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gmtn. (witch's slave) - furioso melodia

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Topic Starter
XDLok
This beatmap was submitted using in-game submission on 2017年4月10日 at 17:47:09

Artist: gmtn. (witch's slave)
Title: furioso melodia
Source: BMS
Tags: BMS of fighters 2010 gothic hardcore gumtune
BPM: 155
Filesize: 8650kb
Play Time: 05:48
Difficulties Available:
  1. Umbra (5.42 stars, 1411 notes)
Download: gmtn. (witch's slave) - furioso melodia
Information: Scores/Beatmap Listing
---------------
Famous song mapped by noob mapper?
2/4/17: Added an extremely slow slider at 00:27:200 (1)
Murmur twins
Hi~ from my queue~

Some suggestions:

[Umbra]
  1. 00:07:845 (1,2,3,4) - For this part, I prefer this kind of alternative: 1. Replace it with two sliders to make this part coordinate with the previous two repeated sections; 2. Make these 4 notes like a square since this isn't actually a perfect square; Also, 00:09:393 (1,2,1,2,1,2,1,2) - You could use DS to decrease every distance of two adjacent notes linearly;
  2. 00:11:135 (2,1,2,3) - This part looks a bit abrupt;
  3. 00:34:168 (1) - Replace it with stream will be better?
  4. 00:39:781 (4) - This reverse looks unncessary here;
  5. 00:49:651 (1,2) - Since difficulty parts begin to appear periodically, try to move the notes further from the slider and avoid overlap 00:49:845 (2,3)
  6. For the first kiai part I don't think there are other significant problem~
  7. 02:03:393 (4,5) - These reverses look unnecessary, and then you may start NC here;
  8. 02:11:716 (1) - Increase SV to 0.9x instead?
  9. 02:46:168 (1,2,3) - Try to not overlap these three notes with the previous set; Split them a little;
  10. 03:29:135 (1) - I prefer that similar crazy slider in Alumetorz's map here ;w;
  11. 03:50:039 (3) - -> 2-4 grids?
  12. 04:48:103 (5,6) - Prefer jump;
  13. 04:51:974 (1) - Wow, dat slider, pretty cool~ So why not making this one 05:04:361 (1) as complicated as the previous one?
Well, great map~ though not as impressive as Alumetorz's, and you make use of the space after the last kiai section, that makes a major difference.
Topic Starter
XDLok

siwu320 wrote:

Hi~ from my queue~

Some suggestions:

[Umbra]
  1. 00:07:845 (1,2,3,4) - For this part, I prefer this kind of alternative: 1. Replace it with two sliders to make this part coordinate with the previous two repeated sections <- changed to this; 2. Make these 4 notes like a square since this isn't actually a perfect square; Also, 00:09:393 (1,2,1,2,1,2,1,2) - You could use DS to decrease every distance of two adjacent notes linearly; Changed it but not sure if it is what you are talking about?
  2. 00:11:135 (2,1,2,3) - This part looks a bit abrupt; same
  3. 00:34:168 (1) - Replace it with stream will be better? hmmm, I would like to lead in the 1/4 streams from the 1/3 sliders, using stream may be too of a sudden for players not familiar with the song already?
  4. 00:39:781 (4) - This reverse looks unncessary here; I wanted to stress the strong sound on the white tick as I did before
  5. 00:49:651 (1,2) - Since difficulty parts begin to appear periodically, try to move the notes further from the slider and avoid overlap 00:49:845 (2,3) changed
  6. For the first kiai part I don't think there are other significant problem~
  7. 02:03:393 (4,5) - These reverses look unnecessary, and then you may start NC here; There is the 3 1/4 sounds in the song, not sure what to change into if I were to do so
  8. 02:11:716 (1) - Increase SV to 0.9x instead? not sure about the reason behind this suggestion, but ok
  9. 02:46:168 (1,2,3) - Try to not overlap these three notes with the previous set; Split them a little; changed
  10. 03:29:135 (1) - I prefer that similar crazy slider in Alumetorz's map here ;w; I don't know... hmmm, changed for now but the spinner looks as viable to me as well
  11. 03:50:039 (3) - -> 2-4 grids? not sure what this is about?
  12. 04:48:103 (5,6) - Prefer jump; would like to make it so that part intensifies for the next 3 strong parts coming
  13. 04:51:974 (1) - Wow, dat slider, pretty cool~ So why not making this one 05:04:361 (1) as complicated as the previous one? did a loop type thing. That should do..?
Well, great map~ though not as impressive as Alumetorz's, and you make use of the space after the last kiai section, that makes a major difference.
Thanks for the mod! I would say that the one other big difference is the breaks after the kiai section, although the drain times for both are really similar. Thanks again!
Cerulean Veyron
Hello, from my queue~

