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chano & 40mP - Natsukoi Hanabi

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This beatmap was submitted using in-game submission on Sunday, February 04, 2018 at 11:34:05 PM

Artist: chano & 40mP
Title: Natsukoi Hanabi
Tags: Panoram a note sugar summer fireworks smokeman N_a_s_y_a nasya 40meterP Shano
BPM: 158
Filesize: 4714kb
Play Time: 01:34
Difficulties Available:
  1. Hard (3.39 stars, 236 notes)
  2. Insane (4.39 stars, 293 notes)
  3. N a s y a's Insane (4.52 stars, 268 notes)
  4. Normal (1.61 stars, 131 notes)
  5. Smokeman's Advanced (2.53 stars, 204 notes)
  6. Spark of Light (5.01 stars, 300 notes)
Download: chano & 40mP - Natsukoi Hanabi
Information: Scores/Beatmap Listing
---------------
Demo
01:07:183 - Καθώς σκοντάφτω πάνω στο νεκρό κορμί μου
Τείνω το χέρι για να πιαστώ από την αόρατη χειρολαβή σου
01:10:221 - Ενώ εσύ αρχίζεις να ψελλίζεις ματωμένες προσευχές
Ενώ εκτοξεύεις πυροτεχνήματα από το πρελούδιο που
κρύβεται μέσα στο μέτωπό σου 01:19:335 -
01:16:297 - Σπηλιές λατομεία που στης πόλης το ηχόχρωμα φυτρώνουν
01:25:411 - Δουλεμπόριο σε παζλ που περισσεύουν δυο χιλιάδες κομμάτια
Πόσο κοστίζει η αγάπη όταν η έρημος τραυλίζει;
moya
.
N a s y a
Smokeman
καλοκαιρινα πυροτεχνηματα μεσα στον χειμωνα ριχνει WutFace
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67183
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8417,39841,86550
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:Shano x 40mP
ArtistUnicode:シャノ x 40㍍
Creator:Riven
Version:Smokeman's Advanced
Source:
Tags:fireworks
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fireworks.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
348,379.746835443038,4,2,1,60,1,0
348,-100,4,2,1,60,0,0
12499,-100,4,2,1,60,0,0
27689,-100,4,2,1,40,0,0
30158,-125,4,2,1,40,0,0
30727,-100,4,2,1,40,0,0
42310,-125,4,2,1,40,0,0
42879,-100,4,2,1,40,0,0
51993,-111.111111111111,4,2,1,60,0,0
61107,-100,4,2,1,60,0,0
67183,-90.9090909090909,4,2,1,65,0,1
78765,-100,4,2,1,65,0,1
79145,-100,4,2,1,65,0,0
79335,-90.9090909090909,4,2,1,65,0,1
91392,-100,4,2,1,65,0,0
91487,-100,4,2,1,65,0,1
94525,-100,4,2,1,35,0,0


[Colours]
Combo1 : 255,140,36
Combo2 : 214,197,197
Combo3 : 188,173,122
Combo4 : 255,47,47
Combo5 : 253,198,30
Combo6 : 145,249,40

[HitObjects]
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342,267,10031,1,0,0:0:0:0:
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317,85,18196,1,0,0:0:0:0:
458,150,18575,6,0,L|470:239,1,65
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311,150,19335,1,0,0:0:0:0:
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428,255,25221,1,0,0:0:0:0:
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139,51,80094,2,0,P|91:36|48:37,2,71.5000021820069
205,105,80664,2,0,P|267:82|344:87,1,143.000004364014
401,150,81234,1,0,0:0:0:0:
352,220,81423,2,0,P|290:197|213:202,1,143.000004364014
180,280,81993,1,0,0:0:0:0:
391,298,82373,6,0,P|388:330|373:369,2,71.5000021820069
463,252,82942,2,0,P|430:192|456:106,1,143.000004364014
491,49,83512,1,0,0:0:0:0:
405,45,83702,2,0,P|336:61|280:14,1,143.000004364014
211,68,84272,1,0,0:0:0:0:
187,150,84461,2,0,L|197:226,2,71.5000021820069
120,95,85031,53,0,0:0:0:0:
103,339,85411,38,0,L|177:325,1,71.5000021820069
256,350,85791,2,0,L|330:336,1,71.5000021820069
410,320,86170,2,0,L|431:235,1,71.5000021820069
345,237,86550,2,0,L|324:152,1,71.5000021820069
258,227,86930,6,0,L|184:213,1,71.5000021820069
110,251,87310,1,0,0:0:0:0:
70,175,87499,2,0,L|-1:188,2,71.5000021820069
129,112,88069,1,0,0:0:0:0:
154,29,88259,1,0,0:0:0:0:
213,91,88449,38,0,P|260:97|291:92,1,71.5000021820069
350,148,88829,2,0,P|320:168|287:180,1,71.5000021820069
263,262,89208,2,0,P|298:262|333:253,1,71.5000021820069
417,273,89588,1,0,0:0:0:0:
354,332,89778,1,0,0:0:0:0:
186,295,90158,6,0,P|151:284|116:282,1,71.5000021820069
68,210,90537,2,0,P|102:199|137:197,1,71.5000021820069
190,129,90917,1,0,0:0:0:0:
267,166,91107,2,0,B|271:200|271:200|294:236,1,71.5000021820069
363,202,91487,1,0,0:0:0:0:
256,192,91677,12,0,94525,0:0:0:0:

not even the seasons can stop the pp train DOOT DOOT °◯°/ PP
Hippo
https://osu.ppy.sh/ss/6719380 rank pls so i can get the juicy pps
Left
Haitai DT ver?

just opinion
00:22:753 (1,2) - strong symbal but relatively too ez. ctrl G or sth for more pp

good luck for this map!
Olegase
Hello this M4M https://osu.ppy.sh/s/540551

[Spark of Light]
  1. 00:47:056 (4) - I think there's no need overlap
  2. 00:47:626 (2) - ^. + You can put a note in 00:48:765 (5). https://puu.sh/sDSFA.png
  3. 00:50:284 (1) - I think it looks weird, maybe it's worth to continue the forme the previous pattern? Example https://puu.sh/sDSRG.png
  4. 00:56:170 (4) - Here you need to replace the slider on the notes to emphasize the voice. https://puu.sh/sDSZD.png
  5. 01:18:006 (2) - If you love overlap, then you better do so https://puu.sh/sDTeo.png
  6. 01:20:474 (3,1) - Uncomfortable flow. It looks better that way https://puu.sh/sDTlL.png
  7. 01:20:664 (1,2) - ^ https://puu.sh/sDTpi.png
  8. 01:21:993 (6) - ^ https://puu.sh/sDTrZ.png
[N a s y a's Insane]
  1. 00:21:234 (5) - here need replace slider on note. As so 00:19:715 (5,6) https://puu.sh/sDTR8.png
  2. 00:22:942 (1,2) - Curve overlap. Repair so https://puu.sh/sDTWn.png
  3. 00:23:322 (2,3,4,5,6) - I think here too little angle flow.
    1. 00:59:018 (3,4,5) - ^
    2. 01:31:107 (1,2,1) - ^ https://puu.sh/sDVjr.png
  4. 00:32:626 (2) - I thins need make so https://puu.sh/sDUbW.png
  5. 00:31:677 (3,3) - Curve overlap. Repair so https://puu.sh/sDUf7.png
  6. 00:35:284 (1) - Make slider so https://puu.sh/sDUjf.png
  7. 00:37:373 (3,4,5,1) - I think here uncomfortable flow. Can make so https://puu.sh/sDUrm.png
  8. 00:38:892 (3) - ^ https://puu.sh/sDUuQ.png
  9. 00:49:335 (2) - I think here a need make so https://puu.sh/sDUBB.png
  10. 01:00:727 (4) - ^ https://puu.sh/sDUHD.png
  11. 01:02:056 (5) - ^ https://puu.sh/sDUL3.png
  12. 01:14:588 (3,5) - Curve overlap. Repair so https://puu.sh/sDURE.png AND BONUS https://puu.sh/sDUUJ.png
  13. 01:18:955 (5) - make so https://puu.sh/sDUY3.png
  14. 01:22:753 (3,4) - Uncomfortable flow. It looks better that https://puu.sh/sDV4H.png
  15. 01:24:272 (2) - ^ https://puu.sh/sDV8e.png
  16. 01:26:170 (3,4,5,6) - It looks weird. https://puu.sh/sDVdw.png
  17. 01:27:879 (4,5,6) - ^
[Insane ]
  1. 00:06:329 - A green line. why?
  2. 00:06:423 - ^
  3. 00:18:196 (5) - I think it looks better that way https://puu.sh/sDVCY.png
  4. 00:19:335 (1,2,1,2) - Why the spacing is reduced?
  5. 00:21:613 (1,2,1,2) - ^
  6. 00:47:056 (4,1) - I think it looks better that way https://puu.sh/sDVLr.png
  7. 00:49:335 (2) - ^ https://puu.sh/sDVOA.png
  8. 01:03:575 (4) - ^ https://puu.sh/sDVSE.png
  9. 01:07:942 (2) - ^ https://puu.sh/sDVVG.png
  10. 01:09:841 (5) - ^
  11. 01:21:993 (5) - ^ https://puu.sh/sDW0Y.png
  12. 01:28:070 (3) - ^ https://puu.sh/sDW4B.png
Nice music. Good luck with rank! ;)
Topic Starter
DeletedUser_3638005
Olegase
Hello this M4M https://osu.ppy.sh/s/540551

