Alright here I go: I'd like to propose a standard
rule in regards to adding two additional difficulties with fixed names for a balanced mapset spread that MAY be included in a mapset. I will analyse, evaluate and provide an alternative solution to the current star rating and difficulty naming for an even mapset spread. I'd also like to discuss their characteristics that will be provided as a guideline for mapping each difficulty. Furthermore, I want to suggest having a fixed set of difficulties as base for this game that have to be playable by average players AND experienced ones.
These are the current and commonly chosen difficulty names: Easy - Normal - Hard - Insane - Extra
These are my suggestion for an even mapset to provide easier to understand and reasonable difficulty names: Easy - Normal - Intermediate/Medium - Hard - Advanced - Insane - Extra
Of what is currently suggested as "Advanced" should be a standard allowed difficulty that is called "Medium" instead. First of all, it would fit to the rest of the difficulty names that already exist. Advanced is commonly used in relation to Beginner - Intermediate and then Advanced difficulty names. Hence, it's rated higher than an "Intermediate/Medium". The option of using Advanced would come after Intermediate which could be interpreted as Medium, whereas Advanced can be interpreted as Hard.
Furthermore I'd like to have a discussion about strict rules regarding the built of each difficulty that informs mappers how they must look like and which mapping characteristics it may include. This includes the allowed star rating that has to be used for each difficulty.
RC wrote:
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert
Source:
https://osu.ppy.sh/wiki/Ranking_Criteria#MapsetStar rating gaps between each difficulty:
E - N: 0.75
N - H: 1.5
H - I: 1.5
Introducing one new difficulty between Normal - Hard will erase the 1.5 star gap and even out the star ratings from Easy - Hard but it will leave the gap between Hard - Insane. Including just one completely new difficulties for a standard mapset would mean having to adjust the star rating between Normal - Medium, Medium - Hard AND Hard - Insane by 0.75 or 1 stars to even the star spread. By modifying this already existing rule and applying my suggestion according to the ratings for just one difficulty between Normal and Hard, the star rating will be as followed:
Below 1.50: Easy
1.50-2.25: Normal
2.25-3 : Medium
3-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert
The maximum star rating for each difficulty would gradually increase by 0.75 stars without the Advanced difficulty that fills the gap between Hard and Insane. 0.75 stars seems rather low compared to how big the gap is between Hard - Insane. With another difficulty between Hard and Insane, the star rating would have to be modified in order to provide an evenly calculated mapset spread. Adding an Advanced difficulty for the gap between Hard and Insane would be reasonable because it has been included in a couple of mapsets I've seen, just in a wrong way.
Lately I've seen a couple of mapsets that had a "Light Insane" included in the spread. I'd like to point out why "Light Insane" does not suit as a difficulty name and suggest an alternative to use.
First of all, "Light Insane" would make mappers justify having a "Light" Easy, Normal, Hard, Insane, Extra. Which is nonsense. Instead, I'd like to propose to have a completely new difficulty introduced that fills the gap between Hard and Insane with an even star rating as listed above, and also related to the other already existing names without causing confusion. This will give the mappers a justified name that they can use 100%.
The general mapping characteristics, this excluded various mapping styles and difficulty settings for Hard, Insane and Extra are;
Hard: consistent, spacing, small streams and small jumps.
Insane: more vividly used spacing inconsistencies, longer streams and farther jumps.
Extra: extraordinary jumps, intense and long streams and also reasonable spacing inconsistencies that are comprehensible enough for gameplay.
Some analytics: A "Light Insane" would be a mixture between Hard and Insane. This means that a "Light Insane" should consist of jumps, streams and spacing inconsistencies. The spread would be Easy - Normal - Medium - Hard - "Light Insane" - Insane - Extra. This makes the mapset spread uneven, as it will make Hard the middle piece of the mapset spread, while Medium should serve as this middle piece if the suggestion would be applied. The gap between Medium and Insane would be filled with a Hard. The gap between Hard and Extra already is Insane. Given that, if there would be a "Light Insane" allowed as difficulty, it would mean that there has to be a difficulty added between EACH other already existing difficulty. This would make a mapset spread consisting of Easy - Normal - Hard - Light Insane - Insane - Extra, extremely uneven, since the harder difficulties Hard - Light Insane - Insane - Extra would outweigh the Easy and Normal by far.
I do propose to forbid naming a difficulty between Hard and Insane "Light Insane" in the future and introducing a new rule for the following reasons, in addition to the analysis above that add a fixed naming policy for a difficulty that is between Hard and Insane:
- Light Insane would serve as a difficulty that i between Hard and Insane. It's not a difficulty that is close to Insane but far from Hard, right? Otherwise it would be "Hard-Insane". This makes "Light" unjustified.
- "Light Insane" does not make sense as it's own difficulty because the mapping characteristics would vary only a tiny bit from Hard to Insane and the preferred mapping characteristics used, like the name says, would be from Hard. Which again, makes a "Light Insane" as gap filler between Hard and Insane not justified.
- The star rating and mapset spread would be uneven once a Medium difficulty is added. There would have to be a difficulty added that fills the gap between Hard and Insane. But a "Light Insane" will outweigh the spread, because see point 1.
- Additionally, adding too many gap filling difficulties would make the gaps between the star ratings smaller and smaller each time another difficulty gets added. With too many added, the mapset spread will only have minimal differences that are hardly discernible.
Introducing an Advanced difficulty in addition to the Medium, would mean to modify and adjust the star rating again. This would make the spread even and make the star rating as followed:
Below 1.50: Easy
1.50-2.25: Normal
2.25-3 : Medium
3-3.75: Hard
3.75-4.5: Advanced
4.5-5.25: Insane
Above 5.25: Expert
Since the rules are not set yet and the purpose of this thread is to develop new rules that will be applied in the future, this spread would be perfectly reasonable and easy to follow for anyone. It will definitely add a change to the already existing Insanes as the star rating would have to be harshly modified in order to grant an even spread, but it would be comprehensible enough for everyone to understand.
I also would like to support my reasons with the fact that Easy - Insane should be playable for an average player, who would be slowly increasing their knowledge of gameplay and skill with each difficulty, while Extra + is for very experienced players above the average. The base game (Easy - Insane difficulties) HAS to be playable for everyone in order for the game to be balanced and not be dominated by experienced players. Thus, lowering the minimum star rating for Insane is justified. An even spread will also provide a gradual increase of knowledge about the gameplay and help the player to gain more experience with each difficulty successfully passed.
There already is another suggestion of adding Extreme and Ultra to the existing Extra as additional difficulty increase. When agreeing to my reason that Easy - Insane HAS to be playable for the average player, anything above Insane should have an according rating rule as well. I do propose to adjust the star rating for this as well, in order for it not to get out of hand so that mappers have a guideline/rule they can follow for naming their difficulties.
Any suggestion mentioned can be discussed and I'm willing to alter my suggestion accordingly to the majority of matching suggestions provided. To me, the suggestions mentioned are perfectly reasonable, though.
I do sincerely hope to be able to discuss and elaborate this further with upcoming posts that follow in order for this community to have a new, positive and reasonable change in regards to mapping, mapset spread and star rating. Thanks for reading.