[- - Umbra - -]
  1. 00:02:619 (4) - 00:05:715 (4) - 00:08:812 (4) - Could've not been the best thing ignoring the twinkle sounds on the white ticks just by creating a long slider in the middle of it. I can literally say, they do deserve to follow like everything else you've did. Alike being clickable, or at least a slider end landing on the white tick, or a circle and 1/2 slider. I highly suggest changing it's rhythm to one of those though.
  2. 00:15:587 (2) - Well, the slider art itself looks a bit awkward. Especially the placement of the slider points are weirdly placed in my opinion. I think you can polish the curves a little more with adding more slider points on the right grid, I can give a little sample of mine but maybe you could do it on your way, if you don't mind. Might improve visual aesthetics much greater and thorough.
  3. 00:21:781 (1,2,1,2) - The 1/2 circles here are way crowded by it's distance spacing and patterning. I've seen that you're trying to increase the distance spacing on note density because of the song track, but with that it doesn't really sound like... a build-up or some intensity. It totally sounds the same tone over this part, so I guess randomizing the placements isn't even a good idea for sure. I would recommend a structure for these circles by making a shape, like a polygon, hexagon, or maybe some pattern that looks great for this part.
  4. 00:41:910 (1,2,3,4) - Really, this is some kind of a huge delay and a sudden decrease of the note density. You've varied a lot of patterns with spacing and structures over the verse before the kiai time, but here... just ruins the content of the song track. So rather than manual-stacking, or anti-jumping, it'd be better if you reconsider this and do something about it. At least replacing them into 1/2 sliders or add more circles on the red ticks suffices the rhythm composition.
  5. 00:47:329 (1,2,1) - 00:56:619 (1,2) - It's usually okay using the normal 1.0x distance spacing for some parts of the difficulty. But something like these two, doesn't actually fit when it comes to the rides based on the song track's intensity. I would think you could try increasing the distance spacing a little more for quite a challenge and for visual consistency to not get confused in gameplay from 3/4 sliders or so on.
  6. 01:06:490 (2,1) - 01:09:393 (5,1) - At some way, the overlap looks really dull even if attempting to make a manual stack or whatsoever. Well, selecting both notes can show a bit aesthetics further on. But while bypassing it with players' cursors, I don't think it's playstyle would be that great. I suggest splitting up the overlap, or at least stack it completely for the previous streaming continuously.
  7. 01:39:974 (3) - Just my personal opinion, so the next red tick sounds little bit... empty, you know. I guess filling up the rhythm should be the best option for this one like adding a circle, or perhaps replacing the current circle into a 1/2 slider in order to follow the little melody on the song track more precise. Somehow it doesn't look like it's only doing it for a tiny break, since this kind of length is not enough or even effective on gameplay. So yeah, add something suitable here.
  8. 02:17:910 (1,1,1,1) - That's a little bit of... overdone new combos to be honest. I kinda dislike it when these show up every time I mod some difficulty aside from this one, especially if the difficulty setting's HP drain rate is lower than 7. Most likely, you aren't even doing it on the next rhythm which have some short 1/4 sliders having their one and only own combo. I would recommend making a consistency here, by removing the new combos and keep the first one as usual. It'd be really fine as long as it's pretty balanced through.
  9. 02:32:619 (1,2,3,4) - 02:34:168 (1,2,3,1,2) - Well, isn't these kinds of structures somehow a little repetitive? Through copy-pasting, or flowing too linear, or maybe a lot of delaying stacks. Would've probably been great if you've tried something different than the current one for sure. Especially for these two parts, they're quite at this level. So, it's best you reconsider and remake most of the patterning if you're comfortable doing it.

