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Tomita Miyu, Oonishi Saori, Oozora Naomi, Hanazawa Kana - Ga

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Topic Starter
GENDER BENDER
This beatmap was submitted using in-game submission on Wednesday, February 22, 2017 at 4:36:11 PM

Artist: Tomita Miyu, Oonishi Saori, Oozora Naomi, Hanazawa Kana
Title: Gabriel Drop Kick
Source: ガヴリールドロップアウト
Tags: dropout opening op A_r_M_i_N ArMiN Hightec Tomadoi Clarence
BPM: 168
Filesize: 4447kb
Play Time: 01:28
Difficulties Available:
  1. A r M i N's Extra (5.16 stars, 322 notes)
  2. Ascension (5.78 stars, 352 notes)
  3. Clarence's Extra (5.3 stars, 352 notes)
  4. Easy (1.05 stars, 56 notes)
  5. Hard (3.35 stars, 211 notes)
  6. Normal (1.98 stars, 129 notes)
  7. tomadoi's Insane (4.4 stars, 324 notes)
Download: Tomita Miyu, Oonishi Saori, Oozora Naomi, Hanazawa Kana - Gabriel Drop Kick
Information: Scores/Beatmap Listing
---------------
Ranked #1
(Mapset by Me, A r M i N, Tomadoi and HighTec)

Easy ~ by Me
Normal ~ by Me
Hard ~ by Me
Insane ~ by Tomadoi
Extra ~ by A r M i N
Extra ~ by HighTec
Ascension ~ by Me
A r M i N
good stuff
tomadoi

A r M i N wrote:

good stuff

very good stuff
Vivyanne

A r M i N wrote:

good stuff
Luel Roseline
First mod is mine.

[To. ArMin]
Absolute.
(I think he is going to add hitsounds later...)


[To. Clare]
00:41:661 - Breaktime start at here.


[Ascension]
00:09:518 (2) - If you change the speed, you should to add NC.
00:33:000 (10,1) - Fix the DS.
00:46:661 to 00:47:286 - Change to 1/16 slider jump pattern.
00:47:375 (1,2,3,4,5,6,7,8,1) - Oh...This pattern is...My...ol..
00:50:232 (1,2,3,1) - This part follows 1/4 rhythm...
00:53:089 (1,2,3,1,2,3,1,2) - I think if you keep them, it will be unrankable.

Well...That's all...
Vivyanne
A r M i N
who tf is this clarence kid
Topic Starter
GENDER BENDER

S A V E R Y wrote:

First mod is mine.

[To. ArMin]
Absolute.
(I think he is going to add hitsounds later...) no hes not

[Ascension]
00:09:518 (2) - If you change the speed, you should to add NC. good point forgot
00:33:000 (10,1) - Fix the DS. good point
00:46:661 to 00:47:286 - Change to 1/16 slider jump pattern. remapped
00:47:375 (1,2,3,4,5,6,7,8,1) - Oh...This pattern is...My...ol.. ^
00:50:232 (1,2,3,1) - This part follows 1/4 rhythm... ok
00:53:089 (1,2,3,1,2,3,1,2) - I think if you keep them, it will be unrankable. i think its fine :^)

Well...That's all...
good mod
A r M i N
Ranked #1
(Mapset by Me, A r M i N, Tomadoi and HighTec)




Easy ~ by Me
Normal ~ by Me
Hard ~ by Me
Insane ~ by Tomadoi
Extra ~ by A r M i N
Extra ~ by HighTec
Ascension ~ by Me



np
A r M i N
Please fix, got DQed

Topic Starter
GENDER BENDER

A r M i N wrote:

Please fix, got DQed

k
Yukiyo
I am german
2017-02-17 21:37 Yukiyo: 01:00:411 (1) -
2017-02-17 21:37 Yukiyo: Why not changing pattern here?
2017-02-17 21:37 HighTec: 01:03:446 (3) -
2017-02-17 21:37 HighTec: shouldve changed here
2017-02-17 21:37 HighTec: but mapped on so im fuked
2017-02-17 21:38 Yukiyo: 01:17:375 (1,5) - ARE YOU?
2017-02-17 21:39 Yukiyo: 01:20:232 (1,1,1,1) - incorrectly stacked
2017-02-17 21:39 Yukiyo: 01:19:518 (5,1) - improve blanket
dont kd
Vivyanne
tzechi
holy fuq was already beginning to map this but then this pops up with some holy stuff

good mapping my dude <3

would mod but unfortunately im too shit
sakebi
from modding queue
Hard diff
01:08:357 (3) - should be stacked with previous slider or linear, the small jump doesn't really fit
like this or this:


01:14:072 (3) - same thing here
like this:

also, there's kind of a large gap in star difficulty between normal and hard, i'd suggest making a difficulty in between (such as ~2.75*)
Topic Starter
GENDER BENDER

repladux wrote:

from modding queue
Hard diff
01:08:357 (3) - should be stacked with previous slider or linear, the small jump doesn't really fit
like this or this: The small jump fits pretty well imo, it works to emphasize the beat coming to a stop. And the it has the same DS as the sliders previously, so I think I'll keep it


01:14:072 (3) - same thing here same as previous reason
like this:

also, there's kind of a large gap in star difficulty between normal and hard, i'd suggest making a difficulty in between (such as ~2.75*) I am sure it's fine, there are maps out there that have large gaps
Thanks for modding and good luck to your future mods
TequilaWolf
mod
Ascension-

00:11:661 (1,2,3,4,1,2,3,4,1) - don't recommend a jumpstream right for the first stream of the song, and it isn't consistent with the rest of the map either, the rest of the streams are totally normally spaced. not only that, it's made even harder by the 1/4 jump to the slider, all on the first stream
00:12:643 (2) - I don't hear this sound, unlike this one 00:13:000 (3) -
00:14:518 (1,2) - this is actually huge, reduce distance?
00:20:232 (1,2) - try making both of these 1/2 sliders instead, fits better
00:27:375 (1) - shorten to 1/1 and add circle on 00:27:911
00:28:804 (1) - slider 00:29:161 (2) - and this sounds very well like it could be 2 circles instead
00:56:304 (2,3) - putting this jump so far apart doesn't make sense to me, shouldn't 3->4 be bigger instead?
00:58:804 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2) - huge 1/2 spam jump section here isn't unjustified, but I feel they're a little too big. I tried selecting all ctrl+shift+s and adjusted to about 0.85. btw this nc 01:03:982 (1) - is out of place I believe
01:08:447 (4,5) - shouldn't be so big 01:09:697 (1,2) - this too
for example compare it with this section 01:13:982 (2,3,4,5) -
01:20:589 (2,3) - might want to make this bigger
#
-NanoRIPE-
satania bg pls


easy
00:05:947 (1) - nc here maybe? for consistency
00:31:661 (1) - whistle
00:48:804 (2) - 266,146 for better pattern i think..
01:23:089 (1) - i think reverse slider here would be emphatize the vocal more

hmm im not sure about this diff,cause the rhythm is ehhh maybe hollow? cause the rhythm is boring imo (its just 2/1 slider and a circle and 2/1 slider and etc)
its too easy (this diff more like beginner for me)

normal
00:05:232 (5,1) - player will confuse cause the ds is closer ~ (player will think this is 1/1 rhythm)
00:15:947 (1) - 444,208 for better pattern
00:18:804 (1) - 220,191 cause i think blanket would be better imo
00:28:089 (2,5) - overlap a bit
00:35:947 (1,2,3,4,5,6,7) - nerf it cause its too dense for non kiai time part
00:39:875 (3,5) - player will confuse with this overlap
00:44:518 (1) - unnecessary nc
00:49:875 (7,2) - overlap
00:50:947 (2,3) - the flow is meh ~ its not good,just move slider (3) 282,80 maybe?
00:56:304 - why break here? you map this part in easy diff but in normal diff break?
01:09:161 (2,4,5,1,2) - nice overlap
01:19:518 (5,6,1) - im not sure about this pattern cause theres overlap on (5,1) and the flow (5,6) its too dip
01:23:446 - map this? for vocal

gl~
Topic Starter
GENDER BENDER

TequilaWolf wrote:

mod
Ascension-

00:11:661 (1,2,3,4,1,2,3,4,1) - don't recommend a jumpstream right for the first stream of the song, and it isn't consistent with the rest of the map either, the rest of the streams are totally normally spaced. not only that, it's made even harder by the 1/4 jump to the slider, all on the first stream I wanted to map every "piano with voice" part with interesting combinations of streams and kicksliders and raise the level of difficulty, to show how chaotic the characters are and how they don't get along. Previously I had mapped the middle part with jump streams as well, but they didn't play very well so I chopped em. You're right about the consistency issue though, and I will probably change it later. But for now I think I'll keep it because >_< I like it.
00:12:643 (2) - I don't hear this sound, unlike this one 00:13:000 (3) - I believe there is a faint piano key there.
00:14:518 (1,2) - this is actually huge, reduce distance? It isn't that big compared to the kick sliders previously, but I see your point, I wll reduce it a little
00:20:232 (1,2) - try making both of these 1/2 sliders instead, fits better Hmm, I think circles highlight the beat coming to a stop better, but I might consider it
00:27:375 (1) - shorten to 1/1 and add circle on 00:27:911 why, i made sure that every slider-head and slider-end has a vocal note, so it wouldn't make sense to change
00:28:804 (1) - slider 00:29:161 (2) - and this sounds very well like it could be 2 circles instead I'm following the pattern of slider-head being high vocal note, and slider-end being low vocal note. Like 00:28:089 (2,3) , both these sliders start on high vocal, then end on low vocal. I'd like to follow this pattern here too.
00:56:304 (2,3) - putting this jump so far apart doesn't make sense to me, shouldn't 3->4 be bigger instead? Good point, I will move 2 closer to 3, but 3 and 4 seem like a good distance to me.
00:58:804 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2) - huge 1/2 spam jump section here isn't unjustified, but I feel they're a little too big. I tried selecting all ctrl+shift+s and adjusted to about 0.85. btw this nc 01:03:982 (1) - is out of place I believe I think this jump section really highlights the increasing intensity for the vocal. Many people have playtested this and nobody had a problem with it. I will probably keep this the way it is. As for the NC, I switched from 1,2,3 to 1,2 because at 01:03:447 (1) , this is the final vocal, and putting a 3 here just doesn't quite fit. And so I used a 1,2 NC pattern to distinguish this vocal from all other ones previously because it's the most intense.
01:08:447 (4,5) - shouldn't be so big 01:09:697 (1,2) - this too Both these sections are in the middle of the "HAPPY" solo, this fits quite well to highlight it imo
for example compare it with this section 01:13:982 (2,3,4,5) - Oh... I meant to make this section bigger too good point
01:20:589 (2,3) - might want to make this biggerI don't think making it bigger fits, I will stack it
#

-NanoRIPE- wrote:

satania bg pls Is the name of the song Satania Drop Kick? hahaha... kill me


easy
00:05:947 (1) - nc here maybe? for consistency ooooops
00:31:661 (1) - whistle I don't think there is a whistle here, I can hear that from 00:31:482 - 00:31:839 there is a gap. Same with 00:25:947 (2) , I didn't put a whistle for both on purpose
00:48:804 (2) - 266,146 for better pattern i think.. I don't understand this one, this slider doesn't fit there and would break DS
01:23:089 (1) - i think reverse slider here would be emphatize the vocal more You're right, changed.

hmm im not sure about this diff,cause the rhythm is ehhh maybe hollow? cause the rhythm is boring imo (its just 2/1 slider and a circle and 2/1 slider and etc)
its too easy (this diff more like beginner for me) wait, aren't all easys boring I figured that new players will have an easy time with this, and get a better understanding of grasping the beat. If people think this diff is boring, they can move on to Normal. Many people seem to point this out, I would like to keep this as it is, but might reconsider.

