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Shawn Wasabi - Burnt Rice

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Topic Starter
Greedy_Panda
This beatmap was submitted using in-game submission on mardi 10 octobre 2017 at 16:07:27

Artist: Shawn Wasabi
Title: Burnt Rice
Tags: trap electronic electro remix YDG yung gemmy
BPM: -600
Filesize: 2258kb
Play Time: 01:54
Difficulties Available:
  1. Easy (1,48 stars, 164 notes)
  2. Extra (5,02 stars, 523 notes)
  3. Hard (3,75 stars, 423 notes)
  4. Insane (4,57 stars, 495 notes)
  5. Normal (2,13 stars, 253 notes)
Download: Shawn Wasabi - Burnt Rice
Information: Scores/Beatmap Listing
---------------
Help me improve this mapset, any suggestion or comment is welcome. I'm going for rank.

Last Updates :
Easy - 10/10/17
Normal - 10/10/17
Hard - 10/10/17
Insane - 10/10/17
Extra - 10/10/17
Affirmation
Q
[Insane]
00:07:615 - add a beat
00:10:615 - ^
00:13:240 (3,5) - looks bad overlap

TBH, looks too bad map, sorry.
you hsould preactice more
Topic Starter
Greedy_Panda

Neoskylove wrote:

Q
[Insane]
00:07:615 - add a beat
00:10:615 - ^
00:13:240 (3,5) - looks bad overlap

TBH, looks too bad map, sorry.
you hsould preactice more
Did the changes, that's not really a mod though

I want to practice, that's why I need mod to tell me what's wrong.
zev
General

Burnt Rice?

  1. normal-hitsamples might be to loud for a calm snail house song like this would go with drums or soft-hitnormals
  2. you really should hitsound important beats, things in extra can also be applid to lower diffs
Extra
00:06:115 (4) - x:468 y:212 minor spacing inconsitency
00:07:615 (3) - you are missing a very important percussion here
00:07:802 (4,5,6) - I'd suggest to either stick with only automatic stacks or manual ones 00:08:552 (2,3,4) - it looks cleaner if you do
00:10:615 (3) - you are missing a very important percussion here why not make this 00:10:240 (2) - a reverse slider so it atleast ends on a sliderend
00:36:865 (1,3) - blanket
00:39:490 (7,1,2,3) - Hitsound stuff like this with a soft-hitwhistle or something it will help the player know what to listen to.
01:27:302 (7) - sliderend should never have a stronger sound then the sliderhead
01:49:240 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - don't just plainly map the rhythm with only circles,try to play with the rhythm.
Topic Starter
Greedy_Panda

zev wrote:

Extra
00:06:115 (4) - x:468 y:212 minor spacing inconsitency Was minor indeed, but fixed :)
00:07:615 (3) - you are missing a very important percussion here Yeah it was a mistake, fixed
00:07:802 (4,5,6) - I'd suggest to either stick with only automatic stacks or manual ones 00:08:552 (2,3,4) - it looks cleaner if you do Put all of them as automatic stacks
00:10:615 (3) - you are missing a very important percussion here why not make this 00:10:240 (2) - a reverse slider so it atleast ends on a sliderend I fixed the same way as the other to be consistent
00:36:865 (1,3) - blanket fixed
00:39:490 (7,1,2,3) - Hitsound stuff like this with a soft-hitwhistle or something it will help the player know what to listen to. I'm not sure which note you're talking about
01:27:302 (7) - sliderend should never have a stronger sound then the sliderhead These ones actually didn't, but I fixed some others that did exept for some reverse sliders, don't know if that's ok
01:49:240 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - don't just plainly map the rhythm with only circles,try to play with the rhythm. Added some sliders
Affirmation
Sorry. I was lazy.
If you want more advice, Poke me in game.
TheKingHenry
Hello mod from my queue~

General
  1. please use some custom combo colors
  2. remove shawn wasabi from the tags. It's the artist name, it's not needed in tags
  3. you have removed widescreen support from insane but have it everywhere else. Make it constant. Since you don't have storyboard you can just disable it everywhere or smth
  4. I don't know how lenient the actual practice of this is (as in is it rly necessary), but you should have Easy difficulty in your mapset (I believe AiMod complains about this)
  5. I think you can remove the last spinner from every diff. It's after a short break of nothing in the end of the song, and the random sounds in the background of the spinner aren't too important/consistent/whatnot. It feels better to end on the sudden break before than using these spinners after it
  6. you should make the Insane little easier. First of all, Insane and Extra are somewhat close to each other star rating -wise, and the gap is different compared to other difficulties, making the mapset spread little uneven (missing Easy diff makes it stand out even more). That's not the only thing tho. Currently, Insane is very similar to Extra overall: they have pretty much similar rhythms used, only thing making Extra rating harder is spacing. They even have the same small CS. Imo maps of 2 different difficulty levels should have more things between em than this
  7. while the maps mostly fine for me, I think you are using too many complex rhythms and patterns in easy difficulties. Due this the amount of objects is also pretty dense compared to the maps of same difficulty usually. That in itself is no problem imo tho, but it must be mapped taking this into consideration from the relevant skill-lvld player's perspection. Tho making the easiest difficulties little easier and less dense, it would make it easier to fix the last point I made about the Insane too.
  8. while you had nice visual patternsat times too, there were decent amount unnecessary visual plunders. I'm not going to point em all out, I'm gonna give few examples for you to work on then
Normal
  1. the slider velocity is pretty high for normal difficulty, consider lowering
  2. 00:00:865 (1,2,3,1) - it ends up overlapping itself. You could change it so that the first slider and the sliderend of the second are stacked for example.
  3. 00:04:240 (2,3,1) - same here, but this time you could perhaps blanket 00:05:365 (1) - with 00:04:240 (2) -
  4. 00:05:365 (1,2,1) - you could triangle these
  5. 00:12:865 (1,2,3) - ^
  6. 00:14:365 (1,2,3) - ^ (don't break the square you have after this tho)
  7. 00:16:240 (2,1) - unnecessary overlap
  8. 00:16:615 (3,1) - also could blanket these
  9. basically since the object density isn't too high, it's possible to blanket/triangle/make symmetric or any other visual pattern out of almost everything
  10. try to reuse the exact same sliders when using similar slider shapes, and try to use em at similar sections of music, consistently. In same way, use spacing consistently, especially in lower difficulties.
  11. the chorus sections might have too much random rhythms and overall objects for the targeted lvls of players but don't rly quote me on that
  12. the things I said about visuals are relevant on other diffs too, even if I don't say em
Hard
  1. the slider velocity is still pretty high but it's kinda okay here
  2. this diff feels more like low spaced insane than hard imo, you should use little less intense rhythmical choices
  3. 00:27:115 (3,4,5,1) - you mapped these patterns mostly with some sliders in this diff, you could do the same for all of em
Insane
  1. oh yeah same thing in Hard as in here. It would work better (and is usually mapped as such) with 1/2 sliders having 1/4 breaks between em. You have to change the spacing between them too to take that into consideration tho
  2. I would make the last chorus little less spicy since this ain't the hardest diff here
  3. if you change nothing else to differentiate Insane and Extra, atleast change the CS to little bigger here :)
Extra
  1. add all advice I have said to here as well. Here I'm just gonna give you few places where you can map something more interesting to make this stand out as the top diff compared to the Insane
  2. 00:07:802 (4,5,6) - these patterns actually have 1/8 triple under the circles 4 and 5. You could map it with smth like short slider instead of circle on the 4, so it plays about the same but looks more interesting.
  3. you could map the sounds at 00:19:802 - with smth
  4. 00:23:552 - same here
  5. 00:30:115 - ^
  6. 00:33:865 (1,2,3,1,2,3) - this was like, more intense in the Insane diff than here
  7. 00:45:865 - you could add stream from here onwards if you want, tho the sound justifying it ain't too important in the song
  8. yeah this last chorus is like about the same intensity as in the Insane. Do changes to either there or here, preferably in Insane.
Good luck!
Topic Starter
Greedy_Panda

