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Tony Igy - Astronomia (Laeko Cover)

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Topic Starter
Vovan
This beatmap was submitted using in-game submission on lundi 18 mai 2020 at 15:07:53

Artist: Tony Igy
Title: Astronomia (Laeko Cover)
Tags: chill slow remix
BPM: 75
Filesize: 1820kb
Play Time: 01:10
Difficulties Available:
  1. Easy (0,99 stars, 47 notes)
  2. Extra (4,74 stars, 246 notes)
  3. Hard (2,31 stars, 141 notes)
  4. Insane (3,96 stars, 211 notes)
  5. Normal (1,54 stars, 75 notes)
Download: Tony Igy - Astronomia (Laeko Cover)
Information: Scores/Beatmap Listing
---------------
Imagine updating a map 3 and a half years later because it became a meme
minor changes tho
Lilyanna
m4m from ur queue

general :
-volume seems loud
-the slider slide sound is annoying try this soft sliderslide
-disable countdouwn
-the combo colors 4 and 5 are almost alike can be confusing also green is not so noticed in the bg maybe remove 7 is already alot imo :p

easy :

- 00:22:476 (1,2,1,2) - this cicular flow is not so fun try ctrl h these 00:25:676 (1,2) - and blanket the head again maybe just avoid that flow try break flow here in the beat 00:25:676 (1) -
- 00:32:076 (1) - same here the flow could be better try ctrl j and replace
- 00:42:076 - can insert a break here give the new players drain break
- 00:03:676 - ^

normal :

- 00:03:676 - same as easy
- 00:06:476 (1,2,3,4) - again this flow 00:08:876 (4) - ctrl h ctrl j and ctrl g and put it back that gives better flow imo also to emphasise the flow break 00:09:676 (1) -
- 00:24:076 (2,3,1) - the pattern dont look so appealing try change flow here 00:25:676 (1) - maybe u will come up with better pattern then
- 00:19:276 (1,2,1,2,3,1,2) - u keep going same flow clockwise its rly dull
overall some flow could be fixed and when uctrl a u notice all notes stacked in center try use more areas while mapping.

hard :

- 00:08:076 (1) - 00:11:276 (1) - 00:43:276 (1) - no need nc like this even u used many notes it doesnt seem long just nc on each downbeat imo
- 00:50:676 - i dont hear something on blue tick maybe try this
http://puu.sh/s2dkm/f29caae224.jpg
- 01:07:876 (2,3,4,5,1) - maybe use 1/4 sliders at this sound like u did here is better 00:48:676 (2,3,4,1) -

insane :

- 00:12:876 (1,3) - can stack

i hope i helped good luck! x)
Topic Starter
Vovan
Lilyanna's Mod

Lilyanna wrote:

m4m from ur queue

general :
-volume seems loud fix
-the slider slide sound is annoying try this soft sliderslide thanks !
-disable countdouwn Oops, my bad, my skin disable countdowns
-the combo colors 4 and 5 are almost alike can be confusing also green is not so noticed in the bg maybe remove 7 is already alot imo :p Just made 4 a bit brighter and 5 a bit darker

easy :

- 00:22:476 (1,2,1,2) - this cicular flow is not so fun try ctrl h these 00:25:676 (1,2) - and blanket the head again maybe just avoid that flow try break flow here in the beat 00:25:676 (1) -
- I don't understand in what it will be more dun ._.
- 00:32:076 (1) - same here the flow could be better try ctrl j and replace
yay, it's a bit better, fix~
- 00:42:076 - can insert a break here give the new players drain break
- 00:03:676 - ^
-Nah, I think that's too short, I can't call that a "break". That not because I can that I will c:

normal :

- 00:03:676 - same as easy
- same as easy
- 00:06:476 (1,2,3,4) - again this flow 00:08:876 (4) - ctrl h ctrl j and ctrl g and put it back that gives better flow imo also to emphasise the flow break 00:09:676 (1) -
- Nah, it don't fits with the calm atmosphere given by the song.
- 00:24:076 (2,3,1) - the pattern dont look so appealing try change flow here 00:25:676 (1) - maybe u will come up with better pattern then
fix
- 00:19:276 (1,2,1,2,3,1,2) - u keep going same flow clockwise its rly dull
fix
overall some flow could be fixed and when uctrl a u notice all notes stacked in center try use more areas while mapping.
not so important

hard :

- 00:08:076 (1) - 00:11:276 (1) - 00:43:276 (1) - no need nc like this even u used many notes it doesnt seem long just nc on each downbeat imo
regular NCs :3
- 00:50:676 - i dont hear something on blue tick maybe try this
http://puu.sh/s2dkm/f29caae224.jpg
listen with playback rate 25 or 50% ;)
- 01:07:876 (2,3,4,5,1) - maybe use 1/4 sliders at this sound like u did here is better 00:48:676 (2,3,4,1) -
Oops ! My bad ! fixed

insane :

- 00:12:876 (1,3) - can stack
fix

i hope i helped good luck! x)

THANK YOU FOR YOUR MOD !
Ensignia
I opened AiMod and i guess you didn't cheack it so here is a quick fix

Insane
Fix
01:08:474 - The slider end is not snapped

Good luck!
Topic Starter
Vovan

Ensignia wrote:

I opened AiMod and i guess you didn't cheack it so here is a quick fix

Insane
Fix
01:08:474 - The slider end is not snapped
fix

Good luck!
DJ Fish
Hi from the m4m

Hard
00:12:076 (3) - Make this into a 1/2 slider then delete 00:12:476 (4) since you emphasized the beat at the earlier portions of the map with a 1/2 slider
00:24:676 (2) - It would fit the sound better if you make this into a repeating 1/8 slider
00:28:876 (1,2,1,2) - The patterns of this part should be similar to 00:22:476 (1,2,3,4,1,2) since they sound similar and are not too far from each other but in some cases like 00:32:076 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) are exempted since there is an additional beat compared from the two
00:41:676 (1,2) - Tension here so 1/2 sliders wouldn't fit here. Probably use a spinner (Or long repeating 1/16 sliders but I would prefer a spinner)
00:43:276 (3) - I prefer a 1/4 slider that repeats twice to emphasize the sound in the background more
Some parts in the kiai portion have some different patterns but similar notes. Those are fine but you should avoid using different patterns in similar notes all the time. Repeating patterns will make those part more noticeable but don't overuse the same patterns and repeating them once might be enough. (Well I just recently learned that from a video but I might be wrong)

Insane
00:23:076 (2,3,4,5,6) - I prefer them looking like this: http://i.imgur.com/uymCt0s.jpg http://i.imgur.com/ckyyOjO.jpg . Just try it it looks better and it creates a counter-clockwise flow
00:25:276 (3,4) - Maybe make them look like this: http://i.imgur.com/NGcO5kF.jpg
00:38:076- I believe that there should be atleast a stream or a 1/8 repeating slider here to emphasize the sound in the background
00:41:676 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I like this stream but you should improve its shape more
I like the kiai part but some jumps should be improved with its position, angle, and shape because I don't like how the some jumps look like for examples at 00:55:076 (2,3,4,5,6), I do not like the look of this jump specially the triangle of 00:55:476 (4,5,6). Some nice jump shapes in my opinion are jumps like these 00:59:876 (2,3,4,5) and other variations of it. Also there are some strong notes that you should emphasize more by putting jumps in it for example, 01:07:876 (2,3) are emphasizing strong notes, therefor you should emphasize them more by putting a jump at these two sliders. Similar problems with the earlier portions of the map.