This supposed to be all of it. Seen further parts of it and many issues looked similar to the ones I mentioned. So yeah, not gonna make this modpost too big ;p
Good Luck, sir!
Topic Starter
XDLok

Cerulean Veyron wrote:

Hello, from my queue~

[- - Umbra - -]
  1. 00:02:619 (4) - 00:05:715 (4) - 00:08:812 (4) - Could've not been the best thing ignoring the twinkle sounds on the white ticks just by creating a long slider in the middle of it. I can literally say, they do deserve to follow like everything else you've did. Alike being clickable, or at least a slider end landing on the white tick, or a circle and 1/2 slider. I highly suggest changing it's rhythm to one of those though. Used the reverse slider thing
  2. 00:15:587 (2) - Well, the slider art itself looks a bit awkward. Especially the placement of the slider points are weirdly placed in my opinion. I think you can polish the curves a little more with adding more slider points on the right grid, I can give a little sample of mine but maybe you could do it on your way, if you don't mind. Might improve visual aesthetics much greater and thorough. changed
  3. 00:21:781 (1,2,1,2) - The 1/2 circles here are way crowded by it's distance spacing and patterning. I've seen that you're trying to increase the distance spacing on note density because of the song track, but with that it doesn't really sound like... a build-up or some intensity. It totally sounds the same tone over this part, so I guess randomizing the placements isn't even a good idea for sure. I would recommend a structure for these circles by making a shape, like a polygon, hexagon, or maybe some pattern that looks great for this part. Used square and sliders. Doesn't look the best, but will do
  4. 00:41:910 (1,2,3,4) - Really, this is some kind of a huge delay and a sudden decrease of the note density. You've varied a lot of patterns with spacing and structures over the verse before the kiai time, but here... just ruins the content of the song track. So rather than manual-stacking, or anti-jumping, it'd be better if you reconsider this and do something about it. At least replacing them into 1/2 sliders or add more circles on the red ticks suffices the rhythm composition. changed to 1/2 sliders
  5. 00:47:329 (1,2,1) - 00:56:619 (1,2) - It's usually okay using the normal 1.0x distance spacing for some parts of the difficulty. But something like these two, doesn't actually fit when it comes to the rides based on the song track's intensity. I would think you could try increasing the distance spacing a little more for quite a challenge and for visual consistency to not get confused in gameplay from 3/4 sliders or so on. I actually can't tell the difference lol but changed a little bit, although not sure if that is what you mean
  6. 01:06:490 (2,1) - 01:09:393 (5,1) - At some way, the overlap looks really dull even if attempting to make a manual stack or whatsoever. Well, selecting both notes can show a bit aesthetics further on. But while bypassing it with players' cursors, I don't think it's playstyle would be that great. I suggest splitting up the overlap, or at least stack it completely for the previous streaming continuously. stacked those in the first part-ish, and made jumps in later parts. Though again, can't tell much difference playing them
  7. 01:39:974 (3) - Just my personal opinion, so the next red tick sounds little bit... empty, you know. I guess filling up the rhythm should be the best option for this one like adding a circle, or perhaps replacing the current circle into a 1/2 slider in order to follow the little melody on the song track more precise. Somehow it doesn't look like it's only doing it for a tiny break, since this kind of length is not enough or even effective on gameplay. So yeah, add something suitable here. Used slider, in the last part 04:55:071 (3) as well
  8. 02:17:910 (1,1,1,1) - That's a little bit of... overdone new combos to be honest. I kinda dislike it when these show up every time I mod some difficulty aside from this one, especially if the difficulty setting's HP drain rate is lower than 7. Most likely, you aren't even doing it on the next rhythm which have some short 1/4 sliders having their one and only own combo. I would recommend making a consistency here, by removing the new combos and keep the first one as usual. It'd be really fine as long as it's pretty balanced through. Got rid of some NCs like in 02:28:748 (1,2,3,4,5,6) , but kept some for lead in like 02:12:490 (1,2,3,1,2,3)
  9. 02:32:619 (1,2,3,4) - 02:34:168 (1,2,3,1,2) - Well, isn't these kinds of structures somehow a little repetitive? Through copy-pasting, or flowing too linear, or maybe a lot of delaying stacks. Would've probably been great if you've tried something different than the current one for sure. Especially for these two parts, they're quite at this level. So, it's best you reconsider and remake most of the patterning if you're comfortable doing it. changed it for a little bit, but I would like to defend myself by saying the whole song this part per se is already quite repetitive