TheKingHenry wrote:

Hello mod from my queue~

General
  1. please use some custom combo colors Done, I used colors from the background and changed the luminosity and saturation to make them stand out
  2. remove shawn wasabi from the tags. It's the artist name, it's not needed in tags Done
  3. you have removed widescreen support from insane but have it everywhere else. Make it constant. Since you don't have storyboard you can just disable it everywhere or smth Done
  4. I don't know how lenient the actual practice of this is (as in is it rly necessary), but you should have Easy difficulty in your mapset (I believe AiMod complains about this) Done, I made an Easy diff focusing on the visual patterns as much as I could
  5. I think you can remove the last spinner from every diff. It's after a short break of nothing in the end of the song, and the random sounds in the background of the spinner aren't too important/consistent/whatnot. It feels better to end on the sudden break before than using these spinners after it Removed
  6. you should make the Insane little easier. First of all, Insane and Extra are somewhat close to each other star rating -wise, and the gap is different compared to other difficulties, making the mapset spread little uneven (missing Easy diff makes it stand out even more). That's not the only thing tho. Currently, Insane is very similar to Extra overall: they have pretty much similar rhythms used, only thing making Extra rating harder is spacing. They even have the same small CS. Imo maps of 2 different difficulty levels should have more things between em than this I tried to differentiate them more, maybe not enough idk. Changed CS of Insane and added Easy since then, so I hope the spread is better now
  7. while the maps mostly fine for me, I think you are using too many complex rhythms and patterns in easy difficulties. Due this the amount of objects is also pretty dense compared to the maps of same difficulty usually. That in itself is no problem imo tho, but it must be mapped taking this into consideration from the relevant skill-lvld player's perspection. Tho making the easiest difficulties little easier and less dense, it would make it easier to fix the last point I made about the Insane too. I think I fixed it for Easy, Normal and Hard diff
  8. while you had nice visual patternsat times too, there were decent amount unnecessary visual plunders. I'm not going to point em all out, I'm gonna give few examples for you to work on then I'm working on that for all diffs, currently finished the visuals of Easy, Normal and Hard
Normal
  1. the slider velocity is pretty high for normal difficulty, consider lowering
  2. 00:00:865 (1,2,3,1) - it ends up overlapping itself. You could change it so that the first slider and the sliderend of the second are stacked for example.
  3. 00:04:240 (2,3,1) - same here, but this time you could perhaps blanket 00:05:365 (1) - with 00:04:240 (2) -
  4. 00:05:365 (1,2,1) - you could triangle these
  5. 00:12:865 (1,2,3) - ^
  6. 00:14:365 (1,2,3) - ^ (don't break the square you have after this tho)
  7. 00:16:240 (2,1) - unnecessary overlap
  8. 00:16:615 (3,1) - also could blanket these
  9. basically since the object density isn't too high, it's possible to blanket/triangle/make symmetric or any other visual pattern out of almost everything
  10. try to reuse the exact same sliders when using similar slider shapes, and try to use em at similar sections of music, consistently. In same way, use spacing consistently, especially in lower difficulties.
  11. the chorus sections might have too much random rhythms and overall objects for the targeted lvls of players but don't rly quote me on that
  12. the things I said about visuals are relevant on other diffs too, even if I don't say em

    I basically remade the entire map according to your recommendations on slider velocity, visuals, rhythm, sliders and everything. I believe the quality of the map is much better now
Hard
  1. the slider velocity is still pretty high but it's kinda okay here Reduced it a bit anyway, it's better that way
  2. this diff feels more like low spaced insane than hard imo, you should use little less intense rhythmical choices I simplified some dense parts, but I still want this diff to be based on rhythm reading. The rhythm of the song is too interesting to be ignored for a Hard diff
  3. 00:27:115 (3,4,5,1) - you mapped these patterns mostly with some sliders in this diff, you could do the same for all of em Got changed anyway
Insane
  1. oh yeah same thing in Hard as in here. It would work better (and is usually mapped as such) with 1/2 sliders having 1/4 breaks between em. You have to change the spacing between them too to take that into consideration tho I'm not sure which part you're talking about
  2. I would make the last chorus little less spicy since this ain't the hardest diff here Simplified the most difficult patterns but kept it spicy enough to make it interesting. The difference with Extra is much bigger on this part now though
  3. if you change nothing else to differentiate Insane and Extra, atleast change the CS to little bigger here :) Yep did it
Extra
  1. add all advice I have said to here as well. Here I'm just gonna give you few places where you can map something more interesting to make this stand out as the top diff compared to the Insane
  2. 00:07:802 (4,5,6) - these patterns actually have 1/8 triple under the circles 4 and 5. You could map it with smth like short slider instead of circle on the 4, so it plays about the same but looks more interesting. Tried something with a kick slider but not sure of the result, will probably change it later if I've got a better idea
  3. you could map the sounds at 00:19:802 - with smth Done
  4. 00:23:552 - same here ^
  5. 00:30:115 - ^-^
  6. 00:33:865 (1,2,3,1,2,3) - this was like, more intense in the Insane diff than here Intensified
  7. 00:45:865 - you could add stream from here onwards if you want, tho the sound justifying it ain't too important in the song Triplet + slider seems more appropriate to fit the music
  8. yeah this last chorus is like about the same intensity as in the Insane. Do changes to either there or here, preferably in Insane. I'm making this part more intense in the extra, gonna simplify it in Insane too later to mark the difference better
Good luck!
Thank you a lot for the mod !! :)
fieryrage
insane should probably be cs 4, having two cs 5s and then a random cs 3 is weird as hell

f
general
  • disable widescreen support on easy and extra
    while not a huge issue you can probably make easy and normal end on 01:54:490 - like every other diff

    as for general tips for mapping:
    you don't have to use grid snap (actually most people map without it for every diff) since it leads to distance snapping being buggy in most instances + looks aesthetically ugly 90% of the time
    from just glancing over extra it seems like you use distance snap too frequently as well -- distance snap is usually only used in easy and normal diffs (sometimes hard but that depends on a lot of things); if you distance snap everything in an extra you get a lack of emphasis on a lot of notes which is apparent throughout the diff
extra
  • od 8 would be better here, having insane at od 7 and the extra is weird
    not going into aesthetics too much, but 00:02:740 (3) - stuff like this is really weird if you're going for a fully symmetrical / linear pattern; it suddenly curves up for no apparent reason compared to the rest of the pattern
    00:07:802 (4,5,6) - these triples aren't triples, 00:07:802 (4,5) - there's a 1/8 note in between these; i'd make the first two notes a 1/8 repeat instead, but what you have right now is fine
    00:10:240 (2) - i'd just make this a normal curve and not a red node curve lol
    00:13:240 (3) - clap / snare hit should be clickable here
    00:23:365 (1,2,3,4,5) - for reference, instead of making patterns like this by hand you can make a polygon shape using compose > create polygon circles (ctrl+shift+d) and edit the shape to your liking to make a star or whatever you want basically
    00:27:115 (3,4,5) - awkward rhythm introduction here, it goes from 1/1 to 3/4 suddenly but there's no visual indication in terms of spacing/patterning that it changes
    00:38:740 - you're missing REALLY strong beats here by not mapping this lol, i'd recommend you relook through the map and add these beats as necessary

    skipping a few

    01:23:365 (1,2,3,4,1,2,3,4) - why so big of spacing tho

    most of the issues i pointed about above go for basically the entire map; honestly in general the extra diff feels really unnecessary as the song doesn't really call for more than 4.5ish stars of mapping. everything else goes on the limit of overdone/overmapping. for a first for-rank map it definitely has potential but it'd need a lot more mods imo.