I'm not sure if I was really useful and I hope your map gets ranked! :)
Topic Starter
Vovan

DJ Fish wrote:

Hi from the m4m

Hard
00:12:076 (3) - Make this into a 1/2 slider then delete 00:12:476 (4) since you emphasized the beat at the earlier portions of the map with a 1/2 slider fix
00:24:676 (2) - It would fit the sound better if you make this into a repeating 1/8 slider fix
00:28:876 (1,2,1,2) - The patterns of this part should be similar to 00:22:476 (1,2,3,4,1,2) since they sound similar and are not too far from each other but in some cases like 00:32:076 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) are exempted since there is an additional beat compared from the two fix
00:41:676 (1,2) - Tension here so 1/2 sliders wouldn't fit here. Probably use a spinner (Or long repeating 1/16 sliders but I would prefer a spinner)
I'll keep my pattern : The time is too short for a spinner & a 1/16 spinner don't fits and is annoying.
00:43:276 (3) - I prefer a 1/4 slider that repeats twice to emphasize the sound in the background more
2*1/4
Some parts in the kiai portion have some different patterns but similar notes. Those are fine but you should avoid using different patterns in similar notes all the time. Repeating patterns will make those part more noticeable but don't overuse the same patterns and repeating them once might be enough. (Well I just recently learned that from a video but I might be wrong)
You're not logic -.- "different patterns" "don't overuse the same patterns"

Insane
00:23:076 (2,3,4,5,6) - I prefer them looking like this: http://i.imgur.com/uymCt0s.jpg http://i.imgur.com/ckyyOjO.jpg . Just try it it looks better and it creates a counter-clockwise flow I prefer mine
00:25:276 (3,4) - Maybe make them look like this: http://i.imgur.com/NGcO5kF.jpg You just spaced 3&4, that break my triangle and looks bad
00:38:076- I believe that there should be atleast a stream or a 1/8 repeating slider here to emphasize the sound in the background
These sounds aren't a priority, they shouldn't be in 1/8, and this slider creates a good transition because with 1/8, these small sounds will make this part look like the next one.
00:41:676 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I like this stream but you should improve its shape more My stream heve a good shape ._.
I like the kiai part but some jumps should be improved with its position, angle, and shape because I don't like how the some jumps look like for examples at 00:55:076 (2,3,4,5,6), I do not like the look of this jump specially the triangle of 00:55:476 (4,5,6). ← I like these jumps. Some nice jump shapes in my opinion are jumps like these 00:59:876 (2,3,4,5) ← That's no jumps here and other variations of it. Also there are some strong notes that you should emphasize more by putting jumps in it for example, 01:07:876 (2,3) ← Made jumps are emphasizing strong notes, therefor you should emphasize them more by putting a jump at these two sliders. Similar problems with the earlier portions of the map.

I'm not sure if I was really useful and I hope your map gets ranked! :)
THANK YOU FOR YOUR MOD !
Lefia
Hi M4M queue

mod


  • recheck blanket

    [Easy]
  1. 00:16:076 (3,4) why 1/2 slider with reverse here? how about you change this pattern like 00:12:876 (1,2) just like you did at 00:06:476 (1,2,3) with 00:09:676 (1,2,3)
  2. 00:20:876 i think it'll better if you make it clickable
  3. 00:36:876 (2,3) it'll better if you change it with 1/1 slider
  4. 00:43:276 why the spinner didn't end here?

    [Normal]

    use 1.2x or 1.3x DS
  5. 00:06:476 (1,2,3) how about you change it with 1/1 slider like you did at 00:09:676 (1)
  6. 00:11:276 (2,3,4) nice pattern, but it'll better if you change the pattern like you did at 00:08:076 (3,4) since the song just started
  7. 00:25:676 (1,2,3,4) if (1,2) have finish sound at the end of slider, why (3,4) didn't have it? you should add finish sound
  8. 00:37:676 (4) feel better if you change it with the slider like (2)
  9. 00:43:276 why the spinner didn't end here?
  10. 00:57:876 strong beat, make the blue & red thick clickable

    [Hard]
  11. 00:32:076 - 00:38:376 at this part, you should make the strong beat clickable, don't put it at the end of slider
  12. 00:41:676 - 00:43:276 it'll better if you change it with spinner and remove this object 00:43:276 (1,2)
  13. 00:50:876 make it clickable
  14. 00:57:876 strong beat, make the blue & red thick clickable
  15. 01:02:476 (1,2,3,4) not suitable with the song

GL~
Topic Starter
Vovan

Lefia wrote:

Hi M4M queue

mod


  • recheck blanket

    [Easy]
  1. 00:16:076 (3,4) why 1/2 slider with reverse here? how about you change this pattern like 00:12:876 (1,2) just like you did at 00:06:476 (1,2,3) with 00:09:676 (1,2,3)
    Nah, if I made it, that's just to make it a bit less boring
  2. 00:20:876 i think it'll better if you make it clickable
    Why ?
  3. 00:36:876 (2,3) it'll better if you change it with 1/1 slider
    Why again ?
  4. 00:43:276 why the spinner didn't end here?
    Because in easys, we need 4/1 of slider recovery

    [Normal]

    use 1.2x or 1.3x DS
    That's too much !
  5. 00:06:476 (1,2,3) how about you change it with 1/1 slider like you did at 00:09:676 (1)
    Nah, there's no sound, so I'll not map this with a slider
  6. 00:11:276 (2,3,4) nice pattern, but it'll better if you change the pattern like you did at 00:08:076 (3,4) since the song just started
    Why ? This is the same thing
  7. 00:25:676 (1,2,3,4) if (1,2) have finish sound at the end of slider, why (3,4) didn't have it? you should add finish sound
    My bad, I forgot them
  8. 00:37:676 (4) feel better if you change it with the slider like (2)
    That was a slider before and when that was a slider it sounds really bad
  9. 00:43:276 why the spinner didn't end here?
    fix
  10. 00:57:876 strong beat, make the blue & red thick clickable
    fix

    [Hard]
  11. 00:32:076 - 00:38:376 at this part, you should make the strong beat clickable, don't put it at the end of slider
    No, (that only happens 1 time so you can time it with accuracy -.-) because this is an upbeat.
  12. 00:41:676 - 00:43:276 it'll better if you change it with spinner and remove this object 00:43:276 (1,2)
    No, there is a small melody under the loud notes that I mapped
  13. 00:50:876 make it clickable
    Not a strong beat
  14. 00:57:876 strong beat, make the blue & red thick clickable
    changed a bit
  15. 01:02:476 (1,2,3,4) not suitable with the song
    Not with the song I know, but with the kiai consistency that I given.

GL~
Thanks for modding !
Renumi
ty for modding duvet
m4m from your q
this is gonna be really nitpicky so deny anything you think seems weird
[ General]
  1. Consider adding some tags to the map /:
  2. 00:44:076 - Shouldn't the preview point start here instead? o.o
  3. Recurring issue that I should point out here is the improper use of hitsounds (more specifically, the use of the finish hitsound in really soft sections of the song). I'd recommend switching out any finish hitsounds with a clap or a whistle from the start all the way to the kiai, which is when it should be fine to use them (this would apply to every diff, if that wasn't clear).
  4. I feel as though this colour (as well as this one too) is too dark and could cause some readability issues with the approach circles, and the background only adds to that (seeing as how it's so dark). I would recommend deleting them since you have enough already or alternatively changing them to a "brighter" end of its colour spectrum.
  5. Disable widescreen support since there's no .osb/storyboard.