[Spark of Light]
  1. 00:47:056 (4) - I think there's no need overlap It flows well, and the overlapped circle is 5 beats later, players at this level won't have any readability issue.
  2. 00:47:626 (2) - ^. + You can put a note in 00:48:765 (5). https://puu.sh/sDSFA.png No
  3. 00:50:284 (1) - I think it looks weird, maybe it's worth to continue the forme the previous pattern? Example https://puu.sh/sDSRG.png Looks good to me!
  4. 00:56:170 (4) - Here you need to replace the slider on the notes to emphasize the voice. https://puu.sh/sDSZD.png The higher spacing is there to emphasize the vocals.
  5. 01:18:006 (2) - If you love overlap, then you better do so https://puu.sh/sDTeo.png Why?
  6. 01:20:474 (3,1) - Uncomfortable flow. It looks better that way https://puu.sh/sDTlL.png Flow is mostly subjective, it flows well to me.
  7. 01:20:664 (1,2) - ^ https://puu.sh/sDTpi.png Whatever, changed!
  8. 01:21:993 (6) - ^ https://puu.sh/sDTrZ.png No.


[Insane ]
  1. 00:06:329 - A green line. why? I haven't decided if I'm going to map that part or not.
  2. 00:06:423 - ^
  3. 00:18:196 (5) - I think it looks better that way https://puu.sh/sDVCY.png I don't.
  4. 00:19:335 (1,2,1,2) - Why the spacing is reduced?
  5. 00:21:613 (1,2,1,2) - ^ Because I believe that 00:21:613 (1,2) - is more intense than 00:21:993 (1,2) -
  6. 00:47:056 (4,1) - I think it looks better that way https://puu.sh/sDVLr.png Too spaced...
  7. 00:49:335 (2) - ^ https://puu.sh/sDVOA.png
  8. 01:03:575 (4) - ^ https://puu.sh/sDVSE.png
  9. 01:07:942 (2) - ^ https://puu.sh/sDVVG.png
  10. 01:09:841 (5) - ^
  11. 01:21:993 (5) - ^ https://puu.sh/sDW0Y.png
  12. 01:28:070 (3) - ^ https://puu.sh/sDW4B.png I changed some of the suggestions above.
Nice music. Good luck with rank! ;)

Thanks for modding!
xDarxen
Γεια! Μετριασμός4Μετριασμός από προσωπικά μηνύματα.

[Γενικά]
Στα επέπεδα δυσκολίας που χαρτογράφησες την αρχή (συγκεκριμένα στο Δύσκολο και στη Σπίθα του Φωτός), η ένταση των χτυποήχων είναι νομίζω λίγο υπερβολική, ειδικά στο Δύσκολο που είναι 60%. Επειδή λοιπόν η μουσική είναι χαμηλή σε εκείνο το σημείο, θα σου πρότεινα να το κάνεις περίπου 30%.

[Κανονικό]
  1. 00:16:866 (3,4) - Η κουβέρτα είναι λίγο εκτός! Ανέβασε το 00:17:626 (4) - λίγο πιο πάνω για να το τελειοποιήσεις.
  2. 00:33:196 (4) - Αυτός ο ολισθητής τελειώνει σε έναν πολύ δυνατό ήχο που πιστεύω θα έπρεπε να κλικάρεται. Γι' αυτό προτείνω να τον μετατρέψεις σε 1/1 ολισθητή και να προσθέσεις έναν κύκλο εκέι ή έναν νέο 1/1 ολισθητή αφαιρώντας το 00:34:145 (1). Κάπως έτσι
  3. Το ίδιο ισχύει και για το 01:29:208 (4)

[Δύσκολο]
  1. Νομίζω πως σου ξέφυγε το kiai στο τελευταίο timing point!
  2. 00:56:170 (3,1) - Αυτοί οι δύο ολισθητές σχεδόν ακουμπάνε και δεν φαίνεται πολύ όμορφο. Ανέβασε το 00:56:550 (1) λίγο πάνω ώστε να σχηματίσει επικάλυψη ή κατέβασέ το πιο κάτω.

[N a s y a's Insane]
  1. 01:30:917 (5,1,2,1) - The movement that the player has to do here is awkward. Maybe change 01:31:107 (1,2,1) to something like this for a circular and nicer flow?


[Σπίθα του Φωτός]
  1. 00:06:044 (3) - Δώσε λίγο περισσότερη καμπύλη στον ολισθητή για να γίνει πιο εμφανίσημος.
  2. 01:22:373 (1,2) - Η απόσταση μεταξύ τους έιναι πολύ μικρή συγκριτικά με το υπόλλοιπο kiai, ενώ ο ήχος έχει την ίδια ένταση.

Αυτά! Ο Μετριασμός μου είναι λίγο μικρός (ο χάρτης είναι πολύ καλός), οπότε πάρε και μερικά αστέρια 8-)
Good luck! Καλή τύχη!(◕‿◕✿)
Topic Starter
DeletedUser_3638005
xDarxen
Γεια! Μετριασμός4Μετριασμός από προσωπικά μηνύματα.

[Γενικά]
Στα επέπεδα δυσκολίας που χαρτογράφησες την αρχή (συγκεκριμένα στο Δύσκολο και στη Σπίθα του Φωτός), η ένταση των χτυποήχων είναι νομίζω λίγο υπερβολική, ειδικά στο Δύσκολο που είναι 60%. Επειδή λοιπόν η μουσική είναι χαμηλή σε εκείνο το σημείο, θα σου πρότεινα να το κάνεις περίπου 30%. Συμφωνώ! Τα έκανα όλα 40%.