    would mod more but i'd be repeating myself so yea lol

gl!
Topic Starter
Greedy_Panda
I didn't apply TheKingHenry's mod to this diff yet when you posted this so it wasn't corrected yet. I tried to apply your mod as well when remapping

fieryrage wrote:

insane should probably be cs 4, having two cs 5s and then a random cs 3 is weird as hell Yea changed that, was silly

f
general
  • disable widescreen support on easy and extra Done
    while not a huge issue you can probably make easy and normal end on 01:54:490 - like every other diff Done, I didn't pay much attention

    as for general tips for mapping:
    you don't have to use grid snap (actually most people map without it for every diff) since it leads to distance snapping being buggy in most instances + looks aesthetically ugly 90% of the time
    from just glancing over extra it seems like you use distance snap too frequently as well -- distance snap is usually only used in easy and normal diffs (sometimes hard but that depends on a lot of things); if you distance snap everything in an extra you get a lack of emphasis on a lot of notes which is apparent throughout the diff That's a big part of my remapping process yeah
extra
  • od 8 would be better here, having insane at od 7 and the extra is weird Done
    not going into aesthetics too much, but 00:02:740 (3) - stuff like this is really weird if you're going for a fully symmetrical / linear pattern; it suddenly curves up for no apparent reason compared to the rest of the pattern Got remapped anyway
    00:07:802 (4,5,6) - these triples aren't triples, 00:07:802 (4,5) - there's a 1/8 note in between these; i'd make the first two notes a 1/8 repeat instead, but what you have right now is fine Tried it, hope it doesn't look too weird
    00:10:240 (2) - i'd just make this a normal curve and not a red node curve lol Sure
    00:13:240 (3) - clap / snare hit should be clickable here It is now
    00:23:365 (1,2,3,4,5) - for reference, instead of making patterns like this by hand you can make a polygon shape using compose > create polygon circles (ctrl+shift+d) and edit the shape to your liking to make a star or whatever you want basically
    00:27:115 (3,4,5) - awkward rhythm introduction here, it goes from 1/1 to 3/4 suddenly but there's no visual indication in terms of spacing/patterning that it changes There's a lot of these across the map, I decided to make it visually consistent with red node 1/4 sliders
    00:38:740 - you're missing REALLY strong beats here by not mapping this lol, i'd recommend you relook through the map and add these beats as necessary Put it as a slider end. Sure this is a strong beat, but it's a base beat in the middle of a high-pitch melody, thus not so much audible and would feel weird to click it I think

    skipping a few

    01:23:365 (1,2,3,4,1,2,3,4) - why so big of spacing tho I calmed things down a bit

    most of the issues i pointed about above go for basically the entire map; honestly in general the extra diff feels really unnecessary as the song doesn't really call for more than 4.5ish stars of mapping. everything else goes on the limit of overdone/overmapping. for a first for-rank map it definitely has potential but it'd need a lot more mods imo.

    would mod more but i'd be repeating myself so yea lol

gl!
Thanks for the mod :)
Akitoshi
Easy
  1. HP2 will help for newbies
  2. Maybe using x1 SV multiplier on entire part would be nice for avoid touching issues
  3. 00:12:865 (1,2) - about the blanket, maybe this would help for neater one
  4. 00:34:615 (1) - 00:36:115 (1) - their New combo seems unnecessary as the diff itself is lowest.
Normal
  1. Raise OD to 4
  2. 00:12:115 (4,2) - stack
  3. 00:20:365 (1) - 00:23:365 (1) - I personally don't put curve for readability of slider path.
  4. 00:28:990 (3,1) - DS, actually you missed or intentionally switching the DS to 0.8 for few times which is not rly good imo, consider to stick on x1 DS entire the diff
  5. the last thing I concern is about your back and forth like 00:24:865 (1,2,3,4,1) - , it's really hard to read as Normal tbh.
Insane
  1. 00:11:927 (3,5) - maybe stacking them would looks better as both of the circles are visible on playing
  2. 00:34:240 (5) - 00:34:990 (5) - just stick to same DS with previous streams would be great
  3. 01:22:240 (5,6) - 01:22:990 (5,6) - spacing seems off with other streams tbh
  4. 01:35:552 (1,2,3,1,2,3,4) - pretty undermapped as high diff;;
  5. idk maybe make some notes can be done better if you'll synchronize with the beat emphasis, like you can put 01:12:865 (1) - further from 01:12:677 (3) - as finish strikes on that point.
Topic Starter
Greedy_Panda

Corinn wrote:

Easy
  1. HP2 will help for newbies Done
  2. Maybe using x1 SV multiplier on entire part would be nice for avoid touching issues Done, I did 0.85 to emphasis slow parts a bit but I guess it's not that important for an Easy diff
  3. 00:12:865 (1,2) - about the blanket, maybe this would help for neater one I use this king of blanket in the Kiai sections, I chose these more curved sliders for speed differentiation if that makes any sense. It doesn't look so bad to me, idk, I'll change if someone else complains about this
  4. 00:34:615 (1) - 00:36:115 (1) - their New combo seems unnecessary as the diff itself is lowest. oops, it was a copy/paste issue. Fixed
Normal
  1. Raise OD to 4 Done
  2. 00:12:115 (4,2) - stack Done I think
  3. 00:20:365 (1) - 00:23:365 (1) - I personally don't put curve for readability of slider path. I see what you mean, I'll keep that in mind, but I like this shape and the reverse is basically standing still so I don't think scrubs will break on that. However if someone else think this is unrankable or something I will change it
  4. 00:28:990 (3,1) - DS, actually you missed or intentionally switching the DS to 0.8 for few times which is not rly good imo, consider to stick on x1 DS entire the diff I fixed the small changes for 1/2 gaps, But I kept x0.8 DS on 00:57:490 (4,1,2,3,4,1,2,3,4,1) - cause of intense part with more 1/2 gaps if that's ok
  5. the last thing I concern is about your back and forth like 00:24:865 (1,2,3,4,1) - , it's really hard to read as Normal tbh. That one was particularly ugly yes, changed it.There's still a few patterns like 00:51:490 (4,1,2,3) - that I think are readable but I would need confirmation on that
Insane
  1. 00:11:927 (3,5) - maybe stacking them would looks better as both of the circles are visible on playing Done, was a mistake from me
  2. 00:34:240 (5) - 00:34:990 (5) - just stick to same DS with previous streams would be great Fixed
  3. 01:22:240 (5,6) - 01:22:990 (5,6) - spacing seems off with other streams tbh Fixed also
  4. 01:35:552 (1,2,3,1,2,3,4) - pretty undermapped as high diff;; Increased the spacing a bit, I tried to keep these jumps as small difficulty spike for a 4.6, so like 4.8 or so level jumps, hope I nailed it
  5. idk maybe make some notes can be done better if you'll synchronize with the beat emphasis, like you can put 01:12:865 (1) - further from 01:12:677 (3) - as finish strikes on that point. Changed it
Thanks a lot :)
__Phantomhive__

Easy

  1. 00:07:615 (2,3) - blanket would be nice here
  2. 00:12:865 (1) - it's a bit too curved
  3. 00:15:865 (1) - same
  4. 00:18:865 (1) - same
  5. 00:25:240 (2,3) - blanket fix
  6. 00:26:365 (3,4) - blanket fix
  7. 00:29:365 (2) - too curved
  8. 00:30:115 (3,1) - blanket fix
  9. 00:32:365 (2) - too curved
  10. 00:34:615 (2,3,4) - too curved
  11. 00:57:865 (1,2) - blanket fix
  12. 01:03:115 (4) - too curved
  13. 01:06:115 (4,1) - too curved & blanket fix
  14. 01:09:115 (4,1) - too curved
  15. 01:10:615 (2,3) - I wouldn't place those two there; change them to 3 1/1 sliders in order to emphasize the sound
  16. 01:13:615 (2,3) - too curved and blanket fix
  17. 01:15:115 (4,1) - same
  18. 01:16:615 (2,3) - same
  19. 01:18:115 (4,1) - same
  20. 01:19:615 (2,3) - same
  21. 01:21:115 (4,1,2,3) - same
  22. 01:53:365 (3,4) - that looks a bit strange
Normal