[ Easy]
  1. 00:08:076 (2,3,1) - This is extremely picky but I'm not too sure on how much I like how these are placed. This is coming from my assumption that the blanket there feels kind of forced to provide more of an aesthetic look. I'd do something like the provided suggestion, if it was me.
  2. 00:11:276 (2,3,2) - Maybe these could be staked for a more aesthetic look, just me though ;w;
  3. 00:17:676 (2,1) - Same thing on the first suggestion, abit <.<
  4. 00:20:076 (2) - Sliderend is way more curved than that of the sliderhead.
  5. 00:22:476 (1,2,1,2,1,2,1,2,1,2,3) - There are only two real notes in this section of the song, which is fine by most standards, but can feel kind of bland to play to the average, "newbie" player. Maybe change 00:30:476 (2) - for notes?
  6. 00:44:876 (1,2) - I wasn't gonna mention blankets in this but fix this blanket >.<
  7. 00:55:276 (2) - Curve up instead down? Since this repeat is supposed to flow into the next note and how it curves up would lead to believe there's a note just to the left of the slider... theoretically.
  8. 01:04:076 (1) - This is kind of a different section of the song, are you suuuure you want to make it identical to the previous slider?
  9. 01:05:676 (2,1) - This blanket could be improved slighty :<

[ Normal]
  1. 00:08:077 (3,4) - I don't like how these are so close >.<
  2. 00:19:276 (1,2,1,2,1,2,1,2) - Are you sure a finish hitsound would support the song well? This is arguably the softest section in the song and it just wouldn't be appropriate for such a loud sound in this part. I'd replace for a clap or a whistle: anything that's not a finish (would apply to the following slider section too).
  3. 00:51:276 (1) - The nodes gh
  4. 00:54:476 (1) - Sort of the same suggestion I had in the Easy, are you sure it would be fitting to have the same slider shape despite the change in song?
  5. 00:55:676 (2,3) - The rhythm choice here is kind of odd, in my opinion. This is coming from the fact that you have a strong beat ending on a slider and all in all, having a pretty heavy passive rhythm here.
  6. 00:57:476 (5,1,2) - While it does fit, this might be just a bit too hard for a Normal. My recommendation would be to simplify the rhythm choice here since this is something that you'd most likely see in an "Advanced" or a Hard; definitely not a Normal. Maybe take 00:57:676 (1,2) - this. turn it into a slider and make it repeat?
  7. 01:02:476 (3,4) - Reverse positions?
  8. 01:05:676 (3,4,1,2) - Better to make them all straight or curved for consistency.

[ Hard]
You didn't use the colour hacks at the start of this diff like the previous two :thinking:
  1. 00:08:076 (1) - This slider is pretty high up :?
  2. 00:08:876 (3) - A normal straight slider would look better in terms of aesthetics >.<
  3. 00:10:476 (3,3) - Copy and paste one over the other for consistency? ;w;
  4. 00:20:876 (1,2,3,4) - Was this made with Ctrl+Shift+D or...
  5. 00:27:276 (1,2,3) - I think this rhythm sounds better (just imo <.<). Like remove the note 00:27:876 (2) - here and add one 00:28:676 - here.
    [box=Suggestion
    [/centre]]
00:32:076 (1,2,3,4,5,1,2) - The rhythm here doesn't support the song very well, at least in my opinion. However, 00:34:476 (3,4,5,1,2,3,4,5,6,1,2,3) - this comes kind of close. 00:32:076 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3) - These placements, gaasfadsg wherethesymmetry
00:44:876 (1,2,1) - The flow provided here is kind of... awkward to follow and all in all feels a bit forced. Maybe move the '3' slider a bit?
01:00:076 (3,4) - Doesn't blend in that well with the song, in my honest opinion. 01:05:676 (1,2) - Why not do the same thing you did 01:04:076 (1,2) - here for consistency? a bit too many sliders and kind of weird ds wise-directional flow but was just alright to play ;w;o
[ Insane]
no colour hacks LUL
  1. 00:07:876 (4,5,1) - Stacked would play better.
  2. 00:12:476 (4,5,1) - This is pretty... hard to follow and feels reeeally forced.
  3. 00:12:876 (1,2,3) - This rhythm here follows the exact opposite rhythm that you should be prioritising (just makes the diff look inconsistent with itself, I'm sorry >.>).
  4. 00:20:076 (3,4) - Flow here is a killing aaa how you have to step away from one slider and jolt your cursor to hit the next one. I'd Ctrl+G the (4) at the cost of rearranging some patterns.
  5. 00:23:876 (6) - When the song stays the same but the jump increases :^)
  6. 00:30:476 (1) - Ctrl+G for flow holy moly
  7. 00:27:276 (1) - why the curve xd
  8. 00:32:076 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - ...what's the pattern here? ;-;
  9. 00:38:476 (1,2,3,4,5,6,7,8) - Not gonna go into much detail on these sliders but; up down up down to right right left left make them consistent?
  10. 00:41:676 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) - The amount of finishes here would make anyone go deaf afad (it would be fine if it was a different hitsound sure but aaah >-->).
  11. 00:48:876 (3,4,5,6) - These jumps wew
  12. 00:49:676 (1) - Forcing sliderart in the diff is a no no tbh
  13. 00:50:676 - Missing vital sounds in the song that should be mapped (also 00:50:876 - )
  14. 01:02:476 (1) - This doesn't seem like a copy-paste from 00:44:876 (1) - this slider, you should do that >.<
  15. 01:07:876 (2,3,4,5,6) - gh
  16. 01:08:676 (6,1) - Flow aa killing me
  17. 01:10:476 (1) - There is bigger spacing in the song, and this one is just treated like a normal ds placement, maybe distance a bit more, seeing as how it's literally the last note in the song.
eh xd

sorry for being so late >-<
Topic Starter
Vovan
Boxed cuz' big mod

Renumi wrote:

ty for modding duvet
m4m from your q
this is gonna be really nitpicky so deny anything you think seems weird
[ General]
  1. Consider adding some tags to the map /: okay ^^
  2. 00:44:076 - Shouldn't the preview point start here instead? o.o true, fixed~
  3. Recurring issue that I should point out here is the improper use of hitsounds (more specifically, the use of the finish hitsound in really soft sections of the song). I'd recommend switching out any finish hitsounds with a clap or a whistle from the start all the way to the kiai, which is when it should be fine to use them (this would apply to every diff, if that wasn't clear).
    Changes :
    For Hard : Deleting the Finishes on 1/2
    For Insane : Deleting the finishes on 1/4
  4. I feel as though this colour (as well as this one too) is too dark and could cause some readability issues with the approach circles, and the background only adds to that (seeing as how it's so dark). I would recommend deleting them since you have enough already or alternatively changing them to a "brighter" end of its colour spectrum. Fixed !
  5. Disable widescreen support since there's no .osb/storyboard.
    :o I forgot it. Thanks !

[ Easy]
  1. 00:08:076 (2,3,1) - This is extremely picky but I'm not too sure on how much I like how these are placed. This is coming from my assumption that the blanket there feels kind of forced to provide more of an aesthetic look. I'd do something like the provided suggestion, if it was me.
    I prefer my pattern because my idea here is to do something curved, in the placing like the blanket. But it's a really good idea ^^
  2. 00:11:276 (2,3,2) - Maybe these could be staked for a more aesthetic look, just me though ;w;
    Fixed
  3. 00:17:676 (2,1) - Same thing on the first suggestion, abit <.<
    Nah~ Looks fine like that :)
  4. 00:20:076 (2) - Sliderend is way more curved than that of the sliderhead.
    Fix... I think.
  5. 00:22:476 (1,2,1,2,1,2,1,2,1,2,3) - There are only two real notes in this section of the song, which is fine by most standards, but can feel kind of bland to play to the average, "newbie" player. Maybe change 00:30:476 (2) - for notes?
    Fix
  6. 00:44:876 (1,2) - I wasn't gonna mention blankets in this but fix this blanket >.<
    :o Fix.
  7. 00:55:276 (2) - Curve up instead down? Since this repeat is supposed to flow into the next note and how it curves up would lead to believe there's a note just to the left of the slider... theoretically.
    Fix
  8. 01:04:076 (1) - This is kind of a different section of the song, are you suuuure you want to make it identical to the previous slider?
    Idk xD
  9. 01:05:676 (2,1) - This blanket could be improved slighty :<
It's fine