[Κανονικό]
  1. 00:16:866 (3,4) - Η κουβέρτα είναι λίγο εκτός! Ανέβασε το 00:17:626 (4) - λίγο πιο πάνω για να το τελειοποιήσεις. Κουβέρτες το δύο χιλιάδες δέκα έξι.
  2. 00:33:196 (4) - Αυτός ο ολισθητής τελειώνει σε έναν πολύ δυνατό ήχο που πιστεύω θα έπρεπε να κλικάρεται. Γι' αυτό προτείνω να τον μετατρέψεις σε 1/1 ολισθητή και να προσθέσεις έναν κύκλο εκέι ή έναν νέο 1/1 ολισθητή αφαιρώντας το 00:34:145 (1). Κάπως έτσι[/color] Πολύ σωστή η παρατήρηση σου! Το έφτιαξα!
  3. Το ίδιο ισχύει και για το 01:29:208 (4)

[Δύσκολο]
  1. Νομίζω πως σου ξέφυγε το kiai στο τελευταίο timing point! Όντως!
  2. 00:56:170 (3,1) - Αυτοί οι δύο ολισθητές σχεδόν ακουμπάνε και δεν φαίνεται πολύ όμορφο. Ανέβασε το 00:56:550 (1) λίγο πάνω ώστε να σχηματίσει επικάλυψη ή κατέβασέ το πιο κάτω. Κάτεβηκε λίγο!

[Σπίθα του Φωτός]
  1. 00:06:044 (3) - Δώσε λίγο περισσότερη καμπύλη στον ολισθητή για να γίνει πιο εμφανίσημος. Του την έδωσα! ;)
  2. 01:22:373 (1,2) - Η απόσταση μεταξύ τους έιναι πολύ μικρή συγκριτικά με το υπόλλοιπο kiai, ενώ ο ήχος έχει την ίδια ένταση. Αύξησα!

Αυτά! Ο Μετριασμός μου είναι λίγο μικρός (ο χάρτης είναι πολύ καλός), οπότε πάρε και μερικά αστέρια 8-) Ευχαριστώ για τα αστέρια που μου εκτόξευσες σαν καλοκαιρινά πυροτεχνήματα!
Good luck! Καλή τύχη!(◕‿◕✿)

Ευχαριστώ για τον μετριασμό σου!
-Nya-
Hello, Riven~ M4M here.

General:
  1. The diffs start at different places which I can’t really understand. It just looks very inconsistent and unnecessary.

Spark of Light:
  1. 00:06:044 (3) –There’s no need to place a soft-hitwhistle on this slider’s head since there’s no piano sound.
  2. 00:09:272 (3) –There’s actually a piano sound on the tail of this slider so you can add a whistle. That finish drum-addition that you placed here: 00:09:841 (1) - will also work well on the tail of (3) All these hitsound suggestions will apply to your other diffs as well.
  3. 00:17:626 (1) – The NC here isn’t really necessary imo.
  4. 00:18:575 (1,1,1,1) – Try to keep the spacings here similar for neatness reasons. Right now the gaps between them look uneven.
  5. 00:18:575 (1,2,1,2,1,2,1,2) –Also making the spacing between these jumps similar would look better since the beat is the same for each one. This applies to the next section as well.
  6. 00:24:272 (1) –This NC is also unnecessary imo.
  7. 00:26:360 (1) –Perhaps place this circle like this:
    It’ll look cool and might prevent confusion since your current placement looks as if it should be clicked earlier.
  8. 00:38:512 (1,2) –These two colours on their own seems a bit inconsistent with the previous NC’ing pattern. Rather remove NC here: 00:38:892 (1) –
  9. 01:01:107 (2,2) –It’s usually better if NC’s are on these strong beats instead. So add NC here and remove it here: 01:01:487 (1) –
  10. 01:03:196 (3) –Add a bit of a jump here to emphasize the strong beat on the head and also add NC here for consistency with 01:00:727 (1,1,1) –
  11. 01:03:575 (4) –The beat on this circle is louder and stronger than the beat on the head of 01:03:765 (5) – so it will make more sense to add a jump at (4) and not (5) since (4) requires the emphasis.
  12. 01:05:854 (1) –Same as 00:26:360 (1) –
  13. 01:12:689 (1) –Remove NC here for consistency with 01:09:651 (4,5) –
  14. 01:15:727 (1) -^
  15. 01:21:423 (1) -^
  16. 01:25:411 (1,2,1,2,1,2,1,2) –Same as 00:18:575 (1,2,1,2,1,2,1,2) –

Doublecheck your new combo’s please. Some of them look really inconsistent.

N a s y a's Insane:
  1. Uncheck widescreen support.
  2. Lower the HP just a teeny bit to 6.8 or something so it’s not the same as the hardest diff.
  3. 00:18:196 (7,1) –The flow from (7) to (1) looks a bit uncomfortable. I suggest doing something like this instead:
  4. 00:24:651 (5) –NC here would be good and I doubt it’ll create inconsistency. Consider it.
  5. 00:44:208 (1,2) –This kind of stack is inconsistent with previous patterns. Consider unstacking.

Insane:
  1. Uncheck widescreen support.
  2. 00:19:335 (1,2,1,2) –I still feel spacings like this have to be similar since they follow the same beat. This applies to all similar cases.
  3. 00:18:575 (1,2) –You can perfect the stack here.
  4. 00:45:917 (1,2,3) –Make the spacings similar here. The reason why I say this is because 00:46:866 (3) – looks as if it’s a bit too close to 00:46:487 (2) –
  5. 01:18:955 (1) –Even though you did place a SV change here the change isn’t really that noticeable so you can remove the NC there. It looks out of place a bit as well.
  6. 01:20:474 (6) –Increase this circle’s spacing a bit. There’s a loud sound on it so it will be great to emphasise that.
  7. 01:21:993 (5) –The beat on the head of this slider is louder than on 01:21:803 (4) – so the jump should rather be placed at (5) and not (4). Something like this:

Hard:
  1. Uncheck widescreen support.
  2. 00:11:170 (1,2) –This almost overlap looks very meh. Place (2) somewhere else so the pattern looks neater.
  3. 00:18:006 (1) –Unnecessary NC
  4. 00:19:335 (1,1) –In an Insane this NC’s are fine but not really in a Hard and it’s also inconsistent with 00:20:854 (3,4) –
  5. 00:20:854 (3) –Ctrl+G this slider. The pattern will play more comfortably and will be consistent with 00:20:094 (1) –
  6. 00:30:727 (1,2) –(2) looks a bit too close to (1) and it looks inconsistent with the rest of the patterns’ spacing
  7. 01:08:512 (5) –Add NC here and remove NC here: 01:08:892 (1) – for consistency with the rest of the patterns.

There are some places in this diff where you placed jumps that feel very big. I didn’t point them out in the list since there are too many. But examples are 00:21:803 (2,3) - 00:22:753 (5) - 01:06:613 (3) - 01:24:841 (1) - 01:30:537 (3,1) – Some of them felt like Insane jumps, lol. I suggest nerfing some of them to get them on a Hard level.

Smokeman’s Advanced:
  1. Uncheck widescreen support.
  2. 00:18:196 (7,3) –Nazi but you can avoid this slight overlap by just moving (3) downwards a bit.
  3. 00:26:360 (1) –Consider removing NC here. Then add NC here: 00:26:740 (2) – since there’s a strong finish and remove NC here: 00:27:120 (1) –
  4. 00:30:158 (1) –Unnecessary NC here.
  5. 00:42:310 (1) -^
  6. 00:59:588 (1,2) –I would avoid this overlap by placing (2) here: X:288 Y:124
  7. 01:03:955 (7) –You can remove this circle here. It isn’t that important and the gap will place more emphasis on 01:04:145 (1) –
  8. 01:05:854 (1,2,3) –Rather place a repeat slider in the place of these circles? It just started to feel as if the number of consecutive circles are getting too much, lol
  9. 01:06:613 (1) –Unnecessary NC imo.
  10. 01:10:791 (2,4) –Rather stack here. Right now it doesn’t look good.
  11. 01:25:031 (1) –Also unnecessary NC here.
  12. 01:31:487 –Remove this kiai time at the spinner. You’ll see the other diffs removed it.