This supposed to be all of it. Seen further parts of it and many issues looked similar to the ones I mentioned. So yeah, not gonna make this modpost too big ;p Changed all most some issues above for other parts, at least I believe. Thanks for the mod!
Good Luck, sir!
sakebi
From modding queue

[Umbra]
01:43:071 (4) - slider should be held longer
03:23:716 (5) - ^
04:46:942 (2,3,4,1,2) - would be better as jumps
04:57:006 (1,2,3,1,2,3) - should be two repeating sliders instead of a stream (changing clicking speed in the middle of a stream isn't very playable, even at low bpm)
05:03:974 (1,2,3,1,2,3) - should be repeating sliders, either the first combo is a repeating slider (better) or both are
Topic Starter
XDLok

lilligantEX wrote:

From modding queue

[Umbra]
01:43:071 (4) - slider should be held longer Changed
03:23:716 (5) - ^ Changed the slider shape and added stuff after the slider
04:46:942 (2,3,4,1,2) - would be better as jumps not sure, I wanted to "gradually" add in difficulty in that section
04:57:006 (1,2,3,1,2,3) - should be two repeating sliders instead of a stream (changing clicking speed in the middle of a stream isn't very playable, even at low bpm) Not sure, had seen some maps (albeit not std) with these kind of 1/4-1/6 change that work quite well. I can play that section fine but idk, maybe if others also think that then I would change it
05:03:974 (1,2,3,1,2,3) - should be repeating sliders, either the first combo is a repeating slider (better) or both are same
Thanks for the mod! These are things that I would never have thought of on my own.
Lumario
Hay, it's me DeLumaLay o/

Here's your TP request (sorry of sucking at streams :P)
http://puu.sh/v4Dtu/ed58375f04.osr

One quick thing I would suggest is more use of / earlier introduction to this concept 03:16:748 (1,2,3,1,2,3,1,2,3,1,2,3) - cause I like it but it maybe can catch you off guard :P
Topic Starter
XDLok

Lumario wrote:

Hay, it's me DeLumaLay o/

Here's your TP request (sorry of sucking at streams :P)
http://puu.sh/v4Dtu/ed58375f04.osr

One quick thing I would suggest is more use of / earlier introduction to this concept 03:16:748 (1,2,3,1,2,3,1,2,3,1,2,3) - cause I like it but it maybe can catch you off guard :P
Actually I kind of agree but I can't really see a good place to add that in. I tried to add it at 03:13:651 (1,2,3,1,2,3,1,2,3) , although the shorter distance may not hint that gimmick that well as that does not look as obvious, I can't really make it too hard as well.
Thanks for the test play!
CookieBite
hi there from my queue
m4m i guess

