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This beatmap was submitted using in-game submission on Montag, 1. Mai 2017 at 02:07:08

Artist: IOSYS
Title: Bow Down, You Ignorant Fools! -The Princess' Insane All Night Hourai Live-
Source: 東方永夜抄 ~ Imperishable Night
Tags: speedcore touhou toho 東方 stepmania -anhedonia- kazukisinx kazu mew mew104
BPM: 150
Filesize: 9667kb
Play Time: 03:54
Difficulties Available:

Download: IOSYS - Bow Down, You Ignorant Fools! -The Princess' Insane All Night Hourai Live-
Information: Scores/Beatmap Listing
---------------
Part of 4k MWC 2016 Semifinals (NoMod)
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\HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/ \HIMESAMA/


Credits
-Anhedonia- for motivating me to try to get this thing loved, his Inner Oni and all the FUCKEN kudosu holy shit

Mew104 for his Taiko diff and kudosu

Kraezymann for the Background (2015)

Shoegazer for fixing wrong Snaps that were created during conversion (2016)

shinchikuhome, Guilhermeziat, Zak, Fullerene-, Feerum, Shoegazer, Raiden, playin14, Kazuto, bulli, Hydria, BilliumMoto, Mew104, LordTimeWaste, Gekido-, juankristal, Jole, Skalim, Nepuri and Phil for all the kudosu support

With highly appreciated support from DarkVortex and Greenshell!

Also props to Nepuri and Phil for their mods

MWC staff for picking this in 2016 and all the popularity it gained from it

And of course to any1 who plays this: I gotchu fam


Changelog
07.04.2017:
- Xay's 4k: major additions to the beginning
- Xay's 4k: minor changes to rest of the map
- General: tweaked timing

08.04.2017:
- General: changed .ogg to .mp3
- General: tweaked offset again as a result (244->220)

09.04.2017:
- Added Kazu's Inner Oni by -Anhedonia-

11.04.2017:
- Kazu's Inner Oni: Applied Nepuri's Mod

12.04.2017:
- General: Changed source from 'Touhou: Imperishable Night' to '東方永夜抄 ~ Imperishable Night' according to Greenshell's request

13.04.2017:
- Xay's 4k: Applied Phil's Mod

24.04.2017:
- Xay's 4k & Kazu's Inner Oni: Changed red TP to 00:00:620 for each diff so they start on correct white bar

25.04.2017:
- Added Mew's Ignorant Oni by Mew104
- Kazu's Inner Oni: map changes
- Xay's 4k: changed diffname to \HIMESAMA/
- General: added custom music preview
- General: edited map tags
- Reached 100 kudosu!!!

01.05.2017:
- Mew's Ignorant Oni: small map changes

26.05.2017:
- LOVED
Last edited by Xay on , edited 68 times in total.
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Xay annoyed me in server, so ill mod the taiko diff '<'


1/6 Ass Demolishment Taiko Diff

Ill say before i go i just disregarded the playability totally while modding this, just so you know.


On The Subject of Finisher Usage/Finisher Sounds
Id like to say first you can improve the finisher coloring firstly, looking at your map reveals 2 different sounds that deserve a finisher, yet are colored almost the same/sometimes inconsistently.
First type of sound:
Cymbal-esque Finisher (00:13:420 (14) - )
Second type of sound:
Deep Bass Thump (00:26:420 (194) -)