normal
00:05:232 (5,1) - player will confuse cause the ds is closer ~ (player will think this is 1/1 rhythm) You're right, I think I will stack this
00:15:947 (1) - 444,208 for better pattern cool
00:18:804 (1) - 220,191 cause i think blanket would be better imo cool
00:28:089 (2,5) - overlap a bit I don't think overlapping there is a problem
00:35:947 (1,2,3,4,5,6,7) - nerf it cause its too dense for non kiai time part Ok I thought so too
00:39:875 (3,5) - player will confuse with this overlap ok
00:44:518 (1) - unnecessary nc I'm unsure about this one, I feel like it's necessary to distinguish the slider from the actual verse
00:49:875 (7,2) - overlap whats wrong with overlapping :/
00:50:947 (2,3) - the flow is meh ~ its not good,just move slider (3) 282,80 maybe? Hmm, I don't see what is wrong with this flow

00:56:304 - why break here? you map this part in easy diff but in normal diff break? I wanted some time for player to reposition their mouse to start again, but yes you're right that is stupid.
01:09:161 (2,4,5,1,2) - nice overlap whats wrong with overlaps >_<
01:19:518 (5,6,1) - im not sure about this pattern cause theres overlap on (5,1) and the flow (5,6) its too dip I wanted to break the flow here because of the ("way, way"?) part. again, I don't really think overlap is a problem
01:23:446 - map this? for vocal I'm not sure about this, I know it's better to map the vocal, but then there's no time for players to readjust after the spinner

gl~ Thank you
Thank you both very much for your mod! Have a nice day :)
JiruPiru
Hello there! Here is your mod from my queue (t/555101/start=15)

Ascension
00:47:821 (6) - Is a bit hard to read and is a little unexpected.
Nokashi
Requested by Hightec

[ General]
  1. Looking good!

[ Easy]
  1. 00:10:232 (1) - Stack properly, i think its kinda off
  2. 00:14:518 (2) - Touches the lifebar, not really unrankable but doesnt look nice. Move it a bit
  3. 00:25:232 (1) - Blanket with the 1
  4. 01:02:018 (3,4) - Overlaps like these might be confusing to read for new players, so i wouldnt say they are very welcoming
  5. 01:18:804 (2) - ^
  6. 01:23:089 (1) - ^ (I can tell what you are going for with the overlaps, still need to point it out)

[ Normal]
  1. 00:05:232 (5) - Would reflect the music better if it was a 1/1 slider since there is a similar beat to 00:05:590 - so it would play better if there was a slider leading up to that point
  2. 00:05:947 (1,2,3) - This whole pattern feels really cluttered, you should try to make it so the placements are way more apparent and arent cluttered as much
  3. 00:13:089 (1) - I would move the red anchors up a bit, slider would look nicer
  4. 00:19:518 (2,3) - You should turn this into a single 1/2 slider, mostly since the 2 following circles that are on much stronger beats are contrasted better when this is done.
  5. 00:20:947 (6) - I Would give it a slight curve leading into the next sliderhead
  6. 00:32:018 (5) - Not the nicest overlap
  7. 00:40:232 (4) - This honestly doesnt look nice at all, really cluttered and doing a proper blanket would break the DS consistency so use a normal 1/1 instead that doesnt blanket anything, like your previous rhythms. Something like this could do the trick
  8. 00:53:804 (2) - Stack it better
  9. 00:47:375 (1,2) - imo this should be a slider like the other
  10. 01:10:232 (4) - You could stack this on the 2 for better readability
  11. 01:10:947 (5,1) - Uncomfortable overlap, make the transition more welcoming
  12. 01:19:518 (5,1) - I Would avoid these overlaps

[ Hard]
  1. This feels more like a light insane than a Hard, its pretty questionable that you didnt go for a stable DS patterning, and thats a big blow to structure for a hard diff. Nontheless I Will point out stuff that could improve this, ignoring this possible DS issue
  2. 00:14:162 (4,1) - I would reduce this spacing, its 3/4 snap and its still a hard
  3. 00:15:054 (4) - There isnt a similar beat here that the other 2 circles in the stack have
  4. 00:19:161 (2,3) - Reduce spacing
  5. 00:22:732 (3,4) - Stack
  6. 00:25:768 (4) - Stack
  7. 00:29:518 (6) - You can try for a stack here, for better readability
  8. 00:34:339 (5,7) - stack ;w;
  9. 00:44:161 (1,2,1) - not so consistent spacing, thus not reflecting the music well space the 2 more from the 1
  10. 01:10:054 - why no triple here, the song definitely supports it
  11. 01:18:804 (1,2) - I wouldnt introduce a 3/4 rhythm so late into the map, you didnt use it before, you should go for another rhythm choice
  12. 01:20:947 (2) - could be spaced more, since there is a 1/1 gap between this slider and the previous one

