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C.H.S - Interlude - teatime [Taiko|CatchTheBeat|Osu|OsuMania

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Mir
From my queue.

Normal
[Normal]
  1. 00:13:939 (1,2) - This stacking and rhythm on a low difficulty is questionable, even if it's this low BPM. At least space them out.
  2. 00:17:089 (8) - Not sure but NC here? This combo is pretty long compared to the rest. Could also NC 00:14:689 (3).

Easy is fine to me.

Good luck.
TheKingHenry
Hello mod from my queue~

General
  1. AiMod complains about conflicting countdowns between difficulties (other modes are also taken into account here). You could just remove it from every diff or smth
  2. Since you have widescreen disabled on Easy already, you can do that on Normal as well I guess
  3. use custom combo colors
  4. since you have sliderslide hitsound on, consider atleast making it quieter if not removing. You can prob just make the hitsounds overall quieter. At the moment the sliderslides sounds like frickin cannon compared to the quiet song lol
Easy
  1. 00:30:289 (3,4) - blanket slightly off
  2. 00:39:589 (2,3,4,5) - if you do this kind of pattern, make sure they are lined up and symmetrical perfectly. Slight fix needed here
Normal
  1. 00:06:289 (3,4) - blanket
  2. 00:16:789 (7,8,9) - could perhaps triangle these
  3. 00:25:489 (3,4) - since the last similar place in the song and map should now be blanketed, might do same here as well
  4. 00:40:789 (4,5,6) - could triangle
  5. 00:51:289 (6,7) - you could make this with something visually better
  6. 00:51:889 (7,8) - fix blanket
Short map, short mod. Good luck!
Etsu
Hi~

Mania M4M from your queue

Columns: 0|1|2|3


[General]
  1. In diff EZ and NM disable the "countdown" and "Widescreen Support" in Song Setup>Design for mania.
[NM]
  1. 00:07:489 (7489|2) - delete this note? Is sound is not as strong and is better as 00:03:589 -
  2. 00:11:089 (11089|0) - move column 3? It is strange to keep pressing the same key 00:09:889 (9889|0) -
  3. 00:11:989 (11989|2,12289|3,12289|2,12589|3,12889|2,12889|3,13189|2,13489|3,13489|2) - You should consider another pattern since it is strange that structure.. no make same column 00:12:289 (12289|3,12589|3,12889|3) - , 00:12:889 (12889|2,13189|2,13489|2) - I also do not like double notes since this music is relaxing imo
  4. 00:15:589 (15589|2,15739|3) - control + g? is better a small staircase
  5. 00:16:339 (16339|1) - move column 0?
  6. 00:16:789 (16789|0,17089|1,17389|0,17689|1) - I think you only do when you have the same sound but I do not think it's okay so 00:16:789 (16789|0,17089|1) - I suggest control + h that structure is best seen
  7. 00:26:689 (26689|0) - delete?
  8. 00:31:189 - I like how: https://osu.ppy.sh/ss/6821393 or if you do not like it then make control + h in 00:33:139 (33139|3,33139|1,33589|2,33589|0,33889|2,33889|3,34189|0,34189|1) - the sound is high in 00:33:139 - as do here 00:13:939 - but considering other column in 00:34:789 (34789|2,34939|3,35089|2) -
  9. 00:41:089 (41089|1,41089|0,41689|3,41689|2) - why double note? I think it should not be double here either
  10. 00:45:889 (45889|0) - delete?
  11. 00:49:489 (49489|0) - move column 0?
  12. 00:50:689 - As was previously said It's a little difficult for this column 00:50:389 (50389|0,50689|0,50989|0,51289|0,51589|0,51889|0) - imo
[EZ]
  1. 00:00:289 (289|0) - Maybe make a note to differentiate the other diff?
  2. 00:02:689 (2689|1,2989|0) - control + g? make easy map for beginners
  3. 00:05:089 (5089|0) - make a note?
  4. 00:13:939 (13939|1) - move column 0? Long time empty in that column
  5. 00:15:889 (15889|1) - this LN is better in NM instead in this diff xd make a note?
  6. 00:20:689 (20689|1) - move column 0?
  7. 00:33:889 (33889|3) - ^
  8. 00:34:939 (34939|3) - move column 2 and 00:35:089 (35089|2) - column 3? I feel it's easier imo
  9. 00:53:389 (53389|2) - make note? only mapping a note as 00:34:189 (34189|1) - and 00:14:989 (14989|2) -
  10. 00:17:989 (17989|2) - this LN ends in 00:19:489 -
I think what you do double note in NM diff is to not do similar as the EZ diff but (similar spread) so it's just making notes instead of LN in the EZ and in the NM making LN imo

Good luck!
Topic Starter
Weber

Mir wrote:

From my queue.

Normal
[Normal]
  1. 00:13:939 (1,2) - This stacking and rhythm on a low difficulty is questionable, even if it's this low BPM. At least space them out. There are 3 examples of stacked spacing, and although this one is shorter, I'm sure players would be able to adapt.
  2. 00:17:089 (8) - Not sure but NC here? This combo is pretty long compared to the rest. Could also NC 00:14:689 (3).Done.