  1. 00:12:865 (1,2) - blanket fix
  2. 00:13:990 (3,1) - same
  3. 00:20:365 (1) - the slider is too angular
  4. 00:23:365 (1) - same
  5. 00:24:115 (2,3) - looks a bit strange
  6. 00:26:740 (2,3) - blanket fix please
  7. 00:29:740 (2,3) - same
  8. 00:32:740 (2,3) - same
  9. 00:33:865 (1,2) - those 2 are too angular
  10. 00:37:990 (3) - same
  11. 00:40:990 (4) - same
  12. 00:43:990 (3) - same
  13. 00:46:990 (4) - same
  14. 00:47:740 (1,2) - they look a bit strange
  15. 00:49:427 (2,3) - please make those 2 parallel
  16. 00:52:990 (4) - too angular
  17. 00:57:865 (1,2) - blanket fix
  18. 00:58:615 (3,4) - same
  19. 01:08:365 (1,2) - same
  20. 01:13:990 (4) - too angular
  21. 01:16:990 (4) - too angular
  22. 01:19:990 (4) - same
  23. 01:37:615 (3) - same
  24. 01:39:115 (3) - same
  25. 01:40:615 (3) - same
  26. 01:43:615 (3) - same
  27. 01:45:115 (3) - same
  28. 01:46:615 (3) - same
  29. 01:50:740 (2,3,4) - make the slider curved and then put the circle(4) so that you get a blanket
  30. 01:52:240 (2,3,4) - same
  31. 01:53:365 (1,2,3) - looks a bit messy
Hard

  1. 00:00:865 (1,2) - blanket fix
  2. 00:03:865 (1,2) - same
  3. 00:07:240 (2,4) - same
  4. 00:10:240 (2,4) - blanket fix
  5. 00:13:240 (2,3) - same , it looks messy
  6. 00:15:115 (4,5) - same thing
  7. 00:16:240 (2,3) - same
  8. 00:18:115 (4,5) - same
  9. 00:19:240 (2,3) - same
  10. 00:21:115 (4,5) - blanket fix
  11. 00:23:365 (1,3) - same
  12. 00:24:490 (5) - too angular
  13. 00:25:990 (4,1) - too curved and blanket fix please
  14. 00:27:115 (3) - the slider should end on a blue tick
  15. 00:27:865 (4) - add a circle here
  16. 00:28:990 (3,1) - too curved and blanket fix please
  17. 00:30:115 (3) - the slider should end on a blue tick
  18. 00:30:865 (4) - add a circle
  19. 00:31:990 (3,1) - blanket fix and the 2nd slider is too angular
  20. 00:34:240 (2,3,4) - this is a bit messy
  21. 00:36:865 (1,2) - too angular
  22. 00:38:646 (4) - same
  23. 00:40:146 (4) - same
  24. 00:41:646 (4) - same
  25. 00:42:115 (6,7) - blanket fix
  26. 00:42:865 (1,2) - too angular
  27. 00:44:646 (4) - too angular
  28. 00:46:146 (4) - same
  29. 00:47:646 (4) - same
  30. 00:48:865 (1,2) - same
  31. 00:50:646 (4) - same
  32. 00:52:146 (4) - same
  33. 00:53:646 (4) - same
  34. 00:54:865 (1,2) - same
  35. 00:56:646 (4) - same
  36. 00:58:146 (4) - same
  37. 01:13:990 (4,1) - blanket please
  38. 01:21:865 (1,3) - same
  39. 01:22:615 (1,3) - same
  40. 01:24:865 (1,2) - too angular
  41. 01:26:646 (4) - same
  42. 01:28:146 (4) - same
  43. 01:29:177 (7) - same
  44. 01:29:552 (1,3) - blanket please
  45. 01:30:302 (4,5) - same
  46. 01:30:865 (1,2) - too angular
  47. 01:32:646 (4) - same
  48. 01:34:146 (4) - same
  49. 01:35:177 (7) - same
  50. 01:35:740 (2,3) - blanket fix
  51. 01:36:490 (5) - too angular
  52. 01:38:365 (3,5) - blanket fix
  53. 01:39:865 (3,5) - same
  54. 01:44:365 (3,5) - same
  55. 01:45:865 (3,5) - same
  56. 01:47:365 (3,5) - same
Final Words

You reproduced the song with sliders and circles very well, but sometimes you didn't add blankets and some sliders didn't really fit. You should polish your map a bit more in order to rank it. I hope this gets ranked very soon. Keep it up! ;)
Topic Starter
Greedy_Panda
Nazi mod incoming :P

SPOILER

__Phantomhive__ wrote:


Easy

  1. 00:07:615 (2,3) - blanket would be nice here It is already, and triangled with (1)
  2. 00:12:865 (1) - it's a bit too curved You're the second one saying that in a row so I'll fix it everywhere
  3. 00:15:865 (1) - same ok
  4. 00:18:865 (1) - same ok
  5. 00:25:240 (2,3) - blanket fix ok
  6. 00:26:365 (3,4) - blanket fix ok
  7. 00:29:365 (2) - too curved ok
  8. 00:30:115 (3,1) - blanket fix ok
  9. 00:32:365 (2) - too curved ok
  10. 00:34:615 (2,3,4) - too curved ok
  11. 00:57:865 (1,2) - blanket fix ok
  12. 01:03:115 (4) - too curved ok
  13. 01:06:115 (4,1) - too curved & blanket fix ok
  14. 01:09:115 (4,1) - too curved ok
  15. 01:10:615 (2,3) - I wouldn't place those two there; change them to 3 1/1 sliders in order to emphasize the sound Made it as 2 1/1 sliders and a reverse at the end, il emphasizes the sounds more while still allowing me to keep the pattern I had in mind
  16. 01:13:615 (2,3) - too curved and blanket fix ok
  17. 01:15:115 (4,1) - same ok
  18. 01:16:615 (2,3) - same ok
  19. 01:18:115 (4,1) - same ok
  20. 01:19:615 (2,3) - same ok
  21. 01:21:115 (4,1,2,3) - same ok
  22. 01:53:365 (3,4) - that looks a bit strange maybe, I put them perpendicularly
Normal

  1. 00:12:865 (1,2) - blanket fix ok
  2. 00:13:990 (3,1) - same ok
  3. 00:20:365 (1) - the slider is too angular Ok so all the red node reverse sliders of this type have been replaced through the map with a much smaller angle
  4. 00:23:365 (1) - same ok
  5. 00:24:115 (2,3) - looks a bit strange They are straight sliders aligned, not so weird I think. I put them on purpose to map the high pitch mechanical sound which is repeated three times during the Kiai to put emphasis on them
  6. 00:26:740 (2,3) - blanket fix please ok
  7. 00:29:740 (2,3) - same ok
  8. 00:32:740 (2,3) - same ok
  9. 00:33:865 (1,2) - those 2 are too angular ok
  10. 00:37:990 (3) - same ok
  11. 00:40:990 (4) - same ok
  12. 00:43:990 (3) - same ok
  13. 00:46:990 (4) - same ok
  14. 00:47:740 (1,2) - they look a bit strange Same as blue comment above
  15. 00:49:427 (2,3) - please make those 2 parallel Done
  16. 00:52:990 (4) - too angular ok
  17. 00:57:865 (1,2) - blanket fix ok
  18. 00:58:615 (3,4) - same ok
  19. 01:08:365 (1,2) - same ok
  20. 01:13:990 (4) - too angular ok
  21. 01:16:990 (4) - too angular ok
  22. 01:19:990 (4) - same ok
  23. 01:37:615 (3) - same ok
  24. 01:39:115 (3) - same ok
  25. 01:40:615 (3) - same ok
  26. 01:43:615 (3) - same ok
  27. 01:45:115 (3) - same ok
  28. 01:46:615 (3) - same ok
  29. 01:50:740 (2,3,4) - make the slider curved and then put the circle(4) so that you get a blanket I think I did what you asked, anyway it looks better now
  30. 01:52:240 (2,3,4) - same ok
  31. 01:53:365 (1,2,3) - looks a bit messy I curved these ones as well, looks nicer
Hard