You colored both kinds of finishers D most of the time, which doesnt really give much contrast between them at times like 00:26:220 (193,194) - Where the First finisher (despite being a different sound, namely a cymbal, which usually is mapped as K) is the same color as a Bass Thumb, which usually is a D anyways.
So i guess it would be better for the contrast to map the Cymbal finishers K and the Thump Finishers D.
Heres a Rundown of all the Finishers that, by this logic, need adjustment:
Cymbal Sound:
00:13:420 (14) - K for obvious reasons.
00:16:620 (59) - ^
00:26:220 (193) - ^
00:29:420 (223) - while this shouldnt be a finisher per se, i think its still a good idea to color it k to show that there is a cymbal sound there.
00:35:820 (287) - ^
00:32:620 (252) - K for obvious reasons.
00:42:020 (371,372,373,374,375,376,377,378,379,380,381,382,383) - this would be more of an edge case, its fine as it is but heres a suggestion:
00:42:220 (375,376) - this is a highpitch sound, expressed by 2 d's
00:42:320 (377,378) - this is a lower pitch sound, expressed by 2 k's
00:42:220 (375) - here is also a finisher.
You can make the d doublets to k doublets and k doublets to d doublets to fit the pitch AND cover the cymbal sound lying on 00:42:220 (375) - .
I highly suggest you do.
00:45:420 (423) - K for obvious reasons.
00:48:620 (454) - while this shouldnt be a finisher per se, i think its still a good idea to color it k to show that there is a cymbal sound there.
00:51:820 (487) - K
00:55:020 (529) - make this k to cover the cymbal sound, as stated some times already.
01:01:220 (606,607,608,609,610,611,612,613,614,615,616,617,618) - see my suggestion for 00:42:020 (371)
01:07:820 (671) - missing K finisher
01:11:020 (699) - put this to D to show there is a finisher sound, since this only allows D finisher i think its reasonable to do so.
01:36:620 (9) - K finish
01:39:820 (46) - K finish
01:46:220 (125) - K finish
01:49:420 (170) - K finish
01:52:620 (195) - D finish to show there still is a finisher sound.
01:55:820 (215) - K finish
01:59:020 (241) - D finish to show the finisher sound.
02:15:020 (440) - K finish for contrast with following D finishers.
02:18:220 (470) - k to show the cymbal sound is there
02:24:620 (535) - ^
02:27:820 (573) - K for cymbal sound & contrast with following D finishers.
02:31:020 (603) - k to show cymbal sound is there.
02:37:220 (670,671,672,673,674,675,676,677,678,679,680,681,682) - see suggestion for 00:42:020 (371)
02:40:620 (718) - D sound to show the finisher is there
02:47:020 (787) - ^
03:27:020 (176) - K sound so K finisher?
03:33:420 (233) - K sound so K finisher?
03:39:820 (285) - ^
03:43:020 (327) - K finish for contrast to other D finishers
02:29:220 (581) - missing D finisher for Bass Thump?

Everything else not mentioned is fine from my point of view, for example finisher color by pitch like in 03:46:220 - onwards.


On the Subject of the Rest of the Map

So ill make the assumption you mapped most 1/4 on the shredding noise, having a distinct one for 1/6 and another one for 1/4, as seeing them differentiated in spots like:
00:06:820 (9,10,11,12) - 1/6
00:01:720 (5,6,7) - 1/4
so pitch kinda dictates if its 1/6 or 1/4? aswell as the profile of the sound.
Aswell as occasional mapping 1/4 on the vocal aspects.
Please do correct me if wrong, as my mod will base on this assumption mostly.

I wont try to nitpick since this is going for loved anyways, just making sure some things make sense!

00:44:620 (410,411,412,413,414,415) - pitch is lower at the start, and goes over to a high pitch 1/6 shredding noise, so change to dd(kkkk)?
00:45:720 - add a k because of vocals?
00:46:520 - add a d (or a D, how you like) because there is a bass thump and no vocal here?
00:47:320 - add a k because of vocals?
00:48:920 - ^
00:49:720 - add a d (or D, how you want) since there is bassthump but no vocal here.
00:51:020 (474,475,476) - d for lower pitch than the following pattern?
01:04:220 (651) - instead of this single don, try putting a kkd 1/4 to emphasize the grind sounds you emphasized in this section aswell.
01:10:720 - put a d here because there is still a thump noise.
01:12:420 (708,709,710,711,712) - not anything justifying this stream really, maybe delete and put a d on 01:12:420 - and 01:12:620 - ?
01:13:820 (724,725) - color these k for the bing sound?
01:41:570 - add a d here since there is still a sound?
01:41:920 (72) - color k for the bing sound still present?
01:42:720 (86) - no difference from the other sounds, so i guess it should be d?
01:44:520 (107) - bing sound still present from last note
01:46:420 (127,128,129,130,131,132,133,134) - please map this similar to 01:42:220 (75,76,77,78,79,80,81,82,83,84,85,86) -
02:11:520 (392,393) - 1/6 kkkd since its the same shredding sound used as always?
02:51:320 (829,830,831,832) - not really justified as a 1/6, no shredding noise behind it like usual, i think a normal d k 1/2 is sufficient.

Rest of map is fine how it is!

I hope you found this helpful kazu .w.
If not just ignore.

GL getting this loved, Xay!
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Nepuri wrote:
Xay annoyed me in server, so ill mod the taiko diff '<'


1/6 Ass Demolishment Taiko Diff

Ill say before i go i just disregarded the playability totally while modding this, just so you know.