There are some places where the placement of the objects can be improved to improve the flow of the diff. Examples are: 00:00:917 (2) - 00:13:829 (4) - 00:16:107 (2) - 00:18:196 (7) - 00:22:942 (4) - 00:32:626 (2) – etc.

Normal:
  1. Uncheck widescreen support.
  2. 00:21:423 (5) –This circle isn’t really placed on a strong beat so you can remove it.
  3. 00:34:525 (2) –Perhaps try this pattern instead:
    Because it’ll be nice to have 00:34:904 – mapped out in some way.
  4. 00:50:664 (4) –This slider doesn’t really follow anything specifically imo. Try something like this instead:
  5. 01:25:411 (3,4) –To make these loud beats stand out more, rather change 01:24:651 (1,2) – into a slider so 01:25:411 (3,4) – is circles only.

Good Luck~! :D
Lily Bread
generally it's good to me. so nothing to mod.
a pp map for yourself?
:D
Topic Starter
DeletedUser_3638005
-Nya-
Hello, Riven~ M4M here.

General:
  1. The diffs start at different places which I can’t really understand. It just looks very inconsistent and unnecessary. I suppose I should map the intros from every diff then.

Spark of Light:
  1. 00:06:044 (3) –There’s no need to place a soft-hitwhistle on this slider’s head since there’s no piano sound.
  2. 00:09:272 (3) –There’s actually a piano sound on the tail of this slider so you can add a whistle. That finish drum-addition that you placed here: 00:09:841 (1) - will also work well on the tail of (3) All these hitsound suggestions will apply to your other diffs as well.
  3. 00:17:626 (1) – The NC here isn’t really necessary imo.
  4. 00:18:575 (1,1,1,1) – Try to keep the spacings here similar for neatness reasons. Right now the gaps between them look uneven.
  5. 00:18:575 (1,2,1,2,1,2,1,2) –Also making the spacing between these jumps similar would look better since the beat is the same for each one. This applies to the next section as well. Some parts feel more intense to me, that is why the spacing is the way it is.
  6. 00:24:272 (1) –This NC is also unnecessary imo.
  7. 00:26:360 (1) –Perhaps place this circle like this:

    It’ll look cool and might prevent confusion since your current placement looks as if it should be clicked earlier.
  8. 00:38:512 (1,2) –These two colours on their own seems a bit inconsistent with the previous NC’ing pattern. Rather remove NC here: 00:38:892 (1) –
  9. 01:01:107 (2,2) –It’s usually better if NC’s are on these strong beats instead. So add NC here and remove it here: 01:01:487 (1) –
  10. 01:03:196 (3) –Add a bit of a jump here to emphasize the strong beat on the head and also add NC here for consistency with 01:00:727 (1,1,1) –
  11. 01:03:575 (4) –The beat on this circle is louder and stronger than the beat on the head of 01:03:765 (5) – so it will make more sense to add a jump at (4) and not (5) since (4) requires the emphasis.
  12. 01:05:854 (1) –Same as 00:26:360 (1) –
  13. 01:12:689 (1) –Remove NC here for consistency with 01:09:651 (4,5) –
  14. 01:15:727 (1) -^
  15. 01:21:423 (1) -^
  16. 01:25:411 (1,2,1,2,1,2,1,2) –Same as 00:18:575 (1,2,1,2,1,2,1,2) –

Doublecheck your new combo’s please. Some of them look really inconsistent. The NCs on the second kiai are actually consistent, it's just that I NCed them every half a strong white beat.

Insane:
  1. Uncheck widescreen support.
  2. 00:19:335 (1,2,1,2) –I still feel spacings like this have to be similar since they follow the same beat. This applies to all similar cases.
  3. 00:18:575 (1,2) –You can perfect the stack here.
  4. 00:45:917 (1,2,3) –Make the spacings similar here. The reason why I say this is because 00:46:866 (3) – looks as if it’s a bit too close to 00:46:487 (2) –
  5. 01:18:955 (1) –Even though you did place a SV change here the change isn’t really that noticeable so you can remove the NC there. It looks out of place a bit as well.
  6. 01:20:474 (6) –Increase this circle’s spacing a bit. There’s a loud sound on it so it will be great to emphasise that.
  7. 01:21:993 (5) –The beat on the head of this slider is louder than on 01:21:803 (4) – so the jump should rather be placed at (5) and not (4). Something like this:

Hard:
  1. Uncheck widescreen support.
  2. 00:11:170 (1,2) –This almost overlap looks very meh. Place (2) somewhere else so the pattern looks neater.
  3. 00:18:006 (1) –Unnecessary NC
  4. 00:19:335 (1,1) –In an Insane this NC’s are fine but not really in a Hard and it’s also inconsistent with 00:20:854 (3,4) –
  5. 00:20:854 (3) –Ctrl+G this slider. The pattern will play more comfortably and will be consistent with 00:20:094 (1) –
  6. 00:30:727 (1,2) –(2) looks a bit too close to (1) and it looks inconsistent with the rest of the patterns’ spacing
  7. 01:08:512 (5) –Add NC here and remove NC here: 01:08:892 (1) – for consistency with the rest of the patterns.

There are some places in this diff where you placed jumps that feel very big. I didn’t point them out in the list since there are too many. But examples are 00:21:803 (2,3) - 00:22:753 (5) - 01:06:613 (3) - 01:24:841 (1) - 01:30:537 (3,1) – Some of them felt like Insane jumps, lol. I suggest nerfing some of them to get them on a Hard level.

Normal:
  1. Uncheck widescreen support.
  2. 00:21:423 (5) –This circle isn’t really placed on a strong beat so you can remove it.
  3. 00:34:525 (2) –Perhaps try this pattern instead:

    Because it’ll be nice to have 00:34:904 – mapped out in some way.
  4. 00:50:664 (4) –This slider doesn’t really follow anything specifically imo. Try something like this instead:
  5. 01:25:411 (3,4) –To make these loud beats stand out more, rather change 01:24:651 (1,2) – into a slider so 01:25:411 (3,4) – is circles only.

Good Luck~! :D I tried to fix everything, no reply = fixed

Thanks for modding!

@Lily Bread Thanks for the star! I can't FC this map >w<
N a s y a
EEEEEEEEEEEEEEE
hell yea more broken dt pp maps incoming
Topic Starter
DeletedUser_3638005
If you don't have anything useful to say please keep unwanted opinions out of this thread, thank you.
VINXIS
i lov meme.s
QTS
Maybe change HP 7 ---> 6 on Spark of Light?

