M4M
Gonna be nazi cuz i cant find big problems.
Normal
00:12:666 (4) - I'd use 00:10:730 (2) - instead, it would look a bit nicer.
I prefer my low curve to go with the next slider00:55:246 (2,1) - 01:07:182 (1,3) - Slight overlaps. What about something like this to fix the first one?
http://puu.sh/s8hcC/391d0f9f71.jpg This one I'd also like to keep because I like the little repetition between 00:54:278 (1,2,3) and 00:56:859 (1,2,3)01:04:601 (1,3) - Man, you should really do something about thease overlaps. I mean i could go ahead and rearrange all of them while keeping the ds and just send you the code, but i think you wouldnt like how half of them looks so its your job to do it. Only if you consider this a problem tho...
01:11:698 (3,1,2) - Something like this would use the playfield better and you wouldnt have them overlap.
http://puu.sh/s8i9J/7d71e810f6.jpg nice, tried fixing it doing something similar01:17:505 (1,2,3,4) - Use this rhythm, you will have clicks on the drum beats like how you did in your map so far.
http://puu.sh/s8ioi/7419364960.jpg fixed it differently combined with other modHard
The default drum-hitclap or hitfinish would be better to emphasize bass then drum whistle imo.
Also, the rhythm in kia is kinda problematic imo. You prioritize hats over heavy drum beats (kick and snare).
00:10:731 (2) - This works lot better than 00:05:570 (2,3) - i would definetly use the slider for the first one too.
00:12:989 in this section you should have nc on the following objects: 00:12:989 (4) - 00:14:118 (1) - 00:15:570 (2) - 00:16:860 (3) - 00:18:150 (3) - 00:19:279 (1) - 00:20:731 (2) - 00:22:021 (3) -
Tried fixing the nc here a bit00:13:312 (1) - Why not a straight slider? Curving it does literally nothing.
I just like how it looks, 2 straight lines doesn't look interesting enough imo00:25:892 (1,2,3,4) - you can emphasize the drums with this rhythm
http://puu.sh/s8k2r/57bc7ab39c.jpg I want to keep the repetitive theme used in the higher difficulties for this section00:31:054 (1,2) - either of this 3 works here
http://puu.sh/s8k9y/3553dac535.jpg http://puu.sh/s8kbS/9b8091172b.jpg http://puu.sh/s8kcD/3bac85f174.jpg ^00:33:634 (1) - ctrl+j so it doesnt touch the prev object
fixed it in other mod00:58:795 (1) - no nc pls
00:59:441 (1,2,3,4) - use this arrangement so objects dont touch eachother
http://puu.sh/s8kyn/f8a1bb282c.jpg nice, tried to do something similar01:06:537 (3,4) - ctrl+j would make more sense in terms of flow
? I don't understand Seems like the ds is ever changing in the kiai tho only 01:10:247 (2,3) - bats an eye. Fix:
http://puu.sh/s8kV7/925942fdd8.jpg01:17:505 (1,2,3,4,5,6,7) - I like this pattern a lot, gj!
Thanks!Light* Insane
00:05:086 (5,1,2) - emphasis is kinda meh here, probably cuz thease sliders 00:05:408 (2,4) - start on the weakest beats possible
Tried lowering the distance00:12:989 (6) - i just dont think thats how you should nc this part of the song
I want to nc based on the vocals here tbh00:28:473 (1,1) - eww... Do it like this
http://puu.sh/s8lLg/f19aaf734f.jpg overlaps > perfect stack :/00:48:795 (4,1) - spacing is a bit misleading. Same visual spacing, different gap 00:48:150 (2,3) - 00:48:795 (4,1) - . I would make 00:48:150 (2,3) - and 00:48:473 (3,4) - as big as 00:47:827 (1,2) -
00:55:570 (1,2) - borken ds on 2
00:56:215 (3,4) - a tiny blanket wouldnt hurt
I think that'd imply more of a circular movement instead of parallel movement like I have right now01:02:021 (1,2) - them too ^^
i can blanket this one though00:57:828 (1,2) - 00:58:796 (1,2,3) - why do you nc patterns instead of downbeats?
I think this fits better than doing downbeats01:09:118 (1,2,3) - what about a 90 dregree triangle?
I like this triangle better01:17:505 (1,2,3,4,5,6) - you can us the rhythm i suggested for hard here
Prefer this one, the note count kind of ease in to the next difficulty better imo01:19:441 (1,1) - I dont think ppl gonna use that much slider leniency playing such slow sliders. Also, it has 1/4 gap and spacing while 01:20:086 (1,1) - has 1/2 and its stacked.
01:21:054 (1,1,2) - moar spacing issue... 1/2 gap then suddenly 01:22:344 (2,1,2) - with 1/4 and you used same visual spacing for both
Stella
This diff was actually a lot of fun to play and didnt have as much problems as the lower diffs surprisingly. The nc issues are not presend here since they are needed for readability.
00:04:278 (3,4,5) - i still dont get why you do this... Make a normal triangle or dont but not something inbetween.
I don't really like to overuse perfectly geometrical shapes, prefer it only on special occasion. That said I tried arranging it differently to address other mods and made it more geometrical in the process00:12:989 (1,2) - blanket maybe?
I like it not blanketed it tbh00:15:408 (3) - missing the downbeat doesnt feel right, end the slider there
00:16:860 (1,2) - make them reverses so you dont neglect improtant sounds. Also make 00:17:344 (2,1) - not touch eachother.
Prefer to follow vocal more thoroughly00:18:633 (2,3) - supposed to be a blanket or what?
:(00:22:666 (1,1) - pleeeease they shout to be blanketed
okay00:25:246 (1) - ctrl+g and put the circle to the other end so you dont have this huge spacing all of a suddern 00:25:891 (1,2)
a e s t h e t i c s00:27:182 (1,2,3,4) - make a hexagon out of thease 00:26:536 (1,2,3,1,2,3,4) - (00:27:182 (1) - should be in the middle)
pls no monstrata00:30:408 (1) - ctrl+g same as above
00:43:795 (1,2,1,2) - woaa pls make thease 1/8 kicksliders like this
http://puu.sh/s8nHa/422f638037.jpg it would be so cool
I don't think the music support it 00:43:795 (1,2,3,4,5) - why is this less spaced than in insane? im confused
I think it's a negligible amount tbh01:02:747 (2) - there is nothing in the song... I think you wanted to catch those trap like hats at 01:02:021 (1,2,1) - or something.
captin quickly mapped this kiai section telling me that I miss too much notes so I tried adding a 1/8. Will see if more people find it offgl!