[ Normal]
  1. 00:08:077 (3,4) - I don't like how these are so close >.<
    Fix
  2. 00:19:276 (1,2,1,2,1,2,1,2) - Are you sure a finish hitsound would support the song well? This is arguably the softest section in the song and it just wouldn't be appropriate for such a loud sound in this part. I'd replace for a clap or a whistle: anything that's not a finish (would apply to the following slider section too).
    It's fine for me :)
  3. 00:51:276 (1) - The nodes gh
    It's already...approximately...the same thing ? :')
  4. 00:54:476 (1) - Sort of the same suggestion I had in the Easy, are you sure it would be fitting to have the same slider shape despite the change in song?
    Yes because the change of the song isn't tall.
  5. 00:55:676 (2,3) - The rhythm choice here is kind of odd, in my opinion. This is coming from the fact that you have a strong beat ending on a slider and all in all, having a pretty heavy passive rhythm here.
    fix !
  6. 00:57:476 (5,1,2) - While it does fit, this might be just a bit too hard for a Normal. My recommendation would be to simplify the rhythm choice here since this is something that you'd most likely see in an "Advanced" or a Hard; definitely not a Normal. Maybe take 00:57:676 (1,2) - this. turn it into a slider and make it repeat?
    Nah, I really want to follow the music at 100% but idk why it is hard, because I know this patterning is hard, but don't forger that the music only have 75BPM.
  7. 01:02:476 (3,4) - Reverse positions?
    Nah, the end of (3) (4 in your example) will have a better emphasize on my actual pattern.
  8. 01:05:676 (3,4,1,2) - Better to make them all straight or curved for consistency.
    I prefer diversity :^)

[ Hard]
You didn't use the colour hacks at the start of this diff like the previous two :thinking:
Fix... I think ?
  1. 00:08:076 (1) - This slider is pretty high up :?
    moved a bit
  2. 00:08:876 (3) - A normal straight slider would look better in terms of aesthetics >.<
    What ?! No ! The flow will look horrible, never break it !
  3. 00:10:476 (3,3) - Copy and paste one over the other for consistency? ;w;
    No because there aren't the same sounds everywhere : Let me explain :
    00:10:876 - No sound = Unmapped Beat
    00:12:476 - Sound = Mapped Beat
  4. 00:20:876 (1,2,3,4) - Was this made with Ctrl+Shift+D or...
    Nah, one line that I copied & pasted. This also works :^)
  5. 00:27:276 (1,2,3) - I think this rhythm sounds better (just imo <.<). Like remove the note 00:27:876 (2) - here and add one 00:28:676 - here.
    True~ Fixed
  6. 00:32:076 (1,2,3,4,5,1,2) - The rhythm here doesn't support the song very well, at least in my opinion. However, 00:34:476 (3,4,5,1,2,3,4,5,6,1,2,3) - this comes kind of close.
    But I can't change this, at 32:076 and 34:076 the rythm is different.
  7. 00:32:076 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3) - These placements, gaasfadsg wherethesymmetry
    Changed the pattern
  8. 00:44:876 (1,2,1) - The flow provided here is kind of... awkward to follow and all in all feels a bit forced. Maybe move the '3' slider a bit?
    It's fine like that
  9. 01:00:076 (3,4) - Doesn't blend in that well with the song, in my honest opinion.
    Changed
  10. 01:05:676 (1,2) - Why not do the same thing you did 01:04:076 (1,2) - here for consistency?
a bit too many sliders and kind of weird ds wise-directional flow but was just alright to play ;w;
My pattern is good here ;w;

[ Insane]
no colour hacks LUL

  • fix ?
  1. 00:07:876 (4,5,1) - Stacked would play better.
    I hate stacks.
  2. 00:12:476 (4,5,1) - This is pretty... hard to follow and feels reeeally forced.
    No?
  3. 00:12:876 (1,2,3) - This rhythm here follows the exact opposite rhythm that you should be prioritising (just makes the diff look inconsistent with itself, I'm sorry >.>).
    I followed the SAME rythm (because there is only 1 rythm lul) just by a different placing & patterning.
  4. 00:20:076 (3,4) - Flow here is a killing aaa how you have to step away from one slider and jolt your cursor to hit the next one. I'd Ctrl+G the (4) at the cost of rearranging some patterns.
    We are in Insane 75bpm. I should find something hard to balance with the BPM. I keep my pattern
  5. 00:23:876 (6) - When the song stays the same but the jump increases :^)
    The song don't need to increase or decrease for create a jimp
  6. 00:30:476 (1) - Ctrl+G for flow holy moly
    uh... No ?! why this suggestion ?
    1) That kills my triangle
    2) Don't create any flow
  7. 00:27:276 (1) - why the curve xd
    the slider isn't curved ?_? *don't understand*
  8. 00:32:076 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - ...what's the pattern here? ;-;
    00:32:076 (1,2,3,4,5,6,7) - Curves
    00:33:676 (1) - Transition
    00:33:876 (2,3,4,5,6,7,8,1) - Symmetry
    00:35:476 (2,3,4,5,6,7,8,1) - Symmetry (not placing ; timing)
    00:37:076 (2,3,4,5) - Follow simply the rythm
  9. 00:38:476 (1,2,3,4,5,6,7,8) - Not gonna go into much detail on these sliders but; up down up down to right right left left make them consistent?
    Umm... Yes and No ? :^)
  10. 00:41:676 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) - The amount of finishes here would make anyone go deaf afad (it would be fine if it was a different hitsound sure but aaah >-->).
    Fixed...Fixed... Don't cry...
  11. 00:48:876 (3,4,5,6) - These jumps wew
    Wheeeeeee xd
  12. 00:49:676 (1) - Forcing sliderart in the diff is a no no tbh
    That was just to create something calm after the jumps
  13. 00:50:676 - Missing vital sounds in the song that should be mapped (also 00:50:876 - )
    These sounds are only the extension of 00:50:476 -
  14. 01:02:476 (1) - This doesn't seem like a copy-paste from 00:44:876 (1) - this slider, you should do that >.<
    how ? ;w; Idk how to change horizontal into vertical ;w;
  15. 01:07:876 (2,3,4,5,6) - gh
    Jump jump jump :3
  16. 01:08:676 (6,1) - Flow aa killing me
    (5,6,1) are linear
  17. 01:10:476 (1) - There is bigger spacing in the song, and this one is just treated like a normal ds placement, maybe distance a bit more, seeing as how it's literally the last note in the song.
    Uh you think there is spacing in the song, but no spacing here :3
eh xd