  1. 00:00:865 (1,2) - blanket fix ok
  2. 00:03:865 (1,2) - same ok
  3. 00:07:240 (2,4) - same ok
  4. 00:10:240 (2,4) - blanket fix ok
  5. 00:13:240 (2,3) - same , it looks messy I had to increase DS to x1.1 for these not to touch
  6. 00:15:115 (4,5) - same thing Same
  7. 00:16:240 (2,3) - same Same
  8. 00:18:115 (4,5) - same Same
  9. 00:19:240 (2,3) - same Same
  10. 00:21:115 (4,5) - blanket fix ok
  11. 00:23:365 (1,3) - same ok
  12. 00:24:490 (5) - too angular Changed all of these to make the angle smoother
  13. 00:25:990 (4,1) - too curved and blanket fix please ok
  14. 00:27:115 (3) - the slider should end on a blue tick I kind of like these sliders though, tried to map the 3/4 with red nodes. I'll keep that in mind, if someone else suggest to change these I will
  15. 00:27:865 (4) - add a circle here Same
  16. 00:28:990 (3,1) - too curved and blanket fix please ok
  17. 00:30:115 (3) - the slider should end on a blue tick Same
  18. 00:30:865 (4) - add a circle Same
  19. 00:31:990 (3,1) - blanket fix and the 2nd slider is too angular ok
  20. 00:34:240 (2,3,4) - this is a bit messy Improved it but it may still be a bit hard to read, I don't know how to do better
  21. 00:36:865 (1,2) - too angular ok
  22. 00:38:646 (4) - same ok
  23. 00:40:146 (4) - same ok
  24. 00:41:646 (4) - same ok
  25. 00:42:115 (6,7) - blanket fix ok
  26. 00:42:865 (1,2) - too angular ok
  27. 00:44:646 (4) - too angular ok
  28. 00:46:146 (4) - same ok
  29. 00:47:646 (4) - same ok
  30. 00:48:865 (1,2) - same ok
  31. 00:50:646 (4) - same ok
  32. 00:52:146 (4) - same ok
  33. 00:53:646 (4) - same ok
  34. 00:54:865 (1,2) - same ok
  35. 00:56:646 (4) - same ok
  36. 00:58:146 (4) - same ok
  37. 01:13:990 (4,1) - blanket please ok
  38. 01:21:865 (1,3) - same ok
  39. 01:22:615 (1,3) - same ok
  40. 01:24:865 (1,2) - too angular ok
  41. 01:26:646 (4) - same ok
  42. 01:28:146 (4) - same ok
  43. 01:29:177 (7) - same ok
  44. 01:29:552 (1,3) - blanket please ok
  45. 01:30:302 (4,5) - same ok
  46. 01:30:865 (1,2) - too angular ok
  47. 01:32:646 (4) - same ok
  48. 01:34:146 (4) - same ok
  49. 01:35:177 (7) - same ok
  50. 01:35:740 (2,3) - blanket fix ok
  51. 01:36:490 (5) - too angular ok
  52. 01:38:365 (3,5) - blanket fix ok
  53. 01:39:865 (3,5) - same ok
  54. 01:44:365 (3,5) - same ok
  55. 01:45:865 (3,5) - same ok
  56. 01:47:365 (3,5) - same ok
Final Words

You reproduced the song with sliders and circles very well, but sometimes you didn't add blankets and some sliders didn't really fit. You should polish your map a bit more in order to rank it. I hope this gets ranked very soon. Keep it up! ;)

Thanks a lot for your mod ! My lower maps start to look pretty good :)
Kotori-Chan
c-come and mod me ~ *funny pan sounds*
jk :3
i love this song~

Easy



fix that ds


00:14:365 - a 1/2 reverse slider here maybe ? would hit that strong sound 00:14:552 -
00:17:552 - ^^^^
00:20:552 - ^^^^^^
01:12:865 - this really SHOULD be clickable imo,since its pretty strong and a new music section
01:13:615 (1,2,3,1,2,3,4,1,2,3) - dont really like this part,why did you ignore all that strong sounds on the white ticks you left free ?

Normal




ds again~


00:23:365 (1) - this slider is pretty ugly tbh :( just make it something curved and the world is fine again~
00:34:427 - could add a circle here
01:22:427 - ^^^^
00:49:990 (3,1,2,3,4) - make all this one combo,is all the same sound section
00:54:865 (1,2) - blanket better ;w;
00:59:927 (2) - wrong ds ?
01:09:677 - REALLY strong sound here,should be clickable

Hard


00:13:615 (3,4) - too close to each other,looks meh 00:14:365 (1,2) - 00:15:490 (5,1) - theres alot more but am too lazy to point out everything,am sure you gonna see it on your own~ especially on something like this 00:21:115 (4,5) - lul
00:27:115 (3) - the reverse arrow should be here 00:27:396 - then it would also end on this sound 00:27:677 - which suits alot better imo~
00:30:115 (3) - same on this one,just copy paste the reverse slider i guess

otherwise a pretty solid diff except that little overlaps

actually insane and extra look fine to me and fun to play,finally something different compared to that ranked boring shit
good luck with it PLS RANK <3

additional m4m~ https://osu.ppy.sh/s/549479 runs
Topic Starter
Greedy_Panda

Kotori-Chan wrote:

c-come and mod me ~ *funny pan sounds*
jk :3
i love this song~

Easy



fix that ds oops, fixed


00:14:365 - a 1/2 reverse slider here maybe ? would hit that strong sound 00:14:552 - You're right, I changed them but are 1/2 reverse sliders ok for an Easy? I think so but I need someone to confirm
00:17:552 - ^^^^-^
00:20:552 - ^^^^^^-^
01:12:865 - this really SHOULD be clickable imo,since its pretty strong and a new music section Fixed. It was initially but then I changed the pattern and didn't pay enough attention to that, thanks
01:13:615 (1,2,3,1,2,3,4,1,2,3) - dont really like this part,why did you ignore all that strong sounds on the white ticks you left free ? I know I'm missing some rythm, but this is a slow part of the song and just before the Kiai so I want scrubs players to have a bit of time to rest. I'll keep that in mind and if someone else complains about this I can change it though :p

Normal




ds again~ fixed again


00:23:365 (1) - this slider is pretty ugly tbh :( just make it something curved and the world is fine again~ oops that on I forgot to change, put it like all the others (red node with smaller angle)
00:34:427 - could add a circle here Done, makes it more interesting, I hope it's not to hard or something though
01:22:427 - ^^^^ ^
00:49:990 (3,1,2,3,4) - make all this one combo,is all the same sound section I understand, but in this section I put like one NC every four beats, if I change this one I have to change all NC on this section and it leads to unconsistencies later on (I tried)
00:54:865 (1,2) - blanket better ;w; nazi :o fixed ;)
00:59:927 (2) - wrong ds ? Fixed. I initially put the 1/2 beats of this part on x0.8 because it was more intense, but you're the second mod complaining about this so I changed everything back to x1.0
01:09:677 - REALLY strong sound here,should be clickable oops, don't know how I missed that :p fixed

Hard


00:13:615 (3,4) - too close to each other,looks meh 00:14:365 (1,2) - 00:15:490 (5,1) Really ? I think it looks pretty neat, and I made it consistent with the same sounds through the section. I'll keep it for now - theres alot more but am too lazy to point out everything,am sure you gonna see it on your own~ especially on something like this 00:21:115 (4,5) - lul Yep this one was especially ugly, fixed it
00:27:115 (3) - the reverse arrow should be here 00:27:396 - then it would also end on this sound 00:27:677 - which suits alot better imo~ yeeaaaah, I thought this slider looked cool though... But you're the second one saying that so I fixed :p
00:30:115 (3) - same on this one,just copy paste the reverse slider i guess ^

otherwise a pretty solid diff except that little overlaps

actually insane and extra look fine to me and fun to play,finally something different compared to that ranked boring shit
good luck with it PLS RANK <3 <3 Thanks ! <3

additional m4m~ https://osu.ppy.sh/s/549479 runs
vrnl
hello from q

nice song /w/

ill do insane and extra

insane:
these 00:27:115 (3,4,5) - are spaced more than these 00:30:115 (3,4,5) - it looks like.