HR = 9.8 HP which maybe might be a bit too harsh?
_vanity
[Smokeman's Advanced]
  1. 00:10:031 (2,1) - It would be cool if you tidied up this blanket.
  2. 00:18:575 (1,2,3,4,5,1,2,3) - I feel like this whole section doesn't feel very good rhythm wise.
    1. Consider swapping 00:19:335 (3,4)
    2. Replace 00:19:904 (5,1) with a 1/1 slider, in order to follow the piano.
    3. Swap 00:20:474 (2,3)
  3. I honestly think this feels much better, even if you are prioritizing those drum sounds. Doing this allows a much nicer transition back into the main melody.
  4. 00:34:525 (3) - Split this slider somehow, in order to hit the vocal on the red tick.
  5. 00:46:677 (3) - ^
  6. 00:51:993 (1,2,3,1) - I honestly feel like you should be mapping those metronome-like sounds. This section feels pretty empty without anything mapped there.
  7. 00:57:120 (1,2) - Have these blanket, or move (2) more toward the right.
  8. 00:58:069 (3,4) - Blanket these. It's nice to have patterns that work off of eachother.
  9. 01:10:791 (2,4) - This overlap is not very nice looking. Stack these.
  10. 01:13:259 (1,2) - Refer to what I said above about patterns that work off of eachother. It really helps with aesthetics, especially in these lower difficulties.
  11. 01:16:107 (8,1) - ^
[Hard]
  1. 00:11:170 (1) - Why is this a reverse slider, if the drum noises only occur on the blue and red ticks?
  2. The spacing between 00:19:525 (4,5), should be the same as 00:19:335 (3,4), considering there is no major change in the music between these notes. It also doesn't make a lot of sense to do this, when you are already keeping the same spacing between 00:20:094 (1,2,3,4). It's very important to keep your spacing consistent!
  3. 01:11:930 (2,3) - You can definitely improve this blanket.
  4. 01:16:866 (2,3) - Improve this blanket by moving (2) very slightly to the right. Somewhere around x: 206 y: 242.
[Insane]
  1. 00:21:803 (2,1) - This spacing feels like a little too much. Consider decreasing this a bit.
  2. 00:19:335 (1,2,1,2) - Making this pattern consistent in spacing would be a nice idea.
[N a s y a's Insane]
  1. Maybe change the HP to 6.1-6.3? Just to even things out a little bit.
  2. 00:23:322 (2,3,4,5,6) - This linear-like pattern doesn't feel good to play.
  3. 01:05:854 (1,2) - Moving (2) somewhere else, instead of stacking it, would play nicer with the music, since the sound is quite strong.
  4. 01:10:031 (5,1) - The spacing between these two notes should be around the same as 01:08:322 (5,1).
[Spark of Light]
  1. 00:10:031 (2,3) - Stacking these would look a bit neater.
  2. 00:35:284 (1,2) - The spacing between these notes should be somewhat similar to what you did at 00:34:335 (3,4). Maybe you can move (2) down a bit lower, to look a little bit something like this.
I'm sorry if this mod is a little short, but your mapset looks really clean. I'm also not very experienced myself, so there's that. Best of luck!
Irohas
m4m

general
  1. BG in .jpg would be better for weight
spark of light
  1. 00:14:968 (4,5) - try to have nearly spacing than 00:18:006 (4,5) - I know that it sounds not the same but spacing has no reason being as huge as that
  2. 00:18:955 (1,2) - spacing here also needs being increase according to 00:18:575 (1,2,1,2,1,2) -
  3. 00:21:613 (1,2) - there's no really reasons here to have a bigger spacing than as you made before (00:21:234 (1,2) -)
  4. 01:28:069 (1,2,1,2) - same as above it sounds as 01:26:170 (1,2) - or even 01:26:930 (1,2) - but it's better if you decrease it a bit I think
  5. 01:31:107 (1,2,3) - why whistles ? claps sound better D:
n a s y a
  1. 00:10:791 (1,3) - overlap doesn't look good as much
  2. 00:14:398 (2,3,4) - I don't think stack would be a good choice, since spacing at 00:14:588 (3,4) - should be less than 00:14:398 (2,3) - I think if you decrease it, that's would play better
  3. 00:20:094 (1,2) - spacing inconsistent with 00:18:575 (1,2) -
  4. 00:31:297 (2,1) - same as 00:10:791 (1,3) -
  5. 01:00:158 (2,3) - Is it really necessary such a spacing?
  6. 01:04:145 (1,2,3,4,5,6,7,8) - I wondered why it's harder than the extra diff lol
  7. 01:22:373 (1,2,3,4,5,6) - what about trying to improve this star pattern?
insane
  1. 01:30:917 (5,1,2,3,4,1) - flow is not really good imo, it force the player to make an awkward movement
hard
  1. 00:24:272 (3,4,5,6) - it's too huge and we don't expect such a pressure, imo
  2. 01:24:272 (2,3,4,5,6,7) - same as above ^
[]
that's all for me, good luck!
Topic Starter
DeletedUser_3638005
MugiwaraSekai
m4m

general
  1. BG in .jpg would be better for weight The whole map is 4.5 MB, I think it's fine.
spark of light
  1. 00:14:968 (4,5) - try to have nearly spacing than 00:18:006 (4,5) - I know that it sounds not the same but spacing has no reason being as huge as that Decreased the spacing a bit.
  2. 00:18:955 (1,2) - spacing here also needs being increase according to 00:18:575 (1,2,1,2,1,2) - Actually part doesn't feel as intense as the other ones to me, so I mapped it that way.
  3. 00:21:613 (1,2) - there's no really reasons here to have a bigger spacing than as you made before (00:21:234 (1,2) -) 00:21:613 (1,2) - This is the most intense sounding beat with the piano in the background, I believe that emphasizing on it is a good choice.
  4. 01:28:069 (1,2,1,2) - same as above it sounds as 01:26:170 (1,2) - or even 01:26:930 (1,2) - but it's better if you decrease it a bit I think Just like the first jump pattern, this is the most intense part of the section, but this time instead of the piano we have high pitch vocals which to me sounds even more intense.
  5. 01:31:107 (1,2,3) - why whistles ? claps sound better D: Changed!

insane
  1. 01:30:917 (5,1,2,3,4,1) - flow is not really good imo, it force the player to make an awkward movement Fixed
hard
  1. 00:24:272 (3,4,5,6) - it's too huge and we don't expect such a pressure, imo The guidelines say that up until 5 note streams are ok in hard diffs, and it goes into a slider so it's ok.
  2. 01:24:272 (2,3,4,5,6,7) - same as above ^ I don't see anything wrong with it!
that's all for me, good luck!

_vanity
[Hard]
  1. 00:11:170 (1) - Why is this a reverse slider, if the drum noises only occur on the blue and red ticks? Made it a 1/2 slider.
  2. The spacing between 00:19:525 (4,5), should be the same as 00:19:335 (3,4), considering there is no major change in the music between these notes. It also doesn't make a lot of sense to do this, when you are already keeping the same spacing between 00:20:094 (1,2,3,4). It's very important to keep your spacing consistent! The beat 00:19:715 (5) - this circle is on is a strong one, so I don't see anything wrong with placing it like that.
  3. 01:11:930 (2,3) - You can definitely improve this blanket.
  4. 01:16:866 (2,3) - Improve this blanket by moving (2) very slightly to the right. Somewhere around x: 206 y: 242.
[Insane]
  1. 00:21:803 (2,1) - This spacing feels like a little too much. Consider decreasing this a bit. a bit :X
  2. 00:19:335 (1,2,1,2) - Making this pattern consistent in spacing would be a nice idea. I tried D:
[Spark of Light]
  1. 00:10:031 (2,3) - Stacking these would look a bit neater. I don't like it...
  2. 00:35:284 (1,2) - The spacing between these notes should be somewhat similar to what you did at 00:34:335 (3,4). Maybe you can move (2) down a bit lower, to look a little bit something like this. Okay!
I'm sorry if this mod is a little short, but your mapset looks really clean. I'm also not very experienced myself, so there's that. Best of luck!