sorry for being so late >-<
I am later than you

THANK YOU FOR YOUR MOD !
Cosmolade
Heya~ M4M from ur queue o3o

[General]
  1. Nothing to say, clear!
[Easy]
Nothing to say here about the rhythm or the patterns, looks perfect to me, only point a slidershapes you can fix, maybe(?
  1. 00:20:076 (2) - Make it less sharp like this
  2. 00:28:876 (1,2) - Move the red point to the centre of the slider, to fix the form, and maybe put (2) in the center of the triangle too? eyup
[Normal]
  1. 00:12:476 (3,4) - Im not sure if you can use 1/4 stream in a normal, I suggest to replace the stream with a 1/4 slider? I think it make the same effect and is more easily/suitable for a normal
  2. 00:18:876 (3,4) - ^
  3. 00:50:876 (5,6) - ^
  4. 01:03:676 (5,6) - ^
  5. 00:54:476 (1,3) - The blanket can be improved
  6. 00:57:476 (5) - I think this note is not necessary, 1) for 1/4 notes are not recomend in a normal, and 2) because is better enphasize (1) leaving a gap between (4) & (1)
  7. 01:10:276 (6) - ^
[Hard]
  1. 00:34:676 (4,6) - I recomend delete this notes, even if them have a sound, this part I literally feel it like a spam section, I guess deleting this notes, you can have/create gaps like you used before, and help to emphasize the strong sounds/vocals, like > 00:36:876 (1) -.
  2. 01:00:276 (4) - I think if you make this slider a 1/4 one, and move it to > 01:00:476 .- (red tick) will follow the rhythm better, because the blue tick don't have sound to put a slider here
  3. 01:02:476 (1,2,3,4,5,6) - You mapped this section upside down lol, > 01:02:476 (1,2,3,4) - must be 2 1/4 sliders, and > 01:03:276 (5,6) - must be 4 circles xD , as you did before in > 00:56:876 (2,3,4,5) - and > 00:44:076 (2,3,4,5) -
[Insane]
  1. 00:22:976 (2,3,4,5,6) - You can make a pretty doble-triangle jump here, like this
  2. 00:37:676 (5) - I feel better this slider if it end in the blue tick (1/4) and in the next red tick add a new slider, and end it in 1/8 yellow tick bum
  3. 00:48:676 (2,3,4,5,6) - This part is perfect to make a polygon pattern maybe o3o
  4. 00:50:876 (2) - why you ignore the sound here? >-<
  5. 01:10:476 (1) - For the end note, you can make a big jump, or use more DS (maybe put (1) in x 451 y 125)
    I suggest to selfmodding the jump patterns, they can be more beauty if you use some forms, like squares, stars and triangles! but if you don't like it, that's fine too, nice map!
I hope I have been helpful
Nice song <3
GL!
Topic Starter
Vovan
Cosmolade's Mod

Cosmolade wrote:

Heya~ M4M from ur queue o3o

[General]
  1. Nothing to say, clear!
[Easy]
Nothing to say here about the rhythm or the patterns, looks perfect to me, only point a slidershapes you can fix, maybe(?
  1. 00:20:076 (2) - Make it less sharp like this Fixed !
  2. 00:28:876 (1,2) - Move the red point to the centre of the slider, to fix the form, and maybe put (2) in the center of the triangle too? eyup
I made something similar ^w^

[Normal]
  1. 00:12:476 (3,4) - Im not sure if you can use 1/4 stream in a normal, I suggest to replace the stream with a 1/4 slider? I think it make the same effect and is more easily/suitable for a normal
    1/4 75bpm is like 1/2 150bpm... So I think it could be good
  2. 00:18:876 (3,4) - ^ ^
  3. 00:50:876 (5,6) - ^ ^
  4. 01:03:676 (5,6) - ^ ^
  5. 00:54:476 (1,3) - The blanket can be improved Fixed... I think.
  6. 00:57:476 (5) - I think this note is not necessary, 1) for 1/4 notes are not recomend in a normal, and 2) because is better enphasize (1) leaving a gap between (4) & (1) Oh true~ I also placed a circle here : 00:58:076 -
  7. 01:10:276 (6) - ^
[Hard]
  1. 00:34:676 (4,6) - I recomend delete this notes, even if them have a sound, this part I literally feel it like a spam section, I guess deleting this notes, you can have/create gaps like you used before, and help to emphasize the strong sounds/vocals, like > 00:36:876 (1) -.
    It's a bit true, but if I delete 1 of these notes, it feels really empty for me, and I know It's quite spamming, that's why I haven't made something that hard, there are only a small part of circles, so I think a player who can play hard diffs know to pass this part.
  2. 01:00:276 (4) - I think if you make this slider a 1/4 one, and move it to > 01:00:476 .- (red tick) will follow the rhythm better, because the blue tick don't have sound to put a slider here Omg I agree so much xd How did I missed that (O_O)'
  3. 01:02:476 (1,2,3,4,5,6) - You mapped this section upside down lol, > 01:02:476 (1,2,3,4) - must be 2 1/4 sliders, and > 01:03:276 (5,6) - must be 4 circles xD , as you did before in > 00:56:876 (2,3,4,5) - and > 00:44:076 (2,3,4,5) - True~ Exchanged the circles & sliders.
[Insane]
  1. 00:22:976 (2,3,4,5,6) - You can make a pretty double-triangle jump here, like this Made something similar
  2. 00:37:676 (5) - I feel better this slider if it end in the blue tick (1/4) and in the next red tick add a new slider, and end it in 1/8 yellow tick bum Great idea !
  3. 00:48:676 (2,3,4,5,6) - This part is perfect to make a polygon pattern maybe o3o
  4. 00:50:876 (2) - why you ignore the sound here? >-< Because 1/4 = no sound, I do that for consistency
  5. 01:10:476 (1) - For the end note, you can make a big jump, or use more DS (maybe put (1) in x 451 y 125) Made a shorter jump
    I suggest to selfmodding the jump patterns, they can be more beauty if you use some forms, like squares, stars and triangles! but if you don't like it, that's fine too, nice map! Nah, I don't really like all forms, because I like use them a bit, because, for example → A square, 5 sec after, a triangle, 5 sec after, a star etc... I think it will be "too much"
I hope I have been helpful REALLY Helpful.
Nice song <3 Thanks :3
GL!

THANK YOU FOR YOUR MOD !
Vivyanne
from my stack queue

  • [Disclaimer]
  1. You do not have to give this post kudosu. I wouldn't do it personally as it is very lazy and I'm not planning on farming kudosu to the hardest.
  2. Always try to stack from the note earlier in the timeline first as the stacking then most likely is more accurate. Take this in consideration while applying these fixes! However, sliderends tend to be better when they are placed on the note you want to overlap, even if it's later on the timeline. Take note!
  3. Your own visual looking helps a lot too, as you can easily see when something's off a bit. If the text above makes it uglier in your opinion, don't change it!

insane
00:12:876 (1,3) -
00:39:876 (8,4) -

these are the only ones off in the mapset

gl~
Kujinn
m4m

[Insane]
  1. 00:46:476 (1,2) - too linear, I would rotate it 35 degrees clockwise and place it left to 00:47:876 (3) - and also move 00:46:476 (1) - to x313 y272
  2. 00:49:476 (6,1) - space out these two, keep same ds as 00:48:676 (2,3,4,5,6) -
  3. 00:55:076 (2,3,4,5,6) - doesn't make much sense how you laid them out like this. You should make them all jumps,
  4. 01:03:476 (2,3,4) - ^
  5. 01:09:476 (2) - I think you should remove this, 1) because it's not being mapped to anything, 2) emphasizes this 01:09:676 (3,4,1) - more.
[Hard]
  1. 00:25:676 (1,2,3,4,1,2,3,1,2,1,2) - inconsistent, you should keep it similar to how you mapped previously
  2. 00:43:276 (1) - maybe a repeat slider and a circle would work better here.
  3. 00:55:076 (2,3,4,5,6) - I would change to sliders, to keep it similar to 00:48:676 (2,3,4) - and single notes is used after wards with a different rhythm.
[Normal]
  1. 00:12:876 (1,2) - 1/1 gap, why same ds?
  2. 00:49:676 (3) - make it into a slider
  3. 00:58:076 (2,3) - why is distance to big when it's a 1/2 gap?
[Easy]
seems fine to me.

Good Luck!
Pickkle
Insane

00:07:876 (4,5,1) - make these more stacked
00:09:476 (5,6,1) - shape this better.
00:16:276 (1) - really unneeded, just map this portion
00:49:676 (1) - ehh
01:03:476 (2,3,4,1) - doesnt flow well
01:03:476 (2,3,4,1) - this too
6th
Hey !

[General]
Remove finish on the 1st spinner of each difficulty, it doesn't follow anything. The spinners themselves barely match the song, by the way.
About hitsounds, does that finish spam really makes sense ? :/
You could restructure your spread a bit :
Consider changing the AR of Hard difficulty to 7 and the HP to 5.
Change the OD of Insane to 8.