Easy is fine to me.

Good luck.

TheKingHenry wrote:

Hello mod from my queue~

General
  1. AiMod complains about conflicting countdowns between difficulties (other modes are also taken into account here). You could just remove it from every diff or smth
  2. Since you have widescreen disabled on Easy already, you can do that on Normal as well I guess
  3. use custom combo colors
  4. since you have sliderslide hitsound on, consider atleast making it quieter if not removing. You can prob just make the hitsounds overall quieter. At the moment the sliderslides sounds like frickin cannon compared to the quiet song lol k
Easy
  1. 00:30:289 (3,4) - blanket slightly off sure
  2. 00:39:589 (2,3,4,5) - if you do this kind of pattern, make sure they are lined up and symmetrical perfectly. Slight fix needed here (2,5) aren't supposed to be symmetrical, only (3,4) are.
Normal
  1. 00:06:289 (3,4) - blanket not supposed to be a blanket, supposed to flow in from the other note
  2. 00:16:789 (7,8,9) - could perhaps triangle these kinda prefer it as it is
  3. 00:25:489 (3,4) - since the last similar place in the song and map should now be blanketed, might do same here as well ^
  4. 00:40:789 (4,5,6) - could triangle ^
  5. 00:51:289 (6,7) - you could make this with something visually better seems fine to me, I kind of like the contrast between slider length/length of held notes here
  6. 00:51:889 (7,8) - fix blanket ^
Short map, short mod. Good luck!
Thank you both for the mods!
Topic Starter
Weber

Etsu wrote:

Hi~

Mania M4M from your queue

Columns: 0|1|2|3


[General]
  1. In diff EZ and NM disable the "countdown" and "Widescreen Support" in Song Setup>Design for mania.
[NM]
  1. 00:07:489 (7489|2) - delete this note? Is sound is not as strong and is better as 00:03:589 - sure
  2. 00:11:089 (11089|0) - move column 3? It is strange to keep pressing the same key 00:09:889 (9889|0) - sure
  3. 00:11:989 (11989|2,12289|3,12289|2,12589|3,12889|2,12889|3,13189|2,13489|3,13489|2) - You should consider another pattern since it is strange that structure.. no make same column 00:12:289 (12289|3,12589|3,12889|3) - , 00:12:889 (12889|2,13189|2,13489|2) - I also do not like double notes since this music is relaxing imo double notes at this bpm are pretty chill tbh and are used for emphasis on certain notes, pattern changed
  4. 00:15:589 (15589|2,15739|3) - control + g? is better a small staircase sure
  5. 00:16:339 (16339|1) - move column 0? done
  6. 00:16:789 (16789|0,17089|1,17389|0,17689|1) - I think you only do when you have the same sound but I do not think it's okay so 00:16:789 (16789|0,17089|1) - I suggest control + h that structure is best seen changed it to something else
  7. 00:26:689 (26689|0) - delete? sure
  8. 00:31:189 - I like how: https://osu.ppy.sh/ss/6821393 or if you do not like it then make control + h in 00:33:139 (33139|3,33139|1,33589|2,33589|0,33889|2,33889|3,34189|0,34189|1) - the sound is high in 00:33:139 - as do here 00:13:939 - but considering other column in 00:34:789 (34789|2,34939|3,35089|2) - sure
  9. 00:41:089 (41089|1,41089|0,41689|3,41689|2) - why double note? I think it should not be double here either emphasis
  10. 00:45:889 (45889|0) - delete?
  11. 00:49:489 (49489|0) - move column 0? yep
  12. 00:50:689 - As was previously said It's a little difficult for this column 00:50:389 (50389|0,50689|0,50989|0,51289|0,51589|0,51889|0) - imo sure
Alot of the reason I added alot of doubles in order to differentiate from the EZ diff is to add emphasis to these certain notes, i've gone through it again and tried to fix some of the more glaring double patterns
[EZ]
  1. 00:00:289 (289|0) - Maybe make a note to differentiate the other diff? its fine
  2. 00:02:689 (2689|1,2989|0) - control + g? make easy map for beginners sure
  3. 00:05:089 (5089|0) - make a note?
  4. 00:13:939 (13939|1) - move column 0? Long time empty in that column
  5. 00:15:889 (15889|1) - this LN is better in NM instead in this diff xd make a note?
  6. 00:20:689 (20689|1) - move column 0?
  7. 00:33:889 (33889|3) - ^
  8. 00:34:939 (34939|3) - move column 2 and 00:35:089 (35089|2) - column 3? I feel it's easier imo
  9. 00:53:389 (53389|2) - make note? only mapping a note as 00:34:189 (34189|1) - and 00:14:989 (14989|2) -
  10. 00:17:989 (17989|2) - this LN ends in 00:19:489 -
I think what you do double note in NM diff is to not do similar as the EZ diff but (similar spread) so it's just making notes instead of LN in the EZ and in the NM making LN imo

Good luck!
All applied unless otherwise stated.