Thank you both!
N a s y a
Karen
Spark of Light
  1. 00:39:461 (5,1) - i don't think it is readable, hmm maybe you top players have no problem to read, you can increase 00:38:892 (3,4) - this spacing to more that easier to read
  2. 00:53:512 (1,2) - it's a different part with a new combo, it would be better if you make the pattern different with 00:52:753 (3,4) - this as well
  3. 00:59:588 (1,2) - ^
  4. 01:24:461 (1,2) - add claps or drum hitsounds
Map looks nice, it won't be hard to get it ranked, but i don't want to be the one to bubble/rank this, this is way too overdone.
Topic Starter
DeletedUser_3638005

Karen wrote:

Spark of Light
  1. 00:39:461 (5,1) - i don't think it is readable, hmm maybe you top players have no problem to read, you can increase 00:38:892 (3,4) - this spacing to more that easier to read Moved it a bit closer!
  2. 00:53:512 (1,2) - it's a different part with a new combo, it would be better if you make the pattern different with 00:52:753 (3,4) - this as well Sure.
  3. 00:59:588 (1,2) - ^
  4. 01:24:461 (1,2) - add claps or drum hitsounds Okay!
Map looks nice, it won't be hard to get it ranked, but i don't want to be the one to bubble/rank this, this is way too overdone.
Thanks for modding!
Smokeman

-Nya- wrote:

Smokeman’s Advanced:
  1. Uncheck widescreen support.
  2. 00:18:196 (7,3) –Nazi but you can avoid this slight overlap by just moving (3) downwards a bit. its fine
  3. 00:26:360 (1) –Consider removing NC here. Then add NC here: 00:26:740 (2) – since there’s a strong finish and remove NC here: 00:27:120 (1) – k
  4. 00:30:158 (1) –Unnecessary NC here.not really. The slider velo changes
  5. 00:42:310 (1) -^
  6. 00:59:588 (1,2) –I would avoid this overlap by placing (2) here: X:288 Y:124 i want this down-upward movement
  7. 01:03:955 (7) –You can remove this circle here. It isn’t that important and the gap will place more emphasis on 01:04:145 (1) –tfw didnt send updated version to riven,fixed/changed the whole thing
  8. 01:05:854 (1,2,3) –Rather place a repeat slider in the place of these circles? It just started to feel as if the number of consecutive circles are getting too much, lol ya
  9. 01:06:613 (1) –Unnecessary NC imo. ya
  10. 01:10:791 (2,4) –Rather stack here. Right now it doesn’t look good.custom stack
  11. 01:25:031 (1) –Also unnecessary NC here. k
  12. 01:31:487 –Remove this kiai time at the spinner. You’ll see the other diffs removed it. ok

There are some places where the placement of the objects can be improved to improve the flow of the diff. Examples are: 00:00:917 (2) - 00:13:829 (4) - 00:16:107 (2) - 00:18:196 (7) - 00:22:942 (4) - 00:32:626 (2) – etc. please elaborate, i dont get it (or dont mention it all. "can be improved" is too vague, since all of those look fine to me)

_vanity wrote:

[Smokeman's Advanced]
  1. 00:10:031 (2,1) - It would be cool if you tidied up this blanket. ):
  2. 00:18:575 (1,2,3,4,5,1,2,3) - I feel like this whole section doesn't feel very good rhythm wise.ya, forgot to send riven updated versin, pretty much have the same rythm you descirbed :ok_hand:
    1. Consider swapping 00:19:335 (3,4)
    2. Replace 00:19:904 (5,1) with a 1/1 slider, in order to follow the piano.
    3. Swap 00:20:474 (2,3)
  3. I honestly think this feels much better, even if you are prioritizing those drum sounds. Doing this allows a much nicer transition back into the main melody. ikr
  4. 00:34:525 (3) - Split this slider somehow, in order to hit the vocal on the red tick. time fuck things up
  5. 00:46:677 (3) - ^
  6. 00:51:993 (1,2,3,1) - I honestly feel like you should be mapping those metronome-like sounds. This section feels pretty empty without anything mapped there. if i did then it would be equally dense to the beginning. I dont want that cause i mo this part is the most chill of them all (i like the contrast) Mapping to the metronome would make mapping the important rythms of this part nearly impossible w/o 1/2 rythms which would make this part too dense for my taste
  7. 00:57:120 (1,2) - Have these blanket, or move (2) more toward the right.
  8. 00:58:069 (3,4) - Blanket these. It's nice to have patterns that work off of eachother. its intended
  9. 01:10:791 (2,4) - This overlap is not very nice looking. Stack these. its fine
  10. 01:13:259 (1,2) - Refer to what I said above about patterns that work off of eachother. It really helps with aesthetics, especially in these lower difficulties. ??? these are perfect blankets whats the deal???
  11. 01:16:107 (8,1) - ^ this is not even close to a blanket, i think it has its own unique aesthetic
??
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67088
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8417,39841,86550
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:Shano x 40mP
ArtistUnicode:シャノ x 40㍍
Creator:Riven
Version:test
Source:
Tags:summer fireworks smokeman N_a_s_y_a nasya
BeatmapID:0
BeatmapSetID:538998

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fireworks.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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494,163,61107,70,0,L|366:140,1,130,8|2,0:0|0:0,0:0:0:0:
321,205,61677,1,8,0:0:0:0:
256,63,62056,1,2,0:0:0:0:
191,205,62436,2,0,B|125:232|125:232|65:222,1,130,8|2,0:0|0:0,0:0:0:0:
19,73,63196,2,0,P|45:116|125:146,1,130,2|8,0:0|0:0,0:0:0:0:
156,79,63765,1,2,0:0:0:0:
255,205,64145,6,0,P|223:200|191:204,1,65,8|8,0:0|0:0,0:0:0:0:
169,279,64525,1,8,0:0:0:0:
235,320,64715,2,0,P|267:325|299:321,1,65,8|8,0:0|0:0,0:0:0:0:
351,262,65094,1,8,0:0:0:0:
341,184,65284,1,8,0:0:0:0:
362,108,65474,1,4,0:0:0:0:
229,24,65854,70,0,L|251:107,2,65,8|8|2,0:0|0:0|0:0,0:0:0:0:
372,96,66613,1,2,0:0:0:0:
391,313,67183,22,0,P|425:303|462:299,2,71.5000021820069,4|0|8,0:0|0:0|0:0,0:0:0:0:
321,363,67753,1,2,0:0:0:0:
264,299,67942,2,0,P|230:289|193:285,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
332,247,68512,2,0,P|341:212|347:169,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
265,155,68892,2,0,P|262:119|252:76,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
167,89,69272,2,0,P|88:93|42:148,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
132,176,69841,1,8,0:0:0:0:
262,64,70221,6,0,P|314:45|337:43,2,71.5000021820069,2|0|8,0:0|0:0|0:0,0:0:0:0:
246,148,70791,1,2,0:0:0:0:
287,222,70980,2,0,P|339:241|362:243,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
243,143,71550,2,0,P|207:149|175:163,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
127,234,71930,2,0,P|94:219|59:213,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
29,294,72310,1,2,0:0:0:0:
102,339,72499,2,0,P|134:324|169:318,1,71.5000021820069,0|2,0:0|0:0,0:0:0:0:
251,345,72879,1,8,0:0:0:0:
373,224,73259,6,0,P|382:168|394:148,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
453,252,73639,2,0,P|432:281|404:302,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
307,279,74018,2,0,P|292:247|287:212,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
251,345,74588,2,0,P|216:284|211:260,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
145,233,74968,2,0,P|169:166|184:147,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
144,83,75348,2,0,P|210:58|286:65,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
349,115,75917,1,8,0:0:0:0:
319,195,76107,1,0,0:0:0:0:
344,276,76297,6,0,P|394:244|426:161,1,143.000004364014,2|8,0:0|0:0,0:0:0:0:
495,118,76866,2,0,P|509:195|481:276,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
435,321,77436,2,0,P|385:354|362:362,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
289,343,77816,2,0,P|260:321|228:305,2,71.5000021820069,2|0|8,0:0|0:0|0:0,0:0:0:0:
344,276,78385,1,2,0:0:0:0:
251,150,78765,6,0,L|243:220,1,65,2|8,0:0|0:3,0:0:0:0:
83,277,79335,22,0,P|72:229|50:192,1,71.5000021820069,6|0,0:0|0:0,0:0:0:0:
136,165,79715,2,0,P|102:128|64:107,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
139,51,80094,2,0,P|91:36|48:37,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
205,105,80664,2,0,P|267:82|344:87,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
401,150,81234,1,8,0:0:0:0:
352,220,81423,2,0,P|290:197|213:202,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
180,280,81993,1,8,0:0:0:0:
391,298,82373,6,0,P|388:330|373:369,2,71.5000021820069,2|0|8,0:0|0:0|0:0,0:0:0:0:
463,252,82942,2,0,P|430:192|456:106,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
491,49,83512,1,8,0:0:0:0:
405,45,83702,2,0,P|336:61|280:14,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
211,68,84272,1,8,0:0:0:0:
187,150,84461,2,0,L|197:226,2,71.5000021820069,0|8|8,0:0|0:0|0:0,0:0:0:0:
120,95,85031,1,2,0:0:0:0:
103,339,85411,6,0,L|177:325,1,71.5000021820069,12|2,0:0|0:0,0:0:0:0:
256,350,85791,2,0,L|330:336,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
410,320,86170,2,0,L|431:235,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
345,237,86550,2,0,L|324:152,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
258,227,86930,6,0,L|184:213,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
110,251,87310,1,8,0:0:0:0:
70,175,87499,2,0,L|-1:188,2,71.5000021820069,2|8|2,0:0|0:0|0:0,0:0:0:0:
129,112,88069,1,8,0:0:0:0:
154,29,88259,1,2,0:0:0:0:
213,91,88449,38,0,P|260:97|291:92,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
350,148,88829,2,0,P|320:168|287:180,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
263,262,89208,2,0,P|298:262|333:253,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
417,273,89588,1,8,0:0:0:0:
354,332,89778,1,6,0:0:0:0:
186,295,90158,6,0,P|151:284|116:282,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
68,210,90537,2,0,P|102:199|137:197,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
190,129,90917,1,2,0:0:0:0:
267,166,91107,2,0,B|271:200|271:200|294:236,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
363,202,91487,1,4,0:0:0:0:
256,192,91677,12,4,94525,0:0:0:0:
Lasse
ended up making some changes from 01:27:689 - 01:31:487 -