[ tomadoi's Insane]
  1. 00:04:340 (1,2) - blanketing the 2 with the slider would offer a more circular flow that fits better for this calm part
  2. 00:07:018 (1) - I Really dont seem to agree with this rhythm choice, you are coating a lot of prominent beats as well a one big white tick. Starting off from 00:07:018 - , you could try this rhythm
  3. 00:08:804 (1,2) - Here no one will expect this to be a 3/4 snap because it has the same spacing previous 1/2 rhythms have, making it really inconsistent, i would rethink the placing of 00:09:518 (2) - so that its made apparent that it has a different snap distance than 1/2
  4. 00:10:232 (1) - this one suffers from the same DS Inconsistency
  5. 00:15:411 (2) - i can justify the spacing spike in the (1) -> (2) jump cause of the strong sound, however (3) isnt supported on such a high sound yet it has more ds than the previous jump, you should adjust so the (2) -> (3) jump is smaller
  6. 00:18:447 (5,6,7,8) - this is borderline overmapped, i dont hear anything on 6 and 8
  7. 00:25:054 (2,3,4,5) - pretty uneeded spacing spike thats isnt justifyed by the music. It isnt consistent as well, since this 00:26:304 (2,3) - which represents a vocal of similar intensity is spaced drastically less
  8. 00:27:018 (2) - maybe turn into a 1/2 to make 00:27:375 - clickable
  9. 00:32:375 (1,2,3,4) - move this up a bit. As it is now it is comfortable to play since the player need to snap to follow the next stream probably. Movin this up at bit will ensure the stream flows more naturally
  10. 00:35:947 (1) - you could incorporate more movement here, since the vocal is still going, and you are mapping based to that
  11. 00:40:947 (1) - Feels really anticlimactic, there wasnt any change to song, yet the sv suddenly decreases
  12. 00:54:250 (6,7,8) - These dont feel like they are connected to the previous stream. The stream originally was based around the very fast vocals, since in these beats here the vocals arent still going, it should be a expressed differently, preferrably a 1/2 rythm
  13. 01:09:161 (2,3) - This should be expressed differently, it doesnt reflect the song well s it is, since its so much diffrent than the 1 yet it has the same spacing and such
  14. 01:10:054 (3) - why not a triple here, would express the song better
  15. 01:10:947 (4) - stack it
  16. 01:15:768 - Triple could work here as well
  17. 01:16:214 (2) - Overlap could be improved

[ A r M i N's Extra]
  1. 00:03:090 (1) - ctrl+g'ing these will incorporate a circlular flow that will play better in this calmer part
  2. 00:06:661 (2) - stack
  3. 00:15:768 (8) - this isnt as strong at the previous circles, I would give it less spacing
  4. 00:18:179 (6) - there is sound here on the blue tick between the 2 tick of the slider. Why no continue a stream here, would play nicely
  5. 00:21:661 (1) - ctrlg for a more circular flow here
  6. 01:23:089 - 1/2 slider instead of 2 circles?

[ Clarence's Extra]
  1. we irc'd this diff, i dont have the log sadly

[ Ascension]
  1. 00:15:411 (7) - ctrlg for improved flow
  2. 00:20:054 (4) - Space it more from 3
  3. 00:29:161 (2,3) - neater if they didnt overlap
  4. 00:57:375 (1) - 3/4 snap in this calm part doesnt fit at all
  5. 01:04:518 (1,2,3) - spacing should be more balanced here imo. Something like this
  6. 01:05:768 (6,7,1) - You should also reduce this spacing. It's too much for it to be the downbeat of the kiai. Should be more balanced so the transition is better
  7. 01:15:411 (1,2) - This is a bit too sudden, maybe lower spacing?
  8. 01:26:304 (1) - Is it intended to end a blue tick? Try going for the next white tick