00:34:240 (5,5) - these should just be 1/4th repeats, yours doesnt go w the beat

00:36:865 (1,2,3) - these are 1 combo but these 00:42:865 (1,1,1) - are new combos? theyre the same sound so id make them the same way

00:53:365 (3) - move to x80 y112

01:11:739 (3,4,5,6) - i pointed this out in the extra, this is a triplet beat so do something that goes with that instead


extra:
00:15:865 (1,2,3) - space here is closer than 00:15:490 (6,7) - so move the 1 from the 1,2,3 combo the same DS as the 6,7. like this https://osu.ppy.sh/ss/6984158 (just suggestion, dont have to use exact spot.)

00:29:177 (5) - move to x328 y124

00:34:990 (3,4,5,6,1) - this is kinda stacked weird

these 01:01:990 (4,5,1) - are closer than these 01:04:990 (4,5,1) - and theyre basically the same sound. id make the second triangles the same space as the first

01:11:739 (3,4,5,6) - this follows a triplet beat, not 1/4ths. maybe do a triplet slider pattern, heres an example https://osu.ppy.sh/ss/6984188

01:22:521 (5,1) - spacing?
and these 2 01:22:990 (2,3) - are kind of curved while these 2 01:23:177 (4,5) - are straighten out. so do either one to both


thats all from me, hope this helps!
Chatree
From your req ( ^ = same as above, Imo = In my opinion)

General

  1. No problem sweetheart

Easy

  1. 00:51:490 - add circle here Imo
  2. 00:52:990 - ^
  3. 00:57:490 - ^
  4. 01:37:990 - ^
  5. 01:39:490 - ^
  6. 01:40:990 - ^

Normal

  1. No problem. This diff is flawless Imo

Hard

  1. No problem too. but, this is kinda hard for some advance player (like light Insane) :lol:

Insane

  1. 00:35:365 (1,2,3,4) - these jump look tricky Imo, make it like this 00:36:115 (1,2,3,4) would be nice
  2. 01:30:114 (1,2,3,4) - these jump so large Imo, adjust it closer little bit
Only 4.61 star? I thought It was 4.80 star hehe

Extra

  1. 00:35:365 (1,2,3,4) - make these jump like this 00:36:115 (1,2,3,4) would be nice
  2. 01:27:676 (1,2,3) - make it like this would be nice Imo


P.S I Hope this ranked soon
WITH LOVE
Topic Starter
Greedy_Panda
cute boy's mod

cute boy wrote:

hello from q

nice song /w/ Yeah :)

ill do insane and extra

insane:
these 00:27:115 (3,4,5) - are spaced more than these 00:30:115 (3,4,5) - it looks like. They were, fixed

00:34:240 (5,5) - these should just be 1/4th repeats, yours doesnt go w the beat Fixed

00:36:865 (1,2,3) - these are 1 combo but these 00:42:865 (1,1,1) - are new combos? theyre the same sound so id make them the same way oops mistake from me, fixed

00:53:365 (3) - move to x80 y112 Done

01:11:739 (3,4,5,6) - i pointed this out in the extra, this is a triplet beat so do something that goes with that instead Fixed, I explain the reasoning in the Extra comment


extra:
00:15:865 (1,2,3) - space here is closer than 00:15:490 (6,7) - so move the 1 from the 1,2,3 combo the same DS as the 6,7. like this https://osu.ppy.sh/ss/6984158 (just suggestion, dont have to use exact spot.) Was too close indeed, so fixed, but I made it an even larger DS cause there's actually a strong sound on 1 (high-pitch) that I emphasize a bit in the rest of the section like 00:18:677 (7,1) -

00:29:177 (5) - move to x328 y124 Done

00:34:990 (3,4,5,6,1) - this is kinda stacked weird I made the spacing more regular and modified the curve

these 01:01:990 (4,5,1) - are closer than these 01:04:990 (4,5,1) - and theyre basically the same sound. id make the second triangles the same space as the first Fixed

01:11:739 (3,4,5,6) - this follows a triplet beat, not 1/4ths. maybe do a triplet slider pattern, heres an example https://osu.ppy.sh/ss/6984188 I tried your solution. I knew it was 1/3 beats but the fact that this is the only 1/3 section in the entire song made me worried about these being confusing, and I didn't want to make it a reverse not to break the intensity of the rythm, so I cheated a bit ;). For future mods : let me know if this causes readability issues, and if so how to fix it

01:22:521 (5,1) - spacing? Fixed
and these 2 01:22:990 (2,3) - are kind of curved while these 2 01:23:177 (4,5) - are straighten out. so do either one to both You're right, made everything straight


thats all from me, hope this helps!




KrastrovLap's mod

KrastrovLap wrote:

From your req ( ^ = same as above, Imo = In my opinion)

General

  1. No problem sweetheart

Easy

  1. 00:51:490 - add circle here Imo I did that to simplify the rythm a bit but it's the Kiai so I agree. Fixed these ones and the second part after that
  2. 00:52:990 - ^-^
  3. 00:57:490 - ^-^
  4. 01:37:990 - ^-^
  5. 01:39:490 - ^-^
  6. 01:40:990 - ^-^

Normal

  1. No problem. This diff is flawless Imo Thanks ! But is this even possible :o

Hard

  1. No problem too. but, this is kinda hard for some advance player (like light Insane) :lol: Agreed, was my goal but I hope this doesn't cause a spread issue :(

Insane

  1. 00:35:365 (1,2,3,4) - these jump look tricky Imo, make it like this 00:36:115 (1,2,3,4) would be nice Same thing as in the Extra about differentiating the sounds, but I aggree that the ovelaps were tricky to read so changed them a bit
  2. 01:30:114 (1,2,3,4) - these jump so large Imo, adjust it closer little bit Agreed, it got fixed
Only 4.61 star? I thought It was 4.80 star hehe

Extra

  1. 00:35:365 (1,2,3,4) - make these jump like this 00:36:115 (1,2,3,4) would be nice It would look nice, but I want to keep them different cause they don't map the same sounds. I made the first pattern back and forths for the choppy "co-co-co-co" and them something smoother for "come-and-watch-me". I don't know if it makes sense though x)
  2. 01:27:676 (1,2,3) - make it like this would be nice Imo You're right, it was weird. I made it pretty similar to what you proposed, but I want to keep the angle between the 1-2-3 line and the slider body sharp and unconfortable to emphasize the sound its mapping, like in the rest of the Kiai