[Easy]
The AR seems slightly high. Consider reducing it to 2, therefore sliders like 00:24:076 (2) - will appear when the player clicks the previous one.
00:17:676 (2,1) - The blanket could clearly be improved here.
00:20:076 (2) - Its shape is slightly unperfect, lower its last point.
00:35:276 - What happened to red ticks ? Why are they suddenly ignored ? :/
00:55:276 (2) - Move it a bit to the left to make the flow more curvy.
01:05:676 (2,1) - They aren't really visually pleasant, you may want to rework the placement a bit here.
01:10:476 (1) - I expected this note to be at the center, as an indication of the end of the map, rather than 01:09:676 (3) - . Maybe do something like this https://osu.ppy.sh/ss/7302997

[Normal]
At this point you may want to increase the DS overall to avoid overlaps between 1/2s and extreme blankets like 00:25:276 (3,1) - since they don't look that pleasant visually. To do this, use CTRL+A then CTRL+Shift+S and type 1,02.
00:17:676 (2,3,4,1) - This feels really redundant with 00:11:276 (2,3,4,1) -, consider changing its direction or something.
00:38:476 (1) - End it at 00:43:276 - to make it harder than Easy and follow the song at the same time.
00:56:876 (4,1,2) - Something went wrong here
01:05:676 (3) - Move it a bit down to follow the previous flow.
01:07:276 (1) - Using 2 circles instead to match the downbeat instead would be appreciable.

[Hard]
00:07:076 (2) - Mapping that blue tick feels strange when you ignore 00:07:476 - which is a much more important one.
00:09:676 (1,2) - Just make their directions the same. http://osu.ppy.sh/ss/7303068 It will look better.
00:12:876 (1,2,1,2,3) - Why do you suddenly ignore blue ticks here ? Map them at least like at the beginning, for consistency.
00:19:876 - 00:21:476 - I don't get why they're ignored when 00:23:076 (2,3,4) - these are mapped with such intensity.
00:29:476 - And then here you ignore them here for some reasons... ):
00:32:076 (1) - Having a little jump to emphasize the changement in the song could have been a good idea. Also I don't get why 00:32:076 (1,2,3,4,5) - all the sliders here start on blue ticks when red/white ones are much more significant.
00:41:676 (1,2,1) - You may want to use a spinner to represent the gain of intensity in the song.
00:50:676 (2,3) - CTRL+G rhythm, starting a slider on a blue tick that is barely audible is not a really good idea.
00:51:276 (1,2,1) - This is really monotonous and a bit boring to play, make it like 00:44:876 (1,2,1) - to gain some consistency.

[Insane]
The red line uses 50% as a volume when the other difficulties use 35%.
00:14:476 (1,2,3,4,5) - That star pattern feels really out of place and too intense compared to how you mapped this before ( 00:11:276 (1,2) - 00:06:476 (1,2,3) - etc )
00:33:676 (1) - That rhythm changes feels a bit random, please do it on next downbeat instead.
00:40:876 (5,6,7,8) - This is a bit disappointing since previous sliders look much more structured. What about something like http://osu.ppy.sh/ss/7303170 ?
00:43:326 - 00:43:726 - You don't want to map these ?
00:55:276 (3,4) - There's a jump between them so they should be a jump between 00:55:876 (6,1) - aswell.
I really don't get why some drums like 00:50:676 - 00:50:876 - are ignored when 01:01:876 (2,3,4) - are mapped, for example.

Overall flow and rhythm are correct but you have to gain some consistency.
Topic Starter
Vovan

6th wrote:

Hey !

[General]
Remove finish on the 1st spinner of each difficulty, it doesn't follow anything. The spinners themselves barely match the song, by the way.
About hitsounds, does that finish spam really makes sense ? :/
You could restructure your spread a bit :
Consider changing the AR of Hard difficulty to 7 and the HP to 5.
Change the OD of Insane to 8.

[Easy]
The AR seems slightly high. Consider reducing it to 2, therefore sliders like 00:24:076 (2) - will appear when the player clicks the previous one.
00:17:676 (2,1) - The blanket could clearly be improved here.
00:20:076 (2) - Its shape is slightly unperfect, lower its last point.
00:35:276 - What happened to red ticks ? Why are they suddenly ignored ? :/
00:55:276 (2) - Move it a bit to the left to make the flow more curvy.
01:05:676 (2,1) - They aren't really visually pleasant, you may want to rework the placement a bit here.
01:10:476 (1) - I expected this note to be at the center, as an indication of the end of the map, rather than 01:09:676 (3) - . Maybe do something like this https://osu.ppy.sh/ss/7302997

[Normal]
At this point you may want to increase the DS overall to avoid overlaps between 1/2s and extreme blankets like 00:25:276 (3,1) - since they don't look that pleasant visually. To do this, use CTRL+A then CTRL+Shift+S and type 1,02.
00:17:676 (2,3,4,1) - This feels really redundant with 00:11:276 (2,3,4,1) -, consider changing its direction or something.
00:38:476 (1) - End it at 00:43:276 - to make it harder than Easy and follow the song at the same time.
00:56:876 (4,1,2) - Something went wrong here
01:05:676 (3) - Move it a bit down to follow the previous flow.
01:07:276 (1) - Using 2 circles instead to match the downbeat instead would be appreciable.

[Hard]
00:07:076 (2) - Mapping that blue tick feels strange when you ignore 00:07:476 - which is a much more important one.
00:09:676 (1,2) - Just make their directions the same. http://osu.ppy.sh/ss/7303068 It will look better.
00:12:876 (1,2,1,2,3) - Why do you suddenly ignore blue ticks here ? Map them at least like at the beginning, for consistency.
00:19:876 - 00:21:476 - I don't get why they're ignored when 00:23:076 (2,3,4) - these are mapped with such intensity.
00:29:476 - And then here you ignore them here for some reasons... ):
00:32:076 (1) - Having a little jump to emphasize the changement in the song could have been a good idea. Also I don't get why 00:32:076 (1,2,3,4,5) - all the sliders here start on blue ticks when red/white ones are much more significant.
00:41:676 (1,2,1) - You may want to use a spinner to represent the gain of intensity in the song.
00:50:676 (2,3) - CTRL+G rhythm, starting a slider on a blue tick that is barely audible is not a really good idea.
00:51:276 (1,2,1) - This is really monotonous and a bit boring to play, make it like 00:44:876 (1,2,1) - to gain some consistency.

[Insane]
The red line uses 50% as a volume when the other difficulties use 35%.
00:14:476 (1,2,3,4,5) - That star pattern feels really out of place and too intense compared to how you mapped this before ( 00:11:276 (1,2) - 00:06:476 (1,2,3) - etc )
00:33:676 (1) - That rhythm changes feels a bit random, please do it on next downbeat instead.
00:40:876 (5,6,7,8) - This is a bit disappointing since previous sliders look much more structured. What about something like http://osu.ppy.sh/ss/7303170 ?
00:43:326 - 00:43:726 - You don't want to map these ?
00:55:276 (3,4) - There's a jump between them so they should be a jump between 00:55:876 (6,1) - aswell.
I really don't get why some drums like 00:50:676 - 00:50:876 - are ignored when 01:01:876 (2,3,4) - are mapped, for example.

Overall flow and rhythm are correct but you have to gain some consistency.

