Hi, from your favorite #modreqs ;3
omg, still alive. Last #modreqs mod I got was 2 years ago LOL-Forgot your preview point on all diffs
I'm dumbMrSergio wrote:
Low diffs are edgy on purpose
just saw this after modding, still want to point out nontheless
it doesn't mean you can't point stuff on them anyway :p
No one says that my edginess is actually good, right? x)[Easy]
SV changes in easy? It does indeed make sense with the music and
doesn't seem like it affects any gameplay elements ok no. 1.2x in the kiai does bug me. It's a little bit too fast for this level
Alright, first, this was part of the "edgy stuff" :^)
Second, I had a totally new player testplay this and in all honesty, he didn't even realize there were SV changes.
In fact, he screwed up on every object regardless of these fine details since he just went for the slider end immideatily after hitting the head, LOL00:46:940 - unecessary line on this diff
00:49:885 - ^
00:52:829 - ^
00:55:958 - ^
01:25:682 - ^
they don't harm, so I don't need to remove them =3=[Normal]
00:01:112 (2,3) - 00:02:952 (5,1) - 00:04:793 (5,6) - since you use a lot of 1/2 stacks in Normal, maybe unstack these
00:00:376 - While unstacking those, I think this intro needs a bit of polishing regards aesthetics
I'm not sure why stacking is a problem here xD00:08:474 (6,7) - Probably make these 1/1 since rhythm in Easy is too simple. But if you want to keep it consistent with the kiai, I think it's better to do it like this. These 00:08:290 (5,6,7) - and 00:11:234 (5,6) - use 1/1 sliders. In the kiai these 01:16:020 (5,6,7) - and 01:18:964 (5,6) - use 1/2 + a note pattern.
seeing the easy tho, this doesn't look that much more complex to me tho. In Easy I simply have a 1/1 slider, while since this diff is harder I use a 1/2 instead .-.00:16:572 - forgot your hitsound
o.O there shouldn't be an hitsound there tho00:29:271 (5,6) - I think doubles like this can be replaced with 1/2 sliders. Easy doesn't have these and Hard has doubles anyways, it's better for the spread imo
they are pretty isolated and fairly easy imo. The rest is all sliders here, so it's even easier that way.
I'll see what others have to say in regard00:41:050 (5,6) -
^01:00:928 (1,2,3,1) - stack thing again. And this time 2 kind of stacks are used way too close together, consider unstack 1/1 thing
ok, this was part of the "edgy stuff" so I'll keep it in mind and see what others say about itI do think the kiai has abit less density than the previous part which doesn't make much sense, you may want to revise that
kiai has the same density as the intro, just more spaced[Hard]
00:01:480 (3,1) - This stack doesn't make sense to me, the music should be progressing. Stopping it like this ruins its momentrum. If these 2 00:01:112 (2,3) - are stacked then I think it would be better, otherwise just unstack
on every new stanza I used a stack in this intro tho. It makes sense to me lol00:02:952 (4,1) - saem
^00:06:633 (2) - Since normal doesn't use any 1/4 repeat, you may want to make these one reverse arrow less instead (i think)
what does this have to do with this diff tho? lol
Moreover you don't click those, so it's the same number of clicks you do on Normal :p00:07:553 (1,2,3,4,5,6,1) - !!This is really hard to read lol. Maybe unstack these 00:07:553 (1,2) - first and makes these 00:08:474 (3,4) - 1/2 slider. And it's more intuitive to make these 00:09:026 (6,1) - triple taps instead.
I somehow changed this pattern with a mod above, but I changed it once more to simplify it even more.
Stacks there will still be kept since that's what the diffs in this mapset went about00:10:866 (1,2,3,4,5,6) - same thing
^00:12:707 (2,3) - Still think it's better to unstack these for better readability here 00:13:075 (3,4) -
that's a concept I introudiuced already and it should be predictable00:14:731 (3) - So you have two kind of repeat sliders here. 1/6 and 1/4. Might want to use 1/4 for triples and 1/6 can keep its reverse arrows
I'm not sure I understood this tbh. I personally don't think the different amount of repeats is a big deal :thinking:00:15:652 (2,3) - stack thing mentioned
00:16:756 (1,2) - saem
^00:17:676 (4) - overmap here imo. Can start a triple here 00:17:860 - and one note here 00:17:676 -
the gingle is playing those notes tho :/00:20:253 (5,6) - maybe a bit wider angle + abit less spacing here. This jump feels pretty sudden due to the note overlap behind the slider
completely not the concepts used in this map lol, so nope00:23:014 (3) - I don't think this note has anything that deserve a jump
maybe that jump alone not (although it does to me), but in the overview of 00:25:774 (2,3) - 00:28:719 (2,3) - of the general concept, it makes plenty of sense to me :p- 00:23:014 (3,1) - Finally spacing is getting some space but 00:23:382 (1,2) - A doublet stack :thinking:. It goes against what you have so far
I can't seem to understand how my spacing is increasing here and how this stack is against what I did so far, when I have these sort of stacks literally everywhere, LOL
00:20:437 (6,1) - And consider that you have a stack here, these 00:23:566 (2,1) - could do the same?
I don't really see why tho. In the end this is a pretty big gap, so whether it is stacked or not it's the same thing imo
Or if you want to keep the current pattern like this 00:26:327 (1,2,1) - then perhaps change this 00:20:253 (5,6,1) - only instead.
00:25:774 (2,3) - Ye, the jump is fine here but can you keep less spacing?
I explained this stuff in one of the mods above (don't remember which, sorry). The jump itself feels fine to me01:06:817 (1,2,3,4) - two stack concepts use next to each other can be confusing even on Hard.
well, that is part of the challenge and it's not like I'm introducing a new type of stack. Players should know those stacks from the intro, which used them plenty of times01:13:259 (3) - This slider feels like it's better for the rhythm. And these 2 can be a stack instead. Applied the same for here 01:10:314 (3,4) - and 01:07:185 (2,3,4) - if you agree
You lost me here tbh xD. "And these 2 can be a stack instead"... ? What exactly is "these"? xD01:18:596 (1,2,3,4,5) - mentioned
^I hope I pointed out right stuff that needs to be fixed. Couldn't mod Insane rn sorry. But if you liked this mod, you could call me back to mod the rest otherwise I'm just being dumb with your mapping's intention xd
Is this the next BN test hoyl >Implying that I made mistakes on purpose, lmao
Thanks for the unexpected mod too xD