On The Subject of Finisher Usage/Finisher Sounds
Id like to say first you can improve the finisher coloring firstly, looking at your map reveals 2 different sounds that deserve a finisher, yet are colored almost the same/sometimes inconsistently.
First type of sound:
Cymbal-esque Finisher (00:13:420 (14) - )
Second type of sound:
Deep Bass Thump (00:26:420 (194) -)

You colored both kinds of finishers D most of the time, which doesnt really give much contrast between them at times like 00:26:220 (193,194) - Where the First finisher (despite being a different sound, namely a cymbal, which usually is mapped as K) is the same color as a Bass Thumb, which usually is a D anyways.
So i guess it would be better for the contrast to map the Cymbal finishers K and the Thump Finishers D.
Heres a Rundown of all the Finishers that, by this logic, need adjustment:
Cymbal Sound:
00:26:220 (193) - ^ While I am completely convinced that these are cymbals and should be K, I think I won't change these from this section (00:26:220 - ~00:58:220 - ) because it affects a lot how does the map feel to me, I don't really wanna explain much here, I just think it messes up too much.
00:29:420 (223) - while this shouldnt be a finisher per se, i think its still a good idea to color it k to show that there is a cymbal sound there. Disagree on this one, I know there's a cymbal there but its like for the sake of mapping the screeches i stopped following the drums.
00:35:820 (287) - ^
00:32:620 (252) - K for obvious reasons.
00:42:020 (371,372,373,374,375,376,377,378,379,380,381,382,383) - this would be more of an edge case, its fine as it is but heres a suggestion:
00:42:220 (375,376) - this is a highpitch sound, expressed by 2 d's
00:42:320 (377,378) - this is a lower pitch sound, expressed by 2 k's
00:42:220 (375) - here is also a finisher.
You can make the d doublets to k doublets and k doublets to d doublets to fit the pitch AND cover the cymbal sound lying on 00:42:220 (375) - .
I highly suggest you do. made it kkkk(dd) (kk) (dd) (kk) => kkdd(kk) (dd) (kk) (dd)
Others were applied and those who fell on the same mods you did before were done as i said before

Everything else not mentioned is fine from my point of view, for example finisher color by pitch like in 03:46:220 - onwards.


On the Subject of the Rest of the Map

So ill make the assumption you mapped most 1/4 on the shredding noise, having a distinct one for 1/6 and another one for 1/4, as seeing them differentiated in spots like:
00:06:820 (9,10,11,12) - 1/6
00:01:720 (5,6,7) - 1/4
so pitch kinda dictates if its 1/6 or 1/4? aswell as the profile of the sound.
Aswell as occasional mapping 1/4 on the vocal aspects.
Please do correct me if wrong, as my mod will base on this assumption mostly.

I wont try to nitpick since this is going for loved anyways, just making sure some things make sense!

00:44:620 (410,411,412,413,414,415) - pitch is lower at the start, and goes over to a high pitch 1/6 shredding noise, so change to dd(kkkk)? I think i will just mapp the screech as kkkd like i did everywhere in the map and follow with the ddd that the drum plays there, also changing 00:45:220 (419,420,421,422,423) - kkkd 1/6 => kkkkd 1/4
00:45:720 - add a k because of vocals? noxd
00:46:520 - add a d (or a D, how you like) because there is a bass thump and no vocal here?ok~
00:47:320 - add a k because of vocals? lol last mod was to make this a D xdxd
00:48:920 - ^ I'd rather use d or D, but it would play badly if i didnt use a break here
00:49:720 - add a d (or D, how you want) since there is bassthump but no vocal here.
00:51:020 (474,475,476) - d for lower pitch than the following pattern? okay~
01:04:220 (651) - instead of this single don, try putting a kkd 1/4 to emphasize the grind sounds you emphasized in this section aswell.okay~
01:10:720 - put a d here because there is still a thump noise.
01:12:420 (708,709,710,711,712) - not anything justifying this stream really, maybe delete and put a d on 01:12:420 - and 01:12:620 - ? okay~
01:13:820 (724,725) - color these k for the bing sound?okay~
01:41:570 - add a d here since there is still a sound?
01:41:920 (72) - color k for the bing sound still present?
01:42:720 (86) - no difference from the other sounds, so i guess it should be d?
01:44:520 (107) - bing sound still present from last note
01:46:420 (127,128,129,130,131,132,133,134) - please map this similar to 01:42:220 (75,76,77,78,79,80,81,82,83,84,85,86) - but these two doent sound alike xd
02:11:520 (392,393) - 1/6 kkkd since its the same shredding sound used as always?
02:51:320 (829,830,831,832) - not really justified as a 1/6, no shredding noise behind it like usual, i think a normal d k 1/2 is sufficient. kddk 1/6 => d kkkd 1/6 (to map the same sound screeching at 02:51:620 - )

Rest of map is fine how it is!

I hope you found this helpful kazu .w.
If not just ignore.

GL getting this loved, Xay!


Thank you for your mod, I think it improved greatly :0000000
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Image x10

Source should be this: 東方永夜抄 ~ Imperishable Night.