Pickkle wrote:

Insane

00:07:876 (4,5,1) - make these more stacked
00:09:476 (5,6,1) - shape this better.
00:16:276 (1) - really unneeded, just map this portion
00:49:676 (1) - ehh
01:03:476 (2,3,4,1) - doesnt flow well
01:03:476 (2,3,4,1) - this too
Fixed most of the things, especially in 6th mod who was really helpful for all diffs. Thanks !
Jean-Michel Jr
oui m4m oui
(toujours débutant en modding donc désolé si je suis pas très utile, mais j'essaie :))

[General]
Y a beaucoup de différence entre la Hard et la Insane, une Hyper serait pas de trop je pense

[Ultra Easy]
00:24:076 (2,1) - Blanket pas parfait
00:28:876 (1,2) - Ces sliders pourraient peut-être être mieux découpés en deux ; En se mettant au milieu (tick red) on voit que l'on est pas encore à la cassure, alors que le slider à l'air symmétrique
00:44:876 (1) - Slider pas symmétrique
00:44:876 (1,2) - Blanket améliorable je pense
01:00:876 (1,2) - Pareil

[Normal]
00:09:676 (1) - Comme avant, je pense que le slider pourrait être mieux séparé en deux
00:12:876 (1) - Même chose
00:32:076 (1,2,3,4) - Ça serait mieux si ça faisait un vrai carré
00:58:476 (3) - Slider pas symmétrique

[Hard]
00:00:076 (1) - J'aime pas trop l'idée de juste allonger le spinner pour les difficultés au dessus, ce serait mieux de garder le même et de rajouter un note à 00:04:876 - je pense
00:16:076 (1) - C'est mappé dans les Easy et Normal, mais là y a un spinner... Je trouve ça un peu bizarre, mais bon.
00:35:676 (2,3,4) - Peut-être décaler un peu ça vers le haut pour mieux suivre le slider précédent, et 00:36:476 (5,6,1,2,3,4,5) - vers la droite (ou bien changer l'inclinaison des sliders)
00:38:276 - Une pause fit mieux ici je pense
00:38:476 (1,2,3,4) - Les sliders reverse comme ceux-ci iraient mieux sur 00:41:676 - je pense

[Insane]
00:00:076 (1) - Pareil que pour la Hard
00:16:276 (1) - De même
00:41:676 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Ce stream est cool mais je trouve qu'il serait mieux de le placer directement en dessous du cercle d'approche du slider précédent, là le mouvement est bien linéaire avec les sliders, et au dernier moment faut faire un écart à droite pour commencer à prendre le stream, et tout de suite revenir à gauche pour le continuer
Ah et le stream serait plus bô si 00:43:076 (7) - était un peu décalé vers le bas je pense, ça ferait une forme plus circulaire
00:44:876 (1) - 20/20 ce slider
00:50:876 - Faudrait rajouter une note je pense
00:48:076 (1,2,3,4,5,6) - Ceci devrait être plus espacé que 00:22:476 (1,2,3,4,5,6) - ça je pense, là c'est vraiment pas flagrant
00:51:276 (1) - Slider pas symmétrique
01:08:676 (6) - serait peut-être mieux stacké sur 01:07:876 (2) - , c'est le même son

Voila, c'est tout pour mon ptit mod de merde, j'espère qu'il servira à quelque chose :L

Bonne chance !
Topic Starter
Vovan

Jean-Michel Jr wrote:

oui m4m oui
(toujours débutant en modding donc désolé si je suis pas très utile, mais j'essaie :))

[General]
Y a beaucoup de différence entre la Hard et la Insane, une Hyper serait pas de trop je pense

[Ultra Easy]
00:24:076 (2,1) - Blanket pas parfait Fix
00:28:876 (1,2) - Ces sliders pourraient peut-être être mieux découpés en deux ; En se mettant au milieu (tick red) on voit que l'on est pas encore à la cassure, alors que le slider à l'air symmétrique
Non, j'ai découpé les sliders suivants (00:32:076 (1,2) - ) a cause du changement de rythme. Le faire avant ce changement ne ferait pas de sens
00:44:876 (1) - Slider pas symmétrique
Fix
00:44:876 (1,2) - Blanket améliorable je pense
Fix
01:00:876 (1,2) - Pareil
Léger fix

[Normal]
00:09:676 (1) - Comme avant, je pense que le slider pourrait être mieux séparé en deux
00:12:876 (1) - Même chose
Non, ca serait illogique du a la consistance découpé,non-découpé;découpé,non-découpé du patterne
00:32:076 (1,2,3,4) - Ça serait mieux si ça faisait un vrai carré
Fix (assez long et imparfait mais le patterne est déja mieux)
00:58:476 (3) - Slider pas symmétrique
Normal ici ^^ Le but est que la 2e partie du slider puisse blanket le slider suivant

[Hard]
00:00:076 (1) - J'aime pas trop l'idée de juste allonger le spinner pour les difficultés au dessus, ce serait mieux de garder le même et de rajouter un note à 00:04:876 - je pense
Je n'aime pas l'idée de la note un peu perdue au milieu de nulle part, dans la Insane c'est passable mais en hard ca fait une note beaucoup trop imprécise.
00:16:076 (1) - C'est mappé dans les Easy et Normal, mais là y a un spinner... Je trouve ça un peu bizarre, mais bon.
C'est unrankable dans la Easy/Normal sauf si on laisse un trou de 4/4 en easy, beaucoup trop long et fait reprendre au mauvais moment, tandis que la hard est pas mal pour ca.
00:35:676 (2,3,4) - Peut-être décaler un peu ça vers le haut pour mieux suivre le slider précédent, et 00:36:476 (5,6,1,2,3,4,5) - vers la droite (ou bien changer l'inclinaison des sliders)
00:38:276 - Une pause fit mieux ici je pense
La musique s'intensifie, je peux pas faire ca ._.
00:38:476 (1,2,3,4) - Les sliders reverse comme ceux-ci iraient mieux sur 00:41:676 - je pense
Contrairement a 00:41:676 -, les sliders à 00:38:476 - n'ont pas de mélodie en arrière plan. J'ai donc mappé l'arrière plan sur 00:41:676 afin d'éviter la répétition, ce qui serait plus embêtant.

[Insane]
00:00:076 (1) - Pareil que pour la Hard
Ref. Hard ^
00:16:276 (1) - De même
Ref. Hard ^
00:41:676 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Ce stream est cool mais je trouve qu'il serait mieux de le placer directement en dessous du cercle d'approche du slider précédent, là le mouvement est bien linéaire avec les sliders, et au dernier moment faut faire un écart à droite pour commencer à prendre le stream, et tout de suite revenir à gauche pour le continuer
Il est vrai que le slider est pas beau a voir, mais techniquement, je préfère le placer apres le slider (vu le pattern jouant avec les débuts-fins de sliders juste avant) Je prends note car l'idée me plait !
Ah et le stream serait plus bô si 00:43:076 (7) - était un peu décalé vers le bas je pense, ça ferait une forme plus circulaire
Fix
00:44:876 (1) - 20/20 ce slider
Merci ^^ L'idée m'est venue en cherchant un slider assez beau en 1/1 qui pourrait tempo apres le stream
00:50:876 - Faudrait rajouter une note je pense
Déja vu et noté sur d'autres mods, j'applique ^^
00:48:076 (1,2,3,4,5,6) - Ceci devrait être plus espacé que 00:22:476 (1,2,3,4,5,6) - ça je pense, là c'est vraiment pas flagrant
Le but n'est pas de faire des jumps longs, mais une sorte de "progression" de la DS pendant le combo
00:51:276 (1) - Slider pas symmétrique
Ouais mais les 2 côtés du slider permettent la blanket (plus implicite pour le 2nd coté) donc je garde héhé ^^'
01:08:676 (6) - serait peut-être mieux stacké sur 01:07:876 (2) - , c'est le même son
Fix

[
+
]
  1. Fixed blanket at 01:08:876 (1,2) - in Insane diff.
Voila, c'est tout pour mon ptit mod de merde, j'espère qu'il servira à quelque chose :L
Très bon mod ^^ Merci !

Bonne chance !
DeletedUser_10209520
Hello! Returning the M4M:

General
No tags?
That's a seriously JPEG-ified background. Is there no higher resolution version?

