2 slider, sound is not really worth an extended slider and makes density here more reasonable
00:32:176 (4) - similar to first point, just do sth like http://lasse.s-ul.eu/vx2jCI5r.jpg
01:01:319 (6,1) - just space these a bit more it's so cluttered :c could do http://lasse.s-ul.eu/OPVMOiRf.jpg for nice visual spacing
01:13:747 - why the 25% sv increase? it pretty much repeats the part before. maybe 1.1 would be fine already.. but current makes them seem too different in intensity (or keep this and make 01:00:033 - 1.1x or 1.15x?)
4
needs more circles, less sliders
if you need more details read what I wrote for easy here: p/5946580
00:03:462 (1,2,1,2,1,2,1,2) - for example coudl replace some with one or two circles
generally don't like the usage of 1/2 sliders on such low diffs, but since bpm is quite low and song has really dense rhythm it's probablöy alright. forcing and even lower diff on this seems not very reasonable considering difficulty of this
00:31:319 (2,3) - avoid overlapping head+tail. things like http://lasse.s-ul.eu/TfzUVgLF.jpg are more clear
00:38:604 (3,1) - could be more like ^too
00:45:462 (2) - could be 3 circles? (or make it 1/1 + circle)
01:03:462 (1,2) - too clumped, get sliderbodes away from each other http://lasse.s-ul.eu/NfYnjVxL.jpg
map overall seems alright, but hitsounding really needs to be improved
if you can do that feel free to call me back