Thanks for the mod!
BounceBabe
🕓⌛ TWENTY MINUTES ⌛🕓

for both 00:50:689 (4,5,6) - ending should have timing point that lower the hitsound volume to the music for better ending. they are too loud atm.

for hitsounding i recommend using whistles on every 2nd beat 00:00:289 - 00:01:489 - 00:02:689 - 00:03:889 - 00:05:089 - it will cover the main beats and compliment the music. you could use finishes for the first new bars too and to accentuate the sound more 00:38:689 - 00:29:089 - etc

the song provides enough sounds for a hard, consider making one, you can also include triplets there

some pastel colours for combos would be nice to match the BG.

easy

00:00:289 (1,2) - starting the map off with 2 clickable might be difficult for beginners. try replacing them with a slider instead. 00:01:489 (3,4) - flow is also not so good here and could be improved. area is spacious so i wonder why you didnt start on the right. try http://puu.sh/sSnF3/6dc7f75d51.jpg

00:08:689 - 00:47:089 - here can be easily another circle, a whole bar break will make gameplay short

00:13:489 (5) - try http://puu.sh/sSnMy/4ccedcfd9f.jpg instead to cover the main melody. playing 3 perfectly straight 1/1 slider in a row is slightly bland. same 00:32:689 (5) -

00:34:789 (2,3,4,5,6) - for more visual interest http://puu.sh/sSnPc/df5e894a89.jpg

00:33:889 (1,2) - move the ending point of the slider up a bit for better transition from 1 to 2

00:49:489 (3,4,5) - try some different shapes here instead of 4 straight sliders http://puu.sh/sSnSd/8c67a32a3c.jpg

normal

00:00:289 (1,2) - 00:19:489 (1,2) - 00:24:289 (1,2) - 00:38:689 (1,2) - and so on. do the same for all. stacking these can be confusig for new players due to 1 1/2 beat break consider unstacking

00:03:889 - add a circle

00:08:689 - 00:47:089 - etc same like easy, add a circle, too long break, especially for normal

00:15:589 (4,5) - 00:34:789 (2,3) - 1/4 triplet is unrankable in a normal despite the bpm. do http://puu.sh/sSnWU/fb6675bea3.jpg

00:13:939 (1,2) - again, 1/4 is not rankable for normal. http://puu.sh/sSo4c/04d07f58fa.jpg

00:11:989 (4,5,6) - thats really nice

00:26:389 (4) - better flow and aesthetics: http://puu.sh/sSo8r/b11a4c860b.jpg or http://puu.sh/sSo9s/420b30b328.jpg

flow is pretty good here tbh. just avoid using 1/4s and stacking for elements that are 1 1/2 beats or more apart

btw you forgot to reply to some mods and didnt give kudo. for example p/5502732
Dashyy-
from q!!!!

ez:

00:01:489 (3,4) - maybe make these flow better??? right now they don't point to eachother and thats very iffy with easy diffs.
00:05:989 (2,4) - move 4 somewhere else. easy diffs shouldn't have overlaps since newbs can't read them. few more in the map u could fix.
00:34:789 (2,3,4,5,6) - maybe change this pattern a bit. this pattern is pretty hard for an easy diff.
00:39:889 (3,4) - move 4 over to here for pattern consistency (will also have to move 5)

nm:

literally nothing

srry for short mod i'm rlly bad at modding lower diffs :(
Diva Days


[Ayyri's Muzukashii]

00:15:589 (36),(37),(38) - this triples not recommend for muzu. most of muzu used 1/4 triples same color (ddd or kkk)
00:34:768 - ^
00:53:989 - ^

[Ayyri's Oni]

00:04:039 (12) - Better Delete here, even this note for ring background sound.
00:07:039 (23) - ^
00:11:839 - There's no background sound like ring here, delete.
00:17:539 - ^
00:23:239 - ^
00:26:239 - same as 00:07:039 (23)
00:31:039 - same as 00:11:839
00:36:739 - ^
00:42:439 - ^
00:45:439 - same as 00:07:039 (23)
Oui
from my queue

Kantan

00:13:489 (12) - k
00:32:689 (12) - k

Futsuu

Perfect

Ayyri's Muzukashii
00:04:489 (11) - move this note here: 00:04:789 -
00:16:789 (40,41) - ctrl+g
00:19:189 - d
00:28:489 (68) - k
00:28:789 - d

Ayyri's Oni

00:03:589 (10) - k
00:03:889 (11,12,13,14,15,16,17) - d->k k->d
00:04:939 - d
00:19:489 (67) - d
-Nya-
Hey~ NM from my queue.

General:
  1. Your image dimensions are a bit weird. Usually 1024X768 or 1366X768 or 1920X1200 or 1920X1080 is used.
  2. Remember to add the GD’ers to the tags.
  3. Why is the default colours being used? It’ll look much better if you make use of custom colours that fit the BG.
  4. Consider removing that sliderslide sound for std. Perhaps you were already thinking of doing it but here’s the file anyways: http://puu.sh/sWM3Q/43cc1ff486.wav
  5. I guess hitsounds are still WIP.