Good Luck~
Logic Agent
[General]
  1. could resize bg
[clarence extra]
  1. 00:06:661 (3,1) - blanket
  2. 00:07:911 (2,3,4) - how come these are so close when 00:07:375 (1,2) these are so far apart
  3. 00:37:197 (7,1) - swap nc
  4. 00:54:518 (1,2,3,4) - you should really consider switching to this rhythm, as the one you are currently using is kinda untrue to the song with the stack on 3 and 4 and the end of the kickslider on a strong drum sound
  5. 00:57:375 (1,3) - can you blanket this or change it somehow
  6. 01:03:447 - there is a very obvious vocal change here but it comes at the end of the combo and also is in the same pattern, i reccomend changing it up here somehow
  7. 01:17:375 (1,5) - increase visual distance between these?
  8. 01:23:089 (1,2,1,2,1,2,3,1,2) - are you sure that fullscreen stuff is fitting to the song? i know the gaps in rhythm are pretty big but still the intensity between each one seems a bit much to me.


quick mod for one diff, another thing i noticed were a lot of strange aesthetic choices (blankets that aren't actually blankets, small overlaps, visual distance inconsistencies.) also your kiais kinda felt weak with the whole 1/1 repeater thing especially after such an intense buildup. however i didn't mention that because i'm pretty sure you did that for a reason.

goodluck!
Vivyanne

Logic Agent wrote:

[General]
  1. could resize bg
[clarence extra]
  1. 00:06:661 (3,1) - blanket i should blanket stuff perhaps
  2. 00:07:911 (2,3,4) - how come these are so close when 00:07:375 (1,2) these are so far apart instrumental slowdown so i try to emphasise that
  3. 00:37:197 (7,1) - swap nc ok
  4. 00:54:518 (1,2,3,4) - you should really consider switching to this rhythm, as the one you are currently using is kinda untrue to the song with the stack on 3 and 4 and the end of the kickslider on a strong drum sound instead removed the kickslider instead to have the pure emphasis on the vocals. had the kickslider to help out the reading but ye its stupid
  5. 00:57:375 (1,3) - can you blanket this or change it somehow d
  6. 01:03:447 - there is a very obvious vocal change here but it comes at the end of the combo and also is in the same pattern, i reccomend changing it up here somehow if you have a suggestion, go ahead. ive already tried looking for a replacement for ages but yet havent come up with anything to follow the rest of the patterning as intented ):
  7. 01:17:375 (1,5) - increase visual distance between these? ok
  8. 01:23:089 (1,2,1,2,1,2,3,1,2) - are you sure that fullscreen stuff is fitting to the song? i know the gaps in rhythm are pretty big but still the intensity between each one seems a bit much to me. i agree, tho i dont rly see the problem with it since there is still the strong instrument playing. will change if more complain w


quick mod for one diff, another thing i noticed were a lot of strange aesthetic choices (blankets that aren't actually blankets, small overlaps, visual distance inconsistencies.) also your kiais kinda felt weak with the whole 1/1 repeater thing especially after such an intense buildup. however i didn't mention that because i'm pretty sure you did that for a reason. had 2 rythms in my head that i could use in the kiai: the reverse ones i have now or 1/2 1/2 circle. giving the intensity of the section itself and the overall difficulty of the map, i decided to go for the easier thing to not make it hard af to play w

goodluck!
what are aesthetics

https://gabepower.s-ul.eu/t1eY6w5P
A r M i N

Nokashi wrote:

Requested by Hightec

[ A r M i N's Extra]
  1. 00:03:090 (1) - ctrl+g'ing these will incorporate a circlular flow that will play better in this calmer part
  2. 00:06:661 (2) - stack
  3. 00:15:768 (8) - this isnt as strong at the previous circles, I would give it less spacing
  4. 00:18:179 (6) - there is sound here on the blue tick between the 2 tick of the slider. Why no continue a stream here, would play nicely fixed
  5. 00:21:661 (1) - ctrlg for a more circular flow here
  6. 01:23:089 - 1/2 slider instead of 2 circles?