[Umbra]
  1. 00:03:200 (1) - stack on 00:02:039 (2) -
  2. 00:03:200 (1,2) - better make them parallel, ctrl+d/ctrl+> can help you
  3. 00:04:748 (1) - what if blanket this to 00:04:361 (4) - ?
  4. 00:09:393 (1,2,1,2,1,2,1,2) - I don't get it why the distance of the objects get nearer and nearer each time, it doesn't fit with the music
  5. 00:12:877 (2) - rotate 90 degree for good flow
  6. 00:13:458 (1,2,3,1,2) - this is overmapped, just keep these (00:13:458 (1,3,1) - ) is fine
  7. 00:14:039 (1,2,3) - these two patterns are not the same, i mean one is ytwo sound per one silder, another one is one sound per one slider. Just keep a same pattern here as there is no reason to do it differently.
  8. 00:17:522 (2,3) - improve blanket
  9. 00:19:845 (4,1) - uncomfortable overlap
  10. 00:22:942 (6) - stack on 00:21:781 (1) - would be better (for the distance)
  11. 00:25:651 (3) - rotate 90 degree
  12. 00:26:232 (4,5) - scale the distance down as there is no reason to make it so far away
  13. 00:33:781 (4) - avoid overlap
  14. 00:36:684 (4) - the slider is weird for me, just make the first line and third line parallel
  15. 00:42:297 (2) - ctrl+h for good flow
  16. 00:43:845 (2) - stack on 00:43:071 (4) -
  17. 00:52:361 (4,1) - the distance makes the gameplay odd, consider move them further
  18. 00:53:135 (1,2) - again avoid overlap
  19. 01:17:135 (4) - remove the arrow point so that the end point won't land on the white tick. As touching a note on a white tick without click seems uncomfortable for players to play
  20. 01:22:168 (1) - same as ^
  21. 01:24:877 (1,1) - stack together
  22. 01:25:651 (2,3,4) - I would make this triangle to be equilateral, isosceles triangle feels weird
  23. 01:27:587 (3) - ctrl+g for good flow
  24. 01:28:167 (1) - remove NC it's useless
  25. 01:29:523 (2) - you know what to do remove arrow point
  26. 01:37:264 (1,1) - overlap
  27. 01:39:974 (3) - NC
  28. 02:05:910 (2) - ctrl+j for good flow
  29. 02:12:490 (1,2,3,1,2,3,1) - the distance here make it looks like stream. Just make them like jumps
  30. 02:14:039 (1,2,3) - same as ^
  31. 02:14:813 (1,2) - another overlap (i only point out overlap that are not comfortable)
  32. 02:16:748 (2,3) - ^
  33. 02:17:135 (3,5) - try to blanket each other
  34. 02:25:651 (1,2,3) - overmapped
  35. 02:46:297 (2) - ^
  36. 02:47:329 (1,2,3) - weird triangle (for me)

i guess thats it for now...
there are lots of flaw in this map
overall I think the structure of the map still need to improve
gl with your map!
oh also don't forget to mod my map back
Topic Starter
XDLok

CookieBite wrote:

hi there from my queue
m4m i guess

[Umbra]
  1. 00:03:200 (1) - stack on 00:02:039 (2) - sure
  2. 00:03:200 (1,2) - better make them parallel, ctrl+d/ctrl+> can help you sure
  3. 00:04:748 (1) - what if blanket this to 00:04:361 (4) - ? not sure what you mean, made a blanket anyways
  4. 00:09:393 (1,2,1,2,1,2,1,2) - I don't get it why the distance of the objects get nearer and nearer each time, it doesn't fit with the music I guess I will change it then
  5. 00:12:877 (2) - rotate 90 degree for good flow sure
  6. 00:13:458 (1,2,3,1,2) - this is overmapped, just keep these (00:13:458 (1,3,1) - ) is fine changed to reverse sliders
  7. 00:14:039 (1,2,3) - these two patterns are not the same, i mean one is ytwo sound per one silder, another one is one sound per one slider. Just keep a same pattern here as there is no reason to do it differently. changed
  8. 00:17:522 (2,3) - improve blanket sure
  9. 00:19:845 (4,1) - uncomfortable overlap changed to overlap with 00:19:458 (3)
  10. 00:22:942 (6) - stack on 00:21:781 (1) - would be better (for the distance) Not sure what you mean...?
  11. 00:25:651 (3) - rotate 90 degree Nah, It fits better with the next note imo...?
  12. 00:26:232 (4,5) - scale the distance down as there is no reason to make it so far away Not sure... but done it anyway
  13. 00:33:781 (4) - avoid overlap k
  14. 00:36:684 (4) - the slider is weird for me, just make the first line and third line parallel sure
  15. 00:42:297 (2) - ctrl+h for good flow sure
  16. 00:43:845 (2) - stack on 00:43:071 (4) - sure
  17. 00:52:361 (4,1) - the distance makes the gameplay odd, consider move them further sure
  18. 00:53:135 (1,2) - again avoid overlap Tried my best to aviod but invetibly some still occur
  19. 01:17:135 (4) - remove the arrow point so that the end point won't land on the white tick. As touching a note on a white tick without click seems uncomfortable for players to play Not sure, the alternative is as uncomfortable at least for me to play, this also holds for the rest of the song with this rhythm
  20. 01:22:168 (1) - same as ^ But I changed it anyway for variety I guess, not that it's a good thing
  21. 01:24:877 (1,1) - stack together sure
  22. 01:25:651 (2,3,4) - I would make this triangle to be equilateral, isosceles triangle feels weird sure
  23. 01:27:587 (3) - ctrl+g for good flow wait I forgot if I changed it or not I have done a large part of the checking yesterday and forgot about it today lol
  24. 01:28:167 (1) - remove NC it's uselessNot sure, as I have the 1/6s throughout the song seperated into 2 parts
  25. 01:29:523 (2) - you know what to do remove arrow point sure but idk if it is better or not
  26. 01:37:264 (1,1) - overlap sure
  27. 01:39:974 (3) - NC it is as viable imo but ok
  28. 02:05:910 (2) - ctrl+j for good flow wait I forgot if I changed it or not I have done a large part of the checking yesterday and forgot about it today lol
  29. 02:12:490 (1,2,3,1,2,3,1) - the distance here make it looks like stream. Just make them like jumps I would like to keep it just because these 1/3s only become triangle jumps near kiai to match the intensity I guess
  30. 02:14:039 (1,2,3) - same as ^ ^
  31. 02:14:813 (1,2) - another overlap (i only point out overlap that are not comfortable) Separated them
  32. 02:16:748 (2,3) - ^ ^
  33. 02:17:135 (3,5) - try to blanket each other Not quite "each other", but will do
  34. 02:25:651 (1,2,3) - overmapped I would defend this by saying that it matches the mapping, seems abrupt to stop there or to put only 2 2/3s there
  35. 02:46:297 (2) - ^ changed
  36. 02:47:329 (1,2,3) - weird triangle (for me)changed

i guess thats it for now...
there are lots of flaw in this map
overall I think the structure of the map still need to improve
gl with your map!
oh also don't forget to mod my map back
It seems that most of the problems are quite specific to the placement of objects itself, although I saw that I do lack the intuition to or not to overlap, and need to improve on flow as well, thanks anyway!
hi-mei
hi, i actually see a good potential in this map.
tho the quality of it is not quite enough for me, tho if u would like to irc mod - feel free to poke me ingame, ill try to explain some fundamental flaws in it.

also i dont think u shud remap it, most of stuff here is fixable but u will want to spend around 50 hours more on it.

take care
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