CtB


Chara's Platter:
  1. The circle size is a bit too small for a Platter. 3 or 4 would work better. Take note this is also mentioned in the ranking criteria.
  2. 00:02:089 (5,6) –You can actually increase the distance here a bit since there’s a pause between them. Somewhere around X: 336 would work nicely. Perhaps even a bit further. This applies to all other similar cases.
  3. 00:12:589 (2,3) –I think the distance between these two objects should rather be similar to: 00:12:289 (1,2) – since the beat/rhythm doesn’t change in the music.
  4. 00:31:789 (2,3) -^
  5. 00:42:289 (3,4,5,6) –The distance between these objects are inconsistent with 00:03:889 (3,4,5,6) - but both of these patterns follow the same beats/rhythm in the song so highly consider making them consistent.
  6. 00:48:289 (5) –You can actually add a new combo here since it’s the beginning of another section of the song. It shouldn’t be a problem.

Quite a nice diff. Would be better with the hitsounds once they are ready.

Cup:
  1. 00:17:989 (8) –Perhaps place this circle on 00:17:389 (6) – to continue the zigzag pattern. Also better flow imo since you almost expect the flow to go back to left.
  2. 00:55:189 (9) –Consider making the shape of this slider similar to 00:40:789 (5) – so it also has that zigzag pattern.
  3. One thing that bothers me is the fact that your combos are extremely long for a Cup diff. Normally the maximum is 8 objects, but I think you know this….

Std


Normal:
  1. Hmm, for a Normal the circle size is quite small even if it’s the hardest diff for standard. I suggest raising it a bit.
  2. 00:13:939 (1) –Remove NC here then add NC here: 00:14:689 (3) – then remove NC here: 00:16:789 (1) – Do this and this combo pattern: 00:16:789 (1,2,3) – won’t look out of place.
  3. 00:19:489 (1) –Increase the distance of this circle to be consistent with: 00:09:889 (1) – and the others.

Easy:
  1. It’ll be nice to raise the circle size of this diff as well. It’s an Easy afterall.
  2. 00:34:789 (2,3,4,5,6) –Hmm, this pattern is very linear also making it a bit boring. Consider adding more curves in the sliders so the pattern isn’t so straight.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~! :D
MBomb
weber is a cuck and a furry.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 289
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Interlude - teatime
TitleUnicode:Interlude - teatime
Artist:t+pazolite feat. Rizna
ArtistUnicode:t+pazolite feat. リズナ
Creator:Weber
Version:MBomb's Salad
Source:東方Project
Tags:honey scream C.H.S C78 2010 touhou 東方紅魔郷 the embodiment of scarlet devil 上海紅茶館 chinese tea shanghai teahouse 紅 美鈴 hong meiling 東方ヴォーカルアレンジ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"__flandre_scarlet_hakurei_reimu_hong_meiling_izayoi_sakuya_kirisame_marisa_and_others_touhou_drawn_by_chamaji__3d01d40617780c7836dc9d1a8207b320.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
289,600,4,2,0,40,1,0
48439,-100,4,2,0,35,0,0
49489,-100,4,2,0,30,0,0
50689,-100,4,2,0,25,0,0
51289,-100,4,2,0,20,0,0
51889,-100,4,2,0,15,0,0
52489,-100,4,2,0,10,0,0
53089,-100,4,2,0,5,0,0