Xayy lmao Image
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Thanks for the starssss


aaaaaaaaaaaaaaaaaa it's happening
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you're doing it dad good job
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Vorab, der Mod ist 99% Pattern Change Vorschläge.

| 1 | 2 | 3 | 4 |

00:09:270 – Ihn auf 1, weil es „entspannter“ zu spielen wäre im Sinne von rechte Hand entlasten.
00:10:770 (10770|2,10820|1) – Sind die nicht Ghost Notes?
00:13:320 (13320|0,13320|1) - Der Double muss regrecht 1/16 nach hinten.
00:14:070 – Könnte auch eine Ghost Note sein.
00:14:070 – [34] Double
00:20:320 – Entlaste mal den linken Zeigefinger, Jungens Bolbi:shake3
00:36:220 – Double?
00:57:970 (57970|1,58020|0,58020|2,58070|1) –Daraus “1 [23]“ machen FeelsOderSoMan
01:03:153 (63153|3,63186|1) – Die löschen und anstelle einen 1/8 zwischen.
01:09:870 (69870|2,69920|1) - https://www.youtube.com/watch?v=CQMAlFeQD1g&t=44s und 01:09:820 – [34] und 01:09:920 – [12]
01:09:920 – Normal müsste hier ein Double, aber das wäre ultra HAhaa.
03:07:920 (187920|3,187970|2,188020|1) – Vielleicht hab ich Würste in den Ohren, aber für mich sind das auch Ghost Notes. -> 03:07:920 – Double und 03:08:020 – Double
Versuch mal folgendes: 03:16:520 - https://puu.sh/vj7Lx.jpg

Mehr ist mir spontan nicht aufgefallen.
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Phil wrote:
Vorab, der Mod ist 99% Schnitzel Spargel Vorschläge.

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |

00:09:270 – Ihn auf 1, weil es „entspannter“ zu spielen wäre im Sinne von rechte Hand entlasten. ok FeelsDrunkMan

00:10:770 (10770|2,10820|1) – Sind die nicht Ghost Notes? Ne du, die richten sich nach den BLUBLUBLUBlbubllublublublublublublublublublublublublublub

00:13:320 (13320|0,13320|1) - Der Double muss regrecht 1/16 nach hinten. Find ich nicht, hab aber aus dem double ne single note gemacht.

00:14:070 – Könnte auch eine Ghost Note sein. So hört es sich an, weil da kein kick ist, aber da sind die 32nds in der Musik, die von der Note toned down repräsentiert werden sollen.

00:14:070 – [34] Double Die Kicks sind bei 00:14:020 (14020|2,14020|3,14120|3,14120|2,14220|1,14220|3,14320|1,14320|2) Hör da nix.

00:20:320 – Entlaste mal den linken Zeigefinger, Jungens Bolbi:shake3 Habs zu [34] gemacht weils mir ansonsten relativ wurscht ist

00:36:220 – Double? Das stimmt, aber ich hab den Double weggelassen, weil ich ab dem Punkt eh nicht mehr nach den Kicks gehe und die Doubles nach der Stimme in der Musik richte, sodass ein Double für den Kick hier irgendwie seltsam wäre.

00:57:970 (57970|1,58020|0,58020|2,58070|1) –Daraus “1 [23]“ machen FeelsOderSoMan Da find ich meins grad besser FeelsPocketMan

01:03:153 (63153|3,63186|1) – Die löschen und anstelle einen 1/8 zwischen. Yes

01:09:870 (69870|2,69920|1) - https://www.youtube.com/watch?v=CQMAlFeQD1g&t=44s und 01:09:820 – [34] und 01:09:920 – [12] Nice find https://youtu.be/Jy87xYXOuBY?t=8 - Habs aber so gemacht: http://i.imgur.com/aX36ERE.png

01:09:920 – Normal müsste hier ein Double, aber das wäre ultra HAhaa. Falscher Timing Point?

03:07:920 (187920|3,187970|2,188020|1) – Vielleicht hab ich Würste in den Ohren, aber für mich sind das auch Ghost Notes. -> 03:07:920 – Double und 03:08:020 – Double Ne hast nur halbe Würste in den Ohren, das stimmt in der Tat. Ich hör da 1/8, andere könnten da 2 Kicks hören. Ich hab aber die ganze kurze Section bis zur Nudel nochmal neu gemacht

Versuch mal folgendes: 03:16:520 - https://puu.sh/vj7Lx.jpg Hab versucht, find ich aber nicht so dolle

Mehr ist mir spontan nicht aufgefallen. Spontan gachiBALD


Danke Bolbi:shake3
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