log
2016-12-10 18:38 Lasse: mh okay
2016-12-10 18:39 Riven: ACTION is listening to [https://osu.ppy.sh/b/1142711 Shano x 40mP - Natsukoi Hanabi]
2016-12-10 18:39 Riven: just the last diff
2016-12-10 18:42 Lasse: is this supposed to be some kind of meme lol
2016-12-10 18:42 Lasse: jk
2016-12-10 18:43 Lasse: it plays fine, but feels kinda overdone, even for my standards
2016-12-10 18:44 Riven: right, i just need to find a bn that doesn't feel it's overdone then. karen said the same thing :X
2016-12-10 18:44 Riven: thanks for taking a look
2016-12-10 18:45 Lasse: tbh if it was full version with the same spacing if might even consider checking it
2016-12-10 18:45 Riven: full version has like, 6 parts of that
2016-12-10 18:46 Riven: it would be 6 stars lo
2016-12-10 18:46 Riven: it's 4:30 minutes, it takes too much time :/
2016-12-10 18:46 Riven: for modders, me, gds everyone
2016-12-10 18:51 Riven: 01:28:449 (1,2,1,2) - the intensity of this part with the vocals calls for a fullscreen jump to me, idk if you feel the same way
2016-12-10 18:57 Lasse: i mean increasing spacing gradually over such patterns is totally fine cause it keeps pressure on players as it makes them increase momentum, but it just seems a bit much for the last few mainly
2016-12-10 18:59 Lasse: btw, you could probably stack 01:29:018 (2) - on 01:28:259 (2) - instead, cause the current seems so strange compared to all things you did before
2016-12-10 19:01 Riven: hmm, actually i think it would be best if i avoided overlaps on the jump parts completely
2016-12-10 19:04 Riven: okay, can you update the difficulty please
2016-12-10 19:04 Riven: 01:27:879 (2) - changed from here till 01:29:398 (2) - here
2016-12-10 19:05 Riven: nerfed it a bit
2016-12-10 19:10 Lasse: that at leats fits the concept a bit better movement/placement wise
2016-12-10 19:10 Lasse: least
2016-12-10 19:10 Riven: what if i place 01:29:208 (1,2) - on top of 01:28:829 (1,2) - so they have the same movement as 01:28:449 (1,2,1,2) -
2016-12-10 19:10 Lasse: just have to say that 01:29:208 (1,2,1,2) - feels so underwhelming
2016-12-10 19:10 Riven: but decreased spacing on 01:29:208 (1,2) -
2016-12-10 19:11 Lasse: in comparison
2016-12-10 19:11 Lasse: mainly 01:29:398 (2,1,2) - cause vocals kinda keep increasing and cymbal on the end
2016-12-10 19:12 Riven: yeah but the way i spaced them are mostly according to how the vocals feel with the drums
2016-12-10 19:12 Riven: since vocals fade away here 01:29:208 (1) -
2016-12-10 19:12 Riven: the spacing is decreased, but maybe i decreased them a little too much
2016-12-10 19:12 Riven: because cymbals get louder
2016-12-10 19:14 Riven: try the updated version please
2016-12-10 19:14 Lasse: that makes it feel more bland tbh
2016-12-10 19:14 Lasse: cause there is no change in pattern
2016-12-10 19:16 Riven: 0h, i see
2016-12-10 19:16 Riven: https://osu.ppy.sh/ss/6774834 would this work?
2016-12-10 19:17 Lasse: how about chaging from horizontal back to vertical jumps on 01:29:208 (1,2,1,2) - ?
2016-12-10 19:19 Riven: i think the flow is too harsh
2016-12-10 19:19 Lasse: idk maybe like http://i.imgur.com/equaCls.jpg
2016-12-10 19:19 Riven: from horizontal to vertical
2016-12-10 19:19 Lasse: 01:29:018 (2,1,2,1) - ends up playing similar to a star
2016-12-10 19:19 Riven: oh you mean those need to have more spacing?
2016-12-10 19:20 Lasse: and it breaks flow again 01:29:778 (2) - for the cymbal
2016-12-10 19:20 Riven: try updating
2016-12-10 19:21 Riven: if the spacing seems too small on 01:29:778 (2) - this, placing it on top of 01:29:018 (2) - maybe?
2016-12-10 19:25 Lasse: that seems kinda strange playing wise for some reason. though you could try (based on what you have currently) moving 01:29:588 (1,2) - for something like http://i.imgur.com/AwY0jYV.jpg
2016-12-10 19:26 Lasse: would give you this movement http://i.imgur.com/20hdkun.jpg which makes sense with the emphasis and seems pretty intuitive
2016-12-10 19:27 Riven: oh yeah, i like that
2016-12-10 19:27 Riven: sure
2016-12-10 19:28 Lasse: did you ever consider making 01:31:107 (1,2,3) - into 2 kicksliders? cause that could work great with vocals instead of the sudden white tick triple
2016-12-10 19:29 Riven: basically after all those continuous back and forth jumps and the star
2016-12-10 19:29 Riven: it puts too much pressure
2016-12-10 19:29 Riven: for kicksliders
2016-12-10 19:29 Riven: so
2016-12-10 19:29 Riven: idk
2016-12-10 19:33 Riven: alright, updated
2016-12-10 19:40 Lasse: seems nicer
2016-12-10 19:42 Riven: do you think the kicksliders are the end are better than the triple to kickslider?
2016-12-10 19:43 Lasse: emphasis wise at least yes
2016-12-10 19:43 Lasse: cause the triple kinda takes away from the first vocal
2016-12-10 19:43 Riven: yeah

ending is nicer now and emphasis/patterning makes more sense, but I still think the it's way too much and not the type of map I want to push foward :c
Rieri
Hello~ NM from my queue