Insane
00:09:676 (1,2,3,4) - Could make this pattern look more symmetrical by moving 2 down-right a bit.
00:15:276 (5,6) - Keeping these two sliders in line would lead to a better aesthetic and a slightly better flow.
00:29:476 (2,3,4,5,6,1) - From 2,3 and 4,5, players expect to move in a straight line from 5 to 6 to 1 to hit the next note. However, it's instead to the left, breaking player expectations. Ctrl+G slider 1 to make this pattern more predictable.
00:33:276 (7,8,1) - The rest of this stream curves a bit each note, but these notes are all in a straight line. Moving 1 left or right a bit would make it look more curved.
00:41:476 (8,1,2,3,4) - Oof, that's not a nice curve. Move everything from 8 a little down left so that this curve is smoother.
00:48:676 (2,3,4,5,6) - I don't have any particular ideas, but structuring these jumps a little more would improve aesthetic tenfold.

Hard
00:19:276 (1,2) - This might flow better if 2 were Ctrl+G'ed.
00:24:676 (2) - That's a really tiny slider, which is fine, but the curve makes it harder to read for players at this level. Consider making it just straight.
00:25:676 (1,2,3) - This pattern should be more symmetrical - rotate 3 counter-clockwise a bit for better aesthetic.
00:28:876 (1) - This slider is slightly different to all the others used on the map, which looks a little weird in gameplay. Maybe just copy paste the other sliders used in the map.
00:41:276 (4,1,2) - Personally, the reverse sliders show a higher intensity than the more standard object placements after them - it might be worth basically swapping these concepts around on the timeline so that the higher intensity pattern is used closer to the drop for better emphasis.

I noticed a lot of this map uses large chains of objects, but they often don't look right - they have kinks in them, don't have a consistent curve, etc.

Here's a few quick tips on making these large chains of objects look good:

1) Place a note on the playfield, and use its approach circle as a guide to place objects. This helps a lot with maintaining a consistent curve, and removing kinks from chains of objects:

https://osu.ppy.sh/ss/10123791

(add hitcircle guide)

https://osu.ppy.sh/ss/10123801

(make changes)

https://osu.ppy.sh/ss/10123807

(remove hitcircle

https://osu.ppy.sh/ss/10123818

2) Reducing the curve being followed often looks a little weird. Instead of reducing the curve, literally changing direction completely often works better.

https://osu.ppy.sh/ss/10123828

(change circular flow direction)

https://osu.ppy.sh/ss/10123838

3) I didn't find any examples here, but try to keep the circles followed for each stream relatively similarly sized. Having a really tight curve before a curve so wide it's basically straight looks really weird, whilst having a smaller difference between the curves would look perfectly fine.

Try looking through your map and improving these object chains by following these rules!

Normal
00:35:276 (1,2,3) - DS is a little inconsistent here, leading to overlaps and an odd looking pattern. Try to keep it 100% consistent.
00:52:876 (3,4,1) - Personally flows better if slider 1 is Ctrl+G'ed.
00:56:876 (4,5,1,2) - That's fairly dense compared to the rest of the map, especially considering players won't be 100% comfortable with 1/4 sliders yet. Maybe combine 1 and 2 into one 1/4 reverse slider, just to reduce rhythm density so this section doesn't spike as much.

ez pz
01:02:476 (2,1) - This blanket is a little off.

Solid, safe easy diff.

Solid set so far! I'd say only the Hard diff is the real problem area.

GL, HF! <3
Topic Starter
Vovan
Nothing = fixed

SuperCSGO wrote:

Hello! Returning the M4M:

General
No tags? Will be fixed later
That's a seriously JPEG-ified background. Is there no higher resolution version?

Insane
00:09:676 (1,2,3,4) - Could make this pattern look more symmetrical by moving 2 down-right a bit.
00:15:276 (5,6) - Keeping these two sliders in line would lead to a better aesthetic and a slightly better flow.
00:29:476 (2,3,4,5,6,1) - From 2,3 and 4,5, players expect to move in a straight line from 5 to 6 to 1 to hit the next note. However, it's instead to the left, breaking player expectations. Ctrl+G slider 1 to make this pattern more predictable. No, It would not be really logic as 00:29:676 (3,4) - 00:30:076 (5,6) - are the same thing so if the first one can be predicted, the 2nd one too
00:33:276 (7,8,1) - The rest of this stream curves a bit each note, but these notes are all in a straight line. Moving 1 left or right a bit would make it look more curved.
00:41:476 (8,1,2,3,4) - Oof, that's not a nice curve. Move everything from 8 a little down left so that this curve is smoother.
00:48:676 (2,3,4,5,6) - I don't have any particular ideas, but structuring these jumps a little more would improve aesthetic tenfold.

Hard
00:19:276 (1,2) - This might flow better if 2 were Ctrl+G'ed. I know, but it is not horrible tho, and I did it by some spacing issue,
if 2 was ctrl G ed, there wasn't a lot of place to do some nice things after it

00:24:676 (2) - That's a really tiny slider, which is fine, but the curve makes it harder to read for players at this level. Consider making it just straight. Reduced curve
00:25:676 (1,2,3) - This pattern should be more symmetrical - rotate 3 counter-clockwise a bit for better aesthetic. It's fine as it is
00:28:876 (1) - This slider is slightly different to all the others used on the map, which looks a little weird in gameplay. Maybe just copy paste the other sliders used in the map. Same used here 00:31:276 (2) - Symmetry
00:41:276 (4,1,2) - Personally, the reverse sliders show a higher intensity than the more standard object placements after them - it might be worth basically swapping these concepts around on the timeline so that the higher intensity pattern is used closer to the drop for better emphasis. I can understand what you mean here, but I like that slowdown before the kiai and I know it is pretty illogic on this point, but just having so much reverses just makes the map boring

I noticed a lot of this map uses large chains of objects, but they often don't look right - they have kinks in them, don't have a consistent curve, etc.

Here's a few quick tips on making these large chains of objects look good:

1) Place a note on the playfield, and use its approach circle as a guide to place objects. This helps a lot with maintaining a consistent curve, and removing kinks from chains of objects:

https://osu.ppy.sh/ss/10123791

(add hitcircle guide)

https://osu.ppy.sh/ss/10123801

(make changes)

https://osu.ppy.sh/ss/10123807

(remove hitcircle

https://osu.ppy.sh/ss/10123818

2) Reducing the curve being followed often looks a little weird. Instead of reducing the curve, literally changing direction completely often works better.

https://osu.ppy.sh/ss/10123828

(change circular flow direction)

https://osu.ppy.sh/ss/10123838

3) I didn't find any examples here, but try to keep the circles followed for each stream relatively similarly sized. Having a really tight curve before a curve so wide it's basically straight looks really weird, whilst having a smaller difference between the curves would look perfectly fine.

Try looking through your map and improving these object chains by following these rules!

Ty for the tip, but I'll be a little no, just all curves can't just follow an approach circle everytime, the curves will just all look the same, so your tip can't apply everywhere, especially here, just before what you noticed 00:26:276 (2,3,4) - where, just by fixing, it breaks the flow

Normal
00:35:276 (1,2,3) - DS is a little inconsistent here, leading to overlaps and an odd looking pattern. Try to keep it 100% consistent. What is this ? XD
00:52:876 (3,4,1) - Personally flows better if slider 1 is Ctrl+G'ed.
00:56:876 (4,5,1,2) - That's fairly dense compared to the rest of the map, especially considering players won't be 100% comfortable with 1/4 sliders yet. Maybe combine 1 and 2 into one 1/4 reverse slider, just to reduce rhythm density so this section doesn't spike as much. 1/4 sliders ? I don't use 1/4 sliders. Only triples

ez pz
01:02:476 (2,1) - This blanket is a little off.

Solid, safe easy diff.

Solid set so far! I'd say only the Hard diff is the real problem area.

GL, HF! <3
Tyyyyy

Edit : TY for the 4 kudos ! I didn't noticed it
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