Good Luck~
no response = not fixed

boi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2911
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.1

[Metadata]
Title:Gabriel Drop Kick
TitleUnicode:ガヴリールドロップキック
Artist:Tomita Miyu, Oonishi Saori, Oozora Naomi, Hanazawa Kana
ArtistUnicode:富田美憂、大西沙織、大空直美、花澤香菜
Creator:Not Tomori
Version:A r M i N's Extra
Source:ガヴリールドロップアウト
Tags:dropout opening op A_r_M_i_N ArMiN Hightec Tomadoi Clarence
BeatmapID:1203861
BeatmapSetID:566505

[Difficulty]
HPDrainRate:6
CircleSize:3.9
OverallDifficulty:8.3
ApproachRate:9.1
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,128,192
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tomadoi

Nokashi wrote:

[ tomadoi's Insane]
  1. 00:04:340 (1,2) - blanketing the 2 with the slider would offer a more circular flow that fits better for this calm part tbh i like it how it is
  2. 00:07:018 (1) - I Really dont seem to agree with this rhythm choice, you are coating a lot of prominent beats as well a one big white tick. Starting off from 00:07:018 - , you could try this rhythm fixed
  3. 00:08:804 (1,2) - Here no one will expect this to be a 3/4 snap because it has the same spacing previous 1/2 rhythms have, making it really inconsistent, i would rethink the placing of 00:09:518 (2) - so that its made apparent that it has a different snap distance than 1/2 well, I think it might look better like that, but i feel like this one plays better. Just my opinion
  4. 00:10:232 (1) - this one suffers from the same DS Inconsistency ^
  5. 00:15:411 (2) - i can justify the spacing spike in the (1) -> (2) jump cause of the strong sound, however (3) isnt supported on such a high sound yet it has more ds than the previous jump, you should adjust so the (2) -> (3) jump is smaller I really dont get what you mean, so i cant change anything at it ;/
  6. 00:18:447 (5,6,7,8) - this is borderline overmapped, i dont hear anything on 6 and 8 I go for the talking here a bit ;p
  7. 00:25:054 (2,3,4,5) - pretty uneeded spacing spike thats isnt justifyed by the music. It isnt consistent as well, since this 00:26:304 (2,3) - which represents a vocal of similar intensity is spaced drastically less did something else
  8. 00:27:018 (2) - maybe turn into a 1/2 to make 00:27:375 - clickable plays better like this in my opinion. Also a 1/2 slider might look weird here
  9. 00:32:375 (1,2,3,4) - move this up a bit. As it is now it is comfortable to play since the player need to snap to follow the next stream probably. Movin this up at bit will ensure the stream flows more naturally fixed
  10. 00:35:947 (1) - you could incorporate more movement here, since the vocal is still going, and you are mapping based to that fixxed
  11. 00:40:947 (1) - Feels really anticlimactic, there wasnt any change to song, yet the sv suddenly decreases I just feel like higher sv would play bad since she says the "desu" pretty slow
  12. 00:54:250 (6,7,8) - These dont feel like they are connected to the previous stream. The stream originally was based around the very fast vocals, since in these beats here the vocals arent still going, it should be a expressed differently, preferrably a 1/2 rythm made a jump out of it i think
  13. 01:09:161 (2,3) - This should be expressed differently, it doesnt reflect the song well s it is, since its so much diffrent than the 1 yet it has the same spacing and such imo its great like this
  14. 01:10:054 (3) - why not a triple here, would express the song better cus maybe a triple might make it read harder
  15. 01:10:947 (4) - stack it
  16. 01:15:768 - Triple could work here as well same reason could work there aswell
  17. 01:16:214 (2) - Overlap could be improved changed it a bit
thanks for the mod xd

tomori nudes
osu file format v14

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[Metadata]
Title:Gabriel Drop Kick
TitleUnicode:ガヴリールドロップキック
Artist:Tomita Miyu, Oonishi Saori, Oozora Naomi, Hanazawa Kana
ArtistUnicode:富田美憂、大西沙織、大空直美、花澤香菜
Creator:Not Tomori
Version:tomadoi's Insane
Source:ガヴリールドロップアウト
Tags:dropout opening op A_r_M_i_N ArMiN Hightec Tomadoi Clarence
BeatmapID:1203562
BeatmapSetID:566505

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