P.S I Hope this ranked soon Thank you ! <3 Hope so too
WITH LOVE


Thanks both of you for your mods, helped a lot :)
Chibi Maruko
from my q
sorry for late. busy school now ;w;

insane
  1. 00:07:990 (4) - Avoid this overlap. Move it a little down
  2. 00:10:990 (4) - ^
  3. 00:19:427 - You miss sound note here. Stop sliderendcircle at red tick.
  4. 00:23:927 (4) - Move a circle little up to avoid overlap
  5. 00:45:490 (8) - Since you like stack i guess, Move it like a circle (4)
  6. 00:47:646 (4) - Remove slider and replace like triple stream to follow the rthyhm
  7. 00:54:865 (1,1,1) - wtf spam nc. I might you accidentaly put or not. Remove it. It looks confusing.
  8. 01:11:740 (3,4,5) - Unrankable like extra. Remove it coz it's important tho and don't follow the monstrata's style bcs it's look very extraordinary for example like zen zen zense
  9. 01:26:646 (4,5) - Stack them
  10. 01:29:177 (1,2) - ^
  11. 01:32:352 (1,2) - ^
  12. 01:35:177 (1,2) - ^
  13. 01:35:646 - You miss triple stream here. Add it
  14. 01:54:115 (5) - I might this is unusual for ending slider here. Remove it and replace to blanket slider or do what do you want

xtra
  1. 00:06:865 (1) - Maybe you'd move a circle like huge jumps bcs this sould be balance
  2. 00:14:177 (6,7) - I might i'ts better change to triple stream bcs this part like slow part are need to slow emphasize. It depends to you bcs there was many part you didn't want to fix. so, :p
  3. 00:27:115 (3,4,5) - Good rhythm bu there's a problem you need to fix about those sliders. It looks like uncomfortable playing for player. Fix it to normal slider or something stuffs. But i think this is same reason like above comment xd
  4. 00:30:115 (3,4,5) - ^
  5. 00:35:365 (1,2,3,4) - I think it's better to DS them to more good flows
  6. 00:38:646 (4,5) - Since you like slider like this which a slider (5). So, a slider (4) should be too. This situation always same like 00:44:646 (4,5)
  7. 00:39:115 (6,7,8) - Fix these like https://osu.ppy.sh/ss/6995517 . Looked more harder than old
  8. 00:41:365 (3) - Looks unrecognized slider i think. change it
  9. 01:00:302 (5) - To avoid confusing for players including me, NC here
  10. 01:05:552 - You miss note here. Put here
  11. 01:08:177 (4,1) - It looked hard to read for players especially players playing this diff on attempt 1. Maybe this look like hr you know, cs5. Move it like this https://osu.ppy.sh/ss/6995539
  12. 01:08:552 - You miss note here. Put here to make triple stream and yeah, there was slider (1) at big white tick
  13. 01:29:177 (1,2) - Stack them since you followed the strong beats.
  14. 01:35:177 (1,2) - ^
  15. 01:47:646 (1,2) - ^
  16. 01:51:677 - pls don't ignore sound since you must follow at kiai time. So, for like this should be too. put note here or make stream 1/4 bcs i hear lel

I hope this is helpful. Good Luck!
bye
Topic Starter
Greedy_Panda

Chibi Maruko wrote:

from my q
sorry for late. busy school now ;w;

insane
  1. 00:07:990 (4) - Avoid this overlap. Move it a little down Done
  2. 00:10:990 (4) - ^ ^
  3. 00:19:427 - You miss sound note here. Stop sliderendcircle at red tick. Yep better that way, fixed
  4. 00:23:927 (4) - Move a circle little up to avoid overlap Fixed
  5. 00:45:490 (8) - Since you like stack i guess, Move it like a circle (4) Fixed, I actually unstacked everything
  6. 00:47:646 (4) - Remove slider and replace like triple stream to follow the rthyhm Fixed, not by triplet but 1/2 slider + note
  7. 00:54:865 (1,1,1) - wtf spam nc. I might you accidentaly put or not. Remove it. It looks confusing. Fixed, it was a mistake
  8. 01:11:740 (3,4,5) - Unrankable like extra. Remove it coz it's important tho and don't follow the monstrata's style bcs it's look very extraordinary for example like zen zen zense That's what I thought. I put it back like it was before, 1/4 stream (it's kind of cheating with the rythm but I don't think it causes readability issues)
  9. 01:26:646 (4,5) - Stack them Done
  10. 01:29:177 (1,2) - ^ I want to keep these ones kind of separated, cause the sounds they're mapping feels like better represented by some cursor movement
  11. 01:32:352 (1,2) - ^ Done
  12. 01:35:177 (1,2) - ^ Same as above
  13. 01:35:646 - You miss triple stream here. Add it I don't think the *click* in the background is worth mapping when what you can hear is mainly the bell sound on 1/2 beats
  14. 01:54:115 (5) - I might this is unusual for ending slider here. Remove it and replace to blanket slider or do what do you want Done

xtra
  1. 00:06:865 (1) - Maybe you'd move a circle like huge jumps bcs this sould be balance Done
  2. 00:14:177 (6,7) - I might i'ts better change to triple stream bcs this part like slow part are need to slow emphasize. It depends to you bcs there was many part you didn't want to fix. so, :p Not sure to understand your reasoning. There's no sound to support triple anyway so I feel like 1/2 slider + note is better ? idk
  3. 00:27:115 (3,4,5) - Good rhythm bu there's a problem you need to fix about those sliders. It looks like uncomfortable playing for player. Fix it to normal slider or something stuffs. But i think this is same reason like above comment xd The uncorfortable movement is done on purpose. I mapped these 3/4 sounds the same way accross the sound. I want to make it kind of uncorftable with slider direction pointing the opposite way of the next slider to emphasize the weird choppy sound, plus this is kind of slow and break the rythm of the rest of the song
  4. 00:30:115 (3,4,5) - ^ ^
  5. 00:35:365 (1,2,3,4) - I think it's better to DS them to more good flows Done
  6. 00:38:646 (4,5) - Since you like slider like this which a slider (5). So, a slider (4) should be too. This situation always same like 00:44:646 (4,5) Agreed, changed them, and also some in the second Kiai
  7. 00:39:115 (6,7,8) - Fix these like https://osu.ppy.sh/ss/6995517 . Looked more harder than old Nice, I also oriented the (5) slider accordingly
  8. 00:41:365 (3) - Looks unrecognized slider i think. change it Fixed
  9. 01:00:302 (5) - To avoid confusing for players including me, NC here Done
  10. 01:05:552 - You miss note here. Put here I thought it wasn't really audible but you're right, it is. I mapped it with a slider tail as its still not an important sound
  11. 01:08:177 (4,1) - It looked hard to read for players especially players playing this diff on attempt 1. Maybe this look like hr you know, cs5. Move it like this https://osu.ppy.sh/ss/6995539 Done
  12. 01:08:552 - You miss note here. Put here to make triple stream and yeah, there was slider (1) at big white tick I know there is a *clink* sound here, but I want to map only the high pitched sound as this is the only thing we can really hear here
  13. 01:29:177 (1,2) - Stack them since you followed the strong beats. Same reasoning as in the Insane, I feel like this needs movement. Someone can correct me if I'm wrong about this
  14. 01:35:177 (1,2) - ^ ^
  15. 01:47:646 (1,2) - ^ ^
  16. 01:51:677 - pls don't ignore sound since you must follow at kiai time. So, for like this should be too. put note here or make stream 1/4 bcs i hear lel Fixed. I fixed it in the Insane diff also by the way, as there was the same issue

I hope this is helpful. Good Luck!
bye
Thanks a lot for the mod :)
direday
Hi! From my Queue

General
This is "Trap" music genre, not dubstep.

I see you want to improve so I will be a bit harsh but reasonable.