General
  1. widescreen support consistency
  2. Some of the difficulties don't start at the same point which seems very inconsistent.
  3. The insanes on the mapset already feel like extra difficulties :/

Normal
  1. 00:17:626 (4) - very picky but move this up a tiny bit for a better blanket
  2. 00:47:246 - is empty but 00:35:094 (3) - this has a circle to follow the vocals. inconsistent.
  3. 01:17:626 - 01:24:461 - has vocals

Hard
  1. 00:22:753 (5,1) - this should have more emphasis than any other sound in the combo. comparing the sounds here and 00:21:613 (1,2,3) - sounds here, the finish is much louder and should have some more distance to it than the other three objects
  2. I really don't see a base distance in the kiai section. You still should be using distance snap..

Spark of Light
  1. 00:02:056 (1) - this slider just generally feels not right, i think it would be better to map it as circles and undo the nc because its still part of the piano
  2. This whole map feels super overdone to me, the first thing I thought when I saw the star rating of this difficulty was, "Holy shit, this must have been super overdone," and I was right apparently. Although I can say I could feel the intensity of the drums 00:18:575 (1,2,1,2,1,2,1,2) - here and so on, I don't think it's right to make it such a high distance. ex) 00:21:613 (1,2) -

good luck, you'll need it
moya
.
7ambda
why
Pentori
hey
[Spark of Light]
00:17:721 (2) - add clap?
00:21:613 (1,2) - i dont think u should make this jump that big, 00:21:423 (2,1) - should be a lot stronger to represent the music imo. maybe move 00:21:803 (2) - to somewhere like x 357 y 231. or u could make 00:21:423 (2) - a kick slider
00:24:272 (1,2,3) - this is just a normal drumroll, so u should make all of these claps :v
00:25:791 (5,6) - different pitch drums here, i dont think u should use claps. maybe whistles instead
00:30:727 (1) - could be neater if u use the same angle on the slider http://puu.sh/sMMih/147cb1375d.jpg
00:31:297 (2,3) - try pay more attention to the piano here. ctrl g'ing gets you a nice rhythm imo because 00:31:487 - is quite a weak beat and gives slider emphasis to the piano
00:38:892 (3) - just use a circle here instead? creates a similar playing experience to 00:25:980 (6,1,2,3,1) - where you have 1/1 gaps that follow instruments. also there isn't anything on 00:39:082 - worth mapping
00:42:310 (1,1) - blanket's kinda off
00:43:449 (2,3) - ctrl g for piano?
00:51:423 - sounds more like a clap lol
00:52:753 (1) - dont think u need this nc
01:01:107 - volume of this section is almost identical to the previous section. i rly think u should try differentiate the two for some contrast
01:01:107 (1) - 01:01:677 - 01:02:436 - none of these should be claps right? these sound a lot more like kicks, and using whistles here creates a nice lead in to the snares at 01:04:145
01:03:006 (2) - probably use drum-whistle because its the same sound as the percussion at 00:52:753
01:17:816 (1,2,3,1) - climax here but no indication of that through hitsounds? could add finishes at 01:17:816 - 01:18:385 . and 01:18:006 (2) - should have whistle
01:24:461 (1) - the first note of these triples sounds more like a kick drum so id use whistle
01:25:031 - drum clap?

i think u should double check hitsounds. gl!
Izzywing
Placeholder sorry for late

edit 1/19 - so the notepad got deleted with the mod in it a while back, ill redo it soon lol
Topic Starter
DeletedUser_3638005
ProEzreal
Hello~ NM from my queue

General
  1. widescreen support consistency
  2. Some of the difficulties don't start at the same point which seems very inconsistent.
  3. The insanes on the mapset already feel like extra difficulties :/

Normal
  1. 00:17:626 (4) - very picky but move this up a tiny bit for a better blanket
  2. 00:47:246 - is empty but 00:35:094 (3) - this has a circle to follow the vocals. inconsistent.
  3. 01:17:626 - 01:24:461 - has vocals What about it...?

Hard
  1. 00:22:753 (5,1) - this should have more emphasis than any other sound in the combo. comparing the sounds here and 00:21:613 (1,2,3) - sounds here, the finish is much louder and should have some more distance to it than the other three objects
  2. I really don't see a base distance in the kiai section. You still should be using distance snap.. Why?

Spark of Light
  1. 00:02:056 (1) - this slider just generally feels not right, i think it would be better to map it as circles and undo the nc because its still part of the piano I think it will be ok, that would make me have to change the other sliders too, and that is too many circles for me for such a slow part.
  2. This whole map feels super overdone to me, the first thing I thought when I saw the star rating of this difficulty was, "Holy shit, this must have been super overdone," and I was right apparently. Although I can say I could feel the intensity of the drums 00:18:575 (1,2,1,2,1,2,1,2) - here and so on, I don't think it's right to make it such a high distance. ex) 00:21:613 (1,2) - If you listen to the music closely, then you will see why I mapped it this way. 00:21:613 (1,2) - This is the most intense part of the music, and I believe it deserves its spacing.

good luck, you'll need it

Pentori
hey
[Spark of Light]
00:17:721 (2) - add clap?
00:21:613 (1,2) - i dont think u should make this jump that big, 00:21:423 (2,1) - should be a lot stronger to represent the music imo. maybe move 00:21:803 (2) - to somewhere like x 357 y 231. or u could make 00:21:423 (2) - a kick slider I said this to previous modders too, this is the most intense part of the section, if you listen to the music closely, so I believe it deserves its spacing.
00:24:272 (1,2,3) - this is just a normal drumroll, so u should make all of these claps :v
00:25:791 (5,6) - different pitch drums here, i dont think u should use claps. maybe whistles instead
00:30:727 (1) - could be neater if u use the same angle on the slider http://puu.sh/sMMih/147cb1375d.jpg
00:31:297 (2,3) - try pay more attention to the piano here. ctrl g'ing gets you a nice rhythm imo because 00:31:487 - is quite a weak beat and gives slider emphasis to the piano
00:38:892 (3) - just use a circle here instead? creates a similar playing experience to 00:25:980 (6,1,2,3,1) - where you have 1/1 gaps that follow instruments. also there isn't anything on 00:39:082 - worth mapping
00:42:310 (1,1) - blanket's kinda off
00:43:449 (2,3) - ctrl g for piano?
00:51:423 - sounds more like a clap lol
00:52:753 (1) - dont think u need this nc
01:01:107 - volume of this section is almost identical to the previous section. i rly think u should try differentiate the two for some contrast
01:01:107 (1) - 01:01:677 - 01:02:436 - none of these should be claps right? these sound a lot more like kicks, and using whistles here creates a nice lead in to the snares at 01:04:145
01:03:006 (2) - probably use drum-whistle because its the same sound as the percussion at 00:52:753
01:17:816 (1,2,3,1) - climax here but no indication of that through hitsounds? could add finishes at 01:17:816 - 01:18:385 . and 01:18:006 (2) - should have whistle
01:24:461 (1) - the first note of these triples sounds more like a kick drum so id use whistle
01:25:031 - drum clap?

i think u should double check hitsounds. gl!

No reply = Fixed

Thanks for modding!
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