[HitObjects]
232,192,289,6,0,P|136:144|248:64,1,300
352,192,1489,1,0,0:0:0:0:
16,192,1939,2,0,L|184:192,1,150
304,192,2689,6,0,L|176:192,2,100
152,192,3589,1,0,0:0:0:0:
360,192,4189,2,0,L|472:192,2,100
224,192,5089,6,0,L|496:64,1,300
352,192,6289,2,0,L|176:192,2,150
104,192,7489,6,0,B|408:192|408:192|368:136|320:128,1,400
240,192,8989,2,0,L|136:192,2,100
376,192,9889,6,0,P|464:120|328:80,1,300
208,192,11089,2,0,L|384:192,2,150
344,192,12289,6,0,L|456:192,1,100
304,192,12889,2,0,L|184:192,1,100
304,192,13489,1,0,0:0:0:0:
456,192,13939,1,0,0:0:0:0:
256,192,14389,1,0,0:0:0:0:
496,192,14689,6,0,L|408:136,1,100
192,192,15589,1,0,0:0:0:0:
242,192,15739,1,0,0:0:0:0:
304,192,15889,2,0,L|140:192,2,150
184,192,17089,6,0,L|288:192,2,100
320,192,17989,1,0,0:0:0:0:
128,192,18589,2,0,L|24:192,2,100
360,192,19489,6,0,L|56:192,1,300
176,192,20689,1,0,0:0:0:0:
496,192,21139,2,0,L|336:192,1,150
216,192,21889,6,0,L|112:192,2,100
344,192,22789,1,0,0:0:0:0:
146,192,23389,2,0,L|258:192,2,100
280,192,24289,6,0,P|456:144|496:48,1,300
360,192,25489,2,0,L|496:128,2,150
120,192,26689,6,0,B|320:192|320:192|112:192,1,400
240,192,28189,2,0,L|360:192,2,100
376,192,29089,6,0,L|72:192,1,300
184,192,30289,2,0,L|24:192,2,150
320,192,31489,6,0,L|200:192,1,100
80,192,32089,2,0,L|200:192,1,100
80,192,32689,1,0,0:0:0:0:
248,192,33139,1,0,0:0:0:0:
448,192,33589,1,0,0:0:0:0:
216,192,33889,6,0,L|104:192,1,100
336,192,34789,2,0,L|400:192,1,50
304,192,35089,2,0,L|136:192,2,150
168,192,36289,6,0,L|56:192,2,100
304,192,37189,1,0,0:0:0:0:
496,192,37789,2,0,L|368:192,2,100
256,192,38689,6,0,P|328:66|471:53,1,300
368,192,39889,1,0,0:0:0:0:
16,192,40339,2,0,L|192:192,1,150
304,192,41089,6,0,L|200:192,2,100
168,192,41989,1,0,0:0:0:0:
384,192,42589,2,0,L|488:192,2,100
248,192,43489,6,0,B|144:192|144:192|304:88|352:104,1,300
184,192,44689,2,0,L|32:192,2,150
424,192,45889,6,0,B|496:160|496:32|168:48,1,400
272,192,47389,2,0,L|384:192,2,100
136,192,48289,6,0,L|440:192,1,300
304,192,49489,1,0,0:0:0:0:
152,192,49939,1,0,0:0:0:0:
344,192,50389,1,0,0:0:0:0:
208,192,50689,6,0,L|112:160,1,100
240,192,51289,2,0,L|360:192,1,100
208,192,51889,2,0,L|58:192,2,150
448,192,53089,5,0,0:0:0:0:
256,192,53389,12,0,56389,0:0:0:0:

quick response to nya, CS5 on platter is fine because this is a calm song, though it's chara's choice whether he wants to keep it or not.
Topic Starter
Weber
balls starts rolling again on new years

promise
Bunnrei

-Nya- wrote:

Hey~ NM from my queue.
CtB


Chara's Platter:
  1. The circle size is a bit too small for a Platter. 3 or 4 would work better. Take note this is also mentioned in the ranking criteria. It's stated as a guideline and not as a rule, and the way the circle size affects a map's difficulty depends more on its patterns and I think the way I mapped the diff makes it not much of a hindrance to being a Platter. Plus, the song is too calm to make a decent Platter out of with cs4 or 3 (some HDashes would be eliminated).
  2. 00:12:589 (2,3) –I think the distance between these two objects should rather be similar to: 00:12:289 (1,2) – since the beat/rhythm doesn’t change in the music. Neither of those change, but the pitch of the instrument does (high-low-high-low) so making them the same pattern wouldn't reflect that well.
  3. 00:31:789 (2,3) -^ ^ to you too.
Everything else not listed is implemented, thanku!

ha gay
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 289
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Interlude - teatime
TitleUnicode:Interlude - teatime
Artist:t+pazolite feat. Rizna
ArtistUnicode:t+pazolite feat. リズナ
Creator:Weber
Version:Chara's Platter
Source:東方Project
Tags:honey scream C.H.S C78 2010 touhou 東方紅魔郷 the embodiment of scarlet devil 上海紅茶館 chinese tea shanghai teahouse 紅 美鈴 hong meiling 東方ヴォーカルアレンジ
BeatmapID:1156756
BeatmapSetID:505458

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"__flandre_scarlet_hakurei_reimu_hong_meiling_izayoi_sakuya_kirisame_marisa_and_others_touhou_drawn_by_chamaji__3d01d40617780c7836dc9d1a8207b320.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
289,600,4,2,0,40,1,0
48439,-100,4,2,0,35,0,0
49489,-100,4,2,0,30,0,0
50689,-100,4,2,0,25,0,0
51289,-100,4,2,0,20,0,0
51889,-100,4,2,0,15,0,0
52489,-100,4,2,0,10,0,0
53089,-100,4,2,0,5,0,0