The way Insane and extra are mapped right now most likely will not be ranked. The flow is very linear and Strong sounds and it lacks solid structure in general. Sorry if I'm too vague:
  1. Try making the difference in spacing between strong and weak sounds more pronounced. This and SV is what makes the map feel more like it's connected to music. For example claps here 00:13:615 (4) - 00:15:115 (4) - 00:16:615 (4) etc are fairly strong in this part but your map doesn't reflect it at all having 00:16:615 (4,5) - spaced equaly. I suggest deciding on a set distance for each sound and sticking to it inside the same part of the song. For example each time there is a strong clap in music the spacing is 1.4x or smth like that. That's just one way to do it but it's easiest to describe.
  2. Try making flow less linear. For example when there are two similar sounds separated by another (e.g. synth-clap-synth) you can place 2nd of similar sounds in same place making the player to return where he was.
  3. 00:19:052 (2) - there are no sound here btw, just noticed. Wasn't doing that kind of mod tbh
  4. 00:14:271 (6) - here and in similar places too. It's possible to rank an overmapped stuff but there is no need to do it here imo. 00:14:365 (7) - is big white tick and most of the time it is a strong sound. You may want to emphasize it more. By creating a slider like 00:14:271 (6) - you emphasize something that doesn't even have sound in music.
  5. Try creating more structured shapes. Can't really teach you how. You've got to have sense for it. For example 00:14:177 (6,7) - this looks bad considering you have 00:14:927 (3,4) - that looks fine. But then again 00:14:177 (6) - has no sound in music and 00:14:927 (3) - has just one and both of them mapped the same. Those kind of things are certanly unrankable.
  6. I recommend sticking to "same sound - same objects" principle. For example these 00:20:552 (2,3,4) - sound very similar to 00:19:240 (3,4) - yet they are circles. Wild problem with blanket btw 00:19:240 (3).
Same things apply for Insane diff and stylistic things to every diff.

Hope that helped. Goodl luck!
Topic Starter
Greedy_Panda

direday wrote:

Hi! From my Queue

General
This is "Trap" music genre, not dubstep. ok

I see you want to improve so I will be a bit harsh but reasonable.

The way Insane and extra are mapped right now most likely will not be ranked. The flow is very linear and Strong sounds and it lacks solid structure in general. Sorry if I'm too vague: This is only valid for the first 20 sec you've modded, the rest of the map really isn't, but you're right about this intro, I now see it got too many flaws
  1. Try making the difference in spacing between strong and weak sounds more pronounced. This and SV is what makes the map feel more like it's connected to music. For example claps here 00:13:615 (4) - 00:15:115 (4) - 00:16:615 (4) etc are fairly strong in this part but your map doesn't reflect it at all having 00:16:615 (4,5) - spaced equaly. I suggest deciding on a set distance for each sound and sticking to it inside the same part of the song. For example each time there is a strong clap in music the spacing is 1.4x or smth like that. That's just one way to do it but it's easiest to describe. Fixed. I actually don't emphasize using much DS changes but rather SV for strong sounds though
  2. Try making flow less linear. For example when there are two similar sounds separated by another (e.g. synth-clap-synth) you can place 2nd of similar sounds in same place making the player to return where he was. I used this back and forth idea
  3. 00:19:052 (2) - there are no sound here btw, just noticed. Wasn't doing that kind of mod tbh I was actually mapping the voice here, but you're right that it might be better to stick only to the instrument to make the rythme clearer. Changed
  4. 00:14:271 (6) - here and in similar places too. It's possible to rank an overmapped stuff but there is no need to do it here imo. same 00:14:365 (7) - is big white tick and most of the time it is a strong sound. You may want to emphasize it more. By creating a slider like 00:14:271 (6) - you emphasize something that doesn't even have sound in music. changed
  5. Try creating more structured shapes. Can't really teach you how. You've got to have sense for it. For example 00:14:177 (6,7) - this looks bad considering you have 00:14:927 (3,4) - that looks fine. But then again 00:14:177 (6) - has no sound in music and 00:14:927 (3) - has just one and both of them mapped the same. Those kind of things are certanly unrankable. changed
  6. I recommend sticking to "same sound - same objects" principle. For example these 00:20:552 (2,3,4) - sound very similar to 00:19:240 (3,4) - yet they are circles. Wild problem with blanket btw 00:19:240 (3). I based the remap of this part on that
I basically remapped this entire part of the Extra and Insane (from 00:12:865 (1) - to 00:21:865 (10) - ). To summarize I emphasize two kind of strong sounds (claps and drums) with hitsounds and with higher velocity sliders. The rest is mapped only by circles following the rythm of the instruments (not the voice) with patterns that I hope are consistent enough

Same things apply for Insane diff and stylistic things to every diff.

Hope that helped. Goodl luck!

Thanks for the mod
Flufinn
no kudosu but source cannot be a youtube link - leave it blank since there is no source, just an artist.

A source would be needed if the music was from a certain TV show, Game etc.

for example, this map, the artist is toby fox but it is from the game UNDERTALE, meaning UNDERTALE is the source
-Brites-
EXTRA


00:17:052 - Has a Sound ( 1/6 ) 00:17:177 - Has a Sound
00:19:802 - 00:19:865 - 00:19:927 - Has a stream ( 1/6 )
00:23:552 - 00:23:615 - 00:23:677 - 00:23:740 - Has a stream ( 1/6 ) again...
00:23:865 - 00:23:927 - 00:23:990 - Has a triple ( 1/6 )
00:24:396 - Has a sound ( 1/8 )
00:41:365 (3,4,5) - http://puu.sh/thW7q/279a203d33.jpg You'd better do it
00:45:865 (3,4,5) - http://puu.sh/thWfe/512aa08f0a.jpg You'd better do it
00:51:865 (3,4,5) - http://puu.sh/thWsb/463c169b7d.jpg You'd better do it
00:56:365 (3,4,5) - http://puu.sh/thWz5/c008952314.jpg You'd better do it
01:11:740 (3,4,5,1) - http://puu.sh/thWH5/2191834b76.jpg You'd better do it
01:12:115 (1) - http://puu.sh/thWML/e406a0ea0d.jpg You'd better do it
01:24:865 (1) - http://puu.sh/thWT2/5299ac9b84.jpgYou'd better do it
01:32:365 (3,4,5) - http://puu.sh/thX01/a758ed8041.jpg You'd better do it

:D GL
Topic Starter
Greedy_Panda

-Brites- wrote:

EXTRA


00:17:052 - Has a Sound ( 1/6 ) It's beaaaarly audible, would be confusing to map 00:17:177 - Has a Sound In this part which is kind of slow I only want to map the high-pitched instrument, but I admit that this *click* sound is audible and may be worth mapping. I don't change it now but if someone else points that out I might change my mind about it
00:19:802 - 00:19:865 - 00:19:927 - Has a stream ( 1/6 )
00:23:552 - 00:23:615 - 00:23:677 - 00:23:740 - Has a stream ( 1/6 ) again...
00:23:865 - 00:23:927 - 00:23:990 - Has a triple ( 1/6 ) I don't really want to map the 1/6 *click* quiet sounds and focus on the loud high-piched instrument instead
00:24:396 - Has a sound ( 1/8 ) I'm mapping the voice here which is much more important
00:41:365 (3,4,5) - http://puu.sh/thW7q/279a203d33.jpg You'd better do it why ? seems too linear considering the weird change in sounds here I want to emphasize that by a sharp change in direction between (4) and (5)
00:45:865 (3,4,5) - http://puu.sh/thWfe/512aa08f0a.jpg You'd better do it I agree with the position of (5), I had to modify the position of (6) though to keep the snap far enough
00:51:865 (3,4,5) - http://puu.sh/thWsb/463c169b7d.jpg You'd better do it Changed it kind of like that but not really :p I'm not changing the slider shape and I kept a sharper angle between (3) and (4)
00:56:365 (3,4,5) - http://puu.sh/thWz5/c008952314.jpg You'd better do it Changed
01:11:740 (3,4,5,1) - http://puu.sh/thWH5/2191834b76.jpg You'd better do it I put the 3 sliders closer togeteher but they are still parallel and made them closer to the slider (1)
01:12:115 (1) - http://puu.sh/thWML/e406a0ea0d.jpg You'd better do it Changed
01:24:865 (1) - http://puu.sh/thWT2/5299ac9b84.jpgYou'd better do it If I change this slider shape I have to change everyone of them in the Kiai section to be consistent, I like this shape tough
01:32:365 (3,4,5) - http://puu.sh/thX01/a758ed8041.jpg You'd better do it That's too linear it feels like.

:D GL
Thanks for the mod !
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