[HitObjects]
142,149,289,6,0,P|96:166|56:196,1,100
280,104,889,2,0,P|327:118|367:148,1,100
144,176,1489,2,0,P|100:152|76:88,1,100
132,60,1939,1,0,0:0:0:0:
212,40,2089,1,0,0:0:0:0:
342,55,2389,1,0,0:0:0:0:
92,152,2689,6,0,P|152:116|204:116,1,100
420,152,3289,2,0,P|360:116|308:116,1,100
176,192,3889,1,0,0:0:0:0:
336,192,4189,1,0,0:0:0:0:
156,240,4489,1,0,0:0:0:0:
356,240,4789,1,0,0:0:0:0:
104,172,5089,6,0,P|152:108|208:104,1,100
332,148,5689,2,0,L|196:140,1,100
395,102,6289,2,0,P|463:94|487:74,1,100
432,36,6739,1,0,0:0:0:0:
360,28,6889,1,0,0:0:0:0:
222,20,7189,1,0,0:0:0:0:
72,60,7489,5,0,0:0:0:0:
28,164,7789,1,0,0:0:0:0:
76,267,8089,1,0,0:0:0:0:
184,303,8389,1,0,0:0:0:0:
327,303,8689,1,0,0:0:0:0:
435,267,8989,1,0,0:0:0:0:
483,164,9289,1,0,0:0:0:0:
440,60,9589,1,0,0:0:0:0:
216,64,9889,6,0,P|156:80|80:112,1,100
292,96,10489,2,0,P|352:112|428:144,1,100
124,268,11089,2,0,P|104:204|152:176,1,100
188,160,11539,1,0,0:0:0:0:
264,156,11689,1,0,0:0:0:0:
114,135,11989,1,0,0:0:0:0:
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176,204,12589,1,0,0:0:0:0:
336,204,12889,1,0,0:0:0:0:
144,204,13189,1,0,0:0:0:0:
368,204,13489,2,0,P|412:124|404:88,1,100
364,88,13939,1,0,0:0:0:0:
292,80,14089,1,0,0:0:0:0:
124,72,14389,1,0,0:0:0:0:
316,132,14689,6,0,L|192:124,1,100
56,120,15289,1,0,0:0:0:0:
240,184,15589,2,0,L|280:108,1,50
160,128,15889,2,0,P|88:104|84:64,1,100
144,40,16339,1,0,0:0:0:0:
224,40,16489,1,0,0:0:0:0:
84,88,16789,1,0,0:0:0:0:
276,156,17089,6,0,L|140:132,1,100
373,101,17689,2,0,L|509:81,1,100
208,64,18289,1,0,0:0:0:0:
32,68,18589,1,0,0:0:0:0:
224,144,18889,1,0,0:0:0:0:
16,152,19189,1,0,0:0:0:0:
370,149,19489,6,0,P|416:166|456:196,1,100
232,104,20089,2,0,P|185:118|145:148,1,100
368,176,20689,2,0,P|412:152|436:88,1,100
380,60,21139,1,0,0:0:0:0:
300,40,21289,1,0,0:0:0:0:
170,55,21589,1,0,0:0:0:0:
420,152,21889,6,0,P|360:116|308:116,1,100
92,152,22489,2,0,P|152:116|204:116,1,100
336,192,23089,1,0,0:0:0:0:
176,192,23389,1,0,0:0:0:0:
356,240,23689,1,0,0:0:0:0:
156,240,23989,1,0,0:0:0:0:
408,172,24289,6,0,P|360:108|304:104,1,100
180,148,24889,2,0,L|316:140,1,100
117,102,25489,2,0,P|49:94|25:74,1,100
80,36,25939,1,0,0:0:0:0:
152,28,26089,1,0,0:0:0:0:
290,20,26389,1,0,0:0:0:0:
440,60,26689,5,0,0:0:0:0:
484,164,26989,1,0,0:0:0:0:
436,267,27289,1,0,0:0:0:0:
328,303,27589,1,0,0:0:0:0:
185,303,27889,1,0,0:0:0:0:
77,267,28189,1,0,0:0:0:0:
29,164,28489,1,0,0:0:0:0:
72,60,28789,1,0,0:0:0:0:
296,64,29089,6,0,P|356:80|432:112,1,100
220,96,29689,2,0,P|160:112|84:144,1,100
388,268,30289,2,0,P|408:204|360:176,1,100
324,160,30739,1,0,0:0:0:0:
248,156,30889,1,0,0:0:0:0:
398,135,31189,1,0,0:0:0:0:
144,204,31489,5,0,0:0:0:0:
336,204,31789,1,0,0:0:0:0:
176,204,32089,1,0,0:0:0:0:
368,204,32389,1,0,0:0:0:0:
144,204,32689,2,0,P|100:124|108:88,1,100
148,88,33139,1,0,0:0:0:0:
220,80,33289,1,0,0:0:0:0:
388,72,33589,1,0,0:0:0:0:
196,132,33889,6,0,L|320:124,1,100
456,120,34489,1,0,0:0:0:0:
288,196,34789,2,0,L|248:120,1,50
352,128,35089,2,0,P|424:104|428:64,1,100
368,40,35539,1,0,0:0:0:0:
288,40,35689,1,0,0:0:0:0:
428,88,35989,1,0,0:0:0:0:
236,156,36289,6,0,L|372:132,1,100
139,101,36889,2,0,L|3:81,1,100
304,64,37489,1,0,0:0:0:0:
480,68,37789,1,0,0:0:0:0:
288,144,38089,1,0,0:0:0:0:
496,152,38389,1,0,0:0:0:0:
104,92,38689,6,0,P|136:184|168:208,1,100
332,200,39289,2,0,P|280:248|212:252,1,100
24,264,39889,2,0,P|76:216|136:208,1,100
160,208,40339,1,0,0:0:0:0:
232,208,40489,1,0,0:0:0:0:
75,212,40789,1,0,0:0:0:0:
248,278,41089,6,0,L|132:270,1,100
330,215,41689,2,0,L|428:168,1,100
148,253,42289,1,0,0:0:0:0:
299,248,42589,1,0,0:0:0:0:
123,164,42889,1,0,0:0:0:0:
326,136,43189,1,0,0:0:0:0:
60,96,43489,6,0,P|112:64|188:56,1,100
300,124,44089,1,0,0:0:0:0:
148,160,44389,1,0,0:0:0:0:
328,212,44689,2,0,P|404:200|440:156,1,100
372,148,45139,1,0,0:0:0:0:
296,144,45289,1,0,0:0:0:0:
456,144,45589,1,0,0:0:0:0:
236,160,45889,6,0,L|136:164,1,100
324,120,46489,2,0,L|424:124,1,100
168,112,47089,2,0,L|68:116,1,100
280,64,47689,2,0,L|380:68,1,100
24,56,48289,5,0,0:0:0:0:
256,192,48439,12,0,56389,0:0:0:0:
-Nya-
I made the conclusion the current circle size isn't unrankable. Just thought I'll point it out since it's mentioned in guidelines. Just to bring it to your attention.
[Puncake]
[Cup]

New Combos

I say that you should put a new combo each down beat to stop the plate from getting too full.

00:02:689 (5) - NC (Pitch changes)

00:12:289 (5) - NC (Pitch changes)

00:17:089 (5) - NC (Pitch changes)

00:21:889 (5) - NC (Pitch changes)

00:31:489 (5) - NC (Pitch changes)

00:50:689 (4) - NC (Pitch changes as well as long combo without NC)

00:14:389 (1,2) - Swap NC (Pitch changes in 2, not 1)

00:32:689 (1,3) - Swap NC
Note/Slider change
00:35:989 (6,7,8) - Sliders ending on down beats are off to begin with because it doesn't empathize the strong sound.

00:40:789 (5) - Change from repeat(looks a bit weird to play) to the same combo as 00:02:389 (4,5,6) - but switch the positioning around so it isn't repetitive.
00:50:689 (1) - Change from repeat(looks a bit weird to play) to the same combo as 00:31:189 (4,5,6,7,8) - but switch the positioning around so it isn't repetitive.

00:55:189 (6) - Change to circle with NC and make the rest a spinner until the end for fade out.

Distance

00:01:189 (2) - Slight distance increase, bit stronger sound

00:01:939 (3,4,5,6) - Increase distance by how strong notes are

00:12:289 (5,6,7,8,9,1,2,3,4) - Higher distance to this for pitch

00:13:489 (9) - Should have slightly more distance compared to 00:11:989 (4,5,6,7,8) -

00:14:389 (1) - Definitely shouldn't have that little of a distance, the sound is present but the distance says otherwise

00:14:689 (2) - Slightly more distance than a normal note due to slight sound difference

00:15:589 (3) - Same as above

00:17:389 (6,7,8) - Sound slight increases throughout these 3, increase distance ever so slightly

00:21:139 (3,4) - Sound is stronger for these two, increase distance

00:21:889 (5,6) - Slightly smaller distance compared to above due to slight decrease in sound, but is greater than a normal note

These problems are repeated throughout the whole map due to the song repeating.

[Salad]

Find someone else to do this difficulty. It's so bad that I can't even be bothered pointing out its flaws, there are far too many. Just delete this difficulty and do the whole osu!community a favor.
Just kidding, don't hurt me

[Platter]

Will mod tomorrow.
MBomb

[Puncake] wrote:

[Salad]

Find someone else to do this difficulty. It's so bad that I can't even be bothered pointing out its flaws, there are far too many. Just delete this difficulty and do the whole osu!community a favor.
Just kidding, don't hurt me - Not accepting this suggestion, will hurt you later tonight <3
Topic Starter
Weber
prank'd ya

all difficulties updated, most suggestions applied
Unpredictable
As requested from my mania queue,

Let's get started!

EZ
00:54:139 maybe add a note on column 3? it follows the same rhythm as 00:15:589
Towards the end of the song, please lessen the volume of the hitsounds so it doesn't overpower the song.
Solid.

NM
00:26:689 I think the slider should only be left. get rid of note on column 1
00:45:889 Like before, I think the slider should be left alone. get rid of note on column 3
Like before. towards the end, please lessen the volume of the hitsounds so it doesn't overpower the song.
Like before, clean. Not too bad.

Sorry for a really short mod, I couldn't find too much problems except for with some minor issues

Hope this goes for rank! Can't wait! :)

P.S. It would really help if you were able to respond to my mod as it helps me to become a better modder :D
Topic Starter
Weber

Unpredictable wrote:

As requested from my mania queue,

Let's get started!

EZ
00:54:139 maybe add a note on column 3? it follows the same rhythm as 00:15:589 keeping it nice and simple, no blue tick notes on an EZ
Towards the end of the song, please lessen the volume of the hitsounds so it doesn't overpower the song.
Solid.

NM
00:26:689 I think the slider should only be left. get rid of note on column 1 sure
00:45:889 Like before, I think the slider should be left alone. get rid of note on column 3 sure
Like before. towards the end, please lessen the volume of the hitsounds so it doesn't overpower the song.
Like before, clean. Not too bad.

Sorry for a really short mod, I couldn't find too much problems except for with some minor issues

Hope this goes for rank! Can't wait! :)

P.S. It would really help if you were able to respond to my mod as it helps me to become a better modder :D
Thanks! Updated.
Adiopulse
Adiopulse's Mac and Cheese Mod


EZ
00:03:589 (3589|3) ln
00:31:189 (31189|2) to col 4
00:31:489 (31489|3,31789|1,32089|3,32389|1) crtl+h
00:32:689 (32689|2) to col 4
00:41:989 (41989|3) ln
00:45:889 (45889|0) ^

NM
NM
00:39:889 (39889|1) should be a double
Caput Mortuum
Hi. m4m.

1|2|3|4

[EZ]
00:03:589 (3589|3) - add ln? seems a bit empty here, isn't it?
00:41:989 (41989|3) - ^
00:45:889 (45889|0) - ^

[NM]
00:11:089 to 00:14:689 - Why some note is 2, but other is 1? the sounds aren't much different.
00:16:789 (16789|0,17089|1,17389|0) - move 1 col to the right. they are different from 00:16:339 (16339|0)
00:21:889 - remove. if you want to emphasize, do it on these two 00:22:189 (22189|0,22489|2,22489|1) - because they have more distinguishable sound.

The problem with NM is, there are too many overlayered note, while you can actually map them with just one note. Let me give you the spots where I think there are stronger sounds.
00:00:289 - 00:01:489 - 00:03:289 - 00:05:089 - 00:06:289 - 00:07:489 - 00:09:889 - 00:17:989 - and so on.

that's all.
don't forget http://osu.ppy.sh/forum/p/5774164
Xinnoh
dude the hitsounds are just whistle spams it's so easy to do
Easy
00:15:589 (2,3) - Slightly nicer angle/flow if 3 was moved down, like at 00:17:089 (4,5) -
00:34:789 (2,3) - Could change so 2 and slider head 3 are parallel to 1
Lower half is fairly unused, a lot of stuff in the middle. Could move stuff downwards near the end

Normal
00:02:389 (4,5) - Noticeable but minor, these are spaced further than your usual snap
00:06:289 (3,4) - Option to blanket if you want
00:15:589 (4,5) - Small spacing
00:36:289 (5,6) - Not using copy pasted sliders trigger me a bit, but whatever
00:53:389 (9) - Could flow with previous slider better if moved left?
ctrl-a, from what I see here you're just rotating the flow in either clockwise or anticlockwise directions. Would be nice if it was broken up and crossed the middle or went to a corner. Don't have to fix

Kantan
00:06:289 (6) - Could use dkd since middle note is sharp, different enough from previous pattern
00:12:889 (11) - Should that be dkd? middle sound is identical to previous one so make more sense to be ddd. If it's about variety between d and k could make 00:11:089 (9) - a k, but ask someone else cause I'm not a taiko expert

Futsuu
00:02:089 (4) - That just hurts to play, isn't there a better way to fix this?
actually i'll just stop because taiko mapping makes literally no sense to me, it's probably fine though

Ayyri's stuff
Should the SV be increased on the harder diffs? There's a lot of overlap + doesn't make sense to me to keep it identical to the lowest diff.

CtB
Would suggest AR spread of 5,6,7 since it's a really slow song
Cup
don't map like you're mbomb his style is cancer idk why he still does it, not a good style for beginner mappers anyway.
Try adding more curved sliders. It improves how the map looks aesthetically and improves flow is used right.
00:11:989 (4) - Back and forths like this are not that good for playability. Better to use straight lines, curves in one direction, or two reverse sliders instead.
00:14:689 (2) - On cups you're allowed to change spacing to emphasise important notes, but they still need to be reasonably walkable. It's fine to not use constant spacing on low diff ctb. Same for 00:53:089 (8) -
00:34:789 (4) - Ranking criteria needs an NC for every 8 objects on cup, there's 14 objects in this combo so NC somewhere. Applies to anywhere else this is.
00:41:089 (6) - Don't do this, same thing about left and right before. Try a pattern like this. That flows to the right however, so it doesn't work here.
00:50:689 (4,5) - Swap the order of these for better flow

Salad
00:20:689 (2) - Might be underspaced cause player reacts to the dash and misses this

I'll get to platter later

NM
haha no i can't mod mania
Xinnoh
duplicate post
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